Difficulty reward scaling for survival mode Coins and Exp is 1x.
Mode
Coins/Gem Reward
EXP Reward
Easy
250 ÷ (1 + [(20 ÷ Current Wave) - 1]^1.3) + 50 (Triumph Only)
50 EXP ÷ (1 + [(20 ÷ Current Wave) - 1])
Casual
350 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + 100 (Triumph Only)
75 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]) + 15 EXP (Triumph Only)
Intermediate
500 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + 100 (Triumph Only)
120 EXP ÷ (1 + [(25 ÷ Current Wave) - 1])
Molten
550 ÷ (1 + [(35 ÷ Current Wave) - 1]^2.4) + 400 (Triumph Only)
135 EXP ÷ (1 + [(35 ÷ Current Wave) - 1]^2) + 50 EXP (Triumph Only)
Fallen
700 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + 650 (Triumph Only)
200 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]^2) + 50 EXP (Triumph Only)
Hidden Wave
100
250 EXP
Frost
800 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + 1,200 (Triumph Only)75 (Triumph Only)
200 EXP ÷ (1 + [(40 ÷ Current Wave) - 1]^2) + 100 EXP (Triumph Only)
Hardcore
150 ÷ (1 + [(45 ÷ Current Wave) - 1]^3.5) + 250 (Triumph Bonus)
200 EXP ÷ (1 + [(45 ÷ Current Wave) - 1]) + 200 EXP (Triumph Bonus)
Voidcore
250 ÷ (1 + [(50 ÷ Current Wave) - 1]^3) + 450 (Triumph Bonus)
200 EXP ÷ (1 + [(50 ÷ Current Wave) - 1]) + 300 EXP (Triumph Bonus)
Description
This template is used to quickly and easily add or update mode equations on pages.
Syntax & Usage
{{Rewards|<Community Map Difficulty>|Modifiers = <Boost>|Easy = <Hide>|Molten = <Hide>|Intermediate = <Hide>|Fallen = <Hide>|Hardcore = <Hide>}}
Map difficulty is the difficulty of the map. If not filled out, rewards will be listed as the Normal difficulty rewards for any modes that change their rewards based on map difficulty. Modifiers is the boost applied by modifiers. For example, if a modifier boost rewards by 10%, the parameter should have 1.1 in it. The mode parameters are used to hide a specific mode from appearing on the table. To do so, the parameter should have "Hide" in it. Hidden Wave is included as part of Fallen mode and cannot be disabled separately.
Examples
All modes, no boosts
{{Rewards}}
Difficulty reward scaling for survival mode Coins and Exp is 1x.
Mode
Coins/Gem Reward
EXP Reward
Easy
250 ÷ (1 + [(20 ÷ Current Wave) - 1]^1.3) + 50 (Triumph Only)
50 EXP ÷ (1 + [(20 ÷ Current Wave) - 1])
Casual
350 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + 100 (Triumph Only)
75 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]) + 15 EXP (Triumph Only)
Intermediate
500 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + 100 (Triumph Only)
120 EXP ÷ (1 + [(25 ÷ Current Wave) - 1])
Molten
550 ÷ (1 + [(35 ÷ Current Wave) - 1]^2.4) + 400 (Triumph Only)
135 EXP ÷ (1 + [(35 ÷ Current Wave) - 1]^2) + 50 EXP (Triumph Only)
Fallen
700 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + 650 (Triumph Only)
200 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]^2) + 50 EXP (Triumph Only)
Hidden Wave
100
250 EXP
Frost
800 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + 1,200 (Triumph Only)75 (Triumph Only)
200 EXP ÷ (1 + [(40 ÷ Current Wave) - 1]^2) + 100 EXP (Triumph Only)
Hardcore
150 ÷ (1 + [(45 ÷ Current Wave) - 1]^3.5) + 250 (Triumph Bonus)
200 EXP ÷ (1 + [(45 ÷ Current Wave) - 1]) + 200 EXP (Triumph Bonus)
Voidcore
250 ÷ (1 + [(50 ÷ Current Wave) - 1]^3) + 450 (Triumph Bonus)
200 EXP ÷ (1 + [(50 ÷ Current Wave) - 1]) + 300 EXP (Triumph Bonus)
All modes, 10% modifier boost
{{Rewards|Modifiers = 1.1}}
Difficulty reward scaling for survival mode Coins and Exp is 1x.
Mode
Coins/Gem Reward
EXP Reward
Easy
(250 ÷ (1 + [(20 ÷ Current Wave) - 1]^1.3) + 50 (Triumph Only)) × 1.1
(50 EXP ÷ (1 + [(20 ÷ Current Wave) - 1])) × 1.1
Casual
(350 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + 100 (Triumph Only)) × 1.1
(75 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]) + 15 EXP (Triumph Only)) × 1.1
Intermediate
(500 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + 100 (Triumph Only)) × 1.1
(120 EXP ÷ (1 + [(25 ÷ Current Wave) - 1])) × 1.1
Molten
(550 ÷ (1 + [(35 ÷ Current Wave) - 1]^2.4) + 400 (Triumph Only)) × 1.1
(135 EXP ÷ (1 + [(35 ÷ Current Wave) - 1]^2) + 50 EXP (Triumph Only)) × 1.1
Fallen
(700 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + 650 (Triumph Only)) × 1.1
(200 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]^2) + 50 EXP (Triumph Only)) × 1.1
Hidden Wave
100 × 1.1
250 EXP × 1.1
Frost
(800 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + 1,200 (Triumph Only)) × 1.1 (75 (Triumph Only)) × 1.1
(200 EXP ÷ (1 + [(40 ÷ Current Wave) - 1]^2) + 100 EXP (Triumph Only)) × 1.1
Hardcore
(150 ÷ (1 + [(45 ÷ Current Wave) - 1]^3.5) + 250 (Triumph Bonus)) × 1.1
(200 EXP ÷ (1 + [(45 ÷ Current Wave) - 1]) + 200 EXP (Triumph Bonus)) × 1.1
Voidcore
(250 ÷ (1 + [(50 ÷ Current Wave) - 1]^3) + 450 (Triumph Bonus) × 1.1
(200 EXP ÷ (1 + [(50 ÷ Current Wave) - 1]) + 300 EXP (Triumph Bonus) × 1.1
{{Rewards|Easy|Hardcore = Hide}}
Difficulty reward scaling for survival mode Coins and Exp is 0.85x.
Mode
Coins/Gem Reward
EXP Reward
Easy
250 ÷ (1 + [(20 ÷ Current Wave) - 1]^1.3) + 50 (Triumph Only)
50 EXP ÷ (1 + [(20 ÷ Current Wave) - 1])
Casual
350 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + 100 (Triumph Only)
75 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]) + 15 EXP (Triumph Only)
Intermediate
500 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + 100 (Triumph Only)
120 EXP ÷ (1 + [(25 ÷ Current Wave) - 1])
Molten
550 ÷ (1 + [(35 ÷ Current Wave) - 1]^2.4) + 400 (Triumph Only)
135 EXP ÷ (1 + [(35 ÷ Current Wave) - 1]^2) + 50 EXP (Triumph Only)
Fallen
700 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + 650 (Triumph Only)
200 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]^2) + 50 EXP (Triumph Only)
Hidden Wave
75
250 EXP
Frost
800 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + 1,200 (Triumph Only)75 (Triumph Only)
200 EXP ÷ (1 + [(40 ÷ Current Wave) - 1]^2) + 100 EXP (Triumph Only)
Voidcore
250 ÷ (1 + [(50 ÷ Current Wave) - 1]^3) + 450 (Triumph Bonus)
200 EXP ÷ (1 + [(50 ÷ Current Wave) - 1]) + 300 EXP (Triumph Bonus)
Only hardcore, no boosts
{{Rewards|Easy = Hide|Molten = Hide|Intermediate = Hide|Fallen = Hide}}
Mode
Coins/Gem Reward
EXP Reward
Casual
350 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + 100 (Triumph Only)
75 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]) + 15 EXP (Triumph Only)
Hardcore
150 ÷ (1 + [(45 ÷ Current Wave) - 1]^3.5) + 250 (Triumph Bonus)
200 EXP ÷ (1 + [(45 ÷ Current Wave) - 1]) + 200 EXP (Triumph Bonus)
Voidcore
250 ÷ (1 + [(50 ÷ Current Wave) - 1]^3) + 450 (Triumph Bonus)
200 EXP ÷ (1 + [(50 ÷ Current Wave) - 1]) + 300 EXP (Triumph Bonus)
{{Rewards|Insane|Molten = Hide|Modifiers = 2.5}}
Difficulty reward scaling for survival mode Coins and Exp is 1.5x.
Mode
Coins/Gem Reward
EXP Reward
Easy
(250 ÷ (1 + [(20 ÷ Current Wave) - 1]^1.3) + 50 (Triumph Only)) × 2.5
(50 EXP ÷ (1 + [(20 ÷ Current Wave) - 1])) × 2.5
Casual
(350 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + 100 (Triumph Only)) × 2.5
(75 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]) + 15 EXP (Triumph Only)) × 2.5
Intermediate
(500 ÷ (1 + [(30 ÷ Current Wave) - 1]^1.3) + 100 (Triumph Only)) × 2.5
(120 EXP ÷ (1 + [(25 ÷ Current Wave) - 1])) × 2.5 × 2.5
Fallen
(700 ÷ (1 + [(40 ÷ Current Wave) - 1]^2.4) + 650 (Triumph Only)) × 2.5
(200 EXP ÷ (1 + [(25 ÷ Current Wave) - 1]^2) + 50 EXP (Triumph Only)) × 2.5
Hidden Wave
150 × 2.5
250 EXP × 2.5 × 2.5
Hardcore
(150 ÷ (1 + [(45 ÷ Current Wave) - 1]^3.5) + 250 (Triumph Bonus)) × 2.5
(200 EXP ÷ (1 + [(45 ÷ Current Wave) - 1]) + 200 EXP (Triumph Bonus)) × 2.5
Voidcore
(250 ÷ (1 + [(50 ÷ Current Wave) - 1]^3) + 450 (Triumph Bonus) × 2.5
(200 EXP ÷ (1 + [(50 ÷ Current Wave) - 1]) + 300 EXP (Triumph Bonus) × 2.5
See Also