Dusty Bridges: Difference between revisions

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m Hiding voidcore rewards (Automatic)
 
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|image1 = <tabber>
|-|Icon = [[File:DustyBridgesIconSep25.png]]
|-|View = [[File:DustyBridgesVieWSep25DustyBridgesViewSep25.png]]
|-|Top Down = [[File:DustyBridgesTopDownSep25.png]]
</tabber>
|developer = ''Current'' - Your_Adversary<br/>''1ˢᵗ'' - BelowNatural
|difficulty = Hard
|length_measurement = 00:58.90
|length = Medium
|wave_structure = Normal
|rewards = {{RewardsList|Hard|Hardcore = Hide|Voidcore = Hide}}
}}
{{QuoteContainer|
{{QuoteBox|it's all Dust under the Bridge|Your_Adversary on X|https://x.com/Your_Adv/status/1963332613269000598}}
}}
__TOC__
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{{Tabber
|Current
|The current version of '''Dusty Bridges''' takes place aboveunder a desertbroken plain,down elevated above a sandstormbridge. TheThere mapare itselfa isfew quitehills mountainous,located withabove stonea rockslarge dominating the landscapedesert. ThereOther arethan variousthe stonelarge pillars.bridge, In termsthe ofonly human habitation, there are very few buildings or man-made objects.<br/>The sandinclude pathbrown beginswooden andbridges, endswooden atpillars twoand mineshaftlarge entrances.grey Itneedles crosseswith betweenred variousthreads. stoneThere pillarsare andalso mountainsmultiple onlights highunderneath woodenthe bridgesfridge.
 
The path begins at a green portal and ends at an entrance to the bridge. It crosses multiple bridges and avoids gaps between the hills to get to its destination.
|Version 2
|The second version of '''Dusty Bridges''' took place above a desert plain, elevated above a sandstorm. The map itself was quite mountainous, with stone rocks dominating the landscape. There were various stone pillars. In terms of human habitation, there were very few buildings or man-made objects.
 
The sand path began and ended at two mineshaft entrances. It crossed between various stone pillars and mountains on high wooden bridges.
|Version 1
|The first version of '''Dusty Bridges''' appeared to take place high in the skies above a sandstorm. Various sand mounds stuck out above the haze while sandstone triangles could be seen encasing the map. Jagged rocks could also be seen poking from the sandstorm haze.<br/>The brown pebble path started and ended at two caves. It meandered around all the sand mounds, with wooden bridges connecting them.
 
The brown pebble path started and ended at two caves. It meandered around all the sand mounds, with wooden bridges connecting them.
}}
 
==Interactive Map==
{{Tabber
{{Map:Dusty Bridges}}
|Current
|{{Map:Dusty BridgesV3}}
|Version 2
|{{Map:Dusty Bridges}}
}}
 
==Rewards==
The game calculates how many {{Coins|Coins}}, {{Gem|Gems}} and {{Exp|}} you receive based on how many waves you survived and if you won a match. During periods of 100% more {{Exp|}} (Friday – Sunday), any {{Exp|}} earned is multiplied by 2x through the [[XP Boost]] modifier. The VIP [[Gamepasses|gamepass]] also multiplies any {{Exp|}} earned by 1.25x through the [[VIP Boost]] modifier. These two boosts are additive. Regular {{Exp|}} boosts are multiplicative with other modifiers present on this map.
 
Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.
 
{{Rewards|Hard|Hardcore = Hide|Voidcore = Hide}}
 
==Strategy==
*There is little ground space for towers on this map. Try to cluster towers together.
**Due to the somewhat short path, the [[DJ Booth]] is recommended to boost the range of towers.
**The optimum space to place towers is near the middle mounds. Here, you can maximize the range of towers.
*As you will be mainly placing ground towers, the [[Medic]] is recommended to remove stuns from ground towers.
*Cliff space is somewhat limited. Try to minimize the amount of [[Ranger]]s and [[Mortar]]s placed down if there are more than two people.
**You can place cliff towers on flat pebble spots on the mountains.
**It is mostly recommended to place cliff towers on the hill at the back.
*Due to the map design and short path, short-ranged towers such as the [[Warden]] may not be recommended.
 
==Gallery==
{{Gallery|
{{GalleryHeader|Map Icons}}
<gallery>
Dusty Bridges.png|First version (13 October 2019 – 29 October 2020)
DustyBridgesIconDustyBridgesNew.png|Second version (29 October 2020 – 3 September 2025)
</gallery>
 
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<gallery>
DustyBridgesView.png|First version (13 October 2019 – 29 October 2020)
DustyBridgesView2.png|Second version (29 October 2020 – 3 September 2025)
</gallery>
 
{{GalleryHeader|Top Down}}
<gallery>
DustyBridgesTopDown.png|Second version (29 October 2020 – 3 September 2025)
</gallery>
 
{{GalleryHeader|Thumbnails}}
<gallery>
V1.74.0Thumbnail.png|Current version on the game thumbnail.
</gallery>
 
{{GalleryHeader|Icons}}
<gallery>
V1.74.0Icon.png|Current version on the game thumbnail.
</gallery>
 
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<gallery>
DustyBridgesSkinsDI.png|First version on a development image.
UnusedDustyBridgesDI1.png|Unused version on a development image.
UnusedDustyBridgesDI2.png|Unused version on a development image.
DustyBridgesDI1.png|Current version on a development image.
DustyBridgesDI2.png|Current version on a development image.
DustyBridgesDI3.png|Current version on a development image.
DustyBridgesDI4.png|Current version on a development image.
</gallery>
}}
 
==Trivia==
*The current version of the map appears to be based on [[w:c:riskofrain2:Abandoned Aqueduct|Abandoned Aqueduct]] from ''Risk of Rain 2'', which is similarly to '''Dusty Bridges''' a mountainous desert with the distinct feature of giant needles with red threads.
*Due to a placement glitch, on the first version of '''Dusty Bridges''' you were able to place towers on the side of the rocks.
 
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*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]]
**'''Dusty Bridges''' remade.
**{{ColourColor|Hard}} difficulty added.
**No longer gives a badge upon first triumph.
*'''3 September 2025''' - [[v1.74.0]]
**'''Dusty Bridges''' remade.
***Previous version has been kept in-game as [[Legacy Dusty Bridges]].
**{{Bug}} Tower and unit range will not appear if its positioned on the gaps in terrain.
 
==Notes==
<references/>