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{{Tabs|Regular = Demoman|Perk = Golden Demoman}} {{SameName|Demoman|'''Tower''' β’ [[Demoman (Narrator)|Narrator]]}} {{TowerInfobox |title = Demoman |image-static = DefaultDemomanIcon2.png |image-dynamic = DemomanDynamic.png |unlockcost = {{Coins|200}} |role = Offense |placement = Ground |basecost = {{Money|700}} |basesellingprice = {{Money|233}} |basedamage = [[File:SplashDamage.png|20px|Damage]]8 |damagetype = [[Splash Damage|Splash]] |basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]2.6 |baserange = [[File:Range Icon.png|20px|Range]]10<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4.5 (Explosion Range) |hidden_detection = {{Attr|Hidden|Level 2+}} |lead_detection = {{Attr|Lead|Level 0+}} |flying_detection = N/A<ref name=fd>Through splash damage, flying enemies may be hit indirectly if another detectable enemy is nearby, but this tower can never directly target flying enemies.</ref> |immune = None |footprint = 1.5 |pvp_basecost = {{Money|575}} |pvp_basesellingprice = {{Money|191}} |pvp_basedamage = [[File:SplashDamage.png|20px|Damage]]6 |pvp_damagetype = [[Splash Damage|Splash]] |pvp_basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]1.75 |pvp_baserange = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4.5 (Explosion Range) |pvp_hidden_detection = N/A<ref>Through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby, but this tower can never directly target hidden enemies.</ref> |pvp_lead_detection = {{Attr|Lead|Level 0+}} |pvp_flying_detection = N/A<ref name=fd/> |pvp_immune = None |pvp_footprint = 1.5 |tooltip-1 = A cheap AOE tower with a slow rate of fire and moderate damage and splash radius. |tooltip-2 = Capable of detecting [[Hidden (Attribute)|hidden]] and [[Lead (Attribute)|lead]] enemies. }} {{QuoteContainer|<tabber> |-|Current = {{QuoteBox|Ka-boooom! A great early game splash tower.|Store Description}} |-|Version 2 = {{QuoteBox|Ka-boooom! A great splash damage tower for beginners!|Former Store Description}} |-|Version 3 = {{QuoteBox|Ka-boooom!|Former Store Description}} </tabber> }} __TOC__ ==Description== The '''Demoman''' is a starter splash damage tower that can be bought in the store for {{Coins|200}}. While targeting a specific enemy, it will also affect those around the target, dealing splash damage. At Levels 0-2, the '''Demoman''' takes one second to aim at an enemy before throwing its explosive grenades. This only affects the damage for the first throw, as it means the '''Demoman''' has to wait a second before throwing it. While it is aiming, it will focus on one enemy until it throws its explosive grenade, after which it can target a different one. If the targeted enemy dies, the '''Demoman''' will continue targeting it, though its grenade will not land where it died, it will throw it further away, which is generally the area where the enemy would have travelled to if it did not die. The '''Demoman''' will also continue to aim at that enemy even if it leaves its range, allowing it to attack outside of its range. After the first throw, while the '''Demoman''' still aims, this does not affect its firerate. The explosion caused by the '''Demoman''' does not have damage drop-off. The '''Demoman''' can also damage [[Lead (Attribute)|Lead]] enemies. The '''Demoman''' is great for large hordes of non-boss enemies, except for those immune to splash damage. It is relatively weak against major bosses, though it can be useful in tackling the enemies that spawn from some major bosses. The '''Demoman''' is considered an early game to mid-game tower, though in late game it can be quite useful for swarm-clearing when multiple are placed down. ==Upgrades== {{PVPTabber |{{Upgrade|Level = Level 1|Upgrade Title = Faster Throwing|Cost = {{Money|300}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] 2.6 > 1.9 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|33}}}} {{Upgrade|Level = Level 2|Upgrade Title = Ullapool Caber|Cost = {{Money|950}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +10 Damage [[File:SplashDamage.png|20px|Damage]] 4.5 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] +Hidden Detection {{Hidden|Hidden Detection}} Sell Price changes to {{Money|650}}}} {{Upgrade|Level = Level 3|Upgrade Title = Loch-n-Load|Cost = {{Money|2,400}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] 1.9 > 1.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +7 Damage [[File:SplashDamage.png|20px|Damage]] 1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]] 5 > 5.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] +Faster Projectile Sell Price changes to {{Money|1,450}}}} {{Upgrade|Level = Level 4|Upgrade Title = Expert's Ordnance|Cost = {{Money|5,500}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] 1.5 > 1 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +10 Damage [[File:SplashDamage.png|20px|Damage]] Sell Price changes to {{Money|3,283}}}} |{{Upgrade|Level = Level 1|Upgrade Title = Further{{sic}} Throwing|Cost = {{Money|150}}|Image = [[File:Transparent.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] 1.75 > 1.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|241}}}} {{Upgrade|Level = Level 2|Upgrade Title = Steil Grenade|Cost = {{Money|500}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +4 Damage [[File:SplashDamage.png|20px|Damage]] 4.5 > 5.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] Sell Price changes to {{Money|408}}}} {{Upgrade|Level = Level 3|Upgrade Title = Chinalake|Cost = {{Money|1,500}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]] 1.5 > 1.35 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +5 Damage [[File:SplashDamage.png|20px|Damage]] 1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]] +Faster Projectile Sell Price changes to {{Money|908}}}} {{Upgrade|Level = Level 4|Upgrade Title = Collateral Damage|Cost = {{Money|6,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] 1.35 > 1 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +19 Damage [[File:SplashDamage.png|20px|Damage]] Sell Price changes to {{Money|2,908}}}} }} ==Statistics== ''To see all the previous statistics of this tower, see the [[/History|history]] page.'' {{neow|<nowiki> <var> $DPS$ = Splash Damage / Firerate $CE$ = Total Cost / DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 700; 300; 950; 2400; 5500 $PVP-COST$ = 575; 150; 500; 1500; 6000 $FSE-DETECTION$ = 2; 0; $FSE-PVP-DETECTION$ = ; 0; $FSE-UPGRADE$ = Faster Throwing; Ullapool Caber; Loch-n-Load; Expert's Ordnance $FSE-PVP-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage $FSE-UPGRADEICON$ = 5523227714; 5523227714; 5523228733; 5523229364 $FSE-PVP-UPGRADEICON$ = ; 5523227714; 5523228733; 5523229364 $FSE-META$ = Starter; File:DefaultDemomanIcon2.png $AREF$ = <ref name=aim>Aim Time happens before the '''Demoman''' throws a grenade. This does not affect its firerate.</ref> $DREF$ = <ref name=dps>DPS does not consider projectile travel time.</ref> $R$ = $FNC-RECURSION$ </var> <div class="mobile-tabber"><tabber> |-|Regular = <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 8 || 2.6 || 1 || 10 || 4.5 || $DPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 8 || 1.9 || 1 || 12 || 4.5 || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 18 || 1.9 || 1 || 12 || 5 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 25 || 1.5 || 0 || 14 || 5.5 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 35 || 1 || 0 || 16 || 5.5 || $DPS$ || {{Money|$CE$}} |} </div> |-|PVP = <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |- | 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 1.75 || 1 || 9 || 4.5 || $DPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 6 || 1.5 || 1 || 11 || 4.5 || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 10 || 1.5 || 1 || 11 || 5.5 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 15 || 1.35 || 0 || 14 || 5.5 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 34 || 1 || 0 || 16 || 5.5 || $DPS$ || {{Money|$CE$}} |} </div> </tabber></div> </nowiki>}} ==Skins== ''To see all the upgrades of a skin, see the [[/Gallery#Skin Upgrades|gallery]] page.'' {| class="light-table pad-5 align-center" style="width:300px; margin:0 auto" ! |[[File:ImprovedAngleDemoG0.png|175px]] |[[File:M23BlueDemoman0.png|175px]] |[[File:M23MilitaryDemoman0.png|175px]] |[[File:NewRedDemoman0.png|175px]] |- !Skin |{{Color|Basic|Green}} |{{Color|Basic|Blue}} |{{Color|Basic|Military}} |{{Color|Basic|Red}} |- !Rarity |{{Color|Common}} |{{Color|Common}} |{{Color|Uncommon}} |{{Color|Common}} |- !Daily Store Cost |{{Coins|500}} |{{Coins|500}} |{{Coins|750}} |{{Coins|500}} |- !Obtained From |[[Basic Crate]] |[[Basic Crate]] |[[Basic Crate]] |[[Basic Crate]] |- ! |[[File:YellowDemoman0.png|175px]] |[[File:FortressDemoman0.png|175px]] |[[File:PirateDemoman0.png|175px]] |[[File:PumpkinDemoman0Fixed.png|175px]] |- !Skin |{{Color|Basic|Yellow}} |{{Color|Premium|Fortress}} |{{Color|Premium|Pirate}} |{{Color|Halloween|Pumpkin}} |- !Rarity |{{Color|Common}} |{{Color|Uncommon}} |{{Color|Common}} |{{Color|Exclusive}} |- !Daily Store Cost |{{Coins|500}} |{{Robux|105}} |{{Coins|3,500}} |{{Coins|5,000}} |- !Obtained From |[[Basic Crate]] |[[Premium Crate]] |[[Pirate Crate]] |[[Halloween Crate]] |- ! |[[File:DuckyDemoman0.png|175px]] |[[File:GhostDemoman0.png|175px]] |[[File:EggDemoman0.png|175px]] |[[File:CrewDemoman0.png|175px]] |- !Skin |{{Color|DuckyRevenge|Ducky}} |{{Color|Null|Ghost}} |{{Color|SpringFrenzy|Egg}} |{{Color|Backyard|Crew}} |- !Rarity |{{Color|Uncommon}} |{{Color|Uncommon}} |{{Color|Uncommon}} |{{Color|Exclusive}} |- !Daily Store Cost |N/A |N/A |N/A |N/A |- !Obtained From |[[Ducky Revenge Event#Ducky Revenge Battle Pass|Ducky Revenge Regular Battle Pass]] |[[Null & Void Event#Null & Void Battle Pass|Null & Void Event Regular Battle Pass]] |[[Spring Frenzy Battle Pass]] |Triumph all [[Backyard Legends Event]] maps on Easy difficulty |- ! |[[File:GoldenDemoman0.png|175px]] |- !Skin |{{Color|Golden}} |- !Rarity |{{Color|Golden}} |- !Daily Store Cost |{{Coins|55,000}} |- !Obtained From |[[Golden Crate]] |} ==Strategy== *The '''Demoman''' can outshine the [[Sniper]] and [[Soldier]] as a cheap tower, as its versatility is exceptional. *The main weakness of the '''Demoman''' is its slow firerate and projectile. **Faster enemies, such as the [[Bolt]], can easily get out of the range of the '''Demoman'''. ***At later Levels, the '''Demoman''' has faster projectile and much faster firerate, making it easier to deal with them. ***You can also use a [[Commander]] or [[DJ Booth]] to remedy this as they boost firerate and range respectively. **Additionally, these enemies may get out of range of the explosion as it takes time for the projectile to leave the '''Demoman''' and hit the path. *At Level 0-2, the '''Demoman''' has an aim time. While it is aiming, it will focus on one enemy until it throws its grenade. Additionally, it will never stop aiming at that specific enemy. **Because of this, it can actually attack that enemy even if it gets out of its range. **This also means that it will not stop aiming at it even if it dies, which in some cases may make the grenades land in an area where there are no enemies. *The '''Demoman''' can be used to kill [[Lead (Attribute)|Lead]] enemies. *The '''Demoman's''' firerate is lower than the [[Rocketeer]] and [[Mortar]], and the '''Demoman''' does not have a placement limit. Therefore, it may be more beneficial to use the '''Demoman''' over these towers in certain situations. Though to compensate, the '''Demoman''' overall has lower DPS, so having no placement limit is a great feature. ==Trivia== *The '''Demoman''' was inspired by ''Team Fortress 2's'' RED [https://wiki.teamfortress.com/wiki/Demoman Demoman]. **The first and second versions of the Level 3, 4 and 5 Default skin were a direct reference to this as they both wore a black vest with a red shirt underneath. **The Level 2 and 3 upgrades are direct references to unlockable weapons for the [https://wiki.teamfortress.com/wiki/Demoman Demoman]. ***The Level 2 upgrade name is based on the [https://wiki.teamfortress.com/wiki/Ullapool_Caber Ullapool Caber], which is similarly based on a [[wp:Stielhandgranate|Stielhandgranate]]. ***The Level 3 upgrade name is based on the [https://wiki.teamfortress.com/wiki/Loch-n-Load Loch-n-Load]. ***The Level 4 upgrade name is based on one of [https://wiki.teamfortress.com/wiki/Item_sets Demoman's item sets], which the set coincidentally contains both weapons above and the [https://wiki.teamfortress.com/wiki/Scotch_Bonnet Scotch Bonnet], which the Level 4 '''Demoman'''<nowiki/>'s helmet takes inspiration of. **The {{Color|Premium|Fortress}} skin is directly based on the RED [https://wiki.teamfortress.com/wiki/Demoman Demoman]. *When the game was in Alpha, and for a while after BETA release, the '''Demoman's''' upgrade stats were not displayed on its upgrade description. It was simply referred to as "''sans explosive gun''". *The Level 2 '''Demoman''' throws Steil Grenades, a possible reference to the [[w:c:r2da:Steil Grenade|steils]] in ''R2DA.'' **The Level 3+ '''Demoman''' uses a [[w:c:r2da:Chinalake|Chinalake]], a reference to ''R2DA''. *The Demoman is purchased as part of the [[Tutorial]], if the [[Tutorial]] is started using the objective that appears for every new player. ==Update History== ''For previous cosmetic variations, see the [[/Gallery|gallery]] page.'' {{Scroll|text= *'''14 June 2019''' - [[BETA v1.0|BETA v1.0.0]] **'''Demoman''' added. *'''16 June 2019''' - [[BETA v1.1|BETA v1.1.0]] **Unlock cost decreased from {{Coins|1,500}} to {{Coins|500}}. *'''14 July 2019''' - [[BETA v1.5|BETA v1.5.0]] **Statistical changes: ***'''Level 2''' ****Direct damage increased from +0 to +3. ****Splash damage increased from +0 to +1. ***'''Level 3''' ****Direct damage increased from +2 to +5. ****Splash damage increased from +1 to +3. ***'''Level 4''' ****Direct damage increased from +4 to +10. ****Splash damage increased from +2 to +5. ***'''Level 5''' ****Direct damage increased from +10 to +25. ****Splash damage increased from +5 to +12. ****Cost increased from {{Money|5,000}} to {{Money|6,500}}. *'''22 July 2019''' - [[BETA v1.6|BETA v1.6.1]] **Statistical changes: ***'''Level 5''' ****Direct damage decreased from +25 to +18. ****Splash damage decreased from +12 to +9. *'''13 October 2019''' - [[Release v1.0|Release v1.0.0]] **Upgrade names added. **Statistical changes: ***'''Base''' ****Range increased from 7 to 9. ****Direct damage decreased from 4 to 2. ***'''Level 2''' ****Splash damage increased from +1 to +3. ***'''Level 3''' ****Splash damage increased from +3 to +5. ***'''Level 4''' ****Splash damage increased from +5 to +10. ***'''Level 5''' ****Range decreased from +2 to +1. ****Splash damage increased from +9 to +18. ***Now uses the new projectile and explosive system. ****Direct damage and splash damage now deal the same amount of damage instead of splash damage being half of direct damage. **New skins: {{Color|Basic|Green}}, {{Color|Basic|Blue}} *'''24 December 2019''' - [[Release v1.5|Release v1.5.0]] **Direct damage removed. *'''4 March 2020''' - [[Release v1.8|Release v1.8.0]] **Statistical changes: ***'''Base''' ****Cost decreased from {{Money|550}} to {{Money|450}}. ****Firerate decreased from 3.3 to 2.55. ***'''Level 1''' ****Cost decreased from {{Money|200}} to {{Money|100}}. ***'''Level 2''' ****Cost decreased from {{Money|500}} to {{Money|400}}. ***'''Level 3''' ****Cost decreased from {{Money|1,350}} to {{Money|1,000}}. ***'''Level 4''' ****Firerate changed from {{Tooltip|3.3 > 2.3|-1}} to {{Tooltip|2.55 > 2.05|-0.5}}. ***'''Level 5''' ****Damage decreased from +18 to +12. *****{{Bug}} This was not changed in the upgrade description. ****Firerate changed from {{Tooltip|2.3 > 1.2|-1.1}} to {{Tooltip|2.05 > 1.3|-0.75}}. *****{{Bug}} This was not changed in the upgrade description. *'''26 May 2020''' - [[Release v1.11|Release v1.11.0]] **{{Bugfix}} Level 5 upgrade description is now correct. *'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]] **Unlock cost decreased from {{Coins|500}} to {{Coins|250}}. **Splash damage equation reworked. **Firerate decreased due to the [[Firerate Bug]] being made less severe. **Skin rarity added to [[Basic Crate]] and [[Premium Crate]] skins. **Statistical changes: ***'''Base''' ****Range decreased from 9 to 7. ****Firerate increased from 2.55 to 3.03. ****Explosion range decreased from 5 to 1.5. ****Lead detection added. ***'''Level 1''' ****Range increased from +2 to +3. ****Renamed from ''Gloves'' to ''Further Throwing''. ***'''Level 2''' ****Range increased from +1 to +2. ****Hidden detection removed. ****Renamed from ''Epic Shades'' to ''Steil Grenade'' ***'''Level 3''' ****Firerate changed from 2.55 to {{Tooltip|3.03 > 2.03|-1}}. ****Explosion range changed from 5 > 6 to 1.5. ****Damage decreased from +5 to +2. ****Range decreased from +1 to +0. ****Renamed from ''Explosive Vest'' to ''Chinalake''. ***'''Level 4''' ****Damage increased from +10 to +13. ****Range increased from +1 to +2. ****Firerate changed from {{Tooltip|2.55 > 2.05|-0.5}} to {{Tooltip|2.03 > 1.83|-0.2}}. ****Explosion range changed from 6 to 1.5 > 3. ****Renamed from ''Improved Grenades'' to ''Collateral Damage''. ***'''Level 5 removed''' ****Original statistics: *****Name: ''Dual Wield'' *****Cost: {{Money|6,500}} *****+1 Range *****+12 Damage *****2.05 > 1.3 Firerate *****6 > 8 Explosion Range **{{Bug}} {{Color|Basic|Blue}} and {{Color|Basic|Green}} skins use outdated models in the lobby. *'''8 May 2021''' - [[Overhaul v1.3|Overhaul v1.3.0]] **'''Demoman''' now ignores [[defense]]. **Splash damage reworked. Explosion is now separated into two spheres. Inner sphere deals 100% of the stated damage, while damage in the outer sphere decreases linearly from the edge of the inner sphere to the edge of the outer sphere. *'''12 March 2022''' - [[v1.1.0]] **The '''Demoman''' now uses a path based movement prediction, causing it to hit enemies more accurately. **Firerate decreased due to the [[Firerate Bug]] being made less severe. **Statistical changes: ***'''Base''' ****Firerate decreased from 3.03 to 3.025. ***'''Level 3''' ****Firerate changed from {{Tooltip|3.03 > 2.03|-1}} to {{Tooltip|3.025 > 2.025|-1}}. ***'''Level 4''' ****Firerate changed from {{Tooltip|2.03 > 1.83|-0.2}} to {{Tooltip|2.025 > 1.825|-0.2}}. *'''21 December 2022''' - [[v1.6.0]] **Skin rarity added to all skins. **Statistical changes: ***'''Base''' ****Cost decreased from {{Money|450}} to {{Money|300}}. ****Firerate decreased from 3.025 to 2.525. ****Explosion range increased from 1.5 to 2.5. ****Damage increased from 2 to 3. ***'''Level 1''' ****Cost increased from {{Money|100}} to {{Money|150}}. ****Firerate changed from 3.025 to {{Tooltip|2.525 > 2.025|-0.5}}. ****Renamed from ''Further Throwing'' to ''Stronger Throw''. ***'''Level 2''' ****Cost increased from {{Money|400}} to {{Money|525}}. ****Range decreased from +2 to +0. ****Explosion range changed from 1.5 to 2.5 > 3.25. ***'''Level 3''' ****Cost increased from {{Money|1,000}} to {{Money|1,500}}. ****Damage increased from +2 to +6. ****Firerate changed from {{Tooltip|3.025 > 2.025|-1}} to {{Tooltip|2.025 > 1.525|-0.5}}. ***'''Level 4''' ****Cost increased from {{Money|3,500}} to {{Money|6,000}}. ****Damage increased from +13 to +16. ****Range increased from +2 to +4. ****Firerate changed from {{Tooltip|2.025 > 1.825|-0.2}} to {{Tooltip|1.525 > 1.225|-0.3}}. ****Explosion range changed from 1.5 > 3 to 3.25 > 4. **New skin: {{Color|Basic|Military}} **{{Bug}} {{Color|Basic|Military}} skin in the regular lobby uses outdated animations. *'''21 March 2023''' - [[v1.6.4]] **{{Bug}} Level 2 upgrade description does not mention the '''Demoman''' getting a bigger explosion. **{{Bug}} Level 1 upgrade is named ''Further Throwing'' instead of ''Stronger Throw''. *'''5 May 2023''' - [[v1.7.2]] **'''Demoman''' now has to aim before attacking enemies at lower Levels. It will focus on one enemy while aiming and will not switch to a different one even if it dies or leaves its range. **Projectiles now land behind the enemy. **Statistical changes: ***'''Base''' ****Cost increased from {{Money|300}} to {{Money|400}}. ****Range increased from 7 to 8. ****Damage increased from 3 to 4. ****Firerate increased from 2.525 to 3.025. ****Explosion Range increased from 2.5 to 2.75. ****Aim Time of 1 added. ***'''Level 1''' ****Cost decreased from {{Money|150}} to {{Money|100}}. ****Range decreased from +3 to +2. ****Firerate changed from {{Tooltip|2.525 > 2.025|-0.5}} to {{Tooltip|3.025 > 2.675|-0.35}}. ***'''Level 2''' ****Damage increased from +3 to +4. ****Explosion range changed from 2.5 > 3.25 to 2.75 > 3.25. ***'''Level 3''' ****Firerate changed from {{Tooltip|2.025 > 1.525|-0.5}} to {{Tooltip|2.675 > 1.525|-1.15}}. ****Range increased from +0 to +2. ****Aim Time change of 1 > 0 added. ****Now increases projectile speed. ***'''Level 4''' ****Range changed from +4 to +2. **{{Color|Basic|Military}} skin rarity changed from {{Color|Rare}} to {{Color|Uncommon}}. **New skins: {{Color|Basic|Red}}, {{Color|Basic|Yellow}}, {{Color|Premium|Fortress}}, {{Color|Premium|Pirate}} **{{Bugfix}} {{Color|Basic|Blue}}, {{Color|Basic|Green}} and {{Color|Basic|Military}} skins no longer use outdated animations in the regular lobby. **{{Bugfix}} {{Color|Basic|Blue}} and {{Color|Basic|Green}} no longer use outdated models in the regular lobby. *'''5 August 2023''' - [[v1.8.4]] **Statistical changes: ***'''Base''' ****Range increased from 8 to 9. ****Firerate decreased from 3.025 to 2.775. ***'''Level 1''' ****Range decreased from +2 to +1. ****Firerate changed from {{Tooltip|3.025 > 2.675|-0.35}} to {{Tooltip|2.775 > 2.525|-0.25}}. ****Cost decreased from {{Money|100}} to {{Money|50}}. ***'''Level 2''' ****Cost decreased from {{Money|525}} to {{Money|450}}. ***'''Level 3''' ****Firerate changed from {{Tooltip|2.675 > 1.525|-1.15}} to {{Tooltip|2.525 > 1.525|-1}}. ***'''Level 4''' ****Hidden detection added. **{{Color|Pirate|Pirate}} skin rarity changed from {{Color|Rare}} to {{Color|Common}}. *'''31 October 2023''' - [[v1.9.0]]g **New skin: {{Color|Halloween|Pumpkin}} *'''31 May 2024''' - [[V1.23.0|v1.23.5]] **No longer bypasses defense. *'''19 July 2024''' - [[v1.26.0]] **Statistical changes: ***'''Base''' ****Cost increased from {{Money|400}} to {{Money|575}}. ****Damage increased from 4 to 6. ****Firerate decreased from 2.775 to 2.625. ****Explosion range increased from 2.75 to 3.5. ***'''Level 1''' ****Cost increased from {{Money|50}} to {{Money|150}}. ****Firerate changed from {{Tooltip|2.775 > 2.525|-0.25}} to {{Tooltip|2.625 > 2.275|-0.35}}. ****Range increased from +1 to +2. ***'''Level 2''' ****Cost increased from {{Money|450}} to {{Money|475}}. ****Explosion range changed from 2.75 > 3.25 to 3.5 > 4. ***'''Level 3''' ****Cost increased from {{Money|1,500}} to {{Money|1,650}}. ****Damage increased from +4 to +8. ****Firerate changed from {{Tooltip|2.525 > 1.525|-1}} to {{Tooltip|2.275 > 1.775|-0.5}}. ****Range increased from +2 to +3. ***'''Level 4''' ****Damage increased from +16 to +32. ****Firerate changed from {{Tooltip|1.525 > 1.225|-0.3}} to {{Tooltip|1.775 > 1.525|-0.25}}. ****Range decreased from +2 to +1. ****Explosion range changed from 3.25 > 4 to 4 > 4.5. ****Hidden detection removed. *'''25 September 2024''' - [[v1.33.0]] **Unlock cost decreased from {{Coins|250}} to {{Coins|200}}. *'''15 January 2025''' - [[v1.49.0]] **Now bypasses defense. *'''9 April 2025''' - [[v1.60.0]] **Offense role added. *'''16 April 2025''' - [[v1.61.0]] **New skin: {{Color|DuckyRevenge|Ducky}} *'''23 July 2025''' - [[v1.71.0]] **Statistical changes ([[PVP]]): ***'''Base''' ****Firerate decreased from 2.625 to 1.775. ****Explosion range increased from 3.5 to 4.5. ***'''Level 1''' ****Firerate changed from {{Tooltip|2.625 > 2.275|-0.35}} to {{Tooltip|1.775 > 1.525|-0.25}}. ***'''Level 2''' ****Cost increased from {{Money|475}} to {{Money|500}}. ****Explosion range changed from 3.5 > 4 to 4.5 > 5.5. ***'''Level 3''' ****Cost decreased from {{Money|1,650}} to {{Money|1,500}}. ****Damage decreased from +8 to +5. ****Firerate changed from {{Tooltip|2.275 > 1.775|-0.5}} to {{Tooltip|1.525 > 1.375|-0.15}}. ***'''Level 4''' ****Cost decreased from {{Money|6,250}} to {{Money|6,000}}. ****Damage decreased from +32 to +20. ****Firerate changed from {{Tooltip|1.775 > 1.525|-0.25}} to {{Tooltip|1.375 > 1.025|-0.35}}. ****Range increased from +1 to +2. ****Explosion range changed from 4 > 4.5 to 5.5. *'''18 October 2025''' - [[v1.77.0]] **Improved accuracy, allowing it to hit enemies more often and prevents it from shooting behind the [[Corpse (Enemy)|Corpse]] enemy. **New skin: {{Color|Null|Ghost}} *'''28 January 2026''' - [[v1.84.0]] **Statistical changes (Regular): ***'''Base''' ****Cost decreased from {{Money|575}} to {{Money|550}}. ****Firerate increased from 2.625 to 2.825. ****Range increased from 9 to 10. ****Explosion range increased from 3.5 to 4.75. ***'''Level 1''' ****Cost increased from {{Money|150}} to {{Money|225}}. ****Firerate changed from {{Tooltip|2.625 > 2.275|-0.35}} to {{Tooltip|2.825 > 2.025|-0.8}}. ****Name changed from ''Further Throwing'' to ''Faster Throwing''. ***'''Level 2''' ****Cost increased from {{Money|475}} to {{Money|500}}. ****Explosion range changed from 3.5 > 4 to 4.75 > 5.25. ****Name changed from ''Steil Grenade'' to ''Ullapool Caber''. ***'''Level 3''' ****Cost increased from {{Money|1,650}} to {{Money|2,100}}. ****Damage increased from +8 to +12. ****Firerate changed from {{Tooltip|2.275 > 1.775|-0.5}} to {{Tooltip|2.025 > 1.725|-0.3}}. ****Range decreased from +3 to +2. ****Name changed from ''Chinalake'' to ''Lock-n-Load''. ***'''Level 4''' ****Cost increased from {{Money|6,250}} to {{Money|6,500}}. ****Damage decreased from +32 to +25. ****Firerate changed from {{Tooltip|1.775 > 1.525|-0.25}} to {{Tooltip|1.725 > 1.325|-0.4}}. ****Range increased from +1 to +1.5. ****Explosion range changed from 4 > 4.5 to 5.25 > 6. ****Name changed from ''Collateral Damage'' to ''Expert's Ordnance''. *'''11 March 2026''' - [[v1.86.0]] **Second tooltip updated to mention hidden detection. Original tooltip: ***"''Capable of detecting [[Lead (Attribute)|lead]] enemies.''" **Statistical changes (Regular): ***'''Base''' ****Firerate decreased from 2.825 to 2.425. ****Explosion range increased from 4.75 to 5. ***'''Level 1''' ****Firerate changed from {{Tooltip|2.825 > 2.025|-0.8}} to {{Tooltip|2.425 > 1.775|-0.65}}. ***'''Level 2''' ****Cost increased from {{Money|500}} to {{Money|800}}. ****Damage increased from +4 to +6. ****Explosion range changed from 4.75 > 5.25 to 5 > 5.25. ***'''Level 3''' ****Cost increased from {{Money|2,100}} to {{Money|2,325}}. ****Damage increased from +12 to +13. ****Firerate changed from {{Tooltip|2.025 > 1.725|-0.3}} to {{Tooltip|1.775 > 1.525|-0.25}}. ****Hidden detection added. ***'''Level 4''' ****Cost decreased from {{Money|6,500}} to {{Money|5,750}}. ****Firerate changed from {{Tooltip|1.725 > 1.325|-0.4}} to {{Tooltip|1.525 > 1.325|-0.2}}. *'''3 April 2026''' - [[v1.88.0]] **New skin: {{Color|SpringFrenzy|Egg}} *'''22 May 2026''' - [[v1.91.0]] **New skin: {{Color|Backyard|Crew}} *'''5 June 2026''' - [[v2.0.0]] **Firerate decreased due to the [[Firerate Bug]] being fixed. **Statistical changes (Regular): ***'''Base''' ****Cost increased from {{Money|550}} to {{Money|700}}. ****Damage increased from 6 to 8. ****Firerate decreased from 2.425 to 2.4. ***'''Level 1''' ****Cost increased from {{Money|225}} to {{Money|250}}. ****Firerate decreased from {{Tooltip|2.425 > 1.775|-0.65}} {{Tooltip|2.4 > 1.75|-0.65}}. ***'''Level 2''' ****Cost increased from {{Money|800}} to {{Money|950}}. ****Damage increased from +6 to +7. ****Explosion range changed from 5 > 5.25 to 5 > 6. ****Hidden detection added, moved from Level 3. ***'''Level 3''' ****Cost increased from {{Money|2,325}} to {{Money|2,500}}. ****Damage increased from +13 to +15. ****Firerate decreased from {{Tooltip|1.775 > 1.525|-0.25}} {{Tooltip|1.75 > 1.5|-0.25}}. ***'''Level 4''' ****Cost increased from {{Money|5,750}} to {{Money|6,000}}. ****Damage decreased from +25 to +20. ****Firerate changed from {{Tooltip|1.525 > 1.325|-0.2}} {{Tooltip|1.5 > 1.2|-0.3}}. ****Range increased from +1.5 to +2. ****Explosion range changed from 5.25 > 6 to 6. **Statistical changes ([[PVP]]): ***'''Base''' ****Firerate decreased fro 1.775 to 1.75. ***'''Level 1''' ****Firerate decreased from {{Tooltip|1.775 > 1.525|-0.25}} {{Tooltip|1.75 > 1.5|-0.25}}. ***'''Level 3''' ****Firerate changed from {{Tooltip|1.525 > 1.375|-0.15}} {{Tooltip|1.5 > 1.35|-0.15}}. ***'''Level 4''' ****Damage decreased from +20 to +19. ****Firerate changed from {{Tooltip|1.375 > 1.025|-0.35}} {{Tooltip|1.35 > 1|-0.35}}. *'''17 July 2026''' - [[v2.3.0]] **Explosions no longer have damage drop-off. **Statistical changes (Regular): ***'''Base''' ****Firerate increased from 2.4 to 2.6. ****Explosion range decreased from 5 to 4.5. ***'''Level 1''' ****Cost increased from {{Money|250}} to {{Money|300}}. ****Firerate changed from {{Tooltip|2.4 > 1.75|-0.65}} {{Tooltip|2.6 > 1.9|-0.7}}. ***'''Level 2''' ****Damage increased from +7 to +10. ****Explosion range changed from 5 > 6 to 4.5 > 5. ***'''Level 3''' ****Cost decreased from {{Money|2,500}} to {{Money|2,400}}. ****Damage decreased from +15 to +7. ****Firerate decreased from {{Tooltip|1.75 > 1.5|-0.25}} {{Tooltip|1.9 > 1.5|-0.4}}. ****Explosion range changed from 6 to 5 > 5.5. ***'''Level 4''' ****Cost decreased from {{Money|6,000}} to {{Money|5,500}}. ****Damage decreased from +20 to +10. ****Firerate changed from {{Tooltip|1.5 > 1.2|-0.3}} {{Tooltip|1.5 > 1|-0.5}}. **New skin: {{Color|Golden}} }} ==Notes== <references/> {{TowerNavBox}} [[Category:Ground]]
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