Elementalist: Difference between revisions

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imported>Mentin123
imported>DarkGabonnie
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{{EventObtain|date = 15th of January 2025|event = [[Operation I.C.E Event]]}}
{{TowerInfobox
|title1title = Elementalist
|image1image-static = ElementalistIcon.png
|image-dynamic = ElementalistDynamic.png
|image-dynamic-start = 0
|unlockcost = Triumph [[Outpost 32 (Operation I.C.E)|Outpost 32]] on Hard difficulty
|basecost = {{Money|2,000}}
Line 12 ⟶ 14:
|basedamage = [[File:Damage Icon.png|20px|Damage]]3
|damagetype = Burst<br/>Fire<br/>Single ([[Ice Turret]])
|basefirerate = [[File:Cooldown_Icon.png|20px|Firerate]]0.2082<br/>[[File:Cooldown_Icon.png|20px|Firerate]]0.6086 (Burst Cooldown)
|baserange = [[File:Range Icon.png|20px|Range]]12
|hidden_detection = {{Attr|Hidden|Level 2+}}
|flying_detection = N/A<ref>Although it cannot detect flying enemies, its ''Heatwave'' ability can damage flying enemies.</ref>
|lead_detection = {{Attr|Lead|Level 0+}} (Burn only)
|footprint = Average (1.5)
|tooltip-1 = A mid-game burst tower that can switch between a fire and ice mode to apply 2 different kinds of debuffs onto targets. Also changes the active skill depending on what mode the tower is in.
|tooltip-2 = Capable of detecting [[Hidden (Attribute)|hidden]] enemies.
Line 32 ⟶ 34:
 
==Upgrades==
{{Upgrade|Upgrade TitleLevel = Level 1|Upgrade -Title = Elemental Armory|Cost -= {{Money|1,500}}|Image = [[File:ElementalistLevel1.png|100px]]|Information = +2 Damage [[File:Damage_Icon.png|20px|Damage]]
 
+3 Range [[File:Range Icon.png|20px|Range]]
Line 43 ⟶ 45:
}}
 
{{CollapsibleUpgrade|Style = Frost|Title = Upgraded Frost|Description = 52% > 72.5% Slowdown per Hit [[File:Slowness.png|20px|Slowness per Hit]]
}}
 
 
Sell Price changes to {{Money|1,166}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Upgrade -Title = Experimental Tech|Cost -= {{Money|4,000}}|Image = [[File:ElementalistLevel2.png|100px]]|Information = +5 Damage [[File:Damage_Icon.png|20px|Damage]]
 
+2 Range [[File:Range Icon.png|20px|Range]]
Line 57 ⟶ 59:
}}
 
{{CollapsibleUpgrade|Style = Frost|Title = Upgraded Frost|Description = 4510% > 5015% Max Slowdown [[File:Slowness.png|20px|Max Slowdown]]
}}
 
Line 81 ⟶ 83:
•10 Damage [[File:Damage Icon.png|20px|Damage]]
 
•0.45845 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
•10 Range [[File:Range Icon.png|20px|Range]]
Line 89 ⟶ 91:
•45 Second Lifespan [[File:Cooldown Icon.png|20px|Lifespan]]
 
•25•2.5% Slowdown per Hit [[File:Slowness.png|20px|Slowdown]]
 
•50•15% Max Slowdown [[File:Slowness.png|20px|Slowdown]]
 
•5 Slowdown Time [[File:Slowness.png|20px|Freeze Time]]
Line 102 ⟶ 104:
 
Sell Price changes to {{Money|2,500}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Upgrade -Title = Improved Exhaust Systems|Cost -= {{Money|8,000}}|Image = [[File:ElementalistLevel3.png|100px]]|Information = +32 Damage [[File:Damage_Icon.png|20px|Damage]]
 
4 > 5 Burst Size [[File:Damage Icon.png|20px|Burst Size]]
 
0.6086 > 0.5085 Burst Cooldown [[File:Cooldown Icon.png|20px|Cooldown]]
 
{{CollapsibleUpgrade|Style = Fire|Title = Upgraded Fire|Description = +2 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
Line 115 ⟶ 117:
}}
 
{{CollapsibleUpgrade|Style = Frost|Title = Upgraded Frost|Description = 72.5% > 105% Slowdown per Hit [[File:Slowness.png|20px|Slowness per Hit]]
}}
 
{{CollapsibleUpgrade|Style = Fire|Title = Upgraded Heatwave|Description = +100 Damage [[File:Damage Icon.png|20px|Damage]]
 
+54 Burn Damage [[File:BurnIcon.png|20px|Damage]]
 
+1 Range [[File:Range Icon.png|20px|Range]]
Line 131 ⟶ 133:
+2.5 Range [[File:Range Icon.png|20px|Range]]
 
0.45845 > 0.35835 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
2.5% > 5% Slowdown per Hit [[File:Slowness.png|20px|Slowness per Hit]]
}}
 
 
Sell Price changes to {{Money|5,166}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Upgrade -Title = Frost Fire Specialist|Cost -= {{Money|15,000}}|Image = [[File:ElementalistLevel4.png|100px]]|Information = +54 Damage [[File:Damage_Icon.png|20px|Damage]]
 
5 > 7 Burst Size [[File:Damage Icon.png|20px|Burst Size]]
 
0.2082 > 0.133125 Burst CooldownFirerate [[File:Cooldown Icon.png|20px|Cooldown]]
 
0.5085 > 0.4084 Burst Cooldown [[File:Cooldown Icon.png|20px|Cooldown]]
 
{{CollapsibleUpgrade|Style = Fire|Title = Upgraded Fire|Description = 2 > 4 Burn Time [[File:Cooldown Icon.png|20px|Burn Time]]
}}
 
{{CollapsibleUpgrade|Style = Frost|Title = Upgraded Frost|Description = 1015% > 12.520% Max Slowdown per Hit [[File:Slowness.png|20px|SlownessMax per HitSlowdown]]}}
 
50% > 60% Max Slowdown [[File:Slowness.png|20px|Max Slowdown]]
}}
 
{{CollapsibleUpgrade|Style = Fire|Title = Upgraded Heatwave|Description = +150 Damage [[File:Damage Icon.png|20px|Damage]]
Line 161 ⟶ 162:
}}
 
{{CollapsibleUpgrade|Style = Frost|Title = Upgraded Ice Turret|Description = +108 Damage [[File:Damage Icon.png|20px|Damage]]
 
+2.5 Range [[File:Range Icon.png|20px|Range]]
 
0.35835 > 0.3083 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
2515% > 3020% Max Slowdown per Hit [[File:Slowness.png|20px|Slowdown]]
 
50% > 60% Max Slowdown [[File:Slowness.png|20px|Slowdown]]
}}
 
Line 181 ⟶ 180:
}}
 
==Stats TableStatistics==
''To see all the previous statistics of this tower, see the [[/History|history]] page, while for the statistics without the [[Firerate Bug]], visit the [[Firerate Bug/Elementalist|Firerate Bug]] page.''
{{neow|<nowiki>
<var>
$NDPS$ = (Damage * Burst Size) / ((Burst Size--) * Firerate + Burst Cooldown)
$BDPS$ = Burn Damage / Burn Tick
$TDPS$ = $NDPS$ + $BDPS$
$DPS$ = Damage / Firerate
$HDPS$ = Damage / 40
$THDPS$ = $HDPS$ + $BDPS$
$TED$ = Burn Damage * (Burn Time / Burn Tick)
$CE$ = $TP$ / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 2000; 1500; 4000; 8000; 15000
$FSE-DETECTION$ = 2; 0;
$FSE-UPGRADE$ = Elemental Armory; Experimental Tech; Improved Exhaust Systems; Frost Fire Specialist
$FSE-UPGRADEICON$ = 136223791844063; 124219033045691; 77890912829468; 90889171304008
$FSE-META$ = Exclusive; File:ElementalistIcon.png
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
$DREF$ = <ref>Normal DPS assumes the flames only hit one enemy.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table" style="width:1650px;"
! colspan="14" |Fire Mode
!
|-
! Level !! Cost !! Total Cost !! Damage !! Burn Damage !! Burst Size !! Firerate !! Burst Cooldown !! Burn Tick !! Range !! Burn Time !! Total Elapsed Damage$TREF$ !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
!Damage
!Burn Damage
!Burst Size
!Firerate
!Burst Cooldown
!Burn Tick
!Range
!Burn Time
!Total Elapsed Damage<ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref>
!DPS<ref>DPS is calculated as (Damage x Burst Size) ÷ ([Burst Size - 1] x Firerate + Burst Cooldown) + Burn Damage ÷ Burn Tick.</ref>
!Combined DPS<ref>Combined DPS is calculated as Tower DPS + Ice Turret DPS.</ref>
!Cost Efficiency
!Max Cost Efficiency<ref>Max Cost Efficiency is calculated as Total Price ÷ Combined DPS.</ref>
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 5 || 3 || 0.2 || 0.6 || 0.5 || 12 || 2 || $TED$ || $TDPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|0
|{{Money|2,000}}
|3
|5
|3
|0.208
|0.608
|0.5
|12
|2
|20
| colspan="2" |18.79<ref>8.79 Normal DPS + 10 Burn DPS</ref>
| colspan="2" |{{Money|106.44}}
|-
| 1 || $R$ || $R$ || 5 || 8 || 4 || 0.2 || 0.6 || 0.5 || 15 || 3 || $TED$ || $TDPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|1
|{{Money|3,500}}
|5
|8
|4
|0.208
|0.608
|0.5
|15
|3
|48
| colspan="2" |32.23<ref>16.23 Normal DPS + 16 Burn DPS</ref>
| colspan="2" |{{Money|108.59}}
|-
| 2 || $R$ || $R$ || 10 || 8 || 4 || 0.2 || 0.6 || 0.5 || 17 || 4 || $TED$ || $TDPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|2
|{{Money|7,500}}
|10
|8
|4
|0.208
|0.608
|0.5
|17
|4
|64
|48.47<ref>32.47 Normal DPS + 16 Burn DPS</ref>
|70.3<ref>54.3 Combined DPS + 16 Burn DPS</ref>
|{{Money|154.73}}
|{{Money|106.69}}
|-
| 3 || $R$ || $R$ || 12 || 10 || 5 || 0.2 || 0.5 || 0.25 || 17 || 2 || $TED$ || $TDPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|3
|{{Money|15,500}}
|13
|10
|5
|0.208
|0.508
|0.25
|17
|2
|80
|88.51<ref>48.51 Normal DPS + 40 Burn DPS</ref>
|144.38<ref>104.88 Combined DPS + 16 Burn DPS</ref>
|{{Money|175.12}}
|{{Money|107.36}}
|-
| 4 || $R$ || $R$ || 16 || 10 || 7 || 0.125 || 0.4 || 0.25 || 17 || 4 || $TED$ || $TDPS$<ref>$NDPS$ Normal DPS + $BDPS$ Burn DPS</ref> || {{Money|$CE$}}
|4
|{{Money|30,500}}
|18
|10
|7
|0.133
|0.408
|0.25
|17
|4
|160
|144.48<ref>104.48 Normal DPS + 40 Burn DPS</ref>
|241.88<ref>201.88 Combined DPS + 40 Burn DPS</ref>
|{{Money|211.1}}
|{{Money|126.1}}
|}
</div>
 
<div class="overflow-box">
{| class="wikitable stats-table" style="width:1450px;"
! colspan="13" |Frost Mode
!
|-
! Level !! Cost !! Total Cost !! Damage !! Burst Size !! Firerate !! Burst Cooldown !! Range !! Slowdown per Hit !! Max Slowdown !! Slowdown Time !! DPS !! Cost Efficiency
!Level
!Total Price
!Damage
!Burst Size
!Firerate
!Burst Cooldown
!Range
!Slowdown per Hit
!Max Slowdown
!Slowdown Time
!DPS
!Combined DPS
!Cost Efficiency
!Max Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 3 || 0.2 || 0.6 || 12 || 2% || 10% || 2 || $NDPS$ || {{Money|$CE$}}
|0
|{{Money|2,000}}
|3
|3
|0.208
|0.608
|12
|5%
|45%
|2
| colspan="2" |8.79
| colspan="2" |{{Money|228.31}}
|-
| 1 || $R$ || $R$ || 5 || 4 || 0.2 || 0.6 || 15 || 2.5% || 10% || 2 || $NDPS$ || {{Money|$CE$}}
|1
|{{Money|3,500}}
|5
|4
|0.208
|0.608
|15
|7.5%
|45%
|2
| colspan="2" |16.23
| colspan="2" |{{Money|215.65}}
|-
| 2 || $R$ || $R$ || 10 || 4 || 0.2 || 0.6 || 17 || 2.5% || 15% || 2 || $NDPS$ || {{Money|$CE$}}
|2
|{{Money|7,500}}
|10
|4
|0.208
|0.608
|17
|7.5%
|50%
|2
|32.47
|54.3
|{{Money|230.98}}
|{{Money|138.12}}
|-
| 3 || $R$ || $R$ || 12 || 5 || 0.2 || 0.5 || 17 || 5% || 15% || 2 || $NDPS$ || {{Money|$CE$}}
|3
|{{Money|15,500}}
|13
|5
|0.208
|0.508
|17
|10%
|50%
|2
|48.51
|104.38
|{{Money|319.52}}
|{{Money|148.5}}
|-
| 4 || $R$ || $R$ || 16 || 7 || 0.125 || 0.4 || 17 || 5% || 20% || 2 || $NDPS$ || {{Money|$CE$}}
|4
|{{Money|30,500}}
|18
|7
|0.133
|0.408
|17
|12.5%
|60%
|2
|104.48
|201.88
|{{Money|291.92}}
|{{Money|151.08}}
|}
</div>
 
<div class="overflow-box">
{| class="wikitable stats-table" style="width:1150px;"
! colspan="10" |Heatwave
|-
! Level !! Damage !! Burn Damage !! Range !! Burn Tick !! Burn Time !! Knockback Force !! Speed !! Total Elapsed Damage$TREF$ !! DPS
!Level
!Damage
!Burn Damage
!Range
!Burn Tick
!Burn Time
!Knockback Force
!Speed
!Total Elapsed Damage<ref name="TED"/>
!DPS
|-
| 2 || 150 || 10 || 12.5 || 0.5 || 5 || 20 || 2 || $TED$ || $THDPS$<ref>$HDPS$ Normal DPS + $BDPS$ Burn DPS</ref>
|2
|150
|10
|12.5
|0.5
|5
|20
|2
|100
|23.75<ref>3.75 Normal DPS + 20 Burn DPS</ref>
|-
| 3 || 250 || 14 || 13.5 || 0.5 || 5 || 22.5 || 2 || $TED$ || $THDPS$<ref>$HDPS$ Normal DPS + $BDPS$ Burn DPS</ref>
|3
|250
|15
|13.5
|0.5
|5
|22.5
|2
|150
|36.25<ref>6.25 Normal DPS + 30 Burn DPS</ref>
|-
| 4 || 400 || 18 || 15 || 0.5 || 5 || 25 || 2 || $TED$ || $THDPS$<ref>$HDPS$ Normal DPS + $BDPS$ Burn DPS</ref>
|4
|400
|20
|15
|0.5
|5
|25
|2
|200
|50<ref>10 Normal DPS + 40 Burn DPS</ref>
|}
</div>
 
<div class="overflow-box">
{| class="wikitable stats-table" style="width:1100px;"
! colspan="11" |Ice Turret
|-
! Level !! Health !! Damage !! Firerate !! Range !! Slowdown per Hit !! Max Slowdown !! Slowdown Time !! Freeze Time !! Lifespan !! DPS
!Level
!Health
!Damage
!Firerate
!Range
!Slowndown per Hit
!Max Slowdown
!Slowdown Time
!Freeze Time
!Lifespan
!DPS
|-
| 2 || 1,000 || 10 || 0.45 || 10 || 2.5% || 15% || 5 || 2 || 45 || $DPS$
|2
|1,000
|10
|0.458
|10
|25%
|50%
|5
|2
|45
|21.83
|-
| 3 || 1,000 || 20 || 0.35 || 12.5 || 5% || 15% || 5 || 2 || 45 || $DPS$
|3
|1,000
|20
|0.358
|12.5
|25%
|50%
|5
|2
|45
|55.87
|-
| 4 || 1,000 || 28 || 0.3 || 15 || 5% || 20% || 5 || 2 || 45 || $DPS$
|4
|1,000
|30
|0.308
|15
|30%
|60%
|5
|2
|45
|97.4
|}
</div>
</nowiki>}}
 
==Strategy==
Line 486 ⟶ 274:
*As each enemy can only have burn applied once, it may be more beneficial to have only one '''Elementalist''' set to fire and the others set to frost, with others only being set to fire to use its ''Heatwave'' ability.
*While the [[Ice Turret]]s created by the '''Elementalist''' may appear to have infinite health due to their lack of a health bar, this is not the case. It does have health, meaning it can be killed by abilities, though its health is quite large.
**While the [[Boomer]] cannot kill it with its 400 damage explosion, the [[UnknownBrute]] can with its 1,000 damage ''StompSmash''.
*Unlike most other stalling towers, the '''Elementalist''' has hidden detection, making it great against enemies like [[Shadow Boss]]es or other high health enemies.
*The '''Elementalist''' lacks any lead or flying detection, but it does have other ways to damage these enemies.
Line 509 ⟶ 297:
**{{Bug}} Placing multiple [[Ice Turret]]s too quickly can cause the overlay remain after use.
**{{Bug}} Kills from the '''Elementalist's''' burn do not give cash.
**{{Bug}} Burn damage does not increase the total damage counter.
*'''17 December 2024''' - [[v1.46.0|v1.46.3]]
**{{Bugfix}} '''Elementalist''' is now obtainable.
*'''18 December 2024''' - [[V1.46.0|v1.46.7]]
**{{Bugfix}} ''Heatwave'' now deals damage.
*'''20 December 2024''' - [[v1.47.0]]
Line 546 ⟶ 335:
**{{Bug}} When the Fight Dirty [[Skills|Skill]] is active, the [[Ice Turret]] freeze times will become longer the more enemies it freezes in quick successions, leading to freeze times so long enemies are frozen up to multiple minutes.
**{{Bugfix}} [[Ice Turret]] now disappears properly.
*'''5 June 2026''' - [[v2.0.0]]
**Firerate decreased due to the [[Firerate Bug]] being fixed.
**Statistical changes:
***'''Base'''
****Firerate decreased from 0.225 to 0.2.
****Burst cooldown decreased from 0.625 to 0.6.
****Max slowdown decreased from 45% to 10%.
****Slowdown per hit decreased from 5% to 2%.
***'''Level 1'''
****Slowdown per hit changed from 5% > 7.5% to 2% > 2.5%.
***'''Level 2'''
****Max slowdown changed from 45% > 50% to 10% > 15%.
****[[Ice Turret]] firerate decreased from 0.475 to 0.45.
****[[Ice Turret]] max slowdown decreased from 50% to 15%.
****[[Ice Turret]] slowdown per hit decreased from 25% to 2.5%.
***'''Level 3'''
****Damage decreased from +3 to +2.
****Burst cooldown changed from {{Tooltip|0.625 > 0.525|-0.1}} to {{Tooltip|0.6 > 0.5|-0.1}}.
****Slowdown per hit changed from 7.5% > 10% to 2.5% > 5%.
****''Heatwave'' burn damage decreased from +5 to +4.
****[[Ice Turret]] firerate changed from {{Tooltip|0.475 > 0.375|-0.1}} to {{Tooltip|0.45 > 0.35|-0.1}}.
****[[Ice Turret]] slowdown per hit changed from 25% to 2.5% > 5%.
***'''Level 4'''
****Damage decreased from +5 to +4.
****Burst cooldown changed from {{Tooltip|0.225 > 0.15|-0.075}} to {{Tooltip|0.2 > 0.125|-0.075}}.
****Burst cooldown changed from {{Tooltip|0.525 > 0.425|-0.1}} to {{Tooltip|0.5 > 0.4|-0.1}}.
****[[Ice Turret]] damage decreased from +10 to +8.
****[[Ice Turret]] firerate changed from {{Tooltip|0.375 > 0.325|-0.05}} to {{Tooltip|0.35 > 0.3|-0.05}}.
****[[Ice Turret]] max slowdown changed from 50% > 60% to 15% > 20%.
****[[Ice Turret]] slowdown per hit changed from 25% > 30% to 5%.
*'''31 July 2026''' - [[v2.4.0]]
**The '''Elementalist''' now prevents the [[Ice Turret]] from freezing an enemy the '''Elementalist''' is attacking.
}}