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# The first '''Full Immunity''' which makes ''Immune'' appear on enemies while active. This only appears when an enemy uses an ability.
# The first '''Full Immunity''' which makes ''Immune'' appear on enemies while active. This only appears when an enemy uses an ability.
# The second type is '''Invincibility''' which does not have any visual indicator of it being active. This type is generally only used when an enemy is spawned.
# The second type is '''Invincibility''' which does not have any visual indicator of it being active. This type is generally only used when an enemy is spawned.
# The third type is '''God''' and it is nearly identical to ''Invincibility'', except it does not allow units to pass through it.
# The third type is '''God''' and it is nearly identical to the second one, except it does not allow units to pass through it.


Currently, all three function very similarly, preventing all forms of damage. In the past, the first type did not make it immune to collision damage, though that was changed in the [[Overhaul v1.0|Overhaul Update]], while the second type simply made the enemy destroy any unit while invulnerable, though this was changed in [[v1.17.0]]. Both of them now make units pass through them, though the third type, '''God''', kills them instead.
Currently, all three function very similarly, preventing all forms of damage. In the past, the first type did not make it immune to collision damage, though that was changed in the [[Overhaul v1.0|Overhaul Update]], while the second type simply made the enemy destroy any unit while invulnerable, though this was changed in [[v1.17.0]]. Both of them now make units pass through them, though the third type, '''God''', kills them instead.
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