Golden Cowboy: Difference between revisions

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imported>Asg0reisthegoat
m Very minor change but changed incorrect placement limit of 6 to 12 (:
imported>DarkGabonnie
Approved by t7ru (380694434980954114) via /job
 
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Line 8:
|towercost = Triumph [[Badlands II]] & {{Coins|4,000}} or {{Robux|340}} ([[Cowboy]])
|basecost = {{Money|600}}
|basesellingprice = {{Money|183200}}
|role = Offense
|placement = Ground
Line 14:
|basedamage = [[File:Damage Icon.png|20px|Damage]]3
|damagetype = Single
|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0.3759
|baserange = [[File:Range Icon.png|20px|Range]]1513
|baseincome = {{Money|2535}}
|hidden_detection = {{Attr|Hidden|Level 23+}}
|lead_detection = N/A
|flying_detection = N/A
Line 37:
The '''Golden Cowboy''' is a golden perk for the [[Cowboy]], unlocked from the [[Golden Crate]] for {{Coins|50,000}}, if you have the [[Cowboy]]. It can also appear in the daily skin store for {{Coins|70,000}}.
 
While initially it has a fastslow firerate, it deals moderate damage with a fairly low range. On later levels, the '''Golden Cowboy''' gains much higher damage, higher range and a faster firerate. The '''Golden Cowboy''' can also generate cash every sixth shot. The amount of shots needed for the '''Golden Cowboy''' to generate cash can be seen above its tower icon in the upgrade box or when you hover your cursor over it. After firing the last shot, it will spin its gun for a short while. The ''Spin Time'' is decreased at higher Levels. This ability can act as a primary or secondary source of economy.
 
The '''Golden Cowboy''' is considered an all round tower. Its DPS makes it decent to defend early and mid-game, while its ability to generate cash can make it useful for the entire match.
Line 43:
In comparison to its normal counterpart, the [[Cowboy]], the '''Golden Cowboy''' has higher damage, slightly higher range at Level 0 and it generates more money. It is, however, more expensive to place down and upgrade.
 
The '''Golden Cowboy''' has a placement limit of sixtwelve per player.
 
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Headshot Practice|Cost = {{Money|225200}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = 0.3759 > 0.32575 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+2 Range [[File:Range Icon.png|20px|Range]]
 
1.752 > 1.255 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]
 
 
Sell Price changes to {{Money|259266}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Gold Shot|Cost = {{Money|900650}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
 
{{Money|2535}} > {{Money|5060}} Income [[File:Cash Icon.png|20px|Income]]
 
{{Money|25}} > {{Money|50}} Income [[File:Cash Icon.png|20px|Income]]
 
Sell Price changes to {{Money|558483}}}}
{{Upgrade|Level = Level 3|Upgrade Title = FasterDeadly InstinctsPrecision|Cost = {{Money|32,500400}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +2.5 Range [[File:Range Icon.png|20px|Range]]
 
1.25+7 > 1 Spin TimeDamage [[File:CooldownDamage Icon.png|20px|Spin TimeDamage]]
Sell Price changes to {{Money|558}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Faster Instincts|Cost = {{Money|3,500}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
+110.75 > 0.6 DamageFirerate [[File:DamageCooldown Icon.png|20px|DamageFirerate]]
 
+Hidden Detection {{Hidden|Hidden Detection}}
0.325 > 0.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
{{Money|50}}1.5 > {{Money|85}}1.25 IncomeSpin Time [[File:CashCooldown Icon.png|20px|IncomeSpin Time]]
+hidden detection
 
1.25 > 1 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]
 
Sell Price changes to {{Money|1,725283}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap II|Cost = {{Money|54,500250}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = 0.5256 > 0.2753 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+2.5 Range [[File:Range Icon.png|20px|Range]]
Sell Price changes to {{Money|1,725}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap II|Cost = {{Money|5,500}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = 0.525 > 0.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+2{{Money|60}} > {{Money|150}} RangeIncome [[File:RangeCash Icon.png|20px|RangeIncome]]
 
{{Money|85}} > {{Money|175}} Income [[File:Cash Icon.png|20px|Income]]
 
6 > 12 Cash Shot [[File:Cash Icon.png|20px|Cash Shot]]
 
 
Sell Price changes to {{Money|32,558700}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Wildest Of The West|Cost = {{Money|179,000750}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +2014 Damage [[File:Damage Icon.png|20px|Damage]]
 
{{Money|175150}} > {{Money|325225}} Income [[File:Cash Icon.png|20px|Income]]
 
01.32525 > 0.5251 FirerateSpin Time [[File:Cooldown Icon.png|20px|FirerateSpin Time]]
 
 
Sell Price changes to {{Money|95,225950}}}}
 
==Stats TableStatistics==
''To see all the previous statistics of this tower, see the [[/History|history]] page, while for the statistics without the [[Firerate Bug]], visit the [[Firerate Bug/Golden Cowboy|Firerate Bug]] page.''
{{neow|<nowiki>
<var>
$DPS$ = (Damage * Cash Shot) / (Spin Time + (Firerate * (Cash Shot--)))
$CE$ = Total PriceCost / DPS
$IPS$ = Income / (Spin Time + (Firerate * (Cash Shot--)))
$IE$ = (Income + Cash Shot * Damage) / (Cash Shot * Damage)
$TP$ = $FNC-TOTALPRICETOTAL-COST$
$FNC-COST$ = 550600; 225200; 900650; 35002400; 55004250; 170009750
$FNCFSE-DETECTION$ = 23; ;
$FNCFSE-UPGRADE$ = Headshot Practice; Gold Shot; FasterDeadly InstinctsPrecision; Double Tap II; Wildest Of The West
$FNCFSE-UPGRADEICON$ = 5523231844; 4999425200; 5523233366; 5523234030; 5523234990
$FSE-META$ = Golden Perks; File:WDGoldenCowboyIcon.png
$FNC-ROFBUG$ = Firerate
$DREF$ = <ref name=dps>DPS is calculated as (Damage × Cash Shot) ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IREF$ = <ref name=ips>This is calculated as Income ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IEREF$ = <ref name=ie>Money generated per 1 damage is calculated as (Income + Cash Shot × Damage) ÷ (Cash Shot × Damage).</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total PriceCost !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 23 || 0.359 || 1.752 || 6 || {{Money|2535}} || 1513 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 1 || {{Money$R$ || $TPR$}} || 23 || 0.375 || 1.255 || 6 || {{Money|2535}} || 1715 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 2 || {{Money$R$ || $TPR$}} || 45 || 0.375 || 1.255 || 6 || {{Money|5060}} || 1715 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 3 || {{Money$R$ || $TPR$}} || 1512 || 0.5 6 || 1.25 || 6 || {{Money|8560}} || 1917.5 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 4 || {{Money$R$ || $TPR$}} || 1512 || 0.253 || 1.25 || 12 || {{Money|175150}} || 2120 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 5 || {{Money$R$ || $TPR$}} || 3526 || 0.253 || 1 || 12 || {{Money|325225}} || 2120 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|}
</div>
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|[[Null & Void Event#Null & Void Battle Pass|Null & Void Event Premium Battle Pass]]
|[[Shamrock Crate]]
|-
!
|[[File:PatrioticCowboyIconIG.png|175px]]
|-
!Skin
|{{Color|Patriotic}}
|-
!Rarity
|{{Color|Legendary}}
|-
!Daily Store Cost
|N/A
|-
!Obtained From
|[[Patriotic Crate]]
|}
 
Line 353 ⟶ 369:
***'''Level 1'''
****Cost increased from {{Money|250}} to {{Money|300}}.
****Firerate changed from <abbr title="-0.2">{{Tooltip|1.525 > 1.325</abbr> to <abbr title="|-0.2">}} to {{Tooltip|1.025 > 0.825</abbr>|-0.2}}.
****Renamed from ''Quick Shot'' to ''Steady Hand''.
***'''Level 2'''
Line 365 ⟶ 381:
****Damage increased from +4 to +7.
****Range increased from +2 to +4.
****Firerate changed from <abbr title="-0.3">{{Tooltip|1.325 > 1.025</abbr>|-0.3}} to <abbr title="-0.2">{{Tooltip|0.825 > 0.625</abbr>|-0.2}}.
****Spin Time now changes from 1.7 > 1.3.
****Renamed from ''Dualling Instincts'' to ''Faster Instincts''.
***'''Level 4'''
****Damage decreased from +7 to +3.
****Firerate changed from <abbr title="-0.45">{{Tooltip|1.025 > 0.575</abbr>|-0.45}} to <abbr title="-0.25">{{Tooltip|0.625 > 0.375</abbr>|-0.25}}.
****Income now changes from {{Money|65}} > {{Money|90}}.
***'''Level 5'''
****Cost increased from {{Money|11,500}} to {{Money|12,000}}.
****Damage increased from +10 to +15.
****Firerate changed from <abbr title="-0.15">{{Tooltip|0.575 > 0.425</abbr>|-0.15}} to 0.375.
****Income now changes from {{Money|90}} > {{Money|120}}.
****Spin Time now changes from 1.3 > 1.
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***'''Level 1'''
****Damage increased from +0 to +1.
****Firerate changed from <abbr title="-0.2">{{Tooltip|1.025 > 0.825</abbr>|-0.2}} to 0.725.
****Cost decreased from {{Money|300}} to {{Money|250}}.
***'''Level 2'''
****Range decreased from +3 to +2.
****Firerate changed from 0.825 to <abbr title="-0.1">{{Tooltip|0.725 > 0.625</abbr>|-0.1}}.
****Damage decreased from +2 to +1.
****Income changed from {{Money|35}} > {{Money|65}} to {{Money|25}} > {{Money|40}}.
Line 418 ⟶ 434:
***'''Level 3'''
****Damage decreased from +7 to +6.
****Firerate changed from <abbr title="-0.2">{{Tooltip|0.825 > 0.625</abbr>|-0.2}} to <abbr title="-0.1">{{Tooltip|0.625 > 0.525</abbr>|-0.1}}.
***'''Level 4'''
****Firerate changed from <abbr title="-0.25">{{Tooltip|0.625 > 0.375</abbr>|-0.25}} to <abbr title="-0.225">{{Tooltip|0.525 > 0.3</abbr>|-0.225}}.
****Damage decreased from +3 to +2.
****Cash shot changed from 6 to 6 > 12.
Line 458 ⟶ 474:
****Cost decreased from {{Money|250}} to {{Money|225}}.
****Damage decreased from +1 to +0.
****Firerate changed from 0.708 to <abbr title="-0.3">{{Tooltip|1.025 > 0.725</abbr>|-0.3}}
****Spin Time changed from 1.7 to 1.75 > 1.35.
***'''Level 2'''
****Firerate changed from <abbr title="-0.1">{{Tooltip|0.725 > 0.625</abbr>|-0.1}} to 0.725.
****Range decreased from +2 to +0.
****Income changed from {{Money|25}} > {{Money|45}} to {{Money|30}} > {{Money|50}}.
Line 467 ⟶ 483:
****Cost decreased from {{Money|2,250}} to {{Money|2,000}}.
****Damage increased from +6 to +8.
****Firerate changed from <abbr title="-0.1">{{Tooltip|0.625 > 0.525</abbr>|-0.1}} to 0.725.
****Spin time changed from 1.7 > 1.3 to 1.35 > 1.
***'''Level 4'''
Line 473 ⟶ 489:
****Damage decreased from +2 to +0.
****Income changed from {{Money|45}} > {{Money|115}} to {{Money|50}} > {{Money|150}}.
****Firerate changed from <abbr title="-0.225">{{Tooltip|0.525 > 0.3</abbr>|-0.225}} to <abbr title="-0.4">{{Tooltip|0.725 > 0.325</abbr>|-0.4}}.
****Renamed from ''Double Tap'' to ''Double Tap II''.
***'''Level 5'''
Line 479 ⟶ 495:
****Damage increased from +8 to +12.
****Range increased from +0 to +2.
****Firerate changed from 0.3 to <abbr title="-0.1">{{Tooltip|0.325 > 0.225</abbr>|-0.1}}.
****Income changed from {{Money|115}} > {{Money|160}} to {{Money|150}} > {{Money|250}}.
****Spin time changed from 1.3 > 1 to 1 > 0.75.
Line 512 ⟶ 528:
***'''Level 1'''
****Cost decreased from {{Money|225}} to {{Money|150}}.
****Firerate changed from <abbr title="-0.3">{{Tooltip|1.025 > 0.725</abbr>|-0.3}} to <abbr title="-0.25">{{Tooltip|1.025 > 0.775</abbr>|-0.25}}
****Range decreased from +2 to +0.
****Spin time changed from 1.75 > 1.35 to 1.5 > 1.25.
Line 523 ⟶ 539:
****Cost decreased from {{Money|2,000}} to {{Money|1,750}}.
****Damage decreased from +8 to +4.
****Firerate changed from 0.725 to <abbr title="-0.25">{{Tooltip|0.775 > 0.525</abbr>|-0.25}}.
****Spin time changed from 1.35 > 1 to 1.25 > 1.
***'''Level 4'''
****Cost decreased from {{Money|5,850}} to {{Money|4,750}}.
****Firerate changed from <abbr title="-0.4">{{Tooltip|0.725 > 0.325</abbr>|-0.4}} to <abbr title="-0.25">{{Tooltip|0.525 > 0.275</abbr>|-0.25}}.
****Range increased from +0 to +2.
****Income changed from {{Money|50}} > {{Money|150}} to {{Money|60}} > {{Money|150}}.
Line 534 ⟶ 550:
****Damage increased from +12 to +14.
****Range decreased from +2 to +0.
****Firerate changed from <abbr title="-0.1">{{Tooltip|0.325 > 0.225</abbr>|-0.1}} to 0.275.
****Income changed from {{Money|150}} > {{Money|250}} to {{Money|150}} > {{Money|225}}.
*'''18 October 2025''' - [[v1.77.0]]
Line 548 ⟶ 564:
****Spin time increasaed from 1.5 to 1.75.
***'''Level 1'''
****Firerate changed from <abbr title="-0.25">{{Tooltip|1.025 > 0.775</abbr>|-0.25}} to <abbr title="-0.05">{{Tooltip|0.375 > 0.325</abbr>|-0.05}}.
****Range increased from +0 to +2.
****Spin time changed from 1.5 > 1.25 to 1.75 > 1.25.
Line 559 ⟶ 575:
****Cost increased from {{Money|1,750}} to {{Money|4,500}}.
****Damage increased from +4 to +11.
****Firerate changed from <abbr title="-0.25">{{Tooltip|0.775 > 0.525</abbr>|-0.25}} to <abbr title="+0.1">{{Tooltip|0.325 > 0.425</abbr>|+0.1}}.
****Income changed from {{Money|60}} to {{Money|40}} > {{Money|75}}.
***'''Level 4'''
****Cost increased from {{Money|4,750}} to {{Money|7,500}}.
****Firerate changed from <abbr title="-0.25">{{Tooltip|0.525 > 0.275</abbr>|-0.25}} to <abbr title="-0.2">{{Tooltip|0.425 > 0.225</abbr>|-0.2}}.
****Range decreased from +2 to +0.
****Income changed from {{Money|60}} > {{Money|150}} to {{Money|75}} > {{Money|150}}.
Line 583 ⟶ 599:
***'''Level 3'''
****Cost decreased from {{Money|4,500}} to {{Money|3,500}}.
****Firerate changed from <abbr title="+0.1">{{Tooltip|0.325 > 0.425</abbr>|+0.1}} to <abbr title="+0.2">{{Tooltip|0.325 > 0.525</abbr>|+0.2}}.
****Income changed from {{Money|40}} > {{Money|75}} to {{Money|50}} > {{Money|85}}.
***'''Level 4'''
****Cost decreased from {{Money|7,500}} to {{Money|5,500}}.
****Firerate changed from <abbr title="-0.2">{{Tooltip|0.425 > 0.225</abbr>|-0.2}} to <abbr title="-0.25">{{Tooltip|0.525 > 0.275</abbr>|-0.25}}.
****Range increased from +0 to +2.
****Income changed from {{Money|75}} > {{Money|150}} to {{Money|85}} > {{Money|175}}.
Line 597 ⟶ 613:
*'''11 March 2026''' - [[v1.86.0]]
**New skin: {{Color|Shamrock|Shamrock}}
*'''5 June 2026''' - [[v2.0.0]]
**Firerate decreased due to the [[Firerate Bug]] being fixed.
**Placement limit increased from 6 to 12.
**Statistical changes:
***'''Base'''
****Cost increased from {{Money|550}} to {{Money|600}}.
****Damage increased from 2 to 3.
****Firerate increased for 0.375 to 0.9.
****Range decreased from 15 to 13.
****Income increased from {{Money|25}} to {{Money|35}}.
****Spin time increased from 1.75 to 2.
***'''Level 1'''
****Cost decreased from {{Money|225}} to {{Money|200}}.
****Firerate increased for {{Tooltip|0.375 > 0.325|-0.05}} to {{Tooltip|0.9 > 0.75|-0.15}}.
****Spin time changed from 1.75 > 1.25 to 2 > 1.5.
***'''Level 2'''
****Cost decreased from {{Money|900}} to {{Money|650}}.
****Income changed from {{Money|25}} > {{Money|50}} to {{Money|35}} > {{Money|60}}.
****Hidden detection removed, moved to Level 3.
***'''Level 3'''
****Cost decreased from {{Money|3,500}} to {{Money|2,400}}.
****Damage decreased from +11 to +7.
****Firerate changed from {{Tooltip|0.325 > 0.525|+0.2}} to {{Tooltip|0.75 > 0.6|-0.15}}.
****Range increased from +2 to +2.5.
****Income changed from {{Money|50}} > {{Money|85}} to {{Money|60}}.
****Spin time changed from 1.25 > 1 to 1.5 > 1.25.
+hidden****Hidden detection added.
****Name changed from ''Faster Instincts'' to ''Deadly Precision''.
***'''Level 4'''
****Cost increased from {{Money|5,500}} to {{Money|4,250}}.
****Firerate changed from {{Tooltip|0.525 > 0.275|-0.25}} to {{Tooltip|0.6 > 0.3|-0.3}}.
****Range increased from +2 to +2.5.
****Income changed from {{Money|85}} > {{Money|175}} to {{Money|60}} > {{Money|150}}.
***'''Level 5'''
****Cost decreased from {{Money|17,000}} to {{Money|9,750}}.
****Damage decreased from +20 to +14.
****Income changed from {{Money|175}} > {{Money|325}} to {{Money|150}} > {{Money|225}}.
****Spin time changed from 1 to 1.25 > 1.
*'''2 July 2026''' - [[v2.1.0|v2.1.7]]
**New skin: {{Color|Patriotic}}
*'''17 July 2026''' - [[v2.3.0]]
**Corrected incorrect spin time values at Level 5 in the upgrade descriptions.
}}