Editing Farm

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{{Tabs}}
{{Tabs}}
{{For|[[Farm Lands]]|the [[Farm Banned]] modifier}}
{{For|[[Farm Lands]]}}
{{TowerInfobox
{{TowerInfobox
|title = Farm
|title = Farm
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}}
}}


==Statistics==
==Stats Table==
''To see all the previous statistics of this tower, see the [[/History|history]] page.''
''To see all the previous statistics of this tower, see the [[/History|history]] page.''


{{neow|<nowiki>
{{neow|<nowiki>
<var>
<var>
$TP$ = $FNC-TOTAL-COST$
$TP$ = $FNC-TOTALPRICE$
$RU$ = Cost / Income Increase From Upgrading
$RU$ = Upgrade Price / Income Increase From Upgrading
$TPI$ = Total Cost / Income
$TPI$ = Total Price / Income
$COST$ = 300; 200; 600; 1250; 2500; 4500
$FNC-COST$ = 300; 200; 600; 1250; 2500; 4500
$PVP-COST$ = 250; 200; 550; 1000; 2500; 5000
$FNC-PVP-COST$ = 250; 200; 550; 1000; 2500; 5000
$FSE-UPGRADE$ = Carrot Farm; Wheat Farm; Tree Farm; Apple Farm; Space Fruit Farm
$FNC-UPGRADE$ = Carrot Farm; Wheat Farm; Tree Farm; Apple Farm; Space Fruit Farm
$FSE-UPGRADEICON$ = 3294497195; 3294496318; 3294498124; 3294499153; 3294500097
$FNC-UPGRADEICON$ = 3294497195; 3294496318; 3294498124; 3294499153; 3294500097
$WREF$ = <ref name=recoup>Amount of waves it would take to regain the spent cash per upgrade via income.<br>Calculated as Upgrade Price ÷ Income Gain.</ref>
$FSE-META$ = Intermediate; File:DefaultFarmIcon.png
$WREF$ = <ref name=recoup>Amount of waves it would take to regain the spent cash per upgrade via income.<br>Calculated as Cost ÷ Income Gain.</ref>
$TREF$ = <ref name=tpi>Parity of income gained to total upgrade cost.<br>Calculated as Total Price ÷ Income.</ref>
$TREF$ = <ref name=tpi>Parity of income gained to total upgrade cost.<br>Calculated as Total Cost ÷ Income.</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="mobile-tabber"><tabber>
<div class="mobile-tabber"><tabber>
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<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Income !! Income Increase From Upgrading !! Thorn Power !! Waves To Recoup Upgrade$WREF$ !! Total Cost:Income$TREF$
! Level !! Total Price !! Upgrade Price !! Income !! Income Increase From Upgrading !! Thorn Power !! Waves To Recoup Upgrade$WREF$ !! Total Price:Income$TREF$
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || {{Money|60}} || {{Money|60}} || 50% || $RU$ || $TPI$:1
| 0 || {{Money|$TP$}} || {{Money|300}} || {{Money|60}} || {{Money|60}} || 50% || $RU$ || $TPI$:1
|-
|-
| 1 || $R$ || $R$ || {{Money|100}} || {{Money|40}} || 60% || $RU$ || $TPI$:1
| 1 || {{Money|$TP$}} || {{Money|200}} || {{Money|100}} || {{Money|40}} || 60% || $RU$ || $TPI$:1
|-
|-
| 2 || $R$ || $R$ || {{Money|225}} || {{Money|125}} || 70% || $RU$ || $TPI$:1
| 2 || {{Money|$TP$}} || {{Money|600}} || {{Money|225}} || {{Money|125}} || 70% || $RU$ || $TPI$:1
|-
|-
| 3 || $R$ || $R$ || {{Money|500}} || {{Money|275}} || 80% || $RU$ || $TPI$:1
| 3 || {{Money|$TP$}} || {{Money|1,250}} || {{Money|500}} || {{Money|275}} || 80% || $RU$ || $TPI$:1
|-
|-
| 4 || $R$ || $R$ || {{Money|900}} || {{Money|400}} || 90% || $RU$ || $TPI$:1
| 4 || {{Money|$TP$}} || {{Money|2,500}} || {{Money|900}} || {{Money|400}} ||90% || $RU$ || $TPI$:1
|-
|-
| 5 || $R$ || $R$ || {{Money|1,500}} || {{Money|600}} || 100% || $RU$ || $TPI$:1
| 5 || {{Money|$TP$}} || {{Money|4,500}} || {{Money|1,500}} || {{Money|600}} || 100% || $RU$ || $TPI$:1
|}
|}
</div>
</div>
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<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Income !! Income Increase From Upgrading !! Thorn Power !! Waves To Recoup Upgrade$WREF$ !! Total Cost:Income$TREF$
! Level !! Total Price !! Upgrade Price !! Income !! Income Increase From Upgrading !! Thorn Power !! Waves To Recoup Upgrade$WREF$ !! Total Price:Income$TREF$
|-
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || {{Money|50}} || {{Money|50}} || 50% || $RU$ || $TPI$:1
| 0 || {{Money|$TP$}} || {{Money|250}} || {{Money|50}} || {{Money|50}} || 50% || $RU$ || $TPI$:1
|-
|-
| 1 || $R$ || $R$ || {{Money|100}} || {{Money|50}} || 60% || $RU$ || $TPI$:1
| 1 || {{Money|$TP$}} || {{Money|200}} || {{Money|100}} || {{Money|50}} || 60% || $RU$ || $TPI$:1
|-
|-
| 2 || $R$ || $R$ || {{Money|250}} || {{Money|150}} || 70% || $RU$ || $TPI$:1
| 2 || {{Money|$TP$}} || {{Money|550}} || {{Money|250}} || {{Money|150}} || 70% || $RU$ || $TPI$:1
|-
|-
| 3 || $R$ || $R$ || {{Money|500}} || {{Money|250}} || 80% || $RU$ || $TPI$:1
| 3 || {{Money|$TP$}} || {{Money|1,000}} || {{Money|500}} || {{Money|250}} || 80% || $RU$ || $TPI$:1
|-
|-
| 4 || $R$ || $R$ || {{Money|750}} || {{Money|250}} || 90% || $RU$ || $TPI$:1
| 4 || {{Money|$TP$}} || {{Money|2,500}} || {{Money|750}} || {{Money|250}} || 90% || $RU$ || $TPI$:1
|-
|-
| 5 || $R$ || $R$ || {{Money|1,500}} || {{Money|750}} || 100% || $RU$ || $TPI$:1
| 5 || {{Money|$TP$}} || {{Money|5,000}} || {{Money|1,500}} || {{Money|750}} || 100% || $RU$ || $TPI$:1
|}
|}
</div>
</div>
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|{{Coins|4,500}}
|{{Coins|4,500}}
|{{Robux|560}}
|{{Robux|560}}
|{{Coins|7,000}}
|{{Coins|5,000}}
|-
|-
!Obtained From
!Obtained From
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|[[Spring Frenzy Battle Pass]]
|[[Spring Frenzy Battle Pass]]
|[[Void Crate]]
|[[Void Crate]]
|-
!
|[[File:PopsicleVendorFarmIconIG.png|175px]]
|-
!Skin
|{{Color|Beach|Popsicle Vendor}}
|-
!Rarity
|{{Color|Common}}
|-
!Daily Store Cost
|{{Coins|4,500}}
|-
!Obtained From
|[[Beach Crate]]
|}
|}


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*When using the '''Farm''', there is usually a choice between sticking to Level 3 or Level 5 '''Farms''', though there is no right or wrong choice.
*When using the '''Farm''', there is usually a choice between sticking to Level 3 or Level 5 '''Farms''', though there is no right or wrong choice.
**If you do decide to upgrade to Level 5 '''Farms''', upgrade them from Level 3 to Level 4 first and then upgrade them to Level 5.
**If you do decide to upgrade to Level 5 '''Farms''', upgrade them from Level 3 to Level 4 first and then upgrade them to Level 5.
**In [[Molten Mode|Molten]], [[Fallen Mode|Fallen]] and [[Frost Mode|Frost]] modes, Level 5 '''Farms''' are generally more beneficial due to the larger number of waves and rather low cash gained from defeating enemies.
**In [[Molten Mode|Molten]], [[Intermediate Mode|Intermediate]] and [[Fallen Mode|Fallen]] modes, Level 5 '''Farms''' are generally more beneficial due to the larger number of waves and rather low cash gained from defeating enemies.
**In [[Easy Mode|Easy]], [[Intermediate Mode|Intermediate]], [[Polluted Wasteland II]] and [[Badlands II]] mode, the low number of waves makes Level 5 '''Farms''' usually not worthwhile.
**In [[Easy Mode|Easy]] mode, the low number of waves makes Level 5 '''Farms''' usually not worthwhile.
**When playing in [[Pizza Party]], [[Hardcore Mode|Hardcore]] or [[Voidcore Mode|Voidcore]] mode, Level 5 '''Farms''' are still a good option, but Level 3 '''Farms''' are sometimes sufficient, as you get enough money from defeating enemies.
**When playing in [[Polluted Wasteland II]], [[Badlands II]], [[Pizza Party]] or [[Hardcore Mode|Hardcore]] mode, Level 5 '''Farms''' are still a good option, but Level 3 '''Farms''' are sometimes sufficient, as you get enough money from defeating enemies. The cost increase in [[Hardcore Mode|Hardcore]] mode also makes Level 4 and 5 '''Farms''' too expensive to be worthwhile most of the time.
*On the final wave of any mode, all '''Farms''' not affected by [[Harvester]] should be sold, as they do not generate any cash, do not grow thorns and take up the tower limit.
*On the final wave of any mode, all '''Farms''' not affected by [[Harvester]] should be sold, as they do not generate any cash, do not grow thorns and take up the tower limit.
*Do not place '''Farms''' near the path in important spots, especially without [[Harvester]], as they take up space and are potential optimal spots for offensive towers.
*Do not place '''Farms''' near the path in important spots, especially without [[Harvester]], as they take up space and are potential optimal spots for offensive towers.
**If you have the [[Harvester]], you may consider spreading out the '''Farms''' so that most of the path is covered by thorns, or clumping them up in order to do the most damage possible.
**If you have the [[Harvester]], you may consider spreading out the '''Farms''' so that most of the path is covered by thorns, or clumping them up in order to do the most damage possible.
*Although the [[DJ Booth]] cannot discount the '''Farm''', '''Farms''' still count as a tower for [[DJ Booth]] Green track ability making it sometimes situational to place farms near [[DJ Booth]] early for more cash generation.
*Although the [[DJ Booth]] cannot discount the '''Farm''', '''Farms''' still count as a tower for [[DJ Booth]] Green track ability making it sometimes situational to place farms near [[DJ Booth]] early for more cash generation.
*When farming, try to minimize unspent cash at the end of each wave while aiming for Level 2 and 3 '''Farms'''. Afterwards, get the Level 4 and then Level 5 '''Farms'''.
*When farming, aim for Level 2 and 3 '''Farms'''. Afterwards, get the Level 4 and then Level 5 '''Farms''' one by one.
*Consider how you place '''Farms''' in game for space and organization.
*Consider how you place '''Farms''' in game for space and organization.
**Map placement can play a huge factor in '''Farm''' placement, as some maps may not have suitable room for '''Farms''' to be placed on, with the room having to be taken by other towers. You may want to factor this when doing solo or party strategies.
**Map placement can play a huge factor in '''Farm''' placement, as some maps may not have suitable room for '''Farms''' to be placed on, with the room having to be taken by other towers. You may want to factor this when doing solo or party strategies.
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**[[Freeze Immunity]] added.
**[[Freeze Immunity]] added.
**New skin: {{Color|Void|Void Altar}}
**New skin: {{Color|Void|Void Altar}}
*'''2 July 2026''' - [[v2.1.0|v2.1.7]]
**New skin: {{Color|Beach|Popsicle Vendor}}
}}
}}


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