Electroshocker: Difference between revisions
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|image = DefaultElectroshockerIcon2.png
|unlockcost = {{Coins|2,500}}
|basecost = {{Money|
|basesellingprice = {{Money|
|role = Defense
|placement = Ground
|placement_limit = [[File:PlacementLimit.png|20px|Placement Limit]]10
|basedamage = [[File:Damage Icon.png|20px|Damage]]
|damagetype = Single (Level 0-3)<br/>Chain (Level 4-5)
|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0.758
|baserange = [[File:Range Icon.png|20px|Range]]
|hidden_detection = {{Attr|Hidden|Level 2+}}<ref>For Levels 0-1, through chaining, [[Hidden (Attribute)|Hidden]] enemies may be hit indirectly if another detectable enemy is nearby.</ref>
|lead_detection = {{Attr|Lead|Level 0+}}
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__TOC__
==Description==
The '''Electroshocker''' is an intermediate tower that has the capability to deal damage through chain reactions. At later levels, it also becomes a support tower as it gains the ability to stun enemies and reduce [[Defense]]. It can be purchased in the store for {{Coins|2,500}}.
The '''Electroshocker''' shoots a lightning-chain projectile from its ''Electro Gun'' that arcs toward and damages (where applicable) a set number of enemies, targeting the closest enemy to the original target. The '''Electroshocker''' can also stun enemies for 0.
It can drop
The '''Electroshocker''' is considered an all-rounder tower, as its cheap cost allows it to be used early on, while its stunning capabilities, [[Defense]] reduction, chain damage and high DPS, especially from Level 4+, make it extremely effective in the mid to late game.
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