Farm: Difference between revisions
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{{Tabs}}
{{For|[[Farm Lands]]|the [[Farm Banned]] modifier}}
{{TowerInfobox
|title = Farm
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|lead_detection = N/A
|flying_detection = N/A
|immune = {{
|footprint =
|pvp_basecost = {{Money|250}}
|pvp_basesellingprice = {{Money|83}}
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|pvp_lead_detection = N/A
|pvp_flying_detection = N/A
|pvp_immune = {{
|pvp_footprint =
|tooltip-1 = Provides extra cash at the start of each wave.
}}
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It can also be strategically used to make more money for the respective player, allowing them to buy more expensive towers and upgrades sooner. The '''Farm''', if used appropriately, can be extremely beneficial in obtaining expensive towers like the [[Turret]], [[Ranger]] and [[Accelerator]] earlier than usual. The '''Farm''' also has a slightly larger placement footprint than other towers, though it is smaller than the [[Turret]].
The '''Farm''' has a placement limit of
==Upgrades==
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}}
==
''To see all the previous statistics of this tower, see the [[/History|history]] page.''
{{neow|<nowiki>
<var>
$TP$ = $FNC-
$RU$ =
$TPI$ = Total
$
$
$
$
$FSE-META$ = Intermediate; File:DefaultFarmIcon.png
$WREF$ = <ref name=recoup>Amount of waves it would take to regain the spent cash per upgrade via income.<br>Calculated as Cost ÷ Income Gain.</ref>
$TREF$ = <ref name=tpi>Parity of income gained to total upgrade cost.<br>Calculated as Total Cost ÷ Income.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
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<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || {{Money|
|-
| 1 ||
|-
| 2 ||
|-
| 3 ||
|-
| 4 ||
|-
| 5 ||
|}
</div>
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<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ ||
|-
| 1 || $R$ || $R$ || {{Money|
|-
| 2 || $R$ || $R$ || {{Money|
|-
| 3 || $R$ || $R$ || {{Money|
|-
| 4 || $R$ || $R$ || {{Money|
|-
| 5 || $R$ || $R$ || {{Money|1,500}} || {{Money|750}} || 100% || $RU$ || $TPI$:1
|}
</div>
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|-
!Skin
|{{
|{{
|{{
|{{
|-
!Rarity
|{{
|{{
|{{
|{{
|-
!Daily Store Cost
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|-
!Obtained From
|[[Premium
|[[Christmas 2025
|[[Deluxe
|[[Spooky
|-
!
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|-
!Skin
|{{
|{{
|{{
|{{
|-
!Rarity
|{{
|{{
|{{
|{{
|-
!Daily Store Cost
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|{{Coins|4,500}}
|{{Robux|560}}
|{{Coins|
|-
!Obtained From
|[[Codes|Code]]:<br/>MERRY2021<ref>Expired.</ref>
|[[Ducky
|[[Deluxe
|[[Pirate
|-
!
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|-
!Skin
|{{
|{{
|{{
|{{
|-
!Rarity
|{{
|{{
|{{
|{{
|-
!Daily Store Cost
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|-
!Skin
|{{
|{{
|{{
|{{
|-
!Rarity
|{{
|{{
|{{
|{{
|-
!Daily Store Cost
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|[[File:CinemaFarmIconIG.png|175px]]
|[[File:PotOfGoldFarmIconIG.png|175px]]
|[[File:BunnyFarmIconIG.png|175px]]
|[[File:VoidAltarFarmIconIG.png|175px]]
|-
!Skin
|{{
|{{
|{{Color|SpringFrenzy|Bunny}}
|{{Color|Void|Void Altar}}
|-
!Rarity
|{{
|{{
|{{Color|Uncommon}}
|{{Color|Common}}
|-
!Daily Store Cost
|N/A
|N/A
|N/A
|N/A
|-
!Obtained From
|[[Showtime Crate]]
|[[Spring Frenzy Battle Pass]]
|[[Void Crate]]
|-
!
|[[File:PopsicleVendorFarmIconIG.png|175px]]
|-
!Skin
|{{Color|Beach|Popsicle Vendor}}
|-
!Rarity
|{{Color|Common}}
|-
!Daily Store Cost
|{{Coins|4,500}}
|-
!Obtained From
|[[
▲|[[Shamrock Skincrate]]
|}
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*When using the '''Farm''', there is usually a choice between sticking to Level 3 or Level 5 '''Farms''', though there is no right or wrong choice.
**If you do decide to upgrade to Level 5 '''Farms''', upgrade them from Level 3 to Level 4 first and then upgrade them to Level 5.
**In [[Molten Mode|Molten]], [[
**In [[Easy Mode|Easy]], [[Intermediate Mode|Intermediate]], [[Polluted Wasteland II]] and [[Badlands II]] mode, the low number of waves makes Level 5 '''Farms''' usually not worthwhile.
**When playing in [[
*On the final wave of any mode, all '''Farms''' not affected by [[Harvester]] should be sold, as they do not generate any cash, do not grow thorns and take up the tower limit.
*Do not place '''Farms''' near the path in important spots, especially without [[Harvester]], as they take up space and are potential optimal spots for offensive towers.
**If you have the [[Harvester]], you may consider spreading out the '''Farms''' so that most of the path is covered by thorns, or clumping them up in order to do the most damage possible.
*Although the [[DJ Booth]] cannot discount the '''Farm''', '''Farms''' still count as a tower for [[DJ Booth]] Green track ability making it sometimes situational to place farms near [[DJ Booth]] early for more cash generation.
*When farming,
*Consider how you place '''Farms''' in game for space and organization.
**Map placement can play a huge factor in '''Farm''' placement, as some maps may not have suitable room for '''Farms''' to be placed on, with the room having to be taken by other towers. You may want to factor this when doing solo or party strategies.
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==Trivia==
*When the game was in Alpha, and for a while after BETA release, the '''Farm's''' upgrade stats were not displayed on its upgrade description. It was simply referred to as "sans tree".
*The '''Farm''' was based on the ''Tower Battles'' version of the [[w:c:roblox-tower-battles:Farm|Farm]].
*The Level 2 upgrade ''Wheat'' was based on BelowNatural's wheatfields in the map [[w:c:r2da:Duck's Quest|Ducky's Bootcamp]] from ''R2DA''.
*The '''Farm''' has the second shortest range for a tower in the game, only beaten by the [[Biologist]].
**However, multiple units have shorter ranges, such as [[Elf]] which has 1.5 range or [[Hallow Guard (Unit)|Hallow Guard]] which has 2 range.
**Some towers do not have range, like the [[Military Base]] or [[Elf Camp]], which could be considered having shortest range than the '''Farm'''.
*The '''Farm''' is the first economy tower that was added to the game.
*The '''Farm''' is the only tower that cannot be discounted by the [[DJ Booth]].
==Update History==
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***'''Level 4'''
****Income decreased from {{Money|800}} to {{Money|750}}.
**New skin: {{
**{{Bugfix}} Placing down '''Farm''' no longer lags out the game.
*'''24 December 2019''' - [[Release v1.5|Release v1.5.0]]
**New skin: {{
*'''26 May 2020''' - [[Release v1.11|Release v1.11.0]]
**New skin: {{
*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]]
**Upgrade names added.
**Unlock cost increased from {{Coins|1,250}} to {{Coins|2,000}}.
**Placement limit of 6 added.
**Skin rarity added to [[Premium
**Statistical Changes:
***'''Base'''
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*'''31 October 2020''' - [[Overhaul v1.1|Overhaul v1.1.0]]
**Placement limit increased from 6 to 8.
**New skin: {{
*'''4 December 2021''' - [[v1.0.0]]
**Cash trails added.
**{{Bug}} Only players that joined after 4th of December 2021 can see cash trails.
*'''24 December 2021''' - [[v1.0.0]]j
**New skin: {{
*'''12 March 2022''' - [[v1.1.0]]
**'''Farm''' is now immune to certain debuffs.
*'''17 April 2022''' - [[v1.2.0]]
**[[Stun Immunity]] added.
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****Name changed from ''Wheat Farm,<!-- The comma was on the actual upgrade name. -->'' to ''Wheat Farm''.
**'''Farm''' can no longer by targeted by enemies with their attacks.
**New skin: {{
*'''11 November 2022''' - [[v1.4.2]]d
**New skin: {{
*'''21 December 2022''' - [[v1.6.0]]
**Skin rarity added to all skins.
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*'''5 May 2023''' - [[v1.7.2]]
**Placement footprint size increased.
**{{
**{{Bugfix}} '''Farm''' no longer has a firerate of 0.02.
*'''5 May 2023''' - [[v1.7.2]]a
**Placement footprint size decreased to 1.75.
*'''5 August 2023''' - [[v1.8.4]]
**New skin: {{
*'''21 December 2023''' - [[v1.11.0]]
**Unlock cost increased from {{Coins|2,000}} to {{Coins|2,500}}.
*'''28 August 2024''' - [[v1.29.0]]
**[[Discount Buff]] no longer affects
*'''23 October 2024''' - [[v1.37.0]]
**Statistical changes:
***'''Base'''
****Range increased from 3 to 5.
**New skin: {{
*'''30 October 2024''' - [[v1.39.0]]
**Now generates thorns when a [[Harvester]] that has it in its range uses its ''Thorns'' ability. Thorn statistics are a percentage of the [[Harvester]]'s statistic, based on its thorn power statistic.
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****Thorn power increase of +10% added.
*'''13 November 2024''' - [[v1.41.0]]
**New skin: {{
*'''16 December 2024''' - [[v1.46.0]]
**New skin: {{
*'''19 March 2025''' - [[v1.57.0|v1.57.10a]]
**New skin: {{
*'''1 April 2025''' - [[v1.59.0]]
**New skin: {{
**{{Bug}} {{
*'''1 April 2025''' - [[v1.59.0|v1.59.3]]
**{{Bugfix}} {{
*'''9 April 2025''' - [[v1.60.0]]
**Support role added.
*'''4 June 2025''' - [[v1.66.0]]
**New skin: {{
*'''25 June 2025''' - [[v1.68.0]]
**Unlock cost decreased from {{Coins|2,500}} to {{Coins|2,000}}.
*'''9 July 2025''' - [[v1.70.0]]
**New skin: {{
*'''18 October 2025''' - [[v1.77.0]]
**New skin: {{
*'''20 December 2025''' - [[v1.83.0]]
**New skin: {{
*'''28 January 2026''' - [[v1.84.0]]
**Placement limit increased from 8 to 12 in regular modes.
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****Cost increased from {{Money|4,000}} to {{Money|4,500}}.
****Income increased from {{Money|1,250}} to {{Money|1,500}}.
**New skin: {{
*'''3 April 2026''' - [[v1.88.0]]
**New skin: {{Color|SpringFrenzy|Bunny}}
*'''5 June 2026''' - [[v2.0.0]]
**[[Freeze Immunity]] added.
**New skin: {{Color|Void|Void Altar}}
*'''2 July 2026''' - [[v2.1.0|v2.1.7]]
**New skin: {{Color|Beach|Popsicle Vendor}}
}}
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