Electroshocker: Difference between revisions

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{{Tabs}}
{{For|[[Null Electroshocker]]|[[Shock]]}}
{{TowerInfobox
|title1title = Electroshocker
|image1image-static = DefaultElectroshockerIcon2.png
|image-dynamic = ElectroshockerDynamic.png
|unlockcost = {{Coins|3,000}}
|basecostunlockcost = {{MoneyCoins|7252,500}}
|basesellingpricebasecost = {{Money|241650}}
|basesellingprice = {{Money|216}}
|role = Defense
|placement = Ground
|placement_limit = [[File:PlacementLimit.png|20px|Placement Limit]]47
|basedamage = [[File:Damage Icon.png|20px|Damage]]35
|damagetype = Chain
|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]01.85835
|baserange = [[File:Range Icon.png|20px|Range]]7.510<br/>[[File:ChainRange.png|20px|Chain Range]]710 (Chain Range)
|hidden_detection = {{Attr|Hidden|Level 2+}}
|hidden_detection = N/A<ref>Through chaining, hidden enemies may be hit indirectly if another detectable enemy is nearby.</ref>
|lead_detection = {{Attr|Lead|Level 0+}}
|flying_detection = {{Attr|Fly|Level 2+}}N/A<ref>For Levels 0-1, throughThrough chaining, flying[[Flying]] enemies may be hit indirectly if another detectable enemy is nearby.</ref>
|immune = None
|footprint = Average (1.5)
|tooltip-1 = AAn midearly game tower that stunsunlocks multiples{{sic}}the ability to stun multiple enemies with a chain lightening{{sic}}of lightning at higher levels.
|tooltip-2 = Capable of detecting [[flyingHidden (Attribute)|hidden]] and [[Lead (Attribute)|lead]] enemies.
}}
{{QuoteContainer|<tabber>
|-|Current =
{{QuoteBox|Zap! Stun enemies and chain your effects!|Store Description}}
{{QuoteBox|Zap! An early game tower that can stun enemies at higher levels.|Store Description}}
|-|Version 2 =
{{QuoteBox|Zap! Stun enemies and chain your effects!|Former Store Description}}
|-|Version 3 =
{{QuoteBox|Shoot a bolt of electricity that chains through nearby zombies.|Former Store Description}}
</tabber>}}
}}
__TOC__
==Description==
The '''Electroshocker''' is an advancedintermediate [[Towers|tower]] withthat has the abilitycapability to deal damage through chain reactions. At later levels, it also becomes a support tower as it gains the ability to stun enemies and reduce [[Defense]]. It can be purchased in the store for {{Coins|32,000500}}. It can also damage [[Lead (Attribute)|Lead]] enemies from Level 0 and detect [[FlyingHidden (Attribute)|Hidden]] enemies from Level 2 onward.
 
The '''Electroshocker''' shoots a lightning-chain projectile from its ''Electro Gun'' that arcs toward and damages (where applicable) a set number of enemies, targeting the closest enemy to the original target. The '''Electroshocker''' can also stun enemies for 0.31 seconds (1at Level 0 which increase as with upgrades up to 0.25 seconds at Level 5). This completely stops the enemy. For enemies with [[Stun Immunity]], the enemy is not stunned but rather slowed down by 2540%. [[Boss]]es are not slowed down as much as regular enemies, since the slowdown is weaker20% on them.
 
ItFrom can dropLevel 5%, (15%it atcan Levelmelt 4-5)20% [[defenseDefense]] with every hit, though it can only remove up to 20% of the defense. For example, if an enemy has 50% [[defense]], the [[defense]] can be decreased by up to 10%, down to 40%.
 
The '''Electroshocker''' is considered an all-rounder tower, as its cheap cost allows it to be used for early-game ondps, especially against [[Lead (Attribute)|Lead]] enemies, while its stunning capabilities, [[Defense]] reduction, chain damage type, and highdecent DPS, especially from Level 4+, make it extremely effective in the mid to late game.
 
The '''Electroshocker''' has a placement limit of fourseven per player.
 
==Upgrades==
{{Upgrade|Upgrade TitleLevel = Level 1|Upgrade -Title Improved= HandlingHigher -Voltage|Cost = {{Money|300275}}|Image = [[File:Common1Image.png|100px]]|Information = +1.52 Range [[File:Range Icon.png|20px|Range]]
 
0.858 > 0.758+1 FirerateDamage [[File:CooldownDamage Icon.png|20px|FirerateRange]]
 
1.35 > 1.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|341}}}}
Sell Price changes to {{Money|308}}}}
{{Upgrade|Upgrade Title = Level 2 - Outside Support - {{Money|600}}|Image = [[File:Electroshocker_Upgrade_2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 2|Upgrade Title = Improved Handling|Cost = {{Money|950}}|Image = [[File:Electroshocker_Upgrade_2.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
 
+1 Range [[File:Range Icon.png|20px|Range]]
 
+Hidden Detection {{Hidden|Hidden Detection}}
 
+1 Max Hits
 
+Flying Detection {{Flying|Flying Detection}}
 
Sell Price changes to {{Money|625}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Faraday's Vest|Cost = {{Money|2,400}}|Image = [[File:Electroshocker_Upgrade_3.png|100px]]|Information = +12 Damage [[File:Damage Icon.png|20px|Damage]]
 
+2.5 Chain Range [[File:ChainRange.png|20px|Chain Range]]
Sell Price changes to {{Money|541}}}}
{{Upgrade|Upgrade Title = Level 3 - Faraday's Vest - {{Money|2,000}}|Image = [[File:Electroshocker_Upgrade_3.png|100px]]|Information = +4 Damage [[File:Damage Icon.png|20px|Damage]]
 
+2 Range [[File:Range Icon.png|20px|Range]]
 
Sell Price changes to {{Money|1,425}}}}
+1 Max Hits
{{Upgrade|Level = Level 4|Upgrade Title = Shock Force|Cost = {{Money|4,000}}|Image = [[File:Electroshocker_Upgrade_4.png|100px]]|Information = +40 Damage [[File:Damage Icon.png|20px|Damage]]
 
1.15 > 2.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
5% > 10% Defense Dropping {{Defense|Defense Dropping}}
 
+2.5 Chain Range [[File:ChainRange.png|20px|Chain Range]]
 
+1 Max Hits
Sell Price changes to {{Money|1,208}}}}
{{Upgrade|Upgrade Title = Level 4 - Lightning Cannon - {{Money|5,000}}|Image = [[File:Electroshocker_Upgrade_4.png|100px]]|Information = +42 Damage [[File:Damage Icon.png|20px|Damage]]
 
+20.1 Range> 0.15 Shock Time [[File:Range IconSlowness.png|20px|RangeShock Time]]
 
+3 Chain Range [[File:ChainRange.png|20px|Chain Range]]
 
Sell Price changes to {{Money|2,758}}}}
+2 Max Hits
{{Upgrade|Level = Level 5|Upgrade Title = Zeus Cannon|Cost = {{Money|10,000}}|Image = [[File:Electroshocker_Upgrade_5.png|100px]]|Information = +30 Damage [[File: Damage Icon.png|20px|Damage]]
 
0.758 > +2.508 FirerateRange [[File:CooldownRange Icon.png|20px|FirerateRange]]
 
+3 Max Hits
0.3 > 1 Shock Time [[File:Slowness.png|20px|Shock Time]]
 
0.15 > 0.25 Shock Time [[File:Slowness.png|20px|Shock Time]]
10% > 15% Defense Dropping {{Defense|Defense Dropping}}
 
0% > 20% Defense Melting {{Defense|Defense Melting}}
 
Sell Price changes to {{Money|2,875}}}}
{{Upgrade|Upgrade Title = Level 5 - Zeus Cannon - {{Money|15,000}}|Image = [[File:Electroshocker_Upgrade_5.png|100px]]|Information = +50 Damage [[File: Damage Icon.png|20px|Damage]]
 
Sell Price changes to {{Money|6,091}}}}
+2 Max Hits
 
==Statistics==
1 > 1.25 Shock Time [[File:Slowness.png|20px|Shock Time]]
''To see all the previous statistics of this tower, see the [[/History|history]] page.''
 
{{neow|<nowiki>
 
<var>
Sell Price changes to {{Money|7,875}}}}
$DPS$ = Damage / Firerate
 
$MDPS$ = DPS * Max Hits
==Stats Table==
$CE$ = Total Cost / DPS
''To see all the previous statistics of this tower, see the [[/History|history]] page, while for the statistics without the [[Firerate Bug]], visit the [[Firerate Bug/Electroshocker|Firerate Bug]] page.''
$MCE$ = Total Cost / Max DPS
<div class="overflowbugy" style="width:100%;overflow:auto;">
$TP$ = $FNC-TOTAL-COST$
<center>
$COST$ = 650; 275; 950; 2400; 4000; 10000
{| class="wikitable" style="width:1000px; text-align: center;"
$FSE-DETECTION$ = 2; 0;
! scope="col" style="padding: 5px;" |Level
$FSE-UPGRADE$ = Higher Voltage; Improved Handling; Faraday's Vest; Shock Force; Zeus Cannon
! scope="col" style="padding: 5px;" |Total Price
$FSE-UPGRADEICON$ = 3280081327; 4675534331; 4675521746; 4675504505; 4675504640
! scope="col" style="padding: 5px;" |Damage
$FSE-META$ = Intermediate; File:DefaultElectroshockerIcon2.png
! scope="col" style="padding: 5px;" |Firerate
$DREF$ = <ref>Assumes that only one enemy is hit per shock.</ref>
! scope="col" style="padding: 5px;" |Range
$MREF$ = <ref>Calculated as DPS × Max Hits.</ref>
! scope="col" style="padding: 5px;" |Chain Range
$R$ = $FNC-RECURSION$
! scope="col" style="padding: 5px;" |Max Hits
</var>
! scope="col" style="padding: 5px;" |Shock Time
<div class="overflow-box">
! scope="col" style="padding: 5px;" |Defense Drop
{| class="wikitable stats-table"
! scope="col" style="padding: 5px;" |DPS<ref>DPS assumes that the '''Electroshocker''' only hits one enemy per shock.</ref>
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! Chain Range !! Max Hits !! Shock Time !! Defense Melt !! DPS$DREF$ !! Max DPS$MREF$ !! Cost Efficiency !! Max Cost Efficiency
! scope="col" style="padding: 5px;" |Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || 1.35 || 10 || 10 || 2 || 0.1 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|725}}
| style="padding: 5px;" |3
| style="padding: 5px;" |0.858
| style="padding: 5px;" |7.5
| style="padding: 5px;" |7
| style="padding: 5px;" |2
| style="padding: 5px;" |0.3
| style="padding: 5px;" |5%
| style="padding: 5px;" |3.5
| style="padding: 5px;" |{{Money|214.28}}
|-
| 1 || $R$ || $R$ || 6 || 1.15 || 12 || 10 || 2 || 0.1 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|1,025}}
| style="padding: 5px;" |3
| style="padding: 5px;" |0.758
| style="padding: 5px;" |9
| style="padding: 5px;" |7
| style="padding: 5px;" |2
| style="padding: 5px;" |0.3
| style="padding: 5px;" |5%
| style="padding: 5px;" |3.96
| style="padding: 5px;" |{{Money|258.84}}
|-
| 2 || $R$ || $R$ || 8 || 1.15 || 13 || 10 || 3 || 0.1 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,625}}
| style="padding: 5px;" |4
| style="padding: 5px;" |0.758
| style="padding: 5px;" |10
| style="padding: 5px;" |7
| style="padding: 5px;" |3
| style="padding: 5px;" |0.3
| style="padding: 5px;" |5%
| style="padding: 5px;" |5.28
| style="padding: 5px;" |{{Money|307.77}}
|-
| 3 || $R$ || $R$ || 20 || 1.15 || 13 || 12.5 || 3 || 0.1 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|3,625}}
| style="padding: 5px;" |8
| style="padding: 5px;" |0.758
| style="padding: 5px;" |12
| style="padding: 5px;" |7
| style="padding: 5px;" |4
| style="padding: 5px;" |0.3
| style="padding: 5px;" |10%
| style="padding: 5px;" |10.55
| style="padding: 5px;" |{{Money|343.6}}
|-
| 4 || $R$ || $R$ || 60 || 2.5 || 13 || 12.5 || 4 || 0.15 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|8,625}}
| style="padding: 5px;" |50
| style="padding: 5px;" |2.508
| style="padding: 5px;" |14
| style="padding: 5px;" |10
| style="padding: 5px;" |6
| style="padding: 5px;" |1
| style="padding: 5px;" |15%
| style="padding: 5px;" |19.94
| style="padding: 5px;" |{{Money|432.55}}
|-
| 5 || $R$ || $R$ || 90 || 2.5 || 15 || 15 || 6 || 0.25 || 20% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|23,625}}
| style="padding: 5px;" |100
| style="padding: 5px;" |2.508
| style="padding: 5px;" |14
| style="padding: 5px;" |10
| style="padding: 5px;" |8
| style="padding: 5px;" |1.25
| style="padding: 5px;" |15%
| style="padding: 5px;" |39.87
| style="padding: 5px;" |{{Money|592.55}}
|}
</center>
</div>
</nowiki>}}
 
==Skins==
''To see all the upgrades of a skin, see the [[/Gallery#Skin Upgrades|gallery]] page.''
{| class="light-table pad-5 align-center" style="width:300px; margin:0 auto"
!
! style="padding: 5px;" |
| style="padding: 5px;" |[[File:ValentinesElectroshockerIcon2.png|175px]]
| style="padding: 5px;" |[[File:BunnyElectroshockerIcon2.png|175px]]
| style="padding: 5px;" |[[File:HazmatElectroshockerIcon2.png|175px]]
| style="padding: 5px;" |[[File:GhostElectroshockerIcon2.png|175px]]
|-
!Skin
|{{Color|Valentine|Valentines}}
|{{Color|Bunny|Bunny}}
|{{Color|Premium|Hazmat}}
|{{Color|Spooky|Ghost}}
|-
!Rarity
|{{Color|Event}}
|{{Color|Event}}
|{{Color|Common}}
|{{Color|Event}}
|-
!Daily Store Cost
|N/A
|N/A
|{{Robux|85}}
|N/A
|-
!Obtained From
|[[Lovestruck Crate]],<br/>[[Valentines Crate]]
|[[Bunny Crate]]
|[[Premium Crate]]
|[[Spooky Crate]]
|-
!
|[[File:DuckyElectroshockerIcon.png|175px]]
|[[File:VigilanteElectroshockerIcon.png|175px]]
|[[File:FrankensteinElectroshocker.png|175px]]
|[[File:TeeVeeElectroshockerIcon.png|175px]]
|-
!Skin
! style="padding: 5px;" |Skin
|{{Color|Ducky|Ducky}}
| style="padding: 5px;" |{{Colour|Valentine|Valentines}}
|{{Color|Vigilante|Vigilante}}
| style="padding: 5px;" |{{Colour|Bunny|Bunny}}
|{{Color|Lunar|Frankenstein}}
| style="padding: 5px;" |{{Colour|Premium|Hazmat}}
|{{Color|Deluxe|TeeVee}}
| style="padding: 5px;" |{{Colour|Spooky|Ghost}}
|-
! style="padding: 5px;" |Rarity
|{{Color|Rare}}
| style="padding: 5px;" |{{Colour|Event}}
|{{Color|Uncommon}}
| style="padding: 5px;" |{{Colour|Event}}
|{{Color|Event}}
| style="padding: 5px;" |{{Colour|Common}}
|{{Color|Legendary}}
| style="padding: 5px;" |{{Colour|Event}}
|-
! style="padding: 5px;" |Daily Store Cost
|{{Coins|4,000}}
| style="padding: 5px;" |N/A
|{{Coins|4,000}}
| style="padding: 5px;" |N/A
|N/A
| style="padding: 5px;" |{{Robux|85}}
|{{Robux|560}}
| style="padding: 5px;" |N/A
|-
! style="padding: 5px;" |Obtained From
|[[Ducky Crate]]
| style="padding: 5px;" |[[Lovestruck Skincrate]],<br/>[[Valentine Skincrate]]
|[[Vigilante Crate]]
| style="padding: 5px;" |[[Bunny Skincrate]]
|[[Lunar Overture Event#Lunar Overture Season Pass|Lunar Overture Season]]
| style="padding: 5px;" |[[Premium Skincrate]]
|[[Deluxe Crate]]
| style="padding: 5px;" |[[Spooky Skincrate]]
|-
!
! style="padding: 5px;" |
| style="padding: 5px;" |[[File:DuckyElectroshockerIconClassicElectroIcon.png|175px]]
| style="padding: 5px;" |[[File:VigilanteElectroshockerIconDarkFrostElectroshockerIconIG.png|175px]]
| style="padding: 5px;" |[[File:FrankensteinElectroshockerKorbloxElectroshockerIconIG.png|175px]]
| style="padding: 5px;" |[[File:TeeVeeElectroshockerIconJellyfishElectroshockerIconIG.png|175px]]
|-
!Skin
! style="padding: 5px;" |Skin
|{{Color|Deluxe|Classic}}
| style="padding: 5px;" |{{Colour|Ducky|Ducky}}
|{{Color|OperationICE|Dark Frost}}
| style="padding: 5px;" |{{Colour|Vigilante|Vigilante}}
|{{Color|Korblox|Korblox}}
| style="padding: 5px;" |{{Colour|Lunar|Frankenstein}}
|{{Color|Surf|Jellyfish}}
| style="padding: 5px;" |{{Colour|Deluxe|TeeVee}}
|-
! style="padding: 5px;" |Rarity
| style="padding: 5px;" |{{ColourColor|Rare}}
|{{Color|Rare}}
| style="padding: 5px;" |{{Colour|Uncommon}}
| style="padding: 5px;" |{{ColourColor|Event}}
| style="padding: 5px;" |{{ColourColor|Legendary}}
|-
! style="padding: 5px;" |Daily Store Cost
|{{Robux|360}}
| style="padding: 5px;" |{{Coins|4,000}}
|N/A
| style="padding: 5px;" |{{Coins|4,000}}
|N/A
| style="padding: 5px;" |N/A
|N/A
| style="padding: 5px;" |{{Robux|560}}
|-
! style="padding: 5px;" |Obtained From
|[[Deluxe Crate]]
| style="padding: 5px;" |[[Ducky Skincrate]]
|[[Operation I.C.E Event#Operation I.C.E Battle Pass|Operation I.C.E Premium Battle Pass]]
| style="padding: 5px;" |[[Vigilante Skincrate]]
|''Enemy of Redcliff'' [[Mission Quests|Mission Quest]]
| style="padding: 5px;" |[[Lunar Overture Event#Lunar Overture Season Pass|Lunar Overture Season]]
|[[Surf & Turf Battle Pass|Surf & Turf Regular Battle Pass]]
| style="padding: 5px;" |[[Deluxe Skincrate]]
|-
!
! style="padding: 5px;" |
| style="padding: 5px;" |[[File:ClassicElectroIconBannedElectroshockerIconIG.png|175px]]
| style="padding: 5px;" |[[File:DarkFrostElectroshockerIconIGLovestrikerElectroshockerIconIG.png|175px]]
| style="padding: 5px;" |[[File:KorbloxElectroshockerIconIGEasterElectroshockerIconIG.png|175px]]
| style="padding: 5px;" |[[File:JellyfishElectroshockerIconIGBeachElectroshockerIconIG.png|175px]]
|-
!Skin
! style="padding: 5px;" |Skin
|{{Color|Banned|Banned}}
| style="padding: 5px;" |{{Colour|Deluxe|Classic}}
|{{Color|Valentines2026|Lovestriker}}
| style="padding: 5px;" |{{Colour|OperationICE|Dark Frost}}
|{{Color|SpringFrenzy|Easter}}
| style="padding: 5px;" |{{Colour|Korblox|Korblox}}
|{{Color|Beach}}
| style="padding: 5px;" |{{Colour|Surf|Jellyfish}}
|-
! style="padding: 5px;" |Rarity
|{{Color|Exclusive}}
| style="padding: 5px;" |{{Colour|Rare}}
|{{Color|Uncommon}}
| style="padding: 5px;" |{{Colour|Rare}}
|{{Color|Rare}}
| style="padding: 5px;" |{{Colour|Event}}
|{{Color|Uncommon}}
| style="padding: 5px;" |{{Colour|Legendary}}
|-
! style="padding: 5px;" |Daily Store Cost
|N/A
| style="padding: 5px;" |{{Robux|360}}
|N/A
| style="padding: 5px;" |N/A
|N/A
| style="padding: 5px;" |N/A
|{{Coins|5,250}}
| style="padding: 5px;" |N/A
|-
! style="padding: 5px;" |Obtained From
|[[Banned Crate]]
| style="padding: 5px;" |[[Deluxe Skincrate]]
|[[Valentines 2026 Crate]]
| style="padding: 5px;" |[[Operation I.C.E Event#Operation I.C.E Battle Pass|Operation I.C.E Premium Battle Pass]]
|[[Spring Frenzy Battle Pass]]
| style="padding: 5px;" |''Enemy of Redcliff'' [[Mission Quests|Mission Quest]]
|[[Beach Crate]]
| style="padding: 5px;" |[[Surf & Turf Battle Pass|Surf & Turf Regular Battle Pass]]
|}
 
==Strategy==
*The '''Electroshocker''' can be used to clear out hordes of weaker enemies, though it will do worse against enemies with higher health, such as the [[Fallen Squire]].
*Be aware that the '''Electroshocker''' has a placement limit of four.
**It is best to place these near other towers, as it slows down enemies, so other towers can attack them for even longer.
*Early on, the '''Electroshocker''' can be used to clear out hordes of weaker enemies at Levels 0–3, though it will struggle against enemies with higher health, such as the [[Fallen Squire]].
**At Levels 4–5, it can also be useful at clearing out stronger enemies, like the [[Fallen Skeleton]] or [[Fallen]], and weakening enemies like the [[Fallen Giant]].
*Use the '''Electroshocker''' in areas that enemies pass multiple times or at corners, as it gives the '''Electroshocker''' more opportunities to slow down and damage enemies.
**Intersections such as in the map [[Crossroads]] are also viable options.
*The '''Electroshocker''' can be very useful against fast enemies, such as the [[Fallen Rusher]], while also dealing a decent amount of damage against them, especially when they come in hordes.
*While the maximum range is stated as 1417, due to the chain range, this can be further extended.
**Chain range works by shocking an enemy within another enemy's range, so long as they are within the chain range of that enemy. For example, an enemy outside the range of the '''Electroshocker''' may still be shocked if they are within the chain range of another enemy that was shocked. This only applies if the '''Electroshocker''' has not reached its maximum number of hits.
**This can allow the '''Electroshocker''' to indirectly hit hiddenundetectable enemies, like the [[Fallen SoulFlying]], and flying enemies indirectly, such as the [[Balloon]],. ifPaired with its ability to hit [[Lead (Attribute)|Lead]] enemies, it doescan notdeal havewith [[Lead Balloon]] pretty well, only if other detectable enemies flyingare detectionin yetrange.
**You can use the [[DJ Booth]] to increase the range of the '''Electroshocker'''.
***However, the chain range is not increased.
*Since the '''Electroshocker''' can stun any enemy without [[Stun Immunity]], it can be useful at any point in the game.
**Unlike most other slowing towers, its stun is not affected by size, making it quite good against larger enemies, like the [[Fallen Tank]], or even major bosses, such as the [[Fallen King]].
***For enemies with the [[Stun Immunity]], there is no stun effect; rather, the enemy is slowed down by up to 2540%. For [[Boss]] enemies, that effect is significantly weaker on them, though they are still slowed down by 20%.
*The '''Electroshocker''' pairs well with towers that take time before they start attacking, such as the [[Minigunner]] and [[Accelerator]].
**The '''Electroshocker''' also pairs well with towers with a slow firerate, like the [[Ranger]] and [[Mortar]], as it gives them more time to attack enemies with their slow firerate.
*The '''Electroshocker''' has lead detection, allowing it to cleardeal out hordes ofwith lead enemies, like the [[Lead]]. In later Levels a cluster of [[Electroshocker]]s can deal with tankier late-game lead enemies like [[Deep Freeze]].
**As it has flying detection, it can also be used to stun and clear out hordes of [[Lead Balloon]]s and other flying enemies.
*You can use the [[Commander]] to decrease the firerate of the '''Electroshocker''', which increases the number of times that it can stun enemies within its range.
*Due to the '''Electroshockers''' exceptionally high DPS, it can be very useful to fulfill the [[Quests#Damage Dealer|Damage Dealer]] quests quickly.
 
==Trivia==
*The '''Electroshocker''', [[Engineer]] and [[Militant]] are the only towers that detect flying enemies which do not gain flying detection at Level 0.
*The vest that the Level 3+ '''Electroshocker''' wears is the [[w:c:r2da:Faraday Vest|Faraday Vest]] from ''R2DA'', which in turn is named after the scientist [[wp:Michael Faraday|Michael Faraday]], who studied electricity.
**The creator of this vest is BelowNatural, the creator of Tower Defense Simulator.
Line 309 ⟶ 282:
**It could also be a spoof on "more power".
*The Level 5 upgrade name, "Zeus Cannon" is a reference to an upgraded [[w:c:callofduty:Thundergun|Thundergun]] from the ''Call of Duty'' franchise, specifically the Zombies mode.
*The '''Electroshocker''' used to be an advanced tower prior to the [[v1.84.0]] update.
 
==Update History==
Line 316 ⟶ 290:
**'''Electroshocker''' added.
*'''14 February 2020''' - [[Release v1.7|Release v1.7.1]]
**New skin: {{ColourColor|Valentine|Valentines}}
*'''4 March 2020''' - [[Release v1.8|Release v1.8.0]]
**Statistical changes:
Line 330 ⟶ 304:
****Damage decreased from +18 to +10.
*'''6 April 2020''' - [[Release v1.9|Release v1.9.0]]
**New skin: {{ColourColor|Bunny|Bunny}}
*'''29 April 2020''' - [[Release v1.10|Release v1.10.0]]
**New skin: {{ColourColor|Premium|Hazmat}}
*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]]
**Unlock cost decreased from {{Coins|3,500}} to {{Coins|3,000}}.
Line 339 ⟶ 313:
**Shock mechanic changed.
***Shock time is now proportional to enemy size.
***Shocking now slows down and stops an enemy instead of slowing down enemies by 30% (or 15% for enemies with partial[[Partial electricElectric immunityImmunity]]).
**Firerate decreased due to the [[Firerate Bug]] being made less severe.
**Skin rarity added to [[Premium SkincrateCrate]] skins.
**Statistical changes:
***'''Base'''
Line 364 ⟶ 338:
****Max hits decreased from +2 to +0.
****Chain range decreased from +3 to +0.
****Firerate changed from <abbr title="-1">{{Tooltip|3.05 > 2.05</abbr>|-1}} to 3.03.
****Shock time changed from 0.25 to 1 > 1.5.
****Cost decreased from {{Money|1,250}} to {{Money|1,000}}.
Line 371 ⟶ 345:
****Max hits increased from +1 to +2.
****Shock time changed from 0.25 > 0.35 to 1.5.
****Firerate changed from 2.05 to <abbr title="-1">{{Tooltip|3.03 > 2.03</abbr>|-1}}.
****Cost decreased from {{Money|4,250}} to {{Money|3,000}}.
****Renamed from ''MOAR POWER'' to ''Lightning Cannon''.
Line 380 ⟶ 354:
****Chain range decreased from +6 to +0.
****Shock time changed from 0.35 to 1.5 > 2.
****Now dropsmelts 1 defense every hit.
****Cost decreased from {{Money|8,500}} to {{Money|6,500}}.
****Renamed from ''Ultra Violet Lightning'' to ''Shock Force''.
*'''23 November 2020''' - [[Overhaul v1.1|Overhaul v1.1.1]]
**New skin: {{ColourColor|Spooky|Ghost}}
*'''8 May 2021''' - [[Overhaul v1.3|Overhaul v1.3.0]]
**Statistical changes:
Line 390 ⟶ 364:
****Cost decreased from {{Money|400}} to {{Money|325}}.
***'''Level 5'''
****Defense droppingmelting changed from 1 to 1%.
*'''12 March 2022''' - [[v1.1.0]]
**Firerate decreased due to the [[Firerate Bug]] being made less severe.
**Statistical changes:
***'''Base'''
****Firerate changed from 3.03 to 3.008025.
***'''Level 4'''
****Firerate changed from <abbr title="-1">{{Tooltip|3.03 > 2.03</abbr>|-1}} to <abbr title="-1">{{Tooltip|3.008025 > 2.008</abbr>025|-1}}.
*'''21 December 2022''' - [[v1.6.0]]
**Level requirement removed.
**Skin rarity added to all skins.
**{{ColourColor|Premium|Hazmat}} skin rarity changed from {{ColourColor|Rare}} to {{ColourColor|Common}}.
*'''21 March 2023''' - [[v1.6.3]]e
**Shock time is no longer proportional to enemy size, now its the same for every enemy.
Line 410 ⟶ 384:
****Chain range increased from 5 to 6.
****Max hits increased from 1 to 2.
****Firerate decreased from 3.008025 to 0.908925.
****Shock time decreased from 1 to 0.
****Cost increased from {{Money|325}} to {{Money|800}}.
***'''Level 1'''
****Firerate changed from 3.008025 to <abbr title="-{{Tooltip|0.1">0.908925 > 0.808</abbr>825|-0.1}}.
****Range decreased from +2 to +1.5.
****Cost increased from {{Money|250}} to {{Money|325}}.
Line 427 ⟶ 401:
****Damage increased from +2 to +4.
****Range increased from +0 to +1.
****Firerate changed from 3.008025 to <abbr title="-{{Tooltip|0.15">0.808825 > 0.658</abbr>675|-0.15}}.
****Shock time changed from 1 > 1.5 to 0.
****Cost increased from {{Money|1,000}} to {{Money|3,000}}.
Line 434 ⟶ 408:
****Range increased from +0 to +4.
****Shock time changed from 1.5 to 0 > 0.35.
****Firerate changed from <abbr title="-1">{{Tooltip|3.008025 > 2.008</abbr>025|-1}} to <abbr title="+1.35">{{Tooltip|0.658675 > 2.008</abbr>025|+1.35}}.
****Cost increased from {{Money|3,000}} to {{Money|5,000}}.
***'''Level 5'''
Line 442 ⟶ 416:
****Max hits increased from +1 to +3.
****Shock time changed from 1.5 > 2 to 0.35 > 0.5.
****Firerate changed from 2.008025 to <abbr title="+0.5">{{Tooltip|2.008025 > 2.508</abbr>525|+0.5}}.
****Cost increased from {{Money|6,500}} to {{Money|13,500}}.
****Renamed from ''Shock Force'' to ''Zeus Cannon''.
*'''12 May 2023''' - [[v1.7.3]]
**New skin: {{ColourColor|Ducky|Ducky}}
*'''24 June 2023''' - [[v1.8.2]]
**New skin: {{ColourColor|Vigilante|Vigilante}}
*'''28 October 2023''' - [[v1.9.0]]
**Stunned enemies now slow down before being completely stopped.
*'''31 October 2023''' - [[v1.9.0]]g
**New skin: {{ColourColor|Lunar|Frankenstein}}
*'''10 February 2024''' - [[v1.13.0]]
**{{Bug}} '''Electroshocker''' when placed down does not appear, does not count for the tower placement limit, prevents towers from being placed in the area and takes cash as if it was placed down normally.
Line 458 ⟶ 432:
**{{Bugfix}} '''Electroshocker''' can now be placed down properly.
*'''1 April 2024''' - [[v1.17.0]]b
**New skin: {{ColourColor|Deluxe|TeeVee}}
**{{Bug}} {{ColourColor|Deluxe|TeeVee}} skin cannot be equipped in the intermission lobby.
**{{Bug}} {{ColourColor|Deluxe|TeeVee}} skin breaks the tower icon and stats in the tower hotbar.
*'''1 April 2024''' - [[v1.17.2]]
**{{Bugfix}} {{ColourColor|Deluxe|TeeVee}} skin now can be equipped in the intermission lobby.
**{{Bugfix}} {{ColourColor|Deluxe|TeeVee}} skin no longer breaks the tower icon and stats in the tower hotbar.
*'''7 June 2024''' - [[v1.24.0]]
**New skin: {{ColourColor|Deluxe|Classic}}
*'''21 June 2024''' - [[v1.25.0]]
**{{Bug}} Damage is no longer boosted by [[Damage Buff]]s.
Line 473 ⟶ 447:
****Cost decreased from {{Money|800}} to {{Money|725}}.
****Damage increased from 2 to 3.
****Firerate decreased from 0.908925 to 0.858875.
****Chain range increased from 6 to 7.
****Shock time increased from 0 to 0.3.
****Defense droppingmelting increased from 0% to 5%.
***'''Level 1'''
****Cost decreased from {{Money|325}} to {{Money|300}}.
****Firerate changed from <abbr title="-0.1">{{Tooltip|0.908925 > 0.808</abbr> to <abbr title="825|-0.1">}} to {{Tooltip|0.858875 > 0.758</abbr>775|-0.1}}.
***'''Level 2'''
****Cost decreased from {{Money|900}} to {{Money|600}}.
Line 487 ⟶ 461:
****Cost decreased from {{Money|3,000}} to {{Money|2,000}}.
****Range increased from +1 to +2.
****Firerate changed from <abbr title="-{{Tooltip|0.15">0.808825 > 0.658</abbr>675|-0.15}} to 0.758775.
****Defense droppingmelting changed from 0% to 5% > 10%.
****Max hits increased from +0 to +1.
***'''Level 4'''
Line 494 ⟶ 468:
****Range decreased from +4 to +2.
****Chain range increased from +0 to +3.
****Firerate changed from <abbr title="+1.35">{{Tooltip|0.658675 > 2.008</abbr>025|+1.35}} to <abbr title="+1.75">{{Tooltip|0.758775 > 2.508</abbr>525|+1.75}}.
****Defense droppingmelting changed from 0% to 10% > 15%.
****Shock time increased from 0.35 to 0.3 > 1.
***'''Level 5'''
****Cost increased from {{Money|13,500}} to {{Money|15,000}}.
****Damage increased from +45 to +50.
****Firerate changed from <abbr title="+0.5">{{Tooltip|2.008025 > 2.508</abbr>525|+0.5}} to 2.508525.
****Chain range decreased from +2 to +0.
****Max hits decreased from +3 to +2.
Line 506 ⟶ 480:
**{{Bugfix}} Damage is now boosted by [[Damage Buff]]s.
*'''16 December 2024''' - [[v1.46.0]]
**New skin: {{ColourColor|OperationICE|Dark Frost}}
**{{Bug}} '''Electroshocker's''' energy damage type is broken.
*'''8 January 2025''' - [[v1.48.0]]
Line 514 ⟶ 488:
**{{Bugfix}} '''Electroshocker''' now has a working energy damage type.
*'''12 March 2025''' - [[v1.57.0]]
**{{Bug}} {{ColourColor|Korblox|Korblox}} skin is obtainable.
*'''12 March 2025''' - [[v1.57.0|v1.57.2]]
**{{Bugfix}} {{ColourColor|Korblox|Korblox}} skin is no longer obtainable.
*'''13 March 2025''' - [[v1.57.0|v1.57.7]]
**New skin: {{ColourColor|Korblox|Korblox}}
*'''19 March 2025''' - [[v1.57.0|v1.57.11]]
**{{Bug}} Equipping the {{ColourColor|Korblox|Korblox}} skin prevents some players from placing the '''Electroshocker''' down.
*'''9 April 2025''' - [[v1.60.0]]
**Defense role added.
*'''9 July 2025''' - [[v1.70.0]]
**New skin: {{ColourColor|Surf|Jellyfish}}
**{{Bug}} {{ColourColor|Surf|Jellyfish}} skin is not affected by certain debuffs.
**{{Bug}} {{ColourColor|Surf|Jellyfish}} skin is unaffected by stuns from legacy enemy if they are fired like a minigun or beam, examples include the [[Gunslinger]], [[Warden (Legacy Enemy)|Warden]] and [[Minigunner (Pizza Party)|Minigunner]] enemies.
*'''4 October 2025''' - [[v1.76.0|v1.76.2b]]
**New skin: {{Color|Banned|Banned}}
*'''4 October 2025''' - [[v1.77.0]]
**{{Bug}} Enemies hit by the '''Electroshocker''' no longer have stun animations.
*'''28 January 2026''' - [[v1.84.0]]
**Unlock cost decreased from {{Coins|3,000}} to {{Coins|2,500}}.
**Category changed from Advanced to Intermediate.
**Placement limit increased from 4 to 10.
**Description changed.
**Statistical changes:
***'''Base'''
****Cost decreased from {{Money|725}} to {{Money|425}}.
****Firerate decreased from 0.875 to 0.775.
****Range increased from 7.5 to 10.
****Max hits decreased from 2 to 1.
****Shock time decreased from 0.3 to 0.
****Defense melting decreased from 5% to 0%.
***'''Level 1'''
****Cost decreased from {{Money|300}} to {{Money|200}}.
****Range decreased from +1.5 to +1.
****Firerate changed from {{Tooltip|0.875 > 0.775|-0.1}} to 0.775.
****Damage increased from +0 to +1
***'''Level 2'''
****Cost increased from {{Money|600}} to {{Money|625}}.
****Damage increased from +1 to +4.
****Range increased from +1 to +2.5.
****Max hits decreased from +1 to +0.
****Flying detection removed.
****Hidden detection added.
****Name changed from ''Outside Support'' to ''Higher Voltage''.
***'''Level 3'''
****Cost increased from {{Money|2,000}} to {{Money|2,500}}.
****Damage increased from +4 to +12.
****Firerate changed from 0.775 to {{Tooltip|0.775 > 0.675|-0.1}}.
****Range decreased from +2 to +1.5.
****Max hits decreased from +1 to +0.
****Defense melting changed from 5% > 10% to 0%.
***'''Level 4'''
****Cost increased from {{Money|5,000}} to {{Money|6,350}}.
****Damage increased from +42 to +105.
****Firerate changed from {{Tooltip|0.775 > 2.525|+1.75}} to {{Tooltip|0.675 > 2.275|+1.6}}.
****Max hits decreased from +2 to +1.
****Shock time changed from 0.3 > 1 to 0 > 0.1.
****Defense melting changed from 10% > 15% to 0%.
****Name changed from ''Lightning Cannon'' to ''Shock Force''.
***'''Level 5'''
****Cost increased from {{Money|15,000}} to {{Money|16,935}}.
****Damage increased from +50 to +85.
****Range increased from +0 to +1.
****Max hits decreased from +2 to +1.
****Shock time changed from 1 > 1.25 to 0.1 > 0.15.
****Defense melting changed from 15% to 0% > 25%.
*'''11 February 2026''' - [[v1.85.0]]
**Statistical changes:
***'''Base'''
****Cost decreased from {{Money|425}} to {{Money|375}}.
****Damage decreased from 3 to 2.
****Range increased from 10 to 11.
****Shock time increased from 0 to 0.05.
****Defense melting increased from 0% to 5%.
***'''Level 1'''
****Range increased from +1 to +1.5.
***'''Level 2'''
****Cost increased from {{Money|625}} to {{Money|700}}.
****Damage decreased from +4 to +3.
****Firerate changed from 0.775 to {{Tooltip|0.775 > 0.675|-0.1}}.
****Shock time increased from 0 to 0.05 > 0.08.
****Defense melting increased from 0% to 5% > 10%.
***'''Level 3'''
****Damage decreased from +12 to +6.
****Range decreased from +1.5 to +0.
****Firerate changed from {{Tooltip|0.775 > 0.675|-0.1}} to 0.675.
****Max hits increased from +0 to +1.
***'''Level 4'''
****Damage decreased from +105 to +103.
****Range increased from +2 to +3.5.
****Max hit decreased from +1 to +0.
****Shock time increased from 0 > 0.1 to 0.08 > 0.18.
****Defense melting increased from 0% to 10% > 15%.
***'''Level 5'''
****Shock time increased from 0.08 > 0.18 to 0.18 > 0.3.
****Defense melting increased from 0% > 25% to 15% > 25%.
**New skin: {{Color|Valentines2026|Lovestriker}}
*'''3 April 2026''' - [[v1.88.0]]
**New skin: {{Color|SpringFrenzy|Easter}}
*'''5 June 2026''' - [[v2.0.0]]
**Firerate decreased due to the [[Firerate Bug]] being fixed.
**Placement limit decreased from 10 to 7.
**Statistical changes:
***'''Base'''
****Cost increased from {{Money|375}} to {{Money|650}}.
****Damage increased from +2 to +4.
****Firerate increased from 0.775 to 1.2.
****Range decreased from 11 to 10.
****Max hits increased from 1 to 2.
****Shock time increased from 0.05 to 0.1.
****Chain range increased from 7 to 10.
****Defense melt decreased from 5% to 0%.
***'''Level 1'''
****Cost increased from {{Money|200}} to {{Money|275}}.
****Damage increased from +1 to +2.
****First changed from 0.775 to {{Tooltip|1.35 > 1.15|-0.2}}.
****Range increased from +1.5 to +2.
****Name changed from ''Improved Handling'' to ''Higher Voltage''.
***'''Level 2'''
****Cost increased from {{Money|700}} to {{Money|950}}.
****Damage decreased from +3 to +2.
****Firerate changed from {{Tooltip|0.775 > 0.675|-0.1}} to 1.15.
****Range increased from +0 to +1.
****Max hits increased from +0 to +1.
****Shock time changed from 0.05 > 0.08 to 0.1.
****Defense melting changed from 5% > 10% to 0%.
****Name changed from ''Higher Voltage'' to ''Improved Handling''.
***'''Level 3'''
****Cost decreased from {{Money|2,500}} to {{Money|2,400}}.
****Damage increased from +6 to +14.
****Max hits decreased from +1 to +0.
****Chain range increased from +0 to +5.
***'''Level 4'''
****Cost decreased from {{Money|6,350}} to {{Money|4,000}}.
****Damage decreased from +103 to +40.
****Firerate changed from {{Tooltip|0.675 > 2.275|+1.6}} to {{Tooltip|1.15 > 2.5|+1.35}}.
****Range decreased from +3.5 to +0.
****Max hits decreased from +0 to +1.
****Shock time changed from 0.08 > 0.18 to 0.1 > 0.15.
****Chain range decreased from +3 to +0.
****Defense melting changed from 10% > 15% to 0%.
***'''Level 5'''
****Cost decreased from {{Money|16,935}} to {{Money|10,000}}.
****Damage decreased from +85 to +30.
****Range increased from +1 to +2.
****Max hits increased from +1 to +3.
****Shock time changed from 0.18 > 0.3 to 0.15 > 0.25.
****Chain range increased from +0 to +5.
****Defense melting changed from 15% > 25% to 0% > 20%.
*'''2 July 2026''' - [[v2.1.0|v2.1.7]]
**New skin: {{Color|Beach}}
*'''17 July 2026''' - [[v2.3.0]]
**Statistical changes:
***'''Base'''
****Damage increased from 4 to 5.
***'''Level 1'''
****Damage decreased from +2 to +1.
***'''Level 3'''
****Damage decreased from +14 to +12.
****Chain range decreased from +5 to +2.5.
***'''Level 4'''
****Damage decreased from +48 to +40.
****Chain range increased from +0 to +2.5.
***'''Level 5'''
****Chain range decreased from +5 to +0.
}}