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| Latest revision | Your text | ||
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|image-dynamic = ElectroshockerDynamic.png |
|image-dynamic = ElectroshockerDynamic.png |
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|unlockcost = {{Coins|2,500}} |
|unlockcost = {{Coins|2,500}} |
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|basecost = {{Money| |
|basecost = {{Money|375}} |
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|basesellingprice = {{Money| |
|basesellingprice = {{Money|125}} |
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|role = Defense |
|role = Defense |
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|placement = Ground |
|placement = Ground |
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|placement_limit = [[File:PlacementLimit.png|20px|Placement Limit]] |
|placement_limit = [[File:PlacementLimit.png|20px|Placement Limit]]10 |
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|basedamage = [[File:Damage Icon.png|20px|Damage]] |
|basedamage = [[File:Damage Icon.png|20px|Damage]]2 |
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|damagetype = Chain |
|damagetype = Single (Level 0-3)<br/>Chain (Level 4-5) |
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|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]] |
|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0.775 |
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|baserange = [[File:Range Icon.png|20px|Range]] |
|baserange = [[File:Range Icon.png|20px|Range]]11<br/>[[File:ChainRange.png|20px|Chain Range]]7 (Chain Range) |
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|hidden_detection = {{Attr|Hidden|Level 2+}} |
|hidden_detection = {{Attr|Hidden|Level 2+}}<ref>For Levels 0-1, through chaining, [[Hidden (Attribute)|Hidden]] enemies may be hit indirectly if another detectable enemy is nearby.</ref> |
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|lead_detection = {{Attr|Lead|Level 0+}} |
|lead_detection = {{Attr|Lead|Level 0+}} |
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|flying_detection = N/A<ref>Through chaining, [[Flying]] enemies may be hit indirectly if another detectable enemy is nearby.</ref> |
|flying_detection = N/A<ref>Through chaining, [[Flying]] enemies may be hit indirectly if another detectable enemy is nearby.</ref> |
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The '''Electroshocker''' is an intermediate tower that has the capability to deal damage through chain reactions. At later levels, it also becomes a support tower as it gains the ability to stun enemies and reduce [[Defense]]. It can be purchased in the store for {{Coins|2,500}}. It can also damage [[Lead (Attribute)|Lead]] enemies from Level 0 and detect [[Hidden (Attribute)|Hidden]] enemies from Level 2 onward. |
The '''Electroshocker''' is an intermediate tower that has the capability to deal damage through chain reactions. At later levels, it also becomes a support tower as it gains the ability to stun enemies and reduce [[Defense]]. It can be purchased in the store for {{Coins|2,500}}. It can also damage [[Lead (Attribute)|Lead]] enemies from Level 0 and detect [[Hidden (Attribute)|Hidden]] enemies from Level 2 onward. |
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The '''Electroshocker''' shoots a lightning-chain projectile from its ''Electro Gun'' that arcs toward and damages (where applicable) a set number of enemies, targeting the closest enemy to the original target. The '''Electroshocker''' can also stun enemies for 0. |
The '''Electroshocker''' shoots a lightning-chain projectile from its ''Electro Gun'' that arcs toward and damages (where applicable) a set number of enemies, targeting the closest enemy to the original target. The '''Electroshocker''' can also stun enemies for 0.05 seconds at Level 0 which increseas with upgrades up to 0.3 seconds at Level 5. This completely stops the enemy. For enemies with [[Stun Immunity]], the enemy is not stunned but rather slowed down by 40%. [[Boss]]es are not slowed down as much as regular enemies, since the slowdown is 20% on them. |
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It can melt 5% [[Defense]] with every hit, increasing with upgrades to up to 25% at Level 5, though it can only remove up to 20% of the defense. For example, if an enemy has 50% defense, the defense can be decreased by up to 10%, down to 40%. |
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The '''Electroshocker''' is considered an all-rounder tower, as its cheap cost allows it to be used for early-game dps, especially against [[Lead (Attribute)|Lead]] enemies, while its stunning capabilities, [[Defense]] reduction, chain damage and decent DPS, especially from Level 4+, make it extremely effective in the mid to late game. |
The '''Electroshocker''' is considered an all-rounder tower, as its cheap cost allows it to be used for early-game dps, especially against [[Lead (Attribute)|Lead]] enemies, while its stunning capabilities, [[Defense]] reduction, chain damage and decent DPS, especially from Level 4+, make it extremely effective in the mid to late game. |
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The '''Electroshocker''' has a placement limit of |
The '''Electroshocker''' has a placement limit of ten per player. |
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==Upgrades== |
==Upgrades== |
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{{Upgrade|Level = Level 1|Upgrade Title = |
{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] |
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+1 Damage [[File:Damage Icon.png|20px|Range]] |
+1 Damage [[File:Damage Icon.png|20px|Range]] |
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1.35 > 1.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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Sell Price changes to {{Money|191}}}} |
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{{Upgrade|Level = Level 2|Upgrade Title = Higher Voltage|Cost = {{Money|700}}|Image = [[File:Electroshocker_Upgrade_2.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]] |
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0.775 > 0.675 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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Sell Price changes to {{Money|308}}}} |
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{{Upgrade|Level = Level 2|Upgrade Title = Improved Handling|Cost = {{Money|950}}|Image = [[File:Electroshocker_Upgrade_2.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] |
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+1 Range [[File:Range Icon.png|20px|Range]] |
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+Hidden Detection {{Hidden|Hidden Detection}} |
+Hidden Detection {{Hidden|Hidden Detection}} |
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0.05 > 0.08 Shock Time [[File:Slowness.png|20px|Shock Time]] |
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+1 Max Hits |
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5% > 10% Defense Melting {{Defense|Defense Melting}} |
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Sell Price changes to {{Money|625}}}} |
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{{Upgrade|Level = Level 3|Upgrade Title = Faraday's Vest|Cost = {{Money|2,400}}|Image = [[File:Electroshocker_Upgrade_3.png|100px]]|Information = +12 Damage [[File:Damage Icon.png|20px|Damage]] |
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Sell Price changes to {{Money|425}}}} |
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+2.5 Chain Range [[File:ChainRange.png|20px|Chain Range]] |
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{{Upgrade|Level = Level 3|Upgrade Title = Faraday's Vest|Cost = {{Money|2,500}}|Image = [[File:Electroshocker_Upgrade_3.png|100px]]|Information = +6 Damage [[File:Damage Icon.png|20px|Damage]] |
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+1 Max Hits |
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Sell Price changes to {{Money|1,425}}}} |
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{{Upgrade|Level = Level 4|Upgrade Title = Shock Force|Cost = {{Money|4,000}}|Image = [[File:Electroshocker_Upgrade_4.png|100px]]|Information = +40 Damage [[File:Damage Icon.png|20px|Damage]] |
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Sell Price changes to {{Money|1,258}}}} |
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1.15 > 2.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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{{Upgrade|Level = Level 4|Upgrade Title = Shock Force|Cost = {{Money|6,350}}|Image = [[File:Electroshocker_Upgrade_4.png|100px]]|Information = +103 Damage [[File:Damage Icon.png|20px|Damage]] |
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0.675 > 2.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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+3.5 Range [[File:Range Icon.png|20px|Range]] |
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+1 Max Hits |
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+3 Chain Range [[File:ChainRange.png|20px|Chain Range]] |
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0.08 > 0.18 Shock Time [[File:Slowness.png|20px|Shock Time]] |
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10% > 15% Defense Melting {{Defense|Defense Melting}} |
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Sell Price changes to {{Money|2,758}}}} |
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{{Upgrade|Level = Level 5|Upgrade Title = Zeus Cannon|Cost = {{Money|10,000}}|Image = [[File:Electroshocker_Upgrade_5.png|100px]]|Information = +30 Damage [[File: Damage Icon.png|20px|Damage]] |
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+2 Range [[File:Range Icon.png|20px|Range]] |
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Sell Price changes to {{Money|3,375}}}} |
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+3 Max Hits |
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{{Upgrade|Level = Level 5|Upgrade Title = Zeus Cannon|Cost = {{Money|16,935}}|Image = [[File:Electroshocker_Upgrade_5.png|100px]]|Information = +85 Damage [[File: Damage Icon.png|20px|Damage]] |
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+1 Range [[File:Range Icon.png|20px|Range]] |
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+1 Max Hits |
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0. |
0.18 > 0.3 Shock Time [[File:Slowness.png|20px|Shock Time]] |
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15% > 25% Defense Melting {{Defense|Defense Melting}} |
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Sell Price changes to {{Money| |
Sell Price changes to {{Money|9,020}}}} |
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== |
==Stats Table== |
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''To see all the previous statistics of this tower, see the [[/History|history]] page.'' |
''To see all the previous statistics of this tower, see the [[/History|history]] page.'' |
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| Line 100: | Line 102: | ||
$DPS$ = Damage / Firerate |
$DPS$ = Damage / Firerate |
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$MDPS$ = DPS * Max Hits |
$MDPS$ = DPS * Max Hits |
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$CE$ = Total |
$CE$ = Total Price / DPS |
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$MCE$ = Total |
$MCE$ = Total Price / $MDPS$ |
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$TP$ = $FNC- |
$TP$ = $FNC-TOTALPRICE$ |
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$COST$ = |
$FNC-COST$ = 375; 200; 700; 2500; 6350; 16935 |
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$ |
$FNC-DETECTION$ = 2; 0; |
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$ |
$FNC-UPGRADE$ = Improved Handling; Higher Voltage; Faraday's Vest; Shock Force; Zeus Cannon |
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$ |
$FNC-UPGRADEICON$ = 3280081327; 4675534331; 4675521746; 4675504505; 4675504640 |
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$FNC-ROFBUG$ = Firerate |
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$FSE-META$ = Intermediate; File:DefaultElectroshockerIcon2.png |
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$DREF$ = <ref>Assumes that only one enemy is hit per shock.</ref> |
$DREF$ = <ref>Assumes that only one enemy is hit per shock.</ref> |
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$MREF$ = <ref>Calculated as DPS × Max Hits.</ref> |
$MREF$ = <ref>Calculated as DPS × Max Hits.</ref> |
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$R$ = $FNC-RECURSION$ |
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</var> |
</var> |
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<div class="overflow-box"> |
<div class="overflow-box"> |
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{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
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! Level |
! Level !! Total Price !! Damage !! Firerate !! Range !! Chain Range !! Max Hits !! Shock Time !! Defense Melt !! DPS$DREF$ !! Max DPS$MREF$ !! Cost Efficiency !! Max Cost Efficiency |
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|- |
|- |
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| 0 |
| 0 || {{Money|$TP$}} || 2 || 0.75 || 11 || 7 || 1 || 0.05 || 5% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
||
|- |
|- |
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| 1 || |
| 1 || {{Money|$TP$}} || 3 || 0.75 || 12.5 || 7 || 1 || 0.05 || 5% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
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|- |
|- |
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| 2 || |
| 2 || {{Money|$TP$}} || 6 || 0.65 || 12.5 || 7 || 1 || 0.08 || 10% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || {{Money|$TP$}} || 12 || 0.65 || 12.5 || 7 || 2 || 0.08 || 10% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
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|- |
|- |
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| 4 || |
| 4 || {{Money|$TP$}} || 115 || 2.25 || 16 || 10 || 2 || 0.18 || 15% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
||
|- |
|- |
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| 5 || |
| 5 || {{Money|$TP$}} || 200 || 2.25 || 17 || 10 || 3 || 0.3 || 25% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
||
|} |
|} |
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</div> |
</div> |
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|- |
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!Skin |
!Skin |
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|{{ |
|{{Colour|Valentine|Valentines}} |
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|{{ |
|{{Colour|Bunny|Bunny}} |
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|{{ |
|{{Colour|Premium|Hazmat}} |
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|{{ |
|{{Colour|Spooky|Ghost}} |
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|- |
|- |
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!Rarity |
!Rarity |
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|{{ |
|{{Colour|Event}} |
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|{{ |
|{{Colour|Event}} |
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|{{ |
|{{Colour|Common}} |
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|{{ |
|{{Colour|Event}} |
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|- |
|- |
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!Daily Store Cost |
!Daily Store Cost |
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|- |
|- |
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!Skin |
!Skin |
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|{{ |
|{{Colour|Ducky|Ducky}} |
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|{{ |
|{{Colour|Vigilante|Vigilante}} |
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|{{ |
|{{Colour|Lunar|Frankenstein}} |
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|{{ |
|{{Colour|Deluxe|TeeVee}} |
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|- |
|- |
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!Rarity |
!Rarity |
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|{{ |
|{{Colour|Rare}} |
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|{{ |
|{{Colour|Uncommon}} |
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|{{ |
|{{Colour|Event}} |
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|{{ |
|{{Colour|Legendary}} |
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|- |
|- |
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!Daily Store Cost |
!Daily Store Cost |
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|- |
|- |
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!Skin |
!Skin |
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|{{ |
|{{Colour|Deluxe|Classic}} |
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|{{ |
|{{Colour|OperationICE|Dark Frost}} |
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|{{ |
|{{Colour|Korblox|Korblox}} |
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|{{ |
|{{Colour|Surf|Jellyfish}} |
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|- |
|- |
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!Rarity |
!Rarity |
||
|{{ |
|{{Colour|Rare}} |
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|{{ |
|{{Colour|Rare}} |
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|{{ |
|{{Colour|Event}} |
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|{{ |
|{{Colour|Legendary}} |
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|- |
|- |
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!Daily Store Cost |
!Daily Store Cost |
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| Line 228: | Line 229: | ||
|[[File:LovestrikerElectroshockerIconIG.png|175px]] |
|[[File:LovestrikerElectroshockerIconIG.png|175px]] |
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|[[File:EasterElectroshockerIconIG.png|175px]] |
|[[File:EasterElectroshockerIconIG.png|175px]] |
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|[[File:BeachElectroshockerIconIG.png|175px]] |
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|- |
|- |
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!Skin |
!Skin |
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|{{ |
|{{Colour|Banned|Banned}} |
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|{{ |
|{{Colour|Valentines2026|Lovestriker}} |
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|{{ |
|{{Colour|SpringFrenzy|Easter}} |
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|{{Color|Beach}} |
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|- |
|- |
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!Rarity |
!Rarity |
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|{{ |
|{{Colour|Exclusive}} |
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|{{ |
|{{Colour|Uncommon}} |
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|{{ |
|{{Colour|Rare}} |
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|{{Color|Uncommon}} |
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|- |
|- |
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!Daily Store Cost |
!Daily Store Cost |
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| Line 246: | Line 244: | ||
|N/A |
|N/A |
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|N/A |
|N/A |
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|{{Coins|5,250}} |
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|- |
|- |
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!Obtained From |
!Obtained From |
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| Line 252: | Line 249: | ||
|[[Valentines 2026 Crate]] |
|[[Valentines 2026 Crate]] |
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|[[Spring Frenzy Battle Pass]] |
|[[Spring Frenzy Battle Pass]] |
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|[[Beach Crate]] |
|||
|} |
|} |
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==Strategy== |
==Strategy== |
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*The '''Electroshocker''' can be used to clear out hordes of weaker enemies, though it will |
*The '''Electroshocker''' can be used to clear out hordes of weaker enemies at Level 3+, though it will struggle against enemies with higher health, such as the [[Fallen Squire]]. |
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*Use the '''Electroshocker''' in areas that enemies pass multiple times or at corners, as it gives the '''Electroshocker''' more opportunities to slow down and damage enemies. |
*Use the '''Electroshocker''' in areas that enemies pass multiple times or at corners, as it gives the '''Electroshocker''' more opportunities to slow down and damage enemies. |
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**Intersections such as in the map [[Crossroads]] are also viable options. |
**Intersections such as in the map [[Crossroads]] are also viable options. |
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**'''Electroshocker''' added. |
**'''Electroshocker''' added. |
||
*'''14 February 2020''' - [[Release v1.7|Release v1.7.1]] |
*'''14 February 2020''' - [[Release v1.7|Release v1.7.1]] |
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**New skin: {{ |
**New skin: {{Colour|Valentine|Valentines}} |
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*'''4 March 2020''' - [[Release v1.8|Release v1.8.0]] |
*'''4 March 2020''' - [[Release v1.8|Release v1.8.0]] |
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**Statistical changes: |
**Statistical changes: |
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****Damage decreased from +18 to +10. |
****Damage decreased from +18 to +10. |
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*'''6 April 2020''' - [[Release v1.9|Release v1.9.0]] |
*'''6 April 2020''' - [[Release v1.9|Release v1.9.0]] |
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**New skin: {{ |
**New skin: {{Colour|Bunny|Bunny}} |
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*'''29 April 2020''' - [[Release v1.10|Release v1.10.0]] |
*'''29 April 2020''' - [[Release v1.10|Release v1.10.0]] |
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**New skin: {{ |
**New skin: {{Colour|Premium|Hazmat}} |
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*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]] |
*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]] |
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**Unlock cost decreased from {{Coins|3,500}} to {{Coins|3,000}}. |
**Unlock cost decreased from {{Coins|3,500}} to {{Coins|3,000}}. |
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****Max hits decreased from +2 to +0. |
****Max hits decreased from +2 to +0. |
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****Chain range decreased from +3 to +0. |
****Chain range decreased from +3 to +0. |
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****Firerate changed from |
****Firerate changed from <abbr title="-1">3.05 > 2.05</abbr> to 3.03. |
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****Shock time changed from 0.25 to 1 > 1.5. |
****Shock time changed from 0.25 to 1 > 1.5. |
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****Cost decreased from {{Money|1,250}} to {{Money|1,000}}. |
****Cost decreased from {{Money|1,250}} to {{Money|1,000}}. |
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| Line 345: | Line 341: | ||
****Max hits increased from +1 to +2. |
****Max hits increased from +1 to +2. |
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****Shock time changed from 0.25 > 0.35 to 1.5. |
****Shock time changed from 0.25 > 0.35 to 1.5. |
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****Firerate changed from 2.05 to |
****Firerate changed from 2.05 to <abbr title="-1">3.03 > 2.03</abbr>. |
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****Cost decreased from {{Money|4,250}} to {{Money|3,000}}. |
****Cost decreased from {{Money|4,250}} to {{Money|3,000}}. |
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****Renamed from ''MOAR POWER'' to ''Lightning Cannon''. |
****Renamed from ''MOAR POWER'' to ''Lightning Cannon''. |
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****Renamed from ''Ultra Violet Lightning'' to ''Shock Force''. |
****Renamed from ''Ultra Violet Lightning'' to ''Shock Force''. |
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*'''23 November 2020''' - [[Overhaul v1.1|Overhaul v1.1.1]] |
*'''23 November 2020''' - [[Overhaul v1.1|Overhaul v1.1.1]] |
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**New skin: {{ |
**New skin: {{Colour|Spooky|Ghost}} |
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*'''8 May 2021''' - [[Overhaul v1.3|Overhaul v1.3.0]] |
*'''8 May 2021''' - [[Overhaul v1.3|Overhaul v1.3.0]] |
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**Statistical changes: |
**Statistical changes: |
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****Firerate changed from 3.03 to 3.025. |
****Firerate changed from 3.03 to 3.025. |
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***'''Level 4''' |
***'''Level 4''' |
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****Firerate changed from |
****Firerate changed from <abbr title="-1">3.03 > 2.03</abbr> to <abbr title="-1">3.025 > 2.025</abbr>. |
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*'''21 December 2022''' - [[v1.6.0]] |
*'''21 December 2022''' - [[v1.6.0]] |
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**Level requirement removed. |
**Level requirement removed. |
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**Skin rarity added to all skins. |
**Skin rarity added to all skins. |
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**{{ |
**{{Colour|Premium|Hazmat}} skin rarity changed from {{Colour|Rare}} to {{Colour|Common}}. |
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*'''21 March 2023''' - [[v1.6.3]]e |
*'''21 March 2023''' - [[v1.6.3]]e |
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**Shock time is no longer proportional to enemy size, now its the same for every enemy. |
**Shock time is no longer proportional to enemy size, now its the same for every enemy. |
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****Cost increased from {{Money|325}} to {{Money|800}}. |
****Cost increased from {{Money|325}} to {{Money|800}}. |
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***'''Level 1''' |
***'''Level 1''' |
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****Firerate changed from 3.025 to |
****Firerate changed from 3.025 to <abbr title="-0.1">0.925 > 0.825</abbr>. |
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****Range decreased from +2 to +1.5. |
****Range decreased from +2 to +1.5. |
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****Cost increased from {{Money|250}} to {{Money|325}}. |
****Cost increased from {{Money|250}} to {{Money|325}}. |
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| Line 401: | Line 397: | ||
****Damage increased from +2 to +4. |
****Damage increased from +2 to +4. |
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****Range increased from +0 to +1. |
****Range increased from +0 to +1. |
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****Firerate changed from 3.025 to |
****Firerate changed from 3.025 to <abbr title="-0.15">0.825 > 0.675</abbr>. |
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****Shock time changed from 1 > 1.5 to 0. |
****Shock time changed from 1 > 1.5 to 0. |
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****Cost increased from {{Money|1,000}} to {{Money|3,000}}. |
****Cost increased from {{Money|1,000}} to {{Money|3,000}}. |
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| Line 408: | Line 404: | ||
****Range increased from +0 to +4. |
****Range increased from +0 to +4. |
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****Shock time changed from 1.5 to 0 > 0.35. |
****Shock time changed from 1.5 to 0 > 0.35. |
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****Firerate changed from |
****Firerate changed from <abbr title="-1">3.025 > 2.025</abbr> to <abbr title="+1.35">0.675 > 2.025</abbr>. |
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****Cost increased from {{Money|3,000}} to {{Money|5,000}}. |
****Cost increased from {{Money|3,000}} to {{Money|5,000}}. |
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***'''Level 5''' |
***'''Level 5''' |
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****Max hits increased from +1 to +3. |
****Max hits increased from +1 to +3. |
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****Shock time changed from 1.5 > 2 to 0.35 > 0.5. |
****Shock time changed from 1.5 > 2 to 0.35 > 0.5. |
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****Firerate changed from 2.025 to |
****Firerate changed from 2.025 to <abbr title="+0.5">2.025 > 2.525</abbr>. |
||
****Cost increased from {{Money|6,500}} to {{Money|13,500}}. |
****Cost increased from {{Money|6,500}} to {{Money|13,500}}. |
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****Renamed from ''Shock Force'' to ''Zeus Cannon''. |
****Renamed from ''Shock Force'' to ''Zeus Cannon''. |
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*'''12 May 2023''' - [[v1.7.3]] |
*'''12 May 2023''' - [[v1.7.3]] |
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**New skin: {{ |
**New skin: {{Colour|Ducky|Ducky}} |
||
*'''24 June 2023''' - [[v1.8.2]] |
*'''24 June 2023''' - [[v1.8.2]] |
||
**New skin: {{ |
**New skin: {{Colour|Vigilante|Vigilante}} |
||
*'''28 October 2023''' - [[v1.9.0]] |
*'''28 October 2023''' - [[v1.9.0]] |
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**Stunned enemies now slow down before being completely stopped. |
**Stunned enemies now slow down before being completely stopped. |
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*'''31 October 2023''' - [[v1.9.0]]g |
*'''31 October 2023''' - [[v1.9.0]]g |
||
**New skin: {{ |
**New skin: {{Colour|Lunar|Frankenstein}} |
||
*'''10 February 2024''' - [[v1.13.0]] |
*'''10 February 2024''' - [[v1.13.0]] |
||
**{{Bug}} '''Electroshocker''' when placed down does not appear, does not count for the tower placement limit, prevents towers from being placed in the area and takes cash as if it was placed down normally. |
**{{Bug}} '''Electroshocker''' when placed down does not appear, does not count for the tower placement limit, prevents towers from being placed in the area and takes cash as if it was placed down normally. |
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| Line 432: | Line 428: | ||
**{{Bugfix}} '''Electroshocker''' can now be placed down properly. |
**{{Bugfix}} '''Electroshocker''' can now be placed down properly. |
||
*'''1 April 2024''' - [[v1.17.0]]b |
*'''1 April 2024''' - [[v1.17.0]]b |
||
**New skin: {{ |
**New skin: {{Colour|Deluxe|TeeVee}} |
||
**{{Bug}} {{ |
**{{Bug}} {{Colour|Deluxe|TeeVee}} skin cannot be equipped in the intermission lobby. |
||
**{{Bug}} {{ |
**{{Bug}} {{Colour|Deluxe|TeeVee}} skin breaks the tower icon and stats in the tower hotbar. |
||
*'''1 April 2024''' - [[v1.17.2]] |
*'''1 April 2024''' - [[v1.17.2]] |
||
**{{Bugfix}} {{ |
**{{Bugfix}} {{Colour|Deluxe|TeeVee}} skin now can be equipped in the intermission lobby. |
||
**{{Bugfix}} {{ |
**{{Bugfix}} {{Colour|Deluxe|TeeVee}} skin no longer breaks the tower icon and stats in the tower hotbar. |
||
*'''7 June 2024''' - [[v1.24.0]] |
*'''7 June 2024''' - [[v1.24.0]] |
||
**New skin: {{ |
**New skin: {{Colour|Deluxe|Classic}} |
||
*'''21 June 2024''' - [[v1.25.0]] |
*'''21 June 2024''' - [[v1.25.0]] |
||
**{{Bug}} Damage is no longer boosted by [[Damage Buff]]s. |
**{{Bug}} Damage is no longer boosted by [[Damage Buff]]s. |
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| Line 453: | Line 449: | ||
***'''Level 1''' |
***'''Level 1''' |
||
****Cost decreased from {{Money|325}} to {{Money|300}}. |
****Cost decreased from {{Money|325}} to {{Money|300}}. |
||
****Firerate changed from |
****Firerate changed from <abbr title="-0.1">0.925 > 0.825</abbr> to <abbr title="-0.1">0.875 > 0.775</abbr>. |
||
***'''Level 2''' |
***'''Level 2''' |
||
****Cost decreased from {{Money|900}} to {{Money|600}}. |
****Cost decreased from {{Money|900}} to {{Money|600}}. |
||
| Line 461: | Line 457: | ||
****Cost decreased from {{Money|3,000}} to {{Money|2,000}}. |
****Cost decreased from {{Money|3,000}} to {{Money|2,000}}. |
||
****Range increased from +1 to +2. |
****Range increased from +1 to +2. |
||
****Firerate changed from |
****Firerate changed from <abbr title="-0.15">0.825 > 0.675</abbr> to 0.775. |
||
****Defense melting changed from 0% to 5% > 10%. |
****Defense melting changed from 0% to 5% > 10%. |
||
****Max hits increased from +0 to +1. |
****Max hits increased from +0 to +1. |
||
| Line 468: | Line 464: | ||
****Range decreased from +4 to +2. |
****Range decreased from +4 to +2. |
||
****Chain range increased from +0 to +3. |
****Chain range increased from +0 to +3. |
||
****Firerate changed from |
****Firerate changed from <abbr title="+1.35">0.675 > 2.025</abbr> to <abbr title="+1.75">0.775 > 2.525</abbr>. |
||
****Defense melting changed from 0% to 10% > 15%. |
****Defense melting changed from 0% to 10% > 15%. |
||
****Shock time increased from 0.35 to 0.3 > 1. |
****Shock time increased from 0.35 to 0.3 > 1. |
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| Line 474: | Line 470: | ||
****Cost increased from {{Money|13,500}} to {{Money|15,000}}. |
****Cost increased from {{Money|13,500}} to {{Money|15,000}}. |
||
****Damage increased from +45 to +50. |
****Damage increased from +45 to +50. |
||
****Firerate changed from |
****Firerate changed from <abbr title="+0.5">2.025 > 2.525</abbr> to 2.525. |
||
****Chain range decreased from +2 to +0. |
****Chain range decreased from +2 to +0. |
||
****Max hits decreased from +3 to +2. |
****Max hits decreased from +3 to +2. |
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| Line 480: | Line 476: | ||
**{{Bugfix}} Damage is now boosted by [[Damage Buff]]s. |
**{{Bugfix}} Damage is now boosted by [[Damage Buff]]s. |
||
*'''16 December 2024''' - [[v1.46.0]] |
*'''16 December 2024''' - [[v1.46.0]] |
||
**New skin: {{ |
**New skin: {{Colour|OperationICE|Dark Frost}} |
||
**{{Bug}} '''Electroshocker's''' energy damage type is broken. |
**{{Bug}} '''Electroshocker's''' energy damage type is broken. |
||
*'''8 January 2025''' - [[v1.48.0]] |
*'''8 January 2025''' - [[v1.48.0]] |
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| Line 488: | Line 484: | ||
**{{Bugfix}} '''Electroshocker''' now has a working energy damage type. |
**{{Bugfix}} '''Electroshocker''' now has a working energy damage type. |
||
*'''12 March 2025''' - [[v1.57.0]] |
*'''12 March 2025''' - [[v1.57.0]] |
||
**{{Bug}} {{ |
**{{Bug}} {{Colour|Korblox|Korblox}} skin is obtainable. |
||
*'''12 March 2025''' - [[v1.57.0|v1.57.2]] |
*'''12 March 2025''' - [[v1.57.0|v1.57.2]] |
||
**{{Bugfix}} {{ |
**{{Bugfix}} {{Colour|Korblox|Korblox}} skin is no longer obtainable. |
||
*'''13 March 2025''' - [[v1.57.0|v1.57.7]] |
*'''13 March 2025''' - [[v1.57.0|v1.57.7]] |
||
**New skin: {{ |
**New skin: {{Colour|Korblox|Korblox}} |
||
*'''19 March 2025''' - [[v1.57.0|v1.57.11]] |
*'''19 March 2025''' - [[v1.57.0|v1.57.11]] |
||
**{{Bug}} Equipping the {{ |
**{{Bug}} Equipping the {{Colour|Korblox|Korblox}} skin prevents some players from placing the '''Electroshocker''' down. |
||
*'''9 April 2025''' - [[v1.60.0]] |
*'''9 April 2025''' - [[v1.60.0]] |
||
**Defense role added. |
**Defense role added. |
||
*'''9 July 2025''' - [[v1.70.0]] |
*'''9 July 2025''' - [[v1.70.0]] |
||
**New skin: {{ |
**New skin: {{Colour|Surf|Jellyfish}} |
||
**{{Bug}} {{ |
**{{Bug}} {{Colour|Surf|Jellyfish}} skin is not affected by certain debuffs. |
||
**{{Bug}} {{ |
**{{Bug}} {{Colour|Surf|Jellyfish}} skin is unaffected by stuns from legacy enemy if they are fired like a minigun or beam, examples include the [[Gunslinger]], [[Warden (Legacy Enemy)|Warden]] and [[Minigunner (Pizza Party)|Minigunner]] enemies. |
||
*'''4 October 2025''' - [[v1.76.0|v1.76.2b]] |
*'''4 October 2025''' - [[v1.76.0|v1.76.2b]] |
||
**New skin: {{ |
**New skin: {{Colour|Banned|Banned}} |
||
*'''4 October 2025''' - [[v1.77.0]] |
*'''4 October 2025''' - [[v1.77.0]] |
||
**{{Bug}} Enemies hit by the '''Electroshocker''' no longer have stun animations. |
**{{Bug}} Enemies hit by the '''Electroshocker''' no longer have stun animations. |
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| Line 521: | Line 517: | ||
****Cost decreased from {{Money|300}} to {{Money|200}}. |
****Cost decreased from {{Money|300}} to {{Money|200}}. |
||
****Range decreased from +1.5 to +1. |
****Range decreased from +1.5 to +1. |
||
****Firerate changed from |
****Firerate changed from <abbr title="-0.1">0.875 > 0.775</abbr> to 0.775. |
||
****Damage increased from +0 to +1 |
****Damage increased from +0 to +1 |
||
***'''Level 2''' |
***'''Level 2''' |
||
| Line 534: | Line 530: | ||
****Cost increased from {{Money|2,000}} to {{Money|2,500}}. |
****Cost increased from {{Money|2,000}} to {{Money|2,500}}. |
||
****Damage increased from +4 to +12. |
****Damage increased from +4 to +12. |
||
****Firerate changed from 0.775 to |
****Firerate changed from 0.775 to <abbr title="-0.1">0.775 > 0.675</abbr>. |
||
****Range decreased from +2 to +1.5. |
****Range decreased from +2 to +1.5. |
||
****Max hits decreased from +1 to +0. |
****Max hits decreased from +1 to +0. |
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| Line 541: | Line 537: | ||
****Cost increased from {{Money|5,000}} to {{Money|6,350}}. |
****Cost increased from {{Money|5,000}} to {{Money|6,350}}. |
||
****Damage increased from +42 to +105. |
****Damage increased from +42 to +105. |
||
****Firerate changed from |
****Firerate changed from <abbr title="+1.75">0.775 > 2.525</abbr> to <abbr title="+1.6">0.675 > 2.275</abbr>. |
||
****Max hits decreased from +2 to +1. |
****Max hits decreased from +2 to +1. |
||
****Shock time changed from 0.3 > 1 to 0 > 0.1. |
****Shock time changed from 0.3 > 1 to 0 > 0.1. |
||
| Line 566: | Line 562: | ||
****Cost increased from {{Money|625}} to {{Money|700}}. |
****Cost increased from {{Money|625}} to {{Money|700}}. |
||
****Damage decreased from +4 to +3. |
****Damage decreased from +4 to +3. |
||
****Firerate changed from 0.775 to |
****Firerate changed from 0.775 to <abbr title="-0.1">0.775 > 0.675</abbr>. |
||
****Shock time increased from 0 to 0.05 > 0.08. |
****Shock time increased from 0 to 0.05 > 0.08. |
||
****Defense melting increased from 0% to 5% > 10%. |
****Defense melting increased from 0% to 5% > 10%. |
||
| Line 572: | Line 568: | ||
****Damage decreased from +12 to +6. |
****Damage decreased from +12 to +6. |
||
****Range decreased from +1.5 to +0. |
****Range decreased from +1.5 to +0. |
||
****Firerate changed from |
****Firerate changed from <abbr title="-0.1">0.775 > 0.675</abbr> to 0.675. |
||
****Max hits increased from +0 to +1. |
****Max hits increased from +0 to +1. |
||
***'''Level 4''' |
***'''Level 4''' |
||
****Damage decreased from +105 to +103. |
****Damage decreased from +105 to +103. |
||
****Range |
****Range decreased from +2 to +3.5. |
||
****Max hit decreased from +1 to +0. |
****Max hit decreased from +1 to +0. |
||
****Shock time increased from 0 > 0.1 to 0.08 > 0.18. |
****Shock time increased from 0 > 0.1 to 0.08 > 0.18. |
||
| Line 583: | Line 579: | ||
****Shock time increased from 0.08 > 0.18 to 0.18 > 0.3. |
****Shock time increased from 0.08 > 0.18 to 0.18 > 0.3. |
||
****Defense melting increased from 0% > 25% to 15% > 25%. |
****Defense melting increased from 0% > 25% to 15% > 25%. |
||
**New skin: {{ |
**New skin: {{Colour|Valentines2026|Lovestriker}} |
||
*'''3 April 2026''' - [[v1.88.0]] |
*'''3 April 2026''' - [[v1.88.0]] |
||
**New skin: {{ |
**New skin: {{Colour|SpringFrenzy|Easter}} |
||
*'''5 June 2026''' - [[v2.0.0]] |
|||
**Firerate decreased due to the [[Firerate Bug]] being fixed. |
|||
**Placement limit decreased from 10 to 7. |
|||
**Statistical changes: |
|||
***'''Base''' |
|||
****Cost increased from {{Money|375}} to {{Money|650}}. |
|||
****Damage increased from +2 to +4. |
|||
****Firerate increased from 0.775 to 1.2. |
|||
****Range decreased from 11 to 10. |
|||
****Max hits increased from 1 to 2. |
|||
****Shock time increased from 0.05 to 0.1. |
|||
****Chain range increased from 7 to 10. |
|||
****Defense melt decreased from 5% to 0%. |
|||
***'''Level 1''' |
|||
****Cost increased from {{Money|200}} to {{Money|275}}. |
|||
****Damage increased from +1 to +2. |
|||
****First changed from 0.775 to {{Tooltip|1.35 > 1.15|-0.2}}. |
|||
****Range increased from +1.5 to +2. |
|||
****Name changed from ''Improved Handling'' to ''Higher Voltage''. |
|||
***'''Level 2''' |
|||
****Cost increased from {{Money|700}} to {{Money|950}}. |
|||
****Damage decreased from +3 to +2. |
|||
****Firerate changed from {{Tooltip|0.775 > 0.675|-0.1}} to 1.15. |
|||
****Range increased from +0 to +1. |
|||
****Max hits increased from +0 to +1. |
|||
****Shock time changed from 0.05 > 0.08 to 0.1. |
|||
****Defense melting changed from 5% > 10% to 0%. |
|||
****Name changed from ''Higher Voltage'' to ''Improved Handling''. |
|||
***'''Level 3''' |
|||
****Cost decreased from {{Money|2,500}} to {{Money|2,400}}. |
|||
****Damage increased from +6 to +14. |
|||
****Max hits decreased from +1 to +0. |
|||
****Chain range increased from +0 to +5. |
|||
***'''Level 4''' |
|||
****Cost decreased from {{Money|6,350}} to {{Money|4,000}}. |
|||
****Damage decreased from +103 to +40. |
|||
****Firerate changed from {{Tooltip|0.675 > 2.275|+1.6}} to {{Tooltip|1.15 > 2.5|+1.35}}. |
|||
****Range decreased from +3.5 to +0. |
|||
****Max hits decreased from +0 to +1. |
|||
****Shock time changed from 0.08 > 0.18 to 0.1 > 0.15. |
|||
****Chain range decreased from +3 to +0. |
|||
****Defense melting changed from 10% > 15% to 0%. |
|||
***'''Level 5''' |
|||
****Cost decreased from {{Money|16,935}} to {{Money|10,000}}. |
|||
****Damage decreased from +85 to +30. |
|||
****Range increased from +1 to +2. |
|||
****Max hits increased from +1 to +3. |
|||
****Shock time changed from 0.18 > 0.3 to 0.15 > 0.25. |
|||
****Chain range increased from +0 to +5. |
|||
****Defense melting changed from 15% > 25% to 0% > 20%. |
|||
*'''2 July 2026''' - [[v2.1.0|v2.1.7]] |
|||
**New skin: {{Color|Beach}} |
|||
*'''17 July 2026''' - [[v2.3.0]] |
|||
**Statistical changes: |
|||
***'''Base''' |
|||
****Damage increased from 4 to 5. |
|||
***'''Level 1''' |
|||
****Damage decreased from +2 to +1. |
|||
***'''Level 3''' |
|||
****Damage decreased from +14 to +12. |
|||
****Chain range decreased from +5 to +2.5. |
|||
***'''Level 4''' |
|||
****Damage decreased from +48 to +40. |
|||
****Chain range increased from +0 to +2.5. |
|||
***'''Level 5''' |
|||
****Chain range decreased from +5 to +0. |
|||
}} |
}} |
||