|
''The main page for this tower's statistics can be found#REDIRECT [[Engineer/History|here]].
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''31 March 2023 – 24 February 2024'''</div>
<div class="ContainerColumn mw-collapsible-content" style="padding-left: 10px">
<center>
==Implied Stats==
<div class="overflowbugy" style="width:100%;overflow:auto;">
{| class="wikitable"style="width:750px;"
|-
! colspan="8" align="center" |Engineer Stats
|-
! align="center" scope="col" style="padding: 5px;" |Level
! align="center" scope="col" style="padding: 5px;" |Total Price
! align="center" scope="col" style="padding: 5px;" |Damage
! align="center" scope="col" style="padding: 5px;" |Firerate
! align="center" scope="col" style="padding: 5px;" |Range<ref name="range2">The sentry placement range is 5 for all levels.</ref>
! align="center" scope="col" style="padding: 5px;" |Deadzone Range
! align="center" scope="col" style="padding: 5px;" |Max Units<ref name="build">Sentries take 1.5 seconds to build for all levels.</ref>
! align="center" scope="col" style="padding: 5px;" |DPS<ref name="DPS">Does not include Sentry DPS.<br/>Does not account for time taken to build Sentries.</ref>
|-
| align="center" style="padding: 5px;" |0
| align="center" style="padding: 5px;" |{{Money|750}}
| align="center" style="padding: 5px;" |3
| align="center" style="padding: 5px;" |1.25
| align="center" style="padding: 5px;" |12
| align="center" style="padding: 5px;" |3
| align="center" style="padding: 5px;" |1
| align="center" style="padding: 5px;" |2.4
|-
| align="center" style="padding: 5px;" |1
| align="center" style="padding: 5px;" |{{Money|1,000}}
| align="center" style="padding: 5px;" |5
| align="center" style="padding: 5px;" |1.25
| align="center" style="padding: 5px;" |14
| align="center" style="padding: 5px;" |3
| align="center" style="padding: 5px;" |1
| align="center" style="padding: 5px;" |4
|-
| align="center" style="padding: 5px;" |2
| align="center" style="padding: 5px;" |{{Money|1,400}}
| align="center" style="padding: 5px;" |5
| align="center" style="padding: 5px;" |1.25
| align="center" style="padding: 5px;" |15
| align="center" style="padding: 5px;" |2
| align="center" style="padding: 5px;" |1
| align="center" style="padding: 5px;" |4
|-
| align="center" style="padding: 5px;" |3
| align="center" style="padding: 5px;" |{{Money|3,150}}
| align="center" style="padding: 5px;" |10
| align="center" style="padding: 5px;" |1.25
| align="center" style="padding: 5px;" |15
| align="center" style="padding: 5px;" |2
| align="center" style="padding: 5px;" |1
| align="center" style="padding: 5px;" |8
|-
| align="center" style="padding: 5px;" |4
| align="center" style="padding: 5px;" |{{Money|6,400}}
| align="center" style="padding: 5px;" |15
| align="center" style="padding: 5px;" |1
| align="center" style="padding: 5px;" |18
| align="center" style="padding: 5px;" |2
| align="center" style="padding: 5px;" |2
| align="center" style="padding: 5px;" |15
|-
| align="center" style="padding: 5px;" |5
| align="center" style="padding: 5px;" |{{Money|18,900}}
| align="center" style="padding: 5px;" |30
| align="center" style="padding: 5px;" |1
| align="center" style="padding: 5px;" |18
| align="center" style="padding: 5px;" |2
| align="center" style="padding: 5px;" |3
| align="center" style="padding: 5px;" |30
|-
| align="center" style="padding: 5px;" |6
| align="center" style="padding: 5px;" |{{Money|52,400}}
| align="center" style="padding: 5px;" |45
| align="center" style="padding: 5px;" |0.8
| align="center" style="padding: 5px;" |20
| align="center" style="padding: 5px;" |1
| align="center" style="padding: 5px;" |3
| align="center" style="padding: 5px;" |56.25
|}
</div>
{| class="wikitable"style="width:850px;"
|-
! colspan="10" align="center" |Sentry Stats<ref name="unit">Sentries are not affected by buffs given by other towers.</ref>
|-
! align="center" scope="col" style="padding: 5px;" |Level
! align="center" scope="col" style="padding: 5px;" |Sentry
! align="center" scope="col" style="padding: 5px;" |Health
! align="center" scope="col" style="padding: 5px;" |Damage
! align="center" scope="col" style="padding: 5px;" |Splash Damage
! align="center" scope="col" style="padding: 5px;" |Firerate
! align="center" scope="col" style="padding: 5px;" |Range
! align="center" scope="col" style="padding: 5px;" |Lifespan
! align="center" scope="col" style="padding: 5px;" |Scrap Meter
! align="center" scope="col" style="padding: 5px;" |DPS<ref name="DPS2">Assumes only one sentry is placed down and does not include '''Engineer''' DPS.<br/>DPS is calculated as Gun DPS + Splash DPS.</ref>
|-
| align="center" style="padding: 5px;" |0-2
| align="center" style="padding: 5px;" |[[Sentry (Unit)|Sentry]]
| align="center" style="padding: 5px;" |20
| align="center" style="padding: 5px;" |1
| align="center" style="padding: 5px;" |N/A
| align="center" style="padding: 5px;" |0.5
| align="center" style="padding: 5px;" |18
| align="center" style="padding: 5px;" |20s
| align="center" style="padding: 5px;" |10
| align="center" style="padding: 5px;" |2
|-
| align="center" style="padding: 5px;" |3-4
| align="center" style="padding: 5px;" |[[Rifle Sentry]]
| align="center" style="padding: 5px;" |40
| align="center" style="padding: 5px;" |2
| align="center" style="padding: 5px;" |N/A
| align="center" style="padding: 5px;" |0.25
| align="center" style="padding: 5px;" |20
| align="center" style="padding: 5px;" |30s
| align="center" style="padding: 5px;" |20
| align="center" style="padding: 5px;" |8
|-
| align="center" style="padding: 5px;" |5
| align="center" style="padding: 5px;" |[[Minigun Sentry]]
| align="center" style="padding: 5px;" |60
| align="center" style="padding: 5px;" |5
| align="center" style="padding: 5px;" |N/A
| align="center" style="padding: 5px;" |0.16
| align="center" style="padding: 5px;" |20
| align="center" style="padding: 5px;" |45s
| align="center" style="padding: 5px;" |50
| align="center" style="padding: 5px;" |31.25<ref name="dps1"/>
|-
| align="center" style="padding: 5px;" |6
| align="center" style="padding: 5px;" |[[War Machine Sentry]]
| align="center" style="padding: 5px;" |120
| align="center" style="padding: 5px;" |12
| align="center" style="padding: 5px;" |15x2<ref name="rocket"/>
| align="center" style="padding: 5px;" |0.12
| align="center" style="padding: 5px;" |22<ref name="explosion"/>
| align="center" style="padding: 5px;" |60s
| align="center" style="padding: 5px;" |100
| align="center" style="padding: 5px;" |107.5<ref name="dps3"/>
|}
==Actual Stats==
<div class="overflowbugy" style="width:100%;overflow:auto;">
{| class="wikitable"style="width:750px;"
|-
! colspan="8" align="center" |Engineer Stats
|-
! align="center" scope="col" style="padding: 5px;" |Level
! align="center" scope="col" style="padding: 5px;" |Total Price
! align="center" scope="col" style="padding: 5px;" |Damage
! align="center" scope="col" style="padding: 5px;" |Firerate
! align="center" scope="col" style="padding: 5px;" |Range<ref name="range2"/>
! align="center" scope="col" style="padding: 5px;" |Deadzone Range
! align="center" scope="col" style="padding: 5px;" |Max Units<ref name="build"/>
! align="center" scope="col" style="padding: 5px;" |DPS<ref name="DPS"/>
|-
| align="center" style="padding: 5px;" |0
| align="center" style="padding: 5px;" |{{Money|750}}
| align="center" style="padding: 5px;" |3
| align="center" style="padding: 5px;" |1.258
| align="center" style="padding: 5px;" |12
| align="center" style="padding: 5px;" |3
| align="center" style="padding: 5px;" |1
| align="center" style="padding: 5px;" |2.38
|-
| align="center" style="padding: 5px;" |1
| align="center" style="padding: 5px;" |{{Money|1,000}}
| align="center" style="padding: 5px;" |5
| align="center" style="padding: 5px;" |1.258
| align="center" style="padding: 5px;" |14
| align="center" style="padding: 5px;" |3
| align="center" style="padding: 5px;" |1
| align="center" style="padding: 5px;" |3.97
|-
| align="center" style="padding: 5px;" |2
| align="center" style="padding: 5px;" |{{Money|1,400}}
| align="center" style="padding: 5px;" |5
| align="center" style="padding: 5px;" |1.258
| align="center" style="padding: 5px;" |15
| align="center" style="padding: 5px;" |2
| align="center" style="padding: 5px;" |1
| align="center" style="padding: 5px;" |3.97
|-
| align="center" style="padding: 5px;" |3
| align="center" style="padding: 5px;" |{{Money|3,150}}
| align="center" style="padding: 5px;" |10
| align="center" style="padding: 5px;" |1.258
| align="center" style="padding: 5px;" |15
| align="center" style="padding: 5px;" |2
| align="center" style="padding: 5px;" |1
| align="center" style="padding: 5px;" |7.95
|-
| align="center" style="padding: 5px;" |4
| align="center" style="padding: 5px;" |{{Money|6,400}}
| align="center" style="padding: 5px;" |15
| align="center" style="padding: 5px;" |1.008
| align="center" style="padding: 5px;" |18
| align="center" style="padding: 5px;" |2
| align="center" style="padding: 5px;" |2
| align="center" style="padding: 5px;" |14.88
|-
| align="center" style="padding: 5px;" |5
| align="center" style="padding: 5px;" |{{Money|18,900}}
| align="center" style="padding: 5px;" |30
| align="center" style="padding: 5px;" |1.008
| align="center" style="padding: 5px;" |18
| align="center" style="padding: 5px;" |2
| align="center" style="padding: 5px;" |3
| align="center" style="padding: 5px;" |29.76
|-
| align="center" style="padding: 5px;" |6
| align="center" style="padding: 5px;" |{{Money|52,400}}
| align="center" style="padding: 5px;" |45
| align="center" style="padding: 5px;" |0.808
| align="center" style="padding: 5px;" |20
| align="center" style="padding: 5px;" |1
| align="center" style="padding: 5px;" |3
| align="center" style="padding: 5px;" |55.69
|}
</div>
{| class="wikitable"style="width:850px;"
|-
! colspan="10" align="center" |Sentry Stats<ref name="unit"/>
|-
! align="center" scope="col" style="padding: 5px;" |Level
! align="center" scope="col" style="padding: 5px;" |Sentry
! align="center" scope="col" style="padding: 5px;" |Health
! align="center" scope="col" style="padding: 5px;" |Damage
! align="center" scope="col" style="padding: 5px;" |Splash Damage
! align="center" scope="col" style="padding: 5px;" |Firerate
! align="center" scope="col" style="padding: 5px;" |Range
! align="center" scope="col" style="padding: 5px;" |Lifespan
! align="center" scope="col" style="padding: 5px;" |Scrap Meter
! align="center" scope="col" style="padding: 5px;" |DPS<ref name="DPS2"/>
|-
| align="center" style="padding: 5px;" |0-2
| align="center" style="padding: 5px;" |[[Sentry (Unit)|Sentry]]
| align="center" style="padding: 5px;" |20
| align="center" style="padding: 5px;" |1
| align="center" style="padding: 5px;" |N/A
| align="center" style="padding: 5px;" |0.508
| align="center" style="padding: 5px;" |18
| align="center" style="padding: 5px;" |20s
| align="center" style="padding: 5px;" |10
| align="center" style="padding: 5px;" |1.96
|-
| align="center" style="padding: 5px;" |3-4
| align="center" style="padding: 5px;" |[[Rifle Sentry]]
| align="center" style="padding: 5px;" |40
| align="center" style="padding: 5px;" |2
| align="center" style="padding: 5px;" |N/A
| align="center" style="padding: 5px;" |0.258
| align="center" style="padding: 5px;" |20
| align="center" style="padding: 5px;" |30s
| align="center" style="padding: 5px;" |20
| align="center" style="padding: 5px;" |7.75
|-
| align="center" style="padding: 5px;" |5
| align="center" style="padding: 5px;" |[[Minigun Sentry]]
| align="center" style="padding: 5px;" |60
| align="center" style="padding: 5px;" |5
| align="center" style="padding: 5px;" |N/A
| align="center" style="padding: 5px;" |0.168
| align="center" style="padding: 5px;" |20
| align="center" style="padding: 5px;" |45s
| align="center" style="padding: 5px;" |50
| align="center" style="padding: 5px;" |29.76<ref name="dps1"/>
|-
| align="center" style="padding: 5px;" |6
| align="center" style="padding: 5px;" |[[War Machine Sentry]]
| align="center" style="padding: 5px;" |120
| align="center" style="padding: 5px;" |12
| align="center" style="padding: 5px;" |15x2<ref name="rocket"/>
| align="center" style="padding: 5px;" |0.128
| align="center" style="padding: 5px;" |22<ref name="explosion"/>
| align="center" style="padding: 5px;" |60s
| align="center" style="padding: 5px;" |100
| align="center" style="padding: 5px;" |101.25<ref name="dps4">93.75 Gun DPS + 7.5 Rocket DPS.<br>Rev-up time of 1.5 seconds is not considered into the DPS.<br/>Rocket DPS assumes only one enemy is hit and receives full splash damage.</ref>
|}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''9 January 2023 – 31 March 2023'''</div>
<div class="ContainerColumn mw-collapsible-content" style="padding-left: 10px">
<center>
==Implied Stats==
<div class="overflowbugy" style="width:100%;overflow:auto;">
{| class="wikitable"style="width:700px;"
|-
! colspan="7" align="center" |Engineer Stats
|-
! align="center" scope="col" style="padding: 5px;" |Level
! align="center" scope="col" style="padding: 5px;" |Total Price
! align="center" scope="col" style="padding: 5px;" |Damage
! align="center" scope="col" style="padding: 5px;" |Firerate
! align="center" scope="col" style="padding: 5px;" |Range<ref name="range">The sentry placement range is 5 for all levels, while deadzone range is 3 for all levels.</ref>
! align="center" scope="col" style="padding: 5px;" |Max Units<ref name="build"/>
! align="center" scope="col" style="padding: 5px;" |DPS<ref name="DPS"/>
|-
| align="center" style="padding: 5px;" |0
| align="center" style="padding: 5px;" |{{Money|750}}
| align="center" style="padding: 5px;" |3
| align="center" style="padding: 5px;" |1.5
| align="center" style="padding: 5px;" |14
| align="center" style="padding: 5px;" |2
| align="center" style="padding: 5px;" |2
|-
| align="center" style="padding: 5px;" |1
| align="center" style="padding: 5px;" |{{Money|1,000}}
| align="center" style="padding: 5px;" |5
| align="center" style="padding: 5px;" |1.5
| align="center" style="padding: 5px;" |15
| align="center" style="padding: 5px;" |2
| align="center" style="padding: 5px;" |3.33
|-
| align="center" style="padding: 5px;" |2
| align="center" style="padding: 5px;" |{{Money|1,400}}
| align="center" style="padding: 5px;" |5
| align="center" style="padding: 5px;" |1.5
| align="center" style="padding: 5px;" |16
| align="center" style="padding: 5px;" |2
| align="center" style="padding: 5px;" |3.33
|-
| align="center" style="padding: 5px;" |3
| align="center" style="padding: 5px;" |{{Money|3,000}}
| align="center" style="padding: 5px;" |8
| align="center" style="padding: 5px;" |1.25
| align="center" style="padding: 5px;" |16
| align="center" style="padding: 5px;" |2
| align="center" style="padding: 5px;" |6.4
|-
| align="center" style="padding: 5px;" |4
| align="center" style="padding: 5px;" |{{Money|6,500}}
| align="center" style="padding: 5px;" |15
| align="center" style="padding: 5px;" |1
| align="center" style="padding: 5px;" |18
| align="center" style="padding: 5px;" |3
| align="center" style="padding: 5px;" |15
|-
| align="center" style="padding: 5px;" |5
| align="center" style="padding: 5px;" |{{Money|19,000}}
| align="center" style="padding: 5px;" |25
| align="center" style="padding: 5px;" |1
| align="center" style="padding: 5px;" |18
| align="center" style="padding: 5px;" |3
| align="center" style="padding: 5px;" |25
|-
| align="center" style="padding: 5px;" |6
| align="center" style="padding: 5px;" |{{Money|54,000}}
| align="center" style="padding: 5px;" |40
| align="center" style="padding: 5px;" |0.8
| align="center" style="padding: 5px;" |20
| align="center" style="padding: 5px;" |4
| align="center" style="padding: 5px;" |50
|}
</div>
{| class="wikitable"style="width:850px;"
|-
! colspan="10" align="center" |Sentry Stats<ref name="unit"/>
|-
! align="center" scope="col" style="padding: 5px;" |Level
! align="center" scope="col" style="padding: 5px;" |Sentry
! align="center" scope="col" style="padding: 5px;" |Health
! align="center" scope="col" style="padding: 5px;" |Damage
! align="center" scope="col" style="padding: 5px;" |Splash Damage
! align="center" scope="col" style="padding: 5px;" |Firerate
! align="center" scope="col" style="padding: 5px;" |Range
! align="center" scope="col" style="padding: 5px;" |Lifespan
! align="center" scope="col" style="padding: 5px;" |Scrap Meter
! align="center" scope="col" style="padding: 5px;" |DPS<ref name="DPS2"/>
|-
| align="center" style="padding: 5px;" |0-2
| align="center" style="padding: 5px;" |[[Sentry (Unit)|Sentry]]
| align="center" style="padding: 5px;" |20
| align="center" style="padding: 5px;" |1
| align="center" style="padding: 5px;" |N/A
| align="center" style="padding: 5px;" |0.5
| align="center" style="padding: 5px;" |18
| align="center" style="padding: 5px;" |20s
| align="center" style="padding: 5px;" |10
| align="center" style="padding: 5px;" |2
|-
| align="center" style="padding: 5px;" |3-4
| align="center" style="padding: 5px;" |[[Rifle Sentry]]
| align="center" style="padding: 5px;" |40
| align="center" style="padding: 5px;" |2
| align="center" style="padding: 5px;" |N/A
| align="center" style="padding: 5px;" |0.25
| align="center" style="padding: 5px;" |20
| align="center" style="padding: 5px;" |30s
| align="center" style="padding: 5px;" |20
| align="center" style="padding: 5px;" |8
|-
| align="center" style="padding: 5px;" |5
| align="center" style="padding: 5px;" |[[Minigun Sentry]]
| align="center" style="padding: 5px;" |60
| align="center" style="padding: 5px;" |5
| align="center" style="padding: 5px;" |N/A
| align="center" style="padding: 5px;" |0.16
| align="center" style="padding: 5px;" |20
| align="center" style="padding: 5px;" |45s
| align="center" style="padding: 5px;" |50
| align="center" style="padding: 5px;" |31.25<ref name="dps1"/>
|-
| align="center" style="padding: 5px;" |6
| align="center" style="padding: 5px;" |[[War Machine Sentry]]
| align="center" style="padding: 5px;" |120
| align="center" style="padding: 5px;" |12
| align="center" style="padding: 5px;" |15x2<ref name="rocket"/>
| align="center" style="padding: 5px;" |0.12
| align="center" style="padding: 5px;" |22<ref name="explosion"/>
| align="center" style="padding: 5px;" |60s
| align="center" style="padding: 5px;" |100
| align="center" style="padding: 5px;" |107.5<ref name="dps3"/>
|}
==Actual Stats==
<div class="overflowbugy" style="width:100%;overflow:auto;">
{| class="wikitable"style="width:700px;"
|-
! colspan="7" align="center" |Engineer Stats
|-
! align="center" scope="col" style="padding: 5px;" |Level
! align="center" scope="col" style="padding: 5px;" |Total Price
! align="center" scope="col" style="padding: 5px;" |Damage
! align="center" scope="col" style="padding: 5px;" |Firerate
! align="center" scope="col" style="padding: 5px;" |Range<ref name="range"/>
! align="center" scope="col" style="padding: 5px;" |Max Units<ref name="build"/>
! align="center" scope="col" style="padding: 5px;" |DPS<ref name="DPS"/>
|-
| align="center" style="padding: 5px;" |0
| align="center" style="padding: 5px;" |{{Money|750}}
| align="center" style="padding: 5px;" |3
| align="center" style="padding: 5px;" |1.508
| align="center" style="padding: 5px;" |14
| align="center" style="padding: 5px;" |2
| align="center" style="padding: 5px;" |1.99
|-
| align="center" style="padding: 5px;" |1
| align="center" style="padding: 5px;" |{{Money|1,100}}
| align="center" style="padding: 5px;" |5
| align="center" style="padding: 5px;" |1.508
| align="center" style="padding: 5px;" |15
| align="center" style="padding: 5px;" |2
| align="center" style="padding: 5px;" |3.32
|-
| align="center" style="padding: 5px;" |2
| align="center" style="padding: 5px;" |{{Money|1,500}}
| align="center" style="padding: 5px;" |5
| align="center" style="padding: 5px;" |1.508
| align="center" style="padding: 5px;" |16
| align="center" style="padding: 5px;" |2
| align="center" style="padding: 5px;" |3.32
|-
| align="center" style="padding: 5px;" |3
| align="center" style="padding: 5px;" |{{Money|3,100}}
| align="center" style="padding: 5px;" |8
| align="center" style="padding: 5px;" |1.258
| align="center" style="padding: 5px;" |16
| align="center" style="padding: 5px;" |2
| align="center" style="padding: 5px;" |6.36
|-
| align="center" style="padding: 5px;" |4
| align="center" style="padding: 5px;" |{{Money|6,600}}
| align="center" style="padding: 5px;" |15
| align="center" style="padding: 5px;" |1.008
| align="center" style="padding: 5px;" |18
| align="center" style="padding: 5px;" |3
| align="center" style="padding: 5px;" |14.88
|-
| align="center" style="padding: 5px;" |5
| align="center" style="padding: 5px;" |{{Money|19,100}}
| align="center" style="padding: 5px;" |25
| align="center" style="padding: 5px;" |1.008
| align="center" style="padding: 5px;" |18
| align="center" style="padding: 5px;" |3
| align="center" style="padding: 5px;" |24.8
|-
| align="center" style="padding: 5px;" |6
| align="center" style="padding: 5px;" |{{Money|54,100}}
| align="center" style="padding: 5px;" |40
| align="center" style="padding: 5px;" |0.808
| align="center" style="padding: 5px;" |20
| align="center" style="padding: 5px;" |4
| align="center" style="padding: 5px;" |49.5
|}
</div>
{| class="wikitable"style="width:850px;"
|-
! colspan="10" align="center" |Sentry Stats<ref name="unit"/>
|-
! align="center" scope="col" style="padding: 5px;" |Level
! align="center" scope="col" style="padding: 5px;" |Sentry
! align="center" scope="col" style="padding: 5px;" |Health
! align="center" scope="col" style="padding: 5px;" |Damage
! align="center" scope="col" style="padding: 5px;" |Splash Damage
! align="center" scope="col" style="padding: 5px;" |Firerate
! align="center" scope="col" style="padding: 5px;" |Range
! align="center" scope="col" style="padding: 5px;" |Lifespan
! align="center" scope="col" style="padding: 5px;" |Scrap Meter
! align="center" scope="col" style="padding: 5px;" |DPS<ref name="DPS2"/>
|-
| align="center" style="padding: 5px;" |0-2
| align="center" style="padding: 5px;" |[[Sentry (Unit)|Sentry]]
| align="center" style="padding: 5px;" |20
| align="center" style="padding: 5px;" |1
| align="center" style="padding: 5px;" |N/A
| align="center" style="padding: 5px;" |0.508
| align="center" style="padding: 5px;" |18
| align="center" style="padding: 5px;" |20s
| align="center" style="padding: 5px;" |10
| align="center" style="padding: 5px;" |1.96
|-
| align="center" style="padding: 5px;" |3-4
| align="center" style="padding: 5px;" |[[Rifle Sentry]]
| align="center" style="padding: 5px;" |40
| align="center" style="padding: 5px;" |2
| align="center" style="padding: 5px;" |N/A
| align="center" style="padding: 5px;" |0.258
| align="center" style="padding: 5px;" |20
| align="center" style="padding: 5px;" |30s
| align="center" style="padding: 5px;" |20
| align="center" style="padding: 5px;" |7.75
|-
| align="center" style="padding: 5px;" |5
| align="center" style="padding: 5px;" |[[Minigun Sentry]]
| align="center" style="padding: 5px;" |60
| align="center" style="padding: 5px;" |5
| align="center" style="padding: 5px;" |N/A
| align="center" style="padding: 5px;" |0.168
| align="center" style="padding: 5px;" |20
| align="center" style="padding: 5px;" |45s
| align="center" style="padding: 5px;" |50
| align="center" style="padding: 5px;" |29.76<ref name="dps1"/>
|-
| align="center" style="padding: 5px;" |6
| align="center" style="padding: 5px;" |[[War Machine Sentry]]
| align="center" style="padding: 5px;" |120
| align="center" style="padding: 5px;" |12
| align="center" style="padding: 5px;" |15x2<ref name="rocket"/>
| align="center" style="padding: 5px;" |0.128
| align="center" style="padding: 5px;" |22<ref name="explosion"/>
| align="center" style="padding: 5px;" |60s
| align="center" style="padding: 5px;" |100
| align="center" style="padding: 5px;" |101.25<ref name="dps4">93.75 Gun DPS + 7.5 Rocket DPS.<br>Rev-up time of 1.5 seconds is not considered into the DPS.<br/>Rocket DPS assumes only one enemy is hit and receives full splash damage.</ref>
|}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Violent Night Update (21 December 2022) – 9 January 2023'''</div>
<div class="ContainerColumn mw-collapsible-content" style="padding-left: 10px">
<center>
==Implied Stats==
<div class="overflowbugy" style="width:100%;overflow:auto;">
{| class="wikitable"style="width:700px;"
|-
! colspan="7" align="center" |Engineer Stats
|-
! align="center" scope="col" style="padding: 5px;" |Level
! align="center" scope="col" style="padding: 5px;" |Total Price
! align="center" scope="col" style="padding: 5px;" |Damage
! align="center" scope="col" style="padding: 5px;" |Firerate
! align="center" scope="col" style="padding: 5px;" |Range<ref name="range"/>
! align="center" scope="col" style="padding: 5px;" |Max Units<ref name="build"/>
! align="center" scope="col" style="padding: 5px;" |DPS<ref name="DPS"/>
|-
| align="center" style="padding: 5px;" |0
| align="center" style="padding: 5px;" |{{Money|750}}
| align="center" style="padding: 5px;" |3
| align="center" style="padding: 5px;" |1.5
| align="center" style="padding: 5px;" |14
| align="center" style="padding: 5px;" |2
| align="center" style="padding: 5px;" |2
|-
| align="center" style="padding: 5px;" |1
| align="center" style="padding: 5px;" |{{Money|1,000}}
| align="center" style="padding: 5px;" |5
| align="center" style="padding: 5px;" |1.5
| align="center" style="padding: 5px;" |15
| align="center" style="padding: 5px;" |2
| align="center" style="padding: 5px;" |3.33
|-
| align="center" style="padding: 5px;" |2
| align="center" style="padding: 5px;" |{{Money|1,400}}
| align="center" style="padding: 5px;" |5
| align="center" style="padding: 5px;" |1.5
| align="center" style="padding: 5px;" |16
| align="center" style="padding: 5px;" |2
| align="center" style="padding: 5px;" |3.33
|-
| align="center" style="padding: 5px;" |3
| align="center" style="padding: 5px;" |{{Money|3,000}}
| align="center" style="padding: 5px;" |8
| align="center" style="padding: 5px;" |1.25
| align="center" style="padding: 5px;" |16
| align="center" style="padding: 5px;" |2
| align="center" style="padding: 5px;" |6.4
|-
| align="center" style="padding: 5px;" |4
| align="center" style="padding: 5px;" |{{Money|6,500}}
| align="center" style="padding: 5px;" |15
| align="center" style="padding: 5px;" |1
| align="center" style="padding: 5px;" |18
| align="center" style="padding: 5px;" |3
| align="center" style="padding: 5px;" |15
|-
| align="center" style="padding: 5px;" |5
| align="center" style="padding: 5px;" |{{Money|19,000}}
| align="center" style="padding: 5px;" |25
| align="center" style="padding: 5px;" |1
| align="center" style="padding: 5px;" |18
| align="center" style="padding: 5px;" |3
| align="center" style="padding: 5px;" |25
|-
| align="center" style="padding: 5px;" |6
| align="center" style="padding: 5px;" |{{Money|54,000}}
| align="center" style="padding: 5px;" |40
| align="center" style="padding: 5px;" |0.8
| align="center" style="padding: 5px;" |20
| align="center" style="padding: 5px;" |4
| align="center" style="padding: 5px;" |50
|}
</div>
{| class="wikitable"style="width:850px;"
|-
! colspan="10" align="center" |Sentry Stats<ref name="unit"/>
|-
! align="center" scope="col" style="padding: 5px;" |Level
! align="center" scope="col" style="padding: 5px;" |Sentry
! align="center" scope="col" style="padding: 5px;" |Health
! align="center" scope="col" style="padding: 5px;" |Damage
! align="center" scope="col" style="padding: 5px;" |Splash Damage
! align="center" scope="col" style="padding: 5px;" |Firerate
! align="center" scope="col" style="padding: 5px;" |Range
! align="center" scope="col" style="padding: 5px;" |Lifespan
! align="center" scope="col" style="padding: 5px;" |Scrap Meter
! align="center" scope="col" style="padding: 5px;" |DPS<ref name="DPS2"/>
|-
| align="center" style="padding: 5px;" |0-2
| align="center" style="padding: 5px;" |[[Sentry (Unit)|Sentry]]
| align="center" style="padding: 5px;" |20
| align="center" style="padding: 5px;" |1
| align="center" style="padding: 5px;" |N/A
| align="center" style="padding: 5px;" |0.5
| align="center" style="padding: 5px;" |18
| align="center" style="padding: 5px;" |20s
| align="center" style="padding: 5px;" |10
| align="center" style="padding: 5px;" |2
|-
| align="center" style="padding: 5px;" |3-4
| align="center" style="padding: 5px;" |[[Rifle Sentry]]
| align="center" style="padding: 5px;" |40
| align="center" style="padding: 5px;" |2
| align="center" style="padding: 5px;" |N/A
| align="center" style="padding: 5px;" |0.25
| align="center" style="padding: 5px;" |20
| align="center" style="padding: 5px;" |30s
| align="center" style="padding: 5px;" |20
| align="center" style="padding: 5px;" |8
|-
| align="center" style="padding: 5px;" |5
| align="center" style="padding: 5px;" |[[Minigun Sentry]]
| align="center" style="padding: 5px;" |60
| align="center" style="padding: 5px;" |5
| align="center" style="padding: 5px;" |N/A
| align="center" style="padding: 5px;" |0.16
| align="center" style="padding: 5px;" |20
| align="center" style="padding: 5px;" |45s
| align="center" style="padding: 5px;" |50
| align="center" style="padding: 5px;" |31.25<ref name="dps1">Rev-up time of 1.5 seconds is not considered into the DPS.</ref>
|-
| align="center" style="padding: 5px;" |6
| align="center" style="padding: 5px;" |[[War Machine Sentry]]
| align="center" style="padding: 5px;" |120
| align="center" style="padding: 5px;" |12
| align="center" style="padding: 5px;" |15x2<ref name="rocket">Rockets have a firerate of 4.</ref>
| align="center" style="padding: 5px;" |0.12
| align="center" style="padding: 5px;" |22<ref name="explosion">Explosion range of the rockets is 10.</ref>
| align="center" style="padding: 5px;" |60s
| align="center" style="padding: 5px;" |100
| align="center" style="padding: 5px;" |107.5<ref name="dps3">100 Gun DPS + 7.5 Rocket DPS.<br>Rev-up time of 1.5 seconds is not considered into the DPS.<br/>Rocket DPS assumes only one enemy is hit and receives full splash damage.</ref>
|}
==Actual Stats==
<div class="overflowbugy" style="width:100%;overflow:auto;">
{| class="wikitable"style="width:700px;"
|-
! colspan="7" align="center" |Engineer Stats
|-
! align="center" scope="col" style="padding: 5px;" |Level
! align="center" scope="col" style="padding: 5px;" |Total Price
! align="center" scope="col" style="padding: 5px;" |Damage
! align="center" scope="col" style="padding: 5px;" |Firerate
! align="center" scope="col" style="padding: 5px;" |Range<ref name="range"/>
! align="center" scope="col" style="padding: 5px;" |Max Units<ref name="build"/>
! align="center" scope="col" style="padding: 5px;" |DPS<ref name="DPS"/>
|-
| align="center" style="padding: 5px;" |0
| align="center" style="padding: 5px;" |{{Money|750}}
| align="center" style="padding: 5px;" |3
| align="center" style="padding: 5px;" |1.508
| align="center" style="padding: 5px;" |14
| align="center" style="padding: 5px;" |2
| align="center" style="padding: 5px;" |1.99
|-
| align="center" style="padding: 5px;" |1
| align="center" style="padding: 5px;" |{{Money|1,100}}
| align="center" style="padding: 5px;" |5
| align="center" style="padding: 5px;" |1.508
| align="center" style="padding: 5px;" |15
| align="center" style="padding: 5px;" |2
| align="center" style="padding: 5px;" |3.32
|-
| align="center" style="padding: 5px;" |2
| align="center" style="padding: 5px;" |{{Money|1,500}}
| align="center" style="padding: 5px;" |5
| align="center" style="padding: 5px;" |1.508
| align="center" style="padding: 5px;" |16
| align="center" style="padding: 5px;" |2
| align="center" style="padding: 5px;" |3.32
|-
| align="center" style="padding: 5px;" |3
| align="center" style="padding: 5px;" |{{Money|3,100}}
| align="center" style="padding: 5px;" |8
| align="center" style="padding: 5px;" |1.258
| align="center" style="padding: 5px;" |16
| align="center" style="padding: 5px;" |2
| align="center" style="padding: 5px;" |6.36
|-
| align="center" style="padding: 5px;" |4
| align="center" style="padding: 5px;" |{{Money|6,600}}
| align="center" style="padding: 5px;" |15
| align="center" style="padding: 5px;" |1.008
| align="center" style="padding: 5px;" |18
| align="center" style="padding: 5px;" |3
| align="center" style="padding: 5px;" |14.88
|-
| align="center" style="padding: 5px;" |5
| align="center" style="padding: 5px;" |{{Money|19,100}}
| align="center" style="padding: 5px;" |25
| align="center" style="padding: 5px;" |1.008
| align="center" style="padding: 5px;" |18
| align="center" style="padding: 5px;" |3
| align="center" style="padding: 5px;" |24.8
|-
| align="center" style="padding: 5px;" |6
| align="center" style="padding: 5px;" |{{Money|54,100}}
| align="center" style="padding: 5px;" |40
| align="center" style="padding: 5px;" |0.808
| align="center" style="padding: 5px;" |20
| align="center" style="padding: 5px;" |4
| align="center" style="padding: 5px;" |49.5
|}
</div>
{| class="wikitable"style="width:850px;"
|-
! colspan="10" align="center" |Sentry Stats<ref name="unit"/>
|-
! align="center" scope="col" style="padding: 5px;" |Level
! align="center" scope="col" style="padding: 5px;" |Sentry
! align="center" scope="col" style="padding: 5px;" |Health
! align="center" scope="col" style="padding: 5px;" |Damage
! align="center" scope="col" style="padding: 5px;" |Splash Damage
! align="center" scope="col" style="padding: 5px;" |Firerate
! align="center" scope="col" style="padding: 5px;" |Range
! align="center" scope="col" style="padding: 5px;" |Lifespan
! align="center" scope="col" style="padding: 5px;" |Scrap Meter
! align="center" scope="col" style="padding: 5px;" |DPS<ref name="DPS2"/>
|-
| align="center" style="padding: 5px;" |0-2
| align="center" style="padding: 5px;" |[[Sentry (Unit)|Sentry]]
| align="center" style="padding: 5px;" |20
| align="center" style="padding: 5px;" |1
| align="center" style="padding: 5px;" |N/A
| align="center" style="padding: 5px;" |0.53
| align="center" style="padding: 5px;" |18
| align="center" style="padding: 5px;" |20s
| align="center" style="padding: 5px;" |10
| align="center" style="padding: 5px;" |1.89
|-
| align="center" style="padding: 5px;" |3-4
| align="center" style="padding: 5px;" |[[Rifle Sentry]]
| align="center" style="padding: 5px;" |40
| align="center" style="padding: 5px;" |2
| align="center" style="padding: 5px;" |N/A
| align="center" style="padding: 5px;" |0.28
| align="center" style="padding: 5px;" |20
| align="center" style="padding: 5px;" |30s
| align="center" style="padding: 5px;" |20
| align="center" style="padding: 5px;" |7.14
|-
| align="center" style="padding: 5px;" |5
| align="center" style="padding: 5px;" |[[Minigun Sentry]]
| align="center" style="padding: 5px;" |60
| align="center" style="padding: 5px;" |5
| align="center" style="padding: 5px;" |N/A
| align="center" style="padding: 5px;" |0.19
| align="center" style="padding: 5px;" |20
| align="center" style="padding: 5px;" |45s
| align="center" style="padding: 5px;" |50
| align="center" style="padding: 5px;" |26.32<ref name="dps1"/>
|-
| align="center" style="padding: 5px;" |6
| align="center" style="padding: 5px;" |[[War Machine Sentry]]
| align="center" style="padding: 5px;" |120
| align="center" style="padding: 5px;" |12
| align="center" style="padding: 5px;" |15x2<ref name="rocket"/>
| align="center" style="padding: 5px;" |0.15
| align="center" style="padding: 5px;" |22<ref name="explosion"/>
| align="center" style="padding: 5px;" |60s
| align="center" style="padding: 5px;" |100
| align="center" style="padding: 5px;" |87.5<ref>80 Gun DPS + 7.5 Rocket DPS.<br>Rev-up time of 1.5 seconds is not considered into the DPS.<br/>Rocket DPS assumes only one enemy is hit and receives full splash damage.</ref>
|}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Duck Hunt Update (17 April 2022) – Violent Night Update (21 December 2022)'''</div>
<div class="ContainerColumn mw-collapsible-content" style="padding-left: 10px">
<center>
==Implied Stats==
<div class="overflowbugy" style="width:100%;overflow:auto;">
{| class="wikitable"style="width:700px;"
|-
! colspan="7" align="center" |Engineer Stats
|-
! align="center" scope="col" style="padding: 5px;" |Level
! align="center" scope="col" style="padding: 5px;" |Total Price
! align="center" scope="col" style="padding: 5px;" |Damage
! align="center" scope="col" style="padding: 5px;" |Firerate
! align="center" scope="col" style="padding: 5px;" |Range<ref name="range"/>
! align="center" scope="col" style="padding: 5px;" |Max Units<ref name="build"/>
! align="center" scope="col" style="padding: 5px;" |DPS<ref name="DPS"/>
|-
| align="center" style="padding: 5px;" |0
| align="center" style="padding: 5px;" |{{Money|750}}
| align="center" style="padding: 5px;" |3
| align="center" style="padding: 5px;" |2
| align="center" style="padding: 5px;" |14
| align="center" style="padding: 5px;" |2
| align="center" style="padding: 5px;" |1.5
|-
| align="center" style="padding: 5px;" |1
| align="center" style="padding: 5px;" |{{Money|1,100}}
| align="center" style="padding: 5px;" |5
| align="center" style="padding: 5px;" |2
| align="center" style="padding: 5px;" |15
| align="center" style="padding: 5px;" |2
| align="center" style="padding: 5px;" |2.5
|-
| align="center" style="padding: 5px;" |2
| align="center" style="padding: 5px;" |{{Money|1,500}}
| align="center" style="padding: 5px;" |5
| align="center" style="padding: 5px;" |2
| align="center" style="padding: 5px;" |16
| align="center" style="padding: 5px;" |2
| align="center" style="padding: 5px;" |2.5
|-
| align="center" style="padding: 5px;" |3
| align="center" style="padding: 5px;" |{{Money|3,100}}
| align="center" style="padding: 5px;" |8
| align="center" style="padding: 5px;" |1.8
| align="center" style="padding: 5px;" |16
| align="center" style="padding: 5px;" |2
| align="center" style="padding: 5px;" |4.44
|-
| align="center" style="padding: 5px;" |4
| align="center" style="padding: 5px;" |{{Money|6,600}}
| align="center" style="padding: 5px;" |15
| align="center" style="padding: 5px;" |1
| align="center" style="padding: 5px;" |18
| align="center" style="padding: 5px;" |3
| align="center" style="padding: 5px;" |15
|-
| align="center" style="padding: 5px;" |5
| align="center" style="padding: 5px;" |{{Money|19,100}}
| align="center" style="padding: 5px;" |25
| align="center" style="padding: 5px;" |1
| align="center" style="padding: 5px;" |18
| align="center" style="padding: 5px;" |3
| align="center" style="padding: 5px;" |25
|-
| align="center" style="padding: 5px;" |6
| align="center" style="padding: 5px;" |{{Money|54,100}}
| align="center" style="padding: 5px;" |40
| align="center" style="padding: 5px;" |0.8
| align="center" style="padding: 5px;" |20
| align="center" style="padding: 5px;" |4
| align="center" style="padding: 5px;" |50
|}
</div>
{| class="wikitable"style="width:850px;"
|-
! colspan="10" align="center" |Sentry Stats<ref name="unit"/>
|-
! align="center" scope="col" style="padding: 5px;" |Level
! align="center" scope="col" style="padding: 5px;" |Sentry
! align="center" scope="col" style="padding: 5px;" |Health
! align="center" scope="col" style="padding: 5px;" |Damage
! align="center" scope="col" style="padding: 5px;" |Splash Damage
! align="center" scope="col" style="padding: 5px;" |Firerate
! align="center" scope="col" style="padding: 5px;" |Range
! align="center" scope="col" style="padding: 5px;" |Lifespan
! align="center" scope="col" style="padding: 5px;" |Scrap Meter
! align="center" scope="col" style="padding: 5px;" |DPS<ref name="DPS2"/>
|-
| align="center" style="padding: 5px;" |0-2
| align="center" style="padding: 5px;" |[[Sentry (Unit)|Sentry]]
| align="center" style="padding: 5px;" |20
| align="center" style="padding: 5px;" |1
| align="center" style="padding: 5px;" |N/A
| align="center" style="padding: 5px;" |0.5
| align="center" style="padding: 5px;" |18
| align="center" style="padding: 5px;" |20s
| align="center" style="padding: 5px;" |10
| align="center" style="padding: 5px;" |2
|-
| align="center" style="padding: 5px;" |3-4
| align="center" style="padding: 5px;" |[[Rifle Sentry]]
| align="center" style="padding: 5px;" |40
| align="center" style="padding: 5px;" |2
| align="center" style="padding: 5px;" |N/A
| align="center" style="padding: 5px;" |0.25
| align="center" style="padding: 5px;" |20
| align="center" style="padding: 5px;" |30s
| align="center" style="padding: 5px;" |20
| align="center" style="padding: 5px;" |8
|-
| align="center" style="padding: 5px;" |5
| align="center" style="padding: 5px;" |[[Minigun Sentry]]
| align="center" style="padding: 5px;" |60
| align="center" style="padding: 5px;" |5
| align="center" style="padding: 5px;" |N/A
| align="center" style="padding: 5px;" |0.16
| align="center" style="padding: 5px;" |20
| align="center" style="padding: 5px;" |45s
| align="center" style="padding: 5px;" |50
| align="center" style="padding: 5px;" |31.25<ref name="dps1"/>
|-
| align="center" style="padding: 5px;" |6
| align="center" style="padding: 5px;" |[[War Machine Sentry]]
| align="center" style="padding: 5px;" |120
| align="center" style="padding: 5px;" |12
| align="center" style="padding: 5px;" |15x2<ref name="rocket"/>
| align="center" style="padding: 5px;" |0.12
| align="center" style="padding: 5px;" |22<ref name="explosion"/>
| align="center" style="padding: 5px;" |60s
| align="center" style="padding: 5px;" |100
| align="center" style="padding: 5px;" |107.5<ref name="dps3"/>
|}
==Actual Stats==
<div class="overflowbugy" style="width:100%;overflow:auto;">
{| class="wikitable"style="width:700px;"
|-
! colspan="7" align="center" |Engineer Stats
|-
! align="center" scope="col" style="padding: 5px;" |Level
! align="center" scope="col" style="padding: 5px;" |Total Price
! align="center" scope="col" style="padding: 5px;" |Damage
! align="center" scope="col" style="padding: 5px;" |Firerate
! align="center" scope="col" style="padding: 5px;" |Range<ref name="range"/>
! align="center" scope="col" style="padding: 5px;" |Max Units<ref name="build"/>
! align="center" scope="col" style="padding: 5px;" |DPS<ref name="DPS"/>
|-
| align="center" style="padding: 5px;" |0
| align="center" style="padding: 5px;" |{{Money|750}}
| align="center" style="padding: 5px;" |3
| align="center" style="padding: 5px;" |2.008
| align="center" style="padding: 5px;" |14
| align="center" style="padding: 5px;" |2
| align="center" style="padding: 5px;" |1.49
|-
| align="center" style="padding: 5px;" |1
| align="center" style="padding: 5px;" |{{Money|1,100}}
| align="center" style="padding: 5px;" |5
| align="center" style="padding: 5px;" |2.008
| align="center" style="padding: 5px;" |15
| align="center" style="padding: 5px;" |2
| align="center" style="padding: 5px;" |2.49
|-
| align="center" style="padding: 5px;" |2
| align="center" style="padding: 5px;" |{{Money|1,500}}
| align="center" style="padding: 5px;" |5
| align="center" style="padding: 5px;" |2.008
| align="center" style="padding: 5px;" |16
| align="center" style="padding: 5px;" |2
| align="center" style="padding: 5px;" |2.49
|-
| align="center" style="padding: 5px;" |3
| align="center" style="padding: 5px;" |{{Money|3,100}}
| align="center" style="padding: 5px;" |8
| align="center" style="padding: 5px;" |1.808
| align="center" style="padding: 5px;" |16
| align="center" style="padding: 5px;" |2
| align="center" style="padding: 5px;" |4.42
|-
| align="center" style="padding: 5px;" |4
| align="center" style="padding: 5px;" |{{Money|6,600}}
| align="center" style="padding: 5px;" |15
| align="center" style="padding: 5px;" |1.008
| align="center" style="padding: 5px;" |18
| align="center" style="padding: 5px;" |3
| align="center" style="padding: 5px;" |14.88
|-
| align="center" style="padding: 5px;" |5
| align="center" style="padding: 5px;" |{{Money|19,100}}
| align="center" style="padding: 5px;" |25
| align="center" style="padding: 5px;" |1.008
| align="center" style="padding: 5px;" |18
| align="center" style="padding: 5px;" |3
| align="center" style="padding: 5px;" |24.8
|-
| align="center" style="padding: 5px;" |6
| align="center" style="padding: 5px;" |{{Money|54,100}}
| align="center" style="padding: 5px;" |40
| align="center" style="padding: 5px;" |0.808
| align="center" style="padding: 5px;" |20
| align="center" style="padding: 5px;" |4
| align="center" style="padding: 5px;" |49.5
|}
</div>
{| class="wikitable"style="width:850px;"
|-
! colspan="10" align="center" |Sentry Stats<ref name="unit"/>
|-
! align="center" scope="col" style="padding: 5px;" |Level
! align="center" scope="col" style="padding: 5px;" |Sentry
! align="center" scope="col" style="padding: 5px;" |Health
! align="center" scope="col" style="padding: 5px;" |Damage
! align="center" scope="col" style="padding: 5px;" |Splash Damage
! align="center" scope="col" style="padding: 5px;" |Firerate
! align="center" scope="col" style="padding: 5px;" |Range
! align="center" scope="col" style="padding: 5px;" |Lifespan
! align="center" scope="col" style="padding: 5px;" |Scrap Meter
! align="center" scope="col" style="padding: 5px;" |DPS<ref name="DPS2"/>
|-
| align="center" style="padding: 5px;" |0-2
| align="center" style="padding: 5px;" |[[Sentry (Unit)|Sentry]]
| align="center" style="padding: 5px;" |20
| align="center" style="padding: 5px;" |1
| align="center" style="padding: 5px;" |N/A
| align="center" style="padding: 5px;" |0.508
| align="center" style="padding: 5px;" |18
| align="center" style="padding: 5px;" |20s
| align="center" style="padding: 5px;" |10
| align="center" style="padding: 5px;" |1.96
|-
| align="center" style="padding: 5px;" |3-4
| align="center" style="padding: 5px;" |[[Rifle Sentry]]
| align="center" style="padding: 5px;" |40
| align="center" style="padding: 5px;" |2
| align="center" style="padding: 5px;" |N/A
| align="center" style="padding: 5px;" |0.258
| align="center" style="padding: 5px;" |20
| align="center" style="padding: 5px;" |30s
| align="center" style="padding: 5px;" |20
| align="center" style="padding: 5px;" |7.75
|-
| align="center" style="padding: 5px;" |5
| align="center" style="padding: 5px;" |[[Minigun Sentry]]
| align="center" style="padding: 5px;" |60
| align="center" style="padding: 5px;" |5
| align="center" style="padding: 5px;" |N/A
| align="center" style="padding: 5px;" |0.168
| align="center" style="padding: 5px;" |20
| align="center" style="padding: 5px;" |45s
| align="center" style="padding: 5px;" |50
| align="center" style="padding: 5px;" |29.76<ref name="dps1"/>
|-
| align="center" style="padding: 5px;" |6
| align="center" style="padding: 5px;" |[[War Machine Sentry]]
| align="center" style="padding: 5px;" |120
| align="center" style="padding: 5px;" |12
| align="center" style="padding: 5px;" |15x2<ref name="rocket"/>
| align="center" style="padding: 5px;" |0.128
| align="center" style="padding: 5px;" |22<ref name="explosion"/>
| align="center" style="padding: 5px;" |60s
| align="center" style="padding: 5px;" |100
| align="center" style="padding: 5px;" |101.25<ref name="dps4"/>
|}
</center>
</div>
</div>
==Notes==
<references/>
{{ROFBugNavBox}}
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[[Category:Miscellaneous]]
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