Executioner/History: Difference between revisions

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imported>DarkGabonnie
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{{Tabs|History}}
''To see the statistics of this tower without the [[Firerate Bug]], visit the [[Firerate Bug/Executioner|Firerate Bug]] page.''
 
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''ShockHardcore and AweRework Update (285 JanuaryJune 2026) – Present'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:DefaultExecutioner2.png|100px]]
Line 13 ⟶ 12:
|Role = Offense
|Cost = {{Money|750}}
|Footprint = Average (1.5)
|Sell Price = {{Money|250}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]5
|Damage Type = BoomerangRicochet<br/>Pierce
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3
|Hidden = {{Hidden|Hidden Detection}}Level 4+
|Range = [[File:Range Icon.png|20px|Range]]14
|Lead = N/A
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]9
|Fly = {{Flying|Flying Detection}}Level 0+
|Title1 = Bounces
|Stat1 = 3
}}
 
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Improved Throwing|Cost = {{Money|250}}|Image = [[File:executionerlvl1upgrd.png|100px]]|Information = 3 > 2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell price changes to {{Money|333}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Double Head Axe|Cost = {{Money|750}}|Image=[[File:executionerlvl2upgrd.png|100px]]|Information = +5 Damage [[File:Damage Icon.png|20px|Damage]]
 
 
Sell price changes to {{Money|583}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Blood Seeking|Cost = {{Money|1,900}}|Image=[[File:executionerlvl3upgrd.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]]
 
+4 Range [[File:Range Icon.png|20px|Range]]
 
+1 Bounces
 
 
Sell price changes to {{Money|1,216}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Tactical Ops|Cost = {{Money|4,500}}|Image=[[File:executionerlvl4upgrd.png|100px]]|Information = +17 Damage [[File:Damage Icon.png|20px|Damage]]
 
+Hidden Detection {{Hidden|Hidden Detection}}
 
 
Sell price changes to {{Money|2,716}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Head Chopping|Cost = {{Money|12,500}}|Image=[[File:executionerlvl5upgrd.png|100px]]|Information = +45 Damage [[File:Damage Icon.png|20px|Damage]]
 
+3 Bounces
 
 
Sell price changes to {{Money|6,883}}}}
 
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 750; 250; 750; 1900; 4500; 12500
$FSE-DETECTION$ = 4; ; 0
$FSE-UPGRADE$ = Improved Throwing; Double Head Axe; Blood Seeking; Tactical Ops; Head Chopping
$FSE-UPGRADEICON$ = 129697807; 542098553; 6426220009; 27386833; 143769378
$FREF$ = <ref name="fr">The firerate assumes that the axe returns on time.</ref>
$DREF$ = <ref name="dps">DPS assumes that only one enemy is hit per throw.<br/>DPS also assumes that the axe returns on time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate$FREF$ !! Tick !! Bounces !! Max Hits !! Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || 3 || 0.15 || 3 || 3 || 14 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 5 || 2 || 0.15 || 3 || 3 || 14 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 10 || 2 || 0.15 || 3 || 3 || 14 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 18 || 2 || 0.15 || 4 || 3 || 18 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 35 || 2 || 0.15 || 4 || 3 || 18 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 80 || 2 || 0.15 || 7 || 3 || 18 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Shock and Awe Update (28 January 2026) – Hardcore Rework Update (5 June 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:DefaultExecutioner2.png|100px]]
|Map Unlock = [[Solar Eclipse Event]]
|Category = Exclusive
|Role = Offense
|Cost = {{Money|750}}
|Footprint = 1.5
|Sell Price = {{Money|250}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]5
|Damage Type = Ricochet<br/>Pierce
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.025
|Hidden = {{Hidden|Hidden Detection}}Level 4+
Line 29 ⟶ 120:
 
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Improved Throwing|Cost = {{Money|250}}|Image = [[File:executionerlvl1upgrd.png|100px|class=image-shadow-light]]|Information = 3.025 > 2.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Line 58 ⟶ 149:
Sell price changes to {{Money|6,883}}}}
 
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total PriceCost / DPS
$TP$ = $FNC-TOTALPRICETOTAL-COST$
$FNC-COST$ = 750; 250; 750; 1900; 4500; 12500
$FNCFSE-DETECTION$ = 4; ; 0
$FNCFSE-UPGRADE$ = Improved Throwing; Double Head Axe; Blood Seeking; Tactical Ops; Head Chopping
$FNCFSE-UPGRADEICON$ = 129697807; 542098553; 6426220009; 27386833; 143769378
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="fr">The firerate assumes that the axe returns on time.</ref>
$DREF$ = <ref name="dps">DPS assumes that only one enemy is hit per throw.<br/>DPS also assumes that the axe returns on time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total PriceCost !! Damage !! Firerate$FREF$ !! Tick !! Bounces !! Max Hits !! Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || 3 || 0.15 || 3 || 3 || 14 || $DPS$ || {{Money|$CE$}}
|-
| 1 || {{Money$R$ || $TPR$}} || 5 || 2 || 0.15 || 3 || 3 || 14 || $DPS$ || {{Money|$CE$}}
|-
| 2 || {{Money$R$ || $TPR$}} || 10 || 2 || 0.15 || 3 || 3 || 14 || $DPS$ || {{Money|$CE$}}
|-
| 3 || {{Money$R$ || $TPR$}} || 18 || 2 || 0.15 || 4 || 3 || 18 || $DPS$ || {{Money|$CE$}}
|-
| 4 || {{Money$R$ || $TPR$}} || 35 || 2 || 0.15 || 4 || 3 || 18 || $DPS$ || {{Money|$CE$}}
|-
| 5 || {{Money$R$ || $TPR$}} || 80 || 2 || 0.15 || 7 || 3 || 18 || $DPS$ || {{Money|$CE$}}
|}
</div>
Line 98 ⟶ 190:
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base StatsStatistics==
{{BaseStat
|Image = [[File:DefaultExecutioner2.png|100px]]
Line 105 ⟶ 197:
|Role = Offense
|Cost = {{Money|800}}
|Footprint = Average (1.5)
|Sell Price = {{Money|266}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]4
|Damage Type = BoomerangRicochet<br/>Pierce
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.025
|Hidden = {{Hidden|Hidden Detection}}Level 4+
Line 121 ⟶ 213:
 
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Improved Throwing|Cost = {{Money|250}}|Image = [[File:executionerlvl1upgrd.png|100px|class=image-shadow-light]]|Information =
3.025 > 2.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
Line 150 ⟶ 242:
 
Sell price changes to {{Money|7,600}}}}
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total PriceCost / DPS
$TP$ = $FNC-TOTALPRICETOTAL-COST$
$FNC-COST$ = 800; 250; 750; 2500; 6000; 12500
$FNCFSE-DETECTION$ = 4; ; 0
$FNCFSE-UPGRADE$ = Improved Throwing; Double Head Axe; Blood Seeking; Tactical Ops; Head Chopping
$FNCFSE-UPGRADEICON$ = 129697807; 542098553; 6426220009; 27386833; 143769378
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="fr">The firerate assumes that the axe returns on time.</ref>
$DREF$ = <ref name="dps">DPS assumes that only one enemy is hit per throw.<br/>DPS also assumes that the axe returns on time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total PriceCost !! Damage !! Firerate$FREF$ !! Tick !! Bounces !! Max Hits !! Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 54 || 3 || 0.15 || 3 || 3 || 14 || $DPS$ || {{Money|$CE$}}
|-
| 1 || {{Money$R$ || $TPR$}} || 54 || 2 || 0.15 || 3 || 3 || 14 || $DPS$ || {{Money|$CE$}}
|-
| 2 || {{Money$R$ || $TPR$}} || 108 || 2 || 0.15 || 3 || 3 || 14 || $DPS$ || {{Money|$CE$}}
|-
| 3 || {{Money$R$ || $TPR$}} || 1815 || 2 || 0.15 || 45 || 3 || 18 || $DPS$ || {{Money|$CE$}}
|-
| 4 || {{Money$R$ || $TPR$}} || 3530 || 2 || 0.15 || 45 || 3 || 18 || $DPS$ || {{Money|$CE$}}
|-
| 5 || {{Money$R$ || $TPR$}} || 80 || 2 || 0.15 || 7 || 3 || 18 || $DPS$ || {{Money|$CE$}}
|}
</div>
Line 190 ⟶ 283:
<div class="ContainerColumn mw-collapsible-content">
<center>
 
==Base Stats==
==Base Statistics==
{{BaseStat
|Image = [[File:DefaultExecutioner.png|100px]]
Line 199 ⟶ 293:
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]4
|Damage Type = BoomerangRicochet<br/>Pierce
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.03
|Hidden = {{Hidden|Hidden Detection}}Level 4+
Line 211 ⟶ 305:
 
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Improved Throwing|Cost = {{Money|250}}|Image = [[File:executionerlvl1upgrd.png|100px|class=image-shadow-light]]|Information =
3.03 > 2.03 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
Line 239 ⟶ 333:
 
Sell price changes to {{Money|7,600}}}}
==Stats TableStatistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total PriceCost / DPS
$TP$ = $FNC-TOTALPRICETOTAL-COST$
$FNC-COST$ = 800; 250; 750; 2500; 6000; 12500
$FNCFSE-DETECTION$ = 4; ; 0
$FNCFSE-UPGRADE$ = Improved Throwing; Double Head Axe; Blood Seeking; Tactical Ops; Head Chopping
$FNCFSE-UPGRADEICON$ = 129697807; 542098553; 6426220009; 27386833; 143769378
$FNC-ROFBUG2020ROFBUG-2020$ = Firerate
$FREF$ = <ref name="fr">The firerate assumes that the axe returns on time.</ref>
$DREF$ = <ref name="dps">DPS assumes that only one enemy is hit per throw.<br/>DPS also assumes that the axe returns on time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total PriceCost !! Damage !! Firerate$FREF$ !! Tick !! Bounces !! Max Hits !! Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 54 || 3 || 0.15 || 3 || 3 || 14 || $DPS$ || {{Money|$CE$}}
|-
| 1 || {{Money$R$ || $TPR$}} || 54 || 2 || 0.15 || 3 || 3 || 14 || $DPS$ || {{Money|$CE$}}
|-
| 2 || {{Money$R$ || $TPR$}} || 108 || 2 || 0.15 || 3 || 3 || 14 || $DPS$ || {{Money|$CE$}}
|-
| 3 || {{Money$R$ || $TPR$}} || 1815 || 2 || 0.15 || 45 || 3 || 18 || $DPS$ || {{Money|$CE$}}
|-
| 4 || {{Money$R$ || $TPR$}} || 3530 || 2 || 0.15 || 45 || 3 || 18 || $DPS$ || {{Money|$CE$}}
|-
| 5 || {{Money$R$ || $TPR$}} || 80 || 2 || 0.15 || 7 || 3 || 18 || $DPS$ || {{Money|$CE$}}
|}
</div>