Elementalist: Difference between revisions
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imported>Mentin123 No edit summary |
imported>DarkGabonnie Approved by t7ru (380694434980954114) via /job |
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{{EventObtain|date = 15th of January 2025|event = [[Operation I.C.E Event]]}}
{{TowerInfobox
|
|
|image-dynamic = ElementalistDynamic.png
|image-dynamic-start = 0
|unlockcost = Triumph [[Outpost 32 (Operation I.C.E)|Outpost 32]] on Hard difficulty
|basecost = {{Money|2,000}}
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|basedamage = [[File:Damage Icon.png|20px|Damage]]3
|damagetype = Burst<br/>Fire<br/>Single ([[Ice Turret]])
|basefirerate = [[File:Cooldown_Icon.png|20px|Firerate]]0.
|baserange = [[File:Range Icon.png|20px|Range]]12
|hidden_detection = {{Attr|Hidden|Level 2+}}
|flying_detection = N/A<ref>Although it cannot detect flying enemies, its ''Heatwave'' ability can damage flying enemies.</ref>
|lead_detection = {{Attr|Lead|Level 0+}} (Burn only)
|footprint =
|tooltip-1 = A mid-game burst tower that can switch between a fire and ice mode to apply 2 different kinds of debuffs onto targets. Also changes the active skill depending on what mode the tower is in.
|tooltip-2 = Capable of detecting [[Hidden (Attribute)|hidden]] enemies.
}}
{{QuoteContainer|
{{QuoteBox|An elemental specialist
}}
==Description==
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==Upgrades==
{{Upgrade|
+3 Range [[File:Range Icon.png|20px|Range]]
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}}
{{CollapsibleUpgrade|Style = Frost|Title = Upgraded Frost|Description =
}}
Sell Price changes to {{Money|1,166}}}}
{{Upgrade|
+2 Range [[File:Range Icon.png|20px|Range]]
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}}
{{CollapsibleUpgrade|Style = Frost|Title = Upgraded Frost|Description =
}}
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•10 Damage [[File:Damage Icon.png|20px|Damage]]
•0.
•10 Range [[File:Range Icon.png|20px|Range]]
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•45 Second Lifespan [[File:Cooldown Icon.png|20px|Lifespan]]
•5 Slowdown Time [[File:Slowness.png|20px|Freeze Time]]
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Sell Price changes to {{Money|2,500}}}}
{{Upgrade|
4 > 5 Burst Size [[File:Damage Icon.png|20px|Burst Size]]
0.
{{CollapsibleUpgrade|Style = Fire|Title = Upgraded Fire|Description = +2 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
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}}
{{CollapsibleUpgrade|Style = Frost|Title = Upgraded Frost|Description =
}}
{{CollapsibleUpgrade|Style = Fire|Title = Upgraded Heatwave|Description = +100 Damage [[File:Damage Icon.png|20px|Damage]]
+
+1 Range [[File:Range Icon.png|20px|Range]]
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+2.5 Range [[File:Range Icon.png|20px|Range]]
0.
2.5% > 5% Slowdown per Hit [[File:Slowness.png|20px|Slowness per Hit]]
}}
Sell Price changes to {{Money|5,166}}}}
{{Upgrade|
5 > 7 Burst Size [[File:Damage Icon.png|20px|Burst Size]]
0.
0.
{{CollapsibleUpgrade|Style = Fire|Title = Upgraded Fire|Description = 2 > 4 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
}}
{{CollapsibleUpgrade|Style = Frost|Title = Upgraded Frost|Description =
{{CollapsibleUpgrade|Style = Fire|Title = Upgraded Heatwave|Description = +150 Damage [[File:Damage Icon.png|20px|Damage]]
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}}
{{CollapsibleUpgrade|Style = Frost|Title = Upgraded Ice Turret|Description = +
+2.5 Range [[File:Range Icon.png|20px|Range]]
0.
}}
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}}
==
''To see all the previous statistics
{{neow|<nowiki>
<var>
$NDPS$ = (Damage * Burst Size) / ((Burst Size--) * Firerate + Burst Cooldown)
$BDPS$ = Burn Damage / Burn Tick
$TDPS$ = $NDPS$ + $BDPS$
$DPS$ = Damage / Firerate
$HDPS$ = Damage / 40
$THDPS$ = $HDPS$ + $BDPS$
$TED$ = Burn Damage * (Burn Time / Burn Tick)
$CE$ = $TP$ / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 2000; 1500; 4000; 8000; 15000
$FSE-DETECTION$ = 2; 0;
$FSE-UPGRADE$ = Elemental Armory; Experimental Tech; Improved Exhaust Systems; Frost Fire Specialist
$FSE-UPGRADEICON$ = 136223791844063; 124219033045691; 77890912829468; 90889171304008
$FSE-META$ = Exclusive; File:ElementalistIcon.png
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
$DREF$ = <ref>Normal DPS assumes the flames only hit one enemy.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="14" |Fire Mode
|-
! Level !! Cost !! Total Cost !! Damage !! Burn Damage !! Burst Size !! Firerate !! Burst Cooldown !! Burn Tick !! Range !! Burn Time !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 5 || 3 || 0.2 || 0.6 || 0.5 || 12 || 2 || $TED$ || $TDPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 5 || 8 || 4 || 0.2 || 0.6 || 0.5 || 15 || 3 || $TED$ || $TDPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 10 || 8 || 4 || 0.2 || 0.6 || 0.5 || 17 || 4 || $TED$ || $TDPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 12 || 10 || 5 || 0.2 || 0.5 || 0.25 || 17 || 2 || $TED$ || $TDPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 16 || 10 || 7 || 0.125 || 0.4 || 0.25 || 17 || 4 || $TED$ || $TDPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|}
</div>
<div class="
{| class="wikitable
!
|-
! Level !! Cost !! Total Cost !! Damage !! Burst Size !! Firerate !! Burst Cooldown !! Range !! Slowdown per Hit !! Max Slowdown !! Slowdown Time !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 3 || 0.2 || 0.6 || 12 || 2% || 10% || 2 || $NDPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 5 || 4 || 0.2 || 0.6 || 15 || 2.5% || 10% || 2 || $NDPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 10 || 4 || 0.2 || 0.6 || 17 || 2.5% || 15% || 2 || $NDPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 12 || 5 || 0.2 || 0.5 || 17 || 5% || 15% || 2 || $NDPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 16 || 7 || 0.125 || 0.4 || 17 || 5% || 20% || 2 || $NDPS$ || {{Money|$CE$}}
|}
</div>
<div class="
{| class="wikitable
!
|-
! Level !! Damage !! Burn Damage !! Range !! Burn Tick !! Burn Time !! Knockback Force !! Speed !! Total Elapsed Damage$TREF$ !! DPS
|-
| 2 || 150 || 10 || 12.5 || 0.5 || 5 || 20 || 2 || $TED$ || $THDPS$<ref>$HDPS$ Normal DPS + $BDPS$ Burn DPS</ref>
|-
| 3 || 250 || 14 || 13.5 || 0.5 || 5 || 22.5 || 2 || $TED$ || $THDPS$<ref>$HDPS$ Normal DPS + $BDPS$ Burn DPS</ref>
|-
| 4 || 400 || 18 || 15 || 0.5 || 5 || 25 || 2 || $TED$ || $THDPS$<ref>$HDPS$ Normal DPS + $BDPS$ Burn DPS</ref>
|}
</div>
<div class="
{| class="wikitable
! colspan="11
|-
! Level !! Health !! Damage !! Firerate !! Range !! Slowdown per Hit !! Max Slowdown !! Slowdown Time !! Freeze Time !! Lifespan !! DPS
|-
| 2 || 1,000 || 10 || 0.45 || 10 || 2.5% || 15% || 5 || 2 || 45 || $DPS$
|-
| 3 || 1,000 || 20 || 0.35 || 12.5 || 5% || 15% || 5 || 2 || 45 || $DPS$
|-
| 4 || 1,000 || 28 || 0.3 || 15 || 5% || 20% || 5 || 2 || 45 || $DPS$
|}
</div>
</nowiki>}}
==Strategy==
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*As each enemy can only have burn applied once, it may be more beneficial to have only one '''Elementalist''' set to fire and the others set to frost, with others only being set to fire to use its ''Heatwave'' ability.
*While the [[Ice Turret]]s created by the '''Elementalist''' may appear to have infinite health due to their lack of a health bar, this is not the case. It does have health, meaning it can be killed by abilities, though its health is quite large.
**While the [[Boomer]] cannot kill it with its 400 damage explosion, the [[
*Unlike most other stalling towers, the '''Elementalist''' has hidden detection, making it great against enemies like [[Shadow Boss]]es or other high health enemies.
*The '''Elementalist''' lacks any lead or flying detection, but it does have other ways to damage these enemies.
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**{{Bug}} Placing multiple [[Ice Turret]]s too quickly can cause the overlay remain after use.
**{{Bug}} Kills from the '''Elementalist's''' burn do not give cash.
**{{Bug}} Burn damage does not increase the total damage counter.
*'''17 December 2024''' - [[v1.46.0|v1.46.3]]
**{{Bugfix}} '''Elementalist''' is now obtainable.
*'''18 December 2024''' - [[V1.46.0|v1.46.7]]
**{{Bugfix}} ''Heatwave'' now deals damage.
*'''20 December 2024''' - [[v1.47.0]]
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**{{Bug}} When the Fight Dirty [[Skills|Skill]] is active, the [[Ice Turret]] freeze times will become longer the more enemies it freezes in quick successions, leading to freeze times so long enemies are frozen up to multiple minutes.
**{{Bugfix}} [[Ice Turret]] now disappears properly.
*'''5 June 2026''' - [[v2.0.0]]
**Firerate decreased due to the [[Firerate Bug]] being fixed.
**Statistical changes:
***'''Base'''
****Firerate decreased from 0.225 to 0.2.
****Burst cooldown decreased from 0.625 to 0.6.
****Max slowdown decreased from 45% to 10%.
****Slowdown per hit decreased from 5% to 2%.
***'''Level 1'''
****Slowdown per hit changed from 5% > 7.5% to 2% > 2.5%.
***'''Level 2'''
****Max slowdown changed from 45% > 50% to 10% > 15%.
****[[Ice Turret]] firerate decreased from 0.475 to 0.45.
****[[Ice Turret]] max slowdown decreased from 50% to 15%.
****[[Ice Turret]] slowdown per hit decreased from 25% to 2.5%.
***'''Level 3'''
****Damage decreased from +3 to +2.
****Burst cooldown changed from {{Tooltip|0.625 > 0.525|-0.1}} to {{Tooltip|0.6 > 0.5|-0.1}}.
****Slowdown per hit changed from 7.5% > 10% to 2.5% > 5%.
****''Heatwave'' burn damage decreased from +5 to +4.
****[[Ice Turret]] firerate changed from {{Tooltip|0.475 > 0.375|-0.1}} to {{Tooltip|0.45 > 0.35|-0.1}}.
****[[Ice Turret]] slowdown per hit changed from 25% to 2.5% > 5%.
***'''Level 4'''
****Damage decreased from +5 to +4.
****Burst cooldown changed from {{Tooltip|0.225 > 0.15|-0.075}} to {{Tooltip|0.2 > 0.125|-0.075}}.
****Burst cooldown changed from {{Tooltip|0.525 > 0.425|-0.1}} to {{Tooltip|0.5 > 0.4|-0.1}}.
****[[Ice Turret]] damage decreased from +10 to +8.
****[[Ice Turret]] firerate changed from {{Tooltip|0.375 > 0.325|-0.05}} to {{Tooltip|0.35 > 0.3|-0.05}}.
****[[Ice Turret]] max slowdown changed from 50% > 60% to 15% > 20%.
****[[Ice Turret]] slowdown per hit changed from 25% > 30% to 5%.
*'''31 July 2026''' - [[v2.4.0]]
**The '''Elementalist''' now prevents the [[Ice Turret]] from freezing an enemy the '''Elementalist''' is attacking.
}}
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