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{{PVPTabber
{{PVPTabber
|{{Ability|Level Unlock = Level 4|Cooldown Time= 15s Cooldown|Ability Title = Frost Grenade|Image = [[File:Jester_Ability.png|100px]]|Information =
|{{Ability|Level Unlock = Level 4|Cooldown Time= 15s Cooldown|Ability Title = Frost Grenade|Image = [[File:Jester_Ability.png|100px]]|Information =
Throws a frost grenade that freezes up to five enemies for 2 seconds in an explosion radius of 6.
Throws a frost grenade that freezes up to five enemies for 1.5 seconds in an explosion radius of 6.
}}
}}
|{{Ability|Level Unlock = Level 4|Cooldown Time= 15s Cooldown|Ability Title = Frost Grenade|Image = [[File:Jester_Ability.png|100px]]|Information =
|{{Ability|Level Unlock = Level 4|Cooldown Time= 15s Cooldown|Ability Title = Frost Grenade|Image = [[File:Jester_Ability.png|100px]]|Information =
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$TDPS$ = $DPS$ + $CDPS$
$TDPS$ = $DPS$ + $CDPS$
$TED$ = Chill Damage * (Slowdown Time / Tick)
$TED$ = Chill Damage * (Slowdown Time / Tick)
$CE$ = Total Cost / DPS
$CE$ = Total Price / DPS
$TP$ = $FNC-TOTAL-COST$
$TP$ = $FNC-TOTALPRICE$
$COST$ = 450; 300; 450; 1700; 4500
$FNC-COST$ = 450; 300; 450; 1700; 4500
$PVP-COST$ = 425; 225; 650; 2000; 4500
$FNC-PVP-COST$ = 425; 225; 650; 2000; 4500
$FSE-DETECTION$ = 2; 0;
$FSE-DETECTION$ = 2; 0;
$FSE-PVP-DETECTION$ = 2; ;
$FNC-PVP-DETECTION$ = 2; ;
$FSE-UPGRADE$ = Expedition Gear; Bundled Up!; Arctic Soldier; Ull's Arrow
$FSE-UPGRADE$ = Expedition Gear; Bundled Up!; Arctic Soldier; Ull's Arrow
$FSE-PVP-UPGRADE$ = Expedition Gear; Bundled Up!; Arctic Soldier; Frost Bite!
$FNC-PVP-UPGRADE$ = Expedition Gear; Bundled Up!; Arctic Soldier; Frost Bite!
$FSE-UPGRADEICON$ = 15686418975; 15686418835; 15686418748; 15686418571
$FSE-UPGRADEICON$ = 15686418975; 15686418835; 15686418748; 15686418571
$FSE-META$ = Intermediate; File:ReworkedFreezerIcon.png
$DREF$ = <ref name=dps>Calculated as (Damage × Burst Count) ÷ (Cooldown + (Firerate × Burst Count)) at Level 3+.</ref>
$DREF$ = <ref name=dps>Calculated as (Damage × Burst Count) ÷ (Cooldown + (Firerate × Burst Count)) at Level 3+.</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="mobile-tabber"><tabber>
<div class="mobile-tabber"><tabber>
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<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Chill Damage !! Firerate !! Tick !! Max Slowdown !! Slowdown Per Hit !! Slowdown Time !! Defense Melting !! Burst Count !! Cooldown !! Range !! Freeze Time !! Total Elapsed Damage !! DPS$DREF$ !! Cost Efficiency
! Level !! Total Price !! Damage !! Chill Damage !! Firerate !! Tick !! Max Slowdown !! Slowdown Per Hit !! Slowdown Time !! Defense Melting !! Burst Count !! Cooldown !! Range !! Freeze Time !! Total Elapsed Damage !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || N/A || 0.55 || 1 || 15% || 7.5% || 2 || N/A || 1 || 0 || 12 || N/A || N/A || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$TP$}} || 2 || N/A || 0.55 || 1 || 15% || 7.5% || 2 || N/A || 1 || 0 || 12 || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
|-
| 1 || $R$ || $R$ || 2 || N/A || 0.35 || 1 || 20% || 10% || 2 || N/A || 1 || 0 || 12 || N/A || N/A || $DPS$ || {{Money|$CE$}}
| 1 || {{Money|$TP$}} || 2 || N/A || 0.35 || 1 || 20% || 10% || 2 || N/A || 1 || 0 || 12 || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
|-
| 2 || $R$ || $R$ || 3 || N/A || 0.35 || 1 || 20% || 10% || 2 || N/A || 1 || 0 || 14 || 0.5 || N/A || $DPS$ || {{Money|$CE$}}
| 2 || {{Money|$TP$}} || 3 || N/A || 0.35 || 1 || 20% || 10% || 2 || N/A || 1 || 0 || 14 || 0.5 || N/A || $DPS$ || {{Money|$CE$}}
|-
|-
| 3 || $R$ || $R$ || 4 || 3 || 0.15 || 1 || 25% || 12.5% || 3 || 10% || 6 || 0.6 || 14 || 0.5 || $TED$ || $TDPS$<ref>$DPS$ Normal DPS + $CDPS$ Chill DPS</ref> || {{Money|$CE$}}
| 3 || {{Money|$TP$}} || 4 || 3 || 0.15 || 1 || 25% || 12.5% || 3 || 10% || 6 || 0.6 || 14 || 0.5 || $TED$ || $TDPS$<ref>$DPS$ Normal DPS + $CDPS$ Chill DPS</ref> || {{Money|$CE$}}
|-
|-
| 4 || $R$ || $R$ || 9 || 5 || 0.15 || 1 || 25% || 12.5% || 3 || 10% || 8 || 0.6 || 16 || 0.75 || $TED$ || $TDPS$<ref>$DPS$ Normal DPS + $CDPS$ Chill DPS</ref> || {{Money|$CE$}}
| 4 || {{Money|$TP$}} || 9 || 5 || 0.15 || 1 || 25% || 12.5% || 3 || 10% || 8 || 0.6 || 16 || 0.75 || $TED$ || $TDPS$<ref>$DPS$ Normal DPS + $CDPS$ Chill DPS</ref> || {{Money|$CE$}}
|}
|}
</div>
</div>
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<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Tick !! Max Slowdown !! Slowdown Per Hit !! Slowdown Time !! Defense Melting !! Burst Count !! Cooldown !! Range !! Freeze Time !! DPS$DREF$ !! Cost Efficiency
! Level !! Total Price !! Damage !! Firerate !! Tick !! Max Slowdown !! Slowdown Per Hit !! Slowdown Time !! Defense Melting !! Burst Count !! Cooldown !! Range !! Freeze Time !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 0.5 || 0.25 || 30% || 10% || 5 || N/A || 1 || 0 || 12 || N/A || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$TP$}} || 1 || 0.5 || 0.25 || 30% || 10% || 5 || N/A || 1 || 0 || 12 || N/A || $DPS$ || {{Money|$CE$}}
|-
|-
| 1 || $R$ || $R$ || 2 || 0.5 || 0.25 || 40% || 10% || 5 || N/A || 1 || 0 || 12 || N/A || $DPS$ || {{Money|$CE$}}
| 1 || {{Money|$TP$}} || 2 || 0.5 || 0.25 || 40% || 10% || 5 || N/A || 1 || 0 || 12 || N/A || $DPS$ || {{Money|$CE$}}
|-
|-
| 2 || $R$ || $R$ || 2 || 0.5 || 0.25 || 40% || 20% || 5 || N/A || 1 || 0 || 14 || 2 || $DPS$ || {{Money|$CE$}}
| 2 || {{Money|$TP$}} || 2 || 0.5 || 0.25 || 40% || 20% || 5 || N/A || 1 || 0 || 14 || 2 || $DPS$ || {{Money|$CE$}}
|-
|-
| 3 || $R$ || $R$ || 3 || 0.15 || 0.25 || 60% || 20% || 5 || 10% || 4 || 0.8 || 14 || 2.5 || $DPS$ || {{Money|$CE$}}
| 3 || {{Money|$TP$}} || 3 || 0.15 || 0.25 || 60% || 20% || 5 || 10% || 4 || 0.8 || 14 || 2.5 || $DPS$ || {{Money|$CE$}}
|-
|-
| 4 || $R$ || $R$ || 5 || 0.15 || 0.25 || 60% || 20% || 5 || 10% || 7 || 0.8 || 16 || 3 || $DPS$ || {{Money|$CE$}}
| 4 || {{Money|$TP$}} || 5 || 0.15 || 0.25 || 60% || 20% || 5 || 10% || 7 || 0.8 || 16 || 3 || $DPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
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**Statistical changes (Regular):
**Statistical changes (Regular):
***'''Base'''
***'''Base'''
****Cost increased from {{Money|425}} to {{Money|450}}.
****Cost decreased from {{Money|450}} to {{Money|425}}.
****Firerate increased from 0.525 to 0.55.
****Firerate increased from 0.525 to 0.55.
****Tick increased from 0.25 to 1.
****Tick increased from 0.25 to 1.
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***'''Level 2'''
***'''Level 2'''
****Cost decreased from {{Money|650}} to {{Money|450}}.
****Cost decreased from {{Money|650}} to {{Money|450}}.
****Damage increased from +0 to +1.
****Damage decreased from +0 to +1.
****Freeze time decreased from 2 to 0.5.
****Freeze time decreased from 2 to 0.5.
****Slowdown per hit changed from 15% > 20% to 10%.
****Slowdown per hit changed from 15% > 20% to 10%.
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****Burst changed from 1 > 4 to 1 > 6.
****Burst changed from 1 > 4 to 1 > 6.
****Burst cooldown changed from 0 > 0.6 to 0 > 0.75.
****Burst cooldown changed from 0 > 0.6 to 0 > 0.75.
****Chill damage increased from 0 to 3.
****Chill damage increased from +0 to +3.
****Freeze time changed from 2 > 2.5 to 0.5.
****Freeze time changed from 2 > 2.5 to 0.5.
****Max slowdown changed from 60% > 75% to 20% > 25%.
****Max slowdown changed from 60% > 75% to 20% > 25%.
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****Burst changed from 4 > 7 to 6 > 8.
****Burst changed from 4 > 7 to 6 > 8.
****Freeze time changed from 2.5 > 3 to 0.5 > 0.75.
****Freeze time changed from 2.5 > 3 to 0.5 > 0.75.
****''Frost Grenade'' freeze time decreased from 6 to 1.5.
**Statistical changes ([[PVP]]):
**Statistical changes ([[PVP]]):
***'''Base'''
***'''Base'''
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***'''Level 3'''
***'''Level 3'''
****Firerate changed from {{Tooltip|0.525 > 0.175|-0.35}} to {{Tooltip|0.5 > 0.15|-0.35}}.
****Firerate changed from {{Tooltip|0.525 > 0.175|-0.35}} to {{Tooltip|0.5 > 0.15|-0.35}}.
*'''17 July 2026''' - [[v2.3.0]]
**Statistical changes (Regular):
***'''Level 4'''
****''Frost Grenade'' freeze time increased from 1.5 to 2.
}}
}}


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