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{{Tabs|History}} <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''Hardcore Rework Update (5 June 2026) β Present'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:DefaultExecutioner2.png|100px]] |Map Unlock = [[Solar Eclipse Event]] |Category = Exclusive |Role = Offense |Cost = {{Money|750}} |Footprint = 1.5 |Sell Price = {{Money|250}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]5 |Damage Type = Ricochet<br/>Pierce |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3 |Hidden = {{Hidden|Hidden Detection}}Level 4+ |Range = [[File:Range Icon.png|20px|Range]]14 |Lead = N/A |Placement = [[File:PlacementLimit.png|20px|Placement Limit]]9 |Fly = {{Flying|Flying Detection}}Level 0+ |Title1 = Bounces |Stat1 = 3 }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Improved Throwing|Cost = {{Money|250}}|Image = [[File:executionerlvl1upgrd.png|100px]]|Information = 3 > 2 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell price changes to {{Money|333}}}} {{Upgrade|Level = Level 2|Upgrade Title = Double Head Axe|Cost = {{Money|750}}|Image=[[File:executionerlvl2upgrd.png|100px]]|Information = +5 Damage [[File:Damage Icon.png|20px|Damage]] Sell price changes to {{Money|583}}}} {{Upgrade|Level = Level 3|Upgrade Title = Blood Seeking|Cost = {{Money|1,900}}|Image=[[File:executionerlvl3upgrd.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]] +4 Range [[File:Range Icon.png|20px|Range]] +1 Bounces Sell price changes to {{Money|1,216}}}} {{Upgrade|Level = Level 4|Upgrade Title = Tactical Ops|Cost = {{Money|4,500}}|Image=[[File:executionerlvl4upgrd.png|100px]]|Information = +17 Damage [[File:Damage Icon.png|20px|Damage]] +Hidden Detection {{Hidden|Hidden Detection}} Sell price changes to {{Money|2,716}}}} {{Upgrade|Level = Level 5|Upgrade Title = Head Chopping|Cost = {{Money|12,500}}|Image=[[File:executionerlvl5upgrd.png|100px]]|Information = +45 Damage [[File:Damage Icon.png|20px|Damage]] +3 Bounces Sell price changes to {{Money|6,883}}}} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $CE$ = Total Cost / DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 750; 250; 750; 1900; 4500; 12500 $FSE-DETECTION$ = 4; ; 0 $FSE-UPGRADE$ = Improved Throwing; Double Head Axe; Blood Seeking; Tactical Ops; Head Chopping $FSE-UPGRADEICON$ = 129697807; 542098553; 6426220009; 27386833; 143769378 $FREF$ = <ref name="fr">The firerate assumes that the axe returns on time.</ref> $DREF$ = <ref name="dps">DPS assumes that only one enemy is hit per throw.<br/>DPS also assumes that the axe returns on time.</ref> $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Tick !! Bounces !! Max Hits !! Range !! DPS$DREF$ !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || 3 || 0.15 || 3 || 3 || 14 || $DPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 5 || 2 || 0.15 || 3 || 3 || 14 || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 10 || 2 || 0.15 || 3 || 3 || 14 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 18 || 2 || 0.15 || 4 || 3 || 18 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 35 || 2 || 0.15 || 4 || 3 || 18 || $DPS$ || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 80 || 2 || 0.15 || 7 || 3 || 18 || $DPS$ || {{Money|$CE$}} |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''Shock and Awe Update (28 January 2026) β Hardcore Rework Update (5 June 2026)'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:DefaultExecutioner2.png|100px]] |Map Unlock = [[Solar Eclipse Event]] |Category = Exclusive |Role = Offense |Cost = {{Money|750}} |Footprint = 1.5 |Sell Price = {{Money|250}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]5 |Damage Type = Ricochet<br/>Pierce |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.025 |Hidden = {{Hidden|Hidden Detection}}Level 4+ |Range = [[File:Range Icon.png|20px|Range]]14 |Lead = N/A |Placement = [[File:PlacementLimit.png|20px|Placement Limit]]9 |Fly = {{Flying|Flying Detection}}Level 0+ |Title1 = Bounces |Stat1 = 3 }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Improved Throwing|Cost = {{Money|250}}|Image = [[File:executionerlvl1upgrd.png|100px]]|Information = 3.025 > 2.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell price changes to {{Money|333}}}} {{Upgrade|Level = Level 2|Upgrade Title = Double Head Axe|Cost = {{Money|750}}|Image=[[File:executionerlvl2upgrd.png|100px]]|Information = +5 Damage [[File:Damage Icon.png|20px|Damage]] Sell price changes to {{Money|583}}}} {{Upgrade|Level = Level 3|Upgrade Title = Blood Seeking|Cost = {{Money|1,900}}|Image=[[File:executionerlvl3upgrd.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]] +4 Range [[File:Range Icon.png|20px|Range]] +1 Bounces Sell price changes to {{Money|1,216}}}} {{Upgrade|Level = Level 4|Upgrade Title = Tactical Ops|Cost = {{Money|4,500}}|Image=[[File:executionerlvl4upgrd.png|100px]]|Information = +17 Damage [[File:Damage Icon.png|20px|Damage]] +Hidden Detection {{Hidden|Hidden Detection}} Sell price changes to {{Money|2,716}}}} {{Upgrade|Level = Level 5|Upgrade Title = Head Chopping|Cost = {{Money|12,500}}|Image=[[File:executionerlvl5upgrd.png|100px]]|Information = +45 Damage [[File:Damage Icon.png|20px|Damage]] +3 Bounces Sell price changes to {{Money|6,883}}}} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $CE$ = Total Cost / DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 750; 250; 750; 1900; 4500; 12500 $FSE-DETECTION$ = 4; ; 0 $FSE-UPGRADE$ = Improved Throwing; Double Head Axe; Blood Seeking; Tactical Ops; Head Chopping $FSE-UPGRADEICON$ = 129697807; 542098553; 6426220009; 27386833; 143769378 $FNC-ROFBUG$ = Firerate $FREF$ = <ref name="fr">The firerate assumes that the axe returns on time.</ref> $DREF$ = <ref name="dps">DPS assumes that only one enemy is hit per throw.<br/>DPS also assumes that the axe returns on time.</ref> $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Tick !! Bounces !! Max Hits !! Range !! DPS$DREF$ !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || 3 || 0.15 || 3 || 3 || 14 || $DPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 5 || 2 || 0.15 || 3 || 3 || 14 || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 10 || 2 || 0.15 || 3 || 3 || 14 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 18 || 2 || 0.15 || 4 || 3 || 18 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 35 || 2 || 0.15 || 4 || 3 || 18 || $DPS$ || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 80 || 2 || 0.15 || 7 || 3 || 18 || $DPS$ || {{Money|$CE$}} |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''Entity System Update (12 March 2022) β Shock and Awe Update (28 January 2026)'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:DefaultExecutioner2.png|100px]] |Map Unlock = [[Solar Eclipse Event]] |Category = Exclusive |Role = Offense |Cost = {{Money|800}} |Footprint = 1.5 |Sell Price = {{Money|266}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]4 |Damage Type = Ricochet<br/>Pierce |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.025 |Hidden = {{Hidden|Hidden Detection}}Level 4+ |Range = [[File:Range Icon.png|20px|Range]]14 |Lead = N/A |Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8 |Fly = {{Flying|Flying Detection}}Level 0+ |Title1 = Bounces |Stat1 = 3 }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Improved Throwing|Cost = {{Money|250}}|Image = [[File:executionerlvl1upgrd.png|100px]]|Information = 3.025 > 2.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell price changes to {{Money|350}}}} {{Upgrade|Level = Level 2|Upgrade Title = Double Head Axe|Cost = {{Money|750}}|Information=+4 Damage [[File:Damage Icon.png|20px|Damage]] Sell price changes to {{Money|600}}|Image=[[File:executionerlvl2upgrd.png|100px]]}} {{Upgrade|Level = Level 3|Upgrade Title = Blood Seeking|Cost = {{Money|2,500}}|Information=+7 Damage [[File:Damage Icon.png|20px|Damage]] 14 > 18 Range [[File:Range Icon.png|20px|Range]] +2 Bounces Sell price changes to {{Money|1,433}}|Image=[[File:executionerlvl3upgrd.png|100px]]}} {{Upgrade|Level = Level 4|Upgrade Title = Tactical Ops|Cost = {{Money|6,000}}|Image=[[File:executionerlvl4upgrd.png|100px]]|Information=+15 Damage [[File:Damage Icon.png|20px|Damage]] +Hidden Detection {{Hidden|Hidden Detection}} Sell price changes to {{Money|3,433}}}} {{Upgrade|Level = Level 5|Upgrade Title = Head Chopping|Cost = {{Money|12,500}}|Image=[[File:executionerlvl5upgrd.png|100px]]|Information=+50 Damage [[File:Damage Icon.png|20px|Damage]] +2 Bounces Sell price changes to {{Money|7,600}}}} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $CE$ = Total Cost / DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 800; 250; 750; 2500; 6000; 12500 $FSE-DETECTION$ = 4; ; 0 $FSE-UPGRADE$ = Improved Throwing; Double Head Axe; Blood Seeking; Tactical Ops; Head Chopping $FSE-UPGRADEICON$ = 129697807; 542098553; 6426220009; 27386833; 143769378 $FNC-ROFBUG$ = Firerate $FREF$ = <ref name="fr">The firerate assumes that the axe returns on time.</ref> $DREF$ = <ref name="dps">DPS assumes that only one enemy is hit per throw.<br/>DPS also assumes that the axe returns on time.</ref> $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Tick !! Bounces !! Max Hits !! Range !! DPS$DREF$ !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 3 || 0.15 || 3 || 3 || 14 || $DPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 4 || 2 || 0.15 || 3 || 3 || 14 || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 8 || 2 || 0.15 || 3 || 3 || 14 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 15 || 2 || 0.15 || 5 || 3 || 18 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 30 || 2 || 0.15 || 5 || 3 || 18 || $DPS$ || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 80 || 2 || 0.15 || 7 || 3 || 18 || $DPS$ || {{Money|$CE$}} |} </div> </nowiki>}} </center> </div> </div> ---- <div class="mw-collapsible mw-collapsed"> <div class="sectionheader">'''13 December 2021 β Entity System Update (12 March 2022)'''</div> <div class="ContainerColumn mw-collapsible-content"> <center> ==Base Statistics== {{BaseStat |Image = [[File:DefaultExecutioner.png|100px]] |Map Unlock = [[Solar Eclipse Event]] |Cost = {{Money|800}} |Footprint = Average |Sell Price = {{Money|266}} |Placement Type = Ground |Damage = [[File:Damage Icon.png|20px|Damage]]4 |Damage Type = Ricochet<br/>Pierce |Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.03 |Hidden = {{Hidden|Hidden Detection}}Level 4+ |Range = [[File:Range Icon.png|20px|Range]]14 |Lead = N/A |Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8 |Fly = {{Flying|Flying Detection}}Level 0+ |Title1 = Bounces |Stat1 = 3 }} ==Upgrades== {{Upgrade|Level = Level 1|Upgrade Title = Improved Throwing|Cost = {{Money|250}}|Image = [[File:executionerlvl1upgrd.png|100px]]|Information = 3.03 > 2.03 Firerate [[File:Cooldown Icon.png|20px|Firerate]] Sell price changes to {{Money|350}}}} {{Upgrade|Level = Level 2|Upgrade Title = Double Head Axe|Cost = {{Money|750}}|Information=+4 Damage [[File:Damage Icon.png|20px|Damage]] Sell price changes to {{Money|600}}|Image=[[File:executionerlvl2upgrd.png|100px]]}} {{Upgrade|Level = Level 3|Upgrade Title = Blood Seeking|Cost = {{Money|2,500}}|Information=+7 Damage [[File:Damage Icon.png|20px|Damage]] 14 > 18 Range [[File:Range Icon.png|20px|Range]] +2 Bounces Sell price changes to {{Money|1,433}}|Image=[[File:executionerlvl3upgrd.png|100px]]}} {{Upgrade|Level = Level 4|Upgrade Title = Tactical Ops|Cost = {{Money|6,000}}|Image=[[File:executionerlvl4upgrd.png|100px]]|Information=+15 Damage [[File:Damage Icon.png|20px|Damage]] +Hidden Detection {{Hidden|Hidden Detection}} Sell price changes to {{Money|3,433}}}}{{Upgrade|Level = Level 5|Upgrade Title = Head Chopping|Cost = {{Money|12,500}}|Image=[[File:executionerlvl5upgrd.png|100px]]|Information=+50 Damage [[File:Damage Icon.png|20px|Damage]] +2 Bounces Sell price changes to {{Money|7,600}}}} ==Statistics== {{neow|<nowiki> <var> $DPS$ = Damage / Firerate $CE$ = Total Cost / DPS $TP$ = $FNC-TOTAL-COST$ $COST$ = 800; 250; 750; 2500; 6000; 12500 $FSE-DETECTION$ = 4; ; 0 $FSE-UPGRADE$ = Improved Throwing; Double Head Axe; Blood Seeking; Tactical Ops; Head Chopping $FSE-UPGRADEICON$ = 129697807; 542098553; 6426220009; 27386833; 143769378 $FNC-ROFBUG-2020$ = Firerate $FREF$ = <ref name="fr">The firerate assumes that the axe returns on time.</ref> $DREF$ = <ref name="dps">DPS assumes that only one enemy is hit per throw.<br/>DPS also assumes that the axe returns on time.</ref> $R$ = $FNC-RECURSION$ </var> <div class="overflow-box"> {| class="wikitable stats-table" ! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Tick !! Bounces !! Max Hits !! Range !! DPS$DREF$ !! Cost Efficiency |- | 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 3 || 0.15 || 3 || 3 || 14 || $DPS$ || {{Money|$CE$}} |- | 1 || $R$ || $R$ || 4 || 2 || 0.15 || 3 || 3 || 14 || $DPS$ || {{Money|$CE$}} |- | 2 || $R$ || $R$ || 8 || 2 || 0.15 || 3 || 3 || 14 || $DPS$ || {{Money|$CE$}} |- | 3 || $R$ || $R$ || 15 || 2 || 0.15 || 5 || 3 || 18 || $DPS$ || {{Money|$CE$}} |- | 4 || $R$ || $R$ || 30 || 2 || 0.15 || 5 || 3 || 18 || $DPS$ || {{Money|$CE$}} |- | 5 || $R$ || $R$ || 80 || 2 || 0.15 || 7 || 3 || 18 || $DPS$ || {{Money|$CE$}} |} </div> </nowiki>}} </center> </div> </div> ==Notes== <references/> __NOTOC__ {{TowerNavBox}}
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