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{{Tabs}}
{{Tabs|Regular = Demoman|Perk = Golden Demoman}}
{{SameName|Demoman|'''Tower''' • [[Demoman (Narrator)|Narrator]]}}
{{TowerInfobox
{{TowerInfobox
|title = Demoman
|title = Demoman
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|role = Offense
|role = Offense
|placement = Ground
|placement = Ground
|basecost = {{Money|700}}
|basecost = {{Money|550}}
|basesellingprice = {{Money|233}}
|basesellingprice = {{Money|183}}
|basedamage = [[File:SplashDamage.png|20px|Damage]]8
|basedamage = [[File:SplashDamage.png|20px|Damage]]6
|damagetype = [[Splash Damage|Splash]]
|damagetype = [[Splash Damage|Splash]]
|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]2.6
|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]2.425
|baserange = [[File:Range Icon.png|20px|Range]]10<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4.5 (Explosion Range)
|baserange = [[File:Range Icon.png|20px|Range]]10<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]5 (Explosion Range)
|hidden_detection = {{Attr|Hidden|Level 2+}}
|hidden_detection = {{Attr|Hidden|Level 3+}}
|lead_detection = {{Attr|Lead|Level 0+}}
|lead_detection = {{Attr|Lead|Level 0+}}
|flying_detection = N/A<ref name=fd>Through splash damage, flying enemies may be hit indirectly if another detectable enemy is nearby, but this tower can never directly target flying enemies.</ref>
|flying_detection = N/A<ref name=fd>Through splash damage, flying enemies may be hit indirectly if another detectable enemy is nearby, but this tower can never directly target flying enemies.</ref>
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|pvp_basedamage = [[File:SplashDamage.png|20px|Damage]]6
|pvp_basedamage = [[File:SplashDamage.png|20px|Damage]]6
|pvp_damagetype = [[Splash Damage|Splash]]
|pvp_damagetype = [[Splash Damage|Splash]]
|pvp_basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]1.75
|pvp_basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]1.775
|pvp_baserange = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4.5 (Explosion Range)
|pvp_baserange = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4.5 (Explosion Range)
|pvp_hidden_detection = N/A<ref>Through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby, but this tower can never directly target hidden enemies.</ref>
|pvp_hidden_detection = N/A<ref>Through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby, but this tower can never directly target hidden enemies.</ref>
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The '''Demoman''' is a starter splash damage tower that can be bought in the store for {{Coins|200}}. While targeting a specific enemy, it will also affect those around the target, dealing splash damage.
The '''Demoman''' is a starter splash damage tower that can be bought in the store for {{Coins|200}}. While targeting a specific enemy, it will also affect those around the target, dealing splash damage.


At Levels 0-2, the '''Demoman''' takes one second to aim at an enemy before throwing its explosive grenades. This only affects the damage for the first throw, as it means the '''Demoman''' has to wait a second before throwing it. While it is aiming, it will focus on one enemy until it throws its explosive grenade, after which it can target a different one. If the targeted enemy dies, the '''Demoman''' will continue targeting it, though its grenade will not land where it died, it will throw it further away, which is generally the area where the enemy would have travelled to if it did not die. The '''Demoman''' will also continue to aim at that enemy even if it leaves its range, allowing it to attack outside of its range. After the first throw, while the '''Demoman''' still aims, this does not affect its firerate. The explosion caused by the '''Demoman''' does not have damage drop-off. The '''Demoman''' can also damage [[Lead (Attribute)|Lead]] enemies.
At Levels 0-2, the '''Demoman''' takes one second to aim at an enemy before throwing its explosive grenades. This only affects the damage for the first throw, as it means the '''Demoman''' has to wait a second before throwing it. While it is aiming, it will focus on one enemy until it throws its explosive grenade, after which it can target a different one. If the targeted enemy dies, the '''Demoman''' will continue targeting it, though its grenade will not land where it died, it will throw it further away, which is generally the area where the enemy would have travelled to if it did not die. The '''Demoman''' will also continue to aim at that enemy even if it leaves its range, allowing it to attack outside of its range. After the first throw, while the '''Demoman''' still aims, this does not affect its firerate. The explosion caused by the '''Demoman''' is separated into two spheres. Enemies in the inner sphere will be dealt 100% of the stated damage, while damage in the outer sphere decreases linearly by distance from the edge of the inner sphere to the edge of the outer sphere. The '''Demoman''' can also damage [[Lead (Attribute)|Lead]] enemies.


The '''Demoman''' is great for large hordes of non-boss enemies, except for those immune to splash damage. It is relatively weak against major bosses, though it can be useful in tackling the enemies that spawn from some major bosses. The '''Demoman''' is considered an early game to mid-game tower, though in late game it can be quite useful for swarm-clearing when multiple are placed down.
The '''Demoman''' is great for large hordes of non-boss enemies, except for those immune to splash damage. It is relatively weak against major bosses, though it can be useful in tackling the enemies that spawn from some major bosses. The '''Demoman''' is considered an early game to mid-game tower, though in late game it can be quite useful for swarm-clearing when multiple are placed down.
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==Upgrades==
==Upgrades==
{{PVPTabber
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Throwing|Cost = {{Money|300}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Throwing|Cost = {{Money|225}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


2.6 > 1.9 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
2.425 > 1.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|33}}}}
Sell Price changes to {{Money|258}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Ullapool Caber|Cost = {{Money|950}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +10 Damage [[File:SplashDamage.png|20px|Damage]]
{{Upgrade|Level = Level 2|Upgrade Title = Ullapool Caber|Cost = {{Money|800}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +6 Damage [[File:SplashDamage.png|20px|Damage]]


4.5 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
5 > 5.25 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|525}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Loch-n-Load|Cost = {{Money|2,325}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


1.775 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|650}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Loch-n-Load|Cost = {{Money|2,400}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


1.9 > 1.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+13 Damage [[File:SplashDamage.png|20px|Damage]]


+Hidden Detection {{Hidden|Hidden Detection}}
+7 Damage [[File:SplashDamage.png|20px|Damage]]


1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]]
1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]]

5 > 5.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


+Faster Projectile
+Faster Projectile




Sell Price changes to {{Money|1,450}}}}
Sell Price changes to {{Money|1,300}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Expert's Ordnance|Cost = {{Money|5,500}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Upgrade Title = Expert's Ordnance{{sic}}|Cost = {{Money|5,750}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]

1.525 > 1.325 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


1.5 > 1 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+25 Damage [[File:SplashDamage.png|20px|Damage]]


+10 Damage [[File:SplashDamage.png|20px|Damage]]
5.25 > 6 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]




Sell Price changes to {{Money|3,283}}}}
Sell Price changes to {{Money|3,216}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Further{{sic}} Throwing|Cost = {{Money|150}}|Image = [[File:Transparent.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
|{{Upgrade|Level = Level 1|Upgrade Title = Further{{sic}} Throwing|Cost = {{Money|150}}|Image = [[File:Transparent.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


1.75 > 1.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.775 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




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+3 Range [[File:Range Icon.png|20px|Range]]
+3 Range [[File:Range Icon.png|20px|Range]]


1.5 > 1.35 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.525 > 1.375 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+5 Damage [[File:SplashDamage.png|20px|Damage]]
+5 Damage [[File:SplashDamage.png|20px|Damage]]
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{{Upgrade|Level = Level 4|Upgrade Title = Collateral Damage|Cost = {{Money|6,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Upgrade Title = Collateral Damage|Cost = {{Money|6,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


1.35 > 1 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.375 > 1.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+19 Damage [[File:SplashDamage.png|20px|Damage]]
+20 Damage [[File:SplashDamage.png|20px|Damage]]




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}}
}}


==Statistics==
==Stats Table==
''To see all the previous statistics of this tower, see the [[/History|history]] page.''
''To see all the previous statistics of this tower, see the [[/History|history]] page, while for the statistics without the [[Firerate Bug]], visit the [[Firerate Bug/Demoman|Firerate Bug]] page.''
{{neow|<nowiki>
{{neow|<nowiki>
<var>
<var>
$DPS$ = Splash Damage / Firerate
$DPS$ = Splash Damage / Firerate
$CE$ = Total Cost / DPS
$CE$ = Total Price / DPS
$TP$ = $FNC-TOTAL-COST$
$TP$ = $FNC-TOTALPRICE$
$COST$ = 700; 300; 950; 2400; 5500
$FNC-COST$ = 550; 225; 800; 2325; 5750
$PVP-COST$ = 575; 150; 500; 1500; 6000
$FNC-PVP-COST$ = 575; 150; 500; 1500; 6000
$FSE-DETECTION$ = 2; 0;
$FNC-DETECTION$ = ; 0;
$FNC-UPGRADE$ = Faster Throwing; Ullapool Caber; Loch-n-Load; Expert's Ordnance
$FSE-PVP-DETECTION$ = ; 0;
$FSE-UPGRADE$ = Faster Throwing; Ullapool Caber; Loch-n-Load; Expert's Ordnance
$FNC-PVP-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage
$FNC-UPGRADEICON$ = 5523227714; 5523227714; 5523228733; 5523229364
$FSE-PVP-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage
$FSE-UPGRADEICON$ = 5523227714; 5523227714; 5523228733; 5523229364
$FNC-PVP-UPGRADEICON$ = ; 5523227714; 5523228733; 5523229364
$FNC-ROFBUG$ = Firerate
$FSE-PVP-UPGRADEICON$ = ; 5523227714; 5523228733; 5523229364
$SREF$ = <ref name=splash>Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref>
$FSE-META$ = Starter; File:DefaultDemomanIcon2.png
$AREF$ = <ref name=aim>Aim Time happens before the '''Demoman''' throws a grenade. This does not affect its firerate.</ref>
$AREF$ = <ref name=aim>Aim Time happens before the '''Demoman''' throws a grenade. This does not affect its firerate.</ref>
$DREF$ = <ref name=dps>DPS does not consider projectile travel time.</ref>
$DREF$ = <ref name=dps>DPS does not consider projectile travel time.</ref>
DPS assumes that only one enemy is hit and it receives full splash damage.</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="mobile-tabber"><tabber>
<div class="mobile-tabber"><tabber>
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<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
! Level !! Total Price !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 8 || 2.6 || 1 || 10 || 4.5 || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$TP$}} || 6 || 2.4 || 1 || 10 || 5 || $DPS$ || {{Money|$CE$}}
|-
|-
| 1 || $R$ || $R$ || 8 || 1.9 || 1 || 12 || 4.5 || $DPS$ || {{Money|$CE$}}
| 1 || {{Money|$TP$}} || 6 || 1.75 || 1 || 12 || 5 || $DPS$ || {{Money|$CE$}}
|-
|-
| 2 || $R$ || $R$ || 18 || 1.9 || 1 || 12 || 5 || $DPS$ || {{Money|$CE$}}
| 2 || {{Money|$TP$}} || 12 || 1.75 || 1 || 12 || 5.25 || $DPS$ || {{Money|$CE$}}
|-
|-
| 3 || $R$ || $R$ || 25 || 1.5 || 0 || 14 || 5.5 || $DPS$ || {{Money|$CE$}}
| 3 || {{Money|$TP$}} || 25 || 1.5 || 0 || 14 || 5.25 || $DPS$ || {{Money|$CE$}}
|-
|-
| 4 || $R$ || $R$ || 35 || 1 || 0 || 16 || 5.5 || $DPS$ || {{Money|$CE$}}
| 4 || {{Money|$TP$}} || 50 || 1.3 || 0 || 15.5 || 6 || $DPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
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<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
! Level !! Total Price !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 1.75 || 1 || 9 || 4.5 || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$TP$}} || 6 || 1.75 || 1 || 9 || 4.5 || $DPS$ || {{Money|$CE$}}
|-
|-
| 1 || $R$ || $R$ || 6 || 1.5 || 1 || 11 || 4.5 || $DPS$ || {{Money|$CE$}}
| 1 || {{Money|$TP$}} || 6 || 1.5 || 1 || 11 || 4.5 || $DPS$ || {{Money|$CE$}}
|-
|-
| 2 || $R$ || $R$ || 10 || 1.5 || 1 || 11 || 5.5 || $DPS$ || {{Money|$CE$}}
| 2 || {{Money|$TP$}} || 10 || 1.5 || 1 || 11 || 5.5 || $DPS$ || {{Money|$CE$}}
|-
|-
| 3 || $R$ || $R$ || 15 || 1.35 || 0 || 14 || 5.5 || $DPS$ || {{Money|$CE$}}
| 3 || {{Money|$TP$}} || 15 || 1.35 || 0 || 14 || 5.5 || $DPS$ || {{Money|$CE$}}
|-
|-
| 4 || $R$ || $R$ || 34 || 1 || 0 || 16 || 5.5 || $DPS$ || {{Money|$CE$}}
| 4 || {{Money|$TP$}} || 35 || 1 || 0 || 16 || 5.5 || $DPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
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|-
|-
!Skin
!Skin
|{{Color|Basic|Green}}
|{{Colour|Basic|Green}}
|{{Color|Basic|Blue}}
|{{Colour|Basic|Blue}}
|{{Color|Basic|Military}}
|{{Colour|Basic|Military}}
|{{Color|Basic|Red}}
|{{Colour|Basic|Red}}
|-
|-
!Rarity
!Rarity
|{{Color|Common}}
|{{Colour|Common}}
|{{Color|Common}}
|{{Colour|Common}}
|{{Color|Uncommon}}
|{{Colour|Uncommon}}
|{{Color|Common}}
|{{Colour|Common}}
|-
|-
!Daily Store Cost
!Daily Store Cost
|{{Coins|500}}
|{{Coins|1,250}}
|{{Coins|500}}
|{{Coins|1,250}}
|{{Coins|750}}
|{{Coins|1,500}}
|{{Coins|500}}
|{{Coins|1,250}}
|-
|-
!Obtained From
!Obtained From
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|-
|-
!Skin
!Skin
|{{Color|Basic|Yellow}}
|{{Colour|Basic|Yellow}}
|{{Color|Premium|Fortress}}
|{{Colour|Premium|Fortress}}
|{{Color|Premium|Pirate}}
|{{Colour|Premium|Pirate}}
|{{Color|Halloween|Pumpkin}}
|{{Colour|Halloween|Pumpkin}}
|-
|-
!Rarity
!Rarity
|{{Color|Common}}
|{{Colour|Common}}
|{{Color|Uncommon}}
|{{Colour|Uncommon}}
|{{Color|Common}}
|{{Colour|Common}}
|{{Color|Exclusive}}
|{{Colour|Exclusive}}
|-
|-
!Daily Store Cost
!Daily Store Cost
|{{Coins|500}}
|{{Coins|1,250}}
|{{Robux|105}}
|{{Robux|105}}
|{{Coins|3,500}}
|{{Coins|3,500}}
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|[[File:GhostDemoman0.png|175px]]
|[[File:GhostDemoman0.png|175px]]
|[[File:EggDemoman0.png|175px]]
|[[File:EggDemoman0.png|175px]]
|[[File:CrewDemoman0.png|175px]]
|-
|-
!Skin
!Skin
|{{Color|DuckyRevenge|Ducky}}
|{{Colour|DuckyRevenge|Ducky}}
|{{Color|Null|Ghost}}
|{{Colour|Null|Ghost}}
|{{Color|SpringFrenzy|Egg}}
|{{Colour|SpringFrenzy|Egg}}
|{{Color|Backyard|Crew}}
|-
|-
!Rarity
!Rarity
|{{Color|Uncommon}}
|{{Colour|Uncommon}}
|{{Color|Uncommon}}
|{{Colour|Uncommon}}
|{{Color|Uncommon}}
|{{Colour|Uncommon}}
|{{Color|Exclusive}}
|-
|-
!Daily Store Cost
!Daily Store Cost
|N/A
|N/A
|N/A
|N/A
|N/A
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|[[Null & Void Event#Null & Void Battle Pass|Null & Void Event Regular Battle Pass]]
|[[Null & Void Event#Null & Void Battle Pass|Null & Void Event Regular Battle Pass]]
|[[Spring Frenzy Battle Pass]]
|[[Spring Frenzy Battle Pass]]
|Triumph all [[Backyard Legends Event]] maps on Easy difficulty
|-
!
|[[File:GoldenDemoman0.png|175px]]
|-
!Skin
|{{Color|Golden}}
|-
!Rarity
|{{Color|Golden}}
|-
!Daily Store Cost
|{{Coins|55,000}}
|-
!Obtained From
|[[Golden Crate]]
|}
|}


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***The Level 3 upgrade name is based on the [https://wiki.teamfortress.com/wiki/Loch-n-Load Loch-n-Load].
***The Level 3 upgrade name is based on the [https://wiki.teamfortress.com/wiki/Loch-n-Load Loch-n-Load].
***The Level 4 upgrade name is based on one of [https://wiki.teamfortress.com/wiki/Item_sets Demoman's item sets], which the set coincidentally contains both weapons above and the [https://wiki.teamfortress.com/wiki/Scotch_Bonnet Scotch Bonnet], which the Level 4 '''Demoman'''<nowiki/>'s helmet takes inspiration of.
***The Level 4 upgrade name is based on one of [https://wiki.teamfortress.com/wiki/Item_sets Demoman's item sets], which the set coincidentally contains both weapons above and the [https://wiki.teamfortress.com/wiki/Scotch_Bonnet Scotch Bonnet], which the Level 4 '''Demoman'''<nowiki/>'s helmet takes inspiration of.
**The {{Color|Premium|Fortress}} skin is directly based on the RED [https://wiki.teamfortress.com/wiki/Demoman Demoman].
**The {{Colour|Premium|Fortress}} skin is directly based on the RED [https://wiki.teamfortress.com/wiki/Demoman Demoman].
*When the game was in Alpha, and for a while after BETA release, the '''Demoman's''' upgrade stats were not displayed on its upgrade description. It was simply referred to as "''sans explosive gun''".
*When the game was in Alpha, and for a while after BETA release, the '''Demoman's''' upgrade stats were not displayed on its upgrade description. It was simply referred to as "''sans explosive gun''".
*The Level 2 '''Demoman''' throws Steil Grenades, a possible reference to the [[w:c:r2da:Steil Grenade|steils]] in ''R2DA.''
*The Level 2 '''Demoman''' throws Steil Grenades, a possible reference to the [[w:c:r2da:Steil Grenade|steils]] in ''R2DA.''
**The Level 3+ '''Demoman''' uses a [[w:c:r2da:Chinalake|Chinalake]], a reference to ''R2DA''.
**The Level 3+ '''Demoman''' uses a [[w:c:r2da:Chinalake|Chinalake]], a reference to ''R2DA''.
*The Demoman is purchased as part of the [[Tutorial]], if the [[Tutorial]] is started using the objective that appears for every new player.
*The [[Demoman]] is purchased as part of the [[Tutorial]], if the [[Tutorial]] is started using the objective that appears for every new player.


==Update History==
==Update History==
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***Now uses the new projectile and explosive system.
***Now uses the new projectile and explosive system.
****Direct damage and splash damage now deal the same amount of damage instead of splash damage being half of direct damage.
****Direct damage and splash damage now deal the same amount of damage instead of splash damage being half of direct damage.
**New skins: {{Color|Basic|Green}}, {{Color|Basic|Blue}}
**New skins: {{Colour|Basic|Green}}, {{Colour|Basic|Blue}}
*'''24 December 2019''' - [[Release v1.5|Release v1.5.0]]
*'''24 December 2019''' - [[Release v1.5|Release v1.5.0]]
**Direct damage removed.
**Direct damage removed.
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****Cost decreased from {{Money|1,350}} to {{Money|1,000}}.
****Cost decreased from {{Money|1,350}} to {{Money|1,000}}.
***'''Level 4'''
***'''Level 4'''
****Firerate changed from {{Tooltip|3.3 > 2.3|-1}} to {{Tooltip|2.55 > 2.05|-0.5}}.
****Firerate changed from <abbr title="-1">3.3 > 2.3</abbr> to <abbr title="-0.5">2.55 > 2.05</abbr>.
***'''Level 5'''
***'''Level 5'''
****Damage decreased from +18 to +12.
****Damage decreased from +18 to +12.
*****{{Bug}} This was not changed in the upgrade description.
*****{{Bug}} This was not changed in the upgrade description.
****Firerate changed from {{Tooltip|2.3 > 1.2|-1.1}} to {{Tooltip|2.05 > 1.3|-0.75}}.
****Firerate changed from <abbr title="-1.1">2.3 > 1.2</abbr> to <abbr title="-0.75">2.05 > 1.3</abbr>.
*****{{Bug}} This was not changed in the upgrade description.
*****{{Bug}} This was not changed in the upgrade description.
*'''26 May 2020''' - [[Release v1.11|Release v1.11.0]]
*'''26 May 2020''' - [[Release v1.11|Release v1.11.0]]
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****Renamed from ''Epic Shades'' to ''Steil Grenade''
****Renamed from ''Epic Shades'' to ''Steil Grenade''
***'''Level 3'''
***'''Level 3'''
****Firerate changed from 2.55 to {{Tooltip|3.03 > 2.03|-1}}.
****Firerate changed from 2.55 to <abbr title="-1">3.03 > 2.03</abbr>.
****Explosion range changed from 5 > 6 to 1.5.
****Explosion range changed from 5 > 6 to 1.5.
****Damage decreased from +5 to +2.
****Damage decreased from +5 to +2.
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****Damage increased from +10 to +13.
****Damage increased from +10 to +13.
****Range increased from +1 to +2.
****Range increased from +1 to +2.
****Firerate changed from {{Tooltip|2.55 > 2.05|-0.5}} to {{Tooltip|2.03 > 1.83|-0.2}}.
****Firerate changed from <abbr title="-0.5">2.55 > 2.05</abbr> to <abbr title="-0.2">2.03 > 1.83</abbr>.
****Explosion range changed from 6 to 1.5 > 3.
****Explosion range changed from 6 to 1.5 > 3.
****Renamed from ''Improved Grenades'' to ''Collateral Damage''.
****Renamed from ''Improved Grenades'' to ''Collateral Damage''.
Line 419: Line 398:
*****2.05 > 1.3 Firerate
*****2.05 > 1.3 Firerate
*****6 > 8 Explosion Range
*****6 > 8 Explosion Range
**{{Bug}} {{Color|Basic|Blue}} and {{Color|Basic|Green}} skins use outdated models in the lobby.
**{{Bug}} {{Colour|Basic|Blue}} and {{Colour|Basic|Green}} skins use outdated models in the lobby.
*'''8 May 2021''' - [[Overhaul v1.3|Overhaul v1.3.0]]
*'''8 May 2021''' - [[Overhaul v1.3|Overhaul v1.3.0]]
**'''Demoman''' now ignores [[defense]].
**'''Demoman''' now ignores [[defense]].
Line 430: Line 409:
****Firerate decreased from 3.03 to 3.025.
****Firerate decreased from 3.03 to 3.025.
***'''Level 3'''
***'''Level 3'''
****Firerate changed from {{Tooltip|3.03 > 2.03|-1}} to {{Tooltip|3.025 > 2.025|-1}}.
****Firerate changed from <abbr title="-1">3.03 > 2.03</abbr> to <abbr title="-1">3.025 > 2.025</abbr>.
***'''Level 4'''
***'''Level 4'''
****Firerate changed from {{Tooltip|2.03 > 1.83|-0.2}} to {{Tooltip|2.025 > 1.825|-0.2}}.
****Firerate changed from <abbr title="-0.2">2.03 > 1.83</abbr> to <abbr title="-0.2">2.025 > 1.825</abbr>.
*'''21 December 2022''' - [[v1.6.0]]
*'''21 December 2022''' - [[v1.6.0]]
**Skin rarity added to all skins.
**Skin rarity added to all skins.
Line 443: Line 422:
***'''Level 1'''
***'''Level 1'''
****Cost increased from {{Money|100}} to {{Money|150}}.
****Cost increased from {{Money|100}} to {{Money|150}}.
****Firerate changed from 3.025 to {{Tooltip|2.525 > 2.025|-0.5}}.
****Firerate changed from 3.025 to <abbr title="-0.5">2.525 > 2.025</abbr>.
****Renamed from ''Further Throwing'' to ''Stronger Throw''.
****Renamed from ''Further Throwing'' to ''Stronger Throw''.
***'''Level 2'''
***'''Level 2'''
Line 452: Line 431:
****Cost increased from {{Money|1,000}} to {{Money|1,500}}.
****Cost increased from {{Money|1,000}} to {{Money|1,500}}.
****Damage increased from +2 to +6.
****Damage increased from +2 to +6.
****Firerate changed from {{Tooltip|3.025 > 2.025|-1}} to {{Tooltip|2.025 > 1.525|-0.5}}.
****Firerate changed from <abbr title="-1">3.025 > 2.025</abbr> to <abbr title="-0.5">2.025 > 1.525</abbr>.
***'''Level 4'''
***'''Level 4'''
****Cost increased from {{Money|3,500}} to {{Money|6,000}}.
****Cost increased from {{Money|3,500}} to {{Money|6,000}}.
****Damage increased from +13 to +16.
****Damage increased from +13 to +16.
****Range increased from +2 to +4.
****Range increased from +2 to +4.
****Firerate changed from {{Tooltip|2.025 > 1.825|-0.2}} to {{Tooltip|1.525 > 1.225|-0.3}}.
****Firerate changed from <abbr title="-0.2">2.025 > 1.825</abbr> to <abbr title="-0.3">1.525 > 1.225</abbr>.
****Explosion range changed from 1.5 > 3 to 3.25 > 4.
****Explosion range changed from 1.5 > 3 to 3.25 > 4.
**New skin: {{Color|Basic|Military}}
**New skin: {{Colour|Basic|Military}}
**{{Bug}} {{Color|Basic|Military}} skin in the regular lobby uses outdated animations.
**{{Bug}} {{Colour|Basic|Military}} skin in the regular lobby uses outdated animations.
*'''21 March 2023''' - [[v1.6.4]]
*'''21 March 2023''' - [[v1.6.4]]
**{{Bug}} Level 2 upgrade description does not mention the '''Demoman''' getting a bigger explosion.
**{{Bug}} Level 2 upgrade description does not mention the '''Demoman''' getting a bigger explosion.
Line 478: Line 457:
****Cost decreased from {{Money|150}} to {{Money|100}}.
****Cost decreased from {{Money|150}} to {{Money|100}}.
****Range decreased from +3 to +2.
****Range decreased from +3 to +2.
****Firerate changed from {{Tooltip|2.525 > 2.025|-0.5}} to {{Tooltip|3.025 > 2.675|-0.35}}.
****Firerate changed from <abbr title="-0.5">2.525 > 2.025</abbr> to <abbr title="-0.35">3.025 > 2.675</abbr>.
***'''Level 2'''
***'''Level 2'''
****Damage increased from +3 to +4.
****Damage increased from +3 to +4.
****Explosion range changed from 2.5 > 3.25 to 2.75 > 3.25.
****Explosion range changed from 2.5 > 3.25 to 2.75 > 3.25.
***'''Level 3'''
***'''Level 3'''
****Firerate changed from {{Tooltip|2.025 > 1.525|-0.5}} to {{Tooltip|2.675 > 1.525|-1.15}}.
****Firerate changed from <abbr title="-0.5">2.025 > 1.525</abbr> to <abbr title="-1.15">2.675 > 1.525</abbr>.
****Range increased from +0 to +2.
****Range increased from +0 to +2.
****Aim Time change of 1 > 0 added.
****Aim Time change of 1 > 0 added.
Line 489: Line 468:
***'''Level 4'''
***'''Level 4'''
****Range changed from +4 to +2.
****Range changed from +4 to +2.
**{{Color|Basic|Military}} skin rarity changed from {{Color|Rare}} to {{Color|Uncommon}}.
**{{Colour|Basic|Military}} skin rarity changed from {{Colour|Rare}} to {{Colour|Uncommon}}.
**New skins: {{Color|Basic|Red}}, {{Color|Basic|Yellow}}, {{Color|Premium|Fortress}}, {{Color|Premium|Pirate}}
**New skins: {{Colour|Basic|Red}}, {{Colour|Basic|Yellow}}, {{Colour|Premium|Fortress}}, {{Colour|Premium|Pirate}}
**{{Bugfix}} {{Color|Basic|Blue}}, {{Color|Basic|Green}} and {{Color|Basic|Military}} skins no longer use outdated animations in the regular lobby.
**{{Bugfix}} {{Colour|Basic|Blue}}, {{Colour|Basic|Green}} and {{Colour|Basic|Military}} skins no longer use outdated animations in the regular lobby.
**{{Bugfix}} {{Color|Basic|Blue}} and {{Color|Basic|Green}} no longer use outdated models in the regular lobby.
**{{Bugfix}} {{Colour|Basic|Blue}} and {{Colour|Basic|Green}} no longer use outdated models in the regular lobby.
*'''5 August 2023''' - [[v1.8.4]]
*'''5 August 2023''' - [[v1.8.4]]
**Statistical changes:
**Statistical changes:
Line 500: Line 479:
***'''Level 1'''
***'''Level 1'''
****Range decreased from +2 to +1.
****Range decreased from +2 to +1.
****Firerate changed from {{Tooltip|3.025 > 2.675|-0.35}} to {{Tooltip|2.775 > 2.525|-0.25}}.
****Firerate changed from <abbr title="-0.35">3.025 > 2.675</abbr> to <abbr title="-0.25">2.775 > 2.525</abbr>.
****Cost decreased from {{Money|100}} to {{Money|50}}.
****Cost decreased from {{Money|100}} to {{Money|50}}.
***'''Level 2'''
***'''Level 2'''
****Cost decreased from {{Money|525}} to {{Money|450}}.
****Cost decreased from {{Money|525}} to {{Money|450}}.
***'''Level 3'''
***'''Level 3'''
****Firerate changed from {{Tooltip|2.675 > 1.525|-1.15}} to {{Tooltip|2.525 > 1.525|-1}}.
****Firerate changed from <abbr title="-1.15">2.675 > 1.525</abbr> to <abbr title="-1">2.525 > 1.525</abbr>.
***'''Level 4'''
***'''Level 4'''
****Hidden detection added.
****Hidden detection added.
**{{Color|Pirate|Pirate}} skin rarity changed from {{Color|Rare}} to {{Color|Common}}.
**{{Colour|Pirate|Pirate}} skin rarity changed from {{Colour|Rare}} to {{Colour|Common}}.
*'''31 October 2023''' - [[v1.9.0]]g
*'''31 October 2023''' - [[v1.9.0]]g
**New skin: {{Color|Halloween|Pumpkin}}
**New skin: {{Colour|Halloween|Pumpkin}}
*'''31 May 2024''' - [[V1.23.0|v1.23.5]]
*'''31 May 2024''' - [[V1.23.0|v1.23.5]]
**No longer bypasses defense.
**No longer bypasses defense.
Line 522: Line 501:
***'''Level 1'''
***'''Level 1'''
****Cost increased from {{Money|50}} to {{Money|150}}.
****Cost increased from {{Money|50}} to {{Money|150}}.
****Firerate changed from {{Tooltip|2.775 > 2.525|-0.25}} to {{Tooltip|2.625 > 2.275|-0.35}}.
****Firerate changed from <abbr title="-0.25">2.775 > 2.525</abbr> to <abbr title="-0.35">2.625 > 2.275</abbr>.
****Range increased from +1 to +2.
****Range increased from +1 to +2.
***'''Level 2'''
***'''Level 2'''
Line 530: Line 509:
****Cost increased from {{Money|1,500}} to {{Money|1,650}}.
****Cost increased from {{Money|1,500}} to {{Money|1,650}}.
****Damage increased from +4 to +8.
****Damage increased from +4 to +8.
****Firerate changed from {{Tooltip|2.525 > 1.525|-1}} to {{Tooltip|2.275 > 1.775|-0.5}}.
****Firerate changed from <abbr title="-1">2.525 > 1.525</abbr> to <abbr title="-0.5">2.275 > 1.775</abbr>.
****Range increased from +2 to +3.
****Range increased from +2 to +3.
***'''Level 4'''
***'''Level 4'''
****Damage increased from +16 to +32.
****Damage increased from +16 to +32.
****Firerate changed from {{Tooltip|1.525 > 1.225|-0.3}} to {{Tooltip|1.775 > 1.525|-0.25}}.
****Firerate changed from <abbr title="-0.3">1.525 > 1.225</abbr> to <abbr title="-0.25">1.775 > 1.525</abbr>.
****Range decreased from +2 to +1.
****Range decreased from +2 to +1.
****Explosion range changed from 3.25 > 4 to 4 > 4.5.
****Explosion range changed from 3.25 > 4 to 4 > 4.5.
Line 545: Line 524:
**Offense role added.
**Offense role added.
*'''16 April 2025''' - [[v1.61.0]]
*'''16 April 2025''' - [[v1.61.0]]
**New skin: {{Color|DuckyRevenge|Ducky}}
**New skin: {{Colour|DuckyRevenge|Ducky}}
*'''23 July 2025''' - [[v1.71.0]]
*'''23 July 2025''' - [[v1.71.0]]
**Statistical changes ([[PVP]]):
**Statistical changes ([[PVP]]):
Line 552: Line 531:
****Explosion range increased from 3.5 to 4.5.
****Explosion range increased from 3.5 to 4.5.
***'''Level 1'''
***'''Level 1'''
****Firerate changed from {{Tooltip|2.625 > 2.275|-0.35}} to {{Tooltip|1.775 > 1.525|-0.25}}.
****Firerate changed from <abbr title="-0.35">2.625 > 2.275</abbr> to <abbr title="-0.25">1.775 > 1.525</abbr>.
***'''Level 2'''
***'''Level 2'''
****Cost increased from {{Money|475}} to {{Money|500}}.
****Cost increased from {{Money|475}} to {{Money|500}}.
Line 559: Line 538:
****Cost decreased from {{Money|1,650}} to {{Money|1,500}}.
****Cost decreased from {{Money|1,650}} to {{Money|1,500}}.
****Damage decreased from +8 to +5.
****Damage decreased from +8 to +5.
****Firerate changed from {{Tooltip|2.275 > 1.775|-0.5}} to {{Tooltip|1.525 > 1.375|-0.15}}.
****Firerate changed from <abbr title="-0.5">2.275 > 1.775</abbr> to <abbr title="-0.15">1.525 > 1.375</abbr>.
***'''Level 4'''
***'''Level 4'''
****Cost decreased from {{Money|6,250}} to {{Money|6,000}}.
****Cost decreased from {{Money|6,250}} to {{Money|6,000}}.
****Damage decreased from +32 to +20.
****Damage decreased from +32 to +20.
****Firerate changed from {{Tooltip|1.775 > 1.525|-0.25}} to {{Tooltip|1.375 > 1.025|-0.35}}.
****Firerate changed from <abbr title="-0.25">1.775 > 1.525</abbr> to <abbr title="-0.35">1.375 > 1.025</abbr>.
****Range increased from +1 to +2.
****Range increased from +1 to +2.
****Explosion range changed from 4 > 4.5 to 5.5.
****Explosion range changed from 4 > 4.5 to 5.5.
*'''18 October 2025''' - [[v1.77.0]]
*'''18 October 2025''' - [[v1.77.0]]
**Improved accuracy, allowing it to hit enemies more often and prevents it from shooting behind the [[Corpse (Enemy)|Corpse]] enemy.
**Improved accuracy, allowing it to hit enemies more often and prevents it from shooting behind the [[Corpse (Enemy)|Corpse]] enemy.
**New skin: {{Color|Null|Ghost}}
**New skin: {{Colour|Null|Ghost}}
*'''28 January 2026''' - [[v1.84.0]]
*'''28 January 2026''' - [[v1.84.0]]
**Statistical changes (Regular):
**Statistical changes (Regular):
Line 578: Line 557:
***'''Level 1'''
***'''Level 1'''
****Cost increased from {{Money|150}} to {{Money|225}}.
****Cost increased from {{Money|150}} to {{Money|225}}.
****Firerate changed from {{Tooltip|2.625 > 2.275|-0.35}} to {{Tooltip|2.825 > 2.025|-0.8}}.
****Firerate changed from <abbr title="-0.35">2.625 > 2.275</abbr> to <abbr title="-0.8">2.825 > 2.025</abbr>.
****Name changed from ''Further Throwing'' to ''Faster Throwing''.
****Name changed from ''Further Throwing'' to ''Faster Throwing''.
***'''Level 2'''
***'''Level 2'''
Line 587: Line 566:
****Cost increased from {{Money|1,650}} to {{Money|2,100}}.
****Cost increased from {{Money|1,650}} to {{Money|2,100}}.
****Damage increased from +8 to +12.
****Damage increased from +8 to +12.
****Firerate changed from {{Tooltip|2.275 > 1.775|-0.5}} to {{Tooltip|2.025 > 1.725|-0.3}}.
****Firerate changed from <abbr title="-0.5">2.275 > 1.775</abbr> to <abbr title="-0.3">2.025 > 1.725</abbr>.
****Range decreased from +3 to +2.
****Range decreased from +3 to +2.
****Name changed from ''Chinalake'' to ''Lock-n-Load''.
****Name changed from ''Chinalake'' to ''Lock-n-Load''.
Line 593: Line 572:
****Cost increased from {{Money|6,250}} to {{Money|6,500}}.
****Cost increased from {{Money|6,250}} to {{Money|6,500}}.
****Damage decreased from +32 to +25.
****Damage decreased from +32 to +25.
****Firerate changed from {{Tooltip|1.775 > 1.525|-0.25}} to {{Tooltip|1.725 > 1.325|-0.4}}.
****Firerate changed from <abbr title="-0.25">1.775 > 1.525</abbr> to <abbr title="-0.4">1.725 > 1.325</abbr>.
****Range increased from +1 to +1.5.
****Range increased from +1 to +1.5.
****Explosion range changed from 4 > 4.5 to 5.25 > 6.
****Explosion range changed from 4 > 4.5 to 5.25 > 6.
Line 605: Line 584:
****Explosion range increased from 4.75 to 5.
****Explosion range increased from 4.75 to 5.
***'''Level 1'''
***'''Level 1'''
****Firerate changed from {{Tooltip|2.825 > 2.025|-0.8}} to {{Tooltip|2.425 > 1.775|-0.65}}.
****Firerate changed from <abbr title="-0.8">2.825 > 2.025</abbr> to <abbr title="-0.65">2.425 > 1.775</abbr>.
***'''Level 2'''
***'''Level 2'''
****Cost increased from {{Money|500}} to {{Money|800}}.
****Cost increased from {{Money|500}} to {{Money|800}}.
Line 613: Line 592:
****Cost increased from {{Money|2,100}} to {{Money|2,325}}.
****Cost increased from {{Money|2,100}} to {{Money|2,325}}.
****Damage increased from +12 to +13.
****Damage increased from +12 to +13.
****Firerate changed from {{Tooltip|2.025 > 1.725|-0.3}} to {{Tooltip|1.775 > 1.525|-0.25}}.
****Firerate changed from <abbr title="-0.3">2.025 > 1.725</abbr> to <abbr title="-0.25">1.775 > 1.525</abbr>.
****Hidden detection added.
****Hidden detection added.
***'''Level 4'''
***'''Level 4'''
****Cost decreased from {{Money|6,500}} to {{Money|5,750}}.
****Cost decreased from {{Money|6,500}} to {{Money|5,750}}.
****Firerate changed from {{Tooltip|1.725 > 1.325|-0.4}} to {{Tooltip|1.525 > 1.325|-0.2}}.
****Firerate changed from <abbr title="-0.4">1.725 > 1.325</abbr> to <abbr title="-0.2">1.525 > 1.325</abbr>.
*'''3 April 2026''' - [[v1.88.0]]
*'''3 April 2026''' - [[v1.88.0]]
**New skin: {{Color|SpringFrenzy|Egg}}
**New skin: {{Colour|SpringFrenzy|Egg}}
*'''22 May 2026''' - [[v1.91.0]]
**New skin: {{Color|Backyard|Crew}}
*'''5 June 2026''' - [[v2.0.0]]
**Firerate decreased due to the [[Firerate Bug]] being fixed.
**Statistical changes (Regular):
***'''Base'''
****Cost increased from {{Money|550}} to {{Money|700}}.
****Damage increased from 6 to 8.
****Firerate decreased from 2.425 to 2.4.
***'''Level 1'''
****Cost increased from {{Money|225}} to {{Money|250}}.
****Firerate decreased from {{Tooltip|2.425 > 1.775|-0.65}} {{Tooltip|2.4 > 1.75|-0.65}}.
***'''Level 2'''
****Cost increased from {{Money|800}} to {{Money|950}}.
****Damage increased from +6 to +7.
****Explosion range changed from 5 > 5.25 to 5 > 6.
****Hidden detection added, moved from Level 3.
***'''Level 3'''
****Cost increased from {{Money|2,325}} to {{Money|2,500}}.
****Damage increased from +13 to +15.
****Firerate decreased from {{Tooltip|1.775 > 1.525|-0.25}} {{Tooltip|1.75 > 1.5|-0.25}}.
***'''Level 4'''
****Cost increased from {{Money|5,750}} to {{Money|6,000}}.
****Damage decreased from +25 to +20.
****Firerate changed from {{Tooltip|1.525 > 1.325|-0.2}} {{Tooltip|1.5 > 1.2|-0.3}}.
****Range increased from +1.5 to +2.
****Explosion range changed from 5.25 > 6 to 6.
**Statistical changes ([[PVP]]):
***'''Base'''
****Firerate decreased fro 1.775 to 1.75.
***'''Level 1'''
****Firerate decreased from {{Tooltip|1.775 > 1.525|-0.25}} {{Tooltip|1.75 > 1.5|-0.25}}.
***'''Level 3'''
****Firerate changed from {{Tooltip|1.525 > 1.375|-0.15}} {{Tooltip|1.5 > 1.35|-0.15}}.
***'''Level 4'''
****Damage decreased from +20 to +19.
****Firerate changed from {{Tooltip|1.375 > 1.025|-0.35}} {{Tooltip|1.35 > 1|-0.35}}.
*'''17 July 2026''' - [[v2.3.0]]
**Explosions no longer have damage drop-off.
**Statistical changes (Regular):
***'''Base'''
****Firerate increased from 2.4 to 2.6.
****Explosion range decreased from 5 to 4.5.
***'''Level 1'''
****Cost increased from {{Money|250}} to {{Money|300}}.
****Firerate changed from {{Tooltip|2.4 > 1.75|-0.65}} {{Tooltip|2.6 > 1.9|-0.7}}.
***'''Level 2'''
****Damage increased from +7 to +10.
****Explosion range changed from 5 > 6 to 4.5 > 5.
***'''Level 3'''
****Cost decreased from {{Money|2,500}} to {{Money|2,400}}.
****Damage decreased from +15 to +7.
****Firerate decreased from {{Tooltip|1.75 > 1.5|-0.25}} {{Tooltip|1.9 > 1.5|-0.4}}.
****Explosion range changed from 6 to 5 > 5.5.
***'''Level 4'''
****Cost decreased from {{Money|6,000}} to {{Money|5,500}}.
****Damage decreased from +20 to +10.
****Firerate changed from {{Tooltip|1.5 > 1.2|-0.3}} {{Tooltip|1.5 > 1|-0.5}}.
**New skin: {{Color|Golden}}
}}
}}


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