Farm: Difference between revisions

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{{Tabs}}
{{For|[[Farm Lands]]|the [[Farm Banned]] modifier}}
{{TowerInfobox
|title = Farm
Line 6:
|image-dynamic = FarmDynamic.png
|unlockcost = {{Coins|2,000}}
|basecost = {{Money|275300}}
|basesellingprice = {{Money|91100}}
|role = Support
|placement = Ground
|placement_limit = [[File:PlacementLimit.png|20px|Placement Limit]]1210 (Regular)<br/>[[File:PlacementLimit.png|20px|Placement Limit]]8 (PVP)
|basedamage = N/A
|damagetype = N/A
|basefirerate = N/A
|baserange = [[File:Range Icon.png|20px|Range]]5
|baseincome = {{Money|5060}}
|hidden_detection = N/A
|lead_detection = N/A
|flying_detection = N/A
|immune = {{StunAttr|Stun Immunity}}Stun<br/>Partial Debuff{{Attr|Freeze}}
|footprint = Above Average (1.75)
|pvp_basecost = {{Money|250}}
|pvp_basesellingprice = {{Money|83}}
Line 31:
|pvp_lead_detection = N/A
|pvp_flying_detection = N/A
|pvp_immune = {{StunAttr|Stun Immunity}}Stun<br/>Partial Debuff{{Attr|Freeze}}
|pvp_footprint = Above Average (1.75)
|tooltip-1 = Provides extra cash at the start of each wave.
}}
Line 48:
It can also be strategically used to make more money for the respective player, allowing them to buy more expensive towers and upgrades sooner. The '''Farm''', if used appropriately, can be extremely beneficial in obtaining expensive towers like the [[Turret]], [[Ranger]] and [[Accelerator]] earlier than usual. The '''Farm''' also has a slightly larger placement footprint than other towers, though it is smaller than the [[Turret]].
 
The '''Farm''' has a placement limit of twelveten per player. This is decreased to eight in [[PVP]] mode.
 
==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Carrot Farm|Cost = {{Money|225200}}|Image = [[File:Farm1.png|100px]]|Information = {{Money|100}} per wave
 
+10% Thorn Power {{Thorn|Thorn Power}}
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Sell Price changes to {{Money|166}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Wheat Farm|Cost = {{Money|500600}}|Image = [[File:Farm2.png|100px]]|Information = {{Money|200225}} per wave
 
+10% Thorn Power {{Thorn|Thorn Power}}
 
 
Sell Price changes to {{Money|333366}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Tree Farm|Cost = {{Money|1,050250}}|Image = [[File:Farm3.png|100px]]|Information = {{Money|400500}} per wave
 
+10% Thorn Power {{Thorn|Thorn Power}}
 
 
Sell Price changes to {{Money|683783}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Apple Farm|Cost = {{Money|2,100500}}|Image = [[File:Farm4.png|100px]]|Information = {{Money|750900}} per wave
 
+10% Thorn Power {{Thorn|Thorn Power}}
 
 
Sell Price changes to {{Money|1,383616}}}}
{{Upgrade|Upgrade TitleLevel = Level 5|Upgrade -Title = Space Fruit Farm|Cost = {{Money|4,000500}}|Image = [[File:Farm5.png|100px]]|Information = {{Money|1,250500}} per wave
 
+10% Thorn Power {{Thorn|Thorn Power}}
 
 
Sell Price changes to {{Money|23,716116}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Carrot Farm|Cost = {{Money|200}}|Image = [[File:Farm1.png|100px]]|Information = {{Money|100}} per wave
 
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Sell Price changes to {{Money|1,500}}}}
{{Upgrade|Upgrade TitleLevel = Level 5|Upgrade -Title = Space Fruit Farm|Cost = {{Money|5,000}}|Image = [[File:Farm5.png|100px]]|Information = {{Money|1,500}} per wave
 
+10% Thorn Power {{Thorn|Thorn Power}}
Line 114:
}}
 
==Stats TableStatistics==
''To see all the previous statistics of this tower, see the [[/History|history]] page.''
 
{{neow|<nowiki>
<var>
$TP$ = $FNC-TOTAL-COST$
$RU$ = Cost / Income Increase From Upgrading
$TPI$ = Total Cost / Income
$COST$ = 300; 200; 600; 1250; 2500; 4500
$PVP-COST$ = 250; 200; 550; 1000; 2500; 5000
$FSE-UPGRADE$ = Carrot Farm; Wheat Farm; Tree Farm; Apple Farm; Space Fruit Farm
$FSE-UPGRADEICON$ = 3294497195; 3294496318; 3294498124; 3294499153; 3294500097
$FSE-META$ = Intermediate; File:DefaultFarmIcon.png
$WREF$ = <ref name=recoup>Amount of waves it would take to regain the spent cash per upgrade via income.<br>Calculated as Cost ÷ Income Gain.</ref>
$TREF$ = <ref name=tpi>Parity of income gained to total upgrade cost.<br>Calculated as Total Cost ÷ Income.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Income !! Income Increase From Upgrading !! Thorn Power !! Waves To Recoup Upgrade$WREF$ !! Total Cost:Income$TREF$
!Level
!Total Price
!Upgrade Price
!Income
!Thorn Power
!Waves to recoup upgrade<ref>Calculated as Upgrade Cost ÷ Income Gain.</ref>
!Total Price:Income
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || {{Money|60}} || {{Money|60}} || 50% || $RU$ || $TPI$:1
|0
|{{Money|275}}
|{{Money|275}}
|{{Money|50}}
|50%
|5.5
|5.5:1
|-
| 1 || $R$ || $R$ || {{Money|100}} || {{Money|40}} || 60% || $RU$ || $TPI$:1
|1
|{{Money|500}}
|{{Money|225}}
|{{Money|100}}
|60%
|4.5
|5:1
|-
| 2 || $R$ || $R$ || {{Money|225}} || {{Money|125}} || 70% || $RU$ || $TPI$:1
|2
|{{Money|1,000}}
|{{Money|500}}
|{{Money|200}}
|70%
|5
|5:1
|-
| 3 || $R$ || $R$ || {{Money|500}} || {{Money|275}} || 80% || $RU$ || $TPI$:1
|3
|{{Money|2,050}}
|{{Money|1,050}}
|{{Money|400}}
|80%
|5.25
|5.125:1
|-
| 4 || $R$ || $R$ || {{Money|900}} || {{Money|400}} || 90% || $RU$ || $TPI$:1
|4
|{{Money|4,150}}
|{{Money|2,100}}
|{{Money|750}}
|90%
|6
|5.53:1
|-
| 5 || $R$ || $R$ || {{Money|1,500}} || {{Money|600}} || 100% || $RU$ || $TPI$:1
|5
|{{Money|8,150}}
|{{Money|4,000}}
|{{Money|1,250}}
|100%
|8
|6.52:1
|}
</div>
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<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Income !! Income Increase From Upgrading !! Thorn Power !! Waves To Recoup Upgrade$WREF$ !! Total Cost:Income$TREF$
!Level
!Total Price
!Upgrade Price
!Income
!Thorn Power
!Waves to recoup upgrade<ref>Calculated as Upgrade Cost ÷ Income Gain.</ref>
!Total Price:Income
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || {{Money|50}} || {{Money|50}} || 50% || $RU$ || $TPI$:1
|0
|{{Money|250}}
|{{Money|250}}
|{{Money|50}}
|50%
|5
|5:1
|-
| 1 || $R$ || $R$ || {{Money|100}} || {{Money|50}} || 60% || $RU$ || $TPI$:1
|1
|{{Money|450}}
|{{Money|200}}
|{{Money|100}}
|60%
|4
|4.5:1
|-
| 2 || $R$ || $R$ || {{Money|250}} || {{Money|150}} || 70% || $RU$ || $TPI$:1
|2
|{{Money|1,000}}
|{{Money|550}}
|{{Money|250}}
|70%
|3.67
|4:1
|-
| 3 || $R$ || $R$ || {{Money|500}} || {{Money|250}} || 80% || $RU$ || $TPI$:1
|3
|{{Money|2,000}}
|{{Money|1,000}}
|{{Money|500}}
|80%
|4
|4:1
|-
| 4 || $R$ || $R$ || {{Money|750}} || {{Money|250}} || 90% || $RU$ || $TPI$:1
|4
|{{Money|4,500}}
|{{Money|2,500}}
|{{Money|750}}
|90%
|10
|6:1
|-
| 5 || $R$ || $R$ || {{Money|1,500}} || {{Money|750}} || 100% || $RU$ || $TPI$:1
|5
|{{Money|9,500}}
|{{Money|5,000}}
|{{Money|1,500}}
|100%
|6.67
|6.33:1
|}
</div>
</tabber></div>
</nowiki>}}
 
==Skins==
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|-
!Skin
|{{ColourColor|Premium|Arcade}}
|{{ColourColor|Christmas2019|Xmas}}
|{{ColourColor|Premium|Tycoon}}
|{{ColourColor|Spooky|Graveyard}}
|-
!Rarity
|{{ColourColor|Rare}}
|{{ColourColor|Event}}
|{{ColourColor|Rare}}
|{{ColourColor|Event}}
|-
!Daily Store Cost
Line 268 ⟶ 199:
|-
!Obtained From
|[[Premium SkincrateCrate]]
|[[Christmas 2025 SkincrateCrate]],<br/>[[Jolly SkincrateCrate]],<br/>[[ChristmasXmas 2019 SkincrateCrate]]
|[[Deluxe SkincrateCrate]]
|[[Spooky SkincrateCrate]],<br/>[[Halloween SkincrateCrate]]
|-
!
Line 280 ⟶ 211:
|-
!Skin
|{{ColourColor|Other|Present}}
|{{ColourColor|Ducky|Ducky}}
|{{ColourColor|Deluxe|Crypto}}
|{{ColourColor|Pirate|Pirate}}
|-
!Rarity
|{{ColourColor|Exclusive}}
|{{ColourColor|Legendary}}
|{{ColourColor|Legendary}}
|{{ColourColor|Legendary}}
|-
!Daily Store Cost
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|{{Coins|4,500}}
|{{Robux|560}}
|{{Coins|57,000}}
|-
!Obtained From
|[[Codes|Code]]:<br/>MERRY2021<ref>Expired.</ref>
|[[Ducky SkincrateCrate]],<br/>[[Duck Hunt Event#Hunting Season Pass|Hunting Season]]
|[[Deluxe SkincrateCrate]],<br/>[[Philips x TDS Season#Season Pass|Philips x TDS Season]]
|[[Pirate SkincrateCrate]]
|-
!
Line 310 ⟶ 241:
|-
!Skin
|{{ColourColor|Hexscape|Wasteland}}
|{{ColourColor|EventMission|Booth}}
|{{ColourColor|OperationICE|Cozy Camp}}
|{{ColourColor|Other|Vendor}}
|-
!Rarity
|{{ColourColor|Rare}}
|{{ColourColor|Event}}
|{{ColourColor|Uncommon}}
|{{ColourColor|Rare}}
|-
!Daily Store Cost
Line 340 ⟶ 271:
|-
!Skin
|{{ColourColor|Ugly|PNG}}
|{{ColourColor|EventMission|Discovered}}
|{{ColourColor|Surf|Crab}}
|{{ColourColor|Null|Null Soul}}
|-
!Rarity
|{{ColourColor|Uncommon}}
|{{ColourColor|Rare}}
|{{ColourColor|Rare}}
|{{ColourColor|Legendary}}
|-
!Daily Store Cost
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!
|[[File:CinemaFarmIconIG.png|175px]]
|[[File:PotOfGoldFarmIconIG.png|175px]]
|[[File:BunnyFarmIconIG.png|175px]]
|[[File:VoidAltarFarmIconIG.png|175px]]
|-
!Skin
|{{ColourColor|Showtime|Cinema}}
|{{Color|Shamrock|Pot Of Gold}}
|{{Color|SpringFrenzy|Bunny}}
|{{Color|Void|Void Altar}}
|-
!Rarity
|{{ColourColor|Rare}}
|{{Color|Common}}
|{{Color|Uncommon}}
|{{Color|Common}}
|-
!Daily Store Cost
|N/A
|N/A
|N/A
|N/A
|-
!Obtained From
|[[Showtime SkincrateCrate]]
|[[Shamrock Crate]]
|[[Spring Frenzy Battle Pass]]
|[[Void Crate]]
|-
!
|[[File:PopsicleVendorFarmIconIG.png|175px]]
|-
!Skin
|{{Color|Beach|Popsicle Vendor}}
|-
!Rarity
|{{Color|Common}}
|-
!Daily Store Cost
|{{Coins|4,500}}
|-
!Obtained From
|[[Beach Crate]]
|}
 
Line 395 ⟶ 356:
*When using the '''Farm''', there is usually a choice between sticking to Level 3 or Level 5 '''Farms''', though there is no right or wrong choice.
**If you do decide to upgrade to Level 5 '''Farms''', upgrade them from Level 3 to Level 4 first and then upgrade them to Level 5.
**In [[Molten Mode|Molten]], [[IntermediateFallen Mode|IntermediateFallen]] and [[FallenFrost Mode|FallenFrost]] modes, Level 5 '''Farms''' are generally more beneficial due to the larger number of waves and rather low cash gained from defeating enemies.
**In [[Easy Mode|Easy]], [[Intermediate Mode|Intermediate]], [[Polluted Wasteland II]] and [[Badlands II]] mode, the low number of waves makes Level 5 '''Farms''' usually not worthwhile.
**When playing in [[Polluted WastelandPizza IIParty]], [[BadlandsHardcore II]], [[Pizza PartyMode|Hardcore]] or [[HardcoreVoidcore Mode|HardcoreVoidcore]] mode, Level 5 '''Farms''' are still a good option, but Level 3 '''Farms''' are sometimes sufficient, as you get enough money from defeating enemies. The cost increase in [[Hardcore Mode|Hardcore]] mode also makes Level 4 and 5 '''Farms''' too expensive to be worthwhile most of the time.
*On the final wave of any mode, all '''Farms''' not affected by [[Harvester]] should be sold, as they do not generate any cash, do not grow thorns and take up the tower limit.
*Do not place '''Farms''' near the path in important spots, especially without [[Harvester]], as they take up space and are potential optimal spots for offensive towers.
**If you have the [[Harvester]], you may consider spreading out the '''Farms''' so that most of the path is covered by thorns, or clumping them up in order to do the most damage possible.
*Although the [[DJ Booth]] cannot discount the '''Farm''', '''Farms''' still count as a tower for [[DJ Booth]] Green track ability making it sometimes situational to place farms near [[DJ Booth]] early for more cash generation.
*When farming, aimtry to minimize unspent cash at the end of each wave while aiming for Level 2 and 3 '''Farms'''. Afterwards, get the Level 4 and then Level 5 '''Farms''' one by one.
*Consider how you place '''Farms''' in game for space and organization.
**Map placement can play a huge factor in '''Farm''' placement, as some maps may not have suitable room for '''Farms''' to be placed on, with the room having to be taken by other towers. You may want to factor this when doing solo or party strategies.
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==Trivia==
*When the game was in Alpha, and for a while after BETA release, the '''Farm's''' upgrade stats were not displayed on its upgrade description. It was simply referred to as "sans tree".
*The '''Farm''' was based on the ''Tower Battles'' version of the [[w:c:roblox-tower-battles:Farm|Farm]].
*The Level 2 upgrade ''Wheat'' was based on BelowNatural's wheatfields in the map [[w:c:r2da:Duck's Quest|Ducky's Bootcamp]] from ''R2DA''.
*This is one of the three economy tower in the game, with the others being the [[Cowboy]] and [[Golden Cowboy]].
*The '''Farm''' has the second shortest range for a tower in the game, only beaten by the [[Biologist]].
**However, multiple units have shorter ranges, such as [[Elf]] which has 1.5 range or [[Hallow Guard (Unit)|Hallow Guard]] which has 2 range.
**Some towers do not have range, like the [[Military Base]] or [[Elf Camp]], which could be considered having shortest range than the '''Farm'''.
*The '''Farm''' is the first economy tower that was added to the game.
*The '''Farm''' is the only tower that cannot be discounted by the [[DJ Booth]].
 
==Update History==
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***'''Level 4'''
****Income decreased from {{Money|800}} to {{Money|750}}.
**New skin: {{ColourColor|Premium|Arcade}}
**{{Bugfix}} Placing down '''Farm''' no longer lags out the game.
*'''24 December 2019''' - [[Release v1.5|Release v1.5.0]]
**New skin: {{ColourColor|Christmas2019|Xmas}}
*'''26 May 2020''' - [[Release v1.11|Release v1.11.0]]
**New skin: {{ColourColor|Premium|Tycoon}}
*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]]
**Upgrade names added.
**Unlock cost increased from {{Coins|1,250}} to {{Coins|2,000}}.
**Placement limit of 6 added.
**Skin rarity added to [[Premium SkincrateCrate]] skins.
**Statistical Changes:
***'''Base'''
Line 474 ⟶ 435:
*'''31 October 2020''' - [[Overhaul v1.1|Overhaul v1.1.0]]
**Placement limit increased from 6 to 8.
**New skin: {{ColourColor|Spooky|Graveyard}}
*'''4 December 2021''' - [[v1.0.0]]
**Cash trails added.
**{{Bug}} Only players that joined after 4th of December 2021 can see cash trails.
*'''24 December 2021''' - [[v1.0.0]]j
**New skin: {{ColourColor|Other|Present}}
*'''12 March 2022''' - [[v1.1.0]]
**'''Farm''' is now immune to certain debuffs.
*'''17 April 2022''' - [[v1.2.0]]
**[[Stun Immunity]] added.
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****Name changed from ''Wheat Farm,<!-- The comma was on the actual upgrade name. -->'' to ''Wheat Farm''.
**'''Farm''' can no longer by targeted by enemies with their attacks.
**New skin: {{ColourColor|DuckHunt|Ducky}}
*'''11 November 2022''' - [[v1.4.2]]d
**New skin: {{ColourColor|Philips|Crypto}}
*'''21 December 2022''' - [[v1.6.0]]
**Skin rarity added to all skins.
Line 499 ⟶ 460:
*'''5 May 2023''' - [[v1.7.2]]
**Placement footprint size increased.
**{{ColourColor|DuckHunt|Ducky}} skin rarity changed from {{ColourColor|Event}} to {{ColourColor|Legendary}}.
**{{Bugfix}} '''Farm''' no longer has a firerate of 0.02.
*'''5 May 2023''' - [[v1.7.2]]a
**Placement footprint size decreased to 1.75.
*'''5 August 2023''' - [[v1.8.4]]
**New skin: {{ColourColor|Pirate|Pirate}}
*'''21 December 2023''' - [[v1.11.0]]
**Unlock cost increased from {{Coins|2,000}} to {{Coins|2,500}}.
*'''28 August 2024''' - [[v1.29.0]]
**[[Discount Buff]] no longer affects [[Farm]].
*'''23 October 2024''' - [[v1.37.0]]
**Statistical changes:
***'''Base'''
****Range increased from 3 to 5.
**New skin: {{ColourColor|Hexscape|Wasteland}}
*'''30 October 2024''' - [[v1.39.0]]
**Now generates thorns when a [[Harvester]] that has it in its range uses its ''Thorns'' ability. Thorn statistics are a percentage of the [[Harvester]]'s statistic, based on its thorn power statistic.
Line 530 ⟶ 491:
****Thorn power increase of +10% added.
*'''13 November 2024''' - [[v1.41.0]]
**New skin: {{ColourColor|EventMission|Booth}}
*'''16 December 2024''' - [[v1.46.0]]
**New skin: {{ColourColor|OperationICE|Cozy Camp}}
*'''19 March 2025''' - [[v1.57.0|v1.57.10a]]
**New skin: {{ColourColor|Other|Vendor}}
*'''1 April 2025''' - [[v1.59.0]]
**New skin: {{ColourColor|Ugly|PNG}}
**{{Bug}} {{ColourColor|Ugly|PNG}} skin cannot be placed down.
*'''1 April 2025''' - [[v1.59.0|v1.59.3]]
**{{Bugfix}} {{ColourColor|Ugly|PNG}} skin can now be placed down.
*'''9 April 2025''' - [[v1.60.0]]
**Support role added.
*'''4 June 2025''' - [[v1.66.0]]
**New skin: {{ColourColor|EventMission|Discovered}}
*'''25 June 2025''' - [[v1.68.0]]
**Unlock cost decreased from {{Coins|2,500}} to {{Coins|2,000}}.
*'''9 July 2025''' - [[v1.70.0]]
**New skin: {{ColourColor|Surf|Crab}}
*'''18 October 2025''' - [[v1.77.0]]
**New skin: {{ColourColor|Null|Null Soul}}
*'''20 December 2025''' - [[v1.83.0]]
**New skin: {{ColourColor|Showtime|Cinema}}
*'''28 January 2026''' - [[v1.84.0]]
**Placement limit increased from 8 to 12 in regular modes.
Line 578 ⟶ 539:
***'''Level 5'''
****Income increased from {{Money|1,150}} to {{Money|1,250}}.
*'''11 March 2026''' - [[v1.86.0]]
**Placement limit decreased from 12 to 10 in regular modes.
**Statistical changes (Regular):
***'''Base'''
****Cost increased from {{Money|275}} to {{Money|300}}.
****Income increased from {{Money|50}} to {{Money|60}}.
***'''Level 1'''
****Cost decreased from {{Money|225}} to {{Money|200}}.
***'''Level 2'''
****Cost increased from {{Money|500}} to {{Money|600}}.
****Income increased from {{Money|225}} to {{Money|200}}.
***'''Level 3'''
****Cost increased from {{Money|1,050}} to {{Money|1,250}}.
****Income increased from {{Money|400}} to {{Money|500}}.
***'''Level 4'''
****Cost increased from {{Money|2,100}} to {{Money|2,500}}.
****Income increased from {{Money|750}} to {{Money|900}}.
***'''Level 5'''
****Cost increased from {{Money|4,000}} to {{Money|4,500}}.
****Income increased from {{Money|1,250}} to {{Money|1,500}}.
**New skin: {{Color|Shamrock|Pot Of Gold}}
*'''3 April 2026''' - [[v1.88.0]]
**New skin: {{Color|SpringFrenzy|Bunny}}
*'''5 June 2026''' - [[v2.0.0]]
**[[Freeze Immunity]] added.
**New skin: {{Color|Void|Void Altar}}
*'''2 July 2026''' - [[v2.1.0|v2.1.7]]
**New skin: {{Color|Beach|Popsicle Vendor}}
}}
 
Retrieved from "https://tds.wiki/w/Farm"