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# The first '''Full Immunity''' which makes ''Immune'' appear on enemies while active. This only appears when an enemy uses an ability. |
# The first '''Full Immunity''' which makes ''Immune'' appear on enemies while active. This only appears when an enemy uses an ability. |
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# The second type is '''Invincibility''' which does not have any visual indicator of it being active. This type is generally only used when an enemy is spawned. |
# The second type is '''Invincibility''' which does not have any visual indicator of it being active. This type is generally only used when an enemy is spawned. |
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# The third type is '''God''' and it is nearly identical to |
# The third type is '''God''' and it is nearly identical to the second one, except it does not allow units to pass through it. |
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Currently, all three function very similarly, preventing all forms of damage. In the past, the first type did not make it immune to collision damage, though that was changed in the [[Overhaul v1.0|Overhaul Update]], while the second type simply made the enemy destroy any unit while invulnerable, though this was changed in [[v1.17.0]]. Both of them now make units pass through them, though the third type, '''God''', kills them instead. |
Currently, all three function very similarly, preventing all forms of damage. In the past, the first type did not make it immune to collision damage, though that was changed in the [[Overhaul v1.0|Overhaul Update]], while the second type simply made the enemy destroy any unit while invulnerable, though this was changed in [[v1.17.0]]. Both of them now make units pass through them, though the third type, '''God''', kills them instead. |
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