Golden Cowboy: Difference between revisions

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imported>DarkGabonnie
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The '''Golden Cowboy''' is a golden perk for the [[Cowboy]], unlocked from the [[Golden Crate]] for {{Coins|50,000}}, if you have the [[Cowboy]]. It can also appear in the daily skin store for {{Coins|70,000}}.
 
While initially it has a fastslow firerate, it deals moderate damage with a fairly low range. On later levels, the '''Golden Cowboy''' gains much higher damage, higher range and a faster firerate. The '''Golden Cowboy''' can also generate cash every sixth shot. The amount of shots needed for the '''Golden Cowboy''' to generate cash can be seen above its tower icon in the upgrade box or when you hover your cursor over it. After firing the last shot, it will spin its gun for a short while. The ''Spin Time'' is decreased at higher Levels. This ability can act as a primary or secondary source of economy.
 
The '''Golden Cowboy''' is considered an all round tower. Its DPS makes it decent to defend early and mid-game, while its ability to generate cash can make it useful for the entire match.
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<var>
$DPS$ = (Damage * Cash Shot) / (Spin Time + (Firerate * (Cash Shot--)))
$CE$ = Total PriceCost / DPS
$IPS$ = Income / (Spin Time + (Firerate * (Cash Shot--)))
$IE$ = (Income + Cash Shot * Damage) / (Cash Shot * Damage)
$TP$ = $FNC-TOTALPRICETOTAL-COST$
$FNC-COST$ = 600; 200; 650; 2400; 4250; 9750
$FSE-DETECTION$ = 3; ;
$FSE-UPGRADE$ = Headshot Practice; Gold Shot; Deadly Precision; Double Tap II; Wildest Of The West
$FSE-UPGRADEICON$ = 5523231844; 4999425200; 5523233366; 5523234030; 5523234990
$FSE-CATEGORYMETA$ = Golden Perks; File:WDGoldenCowboyIcon.png
$DREF$ = <ref name=dps>DPS is calculated as (Damage × Cash Shot) ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IREF$ = <ref name=ips>This is calculated as Income ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IEREF$ = <ref name=ie>Money generated per 1 damage is calculated as (Income + Cash Shot × Damage) ÷ (Cash Shot × Damage).</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total PriceCost !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 0.9 || 2 || 6 || {{Money|35}} || 13 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 1 || {{Money$R$ || $TPR$}} || 3 || 0.75 || 1.5 || 6 || {{Money|35}} || 15 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 2 || {{Money$R$ || $TPR$}} || 5 || 0.75 || 1.5 || 6 || {{Money|60}} || 15 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 3 || {{Money$R$ || $TPR$}} || 12 || 0.6 || 1.25 || 6 || {{Money|60}} || 17.5 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 4 || {{Money$R$ || $TPR$}} || 12 || 0.3 || 1.25 || 12 || {{Money|150}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 5 || {{Money|$TPR$}} || $R$ || 26 || 0.3 || 1 || 12 || {{Money|225}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|}
</div>