Electroshocker/History: Difference between revisions

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imported>DarkGabonnie
Approved by t7ru (380694434980954114) via /job
 
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{{Tabs|History}}
''To see the statistics of this tower without the [[Firerate Bug]], visit the [[Firerate Bug/Electroshocker|Firerate Bug]] page.''
 
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Valentines 2026Kingpin Update (1117 FebruaryJuly 2026) – Present'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:DefaultElectroshockerIcon2.png|100px]]
Line 13 ⟶ 12:
|Role = Defense
|Cost = {{Money|375}}
|Footprint = Average (1.5)
|Sell Price = {{Money|125}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]5
|Damage Type = Chain
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.35
|Hidden = {{Hidden|Hidden Detection}}Level 2+<ref name="hidden2">While it has no hidden detection, through chaining, hidden enemies may be hit indirectly if another detectable enemy is nearby.</ref>
|Range = [[File:Range Icon.png|20px|Range]]10<br/>[[File:ChainRange.png|20px|Chain Range]]10 (Chain)
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]7
|Fly = N/A<ref name="flying">Through chaining, flying enemies may be hit indirectly if another detectable enemy is nearby.</ref>
|Title1 = Max Hits
|Stat1 = 2
|Title2 = Shock Time
|Stat2 = [[File:Slowness.png|20px|Shock Time]]0.1
}}
 
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Higher Voltage|Cost = {{Money|275}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
+1 Damage [[File:Damage Icon.png|20px|Range]]
 
1.35 > 1.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|308}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Improved Handling|Cost = {{Money|950}}|Image = [[File:Electroshocker_Upgrade_2.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
 
+1 Range [[File:Range Icon.png|20px|Range]]
 
+Hidden Detection {{Hidden|Hidden Detection}}
 
+1 Max Hits
 
 
Sell Price changes to {{Money|625}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Faraday's Vest|Cost = {{Money|2,400}}|Image = [[File:Electroshocker_Upgrade_3.png|100px]]|Information = +12 Damage [[File:Damage Icon.png|20px|Damage]]
 
+2.5 Chain Range [[File:ChainRange.png|20px|Chain Range]]
 
 
Sell Price changes to {{Money|1,425}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Shock Force|Cost = {{Money|4,000}}|Image = [[File:Electroshocker_Upgrade_4.png|100px]]|Information = +40 Damage [[File:Damage Icon.png|20px|Damage]]
 
1.15 > 2.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+2.5 Chain Range [[File:ChainRange.png|20px|Chain Range]]
 
+1 Max Hits
 
0.1 > 0.15 Shock Time [[File:Slowness.png|20px|Shock Time]]
 
 
Sell Price changes to {{Money|2,758}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Zeus Cannon|Cost = {{Money|10,000}}|Image = [[File:Electroshocker_Upgrade_5.png|100px]]|Information = +30 Damage [[File: Damage Icon.png|20px|Damage]]
 
+2 Range [[File:Range Icon.png|20px|Range]]
 
+3 Max Hits
 
0.15 > 0.25 Shock Time [[File:Slowness.png|20px|Shock Time]]
 
0% > 20% Defense Melting {{Defense|Defense Melting}}
 
 
Sell Price changes to {{Money|6,091}}}}
 
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$MDPS$ = DPS * Max Hits
$CE$ = Total Cost / DPS
$MCE$ = Total Cost / Max DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 650; 275; 950; 2400; 4000; 10000
$FSE-DETECTION$ = 2; 0;
$FSE-UPGRADE$ = Higher Voltage; Improved Handling; Faraday's Vest; Shock Force; Zeus Cannon
$FSE-UPGRADEICON$ = 3280081327; 4675534331; 4675521746; 4675504505; 4675504640
$DREF$ = <ref>Assumes that only one enemy is hit per shock.</ref>
$MREF$ = <ref>Calculated as DPS × Max Hits.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! Chain Range !! Max Hits !! Shock Time !! Defense Melt !! DPS$DREF$ !! Max DPS$MREF$ !! Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || 1.35 || 10 || 10 || 2 || 0.1 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 1 || $R$ || $R$ || 6 || 1.15 || 12 || 10 || 2 || 0.1 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 2 || $R$ || $R$ || 8 || 1.15 || 13 || 10 || 3 || 0.1 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 3 || $R$ || $R$ || 20 || 1.15 || 13 || 12.5 || 3 || 0.1 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 4 || $R$ || $R$ || 60 || 2.5 || 13 || 12.5 || 4 || 0.15 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 5 || $R$ || $R$ || 90 || 2.5 || 15 || 15 || 6 || 0.25 || 20% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Hardcore Rework Update (5 June 2026) – Kingpin Update (17 July 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:DefaultElectroshockerIcon2.png|100px]]
|Unlock Cost = {{Coins|2,500}}
|Category = Intermediate
|Role = Defense
|Cost = {{Money|650}}
|Footprint = 1.5
|Sell Price = {{Money|216}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]4
|Damage Type = Chain
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.35
|Hidden = {{Hidden|Hidden Detection}}Level 2+<ref name="hidden2">While it has no hidden detection, through chaining, hidden enemies may be hit indirectly if another detectable enemy is nearby.</ref>
|Range = [[File:Range Icon.png|20px|Range]]10<br/>[[File:ChainRange.png|20px|Chain Range]]10 (Chain)
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]7
|Fly = N/A<ref name="flying">Through chaining, flying enemies may be hit indirectly if another detectable enemy is nearby.</ref>
|Title1 = Max Hits
|Stat1 = 2
|Title2 = Shock Time
|Stat2 = [[File:Slowness.png|20px|Shock Time]]0.1
}}
 
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Higher Voltage|Cost = {{Money|275}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
+2 Damage [[File:Damage Icon.png|20px|Range]]
 
1.35 > 1.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|308}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Improved Handling|Cost = {{Money|950}}|Image = [[File:Electroshocker_Upgrade_2.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
 
+1 Range [[File:Range Icon.png|20px|Range]]
 
+Hidden Detection {{Hidden|Hidden Detection}}
 
+1 Max Hits
 
 
Sell Price changes to {{Money|625}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Faraday's Vest|Cost = {{Money|2,400}}|Image = [[File:Electroshocker_Upgrade_3.png|100px]]|Information = +14 Damage [[File:Damage Icon.png|20px|Damage]]
 
+5 Chain Range [[File:ChainRange.png|20px|Chain Range]]
 
 
Sell Price changes to {{Money|1,425}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Shock Force|Cost = {{Money|4,000}}|Image = [[File:Electroshocker_Upgrade_4.png|100px]]|Information = +48 Damage [[File:Damage Icon.png|20px|Damage]]
 
1.15 > 2.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+1 Max Hits
 
0.1 > 0.15 Shock Time [[File:Slowness.png|20px|Shock Time]]
 
 
Sell Price changes to {{Money|2,758}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Zeus Cannon|Cost = {{Money|10,000}}|Image = [[File:Electroshocker_Upgrade_5.png|100px]]|Information = +30 Damage [[File: Damage Icon.png|20px|Damage]]
 
+2 Range [[File:Range Icon.png|20px|Range]]
 
+3 Max Hits
 
+5 Chain Range [[File:ChainRange.png|20px|Chain Range]]
 
0.15 > 0.25 Shock Time [[File:Slowness.png|20px|Shock Time]]
 
0% > 20% Defense Melting {{Defense|Defense Melting}}
 
 
Sell Price changes to {{Money|6,091}}}}
 
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$MDPS$ = DPS * Max Hits
$CE$ = Total Cost / DPS
$MCE$ = Total Cost / Max DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 650; 275; 950; 2400; 4000; 10000
$FSE-DETECTION$ = 2; 0;
$FSE-UPGRADE$ = Higher Voltage; Improved Handling; Faraday's Vest; Shock Force; Zeus Cannon
$FSE-UPGRADEICON$ = 3280081327; 4675534331; 4675521746; 4675504505; 4675504640
$DREF$ = <ref>Assumes that only one enemy is hit per shock.</ref>
$MREF$ = <ref>Calculated as DPS × Max Hits.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! Chain Range !! Max Hits !! Shock Time !! Defense Melt !! DPS$DREF$ !! Max DPS$MREF$ !! Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 1.35 || 10 || 10 || 2 || 0.1 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 1 || $R$ || $R$ || 6 || 1.15 || 12 || 10 || 2 || 0.1 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 2 || $R$ || $R$ || 8 || 1.15 || 13 || 10 || 3 || 0.1 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 3 || $R$ || $R$ || 22 || 1.15 || 13 || 15 || 3 || 0.1 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 4 || $R$ || $R$ || 70 || 2.5 || 13 || 15 || 4 || 0.15 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 5 || $R$ || $R$ || 100 || 2.5 || 15 || 20 || 6 || 0.25 || 20% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Valentines 2026 Update (11 February 2026) – Hardcore Rework Update (5 June 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
 
==Base Statistics==
{{BaseStat
|Image = [[File:DefaultElectroshockerIcon2.png|100px]]
|Unlock Cost = {{Coins|2,500}}
|Category = Intermediate
|Role = Defense
|Cost = {{Money|375}}
|Footprint = 1.5
|Sell Price = {{Money|125}}
|Placement Type = Ground
Line 45 ⟶ 277:
0.05 > 0.08 Shock Time [[File:Slowness.png|20px|Shock Time]]
 
5% > 10% Defense DroppingMelting {{Defense|Defense DroppingMelting}}
 
 
Line 65 ⟶ 297:
0.08 > 0.18 Shock Time [[File:Slowness.png|20px|Shock Time]]
 
10% > 15% Defense DroppingMelting {{Defense|Defense DroppingMelting}}
 
 
Line 77 ⟶ 309:
0.18 > 0.3 Shock Time [[File:Slowness.png|20px|Shock Time]]
 
15% > 25% Defense DroppingMelting {{Defense|Defense DroppingMelting}}
 
 
Sell Price changes to {{Money|9,020}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$MDPS$ = DPS * Max Hits
$CE$ = Total PriceCost / DPS
$MCE$ = Total PriceCost / $MDPS$Max DPS
$TP$ = $FNC-TOTALPRICETOTAL-COST$
$FNC-COST$ = 375; 200; 700; 2500; 6350; 16935
$FNCFSE-DETECTION$ = 2; 0;
$FNCFSE-UPGRADE$ = Improved Handling; Higher Voltage; Faraday's Vest; Shock Force; Zeus Cannon
$FNCFSE-UPGRADEICON$ = 3280081327; 4675534331; 4675521746; 4675504505; 4675504640
$FNC-ROFBUG$ = Firerate
$DREF$ = <ref name="DPS">Assumes that only one enemy is hit per shock.</ref>
$MREF$ = <ref name="MDPS">Calculated as DPS × Max Hits.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total PriceCost !! Damage !! Firerate !! Range !! Chain Range !! Max Hits !! Shock Time !! Defense DropMelt !! DPS$DREF$ !! Max DPS$MREF$ !! Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 0.75 || 11 || 7 || 1 || 0.05 || 5% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 1 || {{Money$R$ || $TPR$}} || 3 || 0.75 || 12.5 || 7 || 1 || 0.05 || 5% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 2 || {{Money$R$ || $TPR$}} || 6 || 0.65 || 12.5 || 7 || 1 || 0.08 || 10% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 3 || {{Money$R$ || $TPR$}} || 12 || 0.65 || 12.5 || 7 || 2 || 0.08 || 10% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 4 || {{Money$R$ || $TPR$}} || 115 || 2.25 || 16 || 10 || 2 || 0.18 || 15% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 5 || {{Money$R$ || $TPR$}} || 200 || 2.25 || 17 || 10 || 3 || 0.3 || 25% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
Line 124 ⟶ 357:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:DefaultElectroshockerIcon2.png|100px]]
Line 131 ⟶ 364:
|Role = Defense
|Cost = {{Money|425}}
|Footprint = Average (1.5)
|Sell Price = {{Money|141}}
|Placement Type = Ground
Line 192 ⟶ 425:
0.1 > 0.15 Shock Time [[File:Slowness.png|20px|Shock Time]]
 
0% > 25% Defense DroppingMelting {{Defense|Defense DroppingMelting}}
 
 
Sell Price changes to {{Money|9,011}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$MDPS$ = DPS * Max Hits
$CE$ = Total PriceCost / DPS
$MCE$ = Total PriceCost / $MDPS$Max DPS
$TP$ = $FNC-TOTALPRICETOTAL-COST$
$FNC-COST$ = 425; 200; 625; 2500; 6350; 16935
$FNCFSE-DETECTION$ = 2; 0;
$FNCFSE-UPGRADE$ = Improved Handling; Higher Voltage; Faraday's Vest; Shock Force; Zeus Cannon
$FNCFSE-UPGRADEICON$ = 3280081327; 4675534331; 4675521746; 4675504505; 4675504640
$FNC-ROFBUG$ = Firerate
$DREF$ = <ref name="DPS">Assumes that only one enemy is hit per shock.</ref>
$MREF$ = <ref name="MDPS">Calculated as DPS × Max Hits.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total PriceCost !! Damage !! Firerate !! Range !! Chain Range !! Max Hits !! Shock Time !! Defense DropMelt !! DPS$DREF$ !! Max DPS$MREF$ !! Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 0.75 || 10 || 7 || 1 || 0 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 1 || {{Money$R$ || $TPR$}} || 4 || 0.75 || 10 || 7 || 1 || 0 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 2 || {{Money$R$ || $TPR$}} || 8 || 0.65 || 12.5 || 7 || 1 || 0 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 3 || {{Money$R$ || $TPR$}} || 20 || 0.65 || 14 || 7 || 1 || 0 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 4 || {{Money$R$ || $TPR$}} || 125 || 2.25 || 16 || 10 || 2 || 0.1 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 5 || {{Money$R$ || $TPR$}} || 200 || 2.25 || 17 || 10 || 3 || 0.15 || 25% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
Line 239 ⟶ 473:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:DefaultElectroshockerIcon2.png|100px]]
Line 246 ⟶ 480:
|Role = Defense
|Cost = {{Money|725}}
|Footprint = Average (1.5)
|Sell Price = {{Money|241}}
|Placement Type = Ground
Line 286 ⟶ 520:
+1 Max Hits
 
5% > 10% Defense DroppingMelting {{Defense|Defense DroppingMelting}}
 
 
Line 302 ⟶ 536:
0.3 > 1 Shock Time [[File:Slowness.png|20px|Shock Time]]
 
10% > 15% Defense DroppingMelting {{Defense|Defense DroppingMelting}}
 
 
Line 315 ⟶ 549:
Sell Price changes to {{Money|7,875}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$MDPS$ = DPS * Max Hits
$CE$ = Total PriceCost / DPS
$MCE$ = Total PriceCost / $MDPS$Max DPS
$TP$ = $FNC-TOTALPRICETOTAL-COST$
$FNC-COST$ = 725; 300; 600; 2000; 5000; 15000
$FNCFSE-DETECTION$ = ; 0; 2
$FNCFSE-UPGRADE$ = Improved Handling; Outside Support; Faraday's Vest; Lightning Cannon; Zeus Cannon
$FNCFSE-UPGRADEICON$ = 3280081327; 4675534331; 4675521746; 4675504505; 4675504640
$FNC-ROFBUG$ = Firerate
$DREF$ = <ref name="DPS">Assumes that only one enemy is hit per shock.</ref>
$MREF$ = <ref name="MDPS">Calculated as DPS × Max Hits.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total PriceCost !! Damage !! Firerate !! Range !! Chain Range !! Max Hits !! Shock Time !! Defense DropMelt !! DPS$DREF$ !! Max DPS$MREF$ !! Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 0.85 || 7.5 || 7 || 2 || 0.3 || 5% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 1 || {{Money$R$ || $TPR$}} || 3 || 0.75 || 9 || 7 || 2 || 0.3 || 5% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 2 || {{Money$R$ || $TPR$}} || 4 || 0.75 || 10 || 7 || 3 || 0.3 || 5% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 3 || {{Money$R$ || $TPR$}} || 8 || 0.75 || 12 || 7 || 4 || 0.3 || 10% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 4 || {{Money$R$ || $TPR$}} || 50 || 2.5 || 14 || 10 || 6 || 1 || 15% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 5 || {{Money$R$ || $TPR$}} || 100 || 2.5 || 14 || 10 || 8 || 1.25 || 15% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
Line 357 ⟶ 592:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:DefaultElectroshockerIcon2.png|100px]]
Line 363 ⟶ 598:
|Category = Advanced
|Cost = {{Money|800}}
|Footprint = Average (1.5)
|Sell Price = {{Money|266}}
|Placement Type = Ground
Line 428 ⟶ 663:
2.025 > 2.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
Drops 1% defense every hit {{Defense|Defense DroppingMelting}}
 
 
Sell Price changes to {{Money|7,841}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$MDPS$ = DPS * Max Hits
$CE$ = Total PriceCost / DPS
$MCE$ = Total PriceCost / $MDPS$Max DPS
$TP$ = $FNC-TOTALPRICETOTAL-COST$
$FNC-COST$ = 800; 325; 900; 3000; 5000; 13500
$FNCFSE-DETECTION$ = ; 0; 2
$FNCFSE-UPGRADE$ = Improved Handling; Outside Support; Faraday's Vest; Lightning Cannon; Zeus Cannon
$FNCFSE-UPGRADEICON$ = 3280081327; 4675534331; 4675521746; 4675504505; 4675504640
$FNC-ROFBUG$ = Firerate
$DREF$ = <ref name="DPS">Assumes that only one enemy is hit per shock.</ref>
$MREF$ = <ref name="MDPS">Calculated as DPS × Max Hits.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total PriceCost !! Damage !! Firerate !! Range !! Chain Range !! Max Hits !! Shock Time !! Defense DropMelt !! DPS$DREF$ !! Max DPS$MREF$ !! Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 0.9 || 7.5 || 6 || 2 || 0 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 1 || {{Money$R$ || $TPR$}} || 2 || 0.8 || 9 || 6 || 2 || 0 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 2 || {{Money$R$ || $TPR$}} || 4 || 0.8 || 9 || 6 || 3 || 0 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 3 || {{Money$R$ || $TPR$}} || 8 || 0.65 || 10 || 6 || 3 || 0 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 4 || {{Money$R$ || $TPR$}} || 45 || 2 || 14 || 6 || 5 || 0.35 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 5 || {{Money$R$ || $TPR$}} || 90 || 2.5 || 14 || 8 || 8 || 0.5 || 1% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
Line 475 ⟶ 711:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:ElectroshockerIcon.png|100px]]
Line 532 ⟶ 768:
1.5 > 2 Shock Time [[File:Slowness.png|20px|Shock Time]]
 
Drops 1% defense every hit {{Defense|Defense DroppingMelting}}
 
 
Sell Price changes to {{Money|3,825}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$MDPS$ = DPS * Max Hits
$CE$ = Total PriceCost / DPS
$MCE$ = Total PriceCost / $MDPS$Max DPS
$TP$ = $FNC-TOTALPRICETOTAL-COST$
$FNC-COST$ = 325; 250; 400; 1000; 3000; 6500
$FNCFSE-DETECTION$ = 2; 0;
$FNCFSE-UPGRADE$ = Improved Handling; Outside Support; Faraday's Vest; Lightning Cannon; Shock Force
$FNCFSE-UPGRADEICON$ = 3280081327; 4675534331; 4675521746; 4675504505; 4675504640
$FNC-ROFBUG$ = Firerate
$DREF$ = <ref name="DPS">Assumes that only one enemy is hit per shock.</ref>
$MREF$ = <ref name="MDPS">Calculated as DPS × Max Hits.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total PriceCost !! Damage !! Firerate !! Range !! Chain Range !! Max Hits !! Max Shock Time !! Min Shock Time !! Defense DropMelt !! DPS$DREF$ !! Max DPS$MREF$ !! Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 0 || 3 || 7 || 5 || 1 || 1 || 0.25 || 0% || $DPS$ || $MDPS$ || {{Money|N/A}} || {{Money|N/A}}
|-
| 1 || {{Money$R$ || $TPR$}} || 0 || 3 || 9 || 5 || 1 || 1 || 0.25 || 0% || $DPS$ || $MDPS$ || {{Money|N/A}} || {{Money|N/A}}
|-
| 2 || {{Money$R$ || $TPR$}} || 0 || 3 || 10 || 5 || 1 || 1 || 0.25 || 0% || $DPS$ || $MDPS$ || {{Money|N/A}} || {{Money|N/A}}
|-
| 3 || {{Money$R$ || $TPR$}} || 2 || 3 || 10 || 5 || 1 || 1.5 || 0.25 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 4 || {{Money$R$ || $TPR$}} || 4 || 2 || 10 || 5 || 3 || 1.5 || 0.25 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 5 || {{Money$R$ || $TPR$}} || 4 || 2 || 12 || 5 || 4 || 2 || 0.25 || 1% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
Line 579 ⟶ 816:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:DefaultElectroshockerIcon.png|100px]]
Line 635 ⟶ 872:
1.5 > 2 Shock Time [[File:Slowness.png|20px|Shock Time]]
 
Drops 1% defense every hit {{Defense|Defense DroppingMelting}}
 
 
Sell Price changes to {{Money|3,825}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$MDPS$ = DPS * Max Hits
$CE$ = Total PriceCost / DPS
$MCE$ = Total PriceCost / $MDPS$Max DPS
$TP$ = $FNC-TOTALPRICETOTAL-COST$
$FNC-COST$ = 325; 250; 400; 1000; 3000; 6500
$FNCFSE-DETECTION$ = 2; 0;
$FNCFSE-UPGRADE$ = Improved Handling; Outside Support; Faraday's Vest; Lightning Cannon; Shock Force
$FNCFSE-UPGRADEICON$ = 3280081327; 4675534331; 4675521746; 4675504505; 4675504640
$FNC-ROFBUG2020ROFBUG-2020$ = Firerate
$DREF$ = <ref name="DPS">Assumes that only one enemy is hit per shock.</ref>
$MREF$ = <ref name="MDPS">Calculated as DPS × Max Hits.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total PriceCost !! Damage !! Firerate !! Range !! Chain Range !! Max Hits !! Max Shock Time !! Min Shock Time !! Defense DropMelt !! DPS$DREF$ !! Max DPS$MREF$ !! Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 0 || 3 || 7 || 5 || 1 || 1 || 0.25 || 0% || $DPS$ || $MDPS$ || {{Money|N/A}} || {{Money|N/A}}
|-
| 1 || {{Money$R$ || $TPR$}} || 0 || 3 || 9 || 5 || 1 || 1 || 0.25 || 0% || $DPS$ || $MDPS$ || {{Money|N/A}} || {{Money|N/A}}
|-
| 2 || {{Money$R$ || $TPR$}} || 0 || 3 || 10 || 5 || 1 || 1 || 0.25 || 0% || $DPS$ || $MDPS$ || {{Money|N/A}} || {{Money|N/A}}
|-
| 3 || {{Money$R$ || $TPR$}} || 2 || 3 || 10 || 5 || 1 || 1.5 || 0.25 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 4 || {{Money$R$ || $TPR$}} || 4 || 2 || 10 || 5 || 3 || 1.5 || 0.25 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 5 || {{Money$R$ || $TPR$}} || 4 || 2 || 12 || 5 || 4 || 2 || 0.25 || 1% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
Line 682 ⟶ 920:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:DefaultElectroshockerIcon.png|100px]]
Line 738 ⟶ 976:
1.5 > 2 Shock Time [[File:Slowness.png|20px|Shock Time]]
 
Drops 1 defense every hit {{Defense|Defense DroppingMelting}}
 
 
Sell Price changes to {{Money|3,850}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$MDPS$ = DPS * Max Hits
$CE$ = Total PriceCost / DPS
$MCE$ = Total PriceCost / $MDPS$Max DPS
$TP$ = $FNC-TOTALPRICETOTAL-COST$
$FNC-COST$ = 400; 250; 400; 1000; 3000; 6500
$FNCFSE-DETECTION$ = 2; 0;
$FNCFSE-UPGRADE$ = Improved Handling; Outside Support; Faraday's Vest; Lightning Cannon; Shock Force
$FNCFSE-UPGRADEICON$ = 3280081327; 4675534331; 4675521746; 4675504505; 4675504640
$FNC-ROFBUG2020ROFBUG-2020$ = Firerate
$DREF$ = <ref name="DPS">Assumes that only one enemy is hit per shock.</ref>
$MREF$ = <ref name="MDPS">Calculated as DPS × Max Hits.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total PriceCost !! Damage !! Firerate !! Range !! Chain Range !! Max Hits !! Max Shock Time !! Min Shock Time !! Defense DropMelt !! DPS$DREF$ !! Max DPS$MREF$ !! Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 0 || 3 || 7 || 5 || 1 || 1 || 0.25 || 0 || $DPS$ || $MDPS$ || {{Money|N/A}} || {{Money|N/A}}
|-
| 1 || {{Money$R$ || $TPR$}} || 0 || 3 || 9 || 5 || 1 || 1 || 0.25 || 0 || $DPS$ || $MDPS$ || {{Money|N/A}} || {{Money|N/A}}
|-
| 2 || {{Money$R$ || $TPR$}} || 0 || 3 || 10 || 5 || 1 || 1 || 0.25 || 0 || $DPS$ || $MDPS$ || {{Money|N/A}} || {{Money|N/A}}
|-
| 3 || {{Money$R$ || $TPR$}} || 2 || 3 || 10 || 5 || 1 || 1.5 || 0.25 || 0 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 4 || {{Money$R$ || $TPR$}} || 4 || 2 || 10 || 5 || 3 || 1.5 || 0.25 || 0 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 5 || {{Money$R$ || $TPR$}} || 4 || 2 || 12 || 5 || 4 || 2 || 0.25 || 1 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
Line 785 ⟶ 1,024:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:Electroshocker.png|100px]]
Line 848 ⟶ 1,087:
Sell Price changes to {{Money|5,125}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$MDPS$ = DPS * Max Hits
$CE$ = Total PriceCost / DPS
$MCE$ = Total PriceCost / $MDPS$Max DPS
$TP$ = $FNC-TOTALPRICETOTAL-COST$
$FNC-COST$ = 500; 350; 525; 1250; 4250; 8500
$FNCFSE-DETECTION$ = ; ;
$FNCFSE-UPGRADE$ = Improved Handling; Tesla Tower 3000; Faraday's Vest; MOAR POWER; Ultra Violet Lightning
$FNCFSE-UPGRADEICON$ = 3280081327; 4675534331; 4675521746; 4675504505; 4675504640
$FNC-ROFBUG2020ROFBUG-2019$ = Firerate
$DREF$ = <ref name="DPS">Assumes that only one enemy is hit per shock.</ref>
$MREF$ = <ref name="MDPS">Calculated as DPS × Max Hits.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total PriceCost !! Damage !! Firerate !! Range !! Chain Range !! Max Hits !! Shock Time !! DPS$DREF$ !! Max DPS$MREF$ !! Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 3 || 7 || 6 || 3 || 0.25 || 0 || $DPS$ || $MDPS$ || {{Money|N/A$CE$}} || {{Money|N/A$MCE$}}
|-
| 1 || {{Money$R$ || $TPR$}} || 1 || 3 || 9 || 6 || 3 || 0.25 || $DPS$ || $MDPS$ || {{Money|N/A$CE$}} || {{Money|N/A$MCE$}}
|-
| 2 || {{Money$R$ || $TPR$}} || 2 || 3 || 11 || 6 || 3 || 0.25 || $DPS$ || $MDPS$ || {{Money|N/A$CE$}} || {{Money|N/A$MCE$}}
|-
| 3 || {{Money$R$ || $TPR$}} || 6 || 2 || 11 || 9 || 5 || 0.25 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 4 || {{Money$R$ || $TPR$}} || 12 || 2 || 11 || 9 || 6 || 0.35 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 5 || {{Money$R$ || $TPR$}} || 22 || 2 || 15 || 15 || 10 || 0.35 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
Line 890 ⟶ 1,130:
<div class="ContainerColumn mw-collapsible-content">
<center>
 
==Base Stats==
==Base Statistics==
{{BaseStat
|Image = [[File:Electroshocker.png|100px]]
Line 953 ⟶ 1,194:
Sell Price changes to {{Money|5,125}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$MDPS$ = DPS * Max Hits
$CE$ = Total PriceCost / DPS
$MCE$ = Total PriceCost / $MDPS$Max DPS
$TP$ = $FNC-TOTALPRICETOTAL-COST$
$FNC-COST$ = 500; 350; 525; 1250; 4250; 8500
$FNCFSE-DETECTION$ = ; ;
$FNCFSE-UPGRADE$ = Improved Handling; Tesla Tower 3000; Faraday's Vest; MOAR POWER; Ultra Violet Lightning
$FNCFSE-UPGRADEICON$ = 3280081327; 4675534331; 4675521746; 4675504505; 4675504640
$FNC-ROFBUG2020ROFBUG-2019$ = Firerate
$DREF$ = <ref name="DPS">Assumes that only one enemy is hit per shock.</ref>
$MREF$ = <ref name="MDPS">Calculated as DPS × Max Hits.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total PriceCost !! Damage !! Firerate !! Range !! Chain Range !! Max Hits !! Shock Time !! DPS$DREF$ !! Max DPS$MREF$ !! Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 3 || 9 || 56 || 3 || 0.25 || 0 || $DPS$ || $MDPS$ || {{Money|N/A$CE$}} || {{Money|N/A$MCE$}}
|-
| 1 || {{Money$R$ || $TPR$}} || 1 || 3 || 11 || 56 || 3 || 0.25 || $DPS$ || $MDPS$ || {{Money|N/A$CE$}} || {{Money|N/A$MCE$}}
|-
| 2 || {{Money$R$ || $TPR$}} || 2 || 3 || 13 || 56 || 3 || 0.25 || $DPS$ || $MDPS$ || {{Money|N/A$CE$}} || {{Money|N/A$MCE$}}
|-
| 3 || {{Money$R$ || $TPR$}} || 10 || 2 || 15 || 8 || 5 || 0.25 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 4 || {{Money$R$ || $TPR$}} || 22 || 2 || 15 || 8 || 6 || 0.35 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 5 || {{Money$R$ || $TPR$}} || 40 || 2 || 19 || 14 || 10 || 0.35 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>