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{{Tabs|Regular = Demoman|Perk = Golden Demoman}}
{{SameName|Demoman|'''Tower''' • [[Demoman (Narrator)|Narrator]]}}
{{TowerInfobox
|title = Demoman
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|role = Offense
|placement = Ground
|basecost = {{Money|
|basesellingprice = {{Money|
|basedamage = [[File:SplashDamage.png|20px|Damage]]
|damagetype = [[Splash Damage|Splash]]
|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]2.
|baserange = [[File:Range Icon.png|20px|Range]]10<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4.5 (Explosion Range)
|hidden_detection = {{Attr|Hidden|Level
|lead_detection = {{Attr|Lead|Level 0+}}
|flying_detection = N/A<ref name=fd>Through splash damage, flying enemies may be hit indirectly if another detectable enemy is nearby, but this tower can never directly target flying enemies.</ref>
|immune = None
|footprint =
|pvp_basecost = {{Money|575}}
|pvp_basesellingprice = {{Money|191}}
|pvp_basedamage = [[File:SplashDamage.png|20px|Damage]]6
|pvp_damagetype = [[Splash Damage|Splash]]
|pvp_basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]1.
|pvp_baserange = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4.5 (Explosion Range)
|pvp_hidden_detection = N/A<ref>Through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby, but this tower can never directly target hidden enemies.</ref>
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|pvp_flying_detection = N/A<ref name=fd/>
|pvp_immune = None
|pvp_footprint =
|tooltip-1 = A cheap AOE tower with a slow rate of fire and moderate damage and splash radius.
|tooltip-2 = Capable of detecting [[Hidden (Attribute)|hidden]] and [[Lead (Attribute)|lead]] enemies.
}}
{{QuoteContainer|<tabber>
|-|Current =
{{QuoteBox|Ka-boooom! A great early game splash tower.|Store Description}}
|-|Version 2 =
{{QuoteBox|Ka-boooom! A great splash damage tower for beginners!|Former Store Description}}
|-|Version 3 =
{{QuoteBox|Ka-boooom!|Former Store Description}}
</tabber>
}}
__TOC__
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The '''Demoman''' is a starter splash damage tower that can be bought in the store for {{Coins|200}}. While targeting a specific enemy, it will also affect those around the target, dealing splash damage.
At Levels 0-2, the '''Demoman''' takes one second to aim at an enemy before throwing its explosive grenades. This only affects the damage for the first throw, as it means the '''Demoman''' has to wait a second before throwing it. While it is aiming, it will focus on one enemy until it throws its explosive grenade, after which it can target a different one. If the targeted enemy dies, the '''Demoman''' will continue targeting it, though its grenade will not land where it died, it will throw it further away, which is generally the area where the enemy would have travelled to if it did not die. The '''Demoman''' will also continue to aim at that enemy even if it leaves its range, allowing it to attack outside of its range. After the first throw, while the '''Demoman''' still aims, this does not affect its firerate. The explosion caused by the '''Demoman'''
The '''Demoman''' is great for large hordes of non-boss enemies, except for those immune to splash damage. It is relatively weak against major bosses, though it can be useful in tackling the enemies that spawn from some major bosses. The '''Demoman''' is considered an early game to mid-game tower, though in late game it can be quite useful for swarm-clearing when multiple are placed down.
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==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Throwing|Cost = {{Money|
2.
Sell Price changes to {{Money|
{{Upgrade|Level = Level 2|Upgrade Title = Ullapool Caber|Cost = {{Money|
4.5 > 5
+Hidden Detection {{Hidden|Hidden Detection}}
Sell Price changes to {{Money|650}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Loch-n-Load|Cost = {{Money|2,400}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
+7 Damage [[File:SplashDamage.png|20px|Damage]]
1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]]
5 > 5.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
+Faster Projectile
Sell Price changes to {{Money|1,450}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Expert's Ordnance|Cost = {{Money|5,500}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
Sell Price changes to {{Money|3,
|{{Upgrade|Level = Level 1|Upgrade Title = Further{{sic}} Throwing|Cost = {{Money|150}}|Image = [[File:Transparent.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
1.
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+3 Range [[File:Range Icon.png|20px|Range]]
1.
+5 Damage [[File:SplashDamage.png|20px|Damage]]
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{{Upgrade|Level = Level 4|Upgrade Title = Collateral Damage|Cost = {{Money|6,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
1.
+
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}}
==
''To see all the previous statistics of this tower, see the [[/History|history
{{neow|<nowiki>
<var>
$DPS$ = Splash Damage / Firerate
$CE$ = Total
$TP$ = $FNC-
$
$
$
$FSE-PVP-DETECTION$ = ; 0;
$
$FSE-PVP-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage
$
$FSE-PVP-UPGRADEICON$ = ; 5523227714; 5523228733; 5523229364
$FSE-META$ = Starter; File:DefaultDemomanIcon2.png
$AREF$ = <ref name=aim>Aim Time happens before the '''Demoman''' throws a grenade. This does not affect its firerate.</ref>
$DREF$ = <ref name=dps>DPS does not consider projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
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<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ ||
|-
| 1 ||
|-
| 2 ||
|-
| 3 ||
|-
| 4 ||
|}
</div>
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<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 1.75 || 1 || 9 || 4.5 || $DPS$ || {{Money|$CE$}}
|-
| 1 ||
|-
| 2 ||
|-
| 3 ||
|-
| 4 ||
|}
</div>
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|-
!Skin
|{{
|{{
|{{
|{{
|-
!Rarity
|{{
|{{
|{{
|{{
|-
!Daily Store Cost
|{{Coins|
|{{Coins|
|{{Coins|
|{{Coins|
|-
!Obtained From
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|-
!Skin
|{{
|{{
|{{
|{{
|-
!Rarity
|{{
|{{
|{{
|{{
|-
!Daily Store Cost
|{{Coins|
|{{Robux|105}}
|{{Coins|3,500}}
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|[[Premium Crate]]
|[[Pirate Crate]]
|[[Halloween
|-
!
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|[[File:GhostDemoman0.png|175px]]
|[[File:EggDemoman0.png|175px]]
|[[File:CrewDemoman0.png|175px]]
|-
!Skin
|{{
|{{
|{{
|{{Color|Backyard|Crew}}
|-
!Rarity
|{{
|{{
|{{
|{{Color|Exclusive}}
|-
!Daily Store Cost
|N/A
|N/A
|N/A
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|[[Null & Void Event#Null & Void Battle Pass|Null & Void Event Regular Battle Pass]]
|[[Spring Frenzy Battle Pass]]
|Triumph all [[Backyard Legends Event]] maps on Easy difficulty
|-
!
|[[File:GoldenDemoman0.png|175px]]
|-
!Skin
|{{Color|Golden}}
|-
!Rarity
|{{Color|Golden}}
|-
!Daily Store Cost
|{{Coins|55,000}}
|-
!Obtained From
|[[Golden Crate]]
|}
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***The Level 3 upgrade name is based on the [https://wiki.teamfortress.com/wiki/Loch-n-Load Loch-n-Load].
***The Level 4 upgrade name is based on one of [https://wiki.teamfortress.com/wiki/Item_sets Demoman's item sets], which the set coincidentally contains both weapons above and the [https://wiki.teamfortress.com/wiki/Scotch_Bonnet Scotch Bonnet], which the Level 4 '''Demoman'''<nowiki/>'s helmet takes inspiration of.
**The {{
*When the game was in Alpha, and for a while after BETA release, the '''Demoman's''' upgrade stats were not displayed on its upgrade description. It was simply referred to as "''sans explosive gun''".
*The Level 2 '''Demoman''' throws Steil Grenades, a possible reference to the [[w:c:r2da:Steil Grenade|steils]] in ''R2DA.''
**The Level 3+ '''Demoman''' uses a [[w:c:r2da:Chinalake|Chinalake]], a reference to ''R2DA''.
*The
==Update History==
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***Now uses the new projectile and explosive system.
****Direct damage and splash damage now deal the same amount of damage instead of splash damage being half of direct damage.
**New skins: {{
*'''24 December 2019''' - [[Release v1.5|Release v1.5.0]]
**Direct damage removed.
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****Cost decreased from {{Money|1,350}} to {{Money|1,000}}.
***'''Level 4'''
****Firerate changed from
***'''Level 5'''
****Damage decreased from +18 to +12.
*****{{Bug}} This was not changed in the upgrade description.
****Firerate changed from
*****{{Bug}} This was not changed in the upgrade description.
*'''26 May 2020''' - [[Release v1.11|Release v1.11.0]]
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****Renamed from ''Epic Shades'' to ''Steil Grenade''
***'''Level 3'''
****Firerate changed from 2.55 to
****Explosion range changed from 5 > 6 to 1.5.
****Damage decreased from +5 to +2.
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****Damage increased from +10 to +13.
****Range increased from +1 to +2.
****Firerate changed from
****Explosion range changed from 6 to 1.5 > 3.
****Renamed from ''Improved Grenades'' to ''Collateral Damage''.
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*****2.05 > 1.3 Firerate
*****6 > 8 Explosion Range
**{{Bug}} {{
*'''8 May 2021''' - [[Overhaul v1.3|Overhaul v1.3.0]]
**'''Demoman''' now ignores [[defense]].
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****Firerate decreased from 3.03 to 3.025.
***'''Level 3'''
****Firerate changed from
***'''Level 4'''
****Firerate changed from
*'''21 December 2022''' - [[v1.6.0]]
**Skin rarity added to all skins.
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***'''Level 1'''
****Cost increased from {{Money|100}} to {{Money|150}}.
****Firerate changed from 3.025 to
****Renamed from ''Further Throwing'' to ''Stronger Throw''.
***'''Level 2'''
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****Cost increased from {{Money|1,000}} to {{Money|1,500}}.
****Damage increased from +2 to +6.
****Firerate changed from
***'''Level 4'''
****Cost increased from {{Money|3,500}} to {{Money|6,000}}.
****Damage increased from +13 to +16.
****Range increased from +2 to +4.
****Firerate changed from
****Explosion range changed from 1.5 > 3 to 3.25 > 4.
**New skin: {{
**{{Bug}} {{
*'''21 March 2023''' - [[v1.6.4]]
**{{Bug}} Level 2 upgrade description does not mention the '''Demoman''' getting a bigger explosion.
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****Cost decreased from {{Money|150}} to {{Money|100}}.
****Range decreased from +3 to +2.
****Firerate changed from
***'''Level 2'''
****Damage increased from +3 to +4.
****Explosion range changed from 2.5 > 3.25 to 2.75 > 3.25.
***'''Level 3'''
****Firerate changed from
****Range increased from +0 to +2.
****Aim Time change of 1 > 0 added.
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***'''Level 4'''
****Range changed from +4 to +2.
**{{
**New skins: {{
**{{Bugfix}} {{
**{{Bugfix}} {{
*'''5 August 2023''' - [[v1.8.4]]
**Statistical changes:
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***'''Level 1'''
****Range decreased from +2 to +1.
****Firerate changed from
****Cost decreased from {{Money|100}} to {{Money|50}}.
***'''Level 2'''
****Cost decreased from {{Money|525}} to {{Money|450}}.
***'''Level 3'''
****Firerate changed from
***'''Level 4'''
****Hidden detection added.
**{{
*'''31 October 2023''' - [[v1.9.0]]g
**New skin: {{
*'''31 May 2024''' - [[V1.23.0|v1.23.5]]
**No longer bypasses defense.
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***'''Level 1'''
****Cost increased from {{Money|50}} to {{Money|150}}.
****Firerate changed from
****Range increased from +1 to +2.
***'''Level 2'''
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****Cost increased from {{Money|1,500}} to {{Money|1,650}}.
****Damage increased from +4 to +8.
****Firerate changed from
****Range increased from +2 to +3.
***'''Level 4'''
****Damage increased from +16 to +32.
****Firerate changed from
****Range decreased from +2 to +1.
****Explosion range changed from 3.25 > 4 to 4 > 4.5.
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**Offense role added.
*'''16 April 2025''' - [[v1.61.0]]
**New skin: {{
*'''23 July 2025''' - [[v1.71.0]]
**Statistical changes ([[PVP]]):
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****Explosion range increased from 3.5 to 4.5.
***'''Level 1'''
****Firerate changed from
***'''Level 2'''
****Cost increased from {{Money|475}} to {{Money|500}}.
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****Cost decreased from {{Money|1,650}} to {{Money|1,500}}.
****Damage decreased from +8 to +5.
****Firerate changed from
***'''Level 4'''
****Cost decreased from {{Money|6,250}} to {{Money|6,000}}.
****Damage decreased from +32 to +20.
****Firerate changed from
****Range increased from +1 to +2.
****Explosion range changed from 4 > 4.5 to 5.5.
*'''18 October 2025''' - [[v1.77.0]]
**Improved accuracy, allowing it to hit enemies more often and prevents it from shooting behind the [[Corpse (Enemy)|Corpse]] enemy.
**New skin: {{
*'''28 January 2026''' - [[v1.84.0]]
**Statistical changes (Regular):
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***'''Level 1'''
****Cost increased from {{Money|150}} to {{Money|225}}.
****Firerate changed from
****Name changed from ''Further Throwing'' to ''Faster Throwing''.
***'''Level 2'''
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****Cost increased from {{Money|1,650}} to {{Money|2,100}}.
****Damage increased from +8 to +12.
****Firerate changed from
****Range decreased from +3 to +2.
****Name changed from ''Chinalake'' to ''Lock-n-Load''.
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****Cost increased from {{Money|6,250}} to {{Money|6,500}}.
****Damage decreased from +32 to +25.
****Firerate changed from
****Range increased from +1 to +1.5.
****Explosion range changed from 4 > 4.5 to 5.25 > 6.
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****Explosion range increased from 4.75 to 5.
***'''Level 1'''
****Firerate changed from
***'''Level 2'''
****Cost increased from {{Money|500}} to {{Money|800}}.
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****Cost increased from {{Money|2,100}} to {{Money|2,325}}.
****Damage increased from +12 to +13.
****Firerate changed from
****Hidden detection added.
***'''Level 4'''
****Cost decreased from {{Money|6,500}} to {{Money|5,750}}.
****Firerate changed from
*'''3 April 2026''' - [[v1.88.0]]
**New skin: {{
*'''22 May 2026''' - [[v1.91.0]]
**New skin: {{Color|Backyard|Crew}}
*'''5 June 2026''' - [[v2.0.0]]
**Firerate decreased due to the [[Firerate Bug]] being fixed.
**Statistical changes (Regular):
***'''Base'''
****Cost increased from {{Money|550}} to {{Money|700}}.
****Damage increased from 6 to 8.
****Firerate decreased from 2.425 to 2.4.
***'''Level 1'''
****Cost increased from {{Money|225}} to {{Money|250}}.
****Firerate decreased from {{Tooltip|2.425 > 1.775|-0.65}} {{Tooltip|2.4 > 1.75|-0.65}}.
***'''Level 2'''
****Cost increased from {{Money|800}} to {{Money|950}}.
****Damage increased from +6 to +7.
****Explosion range changed from 5 > 5.25 to 5 > 6.
****Hidden detection added, moved from Level 3.
***'''Level 3'''
****Cost increased from {{Money|2,325}} to {{Money|2,500}}.
****Damage increased from +13 to +15.
****Firerate decreased from {{Tooltip|1.775 > 1.525|-0.25}} {{Tooltip|1.75 > 1.5|-0.25}}.
***'''Level 4'''
****Cost increased from {{Money|5,750}} to {{Money|6,000}}.
****Damage decreased from +25 to +20.
****Firerate changed from {{Tooltip|1.525 > 1.325|-0.2}} {{Tooltip|1.5 > 1.2|-0.3}}.
****Range increased from +1.5 to +2.
****Explosion range changed from 5.25 > 6 to 6.
**Statistical changes ([[PVP]]):
***'''Base'''
****Firerate decreased fro 1.775 to 1.75.
***'''Level 1'''
****Firerate decreased from {{Tooltip|1.775 > 1.525|-0.25}} {{Tooltip|1.75 > 1.5|-0.25}}.
***'''Level 3'''
****Firerate changed from {{Tooltip|1.525 > 1.375|-0.15}} {{Tooltip|1.5 > 1.35|-0.15}}.
***'''Level 4'''
****Damage decreased from +20 to +19.
****Firerate changed from {{Tooltip|1.375 > 1.025|-0.35}} {{Tooltip|1.35 > 1|-0.35}}.
*'''17 July 2026''' - [[v2.3.0]]
**Explosions no longer have damage drop-off.
**Statistical changes (Regular):
***'''Base'''
****Firerate increased from 2.4 to 2.6.
****Explosion range decreased from 5 to 4.5.
***'''Level 1'''
****Cost increased from {{Money|250}} to {{Money|300}}.
****Firerate changed from {{Tooltip|2.4 > 1.75|-0.65}} {{Tooltip|2.6 > 1.9|-0.7}}.
***'''Level 2'''
****Damage increased from +7 to +10.
****Explosion range changed from 5 > 6 to 4.5 > 5.
***'''Level 3'''
****Cost decreased from {{Money|2,500}} to {{Money|2,400}}.
****Damage decreased from +15 to +7.
****Firerate decreased from {{Tooltip|1.75 > 1.5|-0.25}} {{Tooltip|1.9 > 1.5|-0.4}}.
****Explosion range changed from 6 to 5 > 5.5.
***'''Level 4'''
****Cost decreased from {{Money|6,000}} to {{Money|5,500}}.
****Damage decreased from +20 to +10.
****Firerate changed from {{Tooltip|1.5 > 1.2|-0.3}} {{Tooltip|1.5 > 1|-0.5}}.
**New skin: {{Color|Golden}}
}}
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