Electroshocker/History: Difference between revisions

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imported>Mentin123
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imported>DarkGabonnie
Approved by t7ru (380694434980954114) via /job
 
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<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Valentines 2026Kingpin Update (1117 FebruaryJuly 2026) – Present'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:DefaultElectroshockerIcon2.png|100px]]
Line 12:
|Role = Defense
|Cost = {{Money|375}}
|Footprint = Average (1.5)
|Sell Price = {{Money|125}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]5
|Damage Type = Chain
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.35
|Hidden = {{Hidden|Hidden Detection}}Level 2+<ref name="hidden2">While it has no hidden detection, through chaining, hidden enemies may be hit indirectly if another detectable enemy is nearby.</ref>
|Range = [[File:Range Icon.png|20px|Range]]10<br/>[[File:ChainRange.png|20px|Chain Range]]10 (Chain)
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]7
|Fly = N/A<ref name="flying">Through chaining, flying enemies may be hit indirectly if another detectable enemy is nearby.</ref>
|Title1 = Max Hits
|Stat1 = 2
|Title2 = Shock Time
|Stat2 = [[File:Slowness.png|20px|Shock Time]]0.1
}}
 
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Higher Voltage|Cost = {{Money|275}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
+1 Damage [[File:Damage Icon.png|20px|Range]]
 
1.35 > 1.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|308}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Improved Handling|Cost = {{Money|950}}|Image = [[File:Electroshocker_Upgrade_2.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
 
+1 Range [[File:Range Icon.png|20px|Range]]
 
+Hidden Detection {{Hidden|Hidden Detection}}
 
+1 Max Hits
 
 
Sell Price changes to {{Money|625}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Faraday's Vest|Cost = {{Money|2,400}}|Image = [[File:Electroshocker_Upgrade_3.png|100px]]|Information = +12 Damage [[File:Damage Icon.png|20px|Damage]]
 
+2.5 Chain Range [[File:ChainRange.png|20px|Chain Range]]
 
 
Sell Price changes to {{Money|1,425}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Shock Force|Cost = {{Money|4,000}}|Image = [[File:Electroshocker_Upgrade_4.png|100px]]|Information = +40 Damage [[File:Damage Icon.png|20px|Damage]]
 
1.15 > 2.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+2.5 Chain Range [[File:ChainRange.png|20px|Chain Range]]
 
+1 Max Hits
 
0.1 > 0.15 Shock Time [[File:Slowness.png|20px|Shock Time]]
 
 
Sell Price changes to {{Money|2,758}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Zeus Cannon|Cost = {{Money|10,000}}|Image = [[File:Electroshocker_Upgrade_5.png|100px]]|Information = +30 Damage [[File: Damage Icon.png|20px|Damage]]
 
+2 Range [[File:Range Icon.png|20px|Range]]
 
+3 Max Hits
 
0.15 > 0.25 Shock Time [[File:Slowness.png|20px|Shock Time]]
 
0% > 20% Defense Melting {{Defense|Defense Melting}}
 
 
Sell Price changes to {{Money|6,091}}}}
 
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$MDPS$ = DPS * Max Hits
$CE$ = Total Cost / DPS
$MCE$ = Total Cost / Max DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 650; 275; 950; 2400; 4000; 10000
$FSE-DETECTION$ = 2; 0;
$FSE-UPGRADE$ = Higher Voltage; Improved Handling; Faraday's Vest; Shock Force; Zeus Cannon
$FSE-UPGRADEICON$ = 3280081327; 4675534331; 4675521746; 4675504505; 4675504640
$DREF$ = <ref>Assumes that only one enemy is hit per shock.</ref>
$MREF$ = <ref>Calculated as DPS × Max Hits.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! Chain Range !! Max Hits !! Shock Time !! Defense Melt !! DPS$DREF$ !! Max DPS$MREF$ !! Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || 1.35 || 10 || 10 || 2 || 0.1 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 1 || $R$ || $R$ || 6 || 1.15 || 12 || 10 || 2 || 0.1 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 2 || $R$ || $R$ || 8 || 1.15 || 13 || 10 || 3 || 0.1 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 3 || $R$ || $R$ || 20 || 1.15 || 13 || 12.5 || 3 || 0.1 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 4 || $R$ || $R$ || 60 || 2.5 || 13 || 12.5 || 4 || 0.15 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 5 || $R$ || $R$ || 90 || 2.5 || 15 || 15 || 6 || 0.25 || 20% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Hardcore Rework Update (5 June 2026) – Kingpin Update (17 July 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:DefaultElectroshockerIcon2.png|100px]]
|Unlock Cost = {{Coins|2,500}}
|Category = Intermediate
|Role = Defense
|Cost = {{Money|650}}
|Footprint = 1.5
|Sell Price = {{Money|216}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]4
|Damage Type = Chain
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.35
|Hidden = {{Hidden|Hidden Detection}}Level 2+<ref name="hidden2">While it has no hidden detection, through chaining, hidden enemies may be hit indirectly if another detectable enemy is nearby.</ref>
|Range = [[File:Range Icon.png|20px|Range]]10<br/>[[File:ChainRange.png|20px|Chain Range]]10 (Chain)
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]7
|Fly = N/A<ref name="flying">Through chaining, flying enemies may be hit indirectly if another detectable enemy is nearby.</ref>
|Title1 = Max Hits
|Stat1 = 2
|Title2 = Shock Time
|Stat2 = [[File:Slowness.png|20px|Shock Time]]0.1
}}
 
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Higher Voltage|Cost = {{Money|275}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
+2 Damage [[File:Damage Icon.png|20px|Range]]
 
1.35 > 1.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|308}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Improved Handling|Cost = {{Money|950}}|Image = [[File:Electroshocker_Upgrade_2.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
 
+1 Range [[File:Range Icon.png|20px|Range]]
 
+Hidden Detection {{Hidden|Hidden Detection}}
 
+1 Max Hits
 
 
Sell Price changes to {{Money|625}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Faraday's Vest|Cost = {{Money|2,400}}|Image = [[File:Electroshocker_Upgrade_3.png|100px]]|Information = +14 Damage [[File:Damage Icon.png|20px|Damage]]
 
+5 Chain Range [[File:ChainRange.png|20px|Chain Range]]
 
 
Sell Price changes to {{Money|1,425}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Shock Force|Cost = {{Money|4,000}}|Image = [[File:Electroshocker_Upgrade_4.png|100px]]|Information = +48 Damage [[File:Damage Icon.png|20px|Damage]]
 
1.15 > 2.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+1 Max Hits
 
0.1 > 0.15 Shock Time [[File:Slowness.png|20px|Shock Time]]
 
 
Sell Price changes to {{Money|2,758}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Zeus Cannon|Cost = {{Money|10,000}}|Image = [[File:Electroshocker_Upgrade_5.png|100px]]|Information = +30 Damage [[File: Damage Icon.png|20px|Damage]]
 
+2 Range [[File:Range Icon.png|20px|Range]]
 
+3 Max Hits
 
+5 Chain Range [[File:ChainRange.png|20px|Chain Range]]
 
0.15 > 0.25 Shock Time [[File:Slowness.png|20px|Shock Time]]
 
0% > 20% Defense Melting {{Defense|Defense Melting}}
 
 
Sell Price changes to {{Money|6,091}}}}
 
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$MDPS$ = DPS * Max Hits
$CE$ = Total Cost / DPS
$MCE$ = Total Cost / Max DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 650; 275; 950; 2400; 4000; 10000
$FSE-DETECTION$ = 2; 0;
$FSE-UPGRADE$ = Higher Voltage; Improved Handling; Faraday's Vest; Shock Force; Zeus Cannon
$FSE-UPGRADEICON$ = 3280081327; 4675534331; 4675521746; 4675504505; 4675504640
$DREF$ = <ref>Assumes that only one enemy is hit per shock.</ref>
$MREF$ = <ref>Calculated as DPS × Max Hits.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! Chain Range !! Max Hits !! Shock Time !! Defense Melt !! DPS$DREF$ !! Max DPS$MREF$ !! Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 1.35 || 10 || 10 || 2 || 0.1 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 1 || $R$ || $R$ || 6 || 1.15 || 12 || 10 || 2 || 0.1 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 2 || $R$ || $R$ || 8 || 1.15 || 13 || 10 || 3 || 0.1 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 3 || $R$ || $R$ || 22 || 1.15 || 13 || 15 || 3 || 0.1 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 4 || $R$ || $R$ || 70 || 2.5 || 13 || 15 || 4 || 0.15 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 5 || $R$ || $R$ || 100 || 2.5 || 15 || 20 || 6 || 0.25 || 20% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Valentines 2026 Update (11 February 2026) – Hardcore Rework Update (5 June 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
 
==Base Statistics==
{{BaseStat
|Image = [[File:DefaultElectroshockerIcon2.png|100px]]
|Unlock Cost = {{Coins|2,500}}
|Category = Intermediate
|Role = Defense
|Cost = {{Money|375}}
|Footprint = 1.5
|Sell Price = {{Money|125}}
|Placement Type = Ground
Line 44 ⟶ 277:
0.05 > 0.08 Shock Time [[File:Slowness.png|20px|Shock Time]]
 
5% > 10% Defense DroppingMelting {{Defense|Defense DroppingMelting}}
 
 
Line 64 ⟶ 297:
0.08 > 0.18 Shock Time [[File:Slowness.png|20px|Shock Time]]
 
10% > 15% Defense DroppingMelting {{Defense|Defense DroppingMelting}}
 
 
Line 76 ⟶ 309:
0.18 > 0.3 Shock Time [[File:Slowness.png|20px|Shock Time]]
 
15% > 25% Defense DroppingMelting {{Defense|Defense DroppingMelting}}
 
 
Sell Price changes to {{Money|9,020}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$MDPS$ = DPS * Max Hits
$CE$ = Total PriceCost / DPS
$MCE$ = Total PriceCost / $MDPS$Max DPS
$TP$ = $FNC-TOTALPRICETOTAL-COST$
$FNC-COST$ = 375; 200; 700; 2500; 6350; 16935
$FNCFSE-DETECTION$ = 2; 0;
$FNCFSE-UPGRADE$ = Improved Handling; Higher Voltage; Faraday's Vest; Shock Force; Zeus Cannon
$FNCFSE-UPGRADEICON$ = 3280081327; 4675534331; 4675521746; 4675504505; 4675504640
$FNC-ROFBUG$ = Firerate
$DREF$ = <ref name="DPS">Assumes that only one enemy is hit per shock.</ref>
$MREF$ = <ref name="MDPS">Calculated as DPS × Max Hits.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total PriceCost !! Damage !! Firerate !! Range !! Chain Range !! Max Hits !! Shock Time !! Defense DropMelt !! DPS$DREF$ !! Max DPS$MREF$ !! Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 0.75 || 11 || 7 || 1 || 0.05 || 5% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 1 || {{Money$R$ || $TPR$}} || 3 || 0.75 || 12.5 || 7 || 1 || 0.05 || 5% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 2 || {{Money$R$ || $TPR$}} || 6 || 0.65 || 12.5 || 7 || 1 || 0.08 || 10% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 3 || {{Money$R$ || $TPR$}} || 12 || 0.65 || 12.5 || 7 || 2 || 0.08 || 10% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 4 || {{Money$R$ || $TPR$}} || 115 || 2.25 || 16 || 10 || 2 || 0.18 || 15% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 5 || {{Money$R$ || $TPR$}} || 200 || 2.25 || 17 || 10 || 3 || 0.3 || 25% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
Line 123 ⟶ 357:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:DefaultElectroshockerIcon2.png|100px]]
Line 130 ⟶ 364:
|Role = Defense
|Cost = {{Money|425}}
|Footprint = Average (1.5)
|Sell Price = {{Money|141}}
|Placement Type = Ground
Line 191 ⟶ 425:
0.1 > 0.15 Shock Time [[File:Slowness.png|20px|Shock Time]]
 
0% > 25% Defense DroppingMelting {{Defense|Defense DroppingMelting}}
 
 
Sell Price changes to {{Money|9,011}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$MDPS$ = DPS * Max Hits
$CE$ = Total PriceCost / DPS
$MCE$ = Total PriceCost / $MDPS$Max DPS
$TP$ = $FNC-TOTALPRICETOTAL-COST$
$FNC-COST$ = 425; 200; 625; 2500; 6350; 16935
$FNCFSE-DETECTION$ = 2; 0;
$FNCFSE-UPGRADE$ = Improved Handling; Higher Voltage; Faraday's Vest; Shock Force; Zeus Cannon
$FNCFSE-UPGRADEICON$ = 3280081327; 4675534331; 4675521746; 4675504505; 4675504640
$FNC-ROFBUG$ = Firerate
$DREF$ = <ref name="DPS">Assumes that only one enemy is hit per shock.</ref>
$MREF$ = <ref name="MDPS">Calculated as DPS × Max Hits.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total PriceCost !! Damage !! Firerate !! Range !! Chain Range !! Max Hits !! Shock Time !! Defense DropMelt !! DPS$DREF$ !! Max DPS$MREF$ !! Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 0.75 || 10 || 7 || 1 || 0 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 1 || {{Money$R$ || $TPR$}} || 4 || 0.75 || 10 || 7 || 1 || 0 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 2 || {{Money$R$ || $TPR$}} || 8 || 0.65 || 12.5 || 7 || 1 || 0 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 3 || {{Money$R$ || $TPR$}} || 20 || 0.65 || 14 || 7 || 1 || 0 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 4 || {{Money$R$ || $TPR$}} || 125 || 2.25 || 16 || 10 || 2 || 0.1 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 5 || {{Money$R$ || $TPR$}} || 200 || 2.25 || 17 || 10 || 3 || 0.15 || 25% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
Line 238 ⟶ 473:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:DefaultElectroshockerIcon2.png|100px]]
Line 245 ⟶ 480:
|Role = Defense
|Cost = {{Money|725}}
|Footprint = Average (1.5)
|Sell Price = {{Money|241}}
|Placement Type = Ground
Line 285 ⟶ 520:
+1 Max Hits
 
5% > 10% Defense DroppingMelting {{Defense|Defense DroppingMelting}}
 
 
Line 301 ⟶ 536:
0.3 > 1 Shock Time [[File:Slowness.png|20px|Shock Time]]
 
10% > 15% Defense DroppingMelting {{Defense|Defense DroppingMelting}}
 
 
Line 314 ⟶ 549:
Sell Price changes to {{Money|7,875}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$MDPS$ = DPS * Max Hits
$CE$ = Total PriceCost / DPS
$MCE$ = Total PriceCost / $MDPS$Max DPS
$TP$ = $FNC-TOTALPRICETOTAL-COST$
$FNC-COST$ = 725; 300; 600; 2000; 5000; 15000
$FNCFSE-DETECTION$ = ; 0; 2
$FNCFSE-UPGRADE$ = Improved Handling; Outside Support; Faraday's Vest; Lightning Cannon; Zeus Cannon
$FNCFSE-UPGRADEICON$ = 3280081327; 4675534331; 4675521746; 4675504505; 4675504640
$FNC-ROFBUG$ = Firerate
$DREF$ = <ref name="DPS">Assumes that only one enemy is hit per shock.</ref>
$MREF$ = <ref name="MDPS">Calculated as DPS × Max Hits.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total PriceCost !! Damage !! Firerate !! Range !! Chain Range !! Max Hits !! Shock Time !! Defense DropMelt !! DPS$DREF$ !! Max DPS$MREF$ !! Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 0.85 || 7.5 || 7 || 2 || 0.3 || 5% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 1 || {{Money$R$ || $TPR$}} || 3 || 0.75 || 9 || 7 || 2 || 0.3 || 5% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 2 || {{Money$R$ || $TPR$}} || 4 || 0.75 || 10 || 7 || 3 || 0.3 || 5% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 3 || {{Money$R$ || $TPR$}} || 8 || 0.75 || 12 || 7 || 4 || 0.3 || 10% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 4 || {{Money$R$ || $TPR$}} || 50 || 2.5 || 14 || 10 || 6 || 1 || 15% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 5 || {{Money$R$ || $TPR$}} || 100 || 2.5 || 14 || 10 || 8 || 1.25 || 15% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
Line 356 ⟶ 592:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:DefaultElectroshockerIcon2.png|100px]]
Line 362 ⟶ 598:
|Category = Advanced
|Cost = {{Money|800}}
|Footprint = Average (1.5)
|Sell Price = {{Money|266}}
|Placement Type = Ground
Line 427 ⟶ 663:
2.025 > 2.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
Drops 1% defense every hit {{Defense|Defense DroppingMelting}}
 
 
Sell Price changes to {{Money|7,841}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$MDPS$ = DPS * Max Hits
$CE$ = Total PriceCost / DPS
$MCE$ = Total PriceCost / $MDPS$Max DPS
$TP$ = $FNC-TOTALPRICETOTAL-COST$
$FNC-COST$ = 800; 325; 900; 3000; 5000; 13500
$FNCFSE-DETECTION$ = ; 0; 2
$FNCFSE-UPGRADE$ = Improved Handling; Outside Support; Faraday's Vest; Lightning Cannon; Zeus Cannon
$FNCFSE-UPGRADEICON$ = 3280081327; 4675534331; 4675521746; 4675504505; 4675504640
$FNC-ROFBUG$ = Firerate
$DREF$ = <ref name="DPS">Assumes that only one enemy is hit per shock.</ref>
$MREF$ = <ref name="MDPS">Calculated as DPS × Max Hits.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total PriceCost !! Damage !! Firerate !! Range !! Chain Range !! Max Hits !! Shock Time !! Defense DropMelt !! DPS$DREF$ !! Max DPS$MREF$ !! Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 0.9 || 7.5 || 6 || 2 || 0 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 1 || {{Money$R$ || $TPR$}} || 2 || 0.8 || 9 || 6 || 2 || 0 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 2 || {{Money$R$ || $TPR$}} || 4 || 0.8 || 9 || 6 || 3 || 0 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 3 || {{Money$R$ || $TPR$}} || 8 || 0.65 || 10 || 6 || 3 || 0 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 4 || {{Money$R$ || $TPR$}} || 45 || 2 || 14 || 6 || 5 || 0.35 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 5 || {{Money$R$ || $TPR$}} || 90 || 2.5 || 14 || 8 || 8 || 0.5 || 1% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
Line 474 ⟶ 711:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:ElectroshockerIcon.png|100px]]
Line 531 ⟶ 768:
1.5 > 2 Shock Time [[File:Slowness.png|20px|Shock Time]]
 
Drops 1% defense every hit {{Defense|Defense DroppingMelting}}
 
 
Sell Price changes to {{Money|3,825}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$MDPS$ = DPS * Max Hits
$CE$ = Total PriceCost / DPS
$MCE$ = Total PriceCost / $MDPS$Max DPS
$TP$ = $FNC-TOTALPRICETOTAL-COST$
$FNC-COST$ = 325; 250; 400; 1000; 3000; 6500
$FNCFSE-DETECTION$ = 2; 0;
$FNCFSE-UPGRADE$ = Improved Handling; Outside Support; Faraday's Vest; Lightning Cannon; Shock Force
$FNCFSE-UPGRADEICON$ = 3280081327; 4675534331; 4675521746; 4675504505; 4675504640
$FNC-ROFBUG$ = Firerate
$DREF$ = <ref name="DPS">Assumes that only one enemy is hit per shock.</ref>
$MREF$ = <ref name="MDPS">Calculated as DPS × Max Hits.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total PriceCost !! Damage !! Firerate !! Range !! Chain Range !! Max Hits !! Max Shock Time !! Min Shock Time !! Defense DropMelt !! DPS$DREF$ !! Max DPS$MREF$ !! Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 0 || 3 || 7 || 5 || 1 || 1 || 0.25 || 0% || $DPS$ || $MDPS$ || {{Money|N/A}} || {{Money|N/A}}
|-
| 1 || {{Money$R$ || $TPR$}} || 0 || 3 || 9 || 5 || 1 || 1 || 0.25 || 0% || $DPS$ || $MDPS$ || {{Money|N/A}} || {{Money|N/A}}
|-
| 2 || {{Money$R$ || $TPR$}} || 0 || 3 || 10 || 5 || 1 || 1 || 0.25 || 0% || $DPS$ || $MDPS$ || {{Money|N/A}} || {{Money|N/A}}
|-
| 3 || {{Money$R$ || $TPR$}} || 2 || 3 || 10 || 5 || 1 || 1.5 || 0.25 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 4 || {{Money$R$ || $TPR$}} || 4 || 2 || 10 || 5 || 3 || 1.5 || 0.25 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 5 || {{Money$R$ || $TPR$}} || 4 || 2 || 12 || 5 || 4 || 2 || 0.25 || 1% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
Line 578 ⟶ 816:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:DefaultElectroshockerIcon.png|100px]]
Line 634 ⟶ 872:
1.5 > 2 Shock Time [[File:Slowness.png|20px|Shock Time]]
 
Drops 1% defense every hit {{Defense|Defense DroppingMelting}}
 
 
Sell Price changes to {{Money|3,825}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$MDPS$ = DPS * Max Hits
$CE$ = Total PriceCost / DPS
$MCE$ = Total PriceCost / $MDPS$Max DPS
$TP$ = $FNC-TOTALPRICETOTAL-COST$
$FNC-COST$ = 325; 250; 400; 1000; 3000; 6500
$FNCFSE-DETECTION$ = 2; 0;
$FNCFSE-UPGRADE$ = Improved Handling; Outside Support; Faraday's Vest; Lightning Cannon; Shock Force
$FNCFSE-UPGRADEICON$ = 3280081327; 4675534331; 4675521746; 4675504505; 4675504640
$FNC-ROFBUG2020ROFBUG-2020$ = Firerate
$DREF$ = <ref name="DPS">Assumes that only one enemy is hit per shock.</ref>
$MREF$ = <ref name="MDPS">Calculated as DPS × Max Hits.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total PriceCost !! Damage !! Firerate !! Range !! Chain Range !! Max Hits !! Max Shock Time !! Min Shock Time !! Defense DropMelt !! DPS$DREF$ !! Max DPS$MREF$ !! Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 0 || 3 || 7 || 5 || 1 || 1 || 0.25 || 0% || $DPS$ || $MDPS$ || {{Money|N/A}} || {{Money|N/A}}
|-
| 1 || {{Money$R$ || $TPR$}} || 0 || 3 || 9 || 5 || 1 || 1 || 0.25 || 0% || $DPS$ || $MDPS$ || {{Money|N/A}} || {{Money|N/A}}
|-
| 2 || {{Money$R$ || $TPR$}} || 0 || 3 || 10 || 5 || 1 || 1 || 0.25 || 0% || $DPS$ || $MDPS$ || {{Money|N/A}} || {{Money|N/A}}
|-
| 3 || {{Money$R$ || $TPR$}} || 2 || 3 || 10 || 5 || 1 || 1.5 || 0.25 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 4 || {{Money$R$ || $TPR$}} || 4 || 2 || 10 || 5 || 3 || 1.5 || 0.25 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 5 || {{Money$R$ || $TPR$}} || 4 || 2 || 12 || 5 || 4 || 2 || 0.25 || 1% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
Line 681 ⟶ 920:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:DefaultElectroshockerIcon.png|100px]]
Line 737 ⟶ 976:
1.5 > 2 Shock Time [[File:Slowness.png|20px|Shock Time]]
 
Drops 1 defense every hit {{Defense|Defense DroppingMelting}}
 
 
Sell Price changes to {{Money|3,850}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$MDPS$ = DPS * Max Hits
$CE$ = Total PriceCost / DPS
$MCE$ = Total PriceCost / $MDPS$Max DPS
$TP$ = $FNC-TOTALPRICETOTAL-COST$
$FNC-COST$ = 400; 250; 400; 1000; 3000; 6500
$FNCFSE-DETECTION$ = 2; 0;
$FNCFSE-UPGRADE$ = Improved Handling; Outside Support; Faraday's Vest; Lightning Cannon; Shock Force
$FNCFSE-UPGRADEICON$ = 3280081327; 4675534331; 4675521746; 4675504505; 4675504640
$FNC-ROFBUG2020ROFBUG-2020$ = Firerate
$DREF$ = <ref name="DPS">Assumes that only one enemy is hit per shock.</ref>
$MREF$ = <ref name="MDPS">Calculated as DPS × Max Hits.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total PriceCost !! Damage !! Firerate !! Range !! Chain Range !! Max Hits !! Max Shock Time !! Min Shock Time !! Defense DropMelt !! DPS$DREF$ !! Max DPS$MREF$ !! Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 0 || 3 || 7 || 5 || 1 || 1 || 0.25 || 0 || $DPS$ || $MDPS$ || {{Money|N/A}} || {{Money|N/A}}
|-
| 1 || {{Money$R$ || $TPR$}} || 0 || 3 || 9 || 5 || 1 || 1 || 0.25 || 0 || $DPS$ || $MDPS$ || {{Money|N/A}} || {{Money|N/A}}
|-
| 2 || {{Money$R$ || $TPR$}} || 0 || 3 || 10 || 5 || 1 || 1 || 0.25 || 0 || $DPS$ || $MDPS$ || {{Money|N/A}} || {{Money|N/A}}
|-
| 3 || {{Money$R$ || $TPR$}} || 2 || 3 || 10 || 5 || 1 || 1.5 || 0.25 || 0 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 4 || {{Money$R$ || $TPR$}} || 4 || 2 || 10 || 5 || 3 || 1.5 || 0.25 || 0 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 5 || {{Money$R$ || $TPR$}} || 4 || 2 || 12 || 5 || 4 || 2 || 0.25 || 1 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
Line 784 ⟶ 1,024:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:Electroshocker.png|100px]]
Line 847 ⟶ 1,087:
Sell Price changes to {{Money|5,125}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$MDPS$ = DPS * Max Hits
$CE$ = Total PriceCost / DPS
$MCE$ = Total PriceCost / $MDPS$Max DPS
$TP$ = $FNC-TOTALPRICETOTAL-COST$
$FNC-COST$ = 500; 350; 525; 1250; 4250; 8500
$FNCFSE-DETECTION$ = ; ;
$FNCFSE-UPGRADE$ = Improved Handling; Tesla Tower 3000; Faraday's Vest; MOAR POWER; Ultra Violet Lightning
$FNCFSE-UPGRADEICON$ = 3280081327; 4675534331; 4675521746; 4675504505; 4675504640
$FNC-ROFBUG2019ROFBUG-2019$ = Firerate
$DREF$ = <ref name="DPS">Assumes that only one enemy is hit per shock.</ref>
$MREF$ = <ref name="MDPS">Calculated as DPS × Max Hits.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total PriceCost !! Damage !! Firerate !! Range !! Chain Range !! Max Hits !! Shock Time !! DPS$DREF$ !! Max DPS$MREF$ !! Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 3 || 7 || 6 || 3 || 0.25 || 0 || $DPS$ || $MDPS$ || {{Money|N/A$CE$}} || {{Money|N/A$MCE$}}
|-
| 1 || {{Money$R$ || $TPR$}} || 1 || 3 || 9 || 6 || 3 || 0.25 || $DPS$ || $MDPS$ || {{Money|N/A$CE$}} || {{Money|N/A$MCE$}}
|-
| 2 || {{Money$R$ || $TPR$}} || 2 || 3 || 11 || 6 || 3 || 0.25 || $DPS$ || $MDPS$ || {{Money|N/A$CE$}} || {{Money|N/A$MCE$}}
|-
| 3 || {{Money$R$ || $TPR$}} || 6 || 2 || 11 || 9 || 5 || 0.25 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 4 || {{Money$R$ || $TPR$}} || 12 || 2 || 11 || 9 || 6 || 0.35 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 5 || {{Money$R$ || $TPR$}} || 22 || 2 || 15 || 15 || 10 || 0.35 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
Line 890 ⟶ 1,131:
<center>
 
==Base StatsStatistics==
{{BaseStat
|Image = [[File:Electroshocker.png|100px]]
Line 953 ⟶ 1,194:
Sell Price changes to {{Money|5,125}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$MDPS$ = DPS * Max Hits
$CE$ = Total PriceCost / DPS
$MCE$ = Total PriceCost / $MDPS$Max DPS
$TP$ = $FNC-TOTALPRICETOTAL-COST$
$FNC-COST$ = 500; 350; 525; 1250; 4250; 8500
$FNCFSE-DETECTION$ = ; ;
$FNCFSE-UPGRADE$ = Improved Handling; Tesla Tower 3000; Faraday's Vest; MOAR POWER; Ultra Violet Lightning
$FNCFSE-UPGRADEICON$ = 3280081327; 4675534331; 4675521746; 4675504505; 4675504640
$FNC-ROFBUG2019ROFBUG-2019$ = Firerate
$DREF$ = <ref name="DPS">Assumes that only one enemy is hit per shock.</ref>
$MREF$ = <ref name="MDPS">Calculated as DPS × Max Hits.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total PriceCost !! Damage !! Firerate !! Range !! Chain Range !! Max Hits !! Shock Time !! DPS$DREF$ !! Max DPS$MREF$ !! Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 3 || 9 || 6 || 3 || 0.25 || 0 || $DPS$ || $MDPS$ || {{Money|N/A$CE$}} || {{Money|N/A$MCE$}}
|-
| 1 || {{Money$R$ || $TPR$}} || 1 || 3 || 11 || 6 || 3 || 0.25 || $DPS$ || $MDPS$ || {{Money|N/A$CE$}} || {{Money|N/A$MCE$}}
|-
| 2 || {{Money$R$ || $TPR$}} || 2 || 3 || 13 || 6 || 3 || 0.25 || $DPS$ || $MDPS$ || {{Money|N/A$CE$}} || {{Money|N/A$MCE$}}
|-
| 3 || {{Money$R$ || $TPR$}} || 10 || 2 || 15 || 8 || 5 || 0.25 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 4 || {{Money$R$ || $TPR$}} || 22 || 2 || 15 || 8 || 6 || 0.35 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 5 || {{Money$R$ || $TPR$}} || 40 || 2 || 19 || 14 || 10 || 0.35 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>