Executioner/History: Difference between revisions

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imported>Mentin123
imported>DarkGabonnie
Approved by t7ru (380694434980954114) via /job
 
(24 intermediate revisions by 3 users not shown)
Line 1:
{{Tabs|History}}
''To see the statistics of this tower without the [[Firerate Bug]], visit the [[Firerate Bug/Executioner|Firerate Bug]] page.''
 
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''EntityHardcore SystemRework Update (125 MarchJune 20222026) – Present'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:DefaultExecutioner2.png|100px]]
|Map Unlock = [[Solar Eclipse Event]]
|Category = Exclusive
|Role = Offense
|Cost = {{Money|750}}
|Footprint = 1.5
|Sell Price = {{Money|250}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]5
|Damage Type = Ricochet<br/>Pierce
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3
|Hidden = {{Hidden|Hidden Detection}}Level 4+
|Range = [[File:Range Icon.png|20px|Range]]14
|Lead = N/A
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]9
|Fly = {{Flying|Flying Detection}}Level 0+
|Title1 = Bounces
|Stat1 = 3
}}
 
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Improved Throwing|Cost = {{Money|250}}|Image = [[File:executionerlvl1upgrd.png|100px]]|Information = 3 > 2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell price changes to {{Money|333}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Double Head Axe|Cost = {{Money|750}}|Image=[[File:executionerlvl2upgrd.png|100px]]|Information = +5 Damage [[File:Damage Icon.png|20px|Damage]]
 
 
Sell price changes to {{Money|583}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Blood Seeking|Cost = {{Money|1,900}}|Image=[[File:executionerlvl3upgrd.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]]
 
+4 Range [[File:Range Icon.png|20px|Range]]
 
+1 Bounces
 
 
Sell price changes to {{Money|1,216}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Tactical Ops|Cost = {{Money|4,500}}|Image=[[File:executionerlvl4upgrd.png|100px]]|Information = +17 Damage [[File:Damage Icon.png|20px|Damage]]
 
+Hidden Detection {{Hidden|Hidden Detection}}
 
 
Sell price changes to {{Money|2,716}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Head Chopping|Cost = {{Money|12,500}}|Image=[[File:executionerlvl5upgrd.png|100px]]|Information = +45 Damage [[File:Damage Icon.png|20px|Damage]]
 
+3 Bounces
 
 
Sell price changes to {{Money|6,883}}}}
 
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 750; 250; 750; 1900; 4500; 12500
$FSE-DETECTION$ = 4; ; 0
$FSE-UPGRADE$ = Improved Throwing; Double Head Axe; Blood Seeking; Tactical Ops; Head Chopping
$FSE-UPGRADEICON$ = 129697807; 542098553; 6426220009; 27386833; 143769378
$FREF$ = <ref name="fr">The firerate assumes that the axe returns on time.</ref>
$DREF$ = <ref name="dps">DPS assumes that only one enemy is hit per throw.<br/>DPS also assumes that the axe returns on time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Tick !! Bounces !! Max Hits !! Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || 3 || 0.15 || 3 || 3 || 14 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 5 || 2 || 0.15 || 3 || 3 || 14 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 10 || 2 || 0.15 || 3 || 3 || 14 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 18 || 2 || 0.15 || 4 || 3 || 18 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 35 || 2 || 0.15 || 4 || 3 || 18 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 80 || 2 || 0.15 || 7 || 3 || 18 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Shock and Awe Update (28 January 2026) – Hardcore Rework Update (5 June 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:DefaultExecutioner2.png|100px]]
|Map Unlock = [[Solar Eclipse Event]]
|Category = Exclusive
|Role = Offense
|Cost = {{Money|750}}
|Footprint = 1.5
|Sell Price = {{Money|250}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]5
|Damage Type = Ricochet<br/>Pierce
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.025
|Hidden = {{Hidden|Hidden Detection}}Level 4+
|Range = [[File:Range Icon.png|20px|Range]]14
|Lead = N/A
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]9
|Fly = {{Flying|Flying Detection}}Level 0+
|Title1 = Bounces
|Stat1 = 3
}}
 
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Improved Throwing|Cost = {{Money|250}}|Image = [[File:executionerlvl1upgrd.png|100px]]|Information = 3.025 > 2.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell price changes to {{Money|333}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Double Head Axe|Cost = {{Money|750}}|Image=[[File:executionerlvl2upgrd.png|100px]]|Information = +5 Damage [[File:Damage Icon.png|20px|Damage]]
 
 
Sell price changes to {{Money|583}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Blood Seeking|Cost = {{Money|1,900}}|Image=[[File:executionerlvl3upgrd.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]]
 
+4 Range [[File:Range Icon.png|20px|Range]]
 
+1 Bounces
 
 
Sell price changes to {{Money|1,216}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Tactical Ops|Cost = {{Money|4,500}}|Image=[[File:executionerlvl4upgrd.png|100px]]|Information = +17 Damage [[File:Damage Icon.png|20px|Damage]]
 
+Hidden Detection {{Hidden|Hidden Detection}}
 
 
Sell price changes to {{Money|2,716}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Head Chopping|Cost = {{Money|12,500}}|Image=[[File:executionerlvl5upgrd.png|100px]]|Information = +45 Damage [[File:Damage Icon.png|20px|Damage]]
 
+3 Bounces
 
 
Sell price changes to {{Money|6,883}}}}
 
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 750; 250; 750; 1900; 4500; 12500
$FSE-DETECTION$ = 4; ; 0
$FSE-UPGRADE$ = Improved Throwing; Double Head Axe; Blood Seeking; Tactical Ops; Head Chopping
$FSE-UPGRADEICON$ = 129697807; 542098553; 6426220009; 27386833; 143769378
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="fr">The firerate assumes that the axe returns on time.</ref>
$DREF$ = <ref name="dps">DPS assumes that only one enemy is hit per throw.<br/>DPS also assumes that the axe returns on time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Tick !! Bounces !! Max Hits !! Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || 3 || 0.15 || 3 || 3 || 14 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 5 || 2 || 0.15 || 3 || 3 || 14 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 10 || 2 || 0.15 || 3 || 3 || 14 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 18 || 2 || 0.15 || 4 || 3 || 18 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 35 || 2 || 0.15 || 4 || 3 || 18 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 80 || 2 || 0.15 || 7 || 3 || 18 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Entity System Update (12 March 2022) – Shock and Awe Update (28 January 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:DefaultExecutioner2.png|100px]]
|Map Unlock = [[Solar Eclipse Event]]
|Category = Exclusive
|Role = Offense
|Cost = {{Money|800}}
|Footprint = 1.5
|Type = Offensive
|Sell Price = {{Money|266}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]4
|Damage Type = BoomerangRicochet<br/>Pierce
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.008025
|Hidden = {{Hidden|Hidden Detection}}Level 4+
|Range = [[File:Range Icon.png|20px|Range]]14
Line 26 ⟶ 213:
 
==Upgrades==
{{Upgrade|Upgrade TitleLevel = Level 1|Upgrade -Title = Improved Throwing|Cost -= {{Money|250}}|Image = [[File:executionerlvl1upgrd.png|100px]]|Information =
3.008025 > 2.008025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell price changes to {{Money|350}}}}
{{Upgrade|UpgradeLevel Title= Level 2|Upgrade -Title = Double Head Axe|Cost -= {{Money|750}}|Information=+4 Damage [[File:Damage Icon.png|20px|Damage]]
 
 
Sell price changes to {{Money|600}}|Image=[[File:executionerlvl2upgrd.png|100px]]}}
{{Upgrade|UpgradeLevel Title= Level 3|Upgrade -Title = Blood Seeking|Cost -= {{Money|2,500}}|Information=+7 Damage [[File:Damage Icon.png|20px|Damage]]
 
14 > 18 Range [[File:Range Icon.png|20px|Range]]
Line 43 ⟶ 230:
 
Sell price changes to {{Money|1,433}}|Image=[[File:executionerlvl3upgrd.png|100px]]}}
{{Upgrade|UpgradeLevel Title= Level 4|Upgrade -Title = Tactical Ops|Cost -= {{Money|6,000}}|Image=[[File:executionerlvl4upgrd.png|100px]]|Information=+15 Damage [[File:Damage Icon.png|20px|Damage]]
 
+Hidden Detection {{Hidden|Hidden Detection}}
 
 
Sell price changes to {{Money|3,433}}}}
Sell price changes to {{Money|3,433}}}}{{Upgrade|Upgrade Title=Upgrade 5 - Head Chopping - {{Money|12,500}}|Image=[[File:executionerlvl5upgrd.png|100px]]|Information=+50 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 5|Upgrade Title = Head Chopping|Cost = {{Money|12,500}}|Image=[[File:executionerlvl5upgrd.png|100px]]|Information=+50 Damage [[File:Damage Icon.png|20px|Damage]]
 
+2 Bounces
Line 54 ⟶ 242:
 
Sell price changes to {{Money|7,600}}}}
==Stats TableStatistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:750px; text-align: center;"
$DPS$ = Damage / Firerate
! scope="col" style="padding: 5px;" |Level
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Total Price
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Damage
$COST$ = 800; 250; 750; 2500; 6000; 12500
! scope="col" style="padding: 5px;" |Firerate<ref name="fr">The firerate assumes that the axe returns on time.</ref>
$FSE-DETECTION$ = 4; ; 0
! scope="col" style="padding: 5px;" |Tick
$FSE-UPGRADE$ = Improved Throwing; Double Head Axe; Blood Seeking; Tactical Ops; Head Chopping
! scope="col" style="padding: 5px;" |Bounces
$FSE-UPGRADEICON$ = 129697807; 542098553; 6426220009; 27386833; 143769378
! scope="col" style="padding: 5px;" |Range
$FNC-ROFBUG$ = Firerate
! scope="col" style="padding: 5px;" |DPS<ref name="dps">DPS assumes that only one enemy is hit per throw.<br/>DPS also assumes that the axe returns on time.</ref>
$FREF$ = <ref name="fr">The firerate assumes that the axe returns on time.</ref>
! scope="col" style="padding: 5px;" |Cost Efficiency
$DREF$ = <ref name="dps">DPS assumes that only one enemy is hit per throw.<br/>DPS also assumes that the axe returns on time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Tick !! Bounces !! Max Hits !! Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 3 || 0.15 || 3 || 3 || 14 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|800}}
| style="padding: 5px;" |4
| style="padding: 5px;" |3.008
| style="padding: 5px;" |0.15
| style="padding: 5px;" |3
| style="padding: 5px;" |14
| style="padding: 5px;" |1.33
| style="padding: 5px;" |{{Money|601.5}}
|-
| 1 || $R$ || $R$ || 4 || 2 || 0.15 || 3 || 3 || 14 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|1,050}}
| style="padding: 5px;" |4
| style="padding: 5px;" |2.008
| style="padding: 5px;" |0.15
| style="padding: 5px;" |3
| style="padding: 5px;" |14
| style="padding: 5px;" |1.99
| style="padding: 5px;" |{{Money|527.64}}
|-
| 2 || $R$ || $R$ || 8 || 2 || 0.15 || 3 || 3 || 14 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,800}}
| style="padding: 5px;" |8
| style="padding: 5px;" |2.008
| style="padding: 5px;" |0.15
| style="padding: 5px;" |3
| style="padding: 5px;" |14
| style="padding: 5px;" |3.98
| style="padding: 5px;" |{{Money|452.26}}
|-
| 3 || $R$ || $R$ || 15 || 2 || 0.15 || 5 || 3 || 18 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|4,300}}
| style="padding: 5px;" |15
| style="padding: 5px;" |2.008
| style="padding: 5px;" |0.15
| style="padding: 5px;" |5
| style="padding: 5px;" |18
| style="padding: 5px;" |7.47
| style="padding: 5px;" |{{Money|575.64}}
|-
| 4 || $R$ || $R$ || 30 || 2 || 0.15 || 5 || 3 || 18 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|10,300}}
| style="padding: 5px;" |30
| style="padding: 5px;" |2.008
| style="padding: 5px;" |0.15
| style="padding: 5px;" |5
| style="padding: 5px;" |18
| style="padding: 5px;" |14.94
| style="padding: 5px;" |{{Money|689.42}}
|-
| 5 || $R$ || $R$ || 80 || 2 || 0.15 || 7 || 3 || 18 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|22,800}}
| style="padding: 5px;" |80
| style="padding: 5px;" |2.008
| style="padding: 5px;" |0.15
| style="padding: 5px;" |7
| style="padding: 5px;" |18
| style="padding: 5px;" |39.84
| style="padding: 5px;" |{{Money|572.29}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 136 ⟶ 283:
<div class="ContainerColumn mw-collapsible-content">
<center>
 
==Base Stats==
==Base Statistics==
{{BaseStat
|Image = [[File:DefaultExecutioner.png|100px]]
|Map Unlock = [[Solar Eclipse Event]]
|Cost = {{Money|800}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|266}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]4
|Damage Type = BoomerangRicochet<br/>Pierce
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.03
|Hidden = {{Hidden|Hidden Detection}}Level 4+
Line 156 ⟶ 305:
 
==Upgrades==
{{Upgrade|Upgrade TitleLevel = Level 1|Upgrade -Title = Improved Throwing|Cost -= {{Money|250}}|Image = [[File:executionerlvl1upgrd.png|100px]]|Information =
3.03 > 2.03 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell price changes to {{Money|350}}}}
{{Upgrade|UpgradeLevel Title= Level 2|Upgrade -Title = Double Head Axe|Cost -= {{Money|750}}|Information=+4 Damage [[File:Damage Icon.png|20px|Damage]]
 
 
Sell price changes to {{Money|600}}|Image=[[File:executionerlvl2upgrd.png|100px]]}}
{{Upgrade|UpgradeLevel Title= Level 3|Upgrade -Title = Blood Seeking|Cost -= {{Money|2,500}}|Information=+7 Damage [[File:Damage Icon.png|20px|Damage]]
 
14 > 18 Range [[File:Range Icon.png|20px|Range]]
Line 173 ⟶ 322:
 
Sell price changes to {{Money|1,433}}|Image=[[File:executionerlvl3upgrd.png|100px]]}}
{{Upgrade|UpgradeLevel Title= Level 4|Upgrade -Title = Tactical Ops|Cost -= {{Money|6,000}}|Image=[[File:executionerlvl4upgrd.png|100px]]|Information=+15 Damage [[File:Damage Icon.png|20px|Damage]]
 
+Hidden Detection {{Hidden|Hidden Detection}}
 
 
Sell price changes to {{Money|3,433}}}}{{Upgrade|UpgradeLevel Title=Upgrade Level 5|Upgrade -Title = Head Chopping|Cost -= {{Money|12,500}}|Image=[[File:executionerlvl5upgrd.png|100px]]|Information=+50 Damage [[File:Damage Icon.png|20px|Damage]]
 
+2 Bounces
Line 184 ⟶ 333:
 
Sell price changes to {{Money|7,600}}}}
==Stats TableStatistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:750px; text-align: center;"
$DPS$ = Damage / Firerate
! scope="col" style="padding: 5px;" |Level
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Total Price
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |Damage
$COST$ = 800; 250; 750; 2500; 6000; 12500
! scope="col" style="padding: 5px;" |Firerate<ref name="fr"/>
$FSE-DETECTION$ = 4; ; 0
! scope="col" style="padding: 5px;" |Tick
$FSE-UPGRADE$ = Improved Throwing; Double Head Axe; Blood Seeking; Tactical Ops; Head Chopping
! scope="col" style="padding: 5px;" |Bounces
$FSE-UPGRADEICON$ = 129697807; 542098553; 6426220009; 27386833; 143769378
! scope="col" style="padding: 5px;" |Range
$FNC-ROFBUG-2020$ = Firerate
! scope="col" style="padding: 5px;" |DPS<ref name="dps"/>
$FREF$ = <ref name="fr">The firerate assumes that the axe returns on time.</ref>
! scope="col" style="padding: 5px;" |Cost Efficiency
$DREF$ = <ref name="dps">DPS assumes that only one enemy is hit per throw.<br/>DPS also assumes that the axe returns on time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Tick !! Bounces !! Max Hits !! Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 3 || 0.15 || 3 || 3 || 14 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|800}}
| style="padding: 5px;" |4
| style="padding: 5px;" |3.03
| style="padding: 5px;" |0.15
| style="padding: 5px;" |3
| style="padding: 5px;" |14
| style="padding: 5px;" |1.32
| style="padding: 5px;" |{{Money|606.06}}
|-
| 1 || $R$ || $R$ || 4 || 2 || 0.15 || 3 || 3 || 14 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|1,050}}
| style="padding: 5px;" |4
| style="padding: 5px;" |2.03
| style="padding: 5px;" |0.15
| style="padding: 5px;" |3
| style="padding: 5px;" |14
| style="padding: 5px;" |1.97
| style="padding: 5px;" |{{Money|532.99}}
|-
| 2 || $R$ || $R$ || 8 || 2 || 0.15 || 3 || 3 || 14 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,800}}
| style="padding: 5px;" |8
| style="padding: 5px;" |2.03
| style="padding: 5px;" |0.15
| style="padding: 5px;" |3
| style="padding: 5px;" |14
| style="padding: 5px;" |3.94
| style="padding: 5px;" |{{Money|456.85}}
|-
| 3 || $R$ || $R$ || 15 || 2 || 0.15 || 5 || 3 || 18 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|4,300}}
| style="padding: 5px;" |15
| style="padding: 5px;" |2.03
| style="padding: 5px;" |0.15
| style="padding: 5px;" |5
| style="padding: 5px;" |18
| style="padding: 5px;" |7.39
| style="padding: 5px;" |{{Money|581.87}}
|-
| 4 || $R$ || $R$ || 30 || 2 || 0.15 || 5 || 3 || 18 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|10,300}}
| style="padding: 5px;" |30
| style="padding: 5px;" |2.03
| style="padding: 5px;" |0.15
| style="padding: 5px;" |5
| style="padding: 5px;" |18
| style="padding: 5px;" |14.78
| style="padding: 5px;" |{{Money|696.89}}
|-
| 5 || $R$ || $R$ || 80 || 2 || 0.15 || 7 || 3 || 18 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|22,800}}
| style="padding: 5px;" |80
| style="padding: 5px;" |2.03
| style="padding: 5px;" |0.15
| style="padding: 5px;" |7
| style="padding: 5px;" |18
| style="padding: 5px;" |39.41
| style="padding: 5px;" |{{Money|578.53}}
|}
</div>
</nowiki>}}
</center>
</div>