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|flying_detection = {{Attr|Fly|Level 0+}} (Tower only)<ref name="fd">Through [[War Machine Sentry]] splash damage, flying enemies may be hit indirectly if another detectable enemy is nearby, but [[units]] from this tower can never directly target flying enemies.</ref> |
|flying_detection = {{Attr|Fly|Level 0+}} (Tower only)<ref name="fd">Through [[War Machine Sentry]] splash damage, flying enemies may be hit indirectly if another detectable enemy is nearby, but [[units]] from this tower can never directly target flying enemies.</ref> |
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|immune = Stun (Level 5+, units with shield only)<br/>Debuff (Units only) |
|immune = Stun (Level 5+, units with shield only)<br/>Debuff (Units only) |
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|footprint = 1.5 |
|footprint = Average (1.5) |
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|pvp_basecost = {{Money|700}} |
|pvp_basecost = {{Money|700}} |
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|pvp_basesellingprice = {{Money|233}} |
|pvp_basesellingprice = {{Money|233}} |
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|pvp_flying_detection = {{Attr|Fly|Level 2+}} (Tower only)<ref name="fd"/> |
|pvp_flying_detection = {{Attr|Fly|Level 2+}} (Tower only)<ref name="fd"/> |
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|pvp_immune = Stun (Level 4+, units with shield only)<br/>Debuff (Units only) |
|pvp_immune = Stun (Level 4+, units with shield only)<br/>Debuff (Units only) |
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|pvp_footprint = 1.5 |
|pvp_footprint = Average (1.5) |
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|tooltip-1 = A well-rounded tower that takes time to ramp up and build its turrets but can create a strong defensive line with great coverage once its turrets are setup. |
|tooltip-1 = A well-rounded tower that takes time to ramp up and build its turrets but can create a strong defensive line with great coverage once its turrets are setup. |
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|tooltip-2 = Capable of detecting [[Hidden (Attribute)|hidden]], [[Lead (Attribute)|lead]], and [[flying]] enemies. |
|tooltip-2 = Capable of detecting [[Hidden (Attribute)|hidden]], [[Lead (Attribute)|lead]], and [[flying]] enemies. |
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