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Fallen King (Legacy)
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==Strategy== *High DPS towers like the [[Accelerator]], [[Turret]], [[Engineer]] and [[Ranger]] are recommended against the '''Fallen King'''. **The [[Ranger]] and [[Pursuit]] are immune to all stuns from the '''Fallen King's''' abilities, making them very useful against the '''Fallen King'''. *The '''Fallen King''' cannot be slowed down by the [[Toxic Gunner]] or confused by the [[Jester]]. **As it is a boss enemy, it cannot be frozen though it can still be slowed down through chillness by freezing towers, though it will be less effective. **Stunning towers like the [[Electroshocker]] can only slow it down instead of stunning it. *While the '''Fallen King''' performs its ''Block'' ability, it becomes immune to all sources of damage. It is immobile while the ability is active, as this is mainly to waste time or waste ability duration. **This can be used as a breathing point to manage your troops, but do not use abilities such as the [[Commander]]'s ''Call to Arms'' while this ability is still active. **[[Units]] will pass through the '''Fallen King''' as it performs its ''Block'' ability. **The '''Fallen King''' will also briefly become immune to all attacks when ''Rage Mode'' is activated. **Sometimes, the '''Fallen King''' may use this ability early when most of the enemies are still alive, which gives your towers more time to attack the enemies that are in front of the '''Fallen King'''. *The '''Fallen King''' is accompanied by four [[Fallen Guardian (Legacy)|Fallen Guardian]]s. They are always in front of the '''Fallen King'''. They should be fought first since they are faster than the '''Fallen King'''. *Beware of the '''Fallen King's''' ''Stomp'' attack. This covers an enormous radius around the boss, stunning any ground troops caught in the radius. **Cliff towers and air-based towers, such as the [[Ranger]] and [[Pursuit]] are not affected by this attack. **You can use the [[Medic]]'s ability to shield towers from stuns. The [[Medic]] itself is immune to all of the '''Fallen King's''' attacks. **The ''Stomp'' attack will instantly destroy most [[units]] caught in the shockwave, as it deals 500 damage to all units.
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