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$TDPS$ = $DPS$ + $CDPS$
$TDPS$ = $DPS$ + $CDPS$
$TED$ = Chill Damage * (Slowdown Time / Tick)
$TED$ = Chill Damage * (Slowdown Time / Tick)
$CE$ = Total Cost / DPS
$CE$ = Total Price / DPS
$TP$ = $FNC-TOTAL-COST$
$TP$ = $FNC-TOTALPRICE$
$COST$ = 450; 300; 450; 1700; 4500
$FNC-COST$ = 450; 300; 450; 1700; 4500
$PVP-COST$ = 425; 225; 650; 2000; 4500
$FNC-PVP-COST$ = 425; 225; 650; 2000; 4500
$FSE-DETECTION$ = 2; 0;
$FSE-DETECTION$ = 2; 0;
$FSE-PVP-DETECTION$ = 2; ;
$FSE-PVP-DETECTION$ = 2; ;
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$FSE-PVP-UPGRADE$ = Expedition Gear; Bundled Up!; Arctic Soldier; Frost Bite!
$FSE-PVP-UPGRADE$ = Expedition Gear; Bundled Up!; Arctic Soldier; Frost Bite!
$FSE-UPGRADEICON$ = 15686418975; 15686418835; 15686418748; 15686418571
$FSE-UPGRADEICON$ = 15686418975; 15686418835; 15686418748; 15686418571
$FSE-META$ = Intermediate; File:ReworkedFreezerIcon.png
$FSE-CATEGORY$ = Intermediate
$DREF$ = <ref name=dps>Calculated as (Damage × Burst Count) ÷ (Cooldown + (Firerate × Burst Count)) at Level 3+.</ref>
$DREF$ = <ref name=dps>Calculated as (Damage × Burst Count) ÷ (Cooldown + (Firerate × Burst Count)) at Level 3+.</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
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<div class="mobile-tabber"><tabber>
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<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Chill Damage !! Firerate !! Tick !! Max Slowdown !! Slowdown Per Hit !! Slowdown Time !! Defense Melting !! Burst Count !! Cooldown !! Range !! Freeze Time !! Total Elapsed Damage !! DPS$DREF$ !! Cost Efficiency
! Level !! Total Price !! Damage !! Chill Damage !! Firerate !! Tick !! Max Slowdown !! Slowdown Per Hit !! Slowdown Time !! Defense Melting !! Burst Count !! Cooldown !! Range !! Freeze Time !! Total Elapsed Damage !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || N/A || 0.55 || 1 || 15% || 7.5% || 2 || N/A || 1 || 0 || 12 || N/A || N/A || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$TP$}} || 2 || N/A || 0.55 || 1 || 15% || 7.5% || 2 || N/A || 1 || 0 || 12 || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
|-
| 1 || $R$ || $R$ || 2 || N/A || 0.35 || 1 || 20% || 10% || 2 || N/A || 1 || 0 || 12 || N/A || N/A || $DPS$ || {{Money|$CE$}}
| 1 || {{Money|$TP$}} || 2 || N/A || 0.35 || 1 || 20% || 10% || 2 || N/A || 1 || 0 || 12 || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
|-
| 2 || $R$ || $R$ || 3 || N/A || 0.35 || 1 || 20% || 10% || 2 || N/A || 1 || 0 || 14 || 0.5 || N/A || $DPS$ || {{Money|$CE$}}
| 2 || {{Money|$TP$}} || 3 || N/A || 0.35 || 1 || 20% || 10% || 2 || N/A || 1 || 0 || 14 || 0.5 || N/A || $DPS$ || {{Money|$CE$}}
|-
|-
| 3 || $R$ || $R$ || 4 || 3 || 0.15 || 1 || 25% || 12.5% || 3 || 10% || 6 || 0.6 || 14 || 0.5 || $TED$ || $TDPS$<ref>$DPS$ Normal DPS + $CDPS$ Chill DPS</ref> || {{Money|$CE$}}
| 3 || {{Money|$TP$}} || 4 || 3 || 0.15 || 1 || 25% || 12.5% || 3 || 10% || 6 || 0.6 || 14 || 0.5 || $TED$ || $TDPS$<ref>$DPS$ Normal DPS + $CDPS$ Chill DPS</ref> || {{Money|$CE$}}
|-
|-
| 4 || $R$ || $R$ || 9 || 5 || 0.15 || 1 || 25% || 12.5% || 3 || 10% || 8 || 0.6 || 16 || 0.75 || $TED$ || $TDPS$<ref>$DPS$ Normal DPS + $CDPS$ Chill DPS</ref> || {{Money|$CE$}}
| 4 || {{Money|$TP$}} || 9 || 5 || 0.15 || 1 || 25% || 12.5% || 3 || 10% || 8 || 0.6 || 16 || 0.75 || $TED$ || $TDPS$<ref>$DPS$ Normal DPS + $CDPS$ Chill DPS</ref> || {{Money|$CE$}}
|}
|}
</div>
</div>
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<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Tick !! Max Slowdown !! Slowdown Per Hit !! Slowdown Time !! Defense Melting !! Burst Count !! Cooldown !! Range !! Freeze Time !! DPS$DREF$ !! Cost Efficiency
! Level !! Total Price !! Damage !! Firerate !! Tick !! Max Slowdown !! Slowdown Per Hit !! Slowdown Time !! Defense Melting !! Burst Count !! Cooldown !! Range !! Freeze Time !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 0.5 || 0.25 || 30% || 10% || 5 || N/A || 1 || 0 || 12 || N/A || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$TP$}} || 1 || 0.5 || 0.25 || 30% || 10% || 5 || N/A || 1 || 0 || 12 || N/A || $DPS$ || {{Money|$CE$}}
|-
|-
| 1 || $R$ || $R$ || 2 || 0.5 || 0.25 || 40% || 10% || 5 || N/A || 1 || 0 || 12 || N/A || $DPS$ || {{Money|$CE$}}
| 1 || {{Money|$TP$}} || 2 || 0.5 || 0.25 || 40% || 10% || 5 || N/A || 1 || 0 || 12 || N/A || $DPS$ || {{Money|$CE$}}
|-
|-
| 2 || $R$ || $R$ || 2 || 0.5 || 0.25 || 40% || 20% || 5 || N/A || 1 || 0 || 14 || 2 || $DPS$ || {{Money|$CE$}}
| 2 || {{Money|$TP$}} || 2 || 0.5 || 0.25 || 40% || 20% || 5 || N/A || 1 || 0 || 14 || 2 || $DPS$ || {{Money|$CE$}}
|-
|-
| 3 || $R$ || $R$ || 3 || 0.15 || 0.25 || 60% || 20% || 5 || 10% || 4 || 0.8 || 14 || 2.5 || $DPS$ || {{Money|$CE$}}
| 3 || {{Money|$TP$}} || 3 || 0.15 || 0.25 || 60% || 20% || 5 || 10% || 4 || 0.8 || 14 || 2.5 || $DPS$ || {{Money|$CE$}}
|-
|-
| 4 || $R$ || $R$ || 5 || 0.15 || 0.25 || 60% || 20% || 5 || 10% || 7 || 0.8 || 16 || 3 || $DPS$ || {{Money|$CE$}}
| 4 || {{Money|$TP$}} || 5 || 0.15 || 0.25 || 60% || 20% || 5 || 10% || 7 || 0.8 || 16 || 3 || $DPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
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