Farm: Difference between revisions

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{{Tabs}}
{{For|[[Farm Lands]]|the [[Farm Banned]] modifier}}
{{Improve|Outdated for the recent rebalance patch}}
{{For|[[Farm Lands]]}}
{{TowerInfobox
|title = Farm
|image-static = DefaultFarmIcon.png
|image-dynamic = FarmDynamic.png
|unlockcost = {{Coins|2,000}}
|basecost = {{Money|300}}
|basesellingprice = {{Money|83100}}
|role = Support
|placement = Ground
|placement_limit = [[File:PlacementLimit.png|20px|Placement Limit]]1210 (Regular)<br/>[[File:PlacementLimit.png|20px|Placement Limit]]8 (PVP)
|basedamage = N/A
|damagetype = N/A
|basefirerate = N/A
|baserange = [[File:Range Icon.png|20px|Range]]5
|baseincome = {{Money|5060}}
|hidden_detection = N/A
|lead_detection = N/A
|flying_detection = N/A
|immune = {{StunAttr|Stun Immunity}}Stun<br/>Partial Debuff{{Attr|Freeze}}
|footprint = Above Average (1.75)
|pvp_basecost = {{Money|250}}
|pvp_basesellingprice = {{Money|83}}
|pvp_basedamage = N/A
|pvp_damagetype = N/A
|pvp_basefirerate = N/A
|pvp_baserange = [[File:Range Icon.png|20px|Range]]5
|pvp_baseincome = {{Money|50}}
|pvp_hidden_detection = N/A
|pvp_lead_detection = N/A
|pvp_flying_detection = N/A
|pvp_immune = {{Attr|Stun}}<br/>{{Attr|Freeze}}
|pvp_footprint = 1.75
|tooltip-1 = Provides extra cash at the start of each wave.
}}
Line 36 ⟶ 48:
It can also be strategically used to make more money for the respective player, allowing them to buy more expensive towers and upgrades sooner. The '''Farm''', if used appropriately, can be extremely beneficial in obtaining expensive towers like the [[Turret]], [[Ranger]] and [[Accelerator]] earlier than usual. The '''Farm''' also has a slightly larger placement footprint than other towers, though it is smaller than the [[Turret]].
 
The '''Farm''' has a placement limit of twelveten per player. This is decreased to eight in [[PVP]] mode.
 
==Upgrades==
{{PVPTabber
{{Upgrade|Upgrade Title = Level 1 - Carrot Farm - {{Money|250}}|Image = [[File:Farm1.png|100px]]|Information = {{Money|100}} per wave
|{{Upgrade|Level = Level 1|Upgrade Title = Carrot Farm|Cost = {{Money|200}}|Image = [[File:Farm1.png|100px]]|Information = {{Money|100}} per wave
 
+10% Thorn Power {{Thorn|Thorn Power}}
 
 
Sell Price changes to {{Money|166}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Wheat Farm|Cost = {{Money|600}}|Image = [[File:Farm2.png|100px]]|Information = {{Money|225}} per wave
 
+10% Thorn Power {{Thorn|Thorn Power}}
 
 
Sell Price changes to {{Money|366}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Tree Farm|Cost = {{Money|1,250}}|Image = [[File:Farm3.png|100px]]|Information = {{Money|500}} per wave
 
+10% Thorn Power {{Thorn|Thorn Power}}
 
 
Sell Price changes to {{Money|783}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Apple Farm|Cost = {{Money|2,500}}|Image = [[File:Farm4.png|100px]]|Information = {{Money|900}} per wave
 
+10% Thorn Power {{Thorn|Thorn Power}}
 
 
Sell Price changes to {{Money|1,616}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Space Fruit Farm|Cost = {{Money|4,500}}|Image = [[File:Farm5.png|100px]]|Information = {{Money|1,500}} per wave
 
+10% Thorn Power {{Thorn|Thorn Power}}
 
 
Sell Price changes to {{Money|3,116}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Carrot Farm|Cost = {{Money|200}}|Image = [[File:Farm1.png|100px]]|Information = {{Money|100}} per wave
 
+10% Thorn Power {{Thorn|Thorn Power}}
Line 45 ⟶ 88:
 
Sell Price changes to {{Money|150}}}}
{{Upgrade|Upgrade TitleLevel = Level 2|Upgrade -Title = Wheat Farm|Cost -= {{Money|500550}}|Image = [[File:Farm2.png|100px]]|Information = {{Money|200250}} per wave
 
+10% Thorn Power {{Thorn|Thorn Power}}
Line 51 ⟶ 94:
 
Sell Price changes to {{Money|333}}}}
{{Upgrade|Upgrade TitleLevel = Level 3|Upgrade -Title = Tree Farm|Cost -= {{Money|1,050000}}|Image = [[File:Farm3.png|100px]]|Information = {{Money|400500}} per wave
 
+10% Thorn Power {{Thorn|Thorn Power}}
Line 57 ⟶ 100:
 
Sell Price changes to {{Money|666}}}}
{{Upgrade|Upgrade TitleLevel = Level 4|Upgrade -Title = Apple Farm|Cost -= {{Money|2,100500}}|Image = [[File:Farm4.png|100px]]|Information = {{Money|750}} per wave
 
+10% Thorn Power {{Thorn|Thorn Power}}
Line 63 ⟶ 106:
 
Sell Price changes to {{Money|1,500}}}}
{{Upgrade|Upgrade TitleLevel = Level 5|Upgrade -Title = Space Fruit Farm|Cost -= {{Money|45,000}}|Image = [[File:Farm5.png|100px]]|Information = {{Money|1,150500}} per wave
 
+10% Thorn Power {{Thorn|Thorn Power}}
Line 69 ⟶ 112:
 
Sell Price changes to {{Money|3,166}}}}
}}
 
==Stats TableStatistics==
''To see all the previous statistics of this tower, see the [[/History|history]] page.''
 
{{neow|<nowiki>
<var>
$TP$ = $FNC-TOTAL-COST$
$RU$ = Cost / Income Increase From Upgrading
$TPI$ = Total Cost / Income
$COST$ = 300; 200; 600; 1250; 2500; 4500
$PVP-COST$ = 250; 200; 550; 1000; 2500; 5000
$FSE-UPGRADE$ = Carrot Farm; Wheat Farm; Tree Farm; Apple Farm; Space Fruit Farm
$FSE-UPGRADEICON$ = 3294497195; 3294496318; 3294498124; 3294499153; 3294500097
$FSE-META$ = Intermediate; File:DefaultFarmIcon.png
$WREF$ = <ref name=recoup>Amount of waves it would take to regain the spent cash per upgrade via income.<br>Calculated as Cost ÷ Income Gain.</ref>
$TREF$ = <ref name=tpi>Parity of income gained to total upgrade cost.<br>Calculated as Total Cost ÷ Income.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Income !! Income Increase From Upgrading !! Thorn Power !! Waves To Recoup Upgrade$WREF$ !! Total Cost:Income$TREF$
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || {{Money|60}} || {{Money|60}} || 50% || $RU$ || $TPI$:1
|-
| 1 || $R$ || $R$ || {{Money|100}} || {{Money|40}} || 60% || $RU$ || $TPI$:1
|-
| 2 || $R$ || $R$ || {{Money|225}} || {{Money|125}} || 70% || $RU$ || $TPI$:1
|-
| 3 || $R$ || $R$ || {{Money|500}} || {{Money|275}} || 80% || $RU$ || $TPI$:1
|-
| 4 || $R$ || $R$ || {{Money|900}} || {{Money|400}} || 90% || $RU$ || $TPI$:1
|-
| 5 || $R$ || $R$ || {{Money|1,500}} || {{Money|600}} || 100% || $RU$ || $TPI$:1
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table" style="width:850px;"
! Level !! Cost !! Total Cost !! Income !! Income Increase From Upgrading !! Thorn Power !! Waves To Recoup Upgrade$WREF$ !! Total Cost:Income$TREF$
!Level
!Total Price
!Upgrade Price
!Income
!Thorn Power
!Waves to recoup upgrade<ref>Calculated as Upgrade Cost ÷ Income Gain.</ref>
!Total Price:Income
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || {{Money|50}} || {{Money|50}} || 50% || $RU$ || $TPI$:1
|0
|{{Money|300}}
|{{Money|300}}
|{{Money|50}}
|50%
|6
|6:1
|-
| 1 || $R$ || $R$ || {{Money|100}} || {{Money|50}} || 60% || $RU$ || $TPI$:1
|1
|{{Money|550}}
|{{Money|250}}
|{{Money|100}}
|60%
|5
|5.5:1
|-
| 2 || $R$ || $R$ || {{Money|250}} || {{Money|150}} || 70% || $RU$ || $TPI$:1
|2
|{{Money|1,050}}
|{{Money|500}}
|{{Money|200}}
|70%
|5
|5.25:1
|-
| 3 || $R$ || $R$ || {{Money|500}} || {{Money|250}} || 80% || $RU$ || $TPI$:1
|3
|{{Money|2,100}}
|{{Money|1,050}}
|{{Money|400}}
|80%
|5.25
|5.25:1
|-
| 4 || $R$ || $R$ || {{Money|750}} || {{Money|250}} || 90% || $RU$ || $TPI$:1
|4
|{{Money|4,200}}
|{{Money|2,100}}
|{{Money|750}}
|90%
|6
|5.6:1
|-
| 5 || $R$ || $R$ || {{Money|1,500}} || {{Money|750}} || 100% || $RU$ || $TPI$:1
|5
|{{Money|8,200}}
|{{Money|4,000}}
|{{Money|1,150}}
|100%
|10
|7.13:1
|}
</div>
</tabber></div>
</nowiki>}}
 
==Skins==
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|-
!Skin
|{{ColourColor|Premium|Arcade}}
|{{ColourColor|Christmas2019|Xmas}}
|{{ColourColor|Premium|Tycoon}}
|{{ColourColor|Spooky|Graveyard}}
|-
!Rarity
|{{ColourColor|Rare}}
|{{ColourColor|Event}}
|{{ColourColor|Rare}}
|{{ColourColor|Event}}
|-
!Daily Store Cost
Line 161 ⟶ 199:
|-
!Obtained From
|[[Premium SkincrateCrate]]
|[[Christmas 2025 SkincrateCrate]],<br/>[[Jolly SkincrateCrate]],<br/>[[ChristmasXmas 2019 SkincrateCrate]]
|[[Deluxe SkincrateCrate]]
|[[Spooky SkincrateCrate]],<br/>[[Halloween SkincrateCrate]]
|-
!
Line 173 ⟶ 211:
|-
!Skin
|{{ColourColor|Other|Present}}
|{{ColourColor|Ducky|Ducky}}
|{{ColourColor|Deluxe|Crypto}}
|{{ColourColor|Pirate|Pirate}}
|-
!Rarity
|{{ColourColor|Exclusive}}
|{{ColourColor|Legendary}}
|{{ColourColor|Legendary}}
|{{ColourColor|Legendary}}
|-
!Daily Store Cost
Line 188 ⟶ 226:
|{{Coins|4,500}}
|{{Robux|560}}
|{{Coins|57,000}}
|-
!Obtained From
|[[Codes|Code]]:<br/>MERRY2021<ref>Expired.</ref>
|[[Ducky SkincrateCrate]],<br/>[[Duck Hunt Event#Hunting Season Pass|Hunting Season]]
|[[Deluxe SkincrateCrate]],<br/>[[Philips x TDS Season#Season Pass|Philips x TDS Season]]
|[[Pirate SkincrateCrate]]
|-
!
Line 203 ⟶ 241:
|-
!Skin
|{{ColourColor|Hexscape|Wasteland}}
|{{ColourColor|EventMission|Booth}}
|{{ColourColor|OperationICE|Cozy Camp}}
|{{ColourColor|Other|Vendor}}
|-
!Rarity
|{{ColourColor|Rare}}
|{{ColourColor|Event}}
|{{ColourColor|Uncommon}}
|{{ColourColor|Rare}}
|-
!Daily Store Cost
Line 233 ⟶ 271:
|-
!Skin
|{{ColourColor|Ugly|PNG}}
|{{ColourColor|EventMission|Discovered}}
|{{ColourColor|Surf|Crab}}
|{{ColourColor|Null|Null Soul}}
|-
!Rarity
|{{ColourColor|Uncommon}}
|{{ColourColor|Rare}}
|{{ColourColor|Rare}}
|{{ColourColor|Legendary}}
|-
!Daily Store Cost
Line 258 ⟶ 296:
!
|[[File:CinemaFarmIconIG.png|175px]]
|[[File:PotOfGoldFarmIconIG.png|175px]]
|[[File:BunnyFarmIconIG.png|175px]]
|[[File:VoidAltarFarmIconIG.png|175px]]
|-
!Skin
|{{ColourColor|Showtime|Cinema}}
|{{Color|Shamrock|Pot Of Gold}}
|{{Color|SpringFrenzy|Bunny}}
|{{Color|Void|Void Altar}}
|-
!Rarity
|{{ColourColor|Rare}}
|{{Color|Common}}
|{{Color|Uncommon}}
|{{Color|Common}}
|-
!Daily Store Cost
|N/A
|N/A
|N/A
|N/A
|-
!Obtained From
|[[Showtime Crate]]
|[[Shamrock Crate]]
|[[Spring Frenzy Battle Pass]]
|[[Void Crate]]
|-
!
|[[File:PopsicleVendorFarmIconIG.png|175px]]
|-
!Skin
|{{Color|Beach|Popsicle Vendor}}
|-
!Rarity
|{{Color|Common}}
|-
!Daily Store Cost
|{{Coins|4,500}}
|-
!Obtained From
|[[ShowtimeBeach SkincrateCrate]]
|}
 
Line 287 ⟶ 355:
***It may be more effective to use the [[Cowboy]] or [[Golden Cowboy]] instead of the '''Farm''', as they cover both economy and defense at the same time. Do note that both can be used in conjunction.
*When using the '''Farm''', there is usually a choice between sticking to Level 3 or Level 5 '''Farms''', though there is no right or wrong choice.
**If you do decide to upgrade to Level 5 '''Farms''', upgrade them from Level 3 to Level 54 onefirst atand athen time rather than upgradingupgrade them all to Level 4 and then all to Level 5.
**In [[Molten Mode|Molten]], [[IntermediateFallen Mode|IntermediateFallen]] and [[FallenFrost Mode|FallenFrost]] modes, Level 5 '''Farms''' are generally more beneficial due to the larger number of waves and rather low cash gained from defeating enemies.
**In [[Easy Mode|Easy]], [[Intermediate Mode|Intermediate]], [[Polluted Wasteland II]] and [[Badlands II]] mode, the low number of waves makes Level 5 '''Farms''' usually not worthwhile.
**When playing in [[Polluted WastelandPizza IIParty]], [[BadlandsHardcore II]], [[Pizza PartyMode|Hardcore]] or [[HardcoreVoidcore Mode|HardcoreVoidcore]] mode, Level 5 '''Farms''' are still a good option, but Level 3 '''Farms''' are sometimes sufficient, as you get enough money from defeating enemies. The cost increase in [[Hardcore Mode|Hardcore]] mode also makes Level 4 and 5 '''Farms''' too expensive to be worthwhile most of the time.
*On the final wave of any mode, all '''Farms''' not affected by [[Harvester]] should be sold, as they do not generate any cash, do not grow thorns and take up the tower limit.
*Do not place '''Farms''' near the path in important spots, especially without [[Harvester]], as they take up space and are potential optimal spots for offensive towers.
**If you have the [[Harvester]], you may consider spreading out the '''Farms''' so that most of the path is covered by thorns, or clumping them up in order to do the most damage possible.
*Although the [[DJ Booth]] cannot discount the '''Farm''', '''Farms''' still count as a tower for [[DJ Booth]] Green track ability making it sometimes situational to place farms near [[DJ Booth]] early for more cash generation.
*When farming, aimtry to minimize unspent cash at the end of each wave while aiming for Level 2 and 3 '''Farms'''. Afterwards, get the Level 4 and then Level 5 '''Farms''' one by one.
**If you do not have enough money to get a Level 2, 3 or 5 '''Farm''', or have no '''Farms''' to upgrade to these levels, it is fine to get a Level 0, 1 or 4 '''Farm'''.
*Consider how you place '''Farms''' in game for space and organization.
**Map placement can play a huge factor in '''Farm''' placement, as some maps may not have suitable room for '''Farms''' to be placed on, with the room having to be taken by other towers. You may want to factor this when doing solo or party strategies.
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==Trivia==
*When the game was in Alpha, and for a while after BETA release, the '''Farm's''' upgrade stats were not displayed on its upgrade description. It was simply referred to as "sans tree".
*The '''Farm''' was based on the ''Tower Battles'' version of the [[w:c:roblox-tower-battles:Farm|Farm]].
*The Level 2 upgrade ''Wheat'' was based on BelowNatural's wheatfields in the map [[w:c:r2da:Duck's Quest|Ducky's Bootcamp]] from ''R2DA''.
*This is one of the three economy tower in the game, with the others being the [[Cowboy]] and [[Golden Cowboy]].
*This is the second-cheapest tower to place down, with only the [[Scout]] beating it.
*The '''Farm''' has the second shortest range for a tower in the game, only beaten by the [[Biologist]].
**However, multiple units have shorter ranges, such as [[Elf]] which has 1.5 range or [[Hallow Guard (Unit)|Hallow Guard]] which has 2 range.
**Some towers do not have range, like the [[Military Base]] or [[Elf Camp]], which could be considered having shortest range than the '''Farm'''.
*The '''Farm''' is the first economy tower that was added to the game.
*The '''Farm''' is the only tower that cannot be discounted by the [[DJ Booth]].
*Compared to many other towers, the '''Farm''' was one of the oldest towers to not have not received significant statistical changes up until the 28th of January 2026.
*The '''Farm''' is the tower with the shortest English name in the entire game, being four characters long.
 
==Update History==
Line 353 ⟶ 417:
***'''Level 4'''
****Income decreased from {{Money|800}} to {{Money|750}}.
**New skin: {{ColourColor|Premium|Arcade}}
**{{Bugfix}} Placing down '''Farm''' no longer lags out the game.
*'''24 December 2019''' - [[Release v1.5|Release v1.5.0]]
**New skin: {{ColourColor|Christmas2019|Xmas}}
*'''26 May 2020''' - [[Release v1.11|Release v1.11.0]]
**New skin: {{ColourColor|Premium|Tycoon}}
*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]]
**Upgrade names added.
**Unlock cost increased from {{Coins|1,250}} to {{Coins|2,000}}.
**Placement limit of 6 added.
**Skin rarity added to [[Premium SkincrateCrate]] skins.
**Statistical Changes:
***'''Base'''
Line 371 ⟶ 435:
*'''31 October 2020''' - [[Overhaul v1.1|Overhaul v1.1.0]]
**Placement limit increased from 6 to 8.
**New skin: {{ColourColor|Spooky|Graveyard}}
*'''4 December 2021''' - [[v1.0.0]]
**Cash trails added.
**{{Bug}} Only players that joined after 4th of December 2021 can see cash trails.
*'''24 December 2021''' - [[v1.0.0]]j
**New skin: {{ColourColor|Other|Present}}
*'''12 March 2022''' - [[v1.1.0]]
**'''Farm''' is now immune to certain debuffs.
*'''17 April 2022''' - [[v1.2.0]]
**[[Stun Immunity]] added.
Line 387 ⟶ 451:
****Name changed from ''Wheat Farm,<!-- The comma was on the actual upgrade name. -->'' to ''Wheat Farm''.
**'''Farm''' can no longer by targeted by enemies with their attacks.
**New skin: {{ColourColor|DuckHunt|Ducky}}
*'''11 November 2022''' - [[v1.4.2]]d
**New skin: {{ColourColor|Philips|Crypto}}
*'''21 December 2022''' - [[v1.6.0]]
**Skin rarity added to all skins.
Line 396 ⟶ 460:
*'''5 May 2023''' - [[v1.7.2]]
**Placement footprint size increased.
**{{ColourColor|DuckHunt|Ducky}} skin rarity changed from {{ColourColor|Event}} to {{ColourColor|Legendary}}.
**{{Bugfix}} '''Farm''' no longer has a firerate of 0.02.
*'''5 May 2023''' - [[v1.7.2]]a
**Placement footprint size decreased to 1.75.
*'''5 August 2023''' - [[v1.8.4]]
**New skin: {{ColourColor|Pirate|Pirate}}
*'''21 December 2023''' - [[v1.11.0]]
**Unlock cost increased from {{Coins|2,000}} to {{Coins|2,500}}.
*'''28 August 2024''' - [[v1.29.0]]
**[[Discount Buff]] no longer affects [[Farm]].
*'''23 October 2024''' - [[v1.37.0]]
**Statistical changes:
***'''Base'''
****Range increased from 3 to 5.
**New skin: {{ColourColor|Hexscape|Wasteland}}
*'''30 October 2024''' - [[v1.39.0]]
**Now generates thorns when a [[Harvester]] that has it in its range uses its ''Thorns'' ability. Thorn statistics are a percentage of the [[Harvester]]'s statistic, based on its thorn power statistic.
Line 427 ⟶ 491:
****Thorn power increase of +10% added.
*'''13 November 2024''' - [[v1.41.0]]
**New skin: {{ColourColor|EventMission|Booth}}
*'''16 December 2024''' - [[v1.46.0]]
**New skin: {{ColourColor|OperationICE|Cozy Camp}}
*'''19 March 2025''' - [[v1.57.0|v1.57.10a]]
**New skin: {{ColourColor|Other|Vendor}}
*'''1 April 2025''' - [[v1.59.0]]
**New skin: {{ColourColor|Ugly|PNG}}
**{{Bug}} {{ColourColor|Ugly|PNG}} skin cannot be placed down.
*'''1 April 2025''' - [[v1.59.0|v1.59.3]]
**{{Bugfix}} {{ColourColor|Ugly|PNG}} skin can now be placed down.
*'''9 April 2025''' - [[v1.60.0]]
**Support role added.
*'''4 June 2025''' - [[v1.66.0]]
**New skin: {{ColourColor|EventMission|Discovered}}
*'''25 June 2025''' - [[v1.68.0]]
**Unlock cost decreased from {{Coins|2,500}} to {{Coins|2,000}}.
*'''9 July 2025''' - [[v1.70.0]]
**New skin: {{ColourColor|Surf|Crab}}
*'''18 October 2025''' - [[v1.77.0]]
**New skin: {{ColourColor|Null|Null Soul}}
*'''20 December 2025''' - [[v1.83.0]]
**New skin: {{ColourColor|Showtime|Cinema}}
*'''28 January 2026''' - [[v1.84.0]]
**Placement limit increased from 8 to 12 in regular modes.
**Statistical changes (Regular):
***'''Base'''
****Cost increased from {{Money|250}} to {{Money|300}}.
***'''Level 1'''
****Cost increased from {{Money|200}} to {{Money|250}}.
***'''Level 2'''
****Cost increased from {{Money|550}} to {{Money|500}}.
****Income decreased from {{Money|250}} to {{Money|200}}.
***'''Level 3'''
****Cost increased from {{Money|1,000}} to {{Money|1,050}}.
****Income decreased from {{Money|500}} to {{Money|400}}.
***'''Level 4'''
****Cost decreased from {{Money|2,500}} to {{Money|2,100}}.
***'''Level 5'''
****Cost decreased from {{Money|5,000}} to {{Money|4,000}}.
****Income decreased from {{Money|1,500}} to {{Money|1,150}}.
*'''11 February 2026''' - [[v1.85.0]]
**Statistical changes (Regular):
***'''Base'''
****Cost decreased from {{Money|300}} to {{Money|275}}.
***'''Level 1'''
****Cost decreased from {{Money|250}} to {{Money|225}}.
***'''Level 5'''
****Income increased from {{Money|1,150}} to {{Money|1,250}}.
*'''11 March 2026''' - [[v1.86.0]]
**Placement limit decreased from 12 to 10 in regular modes.
**Statistical changes (Regular):
***'''Base'''
****Cost increased from {{Money|275}} to {{Money|300}}.
****Income increased from {{Money|50}} to {{Money|60}}.
***'''Level 1'''
****Cost decreased from {{Money|225}} to {{Money|200}}.
***'''Level 2'''
****Cost increased from {{Money|500}} to {{Money|600}}.
****Income increased from {{Money|225}} to {{Money|200}}.
***'''Level 3'''
****Cost increased from {{Money|1,050}} to {{Money|1,250}}.
****Income increased from {{Money|400}} to {{Money|500}}.
***'''Level 4'''
****Cost increased from {{Money|2,100}} to {{Money|2,500}}.
****Income increased from {{Money|750}} to {{Money|900}}.
***'''Level 5'''
****Cost increased from {{Money|4,000}} to {{Money|4,500}}.
****Income increased from {{Money|1,250}} to {{Money|1,500}}.
**New skin: {{Color|Shamrock|Pot Of Gold}}
*'''3 April 2026''' - [[v1.88.0]]
**New skin: {{Color|SpringFrenzy|Bunny}}
*'''5 June 2026''' - [[v2.0.0]]
**[[Freeze Immunity]] added.
**New skin: {{Color|Void|Void Altar}}
*'''2 July 2026''' - [[v2.1.0|v2.1.7]]
**New skin: {{Color|Beach|Popsicle Vendor}}
}}
 
Retrieved from "https://tds.wiki/w/Farm"