Elementalist: Difference between revisions
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{{Tabs
{{EventObtain|date = 15th of January 2025|event = [[Operation I.C.E Event]]}}
{{TowerInfobox
|title = Elementalist
|image-static = ElementalistIcon.png
|image-dynamic = ElementalistDynamic.png
|image-dynamic-start = 0
|unlockcost = Triumph [[Outpost 32 (Operation I.C.E)|Outpost 32]] on Hard difficulty
|basecost = {{Money|2,000}}
|basesellingprice = {{Money|666}}
|role = Defense
|placement = Ground
|placement_limit = [[File:PlacementLimit.png|20px|Placement Limit]]5
|basedamage = [[File:Damage Icon.png|20px|Damage]]3
|damagetype = Burst<br/>Fire<br/>Single (
|basefirerate = [[File:Cooldown_Icon.png|20px|Firerate]]0.2<br/>[[File:Cooldown_Icon.png|20px|Firerate]]0.6 (Burst Cooldown)
|baserange = [[File:Range Icon.png|20px|Range]]12
|hidden_detection = {{Attr|Hidden|
|flying_detection = N/A<ref>Although it cannot detect flying enemies, its ''Heatwave'' ability can damage flying enemies.</ref>
|lead_detection = {{Attr|Lead|
|footprint =
|tooltip-1 = A mid-game burst tower that can switch between a fire and ice mode to apply 2 different kinds of debuffs onto targets. Also changes the active skill depending on what mode the tower is in.
|tooltip-2 = Capable of detecting [[Hidden (Attribute)|hidden]] enemies.
}}
{{QuoteContainer|
{{QuoteBox|An elemental specialist
}}
==Description==
The '''Elementalist''' is an exclusive [[Towers|tower]] that could have been obtained by triumphing [[Outpost 32 (Operation I.C.E)|Outpost 32]]
The '''Elementalist''' fires in bursts. The displayed firerate in-game is the time between a burst ending and another burst starting, while the actual time between shots during a burst is a separate statistic. It has two modes which it can switch between, fire and frost. Fire makes it set enemies on fire with each hit, making them receive additional burn damage, while frost applies chillness to enemies, slowing them down. At Level 2, it also gains two abilities, both of which can only be used with their respective modes active and have separate cooldowns, allowing players to quickly switch modes and utilize both abilities. The first is ''Heatwave'', which creates a heatwave in its range, dealing damage to enemies, applying burn to them and knocking them back. The second is ''Ice Turret'', which allows it to create an [[Ice Turret]] in its range. It is a stationary unit with limited lifespan that deals damage to enemies, applying chillness to them while also being able to freeze them. There is a 5 second cooldown before modes can be changed.
The '''Elementalist''' has a placement limit of 5 per player.
==Upgrades==
{{Upgrade|
+3 Range [[File:Range Icon.png|20px|Range]]
Line 39 ⟶ 45:
}}
{{CollapsibleUpgrade|Style = Frost|Title = Upgraded Frost|Description =
}}
Sell Price changes to {{Money|1,166}}}}
{{Upgrade|
+2 Range [[File:Range Icon.png|20px|Range]]
+Hidden Detection {{Hidden|Hidden Detection}}
{{CollapsibleUpgrade|Style = Fire|Title = Upgraded Fire|Description = 3 > 4 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
}}
{{CollapsibleUpgrade|Style = Frost|Title = Upgraded Frost|Description =
}}
Line 75 ⟶ 83:
•10 Damage [[File:Damage Icon.png|20px|Damage]]
•0.
•10 Range [[File:Range Icon.png|20px|Range]]
•1,000 Health [[File:HealthIcon.png|20px|Health]]
•45 Second Lifespan [[File:Cooldown Icon.png|20px|Lifespan]]
•5 Slowdown Time [[File:Slowness.png|20px|Freeze Time]]
Line 96 ⟶ 104:
Sell Price changes to {{Money|2,500}}}}
{{Upgrade|
4 > 5 Burst Size [[File:Damage Icon.png|20px|Burst Size]]
0.
{{CollapsibleUpgrade|Style = Fire|Title = Upgraded Fire|Description = +2 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
Line 109 ⟶ 117:
}}
{{CollapsibleUpgrade|Style = Frost|Title = Upgraded Frost|Description =
}}
{{CollapsibleUpgrade|Style = Fire|Title = Upgraded Heatwave|Description = +100 Damage [[File:Damage Icon.png|20px|Damage]]
+
+1 Range [[File:Range Icon.png|20px|Range]]
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{{CollapsibleUpgrade|Style = Frost|Title = Upgraded Ice Turret|Description = +10 Damage [[File:Damage Icon.png|20px|Damage]]
0.45 > 0.35 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
2.5% > 5% Slowdown per Hit [[File:Slowness.png|20px|Slowness per Hit]]
}}
Sell Price changes to {{Money|5,166}}}}
{{Upgrade|
5 > 7 Burst Size [[File:Damage Icon.png|20px|Burst Size]]
0.
0.
{{CollapsibleUpgrade|Style = Fire|Title = Upgraded Fire|Description = 2 > 4 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
}}
{{CollapsibleUpgrade|Style = Frost|Title = Upgraded Frost|Description =
{{CollapsibleUpgrade|Style = Fire|Title = Upgraded Heatwave|Description = +150 Damage [[File:Damage Icon.png|20px|Damage]]
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}}
{{CollapsibleUpgrade|Style = Frost|Title = Upgraded Ice Turret|Description = +
}}
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}}
==
''To see all the previous statistics
{{neow|<nowiki>
<var>
$NDPS$ = (Damage * Burst Size) / ((Burst Size--) * Firerate + Burst Cooldown)
$BDPS$ = Burn Damage / Burn Tick
$TDPS$ = $NDPS$ + $BDPS$
$DPS$ = Damage / Firerate
$HDPS$ = Damage / 40
$THDPS$ = $HDPS$ + $BDPS$
$TED$ = Burn Damage * (Burn Time / Burn Tick)
$CE$ = $TP$ / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 2000; 1500; 4000; 8000; 15000
$FSE-DETECTION$ = 2; 0;
$FSE-UPGRADE$ = Elemental Armory; Experimental Tech; Improved Exhaust Systems; Frost Fire Specialist
$FSE-UPGRADEICON$ = 136223791844063; 124219033045691; 77890912829468; 90889171304008
$FSE-META$ = Exclusive; File:ElementalistIcon.png
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
$DREF$ = <ref>Normal DPS assumes the flames only hit one enemy.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="14" |Fire Mode
|-
! Level !! Cost !! Total Cost !! Damage !! Burn Damage !! Burst Size !! Firerate !! Burst Cooldown !! Burn Tick !! Range !! Burn Time !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 5 || 3 || 0.2 || 0.6 || 0.5 || 12 || 2 || $TED$ || $TDPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 5 || 8 || 4 || 0.2 || 0.6 || 0.5 || 15 || 3 || $TED$ || $TDPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 10 || 8 || 4 || 0.2 || 0.6 || 0.5 || 17 || 4 || $TED$ || $TDPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 12 || 10 || 5 || 0.2 || 0.5 || 0.25 || 17 || 2 || $TED$ || $TDPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 16 || 10 || 7 || 0.125 || 0.4 || 0.25 || 17 || 4 || $TED$ || $TDPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|}
</div>
<div class="
{| class="wikitable
!
|-
! Level !! Cost !! Total Cost !! Damage !! Burst Size !! Firerate !! Burst Cooldown !! Range !! Slowdown per Hit !! Max Slowdown !! Slowdown Time !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 3 || 0.2 || 0.6 || 12 || 2% || 10% || 2 || $NDPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 5 || 4 || 0.2 || 0.6 || 15 || 2.5% || 10% || 2 || $NDPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 10 || 4 || 0.2 || 0.6 || 17 || 2.5% || 15% || 2 || $NDPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 12 || 5 || 0.2 || 0.5 || 17 || 5% || 15% || 2 || $NDPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 16 || 7 || 0.125 || 0.4 || 17 || 5% || 20% || 2 || $NDPS$ || {{Money|$CE$}}
|}
</div>
<div class="
{| class="wikitable
!
|-
! Level !! Damage !! Burn Damage !! Range !! Burn Tick !! Burn Time !! Knockback Force !! Speed !! Total Elapsed Damage$TREF$ !! DPS
|-
| 2 || 150 || 10 || 12.5 || 0.5 || 5 || 20 || 2 || $TED$ || $THDPS$<ref>$HDPS$ Normal DPS + $BDPS$ Burn DPS</ref>
|-
| 3 || 250 || 14 || 13.5 || 0.5 || 5 || 22.5 || 2 || $TED$ || $THDPS$<ref>$HDPS$ Normal DPS + $BDPS$ Burn DPS</ref>
|-
| 4 || 400 || 18 || 15 || 0.5 || 5 || 25 || 2 || $TED$ || $THDPS$<ref>$HDPS$ Normal DPS + $BDPS$ Burn DPS</ref>
|}
</div>
<div class="
{| class="wikitable
!
|-
! Level !! Health !! Damage !! Firerate !! Range !! Slowdown per Hit !! Max Slowdown !! Slowdown Time !! Freeze Time !! Lifespan !! DPS
|-
| 2 || 1,000 || 10 || 0.45 || 10 || 2.5% || 15% || 5 || 2 || 45 || $DPS$
|-
| 3 || 1,000 || 20 || 0.35 || 12.5 || 5% || 15% || 5 || 2 || 45 || $DPS$
|-
| 4 || 1,000 || 28 || 0.3 || 15 || 5% || 20% || 5 || 2 || 45 || $DPS$
|}
</div>
</nowiki>}}
==Strategy==
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**The '''Elementalist''' itself can also be used by having it apply its burn to multiple enemies, most easily by setting it to ''Random'', though its burn effect is weaker than the one from ''Heatwave''.
*As each enemy can only have burn applied once, it may be more beneficial to have only one '''Elementalist''' set to fire and the others set to frost, with others only being set to fire to use its ''Heatwave'' ability.
*While the [[Ice Turret]]s created by the '''Elementalist''' may
**While the [[Boomer]] cannot kill it with its 400 damage explosion, the [[Brute]] can with its 1,000 damage ''Smash''.
*Unlike most other stalling towers, the '''Elementalist''' has hidden detection, making it great against enemies like [[Shadow Boss]]es or other high health enemies.
*The '''Elementalist''' lacks any lead or flying detection, but it does have other ways to damage these enemies.
Line 459 ⟶ 280:
**'''Elementalist''' can damage and set fire to [[Flying]] enemies through ''Heatwave'', however they do not take knockback.
***This should not be relied on as the ''Heatwave's'' 40 second cooldown makes it inconsistent.
*When using frost mode, selecting ''Strongest'' can help stall high health enemies.
**This is greater when using [[Ice Turret]] as it can freeze the enemy if it doesn't have Freeze Immunity.
*The '''Elementalist''' is incapable of dropping [[Defense]] with its frost or fire mode and other towers like [[Freezer]] and [[Pyromancer]] should be used to drop them instead.
*The '''Elementalist''' can only inflict slowdown onto enemies and cannot freeze enemies on its own, only the [[Ice Turret]]s are capable of freezing.
*Unlike the [[Engineer]]'s sentries, [[Ice Turret]]s have to be built somewhere within the '''Elementalist's''' range manually using the ''Ice Turret'' ability and only one [[Ice Turret]] per '''Elementalist''' can be active at a time. The [[Ice Turret]] requires to be built in empty spaces with no towers, but towers and other [[Ice Turret]]s can be placed on top of them once they are built.
**As [[Ice Turret]]s have to be replaced regularly, it is best to communicate with your team to leave an empty space in '''Elementalist's''' range for optimal [[Ice Turret]] placements.
==Update History==
''For previous cosmetic variations, see the [[/Gallery|gallery]] page.''
{{scroll|text =
*'''16 December 2024''' - [[v1.46.0]]
**'''Elementalist''' added.
**{{Bug}} '''Elementalist''' cannot be obtained after beating the Hard difficulty of [[Outpost 32 (Operation I.C.E)|Outpost 32]].
**{{Bug}} ''Heatwave'' does not deal damage.
**{{Bug}} [[Ice Turret]]s do not disappear when the '''Elementalist''' is sold.
**{{Bug}} Placing multiple [[Ice Turret]]s too quickly can cause the overlay remain after use.
**{{Bug}} Kills from the '''Elementalist's''' burn do not give cash.
**{{Bug}} Burn damage does not increase the total damage counter.
*'''17 December 2024''' - [[v1.46.0|v1.46.3]]
**{{Bugfix}} '''Elementalist''' is now obtainable.
*'''18 December 2024''' - [[V1.46.0|v1.46.7]]
**{{Bugfix}} ''Heatwave'' now deals damage.
*'''20 December 2024''' - [[v1.47.0]]
**Statistical changes:
***'''Level 3'''
****Damage increased from +2 to +3.
****[[Ice Turret]]'s range increased from 10 to 12.5.
***'''Level 4'''
****Damage increased from +3 to +5.
****[[Ice Turret]]'s range increased from 10 to 15.
**{{Bug}} Can no longer summon [[Ice Turret]]s.
*'''20 December 2024''' - [[v1.47.0|v1.47.1]]
**{{Bugfix}} Now can summon [[Ice Turret]]s again.
*'''25 December 2024''' - [[v1.47.0|v1.47.4]]
**Gamepass price decreased from {{Robux|799}} to {{Robux|599}}.
*'''28 December 2024''' - [[v1.47.0|v1.47.5b]]
**Gamepass cost increased from {{Robux|599}} to {{Robux|799}}.
*'''15 January 2025''' - [[v1.49.0]]
**'''Elementalist''' can no longer be obtained by triumphing [[Outpost 32 (Operation I.C.E)|Outpost 32]] on Hard difficulty.
***'''Elementalist''' is still available via its gamepass.
**Statistical changes:
***'''Level 2'''
****[[Ice Turret]] health increased from 1 to 1,000.
***'''Level 3'''
****[[Ice Turret]] health increased from 1 to 1,000.
***'''Level 4'''
****[[Ice Turret]] health increased from 1 to 1,000.
**{{Bug}} Spawning a [[Ice Turret]] then selling the tower causes it to stay and deal zero damage until naturally despawning.
*'''12 February 2025''' - [[v1.53.0]]
**Gamepass taken offsale.
*'''9 April 2025''' - [[v1.60.0]]
**Defense role added.
*'''28 May 2025''' - [[v1.65.0]]
**{{Bug}} When the Fight Dirty [[Skills|Skill]] is active, the [[Ice Turret]] freeze times will become longer the more enemies it freezes in quick successions, leading to freeze times so long enemies are frozen up to multiple minutes.
**{{Bugfix}} [[Ice Turret]] now disappears properly.
*'''5 June 2026''' - [[v2.0.0]]
**Firerate decreased due to the [[Firerate Bug]] being fixed.
**Statistical changes:
***'''Base'''
****Firerate decreased from 0.225 to 0.2.
****Burst cooldown decreased from 0.625 to 0.6.
****Max slowdown decreased from 45% to 10%.
****Slowdown per hit decreased from 5% to 2%.
***'''Level 1'''
****Slowdown per hit changed from 5% > 7.5% to 2% > 2.5%.
***'''Level 2'''
****Max slowdown changed from 45% > 50% to 10% > 15%.
****[[Ice Turret]] firerate decreased from 0.475 to 0.45.
****[[Ice Turret]] max slowdown decreased from 50% to 15%.
****[[Ice Turret]] slowdown per hit decreased from 25% to 2.5%.
***'''Level 3'''
****Damage decreased from +3 to +2.
****Burst cooldown changed from {{Tooltip|0.625 > 0.525|-0.1}} to {{Tooltip|0.6 > 0.5|-0.1}}.
****Slowdown per hit changed from 7.5% > 10% to 2.5% > 5%.
****''Heatwave'' burn damage decreased from +5 to +4.
****[[Ice Turret]] firerate changed from {{Tooltip|0.475 > 0.375|-0.1}} to {{Tooltip|0.45 > 0.35|-0.1}}.
****[[Ice Turret]] slowdown per hit changed from 25% to 2.5% > 5%.
***'''Level 4'''
****Damage decreased from +5 to +4.
****Burst cooldown changed from {{Tooltip|0.225 > 0.15|-0.075}} to {{Tooltip|0.2 > 0.125|-0.075}}.
****Burst cooldown changed from {{Tooltip|0.525 > 0.425|-0.1}} to {{Tooltip|0.5 > 0.4|-0.1}}.
****[[Ice Turret]] damage decreased from +10 to +8.
****[[Ice Turret]] firerate changed from {{Tooltip|0.375 > 0.325|-0.05}} to {{Tooltip|0.35 > 0.3|-0.05}}.
****[[Ice Turret]] max slowdown changed from 50% > 60% to 15% > 20%.
****[[Ice Turret]] slowdown per hit changed from 25% > 30% to 5%.
*'''31 July 2026''' - [[v2.4.0]]
**The '''Elementalist''' now prevents the [[Ice Turret]] from freezing an enemy the '''Elementalist''' is attacking.
}}
==Notes==
<references
{{TowerNavBox}}
[[Category:Ground]]
[[Category:Ability]]
| |||