Electroshocker/History: Difference between revisions
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imported>DarkGabonnie Approved by t7ru (380694434980954114) via /job |
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{{Tabs|History}}
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Image = [[File:DefaultElectroshockerIcon2.png|100px]]
|Unlock Cost = {{Coins|2,500}}
|Category = Intermediate
|Role = Defense
|Cost = {{Money|375}}
|Footprint = 1.5
|Sell Price = {{Money|125}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]5
|Damage Type = Chain
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.35
|Hidden = {{Hidden|Hidden Detection}}Level 2+<ref name="hidden2">While it has no hidden detection, through chaining, hidden enemies may be hit indirectly if another detectable enemy is nearby.</ref>
|Range = [[File:Range Icon.png|20px|Range]]10<br/>[[File:ChainRange.png|20px|Chain Range]]10 (Chain)
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]7
|Fly = N/A<ref name="flying">Through chaining, flying enemies may be hit indirectly if another detectable enemy is nearby.</ref>
|Title1 = Max Hits
|Stat1 = 2
|Title2 = Shock Time
|Stat2 = [[File:Slowness.png|20px|Shock Time]]0.1
}}
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Higher Voltage|Cost = {{Money|275}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
+1 Damage [[File:Damage Icon.png|20px|Range]]
1.35 > 1.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|308}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Improved Handling|Cost = {{Money|950}}|Image = [[File:Electroshocker_Upgrade_2.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
+1 Range [[File:Range Icon.png|20px|Range]]
+Hidden Detection {{Hidden|Hidden Detection}}
+1 Max Hits
Sell Price changes to {{Money|625}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Faraday's Vest|Cost = {{Money|2,400}}|Image = [[File:Electroshocker_Upgrade_3.png|100px]]|Information = +12 Damage [[File:Damage Icon.png|20px|Damage]]
+2.5 Chain Range [[File:ChainRange.png|20px|Chain Range]]
Sell Price changes to {{Money|1,425}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Shock Force|Cost = {{Money|4,000}}|Image = [[File:Electroshocker_Upgrade_4.png|100px]]|Information = +40 Damage [[File:Damage Icon.png|20px|Damage]]
1.15 > 2.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+2.5 Chain Range [[File:ChainRange.png|20px|Chain Range]]
+1 Max Hits
0.1 > 0.15 Shock Time [[File:Slowness.png|20px|Shock Time]]
Sell Price changes to {{Money|2,758}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Zeus Cannon|Cost = {{Money|10,000}}|Image = [[File:Electroshocker_Upgrade_5.png|100px]]|Information = +30 Damage [[File: Damage Icon.png|20px|Damage]]
+2 Range [[File:Range Icon.png|20px|Range]]
+3 Max Hits
0.15 > 0.25 Shock Time [[File:Slowness.png|20px|Shock Time]]
0% > 20% Defense Melting {{Defense|Defense Melting}}
Sell Price changes to {{Money|6,091}}}}
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$MDPS$ = DPS * Max Hits
$CE$ = Total Cost / DPS
$MCE$ = Total Cost / Max DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 650; 275; 950; 2400; 4000; 10000
$FSE-DETECTION$ = 2; 0;
$FSE-UPGRADE$ = Higher Voltage; Improved Handling; Faraday's Vest; Shock Force; Zeus Cannon
$FSE-UPGRADEICON$ = 3280081327; 4675534331; 4675521746; 4675504505; 4675504640
$DREF$ = <ref>Assumes that only one enemy is hit per shock.</ref>
$MREF$ = <ref>Calculated as DPS × Max Hits.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! Chain Range !! Max Hits !! Shock Time !! Defense Melt !! DPS$DREF$ !! Max DPS$MREF$ !! Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || 1.35 || 10 || 10 || 2 || 0.1 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 1 || $R$ || $R$ || 6 || 1.15 || 12 || 10 || 2 || 0.1 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 2 || $R$ || $R$ || 8 || 1.15 || 13 || 10 || 3 || 0.1 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 3 || $R$ || $R$ || 20 || 1.15 || 13 || 12.5 || 3 || 0.1 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 4 || $R$ || $R$ || 60 || 2.5 || 13 || 12.5 || 4 || 0.15 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 5 || $R$ || $R$ || 90 || 2.5 || 15 || 15 || 6 || 0.25 || 20% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Hardcore Rework Update (5 June 2026) – Kingpin Update (17 July 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:DefaultElectroshockerIcon2.png|100px]]
|Unlock Cost = {{Coins|2,500}}
|Category = Intermediate
|Role = Defense
|Cost = {{Money|650}}
|Footprint = 1.5
|Sell Price = {{Money|216}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]4
|Damage Type = Chain
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.35
|Hidden = {{Hidden|Hidden Detection}}Level 2+<ref name="hidden2">While it has no hidden detection, through chaining, hidden enemies may be hit indirectly if another detectable enemy is nearby.</ref>
|Range = [[File:Range Icon.png|20px|Range]]10<br/>[[File:ChainRange.png|20px|Chain Range]]10 (Chain)
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]7
|Fly = N/A<ref name="flying">Through chaining, flying enemies may be hit indirectly if another detectable enemy is nearby.</ref>
|Title1 = Max Hits
|Stat1 = 2
|Title2 = Shock Time
|Stat2 = [[File:Slowness.png|20px|Shock Time]]0.1
}}
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Higher Voltage|Cost = {{Money|275}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
+2 Damage [[File:Damage Icon.png|20px|Range]]
1.35 > 1.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|308}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Improved Handling|Cost = {{Money|950}}|Image = [[File:Electroshocker_Upgrade_2.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
+1 Range [[File:Range Icon.png|20px|Range]]
+Hidden Detection {{Hidden|Hidden Detection}}
+1 Max Hits
Sell Price changes to {{Money|625}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Faraday's Vest|Cost = {{Money|2,400}}|Image = [[File:Electroshocker_Upgrade_3.png|100px]]|Information = +14 Damage [[File:Damage Icon.png|20px|Damage]]
+5 Chain Range [[File:ChainRange.png|20px|Chain Range]]
Sell Price changes to {{Money|1,425}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Shock Force|Cost = {{Money|4,000}}|Image = [[File:Electroshocker_Upgrade_4.png|100px]]|Information = +48 Damage [[File:Damage Icon.png|20px|Damage]]
1.15 > 2.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+1 Max Hits
0.1 > 0.15 Shock Time [[File:Slowness.png|20px|Shock Time]]
Sell Price changes to {{Money|2,758}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Zeus Cannon|Cost = {{Money|10,000}}|Image = [[File:Electroshocker_Upgrade_5.png|100px]]|Information = +30 Damage [[File: Damage Icon.png|20px|Damage]]
+2 Range [[File:Range Icon.png|20px|Range]]
+3 Max Hits
+5 Chain Range [[File:ChainRange.png|20px|Chain Range]]
0.15 > 0.25 Shock Time [[File:Slowness.png|20px|Shock Time]]
0% > 20% Defense Melting {{Defense|Defense Melting}}
Sell Price changes to {{Money|6,091}}}}
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$MDPS$ = DPS * Max Hits
$CE$ = Total Cost / DPS
$MCE$ = Total Cost / Max DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 650; 275; 950; 2400; 4000; 10000
$FSE-DETECTION$ = 2; 0;
$FSE-UPGRADE$ = Higher Voltage; Improved Handling; Faraday's Vest; Shock Force; Zeus Cannon
$FSE-UPGRADEICON$ = 3280081327; 4675534331; 4675521746; 4675504505; 4675504640
$DREF$ = <ref>Assumes that only one enemy is hit per shock.</ref>
$MREF$ = <ref>Calculated as DPS × Max Hits.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! Chain Range !! Max Hits !! Shock Time !! Defense Melt !! DPS$DREF$ !! Max DPS$MREF$ !! Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 1.35 || 10 || 10 || 2 || 0.1 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 1 || $R$ || $R$ || 6 || 1.15 || 12 || 10 || 2 || 0.1 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 2 || $R$ || $R$ || 8 || 1.15 || 13 || 10 || 3 || 0.1 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 3 || $R$ || $R$ || 22 || 1.15 || 13 || 15 || 3 || 0.1 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 4 || $R$ || $R$ || 70 || 2.5 || 13 || 15 || 4 || 0.15 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 5 || $R$ || $R$ || 100 || 2.5 || 15 || 20 || 6 || 0.25 || 20% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Valentines 2026 Update (11 February 2026) – Hardcore Rework Update (5 June 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:DefaultElectroshockerIcon2.png|100px]]
|Unlock Cost = {{Coins|2,500}}
|Category = Intermediate
|Role = Defense
|Cost = {{Money|375}}
|Footprint = 1.5
|Sell Price = {{Money|125}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]2
|Damage Type = Chain
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.775
|Hidden = {{Hidden|Hidden Detection}}Level 2+<ref name="hidden2">While it has no hidden detection, through chaining, hidden enemies may be hit indirectly if another detectable enemy is nearby.</ref>
|Range = [[File:Range Icon.png|20px|Range]]11<br/>[[File:ChainRange.png|20px|Chain Range]]7(Chain)
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]10
|Fly = N/A<ref name="flying">Through chaining, flying enemies may be hit indirectly if another detectable enemy is nearby.</ref>
|Title1 = Max Hits
|Stat1 = 1
|Title2 = Shock Time
|Stat2 = [[File:Slowness.png|20px|Shock Time]]0.05
}}
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]
+1 Damage [[File:Damage Icon.png|20px|Range]]
Sell Price changes to {{Money|191}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Higher Voltage|Cost = {{Money|700}}|Image = [[File:Electroshocker_Upgrade_2.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]]
0.775 > 0.675 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+Hidden Detection {{Hidden|Hidden Detection}}
0.05 > 0.08 Shock Time [[File:Slowness.png|20px|Shock Time]]
5% > 10% Defense Melting {{Defense|Defense Melting}}
Sell Price changes to {{Money|425}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Faraday's Vest|Cost = {{Money|2,500}}|Image = [[File:Electroshocker_Upgrade_3.png|100px]]|Information = +6 Damage [[File:Damage Icon.png|20px|Damage]]
+1 Max Hits
Sell Price changes to {{Money|1,258}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Shock Force|Cost = {{Money|6,350}}|Image = [[File:Electroshocker_Upgrade_4.png|100px]]|Information = +103 Damage [[File:Damage Icon.png|20px|Damage]]
0.675 > 2.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+3.5 Range [[File:Range Icon.png|20px|Range]]
+3 Chain Range [[File:ChainRange.png|20px|Chain Range]]
0.08 > 0.18 Shock Time [[File:Slowness.png|20px|Shock Time]]
10% > 15% Defense Melting {{Defense|Defense Melting}}
Sell Price changes to {{Money|3,375}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Zeus Cannon|Cost = {{Money|16,935}}|Image = [[File:Electroshocker_Upgrade_5.png|100px]]|Information = +85 Damage [[File: Damage Icon.png|20px|Damage]]
+1 Range [[File:Range Icon.png|20px|Range]]
+1 Max Hits
0.18 > 0.3 Shock Time [[File:Slowness.png|20px|Shock Time]]
15% > 25% Defense Melting {{Defense|Defense Melting}}
Sell Price changes to {{Money|9,020}}}}
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$MDPS$ = DPS * Max Hits
$CE$ = Total Cost / DPS
$MCE$ = Total Cost / Max DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 375; 200; 700; 2500; 6350; 16935
$FSE-DETECTION$ = 2; 0;
$FSE-UPGRADE$ = Improved Handling; Higher Voltage; Faraday's Vest; Shock Force; Zeus Cannon
$FSE-UPGRADEICON$ = 3280081327; 4675534331; 4675521746; 4675504505; 4675504640
$FNC-ROFBUG$ = Firerate
$DREF$ = <ref name="DPS">Assumes that only one enemy is hit per shock.</ref>
$MREF$ = <ref name="MDPS">Calculated as DPS × Max Hits.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! Chain Range !! Max Hits !! Shock Time !! Defense Melt !! DPS$DREF$ !! Max DPS$MREF$ !! Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 0.75 || 11 || 7 || 1 || 0.05 || 5% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 1 || $R$ || $R$ || 3 || 0.75 || 12.5 || 7 || 1 || 0.05 || 5% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 2 || $R$ || $R$ || 6 || 0.65 || 12.5 || 7 || 1 || 0.08 || 10% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 3 || $R$ || $R$ || 12 || 0.65 || 12.5 || 7 || 2 || 0.08 || 10% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 4 || $R$ || $R$ || 115 || 2.25 || 16 || 10 || 2 || 0.18 || 15% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 5 || $R$ || $R$ || 200 || 2.25 || 17 || 10 || 3 || 0.3 || 25% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Shock and Awe Update (28 January 2026) – Valentines 2026 Update (11 February 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:DefaultElectroshockerIcon2.png|100px]]
|Unlock Cost = {{Coins|2,500}}
|Category = Intermediate
|Role = Defense
|Cost = {{Money|425}}
|Footprint = 1.5
|Sell Price = {{Money|141}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]3
|Damage Type = Chain
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.775
|Hidden = {{Hidden|Hidden Detection}}Level 2+<ref name="hidden2"/>
|Range = [[File:Range Icon.png|20px|Range]]10<br/>[[File:ChainRange.png|20px|Chain Range]]7(Chain)
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]4
|Fly = N/A<ref name="flying"/>
|Title1 = Max Hits
|Stat1 = 1
|Title2 = Shock Time
}}
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
+1 Damage [[File:Damage Icon.png|20px|Range]]
Sell Price changes to {{Money|208}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Higher Voltage|Cost = {{Money|625}}|Image = [[File:Electroshocker_Upgrade_2.png|100px]]|Information = +4 Damage [[File:Damage Icon.png|20px|Damage]]
+2.5 Range [[File:Range Icon.png|20px|Range]]
+Hidden Detection {{Hidden|Hidden Detection}}
Sell Price changes to {{Money|416}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Faraday's Vest|Cost = {{Money|2,500}}|Image = [[File:Electroshocker_Upgrade_3.png|100px]]|Information = +12 Damage [[File:Damage Icon.png|20px|Damage]]
+1.5 Range [[File:Range Icon.png|20px|Range]]
0.775 > 0.675 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|1,250}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Shock Force|Cost = {{Money|6,350}}|Image = [[File:Electroshocker_Upgrade_4.png|100px]]|Information = +105 Damage [[File:Damage Icon.png|20px|Damage]]
0.675 > 2.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+2 Range [[File:Range Icon.png|20px|Range]]
+3 Chain Range [[File:ChainRange.png|20px|Chain Range]]
+1 Max Hits
0 > 0.1 Shock Time [[File:Slowness.png|20px|Shock Time]]
Sell Price changes to {{Money|3,366}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Zeus Cannon|Cost = {{Money|16,935}}|Image = [[File:Electroshocker_Upgrade_5.png|100px]]|Information = +75 Damage [[File: Damage Icon.png|20px|Damage]]
+1 Range [[File:Range Icon.png|20px|Range]]
+1 Max Hits
0.1 > 0.15 Shock Time [[File:Slowness.png|20px|Shock Time]]
0% > 25% Defense Melting {{Defense|Defense Melting}}
Sell Price changes to {{Money|9,011}}}}
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$MDPS$ = DPS * Max Hits
$CE$ = Total Cost / DPS
$MCE$ = Total Cost / Max DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 425; 200; 625; 2500; 6350; 16935
$FSE-DETECTION$ = 2; 0;
$FSE-UPGRADE$ = Improved Handling; Higher Voltage; Faraday's Vest; Shock Force; Zeus Cannon
$FSE-UPGRADEICON$ = 3280081327; 4675534331; 4675521746; 4675504505; 4675504640
$FNC-ROFBUG$ = Firerate
$DREF$ = <ref name="DPS">Assumes that only one enemy is hit per shock.</ref>
$MREF$ = <ref name="MDPS">Calculated as DPS × Max Hits.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! Chain Range !! Max Hits !! Shock Time !! Defense Melt !! DPS$DREF$ !! Max DPS$MREF$ !! Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 0.75 || 10 || 7 || 1 || 0 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 1 || $R$ || $R$ || 4 || 0.75 || 10 || 7 || 1 || 0 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 2 || $R$ || $R$ || 8 || 0.65 || 12.5 || 7 || 1 || 0 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 3 || $R$ || $R$ || 20 || 0.65 || 14 || 7 || 1 || 0 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 4 || $R$ || $R$ || 125 || 2.25 || 16 || 10 || 2 || 0.1 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 5 || $R$ || $R$ || 200 || 2.25 || 17 || 10 || 3 || 0.15 || 25% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''2 August 2024 – Shock and Awe Update (28 January 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:DefaultElectroshockerIcon2.png|100px]]
|Unlock Cost = {{Coins|3,000}}
|Category = Advanced
|Role = Defense
|Cost = {{Money|725}}
|Footprint = 1.5
|Sell Price = {{Money|241}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]3
|Damage Type = Chain
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.
|Hidden = N/A<ref name="hidden">Through chaining, hidden enemies may be hit indirectly if another detectable enemy is nearby.</ref>
|Range = [[File:Range Icon.png|20px|Range]]7.5<br/>[[File:ChainRange.png|20px|Chain Range]]7(Chain)
Line 28 ⟶ 498:
==Upgrades==
{{Upgrade|
0.
Sell Price changes to {{Money|341}}}}
{{Upgrade|
+1 Range [[File:Range Icon.png|20px|Range]]
Line 44 ⟶ 514:
Sell Price changes to {{Money|541}}}}
{{Upgrade|
+2 Range [[File:Range Icon.png|20px|Range]]
Line 50 ⟶ 520:
+1 Max Hits
5% > 10% Defense
Sell Price changes to {{Money|1,208}}}}
{{Upgrade|
+2 Range [[File:Range Icon.png|20px|Range]]
Line 62 ⟶ 532:
+2 Max Hits
0.
0.3 > 1 Shock Time [[File:Slowness.png|20px|Shock Time]]
10% > 15% Defense
Sell Price changes to {{Money|2,875}}}}
{{Upgrade|
+2 Max Hits
Line 79 ⟶ 549:
Sell Price changes to {{Money|7,875}}}}
==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$MDPS$ = DPS * Max Hits
$CE$ = Total Cost / DPS
$MCE$ = Total Cost / Max DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 725; 300; 600; 2000; 5000; 15000
$FSE-DETECTION$ = ; 0; 2
$FSE-UPGRADE$ = Improved Handling; Outside Support; Faraday's Vest; Lightning Cannon; Zeus Cannon
$FSE-UPGRADEICON$ = 3280081327; 4675534331; 4675521746; 4675504505; 4675504640
$FNC-ROFBUG$ = Firerate
$DREF$ = <ref name="DPS">Assumes that only one enemy is hit per shock.</ref>
$MREF$ = <ref name="MDPS">Calculated as DPS × Max Hits.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! Chain Range !! Max Hits !! Shock Time !! Defense Melt !! DPS$DREF$ !! Max DPS$MREF$ !! Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 0.85 || 7.5 || 7 || 2 || 0.3 || 5% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 1 || $R$ || $R$ || 3 || 0.75 || 9 || 7 || 2 || 0.3 || 5% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 2 || $R$ || $R$ || 4 || 0.75 || 10 || 7 || 3 || 0.3 || 5% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 3 || $R$ || $R$ || 8 || 0.75 || 12 || 7 || 4 || 0.3 || 10% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 4 || $R$ || $R$ || 50 || 2.5 || 14 || 10 || 6 || 1 || 15% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 5 || $R$ || $R$ || 100 || 2.5 || 14 || 10 || 8 || 1.25 || 15% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 175 ⟶ 592:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Image = [[File:DefaultElectroshockerIcon2.png|100px]]
|Unlock Cost = {{Coins|3,000}}
|Category = Advanced
|Cost = {{Money|800}}
|Footprint = 1.5
|Sell Price = {{Money|266}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]2
|Damage Type = Chain
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.
|Hidden = N/A<ref name="hidden"/>
|Range = [[File:Range Icon.png|20px|Range]]7.5<br/>[[File:ChainRange.png|20px|Chain Range]]6 (Chain)
Line 197 ⟶ 616:
==Upgrades==
{{Upgrade|
+1.5 Range [[File:Range Icon.png|20px|Range]]
0.
Sell Price changes to {{Money|375}}}}
{{Upgrade|
+1 Max Hits
Line 212 ⟶ 631:
Sell Price changes to {{Money|675}}}}
{{Upgrade|
+1 Range [[File:Range Icon.png|20px|Range]]
0.
Sell Price changes to {{Money|1,675}}}}
{{Upgrade|
+4 Range [[File:Range Icon.png|20px|Range]]
Line 226 ⟶ 645:
+2 Max Hits
0.
Stuns enemies on hit [[File:Slowness.png|20px|Stun]]
Line 234 ⟶ 653:
Sell Price changes to {{Money|3,341}}}}
{{Upgrade|
+2 Chain Range [[File:ChainRange.png|20px|Chain Range]]
Line 242 ⟶ 661:
0.35 > 0.5 Shock Time [[File:Slowness.png|20px|Shock Time]]
2.
Drops 1% defense every hit {{Defense|Defense
Sell Price changes to {{Money|7,841}}}}
==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$MDPS$ = DPS * Max Hits
$CE$ = Total Cost / DPS
$MCE$ = Total Cost / Max DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 800; 325; 900; 3000; 5000; 13500
$FSE-DETECTION$ = ; 0; 2
$FSE-UPGRADE$ = Improved Handling; Outside Support; Faraday's Vest; Lightning Cannon; Zeus Cannon
$FSE-UPGRADEICON$ = 3280081327; 4675534331; 4675521746; 4675504505; 4675504640
$FNC-ROFBUG$ = Firerate
$DREF$ = <ref name="DPS">Assumes that only one enemy is hit per shock.</ref>
$MREF$ = <ref name="MDPS">Calculated as DPS × Max Hits.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! Chain Range !! Max Hits !! Shock Time !! Defense Melt !! DPS$DREF$ !! Max DPS$MREF$ !! Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 0.9 || 7.5 || 6 || 2 || 0 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 1 || $R$ || $R$ || 2 || 0.8 || 9 || 6 || 2 || 0 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 2 || $R$ || $R$ || 4 || 0.8 || 9 || 6 || 3 || 0 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 3 || $R$ || $R$ || 8 || 0.65 || 10 || 6 || 3 || 0 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 4 || $R$ || $R$ || 45 || 2 || 14 || 6 || 5 || 0.35 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 5 || $R$ || $R$ || 90 || 2.5 || 14 || 8 || 8 || 0.5 || 1% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 345 ⟶ 711:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Image = [[File:ElectroshockerIcon.png|100px]]
|Unlock Cost = {{Coins|3,000}}
|Category = Advanced
|Cost = {{Money|325}}
|Footprint = Average
|Sell Price = {{Money|108}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]0
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 2+
|Range = [[File:Range Icon.png|20px|Range]]7
Line 367 ⟶ 735:
==Upgrades==
{{Upgrade|
+2 Range [[File:Range Icon.png|20px|Range]]
Sell Price changes to {{Money|191}}}}
{{Upgrade|
+Hidden Detection [[File:HiddenDetection.png|20px|Hidden Detection]]
Line 378 ⟶ 746:
Sell Price changes to {{Money|325}}}}
{{Upgrade|
1 > 1.5 Shock Time [[File:Slowness.png|20px|Shock Time]]
Line 384 ⟶ 752:
Sell Price changes to {{Money|658}}}}
{{Upgrade|
+2 Max Hits
Line 390 ⟶ 758:
+5 Chain Range [[File:ChainRange.png|20px|Chain Range]]
3.
Sell Price changes to {{Money|1,658}}}}
{{Upgrade|
+1 Max Hits
Line 400 ⟶ 768:
1.5 > 2 Shock Time [[File:Slowness.png|20px|Shock Time]]
Drops 1% defense every hit {{Defense|Defense
Sell Price changes to {{Money|3,825}}}}
==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$MDPS$ = DPS * Max Hits
$CE$ = Total Cost / DPS
$MCE$ = Total Cost / Max DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 325; 250; 400; 1000; 3000; 6500
$FSE-DETECTION$ = 2; 0;
$FSE-UPGRADE$ = Improved Handling; Outside Support; Faraday's Vest; Lightning Cannon; Shock Force
$FSE-UPGRADEICON$ = 3280081327; 4675534331; 4675521746; 4675504505; 4675504640
$FNC-ROFBUG$ = Firerate
$DREF$ = <ref name="DPS">Assumes that only one enemy is hit per shock.</ref>
$MREF$ = <ref name="MDPS">Calculated as DPS × Max Hits.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! Chain Range !! Max Hits !! Max Shock Time !! Min Shock Time !! Defense Melt !! DPS$DREF$ !! Max DPS$MREF$ !! Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 0 || 3 || 7 || 5 || 1 || 1 || 0.25 || 0% || $DPS$ || $MDPS$ || {{Money|N/A}} || {{Money|N/A}}
|-
| 1 || $R$ || $R$ || 0 || 3 || 9 || 5 || 1 || 1 || 0.25 || 0% || $DPS$ || $MDPS$ || {{Money|N/A}} || {{Money|N/A}}
|-
| 2 || $R$ || $R$ || 0 || 3 || 10 || 5 || 1 || 1 || 0.25 || 0% || $DPS$ || $MDPS$ || {{Money|N/A}} || {{Money|N/A}}
|-
| 3 || $R$ || $R$ || 2 || 3 || 10 || 5 || 1 || 1.5 || 0.25 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 4 || $R$ || $R$ || 4 || 2 || 10 || 5 || 3 || 1.5 || 0.25 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 5 || $R$ || $R$ || 4 || 2 || 12 || 5 || 4 || 2 || 0.25 || 1% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 508 ⟶ 816:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base
{{BaseStat
|Image = [[File:DefaultElectroshockerIcon.png|100px]]
|Unlock Cost = {{Coins|3,000}}
|Cost = {{Money|325}}
|Footprint = Average
|Sell Price = {{Money|108}}
|Placement Type = Ground
Line 530 ⟶ 839:
==Upgrades==
{{Upgrade|
+2 Range [[File:Range Icon.png|20px|Range]]
Sell Price changes to {{Money|191}}}}
{{Upgrade|
+Hidden Detection [[File:HiddenDetection.png|20px|Hidden Detection]]
Line 541 ⟶ 850:
Sell Price changes to {{Money|325}}}}
{{Upgrade|
1 > 1.5 Shock Time [[File:Slowness.png|20px|Shock Time]]
Line 547 ⟶ 856:
Sell Price changes to {{Money|658}}}}
{{Upgrade|
+2 Max Hits
Line 557 ⟶ 866:
Sell Price changes to {{Money|1,658}}}}
{{Upgrade|
+1 Max Hits
Line 563 ⟶ 872:
1.5 > 2 Shock Time [[File:Slowness.png|20px|Shock Time]]
Drops 1% defense every hit {{Defense|Defense
Sell Price changes to {{Money|3,825}}}}
==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$MDPS$ = DPS * Max Hits
$CE$ = Total Cost / DPS
$MCE$ = Total Cost / Max DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 325; 250; 400; 1000; 3000; 6500
$FSE-DETECTION$ = 2; 0;
$FSE-UPGRADE$ = Improved Handling; Outside Support; Faraday's Vest; Lightning Cannon; Shock Force
$FSE-UPGRADEICON$ = 3280081327; 4675534331; 4675521746; 4675504505; 4675504640
$FNC-ROFBUG-2020$ = Firerate
$DREF$ = <ref name="DPS">Assumes that only one enemy is hit per shock.</ref>
$MREF$ = <ref name="MDPS">Calculated as DPS × Max Hits.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! Chain Range !! Max Hits !! Max Shock Time !! Min Shock Time !! Defense Melt !! DPS$DREF$ !! Max DPS$MREF$ !! Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 0 || 3 || 7 || 5 || 1 || 1 || 0.25 || 0% || $DPS$ || $MDPS$ || {{Money|N/A}} || {{Money|N/A}}
|-
| 1 || $R$ || $R$ || 0 || 3 || 9 || 5 || 1 || 1 || 0.25 || 0% || $DPS$ || $MDPS$ || {{Money|N/A}} || {{Money|N/A}}
|-
| 2 || $R$ || $R$ || 0 || 3 || 10 || 5 || 1 || 1 || 0.25 || 0% || $DPS$ || $MDPS$ || {{Money|N/A}} || {{Money|N/A}}
|-
| 3 || $R$ || $R$ || 2 || 3 || 10 || 5 || 1 || 1.5 || 0.25 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 4 || $R$ || $R$ || 4 || 2 || 10 || 5 || 3 || 1.5 || 0.25 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 5 || $R$ || $R$ || 4 || 2 || 12 || 5 || 4 || 2 || 0.25 || 1% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 671 ⟶ 920:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:DefaultElectroshockerIcon.png|100px]]
|Unlock Cost = {{Coins|3,000}}
|Cost = {{Money|400}}
|Footprint = Average
|Sell Price = {{Money|133}}
|Placement Type = Ground
Line 694 ⟶ 943:
==Upgrades==
{{Upgrade|
+2 Range [[File:Range Icon.png|20px|Range]]
Sell Price changes to {{Money|216}}}}
{{Upgrade|
+Hidden Detection [[File:HiddenDetection.png|20px|Hidden Detection]]
Line 705 ⟶ 954:
Sell Price changes to {{Money|350}}}}
{{Upgrade|
1 > 1.5 Shock Time [[File:Slowness.png|20px|Shock Time]]
Line 711 ⟶ 960:
Sell Price changes to {{Money|683}}}}
{{Upgrade|
+2 Max Hits
Line 721 ⟶ 970:
Sell Price changes to {{Money|1,683}}}}
{{Upgrade|
+1 Max Hits
Line 727 ⟶ 976:
1.5 > 2 Shock Time [[File:Slowness.png|20px|Shock Time]]
Drops 1 defense every hit {{Defense|Defense
Sell Price changes to {{Money|3,850}}}}
==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$MDPS$ = DPS * Max Hits
$CE$ = Total Cost / DPS
$MCE$ = Total Cost / Max DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 400; 250; 400; 1000; 3000; 6500
$FSE-DETECTION$ = 2; 0;
$FSE-UPGRADE$ = Improved Handling; Outside Support; Faraday's Vest; Lightning Cannon; Shock Force
$FSE-UPGRADEICON$ = 3280081327; 4675534331; 4675521746; 4675504505; 4675504640
$FNC-ROFBUG-2020$ = Firerate
$DREF$ = <ref name="DPS">Assumes that only one enemy is hit per shock.</ref>
$MREF$ = <ref name="MDPS">Calculated as DPS × Max Hits.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! Chain Range !! Max Hits !! Max Shock Time !! Min Shock Time !! Defense Melt !! DPS$DREF$ !! Max DPS$MREF$ !! Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 0 || 3 || 7 || 5 || 1 || 1 || 0.25 || 0 || $DPS$ || $MDPS$ || {{Money|N/A}} || {{Money|N/A}}
|-
| 1 || $R$ || $R$ || 0 || 3 || 9 || 5 || 1 || 1 || 0.25 || 0 || $DPS$ || $MDPS$ || {{Money|N/A}} || {{Money|N/A}}
|-
| 2 || $R$ || $R$ || 0 || 3 || 10 || 5 || 1 || 1 || 0.25 || 0 || $DPS$ || $MDPS$ || {{Money|N/A}} || {{Money|N/A}}
|-
| 3 || $R$ || $R$ || 2 || 3 || 10 || 5 || 1 || 1.5 || 0.25 || 0 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 4 || $R$ || $R$ || 4 || 2 || 10 || 5 || 3 || 1.5 || 0.25 || 0 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 5 || $R$ || $R$ || 4 || 2 || 12 || 5 || 4 || 2 || 0.25 || 1 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 834 ⟶ 1,024:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:Electroshocker.png|100px]]
|Unlock Cost = {{Coins|3,500}}
|Cost = {{Money|500}}
|Footprint = Average
|Sell Price = {{Money|166}}
|Placement Type = Ground
Line 855 ⟶ 1,045:
==Upgrades==
{{Upgrade|
+2 Range [[File:Range Icon.png|20px|Range]]
Sell Price changes to {{Money|216}}}}
{{Upgrade|
+1 Damage [[File:Damage Icon.png|20px|Damage]]
Line 866 ⟶ 1,056:
Sell Price changes to {{Money|458}}}}
{{Upgrade|
+4 Damage [[File:Damage Icon.png|20px|Damage]]
Line 878 ⟶ 1,068:
Sell Price changes to {{Money|875}}}}
{{Upgrade|
+1 Max Hits
Line 886 ⟶ 1,076:
Sell Price changes to {{Money|2,291}}}}
{{Upgrade|
+10 Damage [[File:Damage Icon.png|20px|Damage]]
Line 897 ⟶ 1,087:
Sell Price changes to {{Money|5,125}}}}
==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$MDPS$ = DPS * Max Hits
$CE$ = Total Cost / DPS
$MCE$ = Total Cost / Max DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 500; 350; 525; 1250; 4250; 8500
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = Improved Handling; Tesla Tower 3000; Faraday's Vest; MOAR POWER; Ultra Violet Lightning
$FSE-UPGRADEICON$ = 3280081327; 4675534331; 4675521746; 4675504505; 4675504640
$FNC-ROFBUG-2019$ = Firerate
$DREF$ = <ref name="DPS">Assumes that only one enemy is hit per shock.</ref>
$MREF$ = <ref name="MDPS">Calculated as DPS × Max Hits.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! Chain Range !! Max Hits !! Shock Time !! DPS$DREF$ !! Max DPS$MREF$ !! Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 3 || 7 || 6 || 3 || 0.25 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 1 || $R$ || $R$ || 1 || 3 || 9 || 6 || 3 || 0.25 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 2 || $R$ || $R$ || 2 || 3 || 11 || 6 || 3 || 0.25 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 3 || $R$ || $R$ || 6 || 2 || 11 || 9 || 5 || 0.25 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 4 || $R$ || $R$ || 12 || 2 || 11 || 9 || 6 || 0.35 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 5 || $R$ || $R$ || 22 || 2 || 15 || 15 || 10 || 0.35 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 986 ⟶ 1,130:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:Electroshocker.png|100px]]
|Unlock Cost = {{Coins|3,500}}
|Cost = {{Money|500}}
|Footprint = Average
|Sell Price = {{Money|166}}
|Placement Type = Ground
Line 1,006 ⟶ 1,152:
==Upgrades==
{{Upgrade|
+2 Range [[File:Range Icon.png|20px|Range]]
Sell Price changes to {{Money|216}}}}
{{Upgrade|
+1 Damage [[File:Damage Icon.png|20px|Damage]]
Line 1,017 ⟶ 1,163:
Sell Price changes to {{Money|458}}}}
{{Upgrade|
+8 Damage [[File:Damage Icon.png|20px|Damage]]
Line 1,029 ⟶ 1,175:
Sell Price changes to {{Money|875}}}}
{{Upgrade|
+1 Max Hits
Line 1,037 ⟶ 1,183:
Sell Price changes to {{Money|2,291}}}}
{{Upgrade|
+18 Damage [[File:Damage Icon.png|20px|Damage]]
Line 1,048 ⟶ 1,194:
Sell Price changes to {{Money|5,125}}}}
==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$MDPS$ = DPS * Max Hits
$CE$ = Total Cost / DPS
$MCE$ = Total Cost / Max DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 500; 350; 525; 1250; 4250; 8500
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = Improved Handling; Tesla Tower 3000; Faraday's Vest; MOAR POWER; Ultra Violet Lightning
$FSE-UPGRADEICON$ = 3280081327; 4675534331; 4675521746; 4675504505; 4675504640
$FNC-ROFBUG-2019$ = Firerate
$DREF$ = <ref name="DPS">Assumes that only one enemy is hit per shock.</ref>
$MREF$ = <ref name="MDPS">Calculated as DPS × Max Hits.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! Chain Range !! Max Hits !! Shock Time !! DPS$DREF$ !! Max DPS$MREF$ !! Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 3 || 9 || 6 || 3 || 0.25 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 1 || $R$ || $R$ || 1 || 3 || 11 || 6 || 3 || 0.25 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 2 || $R$ || $R$ || 2 || 3 || 13 || 6 || 3 || 0.25 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 3 || $R$ || $R$ || 10 || 2 || 15 || 8 || 5 || 0.25 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 4 || $R$ || $R$ || 22 || 2 || 15 || 8 || 6 || 0.35 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 5 || $R$ || $R$ || 40 || 2 || 19 || 14 || 10 || 0.35 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
</nowiki>}}
</center>
</div>
| |||