Golden Cowboy: Difference between revisions
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imported>Asg0reisthegoat m Very minor change but changed incorrect placement limit of 6 to 12 (: |
imported>DarkGabonnie Approved by t7ru (380694434980954114) via /job |
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Line 8:
|towercost = Triumph [[Badlands II]] & {{Coins|4,000}} or {{Robux|340}} ([[Cowboy]])
|basecost = {{Money|600}}
|basesellingprice = {{Money|
|role = Offense
|placement = Ground
Line 14:
|basedamage = [[File:Damage Icon.png|20px|Damage]]3
|damagetype = Single
|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0.
|baserange = [[File:Range Icon.png|20px|Range]]
|baseincome = {{Money|
|hidden_detection = {{Attr|Hidden|Level
|lead_detection = N/A
|flying_detection = N/A
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The '''Golden Cowboy''' is a golden perk for the [[Cowboy]], unlocked from the [[Golden Crate]] for {{Coins|50,000}}, if you have the [[Cowboy]]. It can also appear in the daily skin store for {{Coins|70,000}}.
While initially it has a
The '''Golden Cowboy''' is considered an all round tower. Its DPS makes it decent to defend early and mid-game, while its ability to generate cash can make it useful for the entire match.
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In comparison to its normal counterpart, the [[Cowboy]], the '''Golden Cowboy''' has higher damage, slightly higher range at Level 0 and it generates more money. It is, however, more expensive to place down and upgrade.
The '''Golden Cowboy''' has a placement limit of
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Headshot Practice|Cost = {{Money|
+2 Range [[File:Range Icon.png|20px|Range]]
Sell Price changes to {{Money|
{{Upgrade|Level = Level 2|Upgrade Title = Gold Shot|Cost = {{Money|
▲{{Money|25}} > {{Money|50}} Income [[File:Cash Icon.png|20px|Income]]
{{Upgrade|Level = Level 3|Upgrade Title =
▲Sell Price changes to {{Money|558}}}}
▲{{Upgrade|Level = Level 3|Upgrade Title = Faster Instincts|Cost = {{Money|3,500}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
+Hidden Detection {{Hidden|Hidden Detection}}
0.325 > 0.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]▼
+hidden detection ▼
▲1.25 > 1 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap II|Cost = {{Money|
+2.5 Range [[File:Range Icon.png|20px|Range]]
▲Sell Price changes to {{Money|1,725}}}}
▲{{Upgrade|Level = Level 4|Upgrade Title = Double Tap II|Cost = {{Money|5,500}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = 0.525 > 0.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
6 > 12 Cash Shot [[File:Cash Icon.png|20px|Cash Shot]]
Sell Price changes to {{Money|
{{Upgrade|Level = Level 5|Upgrade Title = Wildest Of The West|Cost = {{Money|
{{Money|
Sell Price changes to {{Money|
==
''To see all the previous statistics of this tower, see the [[/History|history
{{neow|<nowiki>
<var>
$DPS$ = (Damage * Cash Shot) / (Spin Time + (Firerate * (Cash Shot--)))
$CE$ = Total
$IPS$ = Income / (Spin Time + (Firerate * (Cash Shot--)))
$IE$ = (Income + Cash Shot * Damage) / (Cash Shot * Damage)
$TP$ = $FNC-
$
$
$
$
$FSE-META$ = Golden Perks; File:WDGoldenCowboyIcon.png
$DREF$ = <ref name=dps>DPS is calculated as (Damage × Cash Shot) ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IREF$ = <ref name=ips>This is calculated as Income ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IEREF$ = <ref name=ie>Money generated per 1 damage is calculated as (Income + Cash Shot × Damage) ÷ (Cash Shot × Damage).</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ ||
|-
| 1 ||
|-
| 2 ||
|-
| 3 ||
|-
| 4 ||
|-
| 5 ||
|}
</div>
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|[[Null & Void Event#Null & Void Battle Pass|Null & Void Event Premium Battle Pass]]
|[[Shamrock Crate]]
|-
!
|[[File:PatrioticCowboyIconIG.png|175px]]
|-
!Skin
|{{Color|Patriotic}}
|-
!Rarity
|{{Color|Legendary}}
|-
!Daily Store Cost
|N/A
|-
!Obtained From
|[[Patriotic Crate]]
|}
Line 353 ⟶ 369:
***'''Level 1'''
****Cost increased from {{Money|250}} to {{Money|300}}.
****Firerate changed from
****Renamed from ''Quick Shot'' to ''Steady Hand''.
***'''Level 2'''
Line 365 ⟶ 381:
****Damage increased from +4 to +7.
****Range increased from +2 to +4.
****Firerate changed from
****Spin Time now changes from 1.7 > 1.3.
****Renamed from ''Dualling Instincts'' to ''Faster Instincts''.
***'''Level 4'''
****Damage decreased from +7 to +3.
****Firerate changed from
****Income now changes from {{Money|65}} > {{Money|90}}.
***'''Level 5'''
****Cost increased from {{Money|11,500}} to {{Money|12,000}}.
****Damage increased from +10 to +15.
****Firerate changed from
****Income now changes from {{Money|90}} > {{Money|120}}.
****Spin Time now changes from 1.3 > 1.
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***'''Level 1'''
****Damage increased from +0 to +1.
****Firerate changed from
****Cost decreased from {{Money|300}} to {{Money|250}}.
***'''Level 2'''
****Range decreased from +3 to +2.
****Firerate changed from 0.825 to
****Damage decreased from +2 to +1.
****Income changed from {{Money|35}} > {{Money|65}} to {{Money|25}} > {{Money|40}}.
Line 418 ⟶ 434:
***'''Level 3'''
****Damage decreased from +7 to +6.
****Firerate changed from
***'''Level 4'''
****Firerate changed from
****Damage decreased from +3 to +2.
****Cash shot changed from 6 to 6 > 12.
Line 458 ⟶ 474:
****Cost decreased from {{Money|250}} to {{Money|225}}.
****Damage decreased from +1 to +0.
****Firerate changed from 0.708 to
****Spin Time changed from 1.7 to 1.75 > 1.35.
***'''Level 2'''
****Firerate changed from
****Range decreased from +2 to +0.
****Income changed from {{Money|25}} > {{Money|45}} to {{Money|30}} > {{Money|50}}.
Line 467 ⟶ 483:
****Cost decreased from {{Money|2,250}} to {{Money|2,000}}.
****Damage increased from +6 to +8.
****Firerate changed from
****Spin time changed from 1.7 > 1.3 to 1.35 > 1.
***'''Level 4'''
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****Damage decreased from +2 to +0.
****Income changed from {{Money|45}} > {{Money|115}} to {{Money|50}} > {{Money|150}}.
****Firerate changed from
****Renamed from ''Double Tap'' to ''Double Tap II''.
***'''Level 5'''
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****Damage increased from +8 to +12.
****Range increased from +0 to +2.
****Firerate changed from 0.3 to
****Income changed from {{Money|115}} > {{Money|160}} to {{Money|150}} > {{Money|250}}.
****Spin time changed from 1.3 > 1 to 1 > 0.75.
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***'''Level 1'''
****Cost decreased from {{Money|225}} to {{Money|150}}.
****Firerate changed from
****Range decreased from +2 to +0.
****Spin time changed from 1.75 > 1.35 to 1.5 > 1.25.
Line 523 ⟶ 539:
****Cost decreased from {{Money|2,000}} to {{Money|1,750}}.
****Damage decreased from +8 to +4.
****Firerate changed from 0.725 to
****Spin time changed from 1.35 > 1 to 1.25 > 1.
***'''Level 4'''
****Cost decreased from {{Money|5,850}} to {{Money|4,750}}.
****Firerate changed from
****Range increased from +0 to +2.
****Income changed from {{Money|50}} > {{Money|150}} to {{Money|60}} > {{Money|150}}.
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****Damage increased from +12 to +14.
****Range decreased from +2 to +0.
****Firerate changed from
****Income changed from {{Money|150}} > {{Money|250}} to {{Money|150}} > {{Money|225}}.
*'''18 October 2025''' - [[v1.77.0]]
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****Spin time increasaed from 1.5 to 1.75.
***'''Level 1'''
****Firerate changed from
****Range increased from +0 to +2.
****Spin time changed from 1.5 > 1.25 to 1.75 > 1.25.
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****Cost increased from {{Money|1,750}} to {{Money|4,500}}.
****Damage increased from +4 to +11.
****Firerate changed from
****Income changed from {{Money|60}} to {{Money|40}} > {{Money|75}}.
***'''Level 4'''
****Cost increased from {{Money|4,750}} to {{Money|7,500}}.
****Firerate changed from
****Range decreased from +2 to +0.
****Income changed from {{Money|60}} > {{Money|150}} to {{Money|75}} > {{Money|150}}.
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***'''Level 3'''
****Cost decreased from {{Money|4,500}} to {{Money|3,500}}.
****Firerate changed from
****Income changed from {{Money|40}} > {{Money|75}} to {{Money|50}} > {{Money|85}}.
***'''Level 4'''
****Cost decreased from {{Money|7,500}} to {{Money|5,500}}.
****Firerate changed from
****Range increased from +0 to +2.
****Income changed from {{Money|75}} > {{Money|150}} to {{Money|85}} > {{Money|175}}.
Line 597 ⟶ 613:
*'''11 March 2026''' - [[v1.86.0]]
**New skin: {{Color|Shamrock|Shamrock}}
*'''5 June 2026''' - [[v2.0.0]]
**Firerate decreased due to the [[Firerate Bug]] being fixed.
**Placement limit increased from 6 to 12.
**Statistical changes:
***'''Base'''
****Cost increased from {{Money|550}} to {{Money|600}}.
****Damage increased from 2 to 3.
****Firerate increased for 0.375 to 0.9.
****Range decreased from 15 to 13.
****Income increased from {{Money|25}} to {{Money|35}}.
****Spin time increased from 1.75 to 2.
***'''Level 1'''
****Cost decreased from {{Money|225}} to {{Money|200}}.
****Firerate increased for {{Tooltip|0.375 > 0.325|-0.05}} to {{Tooltip|0.9 > 0.75|-0.15}}.
****Spin time changed from 1.75 > 1.25 to 2 > 1.5.
***'''Level 2'''
****Cost decreased from {{Money|900}} to {{Money|650}}.
****Income changed from {{Money|25}} > {{Money|50}} to {{Money|35}} > {{Money|60}}.
****Hidden detection removed, moved to Level 3.
***'''Level 3'''
****Cost decreased from {{Money|3,500}} to {{Money|2,400}}.
****Damage decreased from +11 to +7.
****Firerate changed from {{Tooltip|0.325 > 0.525|+0.2}} to {{Tooltip|0.75 > 0.6|-0.15}}.
****Range increased from +2 to +2.5.
****Income changed from {{Money|50}} > {{Money|85}} to {{Money|60}}.
****Spin time changed from 1.25 > 1 to 1.5 > 1.25.
****Name changed from ''Faster Instincts'' to ''Deadly Precision''.
***'''Level 4'''
****Cost increased from {{Money|5,500}} to {{Money|4,250}}.
****Firerate changed from {{Tooltip|0.525 > 0.275|-0.25}} to {{Tooltip|0.6 > 0.3|-0.3}}.
****Range increased from +2 to +2.5.
****Income changed from {{Money|85}} > {{Money|175}} to {{Money|60}} > {{Money|150}}.
***'''Level 5'''
****Cost decreased from {{Money|17,000}} to {{Money|9,750}}.
****Damage decreased from +20 to +14.
****Income changed from {{Money|175}} > {{Money|325}} to {{Money|150}} > {{Money|225}}.
****Spin time changed from 1 to 1.25 > 1.
*'''2 July 2026''' - [[v2.1.0|v2.1.7]]
**New skin: {{Color|Patriotic}}
*'''17 July 2026''' - [[v2.3.0]]
**Corrected incorrect spin time values at Level 5 in the upgrade descriptions.
}}
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