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==Strategy== *The '''Electroshocker''' can be used to clear out hordes of weaker enemies, though it will do worse against enemies with higher health, such as the [[Fallen Squire]]. *Use the '''Electroshocker''' in areas that enemies pass multiple times or at corners, as it gives the '''Electroshocker''' more opportunities to slow down and damage enemies. **Intersections such as in the map [[Crossroads]] are also viable options. *The '''Electroshocker''' can be very useful against fast enemies, such as the [[Fallen Rusher]], while also dealing a decent amount of damage against them, especially when they come in hordes. *While the maximum range is stated as 17, due to the chain range, this can be further extended. **Chain range works by shocking an enemy within another enemy's range, so long as they are within the chain range of that enemy. For example, an enemy outside the range of the '''Electroshocker''' may still be shocked if they are within the chain range of another enemy that was shocked. This only applies if the '''Electroshocker''' has not reached its maximum number of hits. **This can allow the '''Electroshocker''' to indirectly hit undetectable enemies, like [[Flying]] enemies indirectly, such as the [[Balloon]]. Paired with its ability to hit [[Lead (Attribute)|Lead]] enemies, it can deal with [[Lead Balloon]] pretty well, only if other detectable enemies are in range. **You can use the [[DJ Booth]] to increase the range of the '''Electroshocker'''. ***However, the chain range is not increased. *Since the '''Electroshocker''' can stun any enemy without [[Stun Immunity]], it can be useful at any point in the game. **Unlike most other slowing towers, its stun is not affected by size, making it quite good against larger enemies, like the [[Fallen Tank]], or even major bosses, such as the [[Fallen King]]. ***For enemies with the [[Stun Immunity]], there is no stun effect; rather, the enemy is slowed down by up to 40%. For [[Boss]] enemies, that effect is significantly weaker on them, though they are still slowed down by 20%. *The '''Electroshocker''' pairs well with towers that take time before they start attacking, such as the [[Minigunner]] and [[Accelerator]]. **The '''Electroshocker''' also pairs well with towers with a slow firerate, like the [[Ranger]] and [[Mortar]], as it gives them more time to attack enemies with their slow firerate. *The '''Electroshocker''' has lead detection, allowing it to deal with lead enemies, like the [[Lead]]. In later Levels a cluster of [[Electroshocker]]s can deal with tankier late-game lead enemies like [[Deep Freeze]]. *You can use the [[Commander]] to decrease the firerate of the '''Electroshocker''', which increases the number of times that it can stun enemies within its range.
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