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{{Tabs}}
{{For|[[Farm Lands]]|the [[Farm Banned]] modifier}}
{{TowerInfobox
|title1title = Farm
|image1image-static = FarmDefaultFarmIcon.png
|image-dynamic = FarmDynamic.png
|unlockcost = <span style="color:#D6D600; text-shadow:0 0 2px black, 0 0 2px black, 0 0 2px black, 0 0 2px black, 0 0 2px black">$1,250</span>
|unlockcost = {{Coins|2,000}}
|basecost = $400
|basecost = {{Money|300}}
|basesellingprice = $100
|basesellingprice = {{Money|100}}
|type = Economy
|role = Support
|placement = Ground
|placement_limit = [[File:PlacementLimit.png|20px|Placement Limit]]10 (Regular)<br/>[[File:PlacementLimit.png|20px|Placement Limit]]8 (PVP)
|basedamage = 0
|basedamage = N/A
|damagetype = N/A
|basefirerate = 0N/A
|baserange = 0[[File:Range studsIcon.png|20px|Range]]5
|baseincome = {{Money|60}}
|hidden_detection = N/A
|lead_detection = N/A
|flying_detection = N/A
|immune = {{Attr|Stun}}<br/>{{Attr|Freeze}}
|footprint = 1.75
|pvp_basecost = {{Money|250}}
|pvp_basesellingprice = {{Money|83}}
|pvp_basedamage = N/A
|pvp_damagetype = N/A
|pvp_basefirerate = N/A
|pvp_baserange = [[File:Range Icon.png|20px|Range]]5
|pvp_baseincome = {{Money|50}}
|pvp_hidden_detection = N/A
|pvp_lead_detection = N/A
|pvp_flying_detection = N/A
|pvp_immune = {{Attr|Stun}}<br/>{{Attr|Freeze}}
|pvp_footprint = 1.75
|tooltip-1 = Provides extra cash at the start of each wave.
}}
{{QuoteContainer|
== Description ==
{{QuoteBox|Earn extra cash per wave. The higher the upgrade, the higher the income.|Store Description}}
The '''Farm''' is a cash-generating tower that costs <span style="color:#D6D600; text-shadow:0 0 2px black, 0 0 2px black, 0 0 2px black, 0 0 2px black, 0 0 2px black">$1,250</span> to buy from the store. Its initial appearance is that of a basic field with potatoes being grown. This later grows into various other crops.
}}
__TOC__
==Description==
The '''Farm''' is an intermediate cash-generating [[tower]] that can be purchased from the store for {{Coins|2,000}}.
 
The '''Farm''' generates cash for the player at the beginning of each wave, instantly giving the player a cash bonus. It does not do anything during the wave itself, and is solely a source of bonus income.
It does not deal any damage, but can be strategically used to earn the player more money so they may purchase more expensive towers and upgrades earlier. Cash is earnt from the '''Farm''' at the beginning of every wave. Most consider the '''Farm''' a weak tower as it takes a while for the money invested to be earnt back and it is mostly better to invest in defences, as you earn most of the income fro attacking zombies. However, if used correctly, the '''Farm''' could be really useful in getting expensive towers, like the [[Turret]], during the early stages of the game.
 
The '''Farm''' cannot damage by normal means. The only way to deal damage is by placing the '''Farm''' in the range of a [[Harvester]], which will make the '''Farm''' create thorns while the [[Harvester]]'s ''Thorns'' ability is being used. Thorns generated by a '''Farm''' have their damage, duration and range statistics halved, though their power (except the range) increases with Levels, becoming same strength as the [[Harvester]] at Level 5. Tick and slowdown are seemingly unaffected by this and are the same as the [[Harvester]].
== Upgrades ==
{{Upgrade-Z|Upgrade Title = Level 1 - Carrots - $300|Image = [[File:Farm1.png|100px]]|Information =
+$150 per wave
 
It can also be strategically used to make more money for the respective player, allowing them to buy more expensive towers and upgrades sooner. The '''Farm''', if used appropriately, can be extremely beneficial in obtaining expensive towers like the [[Turret]], [[Ranger]] and [[Accelerator]] earlier than usual. The '''Farm''' also has a slightly larger placement footprint than other towers, though it is smaller than the [[Turret]].
 
The '''Farm''' has a placement limit of ten per player. This is decreased to eight in [[PVP]] mode.
Sell Price changes to $175}}
{{Upgrade-Z|Upgrade Title = Level 2 - Wheat - $600|Image = [[File:Farm2.png|100px]]|Information =
+$250 per wave
 
==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Carrot Farm|Cost = {{Money|200}}|Image = [[File:Farm1.png|100px]]|Information = {{Money|100}} per wave
 
+10% Thorn Power {{Thorn|Thorn Power}}
Sell Price changes to $325}}
{{Upgrade-Z|Upgrade Title = Level 3 - Trees - $1,200|Image = [[File:Farm3.png|100px]]|Information =
+$500 per wave
 
 
Sell Price changes to $625{{Money|166}}}}
{{Upgrade|Upgrade TitleLevel = Level 42|Upgrade -Title Apple= TreesWheat -Farm|Cost $2,500= {{Money|600}}|Image = [[File:Farm4Farm2.png|100px]]|Information = {{Money|225}} per wave
+$800 per wave
 
+10% Thorn Power {{Thorn|Thorn Power}}
 
Sell Price changes to $1250}}
{{Upgrade|Upgrade Title = Level 5 - Futuristic Trees - $5,000|Image = [[File:Farm5.png|100px]]|Information =
+$1,500 per wave
 
Sell Price changes to {{Money|366}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Tree Farm|Cost = {{Money|1,250}}|Image = [[File:Farm3.png|100px]]|Information = {{Money|500}} per wave
 
+10% Thorn Power {{Thorn|Thorn Power}}
Sell Price changes to $2500}}
 
==Stats Table==
 
Sell Price changes to {{Money|783}}}}
{| class="article-table" border="0" cellspacing="1" cellpadding="1" style="width:700px;" align="center"
{{Upgrade|Level = Level 4|Upgrade Title = Apple Farm|Cost = {{Money|2,500}}|Image = [[File:Farm4.png|100px]]|Information = {{Money|900}} per wave
 
+10% Thorn Power {{Thorn|Thorn Power}}
 
 
Sell Price changes to {{Money|1,616}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Space Fruit Farm|Cost = {{Money|4,500}}|Image = [[File:Farm5.png|100px]]|Information = {{Money|1,500}} per wave
 
+10% Thorn Power {{Thorn|Thorn Power}}
 
 
Sell Price changes to {{Money|3,116}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Carrot Farm|Cost = {{Money|200}}|Image = [[File:Farm1.png|100px]]|Information = {{Money|100}} per wave
 
+10% Thorn Power {{Thorn|Thorn Power}}
 
 
Sell Price changes to {{Money|150}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Wheat Farm|Cost = {{Money|550}}|Image = [[File:Farm2.png|100px]]|Information = {{Money|250}} per wave
 
+10% Thorn Power {{Thorn|Thorn Power}}
 
 
Sell Price changes to {{Money|333}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Tree Farm|Cost = {{Money|1,000}}|Image = [[File:Farm3.png|100px]]|Information = {{Money|500}} per wave
 
+10% Thorn Power {{Thorn|Thorn Power}}
 
 
Sell Price changes to {{Money|666}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Apple Farm|Cost = {{Money|2,500}}|Image = [[File:Farm4.png|100px]]|Information = {{Money|750}} per wave
 
+10% Thorn Power {{Thorn|Thorn Power}}
 
 
Sell Price changes to {{Money|1,500}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Space Fruit Farm|Cost = {{Money|5,000}}|Image = [[File:Farm5.png|100px]]|Information = {{Money|1,500}} per wave
 
+10% Thorn Power {{Thorn|Thorn Power}}
 
 
Sell Price changes to {{Money|3,166}}}}
}}
 
==Statistics==
''To see all the previous statistics of this tower, see the [[/History|history]] page.''
 
{{neow|<nowiki>
<var>
$TP$ = $FNC-TOTAL-COST$
$RU$ = Cost / Income Increase From Upgrading
$TPI$ = Total Cost / Income
$COST$ = 300; 200; 600; 1250; 2500; 4500
$PVP-COST$ = 250; 200; 550; 1000; 2500; 5000
$FSE-UPGRADE$ = Carrot Farm; Wheat Farm; Tree Farm; Apple Farm; Space Fruit Farm
$FSE-UPGRADEICON$ = 3294497195; 3294496318; 3294498124; 3294499153; 3294500097
$FSE-META$ = Intermediate; File:DefaultFarmIcon.png
$WREF$ = <ref name=recoup>Amount of waves it would take to regain the spent cash per upgrade via income.<br>Calculated as Cost ÷ Income Gain.</ref>
$TREF$ = <ref name=tpi>Parity of income gained to total upgrade cost.<br>Calculated as Total Cost ÷ Income.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Income !! Income Increase From Upgrading !! Thorn Power !! Waves To Recoup Upgrade$WREF$ !! Total Cost:Income$TREF$
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || {{Money|60}} || {{Money|60}} || 50% || $RU$ || $TPI$:1
! scope="col" style="padding: 5px;" align="center" |Level
! scope="col" style="padding: 5px;" align="center" |Total Cost
! scope="col" style="padding: 5px;" align="center" |Upgrade Cost
! scope="col" style="padding: 5px;" align="center" |Income
! scope="col" style="padding: 5px;" align="center" |Waves to recoup upgrade
! scope="col" style="padding: 5px;" align="center" |Total Cost:Income
|-
| 1 || $R$ || $R$ || {{Money|100}} || {{Money|40}} || 60% || $RU$ || $TPI$:1
| scope="col" style="padding: 5px;" align="center" |0
| scope="col" style="padding: 5px;" align="center" |$400
| scope="col" style="padding: 5px;" align="center" |$400
| scope="col" style="padding: 5px;" align="center" |$50
| scope="col" style="padding: 5px;" align="center" |8
| scope="col" style="padding: 5px;" align="center" |8:1
|-
| 2 || $R$ || $R$ || {{Money|225}} || {{Money|125}} || 70% || $RU$ || $TPI$:1
| scope="col" style="padding: 5px;" align="center" |1
| scope="col" style="padding: 5px;" align="center" |$700
| scope="col" style="padding: 5px;" align="center" |$300
| scope="col" style="padding: 5px;" align="center" |$150
| scope="col" style="padding: 5px;" align="center" |2
| scope="col" style="padding: 5px;" align="center" |4.67:1
|-
| 3 || $R$ || $R$ || {{Money|500}} || {{Money|275}} || 80% || $RU$ || $TPI$:1
| scope="col" style="padding: 5px;" align="center" |2
| scope="col" style="padding: 5px;" align="center" |$1,300
| scope="col" style="padding: 5px;" align="center" |$600
| scope="col" style="padding: 5px;" align="center" |$250
| scope="col" style="padding: 5px;" align="center" |3
| scope="col" style="padding: 5px;" align="center" |5.2:1
|-
| 4 || $R$ || $R$ || {{Money|900}} || {{Money|400}} || 90% || $RU$ || $TPI$:1
| scope="col" style="padding: 5px;" align="center" |3
| scope="col" style="padding: 5px;" align="center" |$2,500
| scope="col" style="padding: 5px;" align="center" |$1,200
| scope="col" style="padding: 5px;" align="center" |$500
| scope="col" style="padding: 5px;" align="center" |3
| scope="col" style="padding: 5px;" align="center" |5:1
|-
| 5 || $R$ || $R$ || {{Money|1,500}} || {{Money|600}} || 100% || $RU$ || $TPI$:1
| scope="col" style="padding: 5px;" align="center" |4
|}
| scope="col" style="padding: 5px;" align="center" |$5,000
</div>
| scope="col" style="padding: 5px;" align="center" |$2,500
|-|PVP =
| scope="col" style="padding: 5px;" align="center" |$800
<div class="overflow-box">
| scope="col" style="padding: 5px;" align="center" |4
{| class="wikitable stats-table"
| scope="col" style="padding: 5px;" align="center" |6.25:1
! Level !! Cost !! Total Cost !! Income !! Income Increase From Upgrading !! Thorn Power !! Waves To Recoup Upgrade$WREF$ !! Total Cost:Income$TREF$
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || {{Money|50}} || {{Money|50}} || 50% || $RU$ || $TPI$:1
| scope="col" style="padding: 5px;" align="center" |5
|-
| scope="col" style="padding: 5px;" align="center" |$10,000
| 1 || $R$ || $R$ || {{Money|100}} || {{Money|50}} || 60% || $RU$ || $TPI$:1
| scope="col" style="padding: 5px;" align="center" |$5,000
|-
| scope="col" style="padding: 5px;" align="center" |$1,500
| 2 || $R$ || $R$ || {{Money|250}} || {{Money|150}} || 70% || $RU$ || $TPI$:1
| scope="col" style="padding: 5px;" align="center" |4
|-
| scope="col" style="padding: 5px;" align="center" |6.67:1
| 3 || $R$ || $R$ || {{Money|500}} || {{Money|250}} || 80% || $RU$ || $TPI$:1
|-
| 4 || $R$ || $R$ || {{Money|750}} || {{Money|250}} || 90% || $RU$ || $TPI$:1
|-
| 5 || $R$ || $R$ || {{Money|1,500}} || {{Money|750}} || 100% || $RU$ || $TPI$:1
|}
</div>
</tabber></div>
</nowiki>}}
 
==Skins==
''To see all the upgrades of a skin, see the [[/Gallery#Skin Upgrades|gallery]] page.''
{| class="light-table pad-5 align-center" style="width:300px; margin:0 auto"
!
|[[File:ArcadeFarmIcon.png|175px]]
|[[File:XmasFarmIcon.png|175px]]
|[[File:TycoonFarmIcon.png|175px]]
|[[File:GraveyardFarmIcon.png|175px]]
|-
!Skin
|{{Color|Premium|Arcade}}
|{{Color|Christmas2019|Xmas}}
|{{Color|Premium|Tycoon}}
|{{Color|Spooky|Graveyard}}
|-
!Rarity
|{{Color|Rare}}
|{{Color|Event}}
|{{Color|Rare}}
|{{Color|Event}}
|-
!Daily Store Cost
|{{Robux|120}}
|{{Coins|5,000}}
|{{Robux|360}}
|{{Coins|5,000}}
|-
!Obtained From
|[[Premium Crate]]
|[[Christmas 2025 Crate]],<br/>[[Jolly Crate]],<br/>[[Xmas 2019 Crate]]
|[[Deluxe Crate]]
|[[Spooky Crate]],<br/>[[Halloween Crate]]
|-
!
|[[File:PresentFarm.png|175px]]
|[[File:DuckyFarm0.png|175px]]
|[[File:CryptoFarmIcon.png|175px]]
|[[File:PirateFarmIcon.png|175px]]
|-
!Skin
|{{Color|Other|Present}}
|{{Color|Ducky|Ducky}}
|{{Color|Deluxe|Crypto}}
|{{Color|Pirate|Pirate}}
|-
!Rarity
|{{Color|Exclusive}}
|{{Color|Legendary}}
|{{Color|Legendary}}
|{{Color|Legendary}}
|-
!Daily Store Cost
|N/A
|{{Coins|4,500}}
|{{Robux|560}}
|{{Coins|7,000}}
|-
!Obtained From
|[[Codes|Code]]:<br/>MERRY2021<ref>Expired.</ref>
|[[Ducky Crate]],<br/>[[Duck Hunt Event#Hunting Season Pass|Hunting Season]]
|[[Deluxe Crate]],<br/>[[Philips x TDS Season#Season Pass|Philips x TDS Season]]
|[[Pirate Crate]]
|-
!
|[[File:WastelandFarmIconIG.png|175px]]
|[[File:BoothFarmIconIG.png|175px]]
|[[File:CozyCampFarmIconIG.png|175px]]
|[[File:LemonadeStandFarmIconIG.png|175px]]
|-
!Skin
|{{Color|Hexscape|Wasteland}}
|{{Color|EventMission|Booth}}
|{{Color|OperationICE|Cozy Camp}}
|{{Color|Other|Vendor}}
|-
!Rarity
|{{Color|Rare}}
|{{Color|Event}}
|{{Color|Uncommon}}
|{{Color|Rare}}
|-
!Daily Store Cost
|N/A
|N/A
|N/A
|N/A
|-
!Obtained From
|[[Hexscape Event#Hexscape Event Battle Pass|Hexscape Event Premium Battle Pass]]
|''Pls Defense Simulator'' [[Mission Quests|Mission Quest]]
|[[Operation I.C.E Event#Operation I.C.E Battle Pass|Operation I.C.E Regular Battle Pass]]
|[[Codes|Code]]:<br/>1POINT7MIL
|-
!
|[[File:PNGFarmIconIG.png|175px]]
|[[File:DiscoverFarmIconIG.png|175px]]
|[[File:CrabFarmIconIG.png|175px]]
|[[File:NullSoulFarmIconIG.png|175px]]
|-
!Skin
|{{Color|Ugly|PNG}}
|{{Color|EventMission|Discovered}}
|{{Color|Surf|Crab}}
|{{Color|Null|Null Soul}}
|-
!Rarity
|{{Color|Uncommon}}
|{{Color|Rare}}
|{{Color|Rare}}
|{{Color|Legendary}}
|-
!Daily Store Cost
|{{Coins|1}}
|N/A
|N/A
|N/A
|-
!Obtained From
|[[UglyCrate]]
|''Place Farm. Live Better'' [[Mission Quests|Mission Quest]]<br/>[[Walmart Discovered Pass]]
|[[Surf & Turf Battle Pass#Battle Pass|Surf & Turf Premium Battle Pass]]
|[[Null & Void Event#Battle Pass|Null & Void Regular Battle Pass]]
|-
!
|[[File:CinemaFarmIconIG.png|175px]]
|[[File:PotOfGoldFarmIconIG.png|175px]]
|[[File:BunnyFarmIconIG.png|175px]]
|[[File:VoidAltarFarmIconIG.png|175px]]
|-
!Skin
|{{Color|Showtime|Cinema}}
|{{Color|Shamrock|Pot Of Gold}}
|{{Color|SpringFrenzy|Bunny}}
|{{Color|Void|Void Altar}}
|-
!Rarity
|{{Color|Rare}}
|{{Color|Common}}
|{{Color|Uncommon}}
|{{Color|Common}}
|-
!Daily Store Cost
|N/A
|N/A
|N/A
|N/A
|-
!Obtained From
|[[Showtime Crate]]
|[[Shamrock Crate]]
|[[Spring Frenzy Battle Pass]]
|[[Void Crate]]
|-
!
|[[File:PopsicleVendorFarmIconIG.png|175px]]
|-
!Skin
|{{Color|Beach|Popsicle Vendor}}
|-
!Rarity
|{{Color|Common}}
|-
!Daily Store Cost
|{{Coins|4,500}}
|-
!Obtained From
|[[Beach Crate]]
|}
 
==Strategy==
*The '''Farm''' is very useful to have in your loadout, as its ability to generate cash makes it very useful throughout the entire game.
*Be careful with using '''Farms'''.
**This is even more important when using expensive towers like the [[Accelerator]], [[Engineer]] and [[Ranger]].
**You need a right balance of defense and income if you are using the '''Farm'''.
**The only time you should not bring the '''Farm''' is when there are too few waves to make it worthwhile. This includes most events.
* This does not give teammates any additional cash.
*This**Some isevents aoutright hindranceprevent when'''Farms''' placedfrom nextgenerating tocash or even being placed pathsdown, so tryit is useless to placebring the '''Farm''' away from thefor paththem.
*Keep in mind that the '''Farm''' does not generate money for teammates.
*When using the '''Farm''', ensure you have a balance of defense and farming. Too little of either can be dangerous.
**When playing with others, it is usually recommended to either focus wholly on '''Farms''' or defense. The other players can assist in the areas you are not working on.
***If you are defending in the early game, you should switch to '''Farms''' once the players who have farmed in the early game place down stronger towers that can sustain the following waves, and vice versa.
***You should state in chat what role you intend to play before making any move and observe if the other players are farming or defending.
***Be ready to drop your farming if the situation calls for it. Sometimes, the player defending may not be able to cope and needs assistance from other players.
****Depending on the stage of the game which this happens, you may need to use an early game tower to help. It is always a good idea to bring along some early defense, even if you are planning to farm the majority of the early game, just to be safe.
**When playing alone, the balance can be hard to maintain. Cheap, cost-effective early game towers should be used to defend.
***It may be more effective to use the [[Cowboy]] or [[Golden Cowboy]] instead of the '''Farm''', as they cover both economy and defense at the same time. Do note that both can be used in conjunction.
*When using the '''Farm''', there is usually a choice between sticking to Level 3 or Level 5 '''Farms''', though there is no right or wrong choice.
**If you do decide to upgrade to Level 5 '''Farms''', upgrade them from Level 3 to Level 4 first and then upgrade them to Level 5.
**In [[Molten Mode|Molten]], [[Fallen Mode|Fallen]] and [[Frost Mode|Frost]] modes, Level 5 '''Farms''' are generally more beneficial due to the larger number of waves and rather low cash gained from defeating enemies.
**In [[Easy Mode|Easy]], [[Intermediate Mode|Intermediate]], [[Polluted Wasteland II]] and [[Badlands II]] mode, the low number of waves makes Level 5 '''Farms''' usually not worthwhile.
**When playing in [[Pizza Party]], [[Hardcore Mode|Hardcore]] or [[Voidcore Mode|Voidcore]] mode, Level 5 '''Farms''' are still a good option, but Level 3 '''Farms''' are sometimes sufficient, as you get enough money from defeating enemies.
*On the final wave of any mode, all '''Farms''' not affected by [[Harvester]] should be sold, as they do not generate any cash, do not grow thorns and take up the tower limit.
*Do not place '''Farms''' near the path in important spots, especially without [[Harvester]], as they take up space and are potential optimal spots for offensive towers.
**If you have the [[Harvester]], you may consider spreading out the '''Farms''' so that most of the path is covered by thorns, or clumping them up in order to do the most damage possible.
*Although the [[DJ Booth]] cannot discount the '''Farm''', '''Farms''' still count as a tower for [[DJ Booth]] Green track ability making it sometimes situational to place farms near [[DJ Booth]] early for more cash generation.
*When farming, try to minimize unspent cash at the end of each wave while aiming for Level 2 and 3 '''Farms'''. Afterwards, get the Level 4 and then Level 5 '''Farms'''.
*Consider how you place '''Farms''' in game for space and organization.
**Map placement can play a huge factor in '''Farm''' placement, as some maps may not have suitable room for '''Farms''' to be placed on, with the room having to be taken by other towers. You may want to factor this when doing solo or party strategies.
**You may want to place '''Farms''' in rows, such as four '''Farms''' placed extremely close to four other '''Farms''' to not waste space.
**It is not recommended to place '''Farms''' in areas you will have a hard time seeing or getting to if possible, such as behind the building in [[U-Turn]].
 
==Trivia==
*When the game was in Alpha, and for a while after BETA release, the '''Farm's''' upgrade stats were not displayed on its upgrade description. It was simply referred to as "sans tree".
*The '''Farm''' was based on the ''Tower Battles'' version of the [[w:c:roblox-tower-battles:Farm|Farm]].
*The Level 2 upgrade ''Wheat'' was based on BelowNatural's wheatfields in the map [[w:c:r2da:Duck's Quest|Ducky's Bootcamp]] from ''R2DA''.
*The '''Farm''' has the second shortest range for a tower in the game, only beaten by the [[Biologist]].
**However, multiple units have shorter ranges, such as [[Elf]] which has 1.5 range or [[Hallow Guard (Unit)|Hallow Guard]] which has 2 range.
**Some towers do not have range, like the [[Military Base]] or [[Elf Camp]], which could be considered having shortest range than the '''Farm'''.
*The '''Farm''' is the first economy tower that was added to the game.
*The '''Farm''' is the only tower that cannot be discounted by the [[DJ Booth]].
 
==Update History==
''For previous cosmetic variations, see the [[/Gallery|gallery]] page.''
 
{{Scroll|text=
*'''14 June 2019''' - [[BETA v1.0|BETA v1.0.0]]
**'''Farm''' added.
**{{Bug}} Placing down '''Farm''' can lag out the game.
*'''18 June 2019''' - [[BETA v1.1|BETA v1.1.1]]
**Statistical changes:
***'''Base'''
****Cost decreased from {{Money|600}} to {{Money|500}}.
*'''1 July 2019''' - [[BETA v1.3|BETA v1.3.2]]
**Statistical changes:
***'''Base'''
****Income increased from {{Money|25}} to {{Money|50}}.
*'''10 July 2019''' - [[BETA v1.4|BETA v1.4.0]]
**Statistical changes:
***'''Base'''
****Cost decreased from {{Money|500}} to {{Money|400}}.
***'''Level 1'''
****Cost decreased from {{Money|350}} to {{Money|300}}.
****Income increased from {{Money|100}} to {{Money|150}}.
***'''Level 2'''
****Cost decreased from {{Money|650}} to {{Money|600}}.
****Income increased from {{Money|200}} to {{Money|250}}.
*'''13 October 2019''' - [[Release v1.0|Release v1.0.0]]
**Statistical changes:
***'''Base'''
****Cost decreased from {{Money|400}} to {{Money|200}}.
***'''Level 1'''
****Cost decreased from {{Money|300}} to {{Money|250}}.
****Income decreased from {{Money|150}} to {{Money|100}}.
***'''Level 2'''
****Cost decreased from {{Money|600}} to {{Money|550}}.
***'''Level 3'''
****Cost decreased from {{Money|1,200}} to {{Money|1,000}}.
***'''Level 4'''
****Income decreased from {{Money|800}} to {{Money|750}}.
**New skin: {{Color|Premium|Arcade}}
**{{Bugfix}} Placing down '''Farm''' no longer lags out the game.
*'''24 December 2019''' - [[Release v1.5|Release v1.5.0]]
**New skin: {{Color|Christmas2019|Xmas}}
*'''26 May 2020''' - [[Release v1.11|Release v1.11.0]]
**New skin: {{Color|Premium|Tycoon}}
*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]]
**Upgrade names added.
**Unlock cost increased from {{Coins|1,250}} to {{Coins|2,000}}.
**Placement limit of 6 added.
**Skin rarity added to [[Premium Crate]] skins.
**Statistical Changes:
***'''Base'''
****Cost increased from {{Money|200}} to {{Money|250}}.
***'''Level 1'''
****Cost decreased from {{Money|250}} to {{Money|200}}.
*'''31 October 2020''' - [[Overhaul v1.1|Overhaul v1.1.0]]
**Placement limit increased from 6 to 8.
**New skin: {{Color|Spooky|Graveyard}}
*'''4 December 2021''' - [[v1.0.0]]
**Cash trails added.
**{{Bug}} Only players that joined after 4th of December 2021 can see cash trails.
*'''24 December 2021''' - [[v1.0.0]]j
**New skin: {{Color|Other|Present}}
*'''12 March 2022''' - [[v1.1.0]]
**'''Farm''' is now immune to certain debuffs.
*'''17 April 2022''' - [[v1.2.0]]
**[[Stun Immunity]] added.
**{{Bugfix}} Cash trails are now visible to everyone.
*'''23 April 2022''' - [[v1.2.1]]
**Statistical changes:
***'''Level 2'''
****Name changed from ''Wheat Farm,<!-- The comma was on the actual upgrade name. -->'' to ''Wheat Farm''.
**'''Farm''' can no longer by targeted by enemies with their attacks.
**New skin: {{Color|DuckHunt|Ducky}}
*'''11 November 2022''' - [[v1.4.2]]d
**New skin: {{Color|Philips|Crypto}}
*'''21 December 2022''' - [[v1.6.0]]
**Skin rarity added to all skins.
*'''7 April 2023''' - [[v1.7.0]]
**{{Bug}} '''Farm''' has a firerate of 0.02.
*'''5 May 2023''' - [[v1.7.2]]
**Placement footprint size increased.
**{{Color|DuckHunt|Ducky}} skin rarity changed from {{Color|Event}} to {{Color|Legendary}}.
**{{Bugfix}} '''Farm''' no longer has a firerate of 0.02.
*'''5 May 2023''' - [[v1.7.2]]a
**Placement footprint size decreased to 1.75.
*'''5 August 2023''' - [[v1.8.4]]
**New skin: {{Color|Pirate|Pirate}}
*'''21 December 2023''' - [[v1.11.0]]
**Unlock cost increased from {{Coins|2,000}} to {{Coins|2,500}}.
*'''28 August 2024''' - [[v1.29.0]]
**[[Discount Buff]] no longer affects Farm.
*'''23 October 2024''' - [[v1.37.0]]
**Statistical changes:
***'''Base'''
****Range increased from 3 to 5.
**New skin: {{Color|Hexscape|Wasteland}}
*'''30 October 2024''' - [[v1.39.0]]
**Now generates thorns when a [[Harvester]] that has it in its range uses its ''Thorns'' ability. Thorn statistics are a percentage of the [[Harvester]]'s statistic, based on its thorn power statistic.
**Statistical changes:
***'''Base'''
****Thorn power of 50% added.
***'''Level 1'''
****Thorn power increase of +10% added.
***'''Level 2'''
****Thorn power increase of +10% added.
***'''Level 3'''
****Thorn power increase of +10% added.
***'''Level 4'''
****Thorn power increase of +10% added.
***'''Level 5'''
****Thorn power increase of +10% added.
*'''13 November 2024''' - [[v1.41.0]]
**New skin: {{Color|EventMission|Booth}}
*'''16 December 2024''' - [[v1.46.0]]
**New skin: {{Color|OperationICE|Cozy Camp}}
*'''19 March 2025''' - [[v1.57.0|v1.57.10a]]
**New skin: {{Color|Other|Vendor}}
*'''1 April 2025''' - [[v1.59.0]]
**New skin: {{Color|Ugly|PNG}}
**{{Bug}} {{Color|Ugly|PNG}} skin cannot be placed down.
*'''1 April 2025''' - [[v1.59.0|v1.59.3]]
**{{Bugfix}} {{Color|Ugly|PNG}} skin can now be placed down.
*'''9 April 2025''' - [[v1.60.0]]
**Support role added.
*'''4 June 2025''' - [[v1.66.0]]
**New skin: {{Color|EventMission|Discovered}}
*'''25 June 2025''' - [[v1.68.0]]
**Unlock cost decreased from {{Coins|2,500}} to {{Coins|2,000}}.
*'''9 July 2025''' - [[v1.70.0]]
**New skin: {{Color|Surf|Crab}}
*'''18 October 2025''' - [[v1.77.0]]
**New skin: {{Color|Null|Null Soul}}
*'''20 December 2025''' - [[v1.83.0]]
**New skin: {{Color|Showtime|Cinema}}
*'''28 January 2026''' - [[v1.84.0]]
**Placement limit increased from 8 to 12 in regular modes.
**Statistical changes (Regular):
***'''Base'''
****Cost increased from {{Money|250}} to {{Money|300}}.
***'''Level 1'''
****Cost increased from {{Money|200}} to {{Money|250}}.
***'''Level 2'''
****Cost increased from {{Money|550}} to {{Money|500}}.
****Income decreased from {{Money|250}} to {{Money|200}}.
***'''Level 3'''
****Cost increased from {{Money|1,000}} to {{Money|1,050}}.
****Income decreased from {{Money|500}} to {{Money|400}}.
***'''Level 4'''
****Cost decreased from {{Money|2,500}} to {{Money|2,100}}.
***'''Level 5'''
****Cost decreased from {{Money|5,000}} to {{Money|4,000}}.
****Income decreased from {{Money|1,500}} to {{Money|1,150}}.
*'''11 February 2026''' - [[v1.85.0]]
**Statistical changes (Regular):
***'''Base'''
****Cost decreased from {{Money|300}} to {{Money|275}}.
***'''Level 1'''
****Cost decreased from {{Money|250}} to {{Money|225}}.
***'''Level 5'''
****Income increased from {{Money|1,150}} to {{Money|1,250}}.
*'''11 March 2026''' - [[v1.86.0]]
**Placement limit decreased from 12 to 10 in regular modes.
**Statistical changes (Regular):
***'''Base'''
****Cost increased from {{Money|275}} to {{Money|300}}.
****Income increased from {{Money|50}} to {{Money|60}}.
***'''Level 1'''
****Cost decreased from {{Money|225}} to {{Money|200}}.
***'''Level 2'''
****Cost increased from {{Money|500}} to {{Money|600}}.
****Income increased from {{Money|225}} to {{Money|200}}.
***'''Level 3'''
****Cost increased from {{Money|1,050}} to {{Money|1,250}}.
****Income increased from {{Money|400}} to {{Money|500}}.
***'''Level 4'''
****Cost increased from {{Money|2,100}} to {{Money|2,500}}.
****Income increased from {{Money|750}} to {{Money|900}}.
***'''Level 5'''
****Cost increased from {{Money|4,000}} to {{Money|4,500}}.
****Income increased from {{Money|1,250}} to {{Money|1,500}}.
**New skin: {{Color|Shamrock|Pot Of Gold}}
*'''3 April 2026''' - [[v1.88.0]]
**New skin: {{Color|SpringFrenzy|Bunny}}
*'''5 June 2026''' - [[v2.0.0]]
**[[Freeze Immunity]] added.
**New skin: {{Color|Void|Void Altar}}
*'''2 July 2026''' - [[v2.1.0|v2.1.7]]
**New skin: {{Color|Beach|Popsicle Vendor}}
}}
 
== Trivia Notes==
<references/>
* This is based on the Tower Battle's version of the [https://roblox-tower-battles.fandom.com/wiki/Farm same name].
 
== Update History ==
* (18/06/2019)
** Farm initial cost changed from $500 to $400.
* (01/07/2019)
** Starting income changed from $25 to $50.
* (10/07/19)
** Levels 1 and 2 are now $50 cheaper and give $50 more cash.
 
__NOTOC__
 
{{TowerNavBox}}
[[Category:Towers]]
[[Category:Ground]]
[[Category:Support]]
Retrieved from "https://tds.wiki/w/Farm"