|
''The main page for this tower's statistics can be found#REDIRECT [[Engineer/History|here]].
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Fallen Foes Update (2 August 2024) – Present'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Implied Stats==
<div class="overflowbugy" style="width:100%;overflow:auto;">
{| class="wikitable" style="width:750px; text-align: center;"
|-
! colspan="8" |Engineer Stats
|-
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Total Price
! scope="col" style="padding: 5px;" |Damage
! scope="col" style="padding: 5px;" |Firerate
! scope="col" style="padding: 5px;" |Range<ref name="range3">The sentry placement range is 4 for all levels.</ref>
! scope="col" style="padding: 5px;" |Deadzone Range
! scope="col" style="padding: 5px;" |Max Units
! scope="col" style="padding: 5px;" |DPS<ref name="DPS">Does not include Sentry DPS.<br/>Does not account for time taken to build Sentries.</ref>
|-
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|750}}
| style="padding: 5px;" |4
| style="padding: 5px;" |1.2
| style="padding: 5px;" |13
| style="padding: 5px;" |1
| style="padding: 5px;" |1
| style="padding: 5px;" |3.34
|-
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|1,000}}
| style="padding: 5px;" |6
| style="padding: 5px;" |1.2
| style="padding: 5px;" |15
| style="padding: 5px;" |1
| style="padding: 5px;" |1
| style="padding: 5px;" |5
|-
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,400}}
| style="padding: 5px;" |6
| style="padding: 5px;" |1.2
| style="padding: 5px;" |17
| style="padding: 5px;" |1
| style="padding: 5px;" |2
| style="padding: 5px;" |5
|-
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|3,200}}
| style="padding: 5px;" |12
| style="padding: 5px;" |1.2
| style="padding: 5px;" |17
| style="padding: 5px;" |1
| style="padding: 5px;" |2
| style="padding: 5px;" |10
|-
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|6,200}}
| style="padding: 5px;" |18
| style="padding: 5px;" |0.75
| style="padding: 5px;" |18
| style="padding: 5px;" |1
| style="padding: 5px;" |3
| style="padding: 5px;" |24
|-
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|18,700}}
| style="padding: 5px;" |30
| style="padding: 5px;" |0.75
| style="padding: 5px;" |18
| style="padding: 5px;" |1
| style="padding: 5px;" |3
| style="padding: 5px;" |40
|-
| style="padding: 5px;" |6
| style="padding: 5px;" |{{Money|53,700}}
| style="padding: 5px;" |50
| style="padding: 5px;" |0.6
| style="padding: 5px;" |20
| style="padding: 5px;" |0.5
| style="padding: 5px;" |4
| style="padding: 5px;" |83.34
|}
</div>
{| class="wikitable" style="width:1000px; text-align: center;"
|-
! colspan="10" |Sentry Stats<ref name="unit">Sentries are not affected by buffs given by other towers.</ref>
|-
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Sentry
! scope="col" style="padding: 5px;" |Health
! scope="col" style="padding: 5px;" |Damage
! scope="col" style="padding: 5px;" |Splash Damage
! scope="col" style="padding: 5px;" |Firerate
! scope="col" style="padding: 5px;" |Range
! scope="col" style="padding: 5px;" |Lifespan
! scope="col" style="padding: 5px;" |Scrap Meter
! scope="col" style="padding: 5px;" |DPS<ref name="DPS2">Assumes only one sentry is placed down and does not include '''Engineer''' DPS.<br/>DPS is calculated as Gun DPS + Splash DPS.</ref>
|-
| style="padding: 5px;" |0–2
| style="padding: 5px;" |[[Sentry (Unit)|Sentry]]
| style="padding: 5px;" |20
| style="padding: 5px;" |1
| style="padding: 5px;" |N/A
| style="padding: 5px;" |0.45
| style="padding: 5px;" |18
| style="padding: 5px;" |30s
| style="padding: 5px;" |16
| style="padding: 5px;" |2.22
|-
| style="padding: 5px;" |3–4
| style="padding: 5px;" |[[Rifle Sentry]]
| style="padding: 5px;" |40
| style="padding: 5px;" |2
| style="padding: 5px;" |N/A
| style="padding: 5px;" |0.3
| style="padding: 5px;" |20
| style="padding: 5px;" |30s
| style="padding: 5px;" |36
| style="padding: 5px;" |6.67
|-
| style="padding: 5px;" |5
| style="padding: 5px;" |[[Minigun Sentry]]
| style="padding: 5px;" |60
| style="padding: 5px;" |5
| style="padding: 5px;" |N/A
| style="padding: 5px;" |0.16
| style="padding: 5px;" |20
| style="padding: 5px;" |45s
| style="padding: 5px;" |120
| style="padding: 5px;" |31.25<ref name="dps1">Rev-up time of 1.5 seconds is not considered into the DPS.</ref>
|-
| style="padding: 5px;" |6
| style="padding: 5px;" |[[War Machine Sentry]]
| style="padding: 5px;" |250
| style="padding: 5px;" |8
| style="padding: 5px;" |35x2<ref name="rocket">Rockets have a firerate of 4.</ref>
| style="padding: 5px;" |0.12
| style="padding: 5px;" |24<ref name="explosion">Explosion range of the rockets is 5.</ref>
| style="padding: 5px;" |60s
| style="padding: 5px;" |250
| style="padding: 5px;" |84.17<ref>66.67 Gun DPS + 17.5 Rocket DPS.<br>Rev-up time of 1.5 seconds is not considered into the DPS.<br/>Rocket DPS assumes only one enemy is hit and receives full splash damage.</ref>
|}
==Actual Stats==
<div class="overflowbugy" style="width:100%;overflow:auto;">
{| class="wikitable" style="width:750px; text-align: center;"
|-
! colspan="8" |Engineer Stats
|-
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Total Price
! scope="col" style="padding: 5px;" |Damage
! scope="col" style="padding: 5px;" |Firerate
! scope="col" style="padding: 5px;" |Range<ref name="range2"/>
! scope="col" style="padding: 5px;" |Deadzone Range
! scope="col" style="padding: 5px;" |Max Units
! scope="col" style="padding: 5px;" |DPS<ref name="DPS"/>
|-
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|750}}
| style="padding: 5px;" |4
| style="padding: 5px;" |1.208
| style="padding: 5px;" |13
| style="padding: 5px;" |1
| style="padding: 5px;" |1
| style="padding: 5px;" |3.31
|-
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|1,000}}
| style="padding: 5px;" |6
| style="padding: 5px;" |1.208
| style="padding: 5px;" |15
| style="padding: 5px;" |1
| style="padding: 5px;" |1
| style="padding: 5px;" |4.97
|-
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,400}}
| style="padding: 5px;" |6
| style="padding: 5px;" |1.208
| style="padding: 5px;" |17
| style="padding: 5px;" |1
| style="padding: 5px;" |2
| style="padding: 5px;" |4.97
|-
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|3,200}}
| style="padding: 5px;" |12
| style="padding: 5px;" |1.208
| style="padding: 5px;" |17
| style="padding: 5px;" |1
| style="padding: 5px;" |2
| style="padding: 5px;" |9.93
|-
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|6,200}}
| style="padding: 5px;" |18
| style="padding: 5px;" |0.758
| style="padding: 5px;" |18
| style="padding: 5px;" |1
| style="padding: 5px;" |3
| style="padding: 5px;" |23.75
|-
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|18,700}}
| style="padding: 5px;" |30
| style="padding: 5px;" |0.758
| style="padding: 5px;" |18
| style="padding: 5px;" |1
| style="padding: 5px;" |3
| style="padding: 5px;" |39.58
|-
| style="padding: 5px;" |6
| style="padding: 5px;" |{{Money|53,700}}
| style="padding: 5px;" |50
| style="padding: 5px;" |0.608
| style="padding: 5px;" |20
| style="padding: 5px;" |0.5
| style="padding: 5px;" |4
| style="padding: 5px;" |82.24
|}
</div>
{| class="wikitable" style="width:1000px; text-align: center;"
|-
! colspan="10" |Sentry Stats<ref name="unit"/>
|-
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Sentry
! scope="col" style="padding: 5px;" |Health
! scope="col" style="padding: 5px;" |Damage
! scope="col" style="padding: 5px;" |Splash Damage
! scope="col" style="padding: 5px;" |Firerate
! scope="col" style="padding: 5px;" |Range
! scope="col" style="padding: 5px;" |Lifespan
! scope="col" style="padding: 5px;" |Scrap Meter
! scope="col" style="padding: 5px;" |DPS<ref name="DPS2"/>
|-
| style="padding: 5px;" |0–2
| style="padding: 5px;" |[[Sentry (Unit)|Sentry]]
| style="padding: 5px;" |20
| style="padding: 5px;" |1
| style="padding: 5px;" |N/A
| style="padding: 5px;" |0.458
| style="padding: 5px;" |18
| style="padding: 5px;" |30s
| style="padding: 5px;" |16
| style="padding: 5px;" |2.18
|-
| style="padding: 5px;" |3–4
| style="padding: 5px;" |[[Rifle Sentry]]
| style="padding: 5px;" |40
| style="padding: 5px;" |2
| style="padding: 5px;" |N/A
| style="padding: 5px;" |0.308
| style="padding: 5px;" |20
| style="padding: 5px;" |30s
| style="padding: 5px;" |36
| style="padding: 5px;" |6.49
|-
| style="padding: 5px;" |5
| style="padding: 5px;" |[[Minigun Sentry]]
| style="padding: 5px;" |60
| style="padding: 5px;" |5
| style="padding: 5px;" |N/A
| style="padding: 5px;" |0.168
| style="padding: 5px;" |20
| style="padding: 5px;" |45s
| style="padding: 5px;" |120
| style="padding: 5px;" |29.76<ref name="dps1"/>
|-
| style="padding: 5px;" |6
| style="padding: 5px;" |[[War Machine Sentry]]
| style="padding: 5px;" |250
| style="padding: 5px;" |8
| style="padding: 5px;" |35x2<ref name="rocket"/>
| style="padding: 5px;" |0.128
| style="padding: 5px;" |24<ref name="explosion"/>
| style="padding: 5px;" |60s
| style="padding: 5px;" |250
| style="padding: 5px;" |80<ref>62.5 Gun DPS + 17.5 Rocket DPS.<br>Rev-up time of 1.5 seconds is not considered into the DPS.<br/>Rocket DPS assumes only one enemy is hit and receives full splash damage.</ref>
|}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Brawler Update (18 May 2024) – Fallen Foes Update (2 August 2024)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Implied Stats==
<div class="overflowbugy" style="width:100%;overflow:auto;">
{| class="wikitable" style="width:750px; text-align: center;"
|-
! colspan="8" |Engineer Stats
|-
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Total Price
! scope="col" style="padding: 5px;" |Damage
! scope="col" style="padding: 5px;" |Firerate
! scope="col" style="padding: 5px;" |Range<ref name="range2">The sentry placement range is 5 for all levels.</ref>
! scope="col" style="padding: 5px;" |Deadzone Range
! scope="col" style="padding: 5px;" |Max Units
! scope="col" style="padding: 5px;" |DPS<ref name="DPS">Does not include Sentry DPS.<br/>Does not account for time taken to build Sentries.</ref>
|-
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|750}}
| style="padding: 5px;" |4
| style="padding: 5px;" |1.25
| style="padding: 5px;" |12
| style="padding: 5px;" |3
| style="padding: 5px;" |1
| style="padding: 5px;" |3.2
|-
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|1,000}}
| style="padding: 5px;" |6
| style="padding: 5px;" |1.25
| style="padding: 5px;" |14
| style="padding: 5px;" |3
| style="padding: 5px;" |1
| style="padding: 5px;" |4.8
|-
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,400}}
| style="padding: 5px;" |6
| style="padding: 5px;" |1.25
| style="padding: 5px;" |17
| style="padding: 5px;" |1
| style="padding: 5px;" |2
| style="padding: 5px;" |4.8
|-
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|3,400}}
| style="padding: 5px;" |12
| style="padding: 5px;" |1.1
| style="padding: 5px;" |17
| style="padding: 5px;" |1
| style="padding: 5px;" |2
| style="padding: 5px;" |10.91
|-
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|7,150}}
| style="padding: 5px;" |18
| style="padding: 5px;" |0.85
| style="padding: 5px;" |18
| style="padding: 5px;" |1
| style="padding: 5px;" |3
| style="padding: 5px;" |21.18
|-
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|20,900}}
| style="padding: 5px;" |35
| style="padding: 5px;" |0.85
| style="padding: 5px;" |18
| style="padding: 5px;" |1
| style="padding: 5px;" |3
| style="padding: 5px;" |41.18
|-
| style="padding: 5px;" |6
| style="padding: 5px;" |{{Money|53,400}}
| style="padding: 5px;" |60
| style="padding: 5px;" |0.65
| style="padding: 5px;" |20
| style="padding: 5px;" |0.5
| style="padding: 5px;" |4
| style="padding: 5px;" |92.31
|}
</div>
{| class="wikitable" style="width:850px; text-align: center;"
|-
! colspan="10" |Sentry Stats<ref name="unit">Sentries are not affected by buffs given by other towers.</ref>
|-
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Sentry
! scope="col" style="padding: 5px;" |Health
! scope="col" style="padding: 5px;" |Damage
! scope="col" style="padding: 5px;" |Splash Damage
! scope="col" style="padding: 5px;" |Firerate
! scope="col" style="padding: 5px;" |Range
! scope="col" style="padding: 5px;" |Lifespan
! scope="col" style="padding: 5px;" |Scrap Meter
! scope="col" style="padding: 5px;" |DPS<ref name="DPS2">Assumes only one sentry is placed down and does not include '''Engineer''' DPS.<br/>DPS is calculated as Gun DPS + Splash DPS.</ref>
|-
| style="padding: 5px;" |0-2
| style="padding: 5px;" |[[Sentry (Unit)|Sentry]]
| style="padding: 5px;" |20
| style="padding: 5px;" |1
| style="padding: 5px;" |N/A
| style="padding: 5px;" |0.45
| style="padding: 5px;" |18
| style="padding: 5px;" |20s
| style="padding: 5px;" |16
| style="padding: 5px;" |2.22
|-
| style="padding: 5px;" |3-4
| style="padding: 5px;" |[[Rifle Sentry]]
| style="padding: 5px;" |40
| style="padding: 5px;" |2
| style="padding: 5px;" |N/A
| style="padding: 5px;" |0.25
| style="padding: 5px;" |20
| style="padding: 5px;" |30s
| style="padding: 5px;" |36
| style="padding: 5px;" |8
|-
| style="padding: 5px;" |5
| style="padding: 5px;" |[[Minigun Sentry]]
| style="padding: 5px;" |60
| style="padding: 5px;" |5
| style="padding: 5px;" |N/A
| style="padding: 5px;" |0.16
| style="padding: 5px;" |20
| style="padding: 5px;" |45s
| style="padding: 5px;" |140
| style="padding: 5px;" |31.25<ref name="dps1"/>
|-
| style="padding: 5px;" |6
| style="padding: 5px;" |[[War Machine Sentry]]
| style="padding: 5px;" |120
| style="padding: 5px;" |9
| style="padding: 5px;" |35x2<ref name="rocket"/>
| style="padding: 5px;" |0.115
| style="padding: 5px;" |24<ref name="explosion"/>
| style="padding: 5px;" |60s
| style="padding: 5px;" |300
| style="padding: 5px;" |95.76<ref>78.26 Gun DPS + 17.5 Rocket DPS.<br>Rev-up time of 1.5 seconds is not considered into the DPS.<br/>Rocket DPS assumes only one enemy is hit and receives full splash damage.</ref>
|}
==Actual Stats==
<div class="overflowbugy" style="width:100%;overflow:auto;">
{| class="wikitable" style="width:750px; text-align: center;"
|-
! colspan="8" |Engineer Stats
|-
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Total Price
! scope="col" style="padding: 5px;" |Damage
! scope="col" style="padding: 5px;" |Firerate
! scope="col" style="padding: 5px;" |Range<ref name="range2"/>
! scope="col" style="padding: 5px;" |Deadzone Range
! scope="col" style="padding: 5px;" |Max Units
! scope="col" style="padding: 5px;" |DPS<ref name="DPS"/>
|-
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|750}}
| style="padding: 5px;" |4
| style="padding: 5px;" |1.258
| style="padding: 5px;" |12
| style="padding: 5px;" |3
| style="padding: 5px;" |1
| style="padding: 5px;" |3.18
|-
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|1,000}}
| style="padding: 5px;" |6
| style="padding: 5px;" |1.258
| style="padding: 5px;" |14
| style="padding: 5px;" |3
| style="padding: 5px;" |1
| style="padding: 5px;" |4.77
|-
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,400}}
| style="padding: 5px;" |6
| style="padding: 5px;" |1.258
| style="padding: 5px;" |17
| style="padding: 5px;" |1
| style="padding: 5px;" |2
| style="padding: 5px;" |4.77
|-
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|3,400}}
| style="padding: 5px;" |12
| style="padding: 5px;" |1.108
| style="padding: 5px;" |17
| style="padding: 5px;" |1
| style="padding: 5px;" |2
| style="padding: 5px;" |10.83
|-
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|7,150}}
| style="padding: 5px;" |18
| style="padding: 5px;" |0.858
| style="padding: 5px;" |18
| style="padding: 5px;" |1
| style="padding: 5px;" |3
| style="padding: 5px;" |20.98
|-
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|20,900}}
| style="padding: 5px;" |35
| style="padding: 5px;" |0.858
| style="padding: 5px;" |18
| style="padding: 5px;" |1
| style="padding: 5px;" |3
| style="padding: 5px;" |40.79
|-
| style="padding: 5px;" |6
| style="padding: 5px;" |{{Money|53,400}}
| style="padding: 5px;" |60
| style="padding: 5px;" |0.658
| style="padding: 5px;" |20
| style="padding: 5px;" |0.5
| style="padding: 5px;" |4
| style="padding: 5px;" |91.19
|}
</div>
{| class="wikitable" style="width:850px; text-align: center;"
|-
! colspan="10" |Sentry Stats<ref name="unit"/>
|-
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Sentry
! scope="col" style="padding: 5px;" |Health
! scope="col" style="padding: 5px;" |Damage
! scope="col" style="padding: 5px;" |Splash Damage
! scope="col" style="padding: 5px;" |Firerate
! scope="col" style="padding: 5px;" |Range
! scope="col" style="padding: 5px;" |Lifespan
! scope="col" style="padding: 5px;" |Scrap Meter
! scope="col" style="padding: 5px;" |DPS<ref name="DPS2"/>
|-
| style="padding: 5px;" |0–2
| style="padding: 5px;" |[[Sentry (Unit)|Sentry]]
| style="padding: 5px;" |20
| style="padding: 5px;" |1
| style="padding: 5px;" |N/A
| style="padding: 5px;" |0.458
| style="padding: 5px;" |18
| style="padding: 5px;" |20s
| style="padding: 5px;" |16
| style="padding: 5px;" |2.18
|-
| style="padding: 5px;" |3–4
| style="padding: 5px;" |[[Rifle Sentry]]
| style="padding: 5px;" |40
| style="padding: 5px;" |2
| style="padding: 5px;" |N/A
| style="padding: 5px;" |0.258
| style="padding: 5px;" |20
| style="padding: 5px;" |30s
| style="padding: 5px;" |36
| style="padding: 5px;" |7.75
|-
| style="padding: 5px;" |5
| style="padding: 5px;" |[[Minigun Sentry]]
| style="padding: 5px;" |60
| style="padding: 5px;" |5
| style="padding: 5px;" |N/A
| style="padding: 5px;" |0.168
| style="padding: 5px;" |20
| style="padding: 5px;" |45s
| style="padding: 5px;" |140
| style="padding: 5px;" |29.76<ref name="dps1"/>
|-
| style="padding: 5px;" |6
| style="padding: 5px;" |[[War Machine Sentry]]
| style="padding: 5px;" |120
| style="padding: 5px;" |9
| style="padding: 5px;" |35x2<ref name="rocket"/>
| style="padding: 5px;" |0.123
| style="padding: 5px;" |24<ref name="explosion"/>
| style="padding: 5px;" |60s
| style="padding: 5px;" |300
| style="padding: 5px;" |90.67<ref>73.17 Gun DPS + 17.5 Rocket DPS.<br>Rev-up time of 1.5 seconds is not considered into the DPS.<br/>Rocket DPS assumes only one enemy is hit and receives full splash damage.</ref>
|}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Trapper Update (24 February 2024) – Brawler Update (18 May 2024)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Implied Stats==
<div class="overflowbugy" style="width:100%;overflow:auto;">
{| class="wikitable" style="width:750px; text-align: center;"
|-
! colspan="8" |Engineer Stats
|-
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Total Price
! scope="col" style="padding: 5px;" |Damage
! scope="col" style="padding: 5px;" |Firerate
! scope="col" style="padding: 5px;" |Range<ref name="range2"/>
! scope="col" style="padding: 5px;" |Deadzone Range
! scope="col" style="padding: 5px;" |Max Units
! scope="col" style="padding: 5px;" |DPS<ref name="DPS">Does not include Sentry DPS.<br/>Does not account for time taken to build Sentries.</ref>
|-
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|750}}
| style="padding: 5px;" |4
| style="padding: 5px;" |1.5
| style="padding: 5px;" |12
| style="padding: 5px;" |3
| style="padding: 5px;" |1
| style="padding: 5px;" |2.67
|-
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|1,000}}
| style="padding: 5px;" |6
| style="padding: 5px;" |1.5
| style="padding: 5px;" |14
| style="padding: 5px;" |1
| style="padding: 5px;" |1
| style="padding: 5px;" |4
|-
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,300}}
| style="padding: 5px;" |6
| style="padding: 5px;" |1.5
| style="padding: 5px;" |17
| style="padding: 5px;" |1
| style="padding: 5px;" |1
| style="padding: 5px;" |4
|-
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|3,050}}
| style="padding: 5px;" |12
| style="padding: 5px;" |1.25
| style="padding: 5px;" |17
| style="padding: 5px;" |1
| style="padding: 5px;" |1
| style="padding: 5px;" |9.6
|-
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|6,550}}
| style="padding: 5px;" |18
| style="padding: 5px;" |1
| style="padding: 5px;" |18
| style="padding: 5px;" |1
| style="padding: 5px;" |2
| style="padding: 5px;" |18
|-
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|20,300}}
| style="padding: 5px;" |35
| style="padding: 5px;" |1
| style="padding: 5px;" |18
| style="padding: 5px;" |1
| style="padding: 5px;" |3
| style="padding: 5px;" |35
|-
| style="padding: 5px;" |6
| style="padding: 5px;" |{{Money|52,800}}
| style="padding: 5px;" |50
| style="padding: 5px;" |0.8
| style="padding: 5px;" |20
| style="padding: 5px;" |0.5
| style="padding: 5px;" |4
| style="padding: 5px;" |62.5
|}
</div>
{| class="wikitable" style="width:850px; text-align: center;"
|-
! colspan="10" |Sentry Stats<ref name="unit">Sentries are not affected by buffs given by other towers.</ref>
|-
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Sentry
! scope="col" style="padding: 5px;" |Health
! scope="col" style="padding: 5px;" |Damage
! scope="col" style="padding: 5px;" |Splash Damage
! scope="col" style="padding: 5px;" |Firerate
! scope="col" style="padding: 5px;" |Range
! scope="col" style="padding: 5px;" |Lifespan
! scope="col" style="padding: 5px;" |Scrap Meter
! scope="col" style="padding: 5px;" |DPS<ref name="DPS2">Assumes only one sentry is placed down and does not include '''Engineer''' DPS.<br/>DPS is calculated as Gun DPS + Splash DPS.</ref>
|-
| style="padding: 5px;" |0-2
| style="padding: 5px;" |[[Sentry (Unit)|Sentry]]
| style="padding: 5px;" |20
| style="padding: 5px;" |1
| style="padding: 5px;" |N/A
| style="padding: 5px;" |0.45
| style="padding: 5px;" |18
| style="padding: 5px;" |20s
| style="padding: 5px;" |16
| style="padding: 5px;" |2.22
|-
| style="padding: 5px;" |3-4
| style="padding: 5px;" |[[Rifle Sentry]]
| style="padding: 5px;" |40
| style="padding: 5px;" |2
| style="padding: 5px;" |N/A
| style="padding: 5px;" |0.25
| style="padding: 5px;" |20
| style="padding: 5px;" |30s
| style="padding: 5px;" |36
| style="padding: 5px;" |8
|-
| style="padding: 5px;" |5
| style="padding: 5px;" |[[Minigun Sentry]]
| style="padding: 5px;" |60
| style="padding: 5px;" |5
| style="padding: 5px;" |N/A
| style="padding: 5px;" |0.16
| style="padding: 5px;" |20
| style="padding: 5px;" |45s
| style="padding: 5px;" |140
| style="padding: 5px;" |31.25<ref name="dps1"/>
|-
| style="padding: 5px;" |6
| style="padding: 5px;" |[[War Machine Sentry]]
| style="padding: 5px;" |120
| style="padding: 5px;" |8
| style="padding: 5px;" |33x2<ref name="rocket"/>
| style="padding: 5px;" |0.12
| style="padding: 5px;" |24<ref name="explosion"/>
| style="padding: 5px;" |60s
| style="padding: 5px;" |300
| style="padding: 5px;" |83.17<ref>66.67 Gun DPS + 16.5 Rocket DPS.<br>Rev-up time of 1.5 seconds is not considered into the DPS.<br/>Rocket DPS assumes only one enemy is hit and receives full splash damage.</ref>
|}
==Actual Stats==
<div class="overflowbugy" style="width:100%;overflow:auto;">
{| class="wikitable" style="width:750px; text-align: center;"
|-
! colspan="8" |Engineer Stats
|-
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Total Price
! scope="col" style="padding: 5px;" |Damage
! scope="col" style="padding: 5px;" |Firerate
! scope="col" style="padding: 5px;" |Range<ref name="range2"/>
! scope="col" style="padding: 5px;" |Deadzone Range
! scope="col" style="padding: 5px;" |Max Units
! scope="col" style="padding: 5px;" |DPS<ref name="DPS"/>
|-
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|750}}
| style="padding: 5px;" |4
| style="padding: 5px;" |1.508
| style="padding: 5px;" |12
| style="padding: 5px;" |3
| style="padding: 5px;" |1
| style="padding: 5px;" |2.65
|-
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|1,000}}
| style="padding: 5px;" |6
| style="padding: 5px;" |1.508
| style="padding: 5px;" |14
| style="padding: 5px;" |1
| style="padding: 5px;" |1
| style="padding: 5px;" |3.98
|-
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,300}}
| style="padding: 5px;" |6
| style="padding: 5px;" |1.508
| style="padding: 5px;" |17
| style="padding: 5px;" |1
| style="padding: 5px;" |1
| style="padding: 5px;" |3.98
|-
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|3,050}}
| style="padding: 5px;" |12
| style="padding: 5px;" |1.258
| style="padding: 5px;" |17
| style="padding: 5px;" |1
| style="padding: 5px;" |1
| style="padding: 5px;" |9.54
|-
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|6,550}}
| style="padding: 5px;" |18
| style="padding: 5px;" |1.008
| style="padding: 5px;" |18
| style="padding: 5px;" |1
| style="padding: 5px;" |2
| style="padding: 5px;" |17.86
|-
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|20,300}}
| style="padding: 5px;" |35
| style="padding: 5px;" |1.008
| style="padding: 5px;" |18
| style="padding: 5px;" |1
| style="padding: 5px;" |3
| style="padding: 5px;" |34.72
|-
| style="padding: 5px;" |6
| style="padding: 5px;" |{{Money|52,800}}
| style="padding: 5px;" |50
| style="padding: 5px;" |0.808
| style="padding: 5px;" |20
| style="padding: 5px;" |0.5
| style="padding: 5px;" |4
| style="padding: 5px;" |61.88
|}
</div>
{| class="wikitable" style="width:850px; text-align: center;"
|-
! colspan="10" |Sentry Stats<ref name="unit"/>
|-
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Sentry
! scope="col" style="padding: 5px;" |Health
! scope="col" style="padding: 5px;" |Damage
! scope="col" style="padding: 5px;" |Splash Damage
! scope="col" style="padding: 5px;" |Firerate
! scope="col" style="padding: 5px;" |Range
! scope="col" style="padding: 5px;" |Lifespan
! scope="col" style="padding: 5px;" |Scrap Meter
! scope="col" style="padding: 5px;" |DPS<ref name="DPS2"/>
|-
| style="padding: 5px;" |0–2
| style="padding: 5px;" |[[Sentry (Unit)|Sentry]]
| style="padding: 5px;" |20
| style="padding: 5px;" |1
| style="padding: 5px;" |N/A
| style="padding: 5px;" |0.458
| style="padding: 5px;" |18
| style="padding: 5px;" |20s
| style="padding: 5px;" |16
| style="padding: 5px;" |2.18
|-
| style="padding: 5px;" |3–4
| style="padding: 5px;" |[[Rifle Sentry]]
| style="padding: 5px;" |40
| style="padding: 5px;" |2
| style="padding: 5px;" |N/A
| style="padding: 5px;" |0.258
| style="padding: 5px;" |20
| style="padding: 5px;" |30s
| style="padding: 5px;" |36
| style="padding: 5px;" |7.75
|-
| style="padding: 5px;" |5
| style="padding: 5px;" |[[Minigun Sentry]]
| style="padding: 5px;" |60
| style="padding: 5px;" |5
| style="padding: 5px;" |N/A
| style="padding: 5px;" |0.168
| style="padding: 5px;" |20
| style="padding: 5px;" |45s
| style="padding: 5px;" |140
| style="padding: 5px;" |29.76<ref name="dps1"/>
|-
| style="padding: 5px;" |6
| style="padding: 5px;" |[[War Machine Sentry]]
| style="padding: 5px;" |120
| style="padding: 5px;" |8
| style="padding: 5px;" |33x2<ref name="rocket"/>
| style="padding: 5px;" |0.128
| style="padding: 5px;" |24<ref name="explosion"/>
| style="padding: 5px;" |60s
| style="padding: 5px;" |300
| style="padding: 5px;" |79<ref>62.5 Gun DPS + 16.5 Rocket DPS.<br>Rev-up time of 1.5 seconds is not considered into the DPS.<br/>Rocket DPS assumes only one enemy is hit and receives full splash damage.</ref>
|}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''31 March 2023 – Trapper Update (24 February 2024)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Implied Stats==
<div class="overflowbugy" style="width:100%;overflow:auto;">
{| class="wikitable" style="width:750px; text-align: center;"
|-
! colspan="8" |Engineer Stats
|-
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Total Price
! scope="col" style="padding: 5px;" |Damage
! scope="col" style="padding: 5px;" |Firerate
! scope="col" style="padding: 5px;" |Range<ref name="range2"/>
! scope="col" style="padding: 5px;" |Deadzone Range
! scope="col" style="padding: 5px;" |Max Units
! scope="col" style="padding: 5px;" |DPS<ref name="DPS"/>
|-
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|750}}
| style="padding: 5px;" |3
| style="padding: 5px;" |1.25
| style="padding: 5px;" |12
| style="padding: 5px;" |3
| style="padding: 5px;" |1
| style="padding: 5px;" |2.4
|-
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|1,000}}
| style="padding: 5px;" |5
| style="padding: 5px;" |1.25
| style="padding: 5px;" |14
| style="padding: 5px;" |3
| style="padding: 5px;" |1
| style="padding: 5px;" |4
|-
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,400}}
| style="padding: 5px;" |5
| style="padding: 5px;" |1.25
| style="padding: 5px;" |15
| style="padding: 5px;" |2
| style="padding: 5px;" |1
| style="padding: 5px;" |4
|-
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|3,150}}
| style="padding: 5px;" |10
| style="padding: 5px;" |1.25
| style="padding: 5px;" |15
| style="padding: 5px;" |2
| style="padding: 5px;" |1
| style="padding: 5px;" |8
|-
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|6,400}}
| style="padding: 5px;" |15
| style="padding: 5px;" |1
| style="padding: 5px;" |18
| style="padding: 5px;" |2
| style="padding: 5px;" |2
| style="padding: 5px;" |15
|-
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|18,900}}
| style="padding: 5px;" |30
| style="padding: 5px;" |1
| style="padding: 5px;" |18
| style="padding: 5px;" |2
| style="padding: 5px;" |3
| style="padding: 5px;" |30
|-
| style="padding: 5px;" |6
| style="padding: 5px;" |{{Money|52,400}}
| style="padding: 5px;" |45
| style="padding: 5px;" |0.8
| style="padding: 5px;" |20
| style="padding: 5px;" |1
| style="padding: 5px;" |3
| style="padding: 5px;" |56.25
|}
</div>
{| class="wikitable" style="width:850px; text-align: center;"
|-
! colspan="10" |Sentry Stats<ref name="unit"/>
|-
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Sentry
! scope="col" style="padding: 5px;" |Health
! scope="col" style="padding: 5px;" |Damage
! scope="col" style="padding: 5px;" |Splash Damage
! scope="col" style="padding: 5px;" |Firerate
! scope="col" style="padding: 5px;" |Range
! scope="col" style="padding: 5px;" |Lifespan
! scope="col" style="padding: 5px;" |Scrap Meter
! scope="col" style="padding: 5px;" |DPS<ref name="DPS2"/>
|-
| style="padding: 5px;" |0-2
| style="padding: 5px;" |[[Sentry (Unit)|Sentry]]
| style="padding: 5px;" |20
| style="padding: 5px;" |1
| style="padding: 5px;" |N/A
| style="padding: 5px;" |0.5
| style="padding: 5px;" |18
| style="padding: 5px;" |20s
| style="padding: 5px;" |10
| style="padding: 5px;" |2
|-
| style="padding: 5px;" |3-4
| style="padding: 5px;" |[[Rifle Sentry]]
| style="padding: 5px;" |40
| style="padding: 5px;" |2
| style="padding: 5px;" |N/A
| style="padding: 5px;" |0.25
| style="padding: 5px;" |20
| style="padding: 5px;" |30s
| style="padding: 5px;" |20
| style="padding: 5px;" |8
|-
| style="padding: 5px;" |5
| style="padding: 5px;" |[[Minigun Sentry]]
| style="padding: 5px;" |60
| style="padding: 5px;" |5
| style="padding: 5px;" |N/A
| style="padding: 5px;" |0.16
| style="padding: 5px;" |20
| style="padding: 5px;" |45s
| style="padding: 5px;" |50
| style="padding: 5px;" |31.25<ref name="dps1"/>
|-
| style="padding: 5px;" |6
| style="padding: 5px;" |[[War Machine Sentry]]
| style="padding: 5px;" |120
| style="padding: 5px;" |12
| style="padding: 5px;" |15x2<ref name="rocket"/>
| style="padding: 5px;" |0.12
| style="padding: 5px;" |22<ref name="explosion"/>
| style="padding: 5px;" |60s
| style="padding: 5px;" |100
| style="padding: 5px;" |107.5<ref name="dps3"/>
|}
==Actual Stats==
<div class="overflowbugy" style="width:100%;overflow:auto;">
{| class="wikitable" style="width:750px; text-align: center;"
|-
! colspan="8" |Engineer Stats
|-
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Total Price
! scope="col" style="padding: 5px;" |Damage
! scope="col" style="padding: 5px;" |Firerate
! scope="col" style="padding: 5px;" |Range<ref name="range2"/>
! scope="col" style="padding: 5px;" |Deadzone Range
! scope="col" style="padding: 5px;" |Max Units
! scope="col" style="padding: 5px;" |DPS<ref name="DPS"/>
|-
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|750}}
| style="padding: 5px;" |3
| style="padding: 5px;" |1.258
| style="padding: 5px;" |12
| style="padding: 5px;" |3
| style="padding: 5px;" |1
| style="padding: 5px;" |2.38
|-
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|1,000}}
| style="padding: 5px;" |5
| style="padding: 5px;" |1.258
| style="padding: 5px;" |14
| style="padding: 5px;" |3
| style="padding: 5px;" |1
| style="padding: 5px;" |3.97
|-
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,400}}
| style="padding: 5px;" |5
| style="padding: 5px;" |1.258
| style="padding: 5px;" |15
| style="padding: 5px;" |2
| style="padding: 5px;" |1
| style="padding: 5px;" |3.97
|-
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|3,150}}
| style="padding: 5px;" |10
| style="padding: 5px;" |1.258
| style="padding: 5px;" |15
| style="padding: 5px;" |2
| style="padding: 5px;" |1
| style="padding: 5px;" |7.95
|-
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|6,400}}
| style="padding: 5px;" |15
| style="padding: 5px;" |1.008
| style="padding: 5px;" |18
| style="padding: 5px;" |2
| style="padding: 5px;" |2
| style="padding: 5px;" |14.88
|-
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|18,900}}
| style="padding: 5px;" |30
| style="padding: 5px;" |1.008
| style="padding: 5px;" |18
| style="padding: 5px;" |2
| style="padding: 5px;" |3
| style="padding: 5px;" |29.76
|-
| style="padding: 5px;" |6
| style="padding: 5px;" |{{Money|52,400}}
| style="padding: 5px;" |45
| style="padding: 5px;" |0.808
| style="padding: 5px;" |20
| style="padding: 5px;" |1
| style="padding: 5px;" |3
| style="padding: 5px;" |55.69
|}
</div>
{| class="wikitable" style="width:850px; text-align: center;"
|-
! colspan="10" |Sentry Stats<ref name="unit"/>
|-
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Sentry
! scope="col" style="padding: 5px;" |Health
! scope="col" style="padding: 5px;" |Damage
! scope="col" style="padding: 5px;" |Splash Damage
! scope="col" style="padding: 5px;" |Firerate
! scope="col" style="padding: 5px;" |Range
! scope="col" style="padding: 5px;" |Lifespan
! scope="col" style="padding: 5px;" |Scrap Meter
! scope="col" style="padding: 5px;" |DPS<ref name="DPS2"/>
|-
| style="padding: 5px;" |0-2
| style="padding: 5px;" |[[Sentry (Unit)|Sentry]]
| style="padding: 5px;" |20
| style="padding: 5px;" |1
| style="padding: 5px;" |N/A
| style="padding: 5px;" |0.508
| style="padding: 5px;" |18
| style="padding: 5px;" |20s
| style="padding: 5px;" |10
| style="padding: 5px;" |1.96
|-
| style="padding: 5px;" |3-4
| style="padding: 5px;" |[[Rifle Sentry]]
| style="padding: 5px;" |40
| style="padding: 5px;" |2
| style="padding: 5px;" |N/A
| style="padding: 5px;" |0.258
| style="padding: 5px;" |20
| style="padding: 5px;" |30s
| style="padding: 5px;" |20
| style="padding: 5px;" |7.75
|-
| style="padding: 5px;" |5
| style="padding: 5px;" |[[Minigun Sentry]]
| style="padding: 5px;" |60
| style="padding: 5px;" |5
| style="padding: 5px;" |N/A
| style="padding: 5px;" |0.168
| style="padding: 5px;" |20
| style="padding: 5px;" |45s
| style="padding: 5px;" |50
| style="padding: 5px;" |29.76<ref name="dps1"/>
|-
| style="padding: 5px;" |6
| style="padding: 5px;" |[[War Machine Sentry]]
| style="padding: 5px;" |120
| style="padding: 5px;" |12
| style="padding: 5px;" |15x2<ref name="rocket"/>
| style="padding: 5px;" |0.128
| style="padding: 5px;" |22<ref name="explosion"/>
| style="padding: 5px;" |60s
| style="padding: 5px;" |100
| style="padding: 5px;" |101.25<ref name="dps4">93.75 Gun DPS + 7.5 Rocket DPS.<br>Rev-up time of 1.5 seconds is not considered into the DPS.<br/>Rocket DPS assumes only one enemy is hit and receives full splash damage.</ref>
|}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''9 January 2023 – 31 March 2023'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Implied Stats==
<div class="overflowbugy" style="width:100%;overflow:auto;">
{| class="wikitable" style="width:700px; text-align: center;"
|-
! colspan="7" |Engineer Stats
|-
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Total Price
! scope="col" style="padding: 5px;" |Damage
! scope="col" style="padding: 5px;" |Firerate
! scope="col" style="padding: 5px;" |Range<ref name="range">The sentry placement range is 5 for all levels, while deadzone range is 3 for all levels.</ref>
! scope="col" style="padding: 5px;" |Max Units
! scope="col" style="padding: 5px;" |DPS<ref name="DPS"/>
|-
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|750}}
| style="padding: 5px;" |3
| style="padding: 5px;" |1.5
| style="padding: 5px;" |14
| style="padding: 5px;" |2
| style="padding: 5px;" |2
|-
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|1,000}}
| style="padding: 5px;" |5
| style="padding: 5px;" |1.5
| style="padding: 5px;" |15
| style="padding: 5px;" |2
| style="padding: 5px;" |3.33
|-
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,400}}
| style="padding: 5px;" |5
| style="padding: 5px;" |1.5
| style="padding: 5px;" |16
| style="padding: 5px;" |2
| style="padding: 5px;" |3.33
|-
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|3,000}}
| style="padding: 5px;" |8
| style="padding: 5px;" |1.25
| style="padding: 5px;" |16
| style="padding: 5px;" |2
| style="padding: 5px;" |6.4
|-
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|6,500}}
| style="padding: 5px;" |15
| style="padding: 5px;" |1
| style="padding: 5px;" |18
| style="padding: 5px;" |3
| style="padding: 5px;" |15
|-
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|19,000}}
| style="padding: 5px;" |25
| style="padding: 5px;" |1
| style="padding: 5px;" |18
| style="padding: 5px;" |3
| style="padding: 5px;" |25
|-
| style="padding: 5px;" |6
| style="padding: 5px;" |{{Money|54,000}}
| style="padding: 5px;" |40
| style="padding: 5px;" |0.8
| style="padding: 5px;" |20
| style="padding: 5px;" |4
| style="padding: 5px;" |50
|}
</div>
{| class="wikitable" style="width:850px; text-align: center;"
|-
! colspan="10" |Sentry Stats<ref name="unit"/>
|-
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Sentry
! scope="col" style="padding: 5px;" |Health
! scope="col" style="padding: 5px;" |Damage
! scope="col" style="padding: 5px;" |Splash Damage
! scope="col" style="padding: 5px;" |Firerate
! scope="col" style="padding: 5px;" |Range
! scope="col" style="padding: 5px;" |Lifespan
! scope="col" style="padding: 5px;" |Scrap Meter
! scope="col" style="padding: 5px;" |DPS<ref name="DPS2"/>
|-
| style="padding: 5px;" |0-2
| style="padding: 5px;" |[[Sentry (Unit)|Sentry]]
| style="padding: 5px;" |20
| style="padding: 5px;" |1
| style="padding: 5px;" |N/A
| style="padding: 5px;" |0.5
| style="padding: 5px;" |18
| style="padding: 5px;" |20s
| style="padding: 5px;" |10
| style="padding: 5px;" |2
|-
| style="padding: 5px;" |3-4
| style="padding: 5px;" |[[Rifle Sentry]]
| style="padding: 5px;" |40
| style="padding: 5px;" |2
| style="padding: 5px;" |N/A
| style="padding: 5px;" |0.25
| style="padding: 5px;" |20
| style="padding: 5px;" |30s
| style="padding: 5px;" |20
| style="padding: 5px;" |8
|-
| style="padding: 5px;" |5
| style="padding: 5px;" |[[Minigun Sentry]]
| style="padding: 5px;" |60
| style="padding: 5px;" |5
| style="padding: 5px;" |N/A
| style="padding: 5px;" |0.16
| style="padding: 5px;" |20
| style="padding: 5px;" |45s
| style="padding: 5px;" |50
| style="padding: 5px;" |31.25<ref name="dps1"/>
|-
| style="padding: 5px;" |6
| style="padding: 5px;" |[[War Machine Sentry]]
| style="padding: 5px;" |120
| style="padding: 5px;" |12
| style="padding: 5px;" |15x2<ref name="rocket"/>
| style="padding: 5px;" |0.12
| style="padding: 5px;" |22<ref name="explosion"/>
| style="padding: 5px;" |60s
| style="padding: 5px;" |100
| style="padding: 5px;" |107.5<ref name="dps3"/>
|}
==Actual Stats==
<div class="overflowbugy" style="width:100%;overflow:auto;">
{| class="wikitable" style="width:700px; text-align: center;"
|-
! colspan="7" |Engineer Stats
|-
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Total Price
! scope="col" style="padding: 5px;" |Damage
! scope="col" style="padding: 5px;" |Firerate
! scope="col" style="padding: 5px;" |Range<ref name="range"/>
! scope="col" style="padding: 5px;" |Max Units
! scope="col" style="padding: 5px;" |DPS<ref name="DPS"/>
|-
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|750}}
| style="padding: 5px;" |3
| style="padding: 5px;" |1.508
| style="padding: 5px;" |14
| style="padding: 5px;" |2
| style="padding: 5px;" |1.99
|-
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|1,100}}
| style="padding: 5px;" |5
| style="padding: 5px;" |1.508
| style="padding: 5px;" |15
| style="padding: 5px;" |2
| style="padding: 5px;" |3.32
|-
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,500}}
| style="padding: 5px;" |5
| style="padding: 5px;" |1.508
| style="padding: 5px;" |16
| style="padding: 5px;" |2
| style="padding: 5px;" |3.32
|-
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|3,100}}
| style="padding: 5px;" |8
| style="padding: 5px;" |1.258
| style="padding: 5px;" |16
| style="padding: 5px;" |2
| style="padding: 5px;" |6.36
|-
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|6,600}}
| style="padding: 5px;" |15
| style="padding: 5px;" |1.008
| style="padding: 5px;" |18
| style="padding: 5px;" |3
| style="padding: 5px;" |14.88
|-
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|19,100}}
| style="padding: 5px;" |25
| style="padding: 5px;" |1.008
| style="padding: 5px;" |18
| style="padding: 5px;" |3
| style="padding: 5px;" |24.8
|-
| style="padding: 5px;" |6
| style="padding: 5px;" |{{Money|54,100}}
| style="padding: 5px;" |40
| style="padding: 5px;" |0.808
| style="padding: 5px;" |20
| style="padding: 5px;" |4
| style="padding: 5px;" |49.5
|}
</div>
{| class="wikitable" style="width:850px; text-align: center;"
|-
! colspan="10" |Sentry Stats<ref name="unit"/>
|-
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Sentry
! scope="col" style="padding: 5px;" |Health
! scope="col" style="padding: 5px;" |Damage
! scope="col" style="padding: 5px;" |Splash Damage
! scope="col" style="padding: 5px;" |Firerate
! scope="col" style="padding: 5px;" |Range
! scope="col" style="padding: 5px;" |Lifespan
! scope="col" style="padding: 5px;" |Scrap Meter
! scope="col" style="padding: 5px;" |DPS<ref name="DPS2"/>
|-
| style="padding: 5px;" |0-2
| style="padding: 5px;" |[[Sentry (Unit)|Sentry]]
| style="padding: 5px;" |20
| style="padding: 5px;" |1
| style="padding: 5px;" |N/A
| style="padding: 5px;" |0.508
| style="padding: 5px;" |18
| style="padding: 5px;" |20s
| style="padding: 5px;" |10
| style="padding: 5px;" |1.96
|-
| style="padding: 5px;" |3-4
| style="padding: 5px;" |[[Rifle Sentry]]
| style="padding: 5px;" |40
| style="padding: 5px;" |2
| style="padding: 5px;" |N/A
| style="padding: 5px;" |0.258
| style="padding: 5px;" |20
| style="padding: 5px;" |30s
| style="padding: 5px;" |20
| style="padding: 5px;" |7.75
|-
| style="padding: 5px;" |5
| style="padding: 5px;" |[[Minigun Sentry]]
| style="padding: 5px;" |60
| style="padding: 5px;" |5
| style="padding: 5px;" |N/A
| style="padding: 5px;" |0.168
| style="padding: 5px;" |20
| style="padding: 5px;" |45s
| style="padding: 5px;" |50
| style="padding: 5px;" |29.76<ref name="dps1"/>
|-
| style="padding: 5px;" |6
| style="padding: 5px;" |[[War Machine Sentry]]
| style="padding: 5px;" |120
| style="padding: 5px;" |12
| style="padding: 5px;" |15x2<ref name="rocket"/>
| style="padding: 5px;" |0.128
| style="padding: 5px;" |22<ref name="explosion"/>
| style="padding: 5px;" |60s
| style="padding: 5px;" |100
| style="padding: 5px;" |101.25<ref name="dps4">93.75 Gun DPS + 7.5 Rocket DPS.<br>Rev-up time of 1.5 seconds is not considered into the DPS.<br/>Rocket DPS assumes only one enemy is hit and receives full splash damage.</ref>
|}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Violent Night Update (21 December 2022) – 9 January 2023'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Implied Stats==
<div class="overflowbugy" style="width:100%;overflow:auto;">
{| class="wikitable" style="width:700px; text-align: center;"
|-
! colspan="7" |Engineer Stats
|-
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Total Price
! scope="col" style="padding: 5px;" |Damage
! scope="col" style="padding: 5px;" |Firerate
! scope="col" style="padding: 5px;" |Range<ref name="range"/>
! scope="col" style="padding: 5px;" |Max Units
! scope="col" style="padding: 5px;" |DPS<ref name="DPS"/>
|-
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|750}}
| style="padding: 5px;" |3
| style="padding: 5px;" |1.5
| style="padding: 5px;" |14
| style="padding: 5px;" |2
| style="padding: 5px;" |2
|-
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|1,000}}
| style="padding: 5px;" |5
| style="padding: 5px;" |1.5
| style="padding: 5px;" |15
| style="padding: 5px;" |2
| style="padding: 5px;" |3.33
|-
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,400}}
| style="padding: 5px;" |5
| style="padding: 5px;" |1.5
| style="padding: 5px;" |16
| style="padding: 5px;" |2
| style="padding: 5px;" |3.33
|-
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|3,000}}
| style="padding: 5px;" |8
| style="padding: 5px;" |1.25
| style="padding: 5px;" |16
| style="padding: 5px;" |2
| style="padding: 5px;" |6.4
|-
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|6,500}}
| style="padding: 5px;" |15
| style="padding: 5px;" |1
| style="padding: 5px;" |18
| style="padding: 5px;" |3
| style="padding: 5px;" |15
|-
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|19,000}}
| style="padding: 5px;" |25
| style="padding: 5px;" |1
| style="padding: 5px;" |18
| style="padding: 5px;" |3
| style="padding: 5px;" |25
|-
| style="padding: 5px;" |6
| style="padding: 5px;" |{{Money|54,000}}
| style="padding: 5px;" |40
| style="padding: 5px;" |0.8
| style="padding: 5px;" |20
| style="padding: 5px;" |4
| style="padding: 5px;" |50
|}
</div>
{| class="wikitable" style="width:850px; text-align: center;"
|-
! colspan="10" |Sentry Stats<ref name="unit"/>
|-
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Sentry
! scope="col" style="padding: 5px;" |Health
! scope="col" style="padding: 5px;" |Damage
! scope="col" style="padding: 5px;" |Splash Damage
! scope="col" style="padding: 5px;" |Firerate
! scope="col" style="padding: 5px;" |Range
! scope="col" style="padding: 5px;" |Lifespan
! scope="col" style="padding: 5px;" |Scrap Meter
! scope="col" style="padding: 5px;" |DPS<ref name="DPS2"/>
|-
| style="padding: 5px;" |0-2
| style="padding: 5px;" |[[Sentry (Unit)|Sentry]]
| style="padding: 5px;" |20
| style="padding: 5px;" |1
| style="padding: 5px;" |N/A
| style="padding: 5px;" |0.5
| style="padding: 5px;" |18
| style="padding: 5px;" |20s
| style="padding: 5px;" |10
| style="padding: 5px;" |2
|-
| style="padding: 5px;" |3-4
| style="padding: 5px;" |[[Rifle Sentry]]
| style="padding: 5px;" |40
| style="padding: 5px;" |2
| style="padding: 5px;" |N/A
| style="padding: 5px;" |0.25
| style="padding: 5px;" |20
| style="padding: 5px;" |30s
| style="padding: 5px;" |20
| style="padding: 5px;" |8
|-
| style="padding: 5px;" |5
| style="padding: 5px;" |[[Minigun Sentry]]
| style="padding: 5px;" |60
| style="padding: 5px;" |5
| style="padding: 5px;" |N/A
| style="padding: 5px;" |0.16
| style="padding: 5px;" |20
| style="padding: 5px;" |45s
| style="padding: 5px;" |50
| style="padding: 5px;" |31.25<ref name="dps1"/>
|-
| style="padding: 5px;" |6
| style="padding: 5px;" |[[War Machine Sentry]]
| style="padding: 5px;" |120
| style="padding: 5px;" |12
| style="padding: 5px;" |15x2<ref name="rocket"/>
| style="padding: 5px;" |0.12
| style="padding: 5px;" |22<ref name="explosion"/>
| style="padding: 5px;" |60s
| style="padding: 5px;" |100
| style="padding: 5px;" |107.5<ref name="dps3">100 Gun DPS + 7.5 Rocket DPS.<br>Rev-up time of 1.5 seconds is not considered into the DPS.<br/>Rocket DPS assumes only one enemy is hit and receives full splash damage.</ref>
|}
==Actual Stats==
<div class="overflowbugy" style="width:100%;overflow:auto;">
{| class="wikitable" style="width:700px; text-align: center;"
|-
! colspan="7" |Engineer Stats
|-
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Total Price
! scope="col" style="padding: 5px;" |Damage
! scope="col" style="padding: 5px;" |Firerate
! scope="col" style="padding: 5px;" |Range<ref name="range"/>
! scope="col" style="padding: 5px;" |Max Units
! scope="col" style="padding: 5px;" |DPS<ref name="DPS"/>
|-
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|750}}
| style="padding: 5px;" |3
| style="padding: 5px;" |1.508
| style="padding: 5px;" |14
| style="padding: 5px;" |2
| style="padding: 5px;" |1.99
|-
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|1,100}}
| style="padding: 5px;" |5
| style="padding: 5px;" |1.508
| style="padding: 5px;" |15
| style="padding: 5px;" |2
| style="padding: 5px;" |3.32
|-
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,500}}
| style="padding: 5px;" |5
| style="padding: 5px;" |1.508
| style="padding: 5px;" |16
| style="padding: 5px;" |2
| style="padding: 5px;" |3.32
|-
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|3,100}}
| style="padding: 5px;" |8
| style="padding: 5px;" |1.258
| style="padding: 5px;" |16
| style="padding: 5px;" |2
| style="padding: 5px;" |6.36
|-
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|6,600}}
| style="padding: 5px;" |15
| style="padding: 5px;" |1.008
| style="padding: 5px;" |18
| style="padding: 5px;" |3
| style="padding: 5px;" |14.88
|-
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|19,100}}
| style="padding: 5px;" |25
| style="padding: 5px;" |1.008
| style="padding: 5px;" |18
| style="padding: 5px;" |3
| style="padding: 5px;" |24.8
|-
| style="padding: 5px;" |6
| style="padding: 5px;" |{{Money|54,100}}
| style="padding: 5px;" |40
| style="padding: 5px;" |0.808
| style="padding: 5px;" |20
| style="padding: 5px;" |4
| style="padding: 5px;" |49.5
|}
</div>
{| class="wikitable" style="width:850px; text-align: center;"
|-
! colspan="10" |Sentry Stats<ref name="unit"/>
|-
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Sentry
! scope="col" style="padding: 5px;" |Health
! scope="col" style="padding: 5px;" |Damage
! scope="col" style="padding: 5px;" |Splash Damage
! scope="col" style="padding: 5px;" |Firerate
! scope="col" style="padding: 5px;" |Range
! scope="col" style="padding: 5px;" |Lifespan
! scope="col" style="padding: 5px;" |Scrap Meter
! scope="col" style="padding: 5px;" |DPS<ref name="DPS2"/>
|-
| style="padding: 5px;" |0-2
| style="padding: 5px;" |[[Sentry (Unit)|Sentry]]
| style="padding: 5px;" |20
| style="padding: 5px;" |1
| style="padding: 5px;" |N/A
| style="padding: 5px;" |0.53
| style="padding: 5px;" |18
| style="padding: 5px;" |20s
| style="padding: 5px;" |10
| style="padding: 5px;" |1.89
|-
| style="padding: 5px;" |3-4
| style="padding: 5px;" |[[Rifle Sentry]]
| style="padding: 5px;" |40
| style="padding: 5px;" |2
| style="padding: 5px;" |N/A
| style="padding: 5px;" |0.28
| style="padding: 5px;" |20
| style="padding: 5px;" |30s
| style="padding: 5px;" |20
| style="padding: 5px;" |7.14
|-
| style="padding: 5px;" |5
| style="padding: 5px;" |[[Minigun Sentry]]
| style="padding: 5px;" |60
| style="padding: 5px;" |5
| style="padding: 5px;" |N/A
| style="padding: 5px;" |0.19
| style="padding: 5px;" |20
| style="padding: 5px;" |45s
| style="padding: 5px;" |50
| style="padding: 5px;" |26.32<ref name="dps1"/>
|-
| style="padding: 5px;" |6
| style="padding: 5px;" |[[War Machine Sentry]]
| style="padding: 5px;" |120
| style="padding: 5px;" |12
| style="padding: 5px;" |15x2<ref name="rocket"/>
| style="padding: 5px;" |0.15
| style="padding: 5px;" |22<ref name="explosion"/>
| style="padding: 5px;" |60s
| style="padding: 5px;" |100
| style="padding: 5px;" |87.5<ref>80 Gun DPS + 7.5 Rocket DPS.<br>Rev-up time of 1.5 seconds is not considered into the DPS.<br/>Rocket DPS assumes only one enemy is hit and receives full splash damage.</ref>
|}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Duck Hunt Update (17 April 2022) – Violent Night Update (21 December 2022)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Implied Stats==
<div class="overflowbugy" style="width:100%;overflow:auto;">
{| class="wikitable" style="width:700px; text-align: center;"
|-
! colspan="7" |Engineer Stats
|-
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Total Price
! scope="col" style="padding: 5px;" |Damage
! scope="col" style="padding: 5px;" |Firerate
! scope="col" style="padding: 5px;" |Range<ref name="range"/>
! scope="col" style="padding: 5px;" |Max Units
! scope="col" style="padding: 5px;" |DPS<ref name="DPS"/>
|-
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|750}}
| style="padding: 5px;" |3
| style="padding: 5px;" |2
| style="padding: 5px;" |14
| style="padding: 5px;" |2
| style="padding: 5px;" |1.5
|-
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|1,100}}
| style="padding: 5px;" |5
| style="padding: 5px;" |2
| style="padding: 5px;" |15
| style="padding: 5px;" |2
| style="padding: 5px;" |2.5
|-
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,500}}
| style="padding: 5px;" |5
| style="padding: 5px;" |2
| style="padding: 5px;" |16
| style="padding: 5px;" |2
| style="padding: 5px;" |2.5
|-
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|3,100}}
| style="padding: 5px;" |8
| style="padding: 5px;" |1.8
| style="padding: 5px;" |16
| style="padding: 5px;" |2
| style="padding: 5px;" |4.44
|-
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|6,600}}
| style="padding: 5px;" |15
| style="padding: 5px;" |1
| style="padding: 5px;" |18
| style="padding: 5px;" |3
| style="padding: 5px;" |15
|-
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|19,100}}
| style="padding: 5px;" |25
| style="padding: 5px;" |1
| style="padding: 5px;" |18
| style="padding: 5px;" |3
| style="padding: 5px;" |25
|-
| style="padding: 5px;" |6
| style="padding: 5px;" |{{Money|54,100}}
| style="padding: 5px;" |40
| style="padding: 5px;" |0.8
| style="padding: 5px;" |20
| style="padding: 5px;" |4
| style="padding: 5px;" |50
|}
</div>
{| class="wikitable" style="width:850px; text-align: center;"
|-
! colspan="10" |Sentry Stats<ref name="unit"/>
|-
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Sentry
! scope="col" style="padding: 5px;" |Health
! scope="col" style="padding: 5px;" |Damage
! scope="col" style="padding: 5px;" |Splash Damage
! scope="col" style="padding: 5px;" |Firerate
! scope="col" style="padding: 5px;" |Range
! scope="col" style="padding: 5px;" |Lifespan
! scope="col" style="padding: 5px;" |Scrap Meter
! scope="col" style="padding: 5px;" |DPS<ref name="DPS2"/>
|-
| style="padding: 5px;" |0-2
| style="padding: 5px;" |[[Sentry (Unit)|Sentry]]
| style="padding: 5px;" |20
| style="padding: 5px;" |1
| style="padding: 5px;" |N/A
| style="padding: 5px;" |0.5
| style="padding: 5px;" |18
| style="padding: 5px;" |20s
| style="padding: 5px;" |10
| style="padding: 5px;" |2
|-
| style="padding: 5px;" |3-4
| style="padding: 5px;" |[[Rifle Sentry]]
| style="padding: 5px;" |40
| style="padding: 5px;" |2
| style="padding: 5px;" |N/A
| style="padding: 5px;" |0.25
| style="padding: 5px;" |20
| style="padding: 5px;" |30s
| style="padding: 5px;" |20
| style="padding: 5px;" |8
|-
| style="padding: 5px;" |5
| style="padding: 5px;" |[[Minigun Sentry]]
| style="padding: 5px;" |60
| style="padding: 5px;" |5
| style="padding: 5px;" |N/A
| style="padding: 5px;" |0.16
| style="padding: 5px;" |20
| style="padding: 5px;" |45s
| style="padding: 5px;" |50
| style="padding: 5px;" |31.25<ref name="dps1"/>
|-
| style="padding: 5px;" |6
| style="padding: 5px;" |[[War Machine Sentry]]
| style="padding: 5px;" |120
| style="padding: 5px;" |12
| style="padding: 5px;" |15x2<ref name="rocket"/>
| style="padding: 5px;" |0.12
| style="padding: 5px;" |22<ref name="explosion"/>
| style="padding: 5px;" |60s
| style="padding: 5px;" |100
| style="padding: 5px;" |107.5<ref name="dps3"/>
|}
==Actual Stats==
<div class="overflowbugy" style="width:100%;overflow:auto;">
{| class="wikitable" style="width:700px; text-align: center;"
|-
! colspan="7" |Engineer Stats
|-
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Total Price
! scope="col" style="padding: 5px;" |Damage
! scope="col" style="padding: 5px;" |Firerate
! scope="col" style="padding: 5px;" |Range<ref name="range"/>
! scope="col" style="padding: 5px;" |Max Units
! scope="col" style="padding: 5px;" |DPS<ref name="DPS"/>
|-
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|750}}
| style="padding: 5px;" |3
| style="padding: 5px;" |2.008
| style="padding: 5px;" |14
| style="padding: 5px;" |2
| style="padding: 5px;" |1.49
|-
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|1,100}}
| style="padding: 5px;" |5
| style="padding: 5px;" |2.008
| style="padding: 5px;" |15
| style="padding: 5px;" |2
| style="padding: 5px;" |2.49
|-
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,500}}
| style="padding: 5px;" |5
| style="padding: 5px;" |2.008
| style="padding: 5px;" |16
| style="padding: 5px;" |2
| style="padding: 5px;" |2.49
|-
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|3,100}}
| style="padding: 5px;" |8
| style="padding: 5px;" |1.808
| style="padding: 5px;" |16
| style="padding: 5px;" |2
| style="padding: 5px;" |4.42
|-
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|6,600}}
| style="padding: 5px;" |15
| style="padding: 5px;" |1.008
| style="padding: 5px;" |18
| style="padding: 5px;" |3
| style="padding: 5px;" |14.88
|-
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|19,100}}
| style="padding: 5px;" |25
| style="padding: 5px;" |1.008
| style="padding: 5px;" |18
| style="padding: 5px;" |3
| style="padding: 5px;" |24.8
|-
| style="padding: 5px;" |6
| style="padding: 5px;" |{{Money|54,100}}
| style="padding: 5px;" |40
| style="padding: 5px;" |0.808
| style="padding: 5px;" |20
| style="padding: 5px;" |4
| style="padding: 5px;" |49.5
|}
</div>
{| class="wikitable" style="width:850px; text-align: center;"
|-
! colspan="10" |Sentry Stats<ref name="unit"/>
|-
! scope="col" style="padding: 5px;" |Level
! scope="col" style="padding: 5px;" |Sentry
! scope="col" style="padding: 5px;" |Health
! scope="col" style="padding: 5px;" |Damage
! scope="col" style="padding: 5px;" |Splash Damage
! scope="col" style="padding: 5px;" |Firerate
! scope="col" style="padding: 5px;" |Range
! scope="col" style="padding: 5px;" |Lifespan
! scope="col" style="padding: 5px;" |Scrap Meter
! scope="col" style="padding: 5px;" |DPS<ref name="DPS2"/>
|-
| style="padding: 5px;" |0-2
| style="padding: 5px;" |[[Sentry (Unit)|Sentry]]
| style="padding: 5px;" |20
| style="padding: 5px;" |1
| style="padding: 5px;" |N/A
| style="padding: 5px;" |0.508
| style="padding: 5px;" |18
| style="padding: 5px;" |20s
| style="padding: 5px;" |10
| style="padding: 5px;" |1.96
|-
| style="padding: 5px;" |3-4
| style="padding: 5px;" |[[Rifle Sentry]]
| style="padding: 5px;" |40
| style="padding: 5px;" |2
| style="padding: 5px;" |N/A
| style="padding: 5px;" |0.258
| style="padding: 5px;" |20
| style="padding: 5px;" |30s
| style="padding: 5px;" |20
| style="padding: 5px;" |7.75
|-
| style="padding: 5px;" |5
| style="padding: 5px;" |[[Minigun Sentry]]
| style="padding: 5px;" |60
| style="padding: 5px;" |5
| style="padding: 5px;" |N/A
| style="padding: 5px;" |0.168
| style="padding: 5px;" |20
| style="padding: 5px;" |45s
| style="padding: 5px;" |50
| style="padding: 5px;" |29.76<ref name="dps1"/>
|-
| style="padding: 5px;" |6
| style="padding: 5px;" |[[War Machine Sentry]]
| style="padding: 5px;" |120
| style="padding: 5px;" |12
| style="padding: 5px;" |15x2<ref name="rocket"/>
| style="padding: 5px;" |0.128
| style="padding: 5px;" |22<ref name="explosion"/>
| style="padding: 5px;" |60s
| style="padding: 5px;" |100
| style="padding: 5px;" |101.25<ref name="dps4"/>
|}
</center>
</div>
</div>
==Notes==
<references/>
{{ROFBugNavBox}}
__NOTOC__
[[Category:Miscellaneous]]
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