Electroshocker: Difference between revisions

Content deleted Content added
imported>Sures91152043
No edit summary
imported>Mentin123
that trivia point is about a literal tesla tower, not the tower called Tesla that got recently added
Line 39:
It can drop 5% [[Defense]] with every hit, increasing with upgrades to up to 25% at Level 5, though it can only remove up to 20% of the defense. For example, if an enemy has 50% defense, the defense can be decreased by up to 10%, down to 40%.
 
The '''Electroshocker''' is considered an all-rounder tower, as its cheap cost allows it to be used for early-game dps, especially against [[Lead (Attribute)|Lead enemies]] enemies, while its stunning capabilities, [[Defense]] reduction, chain damage and decent DPS, especially from Level 4+, make it extremely effective in the mid to late game.
 
The '''Electroshocker''' has a placement limit of ten per player.
Line 309:
*While the maximum range is stated as 17, due to the chain range, this can be further extended.
**Chain range works by shocking an enemy within another enemy's range, so long as they are within the chain range of that enemy. For example, an enemy outside the range of the '''Electroshocker''' may still be shocked if they are within the chain range of another enemy that was shocked. This only applies if the '''Electroshocker''' has not reached its maximum number of hits.
**This can allow the '''Electroshocker''' to indirectly hit undetectable enemies, like flying[[Flying]] enemies indirectly, such as the [[Balloon]]. Paired with its ability to hit lead[[Lead (Attribute)|Lead]] enemies, it can deal with [[Lead Balloon]] pretty well, only if other detectable enemies are in range.
**You can use the [[DJ Booth]] to increase the range of the '''Electroshocker'''.
***However, the chain range is not increased.
Line 317:
*The '''Electroshocker''' pairs well with towers that take time before they start attacking, such as the [[Minigunner]] and [[Accelerator]].
**The '''Electroshocker''' also pairs well with towers with a slow firerate, like the [[Ranger]] and [[Mortar]], as it gives them more time to attack enemies with their slow firerate.
*The '''Electroshocker''' has lead detection, allowing it to deal with lead enemies, like the [[Lead]]. In later levelsLevels a cluster of Electroshockers[[Electroshocker]]s can deal with tankier late-game lead enemies like [[Deep Freeze]].
*You can use the [[Commander]] to decrease the firerate of the '''Electroshocker''', which increases the number of times that it can stun enemies within its range.
*Due to the '''Electroshockers''' exceptionally high total DPS, it can be very useful to fulfill the [[Quests#Damage Dealer|Damage Dealer]] quests quickly.
 
==Trivia==
Line 325 ⟶ 324:
**The creator of this vest is BelowNatural, the creator of Tower Defense Simulator.
*This tower may be very loosely based on the [[w:c:roblox-tower-battles:Plasma Trooper|Plasma Trooper]] and/or the [[w:c:roblox-tower-battles:Stunner|Stunner]] from ''Tower Battles''.
*The [[Tesla]] Tower, originally used by the first versions of the '''Electroshocker''' was a nod to the [[wp:Wardenclyffe Tower|Wardenclyffe Tower]] in Shoreham, Long Island, New York, created by [[Wikipedia:Nikola Tesla|Nikola Tesla]].
*The first Level 4 upgrade name, "MOAR POWER" could have been a reference to ''Bloons Tower Defense 6'' as there is an upgrade for the [[w:c:bloons:Boomerang Monkey (BTD6)|Boomerang Monkey]] called "M.O.A.R. Glaives".
**However, "M.O.A.R." actually stands for Multiple Object Advanced Ricochet in ''Bloons Tower Defense 6''.