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{{Tabs}} |
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{{Tabs|Regular = Demoman|Perk = Golden Demoman}} |
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{{Improve|Outdated strategy, update history and history subpage}} |
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{{SameName|Demoman|'''Tower''' • [[Demoman (Narrator)|Narrator]]}} |
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{{TowerInfobox |
{{TowerInfobox |
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|title = Demoman |
|title = Demoman |
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|basedamage = [[File:SplashDamage.png|20px|Damage]]8 |
|basedamage = [[File:SplashDamage.png|20px|Damage]]8 |
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|damagetype = [[Splash Damage|Splash]] |
|damagetype = [[Splash Damage|Splash]] |
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|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]2. |
|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]2.4 |
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|baserange = [[File:Range Icon.png|20px|Range]]10<br/>[[File:ExplosiveRange.png|20px|Explosion Range]] |
|baserange = [[File:Range Icon.png|20px|Range]]10<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]5 (Explosion Range) |
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|hidden_detection = {{Attr|Hidden|Level 2+}} |
|hidden_detection = {{Attr|Hidden|Level 2+}} |
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|lead_detection = {{Attr|Lead|Level 0+}} |
|lead_detection = {{Attr|Lead|Level 0+}} |
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The '''Demoman''' is a starter splash damage tower that can be bought in the store for {{Coins|200}}. While targeting a specific enemy, it will also affect those around the target, dealing splash damage. |
The '''Demoman''' is a starter splash damage tower that can be bought in the store for {{Coins|200}}. While targeting a specific enemy, it will also affect those around the target, dealing splash damage. |
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At Levels 0-2, the '''Demoman''' takes one second to aim at an enemy before throwing its explosive grenades. This only affects the damage for the first throw, as it means the '''Demoman''' has to wait a second before throwing it. While it is aiming, it will focus on one enemy until it throws its explosive grenade, after which it can target a different one. If the targeted enemy dies, the '''Demoman''' will continue targeting it, though its grenade will not land where it died, it will throw it further away, which is generally the area where the enemy would have travelled to if it did not die. The '''Demoman''' will also continue to aim at that enemy even if it leaves its range, allowing it to attack outside of its range. After the first throw, while the '''Demoman''' still aims, this does not affect its firerate. The explosion caused by the '''Demoman''' |
At Levels 0-2, the '''Demoman''' takes one second to aim at an enemy before throwing its explosive grenades. This only affects the damage for the first throw, as it means the '''Demoman''' has to wait a second before throwing it. While it is aiming, it will focus on one enemy until it throws its explosive grenade, after which it can target a different one. If the targeted enemy dies, the '''Demoman''' will continue targeting it, though its grenade will not land where it died, it will throw it further away, which is generally the area where the enemy would have travelled to if it did not die. The '''Demoman''' will also continue to aim at that enemy even if it leaves its range, allowing it to attack outside of its range. After the first throw, while the '''Demoman''' still aims, this does not affect its firerate. The explosion caused by the '''Demoman''' is separated into two spheres. Enemies in the inner sphere will be dealt 100% of the stated damage, while damage in the outer sphere decreases linearly by distance from the edge of the inner sphere to the edge of the outer sphere. The '''Demoman''' can also damage [[Lead (Attribute)|Lead]] enemies. |
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The '''Demoman''' is great for large hordes of non-boss enemies, except for those immune to splash damage. It is relatively weak against major bosses, though it can be useful in tackling the enemies that spawn from some major bosses. The '''Demoman''' is considered an early game to mid-game tower, though in late game it can be quite useful for swarm-clearing when multiple are placed down. |
The '''Demoman''' is great for large hordes of non-boss enemies, except for those immune to splash damage. It is relatively weak against major bosses, though it can be useful in tackling the enemies that spawn from some major bosses. The '''Demoman''' is considered an early game to mid-game tower, though in late game it can be quite useful for swarm-clearing when multiple are placed down. |
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==Upgrades== |
==Upgrades== |
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{{PVPTabber |
{{PVPTabber |
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|{{Upgrade|Level = Level 1|Upgrade Title = Faster Throwing|Cost = {{Money| |
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Throwing|Cost = {{Money|250}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
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2. |
2.4 > 1.75 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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Sell Price changes to {{Money| |
Sell Price changes to {{Money|316}}}} |
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{{Upgrade|Level = Level 2|Upgrade Title = Ullapool Caber|Cost = {{Money|950}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = + |
{{Upgrade|Level = Level 2|Upgrade Title = Ullapool Caber|Cost = {{Money|950}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +7 Damage [[File:SplashDamage.png|20px|Damage]] |
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5 > 6 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
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+Hidden Detection {{Hidden|Hidden Detection}} |
+Hidden Detection {{Hidden|Hidden Detection}} |
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Sell Price changes to {{Money| |
Sell Price changes to {{Money|633}}}} |
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{{Upgrade|Level = Level 3|Upgrade Title = Loch-n-Load|Cost = {{Money|2, |
{{Upgrade|Level = Level 3|Upgrade Title = Loch-n-Load|Cost = {{Money|2,500}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
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1. |
1.75 > 1.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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+ |
+15 Damage [[File:SplashDamage.png|20px|Damage]] |
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1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]] |
1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]] |
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5 > 5.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
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+Faster Projectile |
+Faster Projectile |
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Sell Price changes to {{Money|1, |
Sell Price changes to {{Money|1,466}}}} |
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{{Upgrade|Level = Level 4|Upgrade Title = Expert's Ordnance|Cost = {{Money| |
{{Upgrade|Level = Level 4|Upgrade Title = Expert's Ordnance{{sic}}|Cost = {{Money|6,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
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1.5 > 1 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
1.5 > 1.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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+ |
+20 Damage [[File:SplashDamage.png|20px|Damage]] |
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Sell Price changes to {{Money|3, |
Sell Price changes to {{Money|3,466}}}} |
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|{{Upgrade|Level = Level 1|Upgrade Title = Further{{sic}} Throwing|Cost = {{Money|150}}|Image = [[File:Transparent.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
|{{Upgrade|Level = Level 1|Upgrade Title = Further{{sic}} Throwing|Cost = {{Money|150}}|Image = [[File:Transparent.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
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}} |
}} |
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== |
==Stats Table== |
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''To see all the previous statistics of this tower, see the [[/History|history]] page.'' |
''To see all the previous statistics of this tower, see the [[/History|history]] page.'' |
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{{neow|<nowiki> |
{{neow|<nowiki> |
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<var> |
<var> |
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$DPS$ = Splash Damage / Firerate |
$DPS$ = Splash Damage / Firerate |
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$CE$ = Total |
$CE$ = Total Price / DPS |
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$TP$ = $FNC- |
$TP$ = $FNC-TOTALPRICE$ |
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$COST$ = 700; |
$FNC-COST$ = 700; 250; 950; 2500; 6000 |
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$PVP-COST$ = 575; 150; 500; 1500; 6000 |
$FNC-PVP-COST$ = 575; 150; 500; 1500; 6000 |
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$ |
$FNC-DETECTION$ = 2; 0; |
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$ |
$FNC-PVP-DETECTION$ = ; 0; |
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$ |
$FNC-UPGRADE$ = Faster Throwing; Ullapool Caber; Loch-n-Load; Expert's Ordnance |
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$ |
$FNC-PVP-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage |
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$ |
$FNC-UPGRADEICON$ = 5523227714; 5523227714; 5523228733; 5523229364 |
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$ |
$FNC-PVP-UPGRADEICON$ = ; 5523227714; 5523228733; 5523229364 |
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$SREF$ = <ref name=splash>Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref> |
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$FSE-META$ = Starter; File:DefaultDemomanIcon2.png |
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$AREF$ = <ref name=aim>Aim Time happens before the '''Demoman''' throws a grenade. This does not affect its firerate.</ref> |
$AREF$ = <ref name=aim>Aim Time happens before the '''Demoman''' throws a grenade. This does not affect its firerate.</ref> |
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$DREF$ = <ref name=dps>DPS does not consider projectile travel time.</ref> |
$DREF$ = <ref name=dps>DPS does not consider projectile travel time.</ref> |
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DPS assumes that only one enemy is hit and it receives full splash damage.</ref> |
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$R$ = $FNC-RECURSION$ |
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</var> |
</var> |
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<div class="mobile-tabber"><tabber> |
<div class="mobile-tabber"><tabber> |
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<div class="overflow-box"> |
<div class="overflow-box"> |
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{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
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! Level |
! Level !! Total Price !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |
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|- |
|- |
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| 0 |
| 0 || {{Money|$TP$}} || 6 || 2.4 || 1 || 10 || 5 || $DPS$ || {{Money|$CE$}} |
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|- |
|- |
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| 1 || |
| 1 || {{Money|$TP$}} || 6 || 1.75 || 1 || 12 || 5 || $DPS$ || {{Money|$CE$}} |
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|- |
|- |
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| 2 || |
| 2 || {{Money|$TP$}} || 15 || 1.75 || 1 || 12 || 6 || $DPS$ || {{Money|$CE$}} |
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|- |
|- |
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| 3 || |
| 3 || {{Money|$TP$}} || 30 || 1.5 || 0 || 14 || 6 || $DPS$ || {{Money|$CE$}} |
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|- |
|- |
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| 4 || |
| 4 || {{Money|$TP$}} || 50 || 1.2 || 0 || 16 || 6 || $DPS$ || {{Money|$CE$}} |
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|} |
|} |
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</div> |
</div> |
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<div class="overflow-box"> |
<div class="overflow-box"> |
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{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
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! Level |
! Level !! Total Price !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |
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|- |
|- |
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| 0 |
| 0 || {{Money|$TP$}} || 6 || 1.75 || 1 || 9 || 4.5 || $DPS$ || {{Money|$CE$}} |
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|- |
|- |
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| 1 || |
| 1 || {{Money|$TP$}} || 6 || 1.5 || 1 || 11 || 4.5 || $DPS$ || {{Money|$CE$}} |
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|- |
|- |
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| 2 || |
| 2 || {{Money|$TP$}} || 10 || 1.5 || 1 || 11 || 5.5 || $DPS$ || {{Money|$CE$}} |
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|- |
|- |
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| 3 || |
| 3 || {{Money|$TP$}} || 15 || 1.35 || 0 || 14 || 5.5 || $DPS$ || {{Money|$CE$}} |
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|- |
|- |
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| 4 || |
| 4 || {{Money|$TP$}} || 34 || 1 || 0 || 16 || 5.5 || $DPS$ || {{Money|$CE$}} |
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|} |
|} |
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</div> |
</div> |
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|- |
|- |
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!Daily Store Cost |
!Daily Store Cost |
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|{{Coins| |
|{{Coins|1,250}} |
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|{{Coins| |
|{{Coins|1,250}} |
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|{{Coins| |
|{{Coins|1,500}} |
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|{{Coins| |
|{{Coins|1,250}} |
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|- |
|- |
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!Obtained From |
!Obtained From |
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|- |
|- |
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!Daily Store Cost |
!Daily Store Cost |
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|{{Coins| |
|{{Coins|1,250}} |
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|{{Robux|105}} |
|{{Robux|105}} |
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|{{Coins|3,500}} |
|{{Coins|3,500}} |
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|[[Spring Frenzy Battle Pass]] |
|[[Spring Frenzy Battle Pass]] |
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|Triumph all [[Backyard Legends Event]] maps on Easy difficulty |
|Triumph all [[Backyard Legends Event]] maps on Easy difficulty |
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|- |
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! |
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|[[File:GoldenDemoman0.png|175px]] |
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|- |
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!Skin |
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|{{Color|Golden}} |
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|- |
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!Rarity |
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|{{Color|Golden}} |
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|- |
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!Daily Store Cost |
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|{{Coins|55,000}} |
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|- |
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!Obtained From |
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|[[Golden Crate]] |
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|} |
|} |
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****Cost decreased from {{Money|1,350}} to {{Money|1,000}}. |
****Cost decreased from {{Money|1,350}} to {{Money|1,000}}. |
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***'''Level 4''' |
***'''Level 4''' |
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****Firerate changed from |
****Firerate changed from <abbr title="-1">3.3 > 2.3</abbr> to <abbr title="-0.5">2.55 > 2.05</abbr>. |
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***'''Level 5''' |
***'''Level 5''' |
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****Damage decreased from +18 to +12. |
****Damage decreased from +18 to +12. |
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*****{{Bug}} This was not changed in the upgrade description. |
*****{{Bug}} This was not changed in the upgrade description. |
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****Firerate changed from |
****Firerate changed from <abbr title="-1.1">2.3 > 1.2</abbr> to <abbr title="-0.75">2.05 > 1.3</abbr>. |
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*****{{Bug}} This was not changed in the upgrade description. |
*****{{Bug}} This was not changed in the upgrade description. |
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*'''26 May 2020''' - [[Release v1.11|Release v1.11.0]] |
*'''26 May 2020''' - [[Release v1.11|Release v1.11.0]] |
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****Renamed from ''Epic Shades'' to ''Steil Grenade'' |
****Renamed from ''Epic Shades'' to ''Steil Grenade'' |
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***'''Level 3''' |
***'''Level 3''' |
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****Firerate changed from 2.55 to |
****Firerate changed from 2.55 to <abbr title="-1">3.03 > 2.03</abbr>. |
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****Explosion range changed from 5 > 6 to 1.5. |
****Explosion range changed from 5 > 6 to 1.5. |
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****Damage decreased from +5 to +2. |
****Damage decreased from +5 to +2. |
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****Damage increased from +10 to +13. |
****Damage increased from +10 to +13. |
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****Range increased from +1 to +2. |
****Range increased from +1 to +2. |
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****Firerate changed from |
****Firerate changed from <abbr title="-0.5">2.55 > 2.05</abbr> to <abbr title="-0.2">2.03 > 1.83</abbr>. |
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****Explosion range changed from 6 to 1.5 > 3. |
****Explosion range changed from 6 to 1.5 > 3. |
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****Renamed from ''Improved Grenades'' to ''Collateral Damage''. |
****Renamed from ''Improved Grenades'' to ''Collateral Damage''. |
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****Firerate decreased from 3.03 to 3.025. |
****Firerate decreased from 3.03 to 3.025. |
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***'''Level 3''' |
***'''Level 3''' |
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****Firerate changed from |
****Firerate changed from <abbr title="-1">3.03 > 2.03</abbr> to <abbr title="-1">3.025 > 2.025</abbr>. |
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***'''Level 4''' |
***'''Level 4''' |
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****Firerate changed from |
****Firerate changed from <abbr title="-0.2">2.03 > 1.83</abbr> to <abbr title="-0.2">2.025 > 1.825</abbr>. |
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*'''21 December 2022''' - [[v1.6.0]] |
*'''21 December 2022''' - [[v1.6.0]] |
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**Skin rarity added to all skins. |
**Skin rarity added to all skins. |
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***'''Level 1''' |
***'''Level 1''' |
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****Cost increased from {{Money|100}} to {{Money|150}}. |
****Cost increased from {{Money|100}} to {{Money|150}}. |
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****Firerate changed from 3.025 to |
****Firerate changed from 3.025 to <abbr title="-0.5">2.525 > 2.025</abbr>. |
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****Renamed from ''Further Throwing'' to ''Stronger Throw''. |
****Renamed from ''Further Throwing'' to ''Stronger Throw''. |
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***'''Level 2''' |
***'''Level 2''' |
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****Cost increased from {{Money|1,000}} to {{Money|1,500}}. |
****Cost increased from {{Money|1,000}} to {{Money|1,500}}. |
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****Damage increased from +2 to +6. |
****Damage increased from +2 to +6. |
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****Firerate changed from |
****Firerate changed from <abbr title="-1">3.025 > 2.025</abbr> to <abbr title="-0.5">2.025 > 1.525</abbr>. |
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***'''Level 4''' |
***'''Level 4''' |
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****Cost increased from {{Money|3,500}} to {{Money|6,000}}. |
****Cost increased from {{Money|3,500}} to {{Money|6,000}}. |
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****Damage increased from +13 to +16. |
****Damage increased from +13 to +16. |
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****Range increased from +2 to +4. |
****Range increased from +2 to +4. |
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****Firerate changed from |
****Firerate changed from <abbr title="-0.2">2.025 > 1.825</abbr> to <abbr title="-0.3">1.525 > 1.225</abbr>. |
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****Explosion range changed from 1.5 > 3 to 3.25 > 4. |
****Explosion range changed from 1.5 > 3 to 3.25 > 4. |
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**New skin: {{Color|Basic|Military}} |
**New skin: {{Color|Basic|Military}} |
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****Cost decreased from {{Money|150}} to {{Money|100}}. |
****Cost decreased from {{Money|150}} to {{Money|100}}. |
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****Range decreased from +3 to +2. |
****Range decreased from +3 to +2. |
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****Firerate changed from |
****Firerate changed from <abbr title="-0.5">2.525 > 2.025</abbr> to <abbr title="-0.35">3.025 > 2.675</abbr>. |
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***'''Level 2''' |
***'''Level 2''' |
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****Damage increased from +3 to +4. |
****Damage increased from +3 to +4. |
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****Explosion range changed from 2.5 > 3.25 to 2.75 > 3.25. |
****Explosion range changed from 2.5 > 3.25 to 2.75 > 3.25. |
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***'''Level 3''' |
***'''Level 3''' |
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****Firerate changed from |
****Firerate changed from <abbr title="-0.5">2.025 > 1.525</abbr> to <abbr title="-1.15">2.675 > 1.525</abbr>. |
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****Range increased from +0 to +2. |
****Range increased from +0 to +2. |
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****Aim Time change of 1 > 0 added. |
****Aim Time change of 1 > 0 added. |
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***'''Level 1''' |
***'''Level 1''' |
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****Range decreased from +2 to +1. |
****Range decreased from +2 to +1. |
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****Firerate changed from |
****Firerate changed from <abbr title="-0.35">3.025 > 2.675</abbr> to <abbr title="-0.25">2.775 > 2.525</abbr>. |
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****Cost decreased from {{Money|100}} to {{Money|50}}. |
****Cost decreased from {{Money|100}} to {{Money|50}}. |
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***'''Level 2''' |
***'''Level 2''' |
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****Cost decreased from {{Money|525}} to {{Money|450}}. |
****Cost decreased from {{Money|525}} to {{Money|450}}. |
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***'''Level 3''' |
***'''Level 3''' |
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****Firerate changed from |
****Firerate changed from <abbr title="-1.15">2.675 > 1.525</abbr> to <abbr title="-1">2.525 > 1.525</abbr>. |
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***'''Level 4''' |
***'''Level 4''' |
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****Hidden detection added. |
****Hidden detection added. |
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***'''Level 1''' |
***'''Level 1''' |
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****Cost increased from {{Money|50}} to {{Money|150}}. |
****Cost increased from {{Money|50}} to {{Money|150}}. |
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****Firerate changed from |
****Firerate changed from <abbr title="-0.25">2.775 > 2.525</abbr> to <abbr title="-0.35">2.625 > 2.275</abbr>. |
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****Range increased from +1 to +2. |
****Range increased from +1 to +2. |
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***'''Level 2''' |
***'''Level 2''' |
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****Cost increased from {{Money|1,500}} to {{Money|1,650}}. |
****Cost increased from {{Money|1,500}} to {{Money|1,650}}. |
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****Damage increased from +4 to +8. |
****Damage increased from +4 to +8. |
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****Firerate changed from |
****Firerate changed from <abbr title="-1">2.525 > 1.525</abbr> to <abbr title="-0.5">2.275 > 1.775</abbr>. |
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****Range increased from +2 to +3. |
****Range increased from +2 to +3. |
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***'''Level 4''' |
***'''Level 4''' |
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****Damage increased from +16 to +32. |
****Damage increased from +16 to +32. |
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****Firerate changed from |
****Firerate changed from <abbr title="-0.3">1.525 > 1.225</abbr> to <abbr title="-0.25">1.775 > 1.525</abbr>. |
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****Range decreased from +2 to +1. |
****Range decreased from +2 to +1. |
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****Explosion range changed from 3.25 > 4 to 4 > 4.5. |
****Explosion range changed from 3.25 > 4 to 4 > 4.5. |
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****Explosion range increased from 3.5 to 4.5. |
****Explosion range increased from 3.5 to 4.5. |
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***'''Level 1''' |
***'''Level 1''' |
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****Firerate changed from |
****Firerate changed from <abbr title="-0.35">2.625 > 2.275</abbr> to <abbr title="-0.25">1.775 > 1.525</abbr>. |
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***'''Level 2''' |
***'''Level 2''' |
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****Cost increased from {{Money|475}} to {{Money|500}}. |
****Cost increased from {{Money|475}} to {{Money|500}}. |
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****Cost decreased from {{Money|1,650}} to {{Money|1,500}}. |
****Cost decreased from {{Money|1,650}} to {{Money|1,500}}. |
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****Damage decreased from +8 to +5. |
****Damage decreased from +8 to +5. |
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****Firerate changed from |
****Firerate changed from <abbr title="-0.5">2.275 > 1.775</abbr> to <abbr title="-0.15">1.525 > 1.375</abbr>. |
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***'''Level 4''' |
***'''Level 4''' |
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****Cost decreased from {{Money|6,250}} to {{Money|6,000}}. |
****Cost decreased from {{Money|6,250}} to {{Money|6,000}}. |
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****Damage decreased from +32 to +20. |
****Damage decreased from +32 to +20. |
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****Firerate changed from |
****Firerate changed from <abbr title="-0.25">1.775 > 1.525</abbr> to <abbr title="-0.35">1.375 > 1.025</abbr>. |
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****Range increased from +1 to +2. |
****Range increased from +1 to +2. |
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****Explosion range changed from 4 > 4.5 to 5.5. |
****Explosion range changed from 4 > 4.5 to 5.5. |
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***'''Level 1''' |
***'''Level 1''' |
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****Cost increased from {{Money|150}} to {{Money|225}}. |
****Cost increased from {{Money|150}} to {{Money|225}}. |
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****Firerate changed from |
****Firerate changed from <abbr title="-0.35">2.625 > 2.275</abbr> to <abbr title="-0.8">2.825 > 2.025</abbr>. |
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****Name changed from ''Further Throwing'' to ''Faster Throwing''. |
****Name changed from ''Further Throwing'' to ''Faster Throwing''. |
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***'''Level 2''' |
***'''Level 2''' |
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| Line 587: | Line 570: | ||
****Cost increased from {{Money|1,650}} to {{Money|2,100}}. |
****Cost increased from {{Money|1,650}} to {{Money|2,100}}. |
||
****Damage increased from +8 to +12. |
****Damage increased from +8 to +12. |
||
****Firerate changed from |
****Firerate changed from <abbr title="-0.5">2.275 > 1.775</abbr> to <abbr title="-0.3">2.025 > 1.725</abbr>. |
||
****Range decreased from +3 to +2. |
****Range decreased from +3 to +2. |
||
****Name changed from ''Chinalake'' to ''Lock-n-Load''. |
****Name changed from ''Chinalake'' to ''Lock-n-Load''. |
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| Line 593: | Line 576: | ||
****Cost increased from {{Money|6,250}} to {{Money|6,500}}. |
****Cost increased from {{Money|6,250}} to {{Money|6,500}}. |
||
****Damage decreased from +32 to +25. |
****Damage decreased from +32 to +25. |
||
****Firerate changed from |
****Firerate changed from <abbr title="-0.25">1.775 > 1.525</abbr> to <abbr title="-0.4">1.725 > 1.325</abbr>. |
||
****Range increased from +1 to +1.5. |
****Range increased from +1 to +1.5. |
||
****Explosion range changed from 4 > 4.5 to 5.25 > 6. |
****Explosion range changed from 4 > 4.5 to 5.25 > 6. |
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| Line 605: | Line 588: | ||
****Explosion range increased from 4.75 to 5. |
****Explosion range increased from 4.75 to 5. |
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***'''Level 1''' |
***'''Level 1''' |
||
****Firerate changed from |
****Firerate changed from <abbr title="-0.8">2.825 > 2.025</abbr> to <abbr title="-0.65">2.425 > 1.775</abbr>. |
||
***'''Level 2''' |
***'''Level 2''' |
||
****Cost increased from {{Money|500}} to {{Money|800}}. |
****Cost increased from {{Money|500}} to {{Money|800}}. |
||
| Line 613: | Line 596: | ||
****Cost increased from {{Money|2,100}} to {{Money|2,325}}. |
****Cost increased from {{Money|2,100}} to {{Money|2,325}}. |
||
****Damage increased from +12 to +13. |
****Damage increased from +12 to +13. |
||
****Firerate changed from |
****Firerate changed from <abbr title="-0.3">2.025 > 1.725</abbr> to <abbr title="-0.25">1.775 > 1.525</abbr>. |
||
****Hidden detection added. |
****Hidden detection added. |
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***'''Level 4''' |
***'''Level 4''' |
||
****Cost decreased from {{Money|6,500}} to {{Money|5,750}}. |
****Cost decreased from {{Money|6,500}} to {{Money|5,750}}. |
||
****Firerate changed from |
****Firerate changed from <abbr title="-0.4">1.725 > 1.325</abbr> to <abbr title="-0.2">1.525 > 1.325</abbr>. |
||
*'''3 April 2026''' - [[v1.88.0]] |
*'''3 April 2026''' - [[v1.88.0]] |
||
**New skin: {{Color|SpringFrenzy|Egg}} |
**New skin: {{Color|SpringFrenzy|Egg}} |
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| Line 627: | Line 610: | ||
***'''Base''' |
***'''Base''' |
||
****Cost increased from {{Money|550}} to {{Money|700}}. |
****Cost increased from {{Money|550}} to {{Money|700}}. |
||
****Damage increased from |
****Damage increased from 8 to 10. |
||
****Firerate decreased from 2.425 to 2.4. |
****Firerate decreased from 2.425 to 2.4. |
||
***'''Level 1''' |
***'''Level 1''' |
||
****Cost increased from {{Money|225}} to {{Money|250}}. |
****Cost increased from {{Money|225}} to {{Money|250}}. |
||
****Firerate decreased from |
****Firerate decreased from <abbr title="-0.65">2.425 > 1.775</abbr> <abbr title="-0.65">2.4 > 1.75</abbr>. |
||
***'''Level 2''' |
***'''Level 2''' |
||
****Cost increased from {{Money|800}} to {{Money|950}}. |
****Cost increased from {{Money|800}} to {{Money|950}}. |
||
| Line 640: | Line 623: | ||
****Cost increased from {{Money|2,325}} to {{Money|2,500}}. |
****Cost increased from {{Money|2,325}} to {{Money|2,500}}. |
||
****Damage increased from +13 to +15. |
****Damage increased from +13 to +15. |
||
****Firerate decreased from |
****Firerate decreased from <abbr title="-0.25">1.775 > 1.525</abbr> <abbr title="-0.25">1.75 > 1.5</abbr>. |
||
***'''Level 4''' |
***'''Level 4''' |
||
****Cost increased from {{Money|5,750}} to {{Money|6,000}}. |
****Cost increased from {{Money|5,750}} to {{Money|6,000}}. |
||
****Damage decreased from +25 to +20. |
****Damage decreased from +25 to +20. |
||
****Firerate changed from |
****Firerate changed from <abbr title="-0.2">1.525 > 1.325</abbr> <abbr title="-0.3">1.5 > 1.2</abbr>. |
||
****Range increased from +1.5 to +2. |
****Range increased from +1.5 to +2. |
||
****Explosion range changed from 5.25 > 6 to 6. |
****Explosion range changed from 5.25 > 6 to 6. |
||
| Line 651: | Line 634: | ||
****Firerate decreased fro 1.775 to 1.75. |
****Firerate decreased fro 1.775 to 1.75. |
||
***'''Level 1''' |
***'''Level 1''' |
||
****Firerate decreased from |
****Firerate decreased from <abbr title="-0.25">1.775 > 1.525</abbr> <abbr title="-0.25">1.75 > 1.5</abbr>. |
||
***'''Level 3''' |
***'''Level 3''' |
||
****Firerate changed from |
****Firerate changed from <abbr title="-0.15">1.525 > 1.375</abbr> <abbr title="-0.15">1.5 > 1.35</abbr>. |
||
***'''Level 4''' |
***'''Level 4''' |
||
****Damage decreased from +20 to +19. |
****Damage decreased from +20 to +19. |
||
****Firerate changed from |
****Firerate changed from <abbr title="-0.35">1.375 > 1.025</abbr> <abbr title="-0.35">1.35 > 1</abbr>. |
||
*'''17 July 2026''' - [[v2.3.0]] |
|||
**Explosions no longer have damage drop-off. |
|||
**Statistical changes (Regular): |
|||
***'''Base''' |
|||
****Firerate increased from 2.4 to 2.6. |
|||
****Explosion range decreased from 5 to 4.5. |
|||
***'''Level 1''' |
|||
****Cost increased from {{Money|250}} to {{Money|300}}. |
|||
****Firerate changed from {{Tooltip|2.4 > 1.75|-0.65}} {{Tooltip|2.6 > 1.9|-0.7}}. |
|||
***'''Level 2''' |
|||
****Damage increased from +7 to +10. |
|||
****Explosion range changed from 5 > 6 to 4.5 > 5. |
|||
***'''Level 3''' |
|||
****Cost decreased from {{Money|2,500}} to {{Money|2,400}}. |
|||
****Damage decreased from +15 to +7. |
|||
****Firerate decreased from {{Tooltip|1.75 > 1.5|-0.25}} {{Tooltip|1.9 > 1.5|-0.4}}. |
|||
****Explosion range changed from 6 to 5 > 5.5. |
|||
***'''Level 4''' |
|||
****Cost decreased from {{Money|6,000}} to {{Money|5,500}}. |
|||
****Damage decreased from +20 to +10. |
|||
****Firerate changed from {{Tooltip|1.5 > 1.2|-0.3}} {{Tooltip|1.5 > 1|-0.5}}. |
|||
**New skin: {{Color|Golden}} |
|||
}} |
}} |
||