Electroshocker/History: Difference between revisions

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imported>Mentin123
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imported>DarkGabonnie
Approved by t7ru (380694434980954114) via /job
 
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Line 1:
{{Tabs|History}}
''To see the statistics of this tower without the [[Firerate Bug]], visit the [[Firerate Bug/Electroshocker|Firerate Bug]] page.''
 
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Valentines 2026Kingpin Update (1117 FebruaryJuly 2026) – Present'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:DefaultElectroshockerIcon2.png|100px]]
Line 13 ⟶ 12:
|Role = Defense
|Cost = {{Money|375}}
|Footprint = Average (1.5)
|Sell Price = {{Money|125}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]5
|Damage Type = Chain
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.35
|Hidden = {{Hidden|Hidden Detection}}Level 2+<ref name="hidden2">While it has no hidden detection, through chaining, hidden enemies may be hit indirectly if another detectable enemy is nearby.</ref>
|Range = [[File:Range Icon.png|20px|Range]]10<br/>[[File:ChainRange.png|20px|Chain Range]]10 (Chain)
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]7
|Fly = N/A<ref name="flying">Through chaining, flying enemies may be hit indirectly if another detectable enemy is nearby.</ref>
|Title1 = Max Hits
|Stat1 = 2
|Title2 = Shock Time
|Stat2 = [[File:Slowness.png|20px|Shock Time]]0.1
}}
 
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Higher Voltage|Cost = {{Money|275}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
+1 Damage [[File:Damage Icon.png|20px|Range]]
 
1.35 > 1.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|308}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Improved Handling|Cost = {{Money|950}}|Image = [[File:Electroshocker_Upgrade_2.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
 
+1 Range [[File:Range Icon.png|20px|Range]]
 
+Hidden Detection {{Hidden|Hidden Detection}}
 
+1 Max Hits
 
 
Sell Price changes to {{Money|625}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Faraday's Vest|Cost = {{Money|2,400}}|Image = [[File:Electroshocker_Upgrade_3.png|100px]]|Information = +12 Damage [[File:Damage Icon.png|20px|Damage]]
 
+2.5 Chain Range [[File:ChainRange.png|20px|Chain Range]]
 
 
Sell Price changes to {{Money|1,425}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Shock Force|Cost = {{Money|4,000}}|Image = [[File:Electroshocker_Upgrade_4.png|100px]]|Information = +40 Damage [[File:Damage Icon.png|20px|Damage]]
 
1.15 > 2.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+2.5 Chain Range [[File:ChainRange.png|20px|Chain Range]]
 
+1 Max Hits
 
0.1 > 0.15 Shock Time [[File:Slowness.png|20px|Shock Time]]
 
 
Sell Price changes to {{Money|2,758}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Zeus Cannon|Cost = {{Money|10,000}}|Image = [[File:Electroshocker_Upgrade_5.png|100px]]|Information = +30 Damage [[File: Damage Icon.png|20px|Damage]]
 
+2 Range [[File:Range Icon.png|20px|Range]]
 
+3 Max Hits
 
0.15 > 0.25 Shock Time [[File:Slowness.png|20px|Shock Time]]
 
0% > 20% Defense Melting {{Defense|Defense Melting}}
 
 
Sell Price changes to {{Money|6,091}}}}
 
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$MDPS$ = DPS * Max Hits
$CE$ = Total Cost / DPS
$MCE$ = Total Cost / Max DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 650; 275; 950; 2400; 4000; 10000
$FSE-DETECTION$ = 2; 0;
$FSE-UPGRADE$ = Higher Voltage; Improved Handling; Faraday's Vest; Shock Force; Zeus Cannon
$FSE-UPGRADEICON$ = 3280081327; 4675534331; 4675521746; 4675504505; 4675504640
$DREF$ = <ref>Assumes that only one enemy is hit per shock.</ref>
$MREF$ = <ref>Calculated as DPS × Max Hits.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! Chain Range !! Max Hits !! Shock Time !! Defense Melt !! DPS$DREF$ !! Max DPS$MREF$ !! Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || 1.35 || 10 || 10 || 2 || 0.1 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 1 || $R$ || $R$ || 6 || 1.15 || 12 || 10 || 2 || 0.1 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 2 || $R$ || $R$ || 8 || 1.15 || 13 || 10 || 3 || 0.1 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 3 || $R$ || $R$ || 20 || 1.15 || 13 || 12.5 || 3 || 0.1 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 4 || $R$ || $R$ || 60 || 2.5 || 13 || 12.5 || 4 || 0.15 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 5 || $R$ || $R$ || 90 || 2.5 || 15 || 15 || 6 || 0.25 || 20% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Hardcore Rework Update (5 June 2026) – Kingpin Update (17 July 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:DefaultElectroshockerIcon2.png|100px]]
|Unlock Cost = {{Coins|2,500}}
|Category = Intermediate
|Role = Defense
|Cost = {{Money|650}}
|Footprint = 1.5
|Sell Price = {{Money|216}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]4
|Damage Type = Chain
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.35
|Hidden = {{Hidden|Hidden Detection}}Level 2+<ref name="hidden2">While it has no hidden detection, through chaining, hidden enemies may be hit indirectly if another detectable enemy is nearby.</ref>
|Range = [[File:Range Icon.png|20px|Range]]10<br/>[[File:ChainRange.png|20px|Chain Range]]10 (Chain)
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]7
|Fly = N/A<ref name="flying">Through chaining, flying enemies may be hit indirectly if another detectable enemy is nearby.</ref>
|Title1 = Max Hits
|Stat1 = 2
|Title2 = Shock Time
|Stat2 = [[File:Slowness.png|20px|Shock Time]]0.1
}}
 
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Higher Voltage|Cost = {{Money|275}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
+2 Damage [[File:Damage Icon.png|20px|Range]]
 
1.35 > 1.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|308}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Improved Handling|Cost = {{Money|950}}|Image = [[File:Electroshocker_Upgrade_2.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
 
+1 Range [[File:Range Icon.png|20px|Range]]
 
+Hidden Detection {{Hidden|Hidden Detection}}
 
+1 Max Hits
 
 
Sell Price changes to {{Money|625}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Faraday's Vest|Cost = {{Money|2,400}}|Image = [[File:Electroshocker_Upgrade_3.png|100px]]|Information = +14 Damage [[File:Damage Icon.png|20px|Damage]]
 
+5 Chain Range [[File:ChainRange.png|20px|Chain Range]]
 
 
Sell Price changes to {{Money|1,425}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Shock Force|Cost = {{Money|4,000}}|Image = [[File:Electroshocker_Upgrade_4.png|100px]]|Information = +48 Damage [[File:Damage Icon.png|20px|Damage]]
 
1.15 > 2.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+1 Max Hits
 
0.1 > 0.15 Shock Time [[File:Slowness.png|20px|Shock Time]]
 
 
Sell Price changes to {{Money|2,758}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Zeus Cannon|Cost = {{Money|10,000}}|Image = [[File:Electroshocker_Upgrade_5.png|100px]]|Information = +30 Damage [[File: Damage Icon.png|20px|Damage]]
 
+2 Range [[File:Range Icon.png|20px|Range]]
 
+3 Max Hits
 
+5 Chain Range [[File:ChainRange.png|20px|Chain Range]]
 
0.15 > 0.25 Shock Time [[File:Slowness.png|20px|Shock Time]]
 
0% > 20% Defense Melting {{Defense|Defense Melting}}
 
 
Sell Price changes to {{Money|6,091}}}}
 
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$MDPS$ = DPS * Max Hits
$CE$ = Total Cost / DPS
$MCE$ = Total Cost / Max DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 650; 275; 950; 2400; 4000; 10000
$FSE-DETECTION$ = 2; 0;
$FSE-UPGRADE$ = Higher Voltage; Improved Handling; Faraday's Vest; Shock Force; Zeus Cannon
$FSE-UPGRADEICON$ = 3280081327; 4675534331; 4675521746; 4675504505; 4675504640
$DREF$ = <ref>Assumes that only one enemy is hit per shock.</ref>
$MREF$ = <ref>Calculated as DPS × Max Hits.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! Chain Range !! Max Hits !! Shock Time !! Defense Melt !! DPS$DREF$ !! Max DPS$MREF$ !! Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 1.35 || 10 || 10 || 2 || 0.1 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 1 || $R$ || $R$ || 6 || 1.15 || 12 || 10 || 2 || 0.1 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 2 || $R$ || $R$ || 8 || 1.15 || 13 || 10 || 3 || 0.1 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 3 || $R$ || $R$ || 22 || 1.15 || 13 || 15 || 3 || 0.1 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 4 || $R$ || $R$ || 70 || 2.5 || 13 || 15 || 4 || 0.15 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 5 || $R$ || $R$ || 100 || 2.5 || 15 || 20 || 6 || 0.25 || 20% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Valentines 2026 Update (11 February 2026) – Hardcore Rework Update (5 June 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
 
==Base Statistics==
{{BaseStat
|Image = [[File:DefaultElectroshockerIcon2.png|100px]]
|Unlock Cost = {{Coins|2,500}}
|Category = Intermediate
|Role = Defense
|Cost = {{Money|375}}
|Footprint = 1.5
|Sell Price = {{Money|125}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]2
|Damage Type = Chain
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.758775
|Hidden = {{Hidden|Hidden Detection}}Level 2+<ref name="hidden2">While it has no hidden detection, through chaining, hidden enemies may be hit indirectly if another detectable enemy is nearby.</ref>
|Range = [[File:Range Icon.png|20px|Range]]11<br/>[[File:ChainRange.png|20px|Chain Range]]7(Chain)
Line 39 ⟶ 271:
{{Upgrade|Level = Level 2|Upgrade Title = Higher Voltage|Cost = {{Money|700}}|Image = [[File:Electroshocker_Upgrade_2.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]]
 
0.758775 > 0.658675 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+Hidden Detection {{Hidden|Hidden Detection}}
Line 45 ⟶ 277:
0.05 > 0.08 Shock Time [[File:Slowness.png|20px|Shock Time]]
 
5% > 10% Defense DroppingMelting {{Defense|Defense DroppingMelting}}
 
 
Line 57 ⟶ 289:
{{Upgrade|Level = Level 4|Upgrade Title = Shock Force|Cost = {{Money|6,350}}|Image = [[File:Electroshocker_Upgrade_4.png|100px]]|Information = +103 Damage [[File:Damage Icon.png|20px|Damage]]
 
0.658675 > 2.258275 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+3.5 Range [[File:Range Icon.png|20px|Range]]
Line 65 ⟶ 297:
0.08 > 0.18 Shock Time [[File:Slowness.png|20px|Shock Time]]
 
10% > 15% Defense DroppingMelting {{Defense|Defense DroppingMelting}}
 
 
Line 77 ⟶ 309:
0.18 > 0.3 Shock Time [[File:Slowness.png|20px|Shock Time]]
 
15% > 25% Defense DroppingMelting {{Defense|Defense DroppingMelting}}
 
 
Sell Price changes to {{Money|9,020}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$MDPS$ = DPS * Max Hits
$CE$ = Total Cost / DPS
$MCE$ = Total Cost / Max DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 375; 200; 700; 2500; 6350; 16935
$FSE-DETECTION$ = 2; 0;
$FSE-UPGRADE$ = Improved Handling; Higher Voltage; Faraday's Vest; Shock Force; Zeus Cannon
$FSE-UPGRADEICON$ = 3280081327; 4675534331; 4675521746; 4675504505; 4675504640
$FNC-ROFBUG$ = Firerate
$DREF$ = <ref name="DPS">Assumes that only one enemy is hit per shock.</ref>
$MREF$ = <ref name="MDPS">Calculated as DPS × Max Hits.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! Chain Range !! Max Hits !! Shock Time !! Defense Melt !! DPS$DREF$ !! Max DPS$MREF$ !! Cost Efficiency !! Max Cost Efficiency
!Level
!Total Price
!Damage
!Firerate
!Range
!Chain Range
!Max Hits
!Shock Time
!Defense Drop
!DPS<ref name="DPS">DPS assumes that the '''Electroshocker''' only hits one enemy per shock.</ref>
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 0.75 || 11 || 7 || 1 || 0.05 || 5% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|0
|{{Money|375}}
|2
|0.758
|11
|7
|1
|0.05
|5%
|2.64
|{{Money|142.05}}
|-
| 1 || $R$ || $R$ || 3 || 0.75 || 12.5 || 7 || 1 || 0.05 || 5% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|1
|{{Money|575}}
|3
|0.758
|12.5
|7
|1
|0.05
|5%
|3.96
|{{Money|145.2}}
|-
| 2 || $R$ || $R$ || 6 || 0.65 || 12.5 || 7 || 1 || 0.08 || 10% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|2
|{{Money|1,275}}
|6
|0.658
|12.5
|7
|1
|0.08
|10%
|9.12
|{{Money|139.8}}
|-
| 3 || $R$ || $R$ || 12 || 0.65 || 12.5 || 7 || 2 || 0.08 || 10% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|3
|{{Money|3,775}}
|12
|0.658
|12.5
|7
|2
|0.08
|10%
|18.24
|{{Money|206.96}}
|-
| 4 || $R$ || $R$ || 115 || 2.25 || 16 || 10 || 2 || 0.18 || 15% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|4
|{{Money|10,125}}
|115
|2.258
|16
|10
|2
|0.18
|15%
|50.93
|{{Money|198.8}}
|-
| 5 || $R$ || $R$ || 200 || 2.25 || 17 || 10 || 3 || 0.3 || 25% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|5
|{{Money|27,060}}
|200
|2.258
|17
|10
|3
|0.3
|25%
|88.57
|{{Money|305.52}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 178 ⟶ 357:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:DefaultElectroshockerIcon2.png|100px]]
Line 185 ⟶ 364:
|Role = Defense
|Cost = {{Money|425}}
|Footprint = Average (1.5)
|Sell Price = {{Money|141}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]3
|Damage Type = Chain
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.758775
|Hidden = {{Hidden|Hidden Detection}}Level 2+<ref name="hidden2"/>
|Range = [[File:Range Icon.png|20px|Range]]10<br/>[[File:ChainRange.png|20px|Chain Range]]7(Chain)
Line 220 ⟶ 399:
+1.5 Range [[File:Range Icon.png|20px|Range]]
 
0.758775 > 0.658675 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Line 226 ⟶ 405:
{{Upgrade|Level = Level 4|Upgrade Title = Shock Force|Cost = {{Money|6,350}}|Image = [[File:Electroshocker_Upgrade_4.png|100px]]|Information = +105 Damage [[File:Damage Icon.png|20px|Damage]]
 
0.658675 > 2.258275 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+2 Range [[File:Range Icon.png|20px|Range]]
Line 246 ⟶ 425:
0.1 > 0.15 Shock Time [[File:Slowness.png|20px|Shock Time]]
 
0% > 25% Defense DroppingMelting {{Defense|Defense DroppingMelting}}
 
 
Sell Price changes to {{Money|9,011}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$MDPS$ = DPS * Max Hits
$CE$ = Total Cost / DPS
$MCE$ = Total Cost / Max DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 425; 200; 625; 2500; 6350; 16935
$FSE-DETECTION$ = 2; 0;
$FSE-UPGRADE$ = Improved Handling; Higher Voltage; Faraday's Vest; Shock Force; Zeus Cannon
$FSE-UPGRADEICON$ = 3280081327; 4675534331; 4675521746; 4675504505; 4675504640
$FNC-ROFBUG$ = Firerate
$DREF$ = <ref name="DPS">Assumes that only one enemy is hit per shock.</ref>
$MREF$ = <ref name="MDPS">Calculated as DPS × Max Hits.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! Chain Range !! Max Hits !! Shock Time !! Defense Melt !! DPS$DREF$ !! Max DPS$MREF$ !! Cost Efficiency !! Max Cost Efficiency
!Level
!Total Price
!Damage
!Firerate
!Range
!Chain Range
!Max Hits
!Shock Time
!Defense Drop
!DPS<ref name="DPS"/>
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 0.75 || 10 || 7 || 1 || 0 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|0
|{{Money|425}}
|3
|0.758
|10
|7
|1
|0
|0%
|3.96
|{{Money|107.38}}
|-
| 1 || $R$ || $R$ || 4 || 0.75 || 10 || 7 || 1 || 0 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|1
|{{Money|625}}
|4
|0.758
|10
|7
|1
|0
|0%
|5.28
|{{Money|118.44}}
|-
| 2 || $R$ || $R$ || 8 || 0.65 || 12.5 || 7 || 1 || 0 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|2
|{{Money|1,250}}
|8
|0.758
|12.5
|7
|1
|0
|0%
|10.55
|{{Money|118.44}}
|-
| 3 || $R$ || $R$ || 20 || 0.65 || 14 || 7 || 1 || 0 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|3
|{{Money|3,750}}
|20
|0.658
|14
|7
|1
|0
|0%
|30.4
|{{Money|123.38}}
|-
| 4 || $R$ || $R$ || 125 || 2.25 || 16 || 10 || 2 || 0.1 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|4
|{{Money|10,100}}
|125
|2.258
|16
|10
|2
|0.1
|0%
|55.36
|{{Money|182.45}}
|-
| 5 || $R$ || $R$ || 200 || 2.25 || 17 || 10 || 3 || 0.15 || 25% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|5
|{{Money|27,035}}
|200
|2.258
|17
|10
|3
|0.15
|25%
|88.57
|{{Money|305.23}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 347 ⟶ 473:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:DefaultElectroshockerIcon2.png|100px]]
Line 354 ⟶ 480:
|Role = Defense
|Cost = {{Money|725}}
|Footprint = Average (1.5)
|Sell Price = {{Money|241}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]3
|Damage Type = Chain
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.858875
|Hidden = N/A<ref name="hidden">Through chaining, hidden enemies may be hit indirectly if another detectable enemy is nearby.</ref>
|Range = [[File:Range Icon.png|20px|Range]]7.5<br/>[[File:ChainRange.png|20px|Chain Range]]7(Chain)
Line 374 ⟶ 500:
{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|300}}|Image = [[File:Common1Image.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]
 
0.858875 > 0.758775 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Line 394 ⟶ 520:
+1 Max Hits
 
5% > 10% Defense DroppingMelting {{Defense|Defense DroppingMelting}}
 
 
Line 406 ⟶ 532:
+2 Max Hits
 
0.758775 > 2.508525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
0.3 > 1 Shock Time [[File:Slowness.png|20px|Shock Time]]
 
10% > 15% Defense DroppingMelting {{Defense|Defense DroppingMelting}}
 
 
Line 423 ⟶ 549:
Sell Price changes to {{Money|7,875}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$MDPS$ = DPS * Max Hits
$CE$ = Total Cost / DPS
$MCE$ = Total Cost / Max DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 725; 300; 600; 2000; 5000; 15000
$FSE-DETECTION$ = ; 0; 2
$FSE-UPGRADE$ = Improved Handling; Outside Support; Faraday's Vest; Lightning Cannon; Zeus Cannon
$FSE-UPGRADEICON$ = 3280081327; 4675534331; 4675521746; 4675504505; 4675504640
$FNC-ROFBUG$ = Firerate
$DREF$ = <ref name="DPS">Assumes that only one enemy is hit per shock.</ref>
$MREF$ = <ref name="MDPS">Calculated as DPS × Max Hits.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! Chain Range !! Max Hits !! Shock Time !! Defense Melt !! DPS$DREF$ !! Max DPS$MREF$ !! Cost Efficiency !! Max Cost Efficiency
!Level
!Total Price
!Damage
!Firerate
!Range
!Chain Range
!Max Hits
!Shock Time
!Defense Drop
!DPS<ref name="DPS"/>
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 0.85 || 7.5 || 7 || 2 || 0.3 || 5% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|0
|{{Money|725}}
|3
|0.858
|7.5
|7
|2
|0.3
|5%
|3.5
|{{Money|214.28}}
|-
| 1 || $R$ || $R$ || 3 || 0.75 || 9 || 7 || 2 || 0.3 || 5% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|1
|{{Money|1,025}}
|3
|0.758
|9
|7
|2
|0.3
|5%
|3.96
|{{Money|258.84}}
|-
| 2 || $R$ || $R$ || 4 || 0.75 || 10 || 7 || 3 || 0.3 || 5% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|2
|{{Money|1,625}}
|4
|0.758
|10
|7
|3
|0.3
|5%
|5.28
|{{Money|307.77}}
|-
| 3 || $R$ || $R$ || 8 || 0.75 || 12 || 7 || 4 || 0.3 || 10% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|3
|{{Money|3,625}}
|8
|0.758
|12
|7
|4
|0.3
|10%
|10.55
|{{Money|343.6}}
|-
| 4 || $R$ || $R$ || 50 || 2.5 || 14 || 10 || 6 || 1 || 15% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|4
|{{Money|8,625}}
|50
|2.508
|14
|10
|6
|1
|15%
|19.94
|{{Money|432.55}}
|-
| 5 || $R$ || $R$ || 100 || 2.5 || 14 || 10 || 8 || 1.25 || 15% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|5
|{{Money|23,625}}
|100
|2.508
|14
|10
|8
|1.25
|15%
|39.87
|{{Money|592.55}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 519 ⟶ 592:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:DefaultElectroshockerIcon2.png|100px]]
Line 525 ⟶ 598:
|Category = Advanced
|Cost = {{Money|800}}
|Footprint = Average (1.5)
|Sell Price = {{Money|266}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]2
|Damage Type = Chain
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.908925
|Hidden = N/A<ref name="hidden"/>
|Range = [[File:Range Icon.png|20px|Range]]7.5<br/>[[File:ChainRange.png|20px|Chain Range]]6 (Chain)
Line 546 ⟶ 619:
+1.5 Range [[File:Range Icon.png|20px|Range]]
 
0.908925 > 0.808825 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Line 562 ⟶ 635:
+1 Range [[File:Range Icon.png|20px|Range]]
 
0.808825 > 0.658675 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Line 572 ⟶ 645:
+2 Max Hits
 
0.658675 > 2.008025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
Stuns enemies on hit [[File:Slowness.png|20px|Stun]]
Line 588 ⟶ 661:
0.35 > 0.5 Shock Time [[File:Slowness.png|20px|Shock Time]]
 
2.008025 > 2.508525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
Drops 1% defense every hit {{Defense|Defense DroppingMelting}}
 
 
Sell Price changes to {{Money|7,841}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$MDPS$ = DPS * Max Hits
$CE$ = Total Cost / DPS
$MCE$ = Total Cost / Max DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 800; 325; 900; 3000; 5000; 13500
$FSE-DETECTION$ = ; 0; 2
$FSE-UPGRADE$ = Improved Handling; Outside Support; Faraday's Vest; Lightning Cannon; Zeus Cannon
$FSE-UPGRADEICON$ = 3280081327; 4675534331; 4675521746; 4675504505; 4675504640
$FNC-ROFBUG$ = Firerate
$DREF$ = <ref name="DPS">Assumes that only one enemy is hit per shock.</ref>
$MREF$ = <ref name="MDPS">Calculated as DPS × Max Hits.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! Chain Range !! Max Hits !! Shock Time !! Defense Melt !! DPS$DREF$ !! Max DPS$MREF$ !! Cost Efficiency !! Max Cost Efficiency
!Level
!Total Price
!Damage
!Firerate
!Range
!Chain Range
!Max Hits
!Shock Time
!Defense Drop
!DPS<ref name="DPS"/>
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 0.9 || 7.5 || 6 || 2 || 0 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|0
|{{Money|800}}
|2
|0.908
|7.5
|6
|2
|N/A
|N/A
|2.2
|{{Money|363.64}}
|-
| 1 || $R$ || $R$ || 2 || 0.8 || 9 || 6 || 2 || 0 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|1
|{{Money|1,125}}
|2
|0.808
|9
|6
|2
|N/A
|N/A
|2.48
|{{Money|453.63}}
|-
| 2 || $R$ || $R$ || 4 || 0.8 || 9 || 6 || 3 || 0 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|2
|{{Money|2,025}}
|4
|0.808
|9
|6
|3
|N/A
|N/A
|4.95
|{{Money|409.09}}
|-
| 3 || $R$ || $R$ || 8 || 0.65 || 10 || 6 || 3 || 0 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|3
|{{Money|5,025}}
|8
|0.658
|10
|6
|3
|N/A
|N/A
|12.16
|{{Money|413.24}}
|-
| 4 || $R$ || $R$ || 45 || 2 || 14 || 6 || 5 || 0.35 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|4
|{{Money|10,025}}
|45
|2.008
|14
|6
|5
|0.35
|N/A
|22.41
|{{Money|447.34}}
|-
| 5 || $R$ || $R$ || 90 || 2.5 || 14 || 8 || 8 || 0.5 || 1% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|5
|{{Money|23,525}}
|90
|2.508
|14
|8
|8
|0.5
|1%
|35.89
|{{Money|655.48}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 691 ⟶ 711:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:ElectroshockerIcon.png|100px]]
Line 702 ⟶ 722:
|Damage = [[File:Damage Icon.png|20px|Damage]]0
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.008025
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 2+
|Range = [[File:Range Icon.png|20px|Range]]7
Line 738 ⟶ 758:
+5 Chain Range [[File:ChainRange.png|20px|Chain Range]]
 
3.008025 > 2.008025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Line 748 ⟶ 768:
1.5 > 2 Shock Time [[File:Slowness.png|20px|Shock Time]]
 
Drops 1% defense every hit {{Defense|Defense DroppingMelting}}
 
 
Sell Price changes to {{Money|3,825}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$MDPS$ = DPS * Max Hits
$CE$ = Total Cost / DPS
$MCE$ = Total Cost / Max DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 325; 250; 400; 1000; 3000; 6500
$FSE-DETECTION$ = 2; 0;
$FSE-UPGRADE$ = Improved Handling; Outside Support; Faraday's Vest; Lightning Cannon; Shock Force
$FSE-UPGRADEICON$ = 3280081327; 4675534331; 4675521746; 4675504505; 4675504640
$FNC-ROFBUG$ = Firerate
$DREF$ = <ref name="DPS">Assumes that only one enemy is hit per shock.</ref>
$MREF$ = <ref name="MDPS">Calculated as DPS × Max Hits.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! Chain Range !! Max Hits !! Max Shock Time !! Min Shock Time !! Defense Melt !! DPS$DREF$ !! Max DPS$MREF$ !! Cost Efficiency !! Max Cost Efficiency
!Level
!Total Price
!Damage
!Firerate
!Range
!Chain Range
!Max Hits
!Max Shock Time
!Min Shock Time
!Defense Drop
!DPS<ref name="DPS"/>
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 0 || 3 || 7 || 5 || 1 || 1 || 0.25 || 0% || $DPS$ || $MDPS$ || {{Money|N/A}} || {{Money|N/A}}
|0
|{{Money|325}}
|0
|3.008
|7
|N/A
|1
|1
|0.25
|N/A
|0
|{{Money|N/A}}
|-
| 1 || $R$ || $R$ || 0 || 3 || 9 || 5 || 1 || 1 || 0.25 || 0% || $DPS$ || $MDPS$ || {{Money|N/A}} || {{Money|N/A}}
|1
|{{Money|575}}
|0
|3.008
|9
|N/A
|1
|1
|0.25
|N/A
|0
|{{Money|N/A}}
|-
| 2 || $R$ || $R$ || 0 || 3 || 10 || 5 || 1 || 1 || 0.25 || 0% || $DPS$ || $MDPS$ || {{Money|N/A}} || {{Money|N/A}}
|2
|{{Money|975}}
|0
|3.008
|10
|N/A
|1
|1
|0.25
|N/A
|0
|{{Money|N/A}}
|-
| 3 || $R$ || $R$ || 2 || 3 || 10 || 5 || 1 || 1.5 || 0.25 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|3
|{{Money|1,975}}
|2
|3.008
|10
|N/A
|1
|1.5
|0.25
|N/A
|0.66
|{{Money|2,992.42}}
|-
| 4 || $R$ || $R$ || 4 || 2 || 10 || 5 || 3 || 1.5 || 0.25 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|4
|{{Money|4,975}}
|4
|2.008
|10
|5
|3
|1.5
|0.25
|N/A
|1.99
|{{Money|2,500}}
|-
| 5 || $R$ || $R$ || 4 || 2 || 12 || 5 || 4 || 2 || 0.25 || 1% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|5
|{{Money|11,475}}
|4
|2.008
|12
|5
|4
|2
|0.25
|1%
|1.99
|{{Money|5,766.33}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 856 ⟶ 816:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:DefaultElectroshockerIcon.png|100px]]
Line 912 ⟶ 872:
1.5 > 2 Shock Time [[File:Slowness.png|20px|Shock Time]]
 
Drops 1% defense every hit {{Defense|Defense DroppingMelting}}
 
 
Sell Price changes to {{Money|3,825}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$MDPS$ = DPS * Max Hits
$CE$ = Total Cost / DPS
$MCE$ = Total Cost / Max DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 325; 250; 400; 1000; 3000; 6500
$FSE-DETECTION$ = 2; 0;
$FSE-UPGRADE$ = Improved Handling; Outside Support; Faraday's Vest; Lightning Cannon; Shock Force
$FSE-UPGRADEICON$ = 3280081327; 4675534331; 4675521746; 4675504505; 4675504640
$FNC-ROFBUG-2020$ = Firerate
$DREF$ = <ref name="DPS">Assumes that only one enemy is hit per shock.</ref>
$MREF$ = <ref name="MDPS">Calculated as DPS × Max Hits.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! Chain Range !! Max Hits !! Max Shock Time !! Min Shock Time !! Defense Melt !! DPS$DREF$ !! Max DPS$MREF$ !! Cost Efficiency !! Max Cost Efficiency
!Level
!Total Price
!Damage
!Firerate
!Range
!Chain Range
!Max Hits
!Max Shock Time
!Min Shock Time
!Defense Drop
!DPS<ref name="DPS"/>
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 0 || 3 || 7 || 5 || 1 || 1 || 0.25 || 0% || $DPS$ || $MDPS$ || {{Money|N/A}} || {{Money|N/A}}
|0
|{{Money|325}}
|0
|3.03
|7
|N/A
|1
|1
|0.25
|N/A
|0
|{{Money|N/A}}
|-
| 1 || $R$ || $R$ || 0 || 3 || 9 || 5 || 1 || 1 || 0.25 || 0% || $DPS$ || $MDPS$ || {{Money|N/A}} || {{Money|N/A}}
|1
|{{Money|575}}
|0
|3.03
|9
|N/A
|1
|1
|0.25
|N/A
|0
|{{Money|N/A}}
|-
| 2 || $R$ || $R$ || 0 || 3 || 10 || 5 || 1 || 1 || 0.25 || 0% || $DPS$ || $MDPS$ || {{Money|N/A}} || {{Money|N/A}}
|2
|{{Money|975}}
|0
|3.03
|10
|N/A
|1
|1
|0.25
|N/A
|0
|{{Money|N/A}}
|-
| 3 || $R$ || $R$ || 2 || 3 || 10 || 5 || 1 || 1.5 || 0.25 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|3
|{{Money|1,975}}
|2
|3.03
|10
|N/A
|1
|1.5
|0.25
|N/A
|0.66
|{{Money|2,992.42}}
|-
| 4 || $R$ || $R$ || 4 || 2 || 10 || 5 || 3 || 1.5 || 0.25 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|4
|{{Money|4,975}}
|4
|2.03
|10
|5
|3
|1.5
|0.25
|N/A
|1.97
|{{Money|2,525.38}}
|-
| 5 || $R$ || $R$ || 4 || 2 || 12 || 5 || 4 || 2 || 0.25 || 1% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|5
|{{Money|11,475}}
|4
|2.03
|12
|5
|4
|2
|0.25
|1%
|1.97
|{{Money|5,824.87}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 1,020 ⟶ 920:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:DefaultElectroshockerIcon.png|100px]]
Line 1,076 ⟶ 976:
1.5 > 2 Shock Time [[File:Slowness.png|20px|Shock Time]]
 
Drops 1 defense every hit {{Defense|Defense DroppingMelting}}
 
 
Sell Price changes to {{Money|3,850}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$MDPS$ = DPS * Max Hits
$CE$ = Total Cost / DPS
$MCE$ = Total Cost / Max DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 400; 250; 400; 1000; 3000; 6500
$FSE-DETECTION$ = 2; 0;
$FSE-UPGRADE$ = Improved Handling; Outside Support; Faraday's Vest; Lightning Cannon; Shock Force
$FSE-UPGRADEICON$ = 3280081327; 4675534331; 4675521746; 4675504505; 4675504640
$FNC-ROFBUG-2020$ = Firerate
$DREF$ = <ref name="DPS">Assumes that only one enemy is hit per shock.</ref>
$MREF$ = <ref name="MDPS">Calculated as DPS × Max Hits.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! Chain Range !! Max Hits !! Max Shock Time !! Min Shock Time !! Defense Melt !! DPS$DREF$ !! Max DPS$MREF$ !! Cost Efficiency !! Max Cost Efficiency
!Level
!Total Price
!Damage
!Firerate
!Range
!Chain Range
!Max Hits
!Max Shock Time
!Min Shock Time
!Defense Drop
!DPS<ref name="DPS"/>
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 0 || 3 || 7 || 5 || 1 || 1 || 0.25 || 0 || $DPS$ || $MDPS$ || {{Money|N/A}} || {{Money|N/A}}
|0
|{{Money|400}}
|0
|3.03
|7
|N/A
|1
|1
|0.25
|N/A
|0
|{{Money|N/A}}
|-
| 1 || $R$ || $R$ || 0 || 3 || 9 || 5 || 1 || 1 || 0.25 || 0 || $DPS$ || $MDPS$ || {{Money|N/A}} || {{Money|N/A}}
|1
|{{Money|650}}
|0
|3.03
|9
|N/A
|1
|1
|0.25
|N/A
|0
|{{Money|N/A}}
|-
| 2 || $R$ || $R$ || 0 || 3 || 10 || 5 || 1 || 1 || 0.25 || 0 || $DPS$ || $MDPS$ || {{Money|N/A}} || {{Money|N/A}}
|2
|{{Money|1,050}}
|0
|3.03
|10
|N/A
|1
|1
|0.25
|N/A
|0
|{{Money|N/A}}
|-
| 3 || $R$ || $R$ || 2 || 3 || 10 || 5 || 1 || 1.5 || 0.25 || 0 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|3
|{{Money|2,050}}
|2
|3.03
|10
|N/A
|1
|1.5
|0.25
|N/A
|0.66
|{{Money|3,106.06}}
|-
| 4 || $R$ || $R$ || 4 || 2 || 10 || 5 || 3 || 1.5 || 0.25 || 0 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|4
|{{Money|5,050}}
|4
|2.03
|10
|5
|3
|1.5
|0.25
|N/A
|1.97
|{{Money|2,563.45}}
|-
| 5 || $R$ || $R$ || 4 || 2 || 12 || 5 || 4 || 2 || 0.25 || 1 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|5
|{{Money|11,550}}
|4
|2.03
|12
|5
|4
|2
|0.25
|1
|1.97
|{{Money|5,862.94}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 1,184 ⟶ 1,024:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:Electroshocker.png|100px]]
Line 1,247 ⟶ 1,087:
Sell Price changes to {{Money|5,125}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$MDPS$ = DPS * Max Hits
$CE$ = Total Cost / DPS
$MCE$ = Total Cost / Max DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 500; 350; 525; 1250; 4250; 8500
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = Improved Handling; Tesla Tower 3000; Faraday's Vest; MOAR POWER; Ultra Violet Lightning
$FSE-UPGRADEICON$ = 3280081327; 4675534331; 4675521746; 4675504505; 4675504640
$FNC-ROFBUG-2019$ = Firerate
$DREF$ = <ref name="DPS">Assumes that only one enemy is hit per shock.</ref>
$MREF$ = <ref name="MDPS">Calculated as DPS × Max Hits.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! Chain Range !! Max Hits !! Shock Time !! DPS$DREF$ !! Max DPS$MREF$ !! Cost Efficiency !! Max Cost Efficiency
!Level
!Total Price
!Damage
!Firerate
!Range
!Chain Range
!Max Hits
!Shock Time
!DPS<ref name="DPS"/>
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 3 || 7 || 6 || 3 || 0.25 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|0
|{{Money|500}}
|1
|3.05
|7
|6
|3
|0.25
|0.33
|{{Money|1,515.15}}
|-
| 1 || $R$ || $R$ || 1 || 3 || 9 || 6 || 3 || 0.25 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|1
|{{Money|850}}
|1
|3.05
|9
|6
|3
|0.25
|0.33
|{{Money|2,575.76}}
|-
| 2 || $R$ || $R$ || 2 || 3 || 11 || 6 || 3 || 0.25 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|2
|{{Money|1,375}}
|2
|3.03
|11
|6
|3
|0.25
|0.66
|{{Money|2,083.33}}
|-
| 3 || $R$ || $R$ || 6 || 2 || 11 || 9 || 5 || 0.25 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|3
|{{Money|2,625}}
|6
|2.05
|11
|9
|5
|0.25
|2.93
|{{Money|895.9}}
|-
| 4 || $R$ || $R$ || 12 || 2 || 11 || 9 || 6 || 0.35 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|4
|{{Money|6,875}}
|12
|2.05
|11
|9
|6
|0.35
|5.85
|{{Money|1,175.21}}
|-
| 5 || $R$ || $R$ || 22 || 2 || 15 || 15 || 10 || 0.35 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|5
|{{Money|15,375}}
|22
|2.05
|15
|15
|10
|0.35
|10.73
|{{Money|1,432.9}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 1,336 ⟶ 1,130:
<div class="ContainerColumn mw-collapsible-content">
<center>
 
==Base Stats==
==Base Statistics==
{{BaseStat
|Image = [[File:Electroshocker.png|100px]]
Line 1,399 ⟶ 1,194:
Sell Price changes to {{Money|5,125}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$MDPS$ = DPS * Max Hits
$CE$ = Total Cost / DPS
$MCE$ = Total Cost / Max DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 500; 350; 525; 1250; 4250; 8500
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = Improved Handling; Tesla Tower 3000; Faraday's Vest; MOAR POWER; Ultra Violet Lightning
$FSE-UPGRADEICON$ = 3280081327; 4675534331; 4675521746; 4675504505; 4675504640
$FNC-ROFBUG-2019$ = Firerate
$DREF$ = <ref name="DPS">Assumes that only one enemy is hit per shock.</ref>
$MREF$ = <ref name="MDPS">Calculated as DPS × Max Hits.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! Chain Range !! Max Hits !! Shock Time !! DPS$DREF$ !! Max DPS$MREF$ !! Cost Efficiency !! Max Cost Efficiency
!Level
!Total Price
!Damage
!Firerate
!Range
!Chain Range
!Max Hits
!Shock Time
!DPS<ref name="DPS"/>
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 3 || 9 || 6 || 3 || 0.25 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|0
|{{Money|500}}
|1
|3.05
|9
|6
|3
|0.25
|0.33
|{{Money|1,515.15}}
|-
| 1 || $R$ || $R$ || 1 || 3 || 11 || 6 || 3 || 0.25 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|1
|{{Money|850}}
|1
|3.05
|11
|6
|3
|0.25
|0.33
|{{Money|2,575.76}}
|-
| 2 || $R$ || $R$ || 2 || 3 || 13 || 6 || 3 || 0.25 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|2
|{{Money|1,375}}
|2
|3.05
|13
|6
|3
|0.25
|0.66
|{{Money|2,083.33}}
|-
| 3 || $R$ || $R$ || 10 || 2 || 15 || 8 || 5 || 0.25 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|3
|{{Money|2,625}}
|10
|2.05
|15
|8
|5
|0.25
|4.88
|{{Money|537.91}}
|-
| 4 || $R$ || $R$ || 22 || 2 || 15 || 8 || 6 || 0.35 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|4
|{{Money|6,875}}
|22
|2.05
|15
|8
|6
|0.35
|10.73
|{{Money|640.73}}
|-
| 5 || $R$ || $R$ || 40 || 2 || 19 || 14 || 10 || 0.35 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|5
|{{Money|15,375}}
|40
|2.05
|19
|14
|10
|0.35
|19.51
|{{Money|788.06}}
|}
</div>
</nowiki>}}
</center>
</div>