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==Strategy== *You should not rely too much on '''Golden Mafias''' because of their slow spawnrate. *The '''Golden Mafia''' cannot detect [[Hidden (Attribute)|Hidden]] and [[Flying]] enemies, but they can still be damaged when the '''Golden Mafia''' collides with them. However, this is likely unfavorable as the '''Golden Mafia's''' main source of damage is ranged. **The [[Ace Pilot]] cannot give the '''Golden Mafia''' hidden detection. **The '''Golden Mafia''' cannot collide with ghost enemies, such as the [[Soul]]. *On two-pathed maps, only one '''Golden Mafia''' will spawn per Level 4 [[Crook Boss|{{Color|Golden}} Crook Boss]]. It will go down a random path. *The '''Golden Mafia''' will struggle against fast enemies like the [[Error]] or [[Glitch]], as they can run into '''Golden Mafias''' without taking much damage. **However, it can perform very well against slow enemies, like the [[Giant Boss]]. *The range of the '''Golden Mafia''' can be increased by the [[DJ Booth]], as long as the [[Crook Boss|{{Color|Golden}} Crook Boss]] that spawned it is in range of the [[DJ Booth]]. **The '''Golden Mafia''' cannot be affected by any other buffs or debuffs, such as [[Commander]]'s [[Firerate Buff]] or [[Ace Pilot]]'s ability to grant hidden detection. *The '''Golden Mafia''' will struggle against any enemy with abilities that damage units, as their health is lower than any amount of damage that these enemies can deal. **For example, if the [[Fallen King (Legacy)|Fallen King]] uses its ''Stomp'' attack, and a '''Golden Mafia''' is caught in the attack, it is instantly killed.
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