Executioner/History: Difference between revisions

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imported>DarkGabonnie
Approved by t7ru (380694434980954114) via /job
 
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Line 1:
{{Tabs|History}}
''To see the statistics of this tower without the [[Firerate Bug]], visit the [[Firerate Bug/Executioner|Firerate Bug]] page.''
 
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''ShockHardcore and AweRework Update (285 JanuaryJune 2026) – Present'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:DefaultExecutioner2.png|100px]]
|Map Unlock = [[Solar Eclipse Event]]
|Category = Exclusive
|Role = Offense
|Cost = {{Money|750}}
|Footprint = Average (1.5)
|Sell Price = {{Money|250}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]5
|Damage Type = BoomerangRicochet<br/>Pierce
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.008
|Hidden = {{Hidden|Hidden Detection}}Level 4+
|Range = [[File:Range Icon.png|20px|Range]]14
Line 26 ⟶ 28:
 
==Upgrades==
{{Upgrade|Upgrade TitleLevel = Level 1|Upgrade -Title = Improved Throwing|Cost -= {{Money|250}}|Image = [[File:executionerlvl1upgrd.png|100px|class=image-shadow-light]]|Information = 3.008 > 2.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell price changes to {{Money|333}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Upgrade -Title = Double Head Axe|Cost -= {{Money|750}}|Image=[[File:executionerlvl2upgrd.png|100px]]|Information = +5 Damage [[File:Damage Icon.png|20px|Damage]]
 
 
Sell price changes to {{Money|583}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Upgrade -Title = Blood Seeking|Cost -= {{Money|1,900}}|Image=[[File:executionerlvl3upgrd.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]]
 
+4 Range [[File:Range Icon.png|20px|Range]]
Line 42 ⟶ 44:
 
Sell price changes to {{Money|1,216}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Upgrade -Title = Tactical Ops|Cost -= {{Money|4,500}}|Image=[[File:executionerlvl4upgrd.png|100px]]|Information = +17 Damage [[File:Damage Icon.png|20px|Damage]]
 
+Hidden Detection {{Hidden|Hidden Detection}}
Line 48 ⟶ 50:
 
Sell price changes to {{Money|2,716}}}}
{{Upgrade|Upgrade TitleLevel = Level 5|Upgrade -Title = Head Chopping|Cost -= {{Money|12,500}}|Image=[[File:executionerlvl5upgrd.png|100px]]|Information = +45 Damage [[File:Damage Icon.png|20px|Damage]]
 
+3 Bounces
Line 55 ⟶ 57:
Sell price changes to {{Money|6,883}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 750; 250; 750; 1900; 4500; 12500
$FSE-DETECTION$ = 4; ; 0
$FSE-UPGRADE$ = Improved Throwing; Double Head Axe; Blood Seeking; Tactical Ops; Head Chopping
$FSE-UPGRADEICON$ = 129697807; 542098553; 6426220009; 27386833; 143769378
$FREF$ = <ref name="fr">The firerate assumes that the axe returns on time.</ref>
$DREF$ = <ref name="dps">DPS assumes that only one enemy is hit per throw.<br/>DPS also assumes that the axe returns on time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Tick !! Bounces !! Max Hits !! Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
!Damage
!Firerate<ref name="fr">The firerate assumes that the axe returns on time.</ref>
!Tick
!Bounces
!Max Hits
!Range
!DPS<ref name="dps">DPS assumes that only one enemy is hit per throw.<br/>DPS also assumes that the axe returns on time.</ref>
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || 3 || 0.15 || 3 || 3 || 14 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|750}}
|5
|3.008
|0.15
|3
|3
|14
|1.66
|{{Money|451.2}}
|-
| 1 || $R$ || $R$ || 5 || 2 || 0.15 || 3 || 3 || 14 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|1,000}}
|5
|2.008
|0.15
|3
|3
|14
|2.49
|{{Money|401.6}}
|-
| 2 || $R$ || $R$ || 10 || 2 || 0.15 || 3 || 3 || 14 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|1,750}}
|10
|2.008
|0.15
|3
|3
|14
|4.98
|{{Money|351.4}}
|-
| 3 || $R$ || $R$ || 18 || 2 || 0.15 || 4 || 3 || 18 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|3,650}}
|18
|2.008
|0.15
|4
|3
|18
|8.96
|{{Money|407.18}}
|-
| 4 || $R$ || $R$ || 35 || 2 || 0.15 || 4 || 3 || 18 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|8,150}}
|35
|2.008
|0.15
|4
|3
|18
|17.43
|{{Money|467.58}}
|-
| 5 || $R$ || $R$ || 80 || 2 || 0.15 || 7 || 3 || 18 || $DPS$ || {{Money|$CE$}}
|5
|{{Money|20,650}}
|80
|2.008
|0.15
|7
|3
|18
|39.84
|{{Money|518.32}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Shock and Awe Update (28 January 2026) – Hardcore Rework Update (5 June 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:DefaultExecutioner2.png|100px]]
|Map Unlock = [[Solar Eclipse Event]]
|Category = Exclusive
|Role = Offense
|Cost = {{Money|750}}
|Footprint = 1.5
|Sell Price = {{Money|250}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]5
|Damage Type = Ricochet<br/>Pierce
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.025
|Hidden = {{Hidden|Hidden Detection}}Level 4+
|Range = [[File:Range Icon.png|20px|Range]]14
|Lead = N/A
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]9
|Fly = {{Flying|Flying Detection}}Level 0+
|Title1 = Bounces
|Stat1 = 3
}}
 
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Improved Throwing|Cost = {{Money|250}}|Image = [[File:executionerlvl1upgrd.png|100px]]|Information = 3.025 > 2.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell price changes to {{Money|333}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Double Head Axe|Cost = {{Money|750}}|Image=[[File:executionerlvl2upgrd.png|100px]]|Information = +5 Damage [[File:Damage Icon.png|20px|Damage]]
 
 
Sell price changes to {{Money|583}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Blood Seeking|Cost = {{Money|1,900}}|Image=[[File:executionerlvl3upgrd.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]]
 
+4 Range [[File:Range Icon.png|20px|Range]]
 
+1 Bounces
 
 
Sell price changes to {{Money|1,216}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Tactical Ops|Cost = {{Money|4,500}}|Image=[[File:executionerlvl4upgrd.png|100px]]|Information = +17 Damage [[File:Damage Icon.png|20px|Damage]]
 
+Hidden Detection {{Hidden|Hidden Detection}}
 
 
Sell price changes to {{Money|2,716}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Head Chopping|Cost = {{Money|12,500}}|Image=[[File:executionerlvl5upgrd.png|100px]]|Information = +45 Damage [[File:Damage Icon.png|20px|Damage]]
 
+3 Bounces
 
 
Sell price changes to {{Money|6,883}}}}
 
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 750; 250; 750; 1900; 4500; 12500
$FSE-DETECTION$ = 4; ; 0
$FSE-UPGRADE$ = Improved Throwing; Double Head Axe; Blood Seeking; Tactical Ops; Head Chopping
$FSE-UPGRADEICON$ = 129697807; 542098553; 6426220009; 27386833; 143769378
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="fr">The firerate assumes that the axe returns on time.</ref>
$DREF$ = <ref name="dps">DPS assumes that only one enemy is hit per throw.<br/>DPS also assumes that the axe returns on time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Tick !! Bounces !! Max Hits !! Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || 3 || 0.15 || 3 || 3 || 14 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 5 || 2 || 0.15 || 3 || 3 || 14 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 10 || 2 || 0.15 || 3 || 3 || 14 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 18 || 2 || 0.15 || 4 || 3 || 18 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 35 || 2 || 0.15 || 4 || 3 || 18 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 80 || 2 || 0.15 || 7 || 3 || 18 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 144 ⟶ 190:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:DefaultExecutioner2.png|100px]]
|Map Unlock = [[Solar Eclipse Event]]
|Category = Exclusive
|Role = Offense
|Cost = {{Money|800}}
|Footprint = Average (1.5)
|Sell Price = {{Money|266}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]4
|Damage Type = BoomerangRicochet<br/>Pierce
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.008025
|Hidden = {{Hidden|Hidden Detection}}Level 4+
|Range = [[File:Range Icon.png|20px|Range]]14
Line 164 ⟶ 213:
 
==Upgrades==
{{Upgrade|Upgrade TitleLevel = Level 1|Upgrade -Title = Improved Throwing|Cost -= {{Money|250}}|Image = [[File:executionerlvl1upgrd.png|100px|class=image-shadow-light]]|Information =
3.008025 > 2.008025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell price changes to {{Money|350}}}}
{{Upgrade|UpgradeLevel Title= Level 2|Upgrade -Title = Double Head Axe|Cost -= {{Money|750}}|Information=+4 Damage [[File:Damage Icon.png|20px|Damage]]
 
 
Sell price changes to {{Money|600}}|Image=[[File:executionerlvl2upgrd.png|100px]]}}
{{Upgrade|UpgradeLevel Title= Level 3|Upgrade -Title = Blood Seeking|Cost -= {{Money|2,500}}|Information=+7 Damage [[File:Damage Icon.png|20px|Damage]]
 
14 > 18 Range [[File:Range Icon.png|20px|Range]]
Line 181 ⟶ 230:
 
Sell price changes to {{Money|1,433}}|Image=[[File:executionerlvl3upgrd.png|100px]]}}
{{Upgrade|UpgradeLevel Title= Level 4|Upgrade -Title = Tactical Ops|Cost -= {{Money|6,000}}|Image=[[File:executionerlvl4upgrd.png|100px]]|Information=+15 Damage [[File:Damage Icon.png|20px|Damage]]
 
+Hidden Detection {{Hidden|Hidden Detection}}
 
 
Sell price changes to {{Money|3,433}}}}
Sell price changes to {{Money|3,433}}}}{{Upgrade|Upgrade Title=Level 5 - Head Chopping - {{Money|12,500}}|Image=[[File:executionerlvl5upgrd.png|100px]]|Information=+50 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 5|Upgrade Title = Head Chopping|Cost = {{Money|12,500}}|Image=[[File:executionerlvl5upgrd.png|100px]]|Information=+50 Damage [[File:Damage Icon.png|20px|Damage]]
 
+2 Bounces
Line 192 ⟶ 242:
 
Sell price changes to {{Money|7,600}}}}
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 800; 250; 750; 2500; 6000; 12500
$FSE-DETECTION$ = 4; ; 0
$FSE-UPGRADE$ = Improved Throwing; Double Head Axe; Blood Seeking; Tactical Ops; Head Chopping
$FSE-UPGRADEICON$ = 129697807; 542098553; 6426220009; 27386833; 143769378
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="fr">The firerate assumes that the axe returns on time.</ref>
$DREF$ = <ref name="dps">DPS assumes that only one enemy is hit per throw.<br/>DPS also assumes that the axe returns on time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Tick !! Bounces !! Max Hits !! Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
!Damage
!Firerate<ref name="fr"/>
!Tick
!Bounces
!Max Hits
!Range
!DPS<ref name="dps"/>
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 3 || 0.15 || 3 || 3 || 14 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|800}}
|4
|3.008
|0.15
|3
|3
|14
|1.33
|{{Money|601.5}}
|-
| 1 || $R$ || $R$ || 4 || 2 || 0.15 || 3 || 3 || 14 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|1,050}}
|4
|2.008
|0.15
|3
|3
|14
|1.99
|{{Money|527.64}}
|-
| 2 || $R$ || $R$ || 8 || 2 || 0.15 || 3 || 3 || 14 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|1,800}}
|8
|2.008
|0.15
|3
|3
|14
|3.98
|{{Money|452.26}}
|-
| 3 || $R$ || $R$ || 15 || 2 || 0.15 || 5 || 3 || 18 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|4,300}}
|15
|2.008
|0.15
|5
|3
|18
|7.47
|{{Money|575.64}}
|-
| 4 || $R$ || $R$ || 30 || 2 || 0.15 || 5 || 3 || 18 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|10,300}}
|30
|2.008
|0.15
|5
|3
|18
|14.94
|{{Money|689.42}}
|-
| 5 || $R$ || $R$ || 80 || 2 || 0.15 || 7 || 3 || 18 || $DPS$ || {{Money|$CE$}}
|5
|{{Money|22,800}}
|80
|2.008
|0.15
|7
|3
|18
|39.84
|{{Money|572.29}}
|}
</div>
</nowiki>}}
</center>
</div>
Line 281 ⟶ 283:
<div class="ContainerColumn mw-collapsible-content">
<center>
 
==Base Stats==
==Base Statistics==
{{BaseStat
|Image = [[File:DefaultExecutioner.png|100px]]
|Map Unlock = [[Solar Eclipse Event]]
|Cost = {{Money|800}}
|Footprint = Average
Line 289 ⟶ 293:
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]4
|Damage Type = BoomerangRicochet<br/>Pierce
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.03
|Hidden = {{Hidden|Hidden Detection}}Level 4+
Line 301 ⟶ 305:
 
==Upgrades==
{{Upgrade|Upgrade TitleLevel = Level 1|Upgrade -Title = Improved Throwing|Cost -= {{Money|250}}|Image = [[File:executionerlvl1upgrd.png|100px|class=image-shadow-light]]|Information =
3.03 > 2.03 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell price changes to {{Money|350}}}}
{{Upgrade|UpgradeLevel Title= Level 2|Upgrade -Title = Double Head Axe|Cost -= {{Money|750}}|Information=+4 Damage [[File:Damage Icon.png|20px|Damage]]
 
 
Sell price changes to {{Money|600}}|Image=[[File:executionerlvl2upgrd.png|100px]]}}
{{Upgrade|UpgradeLevel Title= Level 3|Upgrade -Title = Blood Seeking|Cost -= {{Money|2,500}}|Information=+7 Damage [[File:Damage Icon.png|20px|Damage]]
 
14 > 18 Range [[File:Range Icon.png|20px|Range]]
Line 318 ⟶ 322:
 
Sell price changes to {{Money|1,433}}|Image=[[File:executionerlvl3upgrd.png|100px]]}}
{{Upgrade|UpgradeLevel Title= Level 4|Upgrade -Title = Tactical Ops|Cost -= {{Money|6,000}}|Image=[[File:executionerlvl4upgrd.png|100px]]|Information=+15 Damage [[File:Damage Icon.png|20px|Damage]]
 
+Hidden Detection {{Hidden|Hidden Detection}}
 
 
Sell price changes to {{Money|3,433}}}}{{Upgrade|UpgradeLevel Title= Level 5|Upgrade -Title = Head Chopping|Cost -= {{Money|12,500}}|Image=[[File:executionerlvl5upgrd.png|100px]]|Information=+50 Damage [[File:Damage Icon.png|20px|Damage]]
 
+2 Bounces
Line 329 ⟶ 333:
 
Sell price changes to {{Money|7,600}}}}
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 800; 250; 750; 2500; 6000; 12500
$FSE-DETECTION$ = 4; ; 0
$FSE-UPGRADE$ = Improved Throwing; Double Head Axe; Blood Seeking; Tactical Ops; Head Chopping
$FSE-UPGRADEICON$ = 129697807; 542098553; 6426220009; 27386833; 143769378
$FNC-ROFBUG-2020$ = Firerate
$FREF$ = <ref name="fr">The firerate assumes that the axe returns on time.</ref>
$DREF$ = <ref name="dps">DPS assumes that only one enemy is hit per throw.<br/>DPS also assumes that the axe returns on time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Tick !! Bounces !! Max Hits !! Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
!Damage
!Firerate<ref name="fr"/>
!Tick
!Bounces
!Max Hits
!Range
!DPS<ref name="dps"/>
!Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 3 || 0.15 || 3 || 3 || 14 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|800}}
|4
|3.03
|0.15
|3
|3
|14
|1.32
|{{Money|606.06}}
|-
| 1 || $R$ || $R$ || 4 || 2 || 0.15 || 3 || 3 || 14 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|1,050}}
|4
|2.03
|0.15
|3
|3
|14
|1.97
|{{Money|532.99}}
|-
| 2 || $R$ || $R$ || 8 || 2 || 0.15 || 3 || 3 || 14 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|1,800}}
|8
|2.03
|0.15
|3
|3
|14
|3.94
|{{Money|456.85}}
|-
| 3 || $R$ || $R$ || 15 || 2 || 0.15 || 5 || 3 || 18 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|4,300}}
|15
|2.03
|0.15
|5
|3
|18
|7.39
|{{Money|581.87}}
|-
| 4 || $R$ || $R$ || 30 || 2 || 0.15 || 5 || 3 || 18 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|10,300}}
|30
|2.03
|0.15
|5
|3
|18
|14.78
|{{Money|696.89}}
|-
| 5 || $R$ || $R$ || 80 || 2 || 0.15 || 7 || 3 || 18 || $DPS$ || {{Money|$CE$}}
|5
|{{Money|22,800}}
|80
|2.03
|0.15
|7
|3
|18
|39.41
|{{Money|578.53}}
|}
</div>
</nowiki>}}
</center>
</div>