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==Update History== ''For previous cosmetic variations, see the [[/Gallery|gallery]] page.'' {{Scroll|text= *'''11 February 2020''' - [[Release v1.7|Release v1.7.0]] **'''Electroshocker''' added. *'''14 February 2020''' - [[Release v1.7|Release v1.7.1]] **New skin: {{Color|Valentine|Valentines}} *'''4 March 2020''' - [[Release v1.8|Release v1.8.0]] **Statistical changes: ***'''Base''' ****Range decreased from 9 to 7. ***'''Level 3''' ****Damage decreased from +8 to +4. ****Chain range increased from +2 to +3. ****Range decreased from +2 to +0. ***'''Level 4''' ****Damage decreased from +12 to +6. ***'''Level 5''' ****Damage decreased from +18 to +10. *'''6 April 2020''' - [[Release v1.9|Release v1.9.0]] **New skin: {{Color|Bunny|Bunny}} *'''29 April 2020''' - [[Release v1.10|Release v1.10.0]] **New skin: {{Color|Premium|Hazmat}} *'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]] **Unlock cost decreased from {{Coins|3,500}} to {{Coins|3,000}}. **{{Level|10}} requirement added. **Placement limit increased from 2 to 4. **Shock mechanic changed. ***Shock time is now proportional to enemy size. ***Shocking now slows down and stops an enemy instead of slowing down enemies by 30% (or 15% for enemies with [[Partial Electric Immunity]]). **Firerate decreased due to the [[Firerate Bug]] being made less severe. **Skin rarity added to [[Premium Crate]] skins. **Statistical changes: ***'''Base''' ****Damage decreased from 1 to 0. ****Max hits decreased from 3 to 1. ****Chain range decreased from 6 to 5. ****Max shock time increased from 0.25 to 1. ****Min shock time of 0.25 added. ****Firerate decreased from 3.05 to 3.03. ****Cost decreased from {{Money|500}} to {{Money|400}}. ****Lead detection added. ***'''Level 1''' ****Cost decreased from {{Money|350}} to {{Money|250}}. ***'''Level 2''' ****Damage decreased from +1 to +0. ****Range decreased from +2 to +1. ****Hidden detection added. ****Cost decreased from {{Money|525}} to {{Money|400}}. ****Renamed from ''Tesla Tower 3000'' to ''Outside Support''. ***'''Level 3''' ****Damage decreased from +4 to +2. ****Max hits decreased from +2 to +0. ****Chain range decreased from +3 to +0. ****Firerate changed from {{Tooltip|3.05 > 2.05|-1}} to 3.03. ****Shock time changed from 0.25 to 1 > 1.5. ****Cost decreased from {{Money|1,250}} to {{Money|1,000}}. ***'''Level 4''' ****Damage decreased from +6 to +2. ****Max hits increased from +1 to +2. ****Shock time changed from 0.25 > 0.35 to 1.5. ****Firerate changed from 2.05 to {{Tooltip|3.03 > 2.03|-1}}. ****Cost decreased from {{Money|4,250}} to {{Money|3,000}}. ****Renamed from ''MOAR POWER'' to ''Lightning Cannon''. ***'''Level 5''' ****Range decreased from +4 to +2. ****Damage decreased from +10 to +0. ****Max hits decreased from +4 to +1. ****Chain range decreased from +6 to +0. ****Shock time changed from 0.35 to 1.5 > 2. ****Now melts 1 defense every hit. ****Cost decreased from {{Money|8,500}} to {{Money|6,500}}. ****Renamed from ''Ultra Violet Lightning'' to ''Shock Force''. *'''23 November 2020''' - [[Overhaul v1.1|Overhaul v1.1.1]] **New skin: {{Color|Spooky|Ghost}} *'''8 May 2021''' - [[Overhaul v1.3|Overhaul v1.3.0]] **Statistical changes: ***'''Base''' ****Cost decreased from {{Money|400}} to {{Money|325}}. ***'''Level 5''' ****Defense melting changed from 1 to 1%. *'''12 March 2022''' - [[v1.1.0]] **Firerate decreased due to the [[Firerate Bug]] being made less severe. **Statistical changes: ***'''Base''' ****Firerate changed from 3.03 to 3.025. ***'''Level 4''' ****Firerate changed from {{Tooltip|3.03 > 2.03|-1}} to {{Tooltip|3.025 > 2.025|-1}}. *'''21 December 2022''' - [[v1.6.0]] **Level requirement removed. **Skin rarity added to all skins. **{{Color|Premium|Hazmat}} skin rarity changed from {{Color|Rare}} to {{Color|Common}}. *'''21 March 2023''' - [[v1.6.3]]e **Shock time is no longer proportional to enemy size, now its the same for every enemy. **Statistical changes: ***'''Base''' ****Damage increased from 0 to 2. ****Range increased from 7 to 7.5. ****Chain range increased from 5 to 6. ****Max hits increased from 1 to 2. ****Firerate decreased from 3.025 to 0.925. ****Shock time decreased from 1 to 0. ****Cost increased from {{Money|325}} to {{Money|800}}. ***'''Level 1''' ****Firerate changed from 3.025 to {{Tooltip|0.925 > 0.825|-0.1}}. ****Range decreased from +2 to +1.5. ****Cost increased from {{Money|250}} to {{Money|325}}. ***'''Level 2''' ****Damage increased from +0 to +2. ****Range decreased from +1 to +0. ****Max hits increased from +0 to +1. ****Cost increased from {{Money|400}} to {{Money|900}}. ****Hidden detection removed. ****Flying detection added. ***'''Level 3''' ****Damage increased from +2 to +4. ****Range increased from +0 to +1. ****Firerate changed from 3.025 to {{Tooltip|0.825 > 0.675|-0.15}}. ****Shock time changed from 1 > 1.5 to 0. ****Cost increased from {{Money|1,000}} to {{Money|3,000}}. ***'''Level 4''' ****Damage increased from +2 to +37. ****Range increased from +0 to +4. ****Shock time changed from 1.5 to 0 > 0.35. ****Firerate changed from {{Tooltip|3.025 > 2.025|-1}} to {{Tooltip|0.675 > 2.025|+1.35}}. ****Cost increased from {{Money|3,000}} to {{Money|5,000}}. ***'''Level 5''' ****Damage increased from +0 to +45. ****Range decreased from +2 to +0. ****Chain range increased from +0 to +2. ****Max hits increased from +1 to +3. ****Shock time changed from 1.5 > 2 to 0.35 > 0.5. ****Firerate changed from 2.025 to {{Tooltip|2.025 > 2.525|+0.5}}. ****Cost increased from {{Money|6,500}} to {{Money|13,500}}. ****Renamed from ''Shock Force'' to ''Zeus Cannon''. *'''12 May 2023''' - [[v1.7.3]] **New skin: {{Color|Ducky|Ducky}} *'''24 June 2023''' - [[v1.8.2]] **New skin: {{Color|Vigilante|Vigilante}} *'''28 October 2023''' - [[v1.9.0]] **Stunned enemies now slow down before being completely stopped. *'''31 October 2023''' - [[v1.9.0]]g **New skin: {{Color|Lunar|Frankenstein}} *'''10 February 2024''' - [[v1.13.0]] **{{Bug}} '''Electroshocker''' when placed down does not appear, does not count for the tower placement limit, prevents towers from being placed in the area and takes cash as if it was placed down normally. *'''11 February 2024''' - [[v1.13.0]]a **{{Bugfix}} '''Electroshocker''' can now be placed down properly. *'''1 April 2024''' - [[v1.17.0]]b **New skin: {{Color|Deluxe|TeeVee}} **{{Bug}} {{Color|Deluxe|TeeVee}} skin cannot be equipped in the intermission lobby. **{{Bug}} {{Color|Deluxe|TeeVee}} skin breaks the tower icon and stats in the tower hotbar. *'''1 April 2024''' - [[v1.17.2]] **{{Bugfix}} {{Color|Deluxe|TeeVee}} skin now can be equipped in the intermission lobby. **{{Bugfix}} {{Color|Deluxe|TeeVee}} skin no longer breaks the tower icon and stats in the tower hotbar. *'''7 June 2024''' - [[v1.24.0]] **New skin: {{Color|Deluxe|Classic}} *'''21 June 2024''' - [[v1.25.0]] **{{Bug}} Damage is no longer boosted by [[Damage Buff]]s. *'''2 August 2024''' - [[v1.27.0]] **Statistical changes: ***'''Base''' ****Cost decreased from {{Money|800}} to {{Money|725}}. ****Damage increased from 2 to 3. ****Firerate decreased from 0.925 to 0.875. ****Chain range increased from 6 to 7. ****Shock time increased from 0 to 0.3. ****Defense melting increased from 0% to 5%. ***'''Level 1''' ****Cost decreased from {{Money|325}} to {{Money|300}}. ****Firerate changed from {{Tooltip|0.925 > 0.825|-0.1}} to {{Tooltip|0.875 > 0.775|-0.1}}. ***'''Level 2''' ****Cost decreased from {{Money|900}} to {{Money|600}}. ****Damage decreased from +2 to +1. ****Range increased from +0 to +1. ***'''Level 3''' ****Cost decreased from {{Money|3,000}} to {{Money|2,000}}. ****Range increased from +1 to +2. ****Firerate changed from {{Tooltip|0.825 > 0.675|-0.15}} to 0.775. ****Defense melting changed from 0% to 5% > 10%. ****Max hits increased from +0 to +1. ***'''Level 4''' ****Damage increased from +37 to +42. ****Range decreased from +4 to +2. ****Chain range increased from +0 to +3. ****Firerate changed from {{Tooltip|0.675 > 2.025|+1.35}} to {{Tooltip|0.775 > 2.525|+1.75}}. ****Defense melting changed from 0% to 10% > 15%. ****Shock time increased from 0.35 to 0.3 > 1. ***'''Level 5''' ****Cost increased from {{Money|13,500}} to {{Money|15,000}}. ****Damage increased from +45 to +50. ****Firerate changed from {{Tooltip|2.025 > 2.525|+0.5}} to 2.525. ****Chain range decreased from +2 to +0. ****Max hits decreased from +3 to +2. ****Shock time changed from 0.35 > 0.5 to 1 > 1.25. **{{Bugfix}} Damage is now boosted by [[Damage Buff]]s. *'''16 December 2024''' - [[v1.46.0]] **New skin: {{Color|OperationICE|Dark Frost}} **{{Bug}} '''Electroshocker's''' energy damage type is broken. *'''8 January 2025''' - [[v1.48.0]] **{{Bug}} '''Electroshocker''' does not damage [[Lead (Attribute)|Lead]] enemies. *'''15 January 2025''' - [[v1.49.0]] **{{Bugfix}} '''Electroshocker''' can now damage [[Lead (Attribute)|Lead]] enemies. **{{Bugfix}} '''Electroshocker''' now has a working energy damage type. *'''12 March 2025''' - [[v1.57.0]] **{{Bug}} {{Color|Korblox|Korblox}} skin is obtainable. *'''12 March 2025''' - [[v1.57.0|v1.57.2]] **{{Bugfix}} {{Color|Korblox|Korblox}} skin is no longer obtainable. *'''13 March 2025''' - [[v1.57.0|v1.57.7]] **New skin: {{Color|Korblox|Korblox}} *'''19 March 2025''' - [[v1.57.0|v1.57.11]] **{{Bug}} Equipping the {{Color|Korblox|Korblox}} skin prevents some players from placing the '''Electroshocker''' down. *'''9 April 2025''' - [[v1.60.0]] **Defense role added. *'''9 July 2025''' - [[v1.70.0]] **New skin: {{Color|Surf|Jellyfish}} **{{Bug}} {{Color|Surf|Jellyfish}} skin is not affected by certain debuffs. **{{Bug}} {{Color|Surf|Jellyfish}} skin is unaffected by stuns from legacy enemy if they are fired like a minigun or beam, examples include the [[Gunslinger]], [[Warden (Legacy Enemy)|Warden]] and [[Minigunner (Pizza Party)|Minigunner]] enemies. *'''4 October 2025''' - [[v1.76.0|v1.76.2b]] **New skin: {{Color|Banned|Banned}} *'''4 October 2025''' - [[v1.77.0]] **{{Bug}} Enemies hit by the '''Electroshocker''' no longer have stun animations. *'''28 January 2026''' - [[v1.84.0]] **Unlock cost decreased from {{Coins|3,000}} to {{Coins|2,500}}. **Category changed from Advanced to Intermediate. **Placement limit increased from 4 to 10. **Description changed. **Statistical changes: ***'''Base''' ****Cost decreased from {{Money|725}} to {{Money|425}}. ****Firerate decreased from 0.875 to 0.775. ****Range increased from 7.5 to 10. ****Max hits decreased from 2 to 1. ****Shock time decreased from 0.3 to 0. ****Defense melting decreased from 5% to 0%. ***'''Level 1''' ****Cost decreased from {{Money|300}} to {{Money|200}}. ****Range decreased from +1.5 to +1. ****Firerate changed from {{Tooltip|0.875 > 0.775|-0.1}} to 0.775. ****Damage increased from +0 to +1 ***'''Level 2''' ****Cost increased from {{Money|600}} to {{Money|625}}. ****Damage increased from +1 to +4. ****Range increased from +1 to +2.5. ****Max hits decreased from +1 to +0. ****Flying detection removed. ****Hidden detection added. ****Name changed from ''Outside Support'' to ''Higher Voltage''. ***'''Level 3''' ****Cost increased from {{Money|2,000}} to {{Money|2,500}}. ****Damage increased from +4 to +12. ****Firerate changed from 0.775 to {{Tooltip|0.775 > 0.675|-0.1}}. ****Range decreased from +2 to +1.5. ****Max hits decreased from +1 to +0. ****Defense melting changed from 5% > 10% to 0%. ***'''Level 4''' ****Cost increased from {{Money|5,000}} to {{Money|6,350}}. ****Damage increased from +42 to +105. ****Firerate changed from {{Tooltip|0.775 > 2.525|+1.75}} to {{Tooltip|0.675 > 2.275|+1.6}}. ****Max hits decreased from +2 to +1. ****Shock time changed from 0.3 > 1 to 0 > 0.1. ****Defense melting changed from 10% > 15% to 0%. ****Name changed from ''Lightning Cannon'' to ''Shock Force''. ***'''Level 5''' ****Cost increased from {{Money|15,000}} to {{Money|16,935}}. ****Damage increased from +50 to +85. ****Range increased from +0 to +1. ****Max hits decreased from +2 to +1. ****Shock time changed from 1 > 1.25 to 0.1 > 0.15. ****Defense melting changed from 15% to 0% > 25%. *'''11 February 2026''' - [[v1.85.0]] **Statistical changes: ***'''Base''' ****Cost decreased from {{Money|425}} to {{Money|375}}. ****Damage decreased from 3 to 2. ****Range increased from 10 to 11. ****Shock time increased from 0 to 0.05. ****Defense melting increased from 0% to 5%. ***'''Level 1''' ****Range increased from +1 to +1.5. ***'''Level 2''' ****Cost increased from {{Money|625}} to {{Money|700}}. ****Damage decreased from +4 to +3. ****Firerate changed from 0.775 to {{Tooltip|0.775 > 0.675|-0.1}}. ****Shock time increased from 0 to 0.05 > 0.08. ****Defense melting increased from 0% to 5% > 10%. ***'''Level 3''' ****Damage decreased from +12 to +6. ****Range decreased from +1.5 to +0. ****Firerate changed from {{Tooltip|0.775 > 0.675|-0.1}} to 0.675. ****Max hits increased from +0 to +1. ***'''Level 4''' ****Damage decreased from +105 to +103. ****Range increased from +2 to +3.5. ****Max hit decreased from +1 to +0. ****Shock time increased from 0 > 0.1 to 0.08 > 0.18. ****Defense melting increased from 0% to 10% > 15%. ***'''Level 5''' ****Shock time increased from 0.08 > 0.18 to 0.18 > 0.3. ****Defense melting increased from 0% > 25% to 15% > 25%. **New skin: {{Color|Valentines2026|Lovestriker}} *'''3 April 2026''' - [[v1.88.0]] **New skin: {{Color|SpringFrenzy|Easter}} *'''5 June 2026''' - [[v2.0.0]] **Firerate decreased due to the [[Firerate Bug]] being fixed. **Placement limit decreased from 10 to 7. **Statistical changes: ***'''Base''' ****Cost increased from {{Money|375}} to {{Money|650}}. ****Damage increased from +2 to +4. ****Firerate increased from 0.775 to 1.2. ****Range decreased from 11 to 10. ****Max hits increased from 1 to 2. ****Shock time increased from 0.05 to 0.1. ****Chain range increased from 7 to 10. ****Defense melt decreased from 5% to 0%. ***'''Level 1''' ****Cost increased from {{Money|200}} to {{Money|275}}. ****Damage increased from +1 to +2. ****First changed from 0.775 to {{Tooltip|1.35 > 1.15|-0.2}}. ****Range increased from +1.5 to +2. ****Name changed from ''Improved Handling'' to ''Higher Voltage''. ***'''Level 2''' ****Cost increased from {{Money|700}} to {{Money|950}}. ****Damage decreased from +3 to +2. ****Firerate changed from {{Tooltip|0.775 > 0.675|-0.1}} to 1.15. ****Range increased from +0 to +1. ****Max hits increased from +0 to +1. ****Shock time changed from 0.05 > 0.08 to 0.1. ****Defense melting changed from 5% > 10% to 0%. ****Name changed from ''Higher Voltage'' to ''Improved Handling''. ***'''Level 3''' ****Cost decreased from {{Money|2,500}} to {{Money|2,400}}. ****Damage increased from +6 to +14. ****Max hits decreased from +1 to +0. ****Chain range increased from +0 to +5. ***'''Level 4''' ****Cost decreased from {{Money|6,350}} to {{Money|4,000}}. ****Damage decreased from +103 to +40. ****Firerate changed from {{Tooltip|0.675 > 2.275|+1.6}} to {{Tooltip|1.15 > 2.5|+1.35}}. ****Range decreased from +3.5 to +0. ****Max hits decreased from +0 to +1. ****Shock time changed from 0.08 > 0.18 to 0.1 > 0.15. ****Chain range decreased from +3 to +0. ****Defense melting changed from 10% > 15% to 0%. ***'''Level 5''' ****Cost decreased from {{Money|16,935}} to {{Money|10,000}}. ****Damage decreased from +85 to +30. ****Range increased from +1 to +2. ****Max hits increased from +1 to +3. ****Shock time changed from 0.18 > 0.3 to 0.15 > 0.25. ****Chain range increased from +0 to +5. ****Defense melting changed from 15% > 25% to 0% > 20%. *'''2 July 2026''' - [[v2.1.0|v2.1.7]] **New skin: {{Color|Beach}} *'''17 July 2026''' - [[v2.3.0]] **Statistical changes: ***'''Base''' ****Damage increased from 4 to 5. ***'''Level 1''' ****Damage decreased from +2 to +1. ***'''Level 3''' ****Damage decreased from +14 to +12. ****Chain range decreased from +5 to +2.5. ***'''Level 4''' ****Damage decreased from +48 to +40. ****Chain range increased from +0 to +2.5. ***'''Level 5''' ****Chain range decreased from +5 to +0. }}
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