Electroshocker: Difference between revisions

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{{Tabs}}
{{Improve|Outdated strategy, update history and history subpage}}
{{For|[[Null Electroshocker]]|[[Shock]]}}
{{TowerInfobox
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|placement = Ground
|placement_limit = [[File:PlacementLimit.png|20px|Placement Limit]]7
|basedamage = [[File:Damage Icon.png|20px|Damage]]45
|damagetype = Chain
|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]1.35
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The '''Electroshocker''' is considered an all-rounder tower, as its cheap cost allows it to be used for early-game dps, especially against [[Lead (Attribute)|Lead]] enemies, while its stunning capabilities, [[Defense]] reduction, chain damage and decent DPS, especially from Level 4+, make it extremely effective in the mid to late game.
 
The '''Electroshocker''' has a placement limit of tenseven per player.
 
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Higher Voltage|Cost = {{Money|275}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
+21 Damage [[File:Damage Icon.png|20px|Range]]
 
1.35 > 1.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
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Sell Price changes to {{Money|625}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Faraday's Vest|Cost = {{Money|2,400}}|Image = [[File:Electroshocker_Upgrade_3.png|100px]]|Information = +1412 Damage [[File:Damage Icon.png|20px|Damage]]
 
+2.5 Chain Range [[File:ChainRange.png|20px|Chain Range]]
+1 Max Hits
 
+5 Chain Range [[File:ChainRange.png|20px|Chain Range]]
 
 
Sell Price changes to {{Money|1,425}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Shock Force|Cost = {{Money|4,000}}|Image = [[File:Electroshocker_Upgrade_4.png|100px]]|Information = +4840 Damage [[File:Damage Icon.png|20px|Damage]]
 
1.15 > 2.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+2.5 Chain Range [[File:ChainRange.png|20px|Chain Range]]
 
+1 Max Hits
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+3 Max Hits
 
+5 Chain Range [[File:ChainRange.png|20px|Chain Range]]
 
0.15 > 0.25 Shock Time [[File:Slowness.png|20px|Shock Time]]
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Sell Price changes to {{Money|6,091}}}}
 
==Stats TableStatistics==
''To see all the previous statistics of this tower, see the [[/History|history]] page.''
 
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$DPS$ = Damage / Firerate
$MDPS$ = DPS * Max Hits
$CE$ = Total PriceCost / DPS
$MCE$ = Total PriceCost / $MDPS$Max DPS
$TP$ = $FNC-TOTALPRICETOTAL-COST$
$FNC-COST$ = 650; 275; 950; 2400; 4000; 10000
$FNCFSE-DETECTION$ = 2; 0;
$FNCFSE-UPGRADE$ = Higher Voltage; Improved Handling; Faraday's Vest; Shock Force; Zeus Cannon
$FNCFSE-UPGRADEICON$ = 3280081327; 4675534331; 4675521746; 4675504505; 4675504640
$FSE-META$ = Intermediate; File:DefaultElectroshockerIcon2.png
$DREF$ = <ref>Assumes that only one enemy is hit per shock.</ref>
$MREF$ = <ref>Calculated as DPS × Max Hits.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total PriceCost !! Damage !! Firerate !! Range !! Chain Range !! Max Hits !! Shock Time !! Defense Melt !! DPS$DREF$ !! Max DPS$MREF$ !! Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 45 || 1.35 || 1810 || 10 || 2 || 0.1 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 1 || {{Money$R$ || $TPR$}} || 6 || 1.15 || 12 || 10 || 2 || 0.1 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 2 || {{Money$R$ || $TPR$}} || 8 || 1.15 || 13 || 10 || 23 || 0.1 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 3 || {{Money$R$ || $TPR$}} || 2220 || 1.15 || 13 || 1012.5 || 3 || 0.1 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 4 || {{Money$R$ || $TPR$}} || 7060 || 2.5 || 13 || 1512.5 || 4 || 0.15 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 5 || {{Money$R$ || $TPR$}} || 10090 || 2.5 || 15 || 2015 || 6 || 0.25 || 20% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
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|[[File:LovestrikerElectroshockerIconIG.png|175px]]
|[[File:EasterElectroshockerIconIG.png|175px]]
|[[File:BeachElectroshockerIconIG.png|175px]]
|-
!Skin
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|{{Color|Valentines2026|Lovestriker}}
|{{Color|SpringFrenzy|Easter}}
|{{Color|Beach}}
|-
!Rarity
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|{{Color|Uncommon}}
|{{Color|Rare}}
|{{Color|Uncommon}}
|-
!Daily Store Cost
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|N/A
|N/A
|{{Coins|5,250}}
|-
!Obtained From
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|[[Valentines 2026 Crate]]
|[[Spring Frenzy Battle Pass]]
|[[Beach Crate]]
|}
 
==Strategy==
*The '''Electroshocker''' can be used to clear out hordes of weaker enemies at Level 3+, though it will struggledo worse against enemies with higher health, such as the [[Fallen Squire]].
*Use the '''Electroshocker''' in areas that enemies pass multiple times or at corners, as it gives the '''Electroshocker''' more opportunities to slow down and damage enemies.
**Intersections such as in the map [[Crossroads]] are also viable options.
Line 334 ⟶ 338:
****Max hits decreased from +2 to +0.
****Chain range decreased from +3 to +0.
****Firerate changed from <abbr title="-1">{{Tooltip|3.05 > 2.05</abbr>|-1}} to 3.03.
****Shock time changed from 0.25 to 1 > 1.5.
****Cost decreased from {{Money|1,250}} to {{Money|1,000}}.
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****Max hits increased from +1 to +2.
****Shock time changed from 0.25 > 0.35 to 1.5.
****Firerate changed from 2.05 to <abbr title="-1">{{Tooltip|3.03 > 2.03</abbr>|-1}}.
****Cost decreased from {{Money|4,250}} to {{Money|3,000}}.
****Renamed from ''MOAR POWER'' to ''Lightning Cannon''.
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****Firerate changed from 3.03 to 3.025.
***'''Level 4'''
****Firerate changed from <abbr title="-1">{{Tooltip|3.03 > 2.03</abbr>|-1}} to <abbr title="-1">{{Tooltip|3.025 > 2.025</abbr>|-1}}.
*'''21 December 2022''' - [[v1.6.0]]
**Level requirement removed.
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****Cost increased from {{Money|325}} to {{Money|800}}.
***'''Level 1'''
****Firerate changed from 3.025 to <abbr title="-0.1">{{Tooltip|0.925 > 0.825</abbr>|-0.1}}.
****Range decreased from +2 to +1.5.
****Cost increased from {{Money|250}} to {{Money|325}}.
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****Damage increased from +2 to +4.
****Range increased from +0 to +1.
****Firerate changed from 3.025 to <abbr title="-0.15">{{Tooltip|0.825 > 0.675</abbr>|-0.15}}.
****Shock time changed from 1 > 1.5 to 0.
****Cost increased from {{Money|1,000}} to {{Money|3,000}}.
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****Range increased from +0 to +4.
****Shock time changed from 1.5 to 0 > 0.35.
****Firerate changed from <abbr title="-1">{{Tooltip|3.025 > 2.025</abbr>|-1}} to <abbr title="+1.35">{{Tooltip|0.675 > 2.025</abbr>|+1.35}}.
****Cost increased from {{Money|3,000}} to {{Money|5,000}}.
***'''Level 5'''
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****Max hits increased from +1 to +3.
****Shock time changed from 1.5 > 2 to 0.35 > 0.5.
****Firerate changed from 2.025 to <abbr title="+0.5">{{Tooltip|2.025 > 2.525</abbr>|+0.5}}.
****Cost increased from {{Money|6,500}} to {{Money|13,500}}.
****Renamed from ''Shock Force'' to ''Zeus Cannon''.
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***'''Level 1'''
****Cost decreased from {{Money|325}} to {{Money|300}}.
****Firerate changed from <abbr title="-0.1">{{Tooltip|0.925 > 0.825</abbr> to <abbr title="|-0.1">}} to {{Tooltip|0.875 > 0.775</abbr>|-0.1}}.
***'''Level 2'''
****Cost decreased from {{Money|900}} to {{Money|600}}.
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****Cost decreased from {{Money|3,000}} to {{Money|2,000}}.
****Range increased from +1 to +2.
****Firerate changed from <abbr title="-0.15">{{Tooltip|0.825 > 0.675</abbr>|-0.15}} to 0.775.
****Defense melting changed from 0% to 5% > 10%.
****Max hits increased from +0 to +1.
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****Range decreased from +4 to +2.
****Chain range increased from +0 to +3.
****Firerate changed from <abbr title="+1.35">{{Tooltip|0.675 > 2.025</abbr>|+1.35}} to <abbr title="+1.75">{{Tooltip|0.775 > 2.525</abbr>|+1.75}}.
****Defense melting changed from 0% to 10% > 15%.
****Shock time increased from 0.35 to 0.3 > 1.
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****Cost increased from {{Money|13,500}} to {{Money|15,000}}.
****Damage increased from +45 to +50.
****Firerate changed from <abbr title="+0.5">{{Tooltip|2.025 > 2.525</abbr>|+0.5}} to 2.525.
****Chain range decreased from +2 to +0.
****Max hits decreased from +3 to +2.
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****Cost decreased from {{Money|300}} to {{Money|200}}.
****Range decreased from +1.5 to +1.
****Firerate changed from <abbr title="-0.1">{{Tooltip|0.875 > 0.775</abbr>|-0.1}} to 0.775.
****Damage increased from +0 to +1
***'''Level 2'''
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****Cost increased from {{Money|2,000}} to {{Money|2,500}}.
****Damage increased from +4 to +12.
****Firerate changed from 0.775 to <abbr title="-0.1">{{Tooltip|0.775 > 0.675</abbr>|-0.1}}.
****Range decreased from +2 to +1.5.
****Max hits decreased from +1 to +0.
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****Cost increased from {{Money|5,000}} to {{Money|6,350}}.
****Damage increased from +42 to +105.
****Firerate changed from <abbr title="+1.75">{{Tooltip|0.775 > 2.525</abbr>|+1.75}} to <abbr title="+1.6">{{Tooltip|0.675 > 2.275</abbr>|+1.6}}.
****Max hits decreased from +2 to +1.
****Shock time changed from 0.3 > 1 to 0 > 0.1.
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****Cost increased from {{Money|625}} to {{Money|700}}.
****Damage decreased from +4 to +3.
****Firerate changed from 0.775 to <abbr title="-0.1">{{Tooltip|0.775 > 0.675</abbr>|-0.1}}.
****Shock time increased from 0 to 0.05 > 0.08.
****Defense melting increased from 0% to 5% > 10%.
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****Damage decreased from +12 to +6.
****Range decreased from +1.5 to +0.
****Firerate changed from <abbr title="-0.1">{{Tooltip|0.775 > 0.675</abbr>|-0.1}} to 0.675.
****Max hits increased from +0 to +1.
***'''Level 4'''
****Damage decreased from +105 to +103.
****Range decreasedincreased from +2 to +3.5.
****Max hit decreased from +1 to +0.
****Shock time increased from 0 > 0.1 to 0.08 > 0.18.
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*'''3 April 2026''' - [[v1.88.0]]
**New skin: {{Color|SpringFrenzy|Easter}}
*'''5 June 2026''' - [[v2.0.0]]
**Firerate decreased due to the [[Firerate Bug]] being fixed.
**Placement limit decreased from 10 to 7.
**Statistical changes:
***'''Base'''
****Cost increased from {{Money|375}} to {{Money|650}}.
****Damage increased from +2 to +4.
****Firerate increased from 0.775 to 1.2.
****Range decreased from 11 to 10.
****Max hits increased from 1 to 2.
****Shock time increased from 0.05 to 0.1.
****Chain range increased from 7 to 10.
****Defense melt decreased from 5% to 0%.
***'''Level 1'''
****Cost increased from {{Money|200}} to {{Money|275}}.
****Damage increased from +1 to +2.
****First changed from 0.775 to {{Tooltip|1.35 > 1.15|-0.2}}.
****Range increased from +1.5 to +2.
****Name changed from ''Improved Handling'' to ''Higher Voltage''.
***'''Level 2'''
****Cost increased from {{Money|700}} to {{Money|950}}.
****Damage decreased from +3 to +2.
****Firerate changed from {{Tooltip|0.775 > 0.675|-0.1}} to 1.15.
****Range increased from +0 to +1.
****Max hits increased from +0 to +1.
****Shock time changed from 0.05 > 0.08 to 0.1.
****Defense melting changed from 5% > 10% to 0%.
****Name changed from ''Higher Voltage'' to ''Improved Handling''.
***'''Level 3'''
****Cost decreased from {{Money|2,500}} to {{Money|2,400}}.
****Damage increased from +6 to +14.
****Max hits decreased from +1 to +0.
****Chain range increased from +0 to +5.
***'''Level 4'''
****Cost decreased from {{Money|6,350}} to {{Money|4,000}}.
****Damage decreased from +103 to +40.
****Firerate changed from {{Tooltip|0.675 > 2.275|+1.6}} to {{Tooltip|1.15 > 2.5|+1.35}}.
****Range decreased from +3.5 to +0.
****Max hits decreased from +0 to +1.
****Shock time changed from 0.08 > 0.18 to 0.1 > 0.15.
****Chain range decreased from +3 to +0.
****Defense melting changed from 10% > 15% to 0%.
***'''Level 5'''
****Cost decreased from {{Money|16,935}} to {{Money|10,000}}.
****Damage decreased from +85 to +30.
****Range increased from +1 to +2.
****Max hits increased from +1 to +3.
****Shock time changed from 0.18 > 0.3 to 0.15 > 0.25.
****Chain range increased from +0 to +5.
****Defense melting changed from 15% > 25% to 0% > 20%.
*'''2 July 2026''' - [[v2.1.0|v2.1.7]]
**New skin: {{Color|Beach}}
*'''17 July 2026''' - [[v2.3.0]]
**Statistical changes:
***'''Base'''
****Damage increased from 4 to 5.
***'''Level 1'''
****Damage decreased from +2 to +1.
***'''Level 3'''
****Damage decreased from +14 to +12.
****Chain range decreased from +5 to +2.5.
***'''Level 4'''
****Damage decreased from +48 to +40.
****Chain range increased from +0 to +2.5.
***'''Level 5'''
****Chain range decreased from +5 to +0.
}}