Fallen King (Legacy): Difference between revisions

Content deleted Content added
imported>Colorfuleagle1001
mNo edit summary
imported>3nt4rna1Wastaken
No edit summary
 
(608 intermediate revisions by more than 100 users not shown)
Line 1:
{{SameName|Fallen King|'''Legacy''' • [[Fallen King|Modern]]}}
{{RemovedSandboxOnly|date=5th June 2026}}
{{For|other uses of [[Fallen (Disambiguation)|Fallen]] or [[King (Disambiguation)|King]]}}
{{Zombie
|title1 = {{Color|FallenMode|Fallen King}}
|image1 = <tabber>
|-|CurrentNormal = [[File:FallenBossRenderFallenKingNew.png]]
|-|OldRage Mode = [[File:Insane_ModeFallenKingRageMode0.png]]
</tabber>
|mode_appearance = [[Sandbox Mode|Sandbox]] via:<br/>[[Legacy Fallen Mode|{{Color|LegacyFallenMode}}]]<br/>{{InfoboxContainer|Events|*[[Classic Castle|The Classic Mission 5]]}}
|mode_appearance = Fallen
----
|first_wave_appearance = 40
Originally:<br>[[Fallen Mode|{{Color|LegacyFallenMode|Fallen}}]]<br>[[Hardcore Mode|{{Color|HardcoreMode}}]]{{InfoboxContainer|Challenges|*[[Back to Basics (Challenge)|Back to Basics]]}}
|base_hp = 150,000
|first_wave_appearance = 40 (Legacy Fallen)
|speed = Slow<br/>Below Average (Rage Mode)
----
Originally:<br>40 (Fallen & Back To Basics)<br>48 (Hardcore)<br>14 (Back To Basics)<br>14 ([[Classic Castle]])
|base_hp = [[File:HealthIcon.png|20px|Health]]150,000
|speed = [[File:SpeedIcon.png|20px|Speed]]Slow (1.5)<br/>[[File:SpeedIcon.png|20px|Speed]]Slightly Slow (Rage Mode)
|hidden = No
|fly = No
|immunity = [[Pyromancer]], [[Freezer]]
|ghost = No
|ability1 = '''Summon''' - The '''Fallen''' King will raise its sword and summon [[Fallen]]s and [[Fallen Hero]]es, as well as gaining a temporary shield which negates all damage per source to 5 per firerate.
|lead = No
|ability2 = '''Stomp''' - The '''Fallen King''' will teleport into the wait and strike downwards, stunning all ground towers within a huge radius.
|immunity = {{Attr|Stun}}<br>{{BossList|Default}}
|ability3 = '''Spin Slash''' - The '''Fallen King''' swings its sword while spinning around, stunning all nearby towers.
|ability4ability1 = '''Thunderstorm{{WikiAb|Summon}}''' - The '''Fallen King''' createswill araise thunderstormits arm and stunssummon towerseight thatenemies are(most of the eight enemies will be [[Fallen]]s, but rarely, some will be [[Fallen Hero (Legacy)|Fallen hitHero]]es).
|ability5ability2 = '''Block{{WikiAb|Stomp}}''' - The '''Fallen King''' willstomps, blockcreating witha its shieldshockwave, takingstunning all ground towers hit within a huge radius and dealing no500 damage (exceptto collision)[[units]].
|ability6ability3 = '''Rage{{WikiAb|Spin ModeSlash}}''' - Activates at health health. The '''Fallen King''' willpulls pointout its sword forward and developsspins aaround, redwith auraits and glowing purplesword eyesout, spawningstunning 3 [[Fallen Guardian]]s.all Attacknearby frequencytowers and walkspeeddealing is increased, as well as gaining a temporary shield which negates all500 damage per source to 5 per firerate[[units]].
|ability4 = '''{{WikiAb|Thunderstorm}}''' - The '''Fallen King''' pulls its sword in front of it, creating a thunderstorm which stuns towers that are hit.
|ability5 = '''{{WikiAb|Block}}''' - The '''Fallen King''' will block with its shield, taking no damage from all sources and making [[units]] pass through it.
|ability6 = {{WikiAb|{{Color|PhaseTwo|Rage Mode}}}} - Activates at half health. The '''Fallen King''' will point its sword forward and it will gain glowing blue eyes. It spawns two to three [[Fallen Guardian (Legacy)|Fallen Guardian]]s that appear from the entrance. It is briefly immune to all forms of damage. Attack frequency and walkspeed is increased. The '''Fallen King''' also gains 15,000 shield health. After the '''Fallen King''' gains its shield health, it will immediately perform its ''Spin Slash'' ability.
|music-1 =
'''Version 1 & 3'''
[[File:(Official) Tower Defense Simulator OST - Fallen Boss|center|250px|thumb]]
|music-2 =
'''Version 2'''
[[File:(Official) Tower Defense Simulator OST - Void Steps (Fallen King Theme)|center|250px|thumb]]
|music-3 =
'''Played during Classic Castle'''
[[File:(Official) Tower Defense Simulator OST - The Classic Theme|center|250px|thumb]]
}}
{{QuoteContainer|
{{QuoteBox|oiHSADAsdoisada;lad'111111111111|Beginning of Wave 40}}
{{QuoteBox|oiHSADAsdoisada;lad'111111111111|Beginning of Wave 40 (Pre-Overhaul, [[Fallen Mode|Fallen]])}}
}}
__TOC__
 
== Description ==
The '''Fallen King''' is the final boss in the [[Sandbox Mode|Sandbox]] exclusive [[Legacy Fallen Mode|Legacy Fallen]] mode. It was also formerly the final boss in the [[The Classic Event]].
The '''Fallen King''' is the final boss of Fallen mode. It moves somewhat slowly (though during Rage Mode, it moves quite fast), but has an outstanding amount of health, has lots of abilities that can stun lots of towers and it can give itself shields, proving to be one of the hardest challenges of the game. It stops to move when performing its ''Stomp'' and ''Block'' move.
 
Although it moves somewhat slowly (during its ''Rage Mode'', it moves much faster), it has an extreme amount of health and many abilities that can stun several towers and destroy units, making it one of the most difficult challenges in the game. Additionally, the '''Fallen King''' is a [[Boss]] enemy, making it immune to most forms of stalling and the [[Nuke]]'s fallout damage. It stops moving when performing its ''Stomp'', ''Rage Mode'', ''Block'' and ''Summon'' abilities.
The '''Fallen King''' appears to be a being of living stone as the boss appears to be entirely made of granite stone. It wears a crown and cape akin to a king's attire, a sword on its right hand radiating purple energy, and a shield on its left hand, all made of stone as well. It is wearing full body armor and appears to be faceless.
 
==Appearance==
Relating to its [[Fallen]] minions, the '''Fallen King''' is immune to [[Pyromancer]]s and all types of freezing.
{{Tabber
|Current
|The '''Fallen King''' appears to be a being of living stone as the boss appears to be entirely made of granite stone. It is much larger than most [[enemies]] that spawn before it, even larger than a normal-sized player. It wears a crown and cape akin to a king's attire, a sword in its scabbard and has a shield on its left hand, all made of stone as well. It has reflective black skin and radiates purple energy.
 
It is wearing full body armor, including purple boots, and appears to be faceless. However, it gains light blue eyes, a purple-red aura and emits red light upon ''Rage Mode''. The armor has multiple light blue glowing parts, on its torso, armbands and kneepads.
== Strategy ==
* Using the [[Electroshocker]] is the only way to slow down the '''Fallen King'''.
** It can only slow down the '''Fallen King''' about 15% for 0.35 maximum duration per attack.
**The '''Fallen King''' is immune to the [[Pyromancer]] and [[Freezer]] (even the ''Ice Age'' ability).
* While the '''Fallen King''' blocks he prevents almost all sources of damage. It is immobile while it is active, as this is mainly to waste time/ability duration.
** This can be used as a breathing point to manage your troops, but don't use abilities such as the [[Commander]]'s ''Call of Arms'' during this attack.
** The '''Fallen King's''' ''Block'' cannot prevent collision damage, meaning the [[Military Base]] and [[Enforcer]]'s ''Swat Van'' can be used to deal damage.
* The '''Fallen King''' is accompanied by 4 [[Fallen Guardian]]s. They are always in front of the [[Fallen King]]. They should be fought first since they are faster than the '''Fallen King'''.
* Beware of the '''Fallen King's''' ''Stomp'' attack. This covers an enormous radius around the boss, stunning any ground troops caught in the radius
** Cliff troops such as the [[Outlaw]] are not affected by this attack.
** The [[Medic]]'s ability can cleanse towers, as long as the Medic itself isn't stunned.
*[[Outlaw]]s, while immune to the ''Stomp'' attack, are not immune to the ''Spin Slash'' or ''Thunderstorm'' attack.
*While the '''Fallen King''' has a damage shield (during ''Summon'' and ''Rage Mode''), do not active [[John]]'s ''Gorilla Noises'' as this is unlikely to increase damage output.
*Lots of [[Minigunner]]s, [[Turret]]s and [[Outlaw]]s are recommended against the '''Fallen King'''.
**Make sure to sell any [[Farm]]s to maximize the amount of towers attacking the '''Fallen King'''. They don't produce any income anymore, count towards you tower limit and can be replaced by a more useful towers.
 
|Hardcore Testing
== Trivia ==
*|This Theversion of the '''Fallen King''' haswas nearly the thirdsame highestas healththe pooloriginal outversion, of allexcept the zombiessword init thecarried game,was excludinga eventglowing zombies,purple sword with firsta beingpurple crystal in the [[Creator]]middle of it.
 
** Counting event zombies the Fallen King has the fifth highest health pool with [[Krampus]] and [[Jack O' Bot]] beating it.
|Original
*The '''Fallen King's''' sword and shield is very similar to the [https://www.roblox.com/catalog/416846710/Epic-Golden-Sword-and-Shield Epic Golden Sword and Shield] and its crown is similar to the [https://www.roblox.com/catalog/332772333/Korblox-Ice-Crown Korblox Ice Crown].
|The original '''Fallen King''' appeared to be a being of living stone as the boss appears to be entirely made of granite stone. It wore a crown and cape akin to a king's attire, a sword on its right hand and a shield on its left hand, all made of stone as well.
* The '''Fallen King''' is the only enemy to have an (almost) invincible ability.
 
* It is theorized that Fallen King is a dark reincarnation of the [[Swordmaster]], though this is unlikelyas BelowNatural posted an image of the Swordmaster in a dark form on Twitter.
It was wearing full body armor, including black boots, and appeared to be faceless. However, it gained purple eyes, a purple-red aura and emitted red light upon ''Rage Mode''. It radiated purple energy. It was much larger than every enemy that spawned before it.
* The '''Fallen King''' was based on a phenomenon of a king losing his kingdom.
}}
 
==Strategy==
*High DPS towers like the [[Accelerator]], [[Turret]], [[Engineer]] and [[Ranger]] are recommended against the '''Fallen King'''.
**The [[Ranger]] and [[Pursuit]] are immune to all stuns from the '''Fallen King's''' abilities, making them very useful against the '''Fallen King'''.
*The '''Fallen King''' cannot be slowed down by the [[Toxic Gunner]] or confused by the [[Jester]].
**As it is a boss enemy, it cannot be frozen though it can still be slowed down through chillness by freezing towers, though it will be less effective.
**Stunning towers like the [[Electroshocker]] can only slow it down instead of stunning it.
*While the '''Fallen King''' performs its ''Block'' ability, it becomes immune to all sources of damage. It is immobile while the ability is active, as this is mainly to waste time or waste ability duration.
**This can be used as a breathing point to manage your troops, but do not use abilities such as the [[Commander]]'s ''Call to Arms'' while this ability is still active.
**[[Units]] will pass through the '''Fallen King''' as it performs its ''Block'' ability.
**The '''Fallen King''' will also briefly become immune to all attacks when ''Rage Mode'' is activated.
**Sometimes, the '''Fallen King''' may use this ability early when most of the enemies are still alive, which gives your towers more time to attack the enemies that are in front of the '''Fallen King'''.
*The '''Fallen King''' is accompanied by four [[Fallen Guardian (Legacy)|Fallen Guardian]]s. They are always in front of the '''Fallen King'''. They should be fought first since they are faster than the '''Fallen King'''.
*Beware of the '''Fallen King's''' ''Stomp'' attack. This covers an enormous radius around the boss, stunning any ground troops caught in the radius.
**Cliff towers and air-based towers, such as the [[Ranger]] and [[Pursuit]] are not affected by this attack.
**You can use the [[Medic]]'s ability to shield towers from stuns. The [[Medic]] itself is immune to all of the '''Fallen King's''' attacks.
**The ''Stomp'' attack will instantly destroy most [[units]] caught in the shockwave, as it deals 500 damage to all units.
 
==Gallery==
{{Gallery|
{{GalleryHeader|Corpse Variants}}
<gallery>
CorpseLegacyFallenKing.png|Second [[Corpse (Enemy)|Corpse]] variant, current version (12 March 2025 – Present)
</gallery>
 
{{GalleryHeader|Previous Variants}}
<gallery>
FallenKingHardcore.png|[[Hardcore Testing BETA]] version
FallenKing.png|First version (13 October 2019 – 29 October 2020)
</gallery>
 
{{GalleryHeader|Thumbnails}}
<gallery>
8e68dde0871a3ae39ac11b8dd12afe69.jpg|'''Fallen King''' on the game thumbnail.
2d88c0cd2af6124d90a50dfd35056109.jpg|'''Fallen King''' on the game thumbnail.
HardcoreThumbnail.jpg|'''Fallen King''' on the game thumbnail.
ImpostorThumbnail.png|'''Fallen King''' on the game thumbnail.
</gallery>
 
{{GalleryHeader|Icons}}
<gallery>
EG0FmvFX4AAKYLS.jpg|'''Fallen King''' on the game icon.
</gallery>
 
{{GalleryHeader|Promotional Images}}
<gallery>
EG2aIvQWoAAlt9C.jpg|'''Fallen King''' on a promotional image.
</gallery>
 
{{GalleryHeader|Promotional Videos}}
<gallery>
Entity System - Tower Defense Simulator|'''Fallen King''' on a promotional video.
April Fools 2022 - Tower Defense Simulator|'''Fallen King''' on a promotional video.
</gallery>
 
{{GalleryHeader|Trailers}}
<gallery>
Tower Defense Simulator Trailer|'''Fallen King''' in the game trailer.
Tower Defense Simulator Trailer 2020|'''Fallen King''' in the game trailer.
</gallery>
 
{{GalleryHeader|Development Images}}
<gallery>
Darkbossleak.png|'''Fallen King''' on a development image.
FallenKingShield.png|'''Fallen King''' on a development image.
</gallery>
 
{{GalleryHeader|Renders}}
<gallery>
FallenBossRender.png|'''Fallen King''' on a render.
Insane_Mode.png|'''Fallen King''' on a render.
HardcoreRender.png|'''Fallen King''' on a render.
LobbyRender1.png|'''Fallen King''' on a render.
</gallery>
 
{{GalleryHeader|Charms}}
<gallery>
FallenKingCharm.png|'''Fallen King''' on the [[Fallen King Charm]]
</gallery>
 
{{GalleryHeader|Badges}}
<gallery>
FKBadge.png|'''Fallen King''' on the “[https://www.roblox.com/badges/2124572796/Defeat-Legacy-Fallen-King Defeat Legacy Fallen King]” [[Badges/Achievement|badge]].
HiddenBadge2.png|'''Fallen King''' on the “[https://www.roblox.com/badges/2124477833/Hidden-Badge Hidden Badge]” [[Badges/Achievement|badge]].
AprilFoolsBadgeSus.png|'''Fallen King''' on the “[https://www.roblox.com/badges/2124572795/Suspicious Suspicious...]” [[Badges/Achievement|badge]].
DDBadge.png|'''Fallen King''' on the “[https://www.roblox.com/badges/2124572828/Double-the-Lanes-Double-The-Power Double the Lanes, Double The Power!]” [[Badges/Unused|badge]].
Triumphantbadge2.png|'''Fallen King''' on the “[https://www.roblox.com/badges/2124581488/Triumphant Triumphant!]” [[Badges/Unused|badge]].
</gallery>
 
{{GalleryHeader|Miscellaneous}}
<gallery>
LegacyFallenKingIconIG.png|'''Fallen King''' on its [[Index]] icon.
War Machine Upgrade 5.png|'''Fallen King''' on the [[War Machine]]'s Level 5 upgrade icon and [[Accelerator]]’s first Level 5 upgrade icon.
170UpdateLog2.png|'''Fallen King''' featured in the [[v1.7.0]] update log.
</gallery>
}}
 
==Trivia==
*The first version '''Fallen King's''' sword and shield are very similar to the {{RLinkC|416846710|Epic Golden Sword and Shield}}, and its crown is identical to the {{RLinkC|332772333|Korblox Ice Crown}}, both items from the Roblox catalog.
**During [[Hardcore Testing BETA]], the '''Fallen King''' had a different type of sword. It was a re-textured version of the {{RLinkC|4524644835|Cythrex' Sword}} accessory from the Roblox catalog.
*The '''Fallen King''' could be based on a phenomenon of a king losing his kingdom.
**[https://www.youtube.com/watch?v=I-sH53vXP2A Fallen Kingdom] by CaptainSparklez is a viral example of this.
**It could also represent a sort of fallen or lost kingdom, given some of the enemy names that appeared earlier.
* The '''Fallen King''' was also loosely inspired by the [[w:c:roblox-tower-battles:Void|Void]] from [https://web.roblox.com/games/45146873/Tower-Battles Tower Battles].
* The '''Fallen King''' currently haswas the mostonly abilitiesmajor outboss of anythe three main gamemodes ([[Easy Mode|Easy]], [[Molten Mode|Molten]], [[Fallen Mode|Fallen]]) that was zombienot in the game before the [[Release v1.0|MEGA Update]].
*The '''Fallen King''' used to appear alongside the [[Molten Boss]] on the second version of the "You Lost" screen.
*The cape used by the original '''Fallen King''' was a re-textured version of the {{RLinkC|2163546691|Black Iron Cape}} accessory from the Roblox catalog.
*A crewmate version of the original '''Fallen King''' can be seen on the ''Suspicious...'' [[Badges|badge]] and the April Fools 2021 [[Thumbnails|thumbnail]].
*The '''Fallen King''' can be seen as a chess piece in the [[Chess Board]] map, representing the King chess piece.
*The '''Fallen King''' is the first major boss to have a variation of itself, being the [[Nuclear Fallen King]].
*The '''Fallen King''' was originally leaked alongside the [[Frozen (Pre-MEGA)|Frozen]], [[Deep Freeze (Pre-MEGA)|Deep Freeze]] and [[Frost Hero (Pre-MEGA)|Frost Hero]]. However, it was not released until the [[Release v1.0|MEGA Update]].
*The '''Fallen King's''' stomp radius is actually larger than the [[Void Reaver (Legacy)|Void Reaver]]'s stomp radius despite being weaker.
*Prior to the [[Overhaul v1.0|Overhaul Update]], the '''Fallen King''' was one of the few enemies and the only boss to gain a shield. This shield reduced the damage dealt by most towers to 3.
*The [[Logbooks|Logbook]] it drops only unlocks the entry for the [[Fallen King|modern version]] but not the legacy '''Fallen King'''.
 
==Update History==
{{Scroll|text=
*'''13 October 2019''' - [[Release v1.0|Release v1.0.0]]
**'''Fallen King''' added.
*'''14 October 2019''' - [[Release v1.0|Release v1.0.1]]
**Health increased from 100,000 to 125,000.
*'''25 November 2019''' - [[Release v1.3|Release v1.3.0]]
**Health increased from 125,000 to 150,000.
**Speed increased from Very Slow to Slow (1.5).
*'''26 January 2020''' - [[Release v1.6|Release v1.6.1]]
**Now emits red light.
**Death animation added.
*'''11 February 2020''' - [[Release v1.7|Release v1.7.0]]
**''Rage Mode'' added.
**Now only emits red light during ''Rage Mode''.
**Now has [[Partial Electric Immunity]].
**[[MEGA Servers|MEGA Health]] scaling added.
*'''4 March 2020''' - [[Release v1.8|Release v1.8.0]]
**'''Fallen King''' is given the shield immunity when entering ''Rage Mode'', as well as during ''Thunderstorm''.
*'''18 March 2020''' - [[Release v1.8|Release v1.8.1]]
**'''Fallen King''' no longer has a shield while using ''Thunderstorm''.
*'''26 May 2020''' - [[Release v1.11|Release v1.11.0]]
**{{Bug}} Final wave music does not play.
*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]]
**Appearance changed.
**''Permanent Shield'' ability removed.
**[[Burn Immunity]] removed.
**[[Partial Electric Immunity]] replaced with [[Energy Immunity]].
**[[Units]] no longer deal damage to '''Fallen King''' during ''Rage Mode'' and ''Block'' ability, but instead pass through it.
**''Stomp'' now deals 500 damage to [[units]].
**''Stomp'' no longer teleports the '''Fallen King''' into the air.
**''Rage Mode'' no longer has a shield, but instead gains 15,000 shield health.
**Summoned enemies no longer give money when damaged.
**{{Bugfix}} Final wave music plays again.
*'''4 July 2021''' - [[Overhaul v1.4|Overhaul v1.4.0]]
**'''Fallen King''' can no longer be slowed down by the [[Toxic Gunner]].
*'''12 March 2022''' - [[v1.1.0]]
**{{Bug}} '''Fallen King's''' attacks are broken.
*'''16 March 2022''' - [[v1.1.0]]d
**{{Bugfix}} '''Fallen King's''' attacks now work properly.
*'''22 March 2022''' - [[v1.1.0]]e
**Final wave music removed.
*'''11 April 2022''' - [[v1.1.0]]k
**Final wave music re-added.
*'''4 July 2022''' - [[v1.2.5]]
**{{Bug}} '''Fallen King''' does not spawn on Wave 40 in Fallen mode.
*'''5 July 2022''' - [[v1.2.5]]a
**{{Bugfix}} '''Fallen King''' now properly spawns on Wave 40 in Fallen mode.
*'''29 July 2022''' - [[v1.3.0]]
**Final wave music changed from Fallen Boss to Void Steps.
*'''23 May 2023''' - [[v1.7.3]]a
**[[Energy Immunity]] replaced with [[Stun Immunity]].
*'''3 May 2024''' - [[v1.20.0]]
**'''Fallen King''' can no longer be confused by the [[Jester]].
*'''10 May 2024''' - [[v1.21.0]]
**'''Fallen King''' is now immune to the fallout damage from the [[Nuke]].
*'''18 May 2024''' - [[v1.22.0]]
**'''Fallen King''' is now immune to knockback.
*'''23 May 2024''' - [[v1.23.0]]
**Now appears in [[Classic Castle]].
***Has 90,000 health in [[Classic Castle]].
*'''28 May 2024''' - [[v1.23.0|v1.23.3]]
**No longer appears in [[Classic Castle]], as it has been removed.
*'''21 June 2024''' - [[v1.25.0]]
**Now has 60,000 health in [[Back to Basics (Challenge)|Back to Basics]].
*'''2 August 2024''' - [[v1.27.0]]
**No longer appears in [[Fallen Mode]] as it has been replaced by its [[Fallen King|modern variant]].
*'''28 August 2024''' - [[v1.29.0]]
**{{Bug}} Can be slowed down by the [[DJ Booth]].
*'''31 August 2024''' - [[v1.29.0|v1.29.7]]
**{{Bugfix}} No longer can be slowed down by the [[DJ Booth]].
*'''6 November 2024''' - [[v1.40.0]]
**'''Fallen King''' can no longer have its defense dropped.
*'''11 December 2024''' - [[v1.45.0]]
**{{Bug}} Does not transform into a [[Corpse (Enemy)|Corpse]] correctly, it will correctly transform only if specific requirements were made.
*'''17 December 2024''' - [[v1.46.0|v1.46.4]]
**'''Fallen King''' now appears in [[Legacy Fallen Mode|Legacy Fallen]] mode, if activated through [[Sandbox Mode|Sandbox]] mode.
*'''17 December 2024''' - [[v1.46.0|v1.46.5]]
**'''Fallen King''' no longer appears in [[Legacy Fallen Mode|Legacy Fallen]] mode, as it has been removed.
*'''12 February 2025''' - [[v1.53.0]]
**'''Fallen King''' now appears in [[Legacy Fallen Mode|Legacy Fallen]] mode, if activated through [[Sandbox Mode|Sandbox]] mode.
*'''30 April 2025''' - [[v1.63.0]]
**{{Bug}} '''Fallen King''' no longer uses the death sound effect.
*'''5 June 2026''' - [[v2.0.0]]
**'''Fallen King''' removed from the main game, now appears exclusively in [[Sandbox Mode|Sandbox]] mode.
}}
 
 
{{LegacyFallen|[[Fallen Hero (Legacy)|Fallen Hero]]|Wave 39|[[Fallen Guardian (Legacy)|Fallen Guardian]] & Fallen King|Wave 40|End|N/A}}
{{Hardcore|[[Fallen Swordmaster]]|Wave 47|Fallen King & [[Fallen Guardian (Legacy)|Fallen Guardian]]|Wave 48|[[Unknown]] & [[Vindicator (Legacy)|Vindicator]]|Wave 49}}
{{ClassicCastle|[[Grave Digger]]|Wave 13|Fallen King|Wave 14|End|N/A}}
 
== Version History ==
*'''13th October 2019'''
** Fallen King added.
*'''14th October 2019'''
** Fallen King's HP buffed from 100,000 to 125,000.
*'''26th November 2019'''
** HP buffed from 125,000 to 150,000.
** Speed buffed from Very Slow to Slow.
*'''11th February 2020'''
** Rage Mode added.
*'''4th March 2020'''
** '''Fallen King''' is given the Shield Property when entering ''Rage Mode'', as well as while summoning.
*'''18th March 2020'''
** '''Fallen King''' can no longer use ''Block'' during ''Thunderstorm''.
 
__NOTOC__
 
{{ZombieNavBox}}
[[Category:Zombies]]
[[Category:Bosses]]
[[Category:FallenLate-Game]]
{{DISPLAYTITLE:Fallen King}}
[[Category:End-Game]]