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{{Tabs}} {{For|[[Null Electroshocker]]|[[Shock]]}} {{TowerInfobox |title = Electroshocker |image-static = DefaultElectroshockerIcon2.png |image-dynamic = ElectroshockerDynamic.png |unlockcost = {{Coins|2,500}} |basecost = {{Money|650}} |basesellingprice = {{Money|216}} |role = Defense |placement = Ground |placement_limit = [[File:PlacementLimit.png|20px|Placement Limit]]7 |basedamage = [[File:Damage Icon.png|20px|Damage]]5 |damagetype = Chain |basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]1.35 |baserange = [[File:Range Icon.png|20px|Range]]10<br/>[[File:ChainRange.png|20px|Chain Range]]10 (Chain Range) |hidden_detection = {{Attr|Hidden|Level 2+}} |lead_detection = {{Attr|Lead|Level 0+}} |flying_detection = N/A<ref>Through chaining, [[Flying]] enemies may be hit indirectly if another detectable enemy is nearby.</ref> |immune = None |footprint = 1.5 |tooltip-1 = An early game tower that unlocks the ability to stun multiple enemies with a chain of lightning at higher levels. |tooltip-2 = Capable of detecting [[Hidden (Attribute)|hidden]] and [[Lead (Attribute)|lead]] enemies. }} {{QuoteContainer|<tabber> |-|Current = {{QuoteBox|Zap! An early game tower that can stun enemies at higher levels.|Store Description}} |-|Version 2 = {{QuoteBox|Zap! Stun enemies and chain your effects!|Former Store Description}} |-|Version 3 = {{QuoteBox|Shoot a bolt of electricity that chains through nearby zombies.|Former Store Description}} </tabber>}} __TOC__ ==Description== The '''Electroshocker''' is an intermediate tower that has the capability to deal damage through chain reactions. At later levels, it also becomes a support tower as it gains the ability to stun enemies and reduce [[Defense]]. It can be purchased in the store for {{Coins|2,500}}. It can also damage [[Lead (Attribute)|Lead]] enemies from Level 0 and detect [[Hidden (Attribute)|Hidden]] enemies from Level 2 onward. The '''Electroshocker''' shoots a lightning-chain projectile from its ''Electro Gun'' that arcs toward and damages (where applicable) a set number of enemies, targeting the closest enemy to the original target. The '''Electroshocker''' can also stun enemies for 0.1 seconds at Level 0 which increase as with upgrades up to 0.25 seconds at Level 5. This completely stops the enemy. For enemies with [[Stun Immunity]], the enemy is not stunned but rather slowed down by 40%. [[Boss]]es are not slowed down as much as regular enemies, since the slowdown is 20% on them. From Level 5, it can melt 20% [[Defense]] with every hit, though it can only remove up to 20% of the defense. For example, if an enemy has 50% defense, the defense can be decreased by up to 10%, down to 40%. The '''Electroshocker''' is considered an all-rounder tower, as its cheap cost allows it to be used for early-game dps, especially against [[Lead (Attribute)|Lead]] enemies, while its stunning capabilities, [[Defense]] reduction, chain damage and decent DPS, especially from Level 4+, make it extremely effective in the mid to late game. The '''Electroshocker''' has a placement limit of seven per player. ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Higher Voltage|Cost = {{Money|275}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] +1 Damage [[File:Damage Icon.png|20px|Range]] 1.35 > 1.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell Price changes to {{Money|308}}}} {{Upgrade|Level = Level 2|Upgrade Title = Improved Handling|Cost = {{Money|950}}|Image = [[File:Electroshocker_Upgrade_2.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] +1 Range [[File:Range Icon.png|20px|Range]] +Hidden Detection {{Hidden|Hidden Detection}} +1 Max Hits Sell Price changes to {{Money|625}}}} {{Upgrade|Level = Level 3|Upgrade Title = Faraday's Vest|Cost = {{Money|2,400}}|Image = [[File:Electroshocker_Upgrade_3.png|100px]]|Information = +12 Damage [[File:Damage Icon.png|20px|Damage]] +2.5 Chain Range [[File:ChainRange.png|20px|Chain Range]] Sell Price changes to {{Money|1,425}}}} {{Upgrade|Level = Level 4|Upgrade Title = Shock Force|Cost = {{Money|4,000}}|Image = [[File:Electroshocker_Upgrade_4.png|100px]]|Information = +40 Damage [[File:Damage Icon.png|20px|Damage]] 1.15 > 2.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]] +2.5 Chain Range [[File:ChainRange.png|20px|Chain Range]] +1 Max Hits 0.1 > 0.15 Shock Time [[File:Slowness.png|20px|Shock Time]] Sell Price changes to {{Money|2,758}}}} {{Upgrade|Level = Level 5|Upgrade Title = Zeus Cannon|Cost = {{Money|10,000}}|Image = [[File:Electroshocker_Upgrade_5.png|100px]]|Information = +30 Damage [[File: Damage Icon.png|20px|Damage]] +2 Range [[File:Range Icon.png|20px|Range]] +3 Max Hits 0.15 > 0.25 Shock Time [[File:Slowness.png|20px|Shock Time]] 0% > 20% Defense Melting {{Defense|Defense Melting}} Sell Price changes to {{Money|6,091}}}} ==Statistics== ''To see all the previous statistics of this tower, see the [[/History|history]] page.'' {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $MDPS$ = DPS * Max Hits $CE$ = Total Cost / DPS $MCE$ = Total Cost / Max DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 650; 275; 950; 2400; 4000; 10000 $FSE-DETECTION$ = 2; 0; $FSE-UPGRADE$ = Higher Voltage; Improved Handling; Faraday's Vest; Shock Force; Zeus Cannon $FSE-UPGRADEICON$ = 3280081327; 4675534331; 4675521746; 4675504505; 4675504640 $FSE-META$ = Intermediate; File:DefaultElectroshockerIcon2.png $DREF$ = <ref>Assumes that only one enemy is hit per shock.</ref> $MREF$ = <ref>Calculated as DPS Γ Max Hits.</ref> $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! Chain Range !! Max Hits !! Shock Time !! Defense Melt !! DPS$DREF$ !! Max DPS$MREF$ !! Cost Efficiency !! Max Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || 1.35 || 10 || 10 || 2 || 0.1 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |- | 1 || $R$ || $R$ || 6 || 1.15 || 12 || 10 || 2 || 0.1 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |- | 2 || $R$ || $R$ || 8 || 1.15 || 13 || 10 || 3 || 0.1 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |- | 3 || $R$ || $R$ || 20 || 1.15 || 13 || 12.5 || 3 || 0.1 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |- | 4 || $R$ || $R$ || 60 || 2.5 || 13 || 12.5 || 4 || 0.15 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |- | 5 || $R$ || $R$ || 90 || 2.5 || 15 || 15 || 6 || 0.25 || 20% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |} </div> </nowiki>}} ==Skins== ''To see all the upgrades of a skin, see the [[/Gallery#Skin Upgrades|gallery]] page.'' {| class="light-table pad-5 align-center" style="width:300px; margin:0 auto" ! |[[File:ValentinesElectroshockerIcon2.png|175px]] |[[File:BunnyElectroshockerIcon2.png|175px]] |[[File:HazmatElectroshockerIcon2.png|175px]] |[[File:GhostElectroshockerIcon2.png|175px]] |- !Skin |{{Color|Valentine|Valentines}} |{{Color|Bunny|Bunny}} |{{Color|Premium|Hazmat}} |{{Color|Spooky|Ghost}} |- !Rarity |{{Color|Event}} |{{Color|Event}} |{{Color|Common}} |{{Color|Event}} |- !Daily Store Cost |N/A |N/A |{{Robux|85}} |N/A |- !Obtained From |[[Lovestruck Crate]],<br/>[[Valentines Crate]] |[[Bunny Crate]] |[[Premium Crate]] |[[Spooky Crate]] |- ! |[[File:DuckyElectroshockerIcon.png|175px]] |[[File:VigilanteElectroshockerIcon.png|175px]] |[[File:FrankensteinElectroshocker.png|175px]] |[[File:TeeVeeElectroshockerIcon.png|175px]] |- !Skin |{{Color|Ducky|Ducky}} |{{Color|Vigilante|Vigilante}} |{{Color|Lunar|Frankenstein}} |{{Color|Deluxe|TeeVee}} |- !Rarity |{{Color|Rare}} |{{Color|Uncommon}} |{{Color|Event}} |{{Color|Legendary}} |- !Daily Store Cost |{{Coins|4,000}} |{{Coins|4,000}} |N/A |{{Robux|560}} |- !Obtained From |[[Ducky Crate]] |[[Vigilante Crate]] |[[Lunar Overture Event#Lunar Overture Season Pass|Lunar Overture Season]] |[[Deluxe Crate]] |- ! |[[File:ClassicElectroIcon.png|175px]] |[[File:DarkFrostElectroshockerIconIG.png|175px]] |[[File:KorbloxElectroshockerIconIG.png|175px]] |[[File:JellyfishElectroshockerIconIG.png|175px]] |- !Skin |{{Color|Deluxe|Classic}} |{{Color|OperationICE|Dark Frost}} |{{Color|Korblox|Korblox}} |{{Color|Surf|Jellyfish}} |- !Rarity |{{Color|Rare}} |{{Color|Rare}} |{{Color|Event}} |{{Color|Legendary}} |- !Daily Store Cost |{{Robux|360}} |N/A |N/A |N/A |- !Obtained From |[[Deluxe Crate]] |[[Operation I.C.E Event#Operation I.C.E Battle Pass|Operation I.C.E Premium Battle Pass]] |''Enemy of Redcliff'' [[Mission Quests|Mission Quest]] |[[Surf & Turf Battle Pass|Surf & Turf Regular Battle Pass]] |- ! |[[File:BannedElectroshockerIconIG.png|175px]] |[[File:LovestrikerElectroshockerIconIG.png|175px]] |[[File:EasterElectroshockerIconIG.png|175px]] |[[File:BeachElectroshockerIconIG.png|175px]] |- !Skin |{{Color|Banned|Banned}} |{{Color|Valentines2026|Lovestriker}} |{{Color|SpringFrenzy|Easter}} |{{Color|Beach}} |- !Rarity |{{Color|Exclusive}} |{{Color|Uncommon}} |{{Color|Rare}} |{{Color|Uncommon}} |- !Daily Store Cost |N/A |N/A |N/A |{{Coins|5,250}} |- !Obtained From |[[Banned Crate]] |[[Valentines 2026 Crate]] |[[Spring Frenzy Battle Pass]] |[[Beach Crate]] |} ==Strategy== *The '''Electroshocker''' can be used to clear out hordes of weaker enemies, though it will do worse against enemies with higher health, such as the [[Fallen Squire]]. *Use the '''Electroshocker''' in areas that enemies pass multiple times or at corners, as it gives the '''Electroshocker''' more opportunities to slow down and damage enemies. **Intersections such as in the map [[Crossroads]] are also viable options. *The '''Electroshocker''' can be very useful against fast enemies, such as the [[Fallen Rusher]], while also dealing a decent amount of damage against them, especially when they come in hordes. *While the maximum range is stated as 17, due to the chain range, this can be further extended. **Chain range works by shocking an enemy within another enemy's range, so long as they are within the chain range of that enemy. For example, an enemy outside the range of the '''Electroshocker''' may still be shocked if they are within the chain range of another enemy that was shocked. This only applies if the '''Electroshocker''' has not reached its maximum number of hits. **This can allow the '''Electroshocker''' to indirectly hit undetectable enemies, like [[Flying]] enemies indirectly, such as the [[Balloon]]. Paired with its ability to hit [[Lead (Attribute)|Lead]] enemies, it can deal with [[Lead Balloon]] pretty well, only if other detectable enemies are in range. **You can use the [[DJ Booth]] to increase the range of the '''Electroshocker'''. ***However, the chain range is not increased. *Since the '''Electroshocker''' can stun any enemy without [[Stun Immunity]], it can be useful at any point in the game. **Unlike most other slowing towers, its stun is not affected by size, making it quite good against larger enemies, like the [[Fallen Tank]], or even major bosses, such as the [[Fallen King]]. ***For enemies with the [[Stun Immunity]], there is no stun effect; rather, the enemy is slowed down by up to 40%. For [[Boss]] enemies, that effect is significantly weaker on them, though they are still slowed down by 20%. *The '''Electroshocker''' pairs well with towers that take time before they start attacking, such as the [[Minigunner]] and [[Accelerator]]. **The '''Electroshocker''' also pairs well with towers with a slow firerate, like the [[Ranger]] and [[Mortar]], as it gives them more time to attack enemies with their slow firerate. *The '''Electroshocker''' has lead detection, allowing it to deal with lead enemies, like the [[Lead]]. In later Levels a cluster of [[Electroshocker]]s can deal with tankier late-game lead enemies like [[Deep Freeze]]. *You can use the [[Commander]] to decrease the firerate of the '''Electroshocker''', which increases the number of times that it can stun enemies within its range. ==Trivia== *The vest that the Level 3+ '''Electroshocker''' wears is the [[w:c:r2da:Faraday Vest|Faraday Vest]] from ''R2DA'', which in turn is named after the scientist [[wp:Michael Faraday|Michael Faraday]], who studied electricity. **The creator of this vest is BelowNatural, the creator of Tower Defense Simulator. *This tower may be very loosely based on the [[w:c:roblox-tower-battles:Plasma Trooper|Plasma Trooper]] and/or the [[w:c:roblox-tower-battles:Stunner|Stunner]] from ''Tower Battles''. *The Tesla Tower, originally used by the first versions of the '''Electroshocker''' was a nod to the [[wp:Wardenclyffe Tower|Wardenclyffe Tower]] in Shoreham, Long Island, New York, created by [[Wikipedia:Nikola Tesla|Nikola Tesla]]. *The first Level 4 upgrade name, "MOAR POWER" could have been a reference to ''Bloons Tower Defense 6'' as there is an upgrade for the [[w:c:bloons:Boomerang Monkey (BTD6)|Boomerang Monkey]] called "M.O.A.R. Glaives". **However, "M.O.A.R." actually stands for Multiple Object Advanced Ricochet in ''Bloons Tower Defense 6''. **It could also be a spoof on "more power". *The Level 5 upgrade name, "Zeus Cannon" is a reference to an upgraded [[w:c:callofduty:Thundergun|Thundergun]] from the ''Call of Duty'' franchise, specifically the Zombies mode. *The '''Electroshocker''' used to be an advanced tower prior to the [[v1.84.0]] update. ==Update History== ''For previous cosmetic variations, see the [[/Gallery|gallery]] page.'' {{Scroll|text= *'''11 February 2020''' - [[Release v1.7|Release v1.7.0]] **'''Electroshocker''' added. *'''14 February 2020''' - [[Release v1.7|Release v1.7.1]] **New skin: {{Color|Valentine|Valentines}} *'''4 March 2020''' - [[Release v1.8|Release v1.8.0]] **Statistical changes: ***'''Base''' ****Range decreased from 9 to 7. ***'''Level 3''' ****Damage decreased from +8 to +4. ****Chain range increased from +2 to +3. ****Range decreased from +2 to +0. ***'''Level 4''' ****Damage decreased from +12 to +6. ***'''Level 5''' ****Damage decreased from +18 to +10. *'''6 April 2020''' - [[Release v1.9|Release v1.9.0]] **New skin: {{Color|Bunny|Bunny}} *'''29 April 2020''' - [[Release v1.10|Release v1.10.0]] **New skin: {{Color|Premium|Hazmat}} *'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]] **Unlock cost decreased from {{Coins|3,500}} to {{Coins|3,000}}. **{{Level|10}} requirement added. **Placement limit increased from 2 to 4. **Shock mechanic changed. ***Shock time is now proportional to enemy size. ***Shocking now slows down and stops an enemy instead of slowing down enemies by 30% (or 15% for enemies with [[Partial Electric Immunity]]). **Firerate decreased due to the [[Firerate Bug]] being made less severe. **Skin rarity added to [[Premium Crate]] skins. **Statistical changes: ***'''Base''' ****Damage decreased from 1 to 0. ****Max hits decreased from 3 to 1. ****Chain range decreased from 6 to 5. ****Max shock time increased from 0.25 to 1. ****Min shock time of 0.25 added. ****Firerate decreased from 3.05 to 3.03. ****Cost decreased from {{Money|500}} to {{Money|400}}. ****Lead detection added. ***'''Level 1''' ****Cost decreased from {{Money|350}} to {{Money|250}}. ***'''Level 2''' ****Damage decreased from +1 to +0. ****Range decreased from +2 to +1. ****Hidden detection added. ****Cost decreased from {{Money|525}} to {{Money|400}}. ****Renamed from ''Tesla Tower 3000'' to ''Outside Support''. ***'''Level 3''' ****Damage decreased from +4 to +2. ****Max hits decreased from +2 to +0. ****Chain range decreased from +3 to +0. ****Firerate changed from {{Tooltip|3.05 > 2.05|-1}} to 3.03. ****Shock time changed from 0.25 to 1 > 1.5. ****Cost decreased from {{Money|1,250}} to {{Money|1,000}}. ***'''Level 4''' ****Damage decreased from +6 to +2. ****Max hits increased from +1 to +2. ****Shock time changed from 0.25 > 0.35 to 1.5. ****Firerate changed from 2.05 to {{Tooltip|3.03 > 2.03|-1}}. ****Cost decreased from {{Money|4,250}} to {{Money|3,000}}. ****Renamed from ''MOAR POWER'' to ''Lightning Cannon''. ***'''Level 5''' ****Range decreased from +4 to +2. ****Damage decreased from +10 to +0. ****Max hits decreased from +4 to +1. ****Chain range decreased from +6 to +0. ****Shock time changed from 0.35 to 1.5 > 2. ****Now melts 1 defense every hit. ****Cost decreased from {{Money|8,500}} to {{Money|6,500}}. ****Renamed from ''Ultra Violet Lightning'' to ''Shock Force''. *'''23 November 2020''' - [[Overhaul v1.1|Overhaul v1.1.1]] **New skin: {{Color|Spooky|Ghost}} *'''8 May 2021''' - [[Overhaul v1.3|Overhaul v1.3.0]] **Statistical changes: ***'''Base''' ****Cost decreased from {{Money|400}} to {{Money|325}}. ***'''Level 5''' ****Defense melting changed from 1 to 1%. *'''12 March 2022''' - [[v1.1.0]] **Firerate decreased due to the [[Firerate Bug]] being made less severe. **Statistical changes: ***'''Base''' ****Firerate changed from 3.03 to 3.025. ***'''Level 4''' ****Firerate changed from {{Tooltip|3.03 > 2.03|-1}} to {{Tooltip|3.025 > 2.025|-1}}. *'''21 December 2022''' - [[v1.6.0]] **Level requirement removed. **Skin rarity added to all skins. **{{Color|Premium|Hazmat}} skin rarity changed from {{Color|Rare}} to {{Color|Common}}. *'''21 March 2023''' - [[v1.6.3]]e **Shock time is no longer proportional to enemy size, now its the same for every enemy. **Statistical changes: ***'''Base''' ****Damage increased from 0 to 2. ****Range increased from 7 to 7.5. ****Chain range increased from 5 to 6. ****Max hits increased from 1 to 2. ****Firerate decreased from 3.025 to 0.925. ****Shock time decreased from 1 to 0. ****Cost increased from {{Money|325}} to {{Money|800}}. ***'''Level 1''' ****Firerate changed from 3.025 to {{Tooltip|0.925 > 0.825|-0.1}}. ****Range decreased from +2 to +1.5. ****Cost increased from {{Money|250}} to {{Money|325}}. ***'''Level 2''' ****Damage increased from +0 to +2. ****Range decreased from +1 to +0. ****Max hits increased from +0 to +1. ****Cost increased from {{Money|400}} to {{Money|900}}. ****Hidden detection removed. ****Flying detection added. ***'''Level 3''' ****Damage increased from +2 to +4. ****Range increased from +0 to +1. ****Firerate changed from 3.025 to {{Tooltip|0.825 > 0.675|-0.15}}. ****Shock time changed from 1 > 1.5 to 0. ****Cost increased from {{Money|1,000}} to {{Money|3,000}}. ***'''Level 4''' ****Damage increased from +2 to +37. ****Range increased from +0 to +4. ****Shock time changed from 1.5 to 0 > 0.35. ****Firerate changed from {{Tooltip|3.025 > 2.025|-1}} to {{Tooltip|0.675 > 2.025|+1.35}}. ****Cost increased from {{Money|3,000}} to {{Money|5,000}}. ***'''Level 5''' ****Damage increased from +0 to +45. ****Range decreased from +2 to +0. ****Chain range increased from +0 to +2. ****Max hits increased from +1 to +3. ****Shock time changed from 1.5 > 2 to 0.35 > 0.5. ****Firerate changed from 2.025 to {{Tooltip|2.025 > 2.525|+0.5}}. ****Cost increased from {{Money|6,500}} to {{Money|13,500}}. ****Renamed from ''Shock Force'' to ''Zeus Cannon''. *'''12 May 2023''' - [[v1.7.3]] **New skin: {{Color|Ducky|Ducky}} *'''24 June 2023''' - [[v1.8.2]] **New skin: {{Color|Vigilante|Vigilante}} *'''28 October 2023''' - [[v1.9.0]] **Stunned enemies now slow down before being completely stopped. *'''31 October 2023''' - [[v1.9.0]]g **New skin: {{Color|Lunar|Frankenstein}} *'''10 February 2024''' - [[v1.13.0]] **{{Bug}} '''Electroshocker''' when placed down does not appear, does not count for the tower placement limit, prevents towers from being placed in the area and takes cash as if it was placed down normally. *'''11 February 2024''' - [[v1.13.0]]a **{{Bugfix}} '''Electroshocker''' can now be placed down properly. *'''1 April 2024''' - [[v1.17.0]]b **New skin: {{Color|Deluxe|TeeVee}} **{{Bug}} {{Color|Deluxe|TeeVee}} skin cannot be equipped in the intermission lobby. **{{Bug}} {{Color|Deluxe|TeeVee}} skin breaks the tower icon and stats in the tower hotbar. *'''1 April 2024''' - [[v1.17.2]] **{{Bugfix}} {{Color|Deluxe|TeeVee}} skin now can be equipped in the intermission lobby. **{{Bugfix}} {{Color|Deluxe|TeeVee}} skin no longer breaks the tower icon and stats in the tower hotbar. *'''7 June 2024''' - [[v1.24.0]] **New skin: {{Color|Deluxe|Classic}} *'''21 June 2024''' - [[v1.25.0]] **{{Bug}} Damage is no longer boosted by [[Damage Buff]]s. *'''2 August 2024''' - [[v1.27.0]] **Statistical changes: ***'''Base''' ****Cost decreased from {{Money|800}} to {{Money|725}}. ****Damage increased from 2 to 3. ****Firerate decreased from 0.925 to 0.875. ****Chain range increased from 6 to 7. ****Shock time increased from 0 to 0.3. ****Defense melting increased from 0% to 5%. ***'''Level 1''' ****Cost decreased from {{Money|325}} to {{Money|300}}. ****Firerate changed from {{Tooltip|0.925 > 0.825|-0.1}} to {{Tooltip|0.875 > 0.775|-0.1}}. ***'''Level 2''' ****Cost decreased from {{Money|900}} to {{Money|600}}. ****Damage decreased from +2 to +1. ****Range increased from +0 to +1. ***'''Level 3''' ****Cost decreased from {{Money|3,000}} to {{Money|2,000}}. ****Range increased from +1 to +2. ****Firerate changed from {{Tooltip|0.825 > 0.675|-0.15}} to 0.775. ****Defense melting changed from 0% to 5% > 10%. ****Max hits increased from +0 to +1. ***'''Level 4''' ****Damage increased from +37 to +42. ****Range decreased from +4 to +2. ****Chain range increased from +0 to +3. ****Firerate changed from {{Tooltip|0.675 > 2.025|+1.35}} to {{Tooltip|0.775 > 2.525|+1.75}}. ****Defense melting changed from 0% to 10% > 15%. ****Shock time increased from 0.35 to 0.3 > 1. ***'''Level 5''' ****Cost increased from {{Money|13,500}} to {{Money|15,000}}. ****Damage increased from +45 to +50. ****Firerate changed from {{Tooltip|2.025 > 2.525|+0.5}} to 2.525. ****Chain range decreased from +2 to +0. ****Max hits decreased from +3 to +2. ****Shock time changed from 0.35 > 0.5 to 1 > 1.25. **{{Bugfix}} Damage is now boosted by [[Damage Buff]]s. *'''16 December 2024''' - [[v1.46.0]] **New skin: {{Color|OperationICE|Dark Frost}} **{{Bug}} '''Electroshocker's''' energy damage type is broken. *'''8 January 2025''' - [[v1.48.0]] **{{Bug}} '''Electroshocker''' does not damage [[Lead (Attribute)|Lead]] enemies. *'''15 January 2025''' - [[v1.49.0]] **{{Bugfix}} '''Electroshocker''' can now damage [[Lead (Attribute)|Lead]] enemies. **{{Bugfix}} '''Electroshocker''' now has a working energy damage type. *'''12 March 2025''' - [[v1.57.0]] **{{Bug}} {{Color|Korblox|Korblox}} skin is obtainable. *'''12 March 2025''' - [[v1.57.0|v1.57.2]] **{{Bugfix}} {{Color|Korblox|Korblox}} skin is no longer obtainable. *'''13 March 2025''' - [[v1.57.0|v1.57.7]] **New skin: {{Color|Korblox|Korblox}} *'''19 March 2025''' - [[v1.57.0|v1.57.11]] **{{Bug}} Equipping the {{Color|Korblox|Korblox}} skin prevents some players from placing the '''Electroshocker''' down. *'''9 April 2025''' - [[v1.60.0]] **Defense role added. *'''9 July 2025''' - [[v1.70.0]] **New skin: {{Color|Surf|Jellyfish}} **{{Bug}} {{Color|Surf|Jellyfish}} skin is not affected by certain debuffs. **{{Bug}} {{Color|Surf|Jellyfish}} skin is unaffected by stuns from legacy enemy if they are fired like a minigun or beam, examples include the [[Gunslinger]], [[Warden (Legacy Enemy)|Warden]] and [[Minigunner (Pizza Party)|Minigunner]] enemies. *'''4 October 2025''' - [[v1.76.0|v1.76.2b]] **New skin: {{Color|Banned|Banned}} *'''4 October 2025''' - [[v1.77.0]] **{{Bug}} Enemies hit by the '''Electroshocker''' no longer have stun animations. *'''28 January 2026''' - [[v1.84.0]] **Unlock cost decreased from {{Coins|3,000}} to {{Coins|2,500}}. **Category changed from Advanced to Intermediate. **Placement limit increased from 4 to 10. **Description changed. **Statistical changes: ***'''Base''' ****Cost decreased from {{Money|725}} to {{Money|425}}. ****Firerate decreased from 0.875 to 0.775. ****Range increased from 7.5 to 10. ****Max hits decreased from 2 to 1. ****Shock time decreased from 0.3 to 0. ****Defense melting decreased from 5% to 0%. ***'''Level 1''' ****Cost decreased from {{Money|300}} to {{Money|200}}. ****Range decreased from +1.5 to +1. ****Firerate changed from {{Tooltip|0.875 > 0.775|-0.1}} to 0.775. ****Damage increased from +0 to +1 ***'''Level 2''' ****Cost increased from {{Money|600}} to {{Money|625}}. ****Damage increased from +1 to +4. ****Range increased from +1 to +2.5. ****Max hits decreased from +1 to +0. ****Flying detection removed. ****Hidden detection added. ****Name changed from ''Outside Support'' to ''Higher Voltage''. ***'''Level 3''' ****Cost increased from {{Money|2,000}} to {{Money|2,500}}. ****Damage increased from +4 to +12. ****Firerate changed from 0.775 to {{Tooltip|0.775 > 0.675|-0.1}}. ****Range decreased from +2 to +1.5. ****Max hits decreased from +1 to +0. ****Defense melting changed from 5% > 10% to 0%. ***'''Level 4''' ****Cost increased from {{Money|5,000}} to {{Money|6,350}}. ****Damage increased from +42 to +105. ****Firerate changed from {{Tooltip|0.775 > 2.525|+1.75}} to {{Tooltip|0.675 > 2.275|+1.6}}. ****Max hits decreased from +2 to +1. ****Shock time changed from 0.3 > 1 to 0 > 0.1. ****Defense melting changed from 10% > 15% to 0%. ****Name changed from ''Lightning Cannon'' to ''Shock Force''. ***'''Level 5''' ****Cost increased from {{Money|15,000}} to {{Money|16,935}}. ****Damage increased from +50 to +85. ****Range increased from +0 to +1. ****Max hits decreased from +2 to +1. ****Shock time changed from 1 > 1.25 to 0.1 > 0.15. ****Defense melting changed from 15% to 0% > 25%. *'''11 February 2026''' - [[v1.85.0]] **Statistical changes: ***'''Base''' ****Cost decreased from {{Money|425}} to {{Money|375}}. ****Damage decreased from 3 to 2. ****Range increased from 10 to 11. ****Shock time increased from 0 to 0.05. ****Defense melting increased from 0% to 5%. ***'''Level 1''' ****Range increased from +1 to +1.5. ***'''Level 2''' ****Cost increased from {{Money|625}} to {{Money|700}}. ****Damage decreased from +4 to +3. ****Firerate changed from 0.775 to {{Tooltip|0.775 > 0.675|-0.1}}. ****Shock time increased from 0 to 0.05 > 0.08. ****Defense melting increased from 0% to 5% > 10%. ***'''Level 3''' ****Damage decreased from +12 to +6. ****Range decreased from +1.5 to +0. ****Firerate changed from {{Tooltip|0.775 > 0.675|-0.1}} to 0.675. ****Max hits increased from +0 to +1. ***'''Level 4''' ****Damage decreased from +105 to +103. ****Range increased from +2 to +3.5. ****Max hit decreased from +1 to +0. ****Shock time increased from 0 > 0.1 to 0.08 > 0.18. ****Defense melting increased from 0% to 10% > 15%. ***'''Level 5''' ****Shock time increased from 0.08 > 0.18 to 0.18 > 0.3. ****Defense melting increased from 0% > 25% to 15% > 25%. **New skin: {{Color|Valentines2026|Lovestriker}} *'''3 April 2026''' - [[v1.88.0]] **New skin: {{Color|SpringFrenzy|Easter}} *'''5 June 2026''' - [[v2.0.0]] **Firerate decreased due to the [[Firerate Bug]] being fixed. **Placement limit decreased from 10 to 7. **Statistical changes: ***'''Base''' ****Cost increased from {{Money|375}} to {{Money|650}}. ****Damage increased from +2 to +4. ****Firerate increased from 0.775 to 1.2. ****Range decreased from 11 to 10. ****Max hits increased from 1 to 2. ****Shock time increased from 0.05 to 0.1. ****Chain range increased from 7 to 10. ****Defense melt decreased from 5% to 0%. ***'''Level 1''' ****Cost increased from {{Money|200}} to {{Money|275}}. ****Damage increased from +1 to +2. ****First changed from 0.775 to {{Tooltip|1.35 > 1.15|-0.2}}. ****Range increased from +1.5 to +2. ****Name changed from ''Improved Handling'' to ''Higher Voltage''. ***'''Level 2''' ****Cost increased from {{Money|700}} to {{Money|950}}. ****Damage decreased from +3 to +2. ****Firerate changed from {{Tooltip|0.775 > 0.675|-0.1}} to 1.15. ****Range increased from +0 to +1. ****Max hits increased from +0 to +1. ****Shock time changed from 0.05 > 0.08 to 0.1. ****Defense melting changed from 5% > 10% to 0%. ****Name changed from ''Higher Voltage'' to ''Improved Handling''. ***'''Level 3''' ****Cost decreased from {{Money|2,500}} to {{Money|2,400}}. ****Damage increased from +6 to +14. ****Max hits decreased from +1 to +0. ****Chain range increased from +0 to +5. ***'''Level 4''' ****Cost decreased from {{Money|6,350}} to {{Money|4,000}}. ****Damage decreased from +103 to +40. ****Firerate changed from {{Tooltip|0.675 > 2.275|+1.6}} to {{Tooltip|1.15 > 2.5|+1.35}}. ****Range decreased from +3.5 to +0. ****Max hits decreased from +0 to +1. ****Shock time changed from 0.08 > 0.18 to 0.1 > 0.15. ****Chain range decreased from +3 to +0. ****Defense melting changed from 10% > 15% to 0%. ***'''Level 5''' ****Cost decreased from {{Money|16,935}} to {{Money|10,000}}. ****Damage decreased from +85 to +30. ****Range increased from +1 to +2. ****Max hits increased from +1 to +3. ****Shock time changed from 0.18 > 0.3 to 0.15 > 0.25. ****Chain range increased from +0 to +5. ****Defense melting changed from 15% > 25% to 0% > 20%. *'''2 July 2026''' - [[v2.1.0|v2.1.7]] **New skin: {{Color|Beach}} *'''17 July 2026''' - [[v2.3.0]] **Statistical changes: ***'''Base''' ****Damage increased from 4 to 5. ***'''Level 1''' ****Damage decreased from +2 to +1. ***'''Level 3''' ****Damage decreased from +14 to +12. ****Chain range decreased from +5 to +2.5. ***'''Level 4''' ****Damage decreased from +48 to +40. ****Chain range increased from +0 to +2.5. ***'''Level 5''' ****Chain range decreased from +5 to +0. }} ==Notes== <references/> {{TowerNavBox}} [[Category:Ground]]
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