Electroshocker/History: Difference between revisions
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imported>Mentin123 No edit summary |
imported>Mentin123 No edit summary |
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Line 18:
|Damage = [[File:Damage Icon.png|20px|Damage]]2
|Damage Type = Chain
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.
|Hidden = {{Hidden|Hidden Detection}}Level 2+<ref name="hidden2">While it has no hidden detection, through chaining, hidden enemies may be hit indirectly if another detectable enemy is nearby.</ref>
|Range = [[File:Range Icon.png|20px|Range]]11<br/>[[File:ChainRange.png|20px|Chain Range]]7(Chain)
Line 39:
{{Upgrade|Level = Level 2|Upgrade Title = Higher Voltage|Cost = {{Money|700}}|Image = [[File:Electroshocker_Upgrade_2.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]]
0.
+Hidden Detection {{Hidden|Hidden Detection}}
Line 57:
{{Upgrade|Level = Level 4|Upgrade Title = Shock Force|Cost = {{Money|6,350}}|Image = [[File:Electroshocker_Upgrade_4.png|100px]]|Information = +103 Damage [[File:Damage Icon.png|20px|Damage]]
0.
+3.5 Range [[File:Range Icon.png|20px|Range]]
Line 83:
==Stats Table==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$MDPS$ = DPS * Max Hits
$CE$ = Total Price / DPS
$MCE$ = Total Price / $MDPS$
$TP$ = $FNC-TOTALPRICE$
$FNC-COST$ = 375; 200; 700; 2500; 6350; 16935
$FNC-DETECTION$ = 2; 0;
$FNC-UPGRADE$ = Improved Handling; Higher Voltage; Faraday's Vest; Shock Force; Zeus Cannon
$FNC-UPGRADEICON$ = 3280081327; 4675534331; 4675521746; 4675504505; 4675504640
$FNC-ROFBUG$ = Firerate
$DREF$ = <ref name="DPS">Assumes that only one enemy is hit per shock.</ref>
$MREF$ = <ref name="MDPS">Calculated as DPS × Max Hits.</ref>
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Firerate !! Range !! Chain Range !! Max Hits !! Shock Time !! Defense Drop !! DPS$DREF$ !! Max DPS$MREF$ !! Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$TP$}} || 2 || 0.75 || 11 || 7 || 1 || 0.05 || 5% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 1 || {{Money|$TP$}} || 3 || 0.75 || 12.5 || 7 || 1 || 0.05 || 5% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 2 || {{Money|$TP$}} || 6 || 0.65 || 12.5 || 7 || 1 || 0.08 || 10% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 3 || {{Money|$TP$}} || 12 || 0.65 || 12.5 || 7 || 2 || 0.08 || 10% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 4 || {{Money|$TP$}} || 115 || 2.25 || 16 || 10 || 2 || 0.18 || 15% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 5 || {{Money|$TP$}} || 200 || 2.25 || 17 || 10 || 3 || 0.3 || 25% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 190 ⟶ 136:
|Damage = [[File:Damage Icon.png|20px|Damage]]3
|Damage Type = Chain
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.
|Hidden = {{Hidden|Hidden Detection}}Level 2+<ref name="hidden2"/>
|Range = [[File:Range Icon.png|20px|Range]]10<br/>[[File:ChainRange.png|20px|Chain Range]]7(Chain)
Line 220 ⟶ 166:
+1.5 Range [[File:Range Icon.png|20px|Range]]
0.
Line 226 ⟶ 172:
{{Upgrade|Level = Level 4|Upgrade Title = Shock Force|Cost = {{Money|6,350}}|Image = [[File:Electroshocker_Upgrade_4.png|100px]]|Information = +105 Damage [[File:Damage Icon.png|20px|Damage]]
0.
+2 Range [[File:Range Icon.png|20px|Range]]
Line 252 ⟶ 198:
==Stats Table==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$MDPS$ = DPS * Max Hits
$CE$ = Total Price / DPS
$MCE$ = Total Price / $MDPS$
$TP$ = $FNC-TOTALPRICE$
$FNC-COST$ = 425; 200; 625; 2500; 6350; 16935
$FNC-DETECTION$ = 2; 0;
$FNC-UPGRADE$ = Improved Handling; Higher Voltage; Faraday's Vest; Shock Force; Zeus Cannon
$FNC-UPGRADEICON$ = 3280081327; 4675534331; 4675521746; 4675504505; 4675504640
$FNC-ROFBUG$ = Firerate
$DREF$ = <ref name="DPS">Assumes that only one enemy is hit per shock.</ref>
$MREF$ = <ref name="MDPS">Calculated as DPS × Max Hits.</ref>
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Firerate !! Range !! Chain Range !! Max Hits !! Shock Time !! Defense Drop !! DPS$DREF$ !! Max DPS$MREF$ !! Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$TP$}} || 3 || 0.75 || 10 || 7 || 1 || 0 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 1 || {{Money|$TP$}} || 4 || 0.75 || 10 || 7 || 1 || 0 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 2 || {{Money|$TP$}} || 8 || 0.65 || 12.5 || 7 || 1 || 0 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 3 || {{Money|$TP$}} || 20 || 0.65 || 14 || 7 || 1 || 0 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 4 || {{Money|$TP$}} || 125 || 2.25 || 16 || 10 || 2 || 0.1 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 5 || {{Money|$TP$}} || 200 || 2.25 || 17 || 10 || 3 || 0.15 || 25% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
</nowiki>}}
</center>
</div>
| |||