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==Strategy== * The '''Elementalist''' can be quite effective at taking down single, high health enemies, due to its high DPS and its frost mode slowing them down, giving it more time to damage them. **Its [[Ice Turret]]s can also help, as they provide additional DPS and allow it to deal even more damage to these enemies. *The '''Elementalist''' can clear out hordes of weaker enemies with ease, as its ''Heatwave'' ability allows it to deal a lot of damage to hordes. **The '''Elementalist''' itself can also be used by having it apply its burn to multiple enemies, most easily by setting it to ''Random'', though its burn effect is weaker than the one from ''Heatwave''. *As each enemy can only have burn applied once, it may be more beneficial to have only one '''Elementalist''' set to fire and the others set to frost, with others only being set to fire to use its ''Heatwave'' ability. *While the [[Ice Turret]]s created by the '''Elementalist''' may appear to have infinite health due to their lack of a health bar, this is not the case. It does have health, meaning it can be killed by abilities, though its health is quite large. **While the [[Boomer]] cannot kill it with its 400 damage explosion, the [[Brute]] can with its 1,000 damage ''Smash''. *Unlike most other stalling towers, the '''Elementalist''' has hidden detection, making it great against enemies like [[Shadow Boss]]es or other high health enemies. *The '''Elementalist''' lacks any lead or flying detection, but it does have other ways to damage these enemies. **'''Elementalist''' set to ''Fire'' can directly hurt any [[Lead (Attribute)|Lead]] enemies through burn damage. **'''Elementalist''' can damage and set fire to [[Flying]] enemies through ''Heatwave'', however they do not take knockback. ***This should not be relied on as the ''Heatwave's'' 40 second cooldown makes it inconsistent. *When using frost mode, selecting ''Strongest'' can help stall high health enemies. **This is greater when using [[Ice Turret]] as it can freeze the enemy if it doesn't have Freeze Immunity. *The '''Elementalist''' is incapable of dropping [[Defense]] with its frost or fire mode and other towers like [[Freezer]] and [[Pyromancer]] should be used to drop them instead. *The '''Elementalist''' can only inflict slowdown onto enemies and cannot freeze enemies on its own, only the [[Ice Turret]]s are capable of freezing. *Unlike the [[Engineer]]'s sentries, [[Ice Turret]]s have to be built somewhere within the '''Elementalist's''' range manually using the ''Ice Turret'' ability and only one [[Ice Turret]] per '''Elementalist''' can be active at a time. The [[Ice Turret]] requires to be built in empty spaces with no towers, but towers and other [[Ice Turret]]s can be placed on top of them once they are built. **As [[Ice Turret]]s have to be replaced regularly, it is best to communicate with your team to leave an empty space in '''Elementalist's''' range for optimal [[Ice Turret]] placements.
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