Editing Gilded Path
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{{MapInfobox |
{{MapInfobox |
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|image1 |
|image1=<tabber> |
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|-|Icon = [[File: |
|-|Icon = [[File:Gilded Path.png|thumb|125px]] |
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|-|View = [[File: |
|-|View = [[File:place.png|thumb|125px]] |
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|-|Top Down = [[File:GildedPathTopDownV2.png]] |
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</tabber> |
</tabber> |
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|difficulty |
|difficulty=[[:Category:Insane Maps|{{ColourDark|800080|Insane}}]] |
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|developer |
|developer=Your_Adversary |
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|length = ''Left'' - [[:Category:Medium Maps|Medium]]<br/>''Right'' - [[:Category:Medium Maps|Medium]] |
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|length_measurement = 00:29.15; 00:31.96 |
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|wave_structure = Two |
|wave_structure = [[:Category:Two-Pathed Maps|Two-Pathed]] |
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|modifiers = [[All Paths]] (+10% Rewards)<br/>[[Mutation]] (+20% Rewards) |
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|rewards = {{RewardsList|Insane|Hardcore = Hide|Voidcore = Hide|Modifiers = 1.3}} |
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{{QuoteContainer| |
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{{QuoteBox|sunny day over the Gilded Path|Your_Adversary on X|https://x.com/Your_Adv/status/1782048953061511275}} |
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}} |
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__TOC__ |
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==Description== |
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==Summary== |
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'''Gilded Path''' has two modifiers, these being [[All Paths]] that makes most enemies spawn on both sides and [[Mutation]], which increases the health of enemies every wave by 5%. Both of these modifiers boost the rewards given by 30%. |
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==Design & Path== |
==Design & Path== |
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'''Gilded Path''' takes place on a |
'''Gilded Path''' takes place on a mountain with an old stone temple located on it, which is overgrown with vegetation. A large staircase can be found on the back of it, with a rusted humanoid sitting on it, which looks similar to the [[Rusted]] enemy. There is a forest next to the mountain near the exit. Multiple other ruins can also be seen there. Dead [[Golden]]s can be seen across the map, alongside the [[Gold Titan]], with its sword next to it. A few trees can also be seen on the mountain. |
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The path starts at |
The rusted path starts at the temple and ends at a cave. The path splits near the stone ruin with two dead [[Golden]]s laying on it, one going left and the other right. The right path will go through a bridge. After some time, the path becomes brown. The two paths shortly meet at an intersection, enemies which are on either side of the path will be switched to the other, and then merge into each other near the end of the map. |
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==Interactive Map== |
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{{Tabber |
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|Current |
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|{{Map:Gilded PathV2}} |
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|Version 1 |
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|{{Map:Gilded Path}} |
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}} |
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==Rewards== |
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The game calculates how many {{Coins|Coins}} and {{Exp|}} you receive based on how many waves you survived and if you won a match. During periods of 100% more {{Exp|}} (Friday – Sunday), any {{Exp|}} earned is multiplied by 2x through the [[XP Boost]] modifier. The VIP [[Gamepasses|gamepass]] also multiplies any {{Exp|}} earned by 1.25x through the [[VIP Boost]] modifier. These two boosts are additive. Regular {{Exp|}} boosts are multiplicative with other modifiers present on this map. |
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Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal. |
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{{Rewards|Insane|Hardcore = Hide|Voidcore = Hide|Modifiers = 1.3}} |
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==Strategy== |
==Strategy== |
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*It is recommended to place your towers near the intersection. |
*It is recommended to place your towers near the intersection. |
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**These spots are especially useful for towers like the [[Pyromancer]], [[Shotgunner]] and [[Assassin]], as their pierce allows them to kill enemies from both paths. |
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**Do note that you cannot place ground towers on certain parts of the map, which limits your placement. It is recommended to put your towers near the second intersection as it offers more space. |
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==Gallery== |
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{{Gallery| |
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{{GalleryHeader|Promotional Videos}} |
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<gallery> |
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Enforcer Trailer - Tower Defense Simulator|Current version on a promotional video. |
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</gallery> |
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{{GalleryHeader|Development Images}} |
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<gallery> |
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9MapsDI.png|First version on a development image. |
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GildedPathDI1.jpg|Current version on a development image. |
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GildedPathDI2.jpg|Current version on a development image. |
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GildedPathDI3.jpg|Current version on a development image. |
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GildedPathDI4.jpg|Current version on a development image. |
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</gallery> |
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}} |
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==Trivia== |
==Trivia== |
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*Multiple |
*Multiple dead [[Golden]]s can be seen laying on the ground, alongside the [[Gold Titan]], which are enemies that appeared in the removed [[Golden Mode Waves|Golden]] mode. |
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**The [[24 Karat]] and [[Gold Guard]] are not present on the map, despite also being golden enemies. |
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**The entities shown in the map do not resemble any of the enemies present in that mode in the most recent version of the map except for one which is the corpse of the [[Gold Titan]]. |
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** |
**A rusted humanoid can also be seen on the back of the temple that looks similar to the [[Rusted]], a Pre-MEGA enemy. |
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***Due to the map creator not having access to the original [[Gold Titan]] model, the model used has a 4-pack which was not present on the enemy. |
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*The current version of the map was supposed to have a football on it that players could move around<ref>https://x.com/Your_Adv/status/1782048985093419196</ref>, though this does not appear to have been added into the main game. |
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==Update History== |
==Update History== |
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*'''29 July 2022''' |
*'''29 July 2022''' |
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**'''Gilded Path''' added. |
**'''Gilded Path''' added. |
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*'''25 October 2024''' - [[v1.38.0]] |
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**Difficulty changed from {{Color|Insane}} to {{Color|Hard}}. |
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*'''20 August 2025''' - [[v1.73.0]] |
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**'''Gilded Path''' remade. |
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***Previous version has been kept in-game as [[Legacy Gilded Path]]. |
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**Difficulty changed from {{Color|Hard}} to {{Color|Insane}}. |
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**[[All Paths]] added. |
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**[[Mutation]] added. |
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==Notes== |
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<references/> |
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{{MapNavBox}} |
{{MapNavBox}} |
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[[Category:Medium Maps]] |
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[[Category:Two-Pathed Maps]] |
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[[Category:Insane Maps]] |
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