|
#REDIRECT [[Soldier/Gallery]]
{{TabsGallery2|Golden Soldier|ARTICLE = [[Golden Soldier|ARTICLE]]}}
== Upgrade Icons ==
{{UpgradeIcons4
|[[File:Soldier Upgrade 1 New.png|thumb|center|150px]]
|[[File:Soldier Upgrade 2 New.png|thumb|center|150px]]
|[[File:Soldier Upgrade 4 New.png|thumb|center|150px]]
|[[File:Soldier Upgrade 5 New.png|thumb|center|150px]]
}}
== Skin Upgrades ==
The '''Golden Soldier''' has seven skins that can be unlocked from [[Skincrates]] and three skins that can be unlocked from [[Seasons]].
<tabber>
|-|Default =
{{NewSkinGallery2
|[[File:DHDefaultSoldier0.png|thumb|center|200px]]
|Tan skin, green torso and cap, dark green legs, grey knee-pads and grey thigh-pads, black harness, backpack and shoes.
Wields an M16A1 to attack enemies.
|[[File:DHDefaultSoldier1.png|thumb|center|200px]]
|Black gloves.
|[[File:DHDefaultSoldier2.png|thumb|center|200px]]
|Headset and dark grey shades.
|[[File:DHDefaultSoldier3.png|thumb|center|200px]]
|Black vest and improved grey knee-pads.
M16A1 now has a drum magazine.
|[[File:DHDefaultSoldier4.png|thumb|center|200px]]
|Green tactical vest and beret.
Knee-pads are now green, legs and torso are darker.
Now wields an FN SCAR with a drum magazine.
}}
|-|Blue =
This skin is obtained from the [[Basic Skincrate|{{Colour|F3B05F|Basic Skincrate}}]].
{{NewSkinGallery2
|[[File:place.png|thumb|center|200px]]
|Tan skin, blue torso and cap, dark green legs, grey knee-pads, belt, backpack and shoes.
Wields an M16A1 to attack enemies.
|[[File:place.png|thumb|center|200px]]
|Black gloves.
|[[File:place.png|thumb|center|200px]]
|Headset and dark grey shades.
|[[File:place.png|thumb|center|200px]]
|Black vest and improved grey knee-pads.
M16A1 now has a drum magazine.
|[[File:place.png|thumb|center|200px]]
|Green tactical vest and blue beret.
Knee-pads are now green, legs and torso are darker.
Now wields an FN SCAR with a drum magazine.
}}
|-|Red =
This skin is obtained from the [[Basic Skincrate|{{Colour|F3B05F|Basic Skincrate}}]].
{{NewSkinGallery2
|[[File:place.png|thumb|center|200px]]
|Tan skin, red torso and cap, dark green legs, grey knee-pads, belt, backpack and shoes.
Wields an M16A1 to attack enemies.
|[[File:place.png|thumb|center|200px]]
|Black gloves.
|[[File:place.png|thumb|center|200px]]
|Headset and dark grey shades.
|[[File:place.png|thumb|center|200px]]
|Black vest and improved grey knee-pads.
M16A1 now has a drum magazine.
|[[File:place.png|thumb|center|200px]]
|Black tactical vest and red beret.
Legs and torso are darker.
Now wields an FN SCAR with a drum magazine.
}}
|-|Cold Soldier =
This skin is obtained from the [[Premium Skincrate|{{ColourDark|4C7ECF|Premium Skincrate}}]].
{{NewSkinGallery2
|[[File:DHWinterSoldier0.png|thumb|center|200px]]
|Tan skin, blue winter coat with white fur, dark blue legs, grey cap, knee-pads backpack and shoes.
Wields an M16A1 to attack enemies.
|[[File:DHWinterSoldier1.png|thumb|center|200px]]
|Black gloves.
|[[File:DHWinterSoldier2.png|thumb|center|200px]]
|Headset and dark grey shades.
|[[File:DHWinterSoldier3.png|thumb|center|200px]]
|Black vest and improved knee-pads.
M16A1 now has a drum magazine.
|[[File:DHWinterSoldier4.png|thumb|center|200px]]
|Black tactical vest, black ushanka and light blue bandanna.
Winter coat is now black and legs are a darker shade of blue.
Now wields an FN SCAR with a drum magazine.
}}
|-|Party =
This skin is obtained from the [[Party Skincrate|{{Colour|00DDDD|Party Skincrate}}]].
{{NewSkinGallery2
|[[File:place.png|thumb|center|200px]]
|Tan skin, green torso, dark green legs, party hat, grey knee-pads, backpack and shoes.
Wields an M16A1 to attack enemies.
|[[File:place.png|thumb|center|200px]]
|Black gloves.
|[[File:place.png|thumb|center|200px]]
|Headset and dark grey shades.
|[[File:place.png|thumb|center|200px]]
|Black vest and improved grey knee-pads.
M16A1 now has a drum magazine.
|[[File:place.png|thumb|center|200px]]
|Green tactical vest.
Knee-pads are now green and legs are darker.
Now wields an FN SCAR with a drum magazine.
}}
|-|Toy =
This skin is obtained from the [[Toy Skincrate|{{Colour|F3485B|Toy Skincrate}}]].
{{NewSkinGallery2
|[[File:DHToySoldier0.png|thumb|center|200px]]
|Plastic green skin, green torso and legs, dark green knee-pads, cap, backpack and shoes.
Wields an M16A1 to attack enemies.
|[[File:DHToySoldier1.png|thumb|center|200px]]
|Dark green gloves.
|[[File:DHToySoldier2.png|thumb|center|200px]]
|Dark green headset and shades.
|[[File:DHToySoldier3.png|thumb|center|200px]]
|Dark green vest and improved knee-pads.
M16A1 now has a drum magazine.
|[[File:DHToySoldier4.png|thumb|center|200px]]
|Dark green tactical vest and beret.
Legs and torso are a darker shade of green.
Now wields an green FN SCAR with a drum magazine.
}}
|-|Golden =
This skin is obtained from the [[Golden Skincrate|{{Colour|FFFF00|Golden Skincrate}}]].
{{NewSkinGallery2
|[[File:H22GoldenSoldier0.png|thumb|center|200px]]
|Tan skin, black jacket, legs, shoes and cap, black and yellow backpack and knee-pads and golden arm-band on the left arm.
Wields a black and yellow M16A1 to attack enemies.
|[[File:H22GoldenSoldier1.png|thumb|center|200px]]
|Black and yellow gloves.
|[[File:H22GoldenSoldier2.png|thumb|center|200px]]
|Grey shades, black and yellow headset and face mask.
|[[File:H22GoldenSoldier3.png|thumb|center|200px]]
|Black vest.
M16A1 now has a drum magazine.
|[[File:H22GoldenSoldier4.png|thumb|center|200px]]
|Black tactical vest and black beret.
Now wields an FN SCAR with a drum magazine.
}}
|-|Doughboy =
This skin is obtained from the [[Premium Skincrate|{{ColourDark|4C7ECF|Premium Skincrate}}]].
{{NewSkinGallery2
|[[File:DHDoughboySoldier0.png|thumb|center|200px]]
|Tan skin, dark green camo torso and legs, green helmet with a flashlight and brown stripe, grey knee-pads, backpack and shoes.
Wields an M16A1 to attack enemies.
|[[File:DHDoughboySoldier1.png|thumb|center|200px]]
|Black gloves.
|[[File:DHDoughboySoldier2.png|thumb|center|200px]]
|Grey headset and shades.
|[[File:DHDoughboySoldier3.png|thumb|center|200px]]
|Grey vest and black improved knee-pads.
M16A1 now has a drum magazine.
|[[File:DHDoughboySoldier4.png|thumb|center|200px]]
|Black tactical vest blue bandanna and dark blue cap.
Torso is now blue and legs are dark blue.
Now wields an FN SCAR with a drum magazine.
}}
|-|Valentines =
This skin is obtained from Rank 2 of the [[Season of Love#Season Pass|Season of Love Season]].
{{NewSkinGallery2
|[[File:DHValentinesSoldier0.png|thumb|center|200px]]
|Tan skin, light pink torso, dark purple legs, belt, shoes and knee-pads, red cap with a red heart in the middle, pink and red heart shaped backpack, and yellow streanks along the top of the upper leg.
Wields a pink M16A1 to attack enemies.
|[[File:DHValentinesSoldier1.png|thumb|center|200px]]
|Dark red gloves.
|[[File:DHValentinesSoldier2.png|thumb|center|200px]]
|White wing shaped headphones with heart pins and dark grey shades.
|[[File:DHValentinesSoldier3.png|thumb|center|200px]]
|Dark red vest and improved knee-pads, dark purple arm-bands.
M16A1 now has a drum magazine..
|[[File:DHValentinesSoldier4.png|thumb|center|200px]]
|Dark red tactical vest and pink beret.
Yellow stripes with red streaks on the upper leg, and yellow arm-bands.
Knee-pads are now dark purple with red hearts, legs are darker, and torso and sleeves are white.
Now wields a pink FN SCAR with a drum magazine.
}}
|-|Ducky =
This skin is obtained from the [[Duck Hunt Event#Hunting Season Pass|Hunting Season]].
{{NewSkinGallery2
|[[File:DuckySoldier0.png|thumb|center|200px]]
|placeholder
|[[File:DuckySoldier1.png|thumb|center|200px]]
|placeholder
|[[File:DuckySoldier2.png|thumb|center|200px]]
|placeholder
|[[File:DuckySoldier3.png|thumb|center|200px]]
|placeholder
|[[File:DuckySoldier4.png|thumb|center|200px]]
|placeholder
}}
|-|Grand Theft =
This skin is obtained from Rank 2 of the [[Philips x TDS Season]].
{{NewSkinGallery2
|[[File:GTSoldier0.png|thumb|center|200px]]
|placeholder
|[[File:GTSoldier1.png|thumb|center|200px]]
|placeholder
|[[File:GTSoldier2.png|thumb|center|200px]]
|placeholder
|[[File:GTSoldier3.png|thumb|center|200px]]
|placeholder
|[[File:GTSoldier4.png|thumb|center|200px]]
|placeholder
}}
</tabber>
==Previous Variants==
<tabber>
|-|Golden =
{{NewSkinGallery2
|[[File:DHGoldenSoldier0.png|thumb|center|200px]]
|Tan skin, black jacket, legs, shoes and cap, black and yellow backpack and knee-pads and golden arm-band on the left arm.
Wields a black and yellow M16A1 to attack enemies.
|[[File:DHGoldenSoldier1.png|thumb|center|200px]]
|Black and yellow gloves.
|[[File:DHGoldenSoldier2.png|thumb|center|200px]]
|Grey shades, black and yellow headset and face mask.
|[[File:DHGoldenSoldier3.png|thumb|center|200px]]
|Black vest.
M16A1 now has a drum magazine.
|[[File:DHGoldenSoldier4.png|thumb|center|200px]]
|Black tactical vest and black beret.
Now wields an FN SCAR with a drum magazine.
}}
</tabber>
==Weapons==
<tabber>
|-|Default =
<center>
{| class="article-table" border="1" cellspacing="1" cellpadding="1" style="width:95%;" align="center"
|-
! colspan="6" scope="col" style="padding: 5px; text-align: center" |Current
|-
! colspan="6" scope="col" style="padding: 5px; text-align: center" colspan="2" |0-2
! colspan="6" scope="col" style="padding: 5px; text-align: center" colspan="2" |3
! colspan="6" scope="col" style="padding: 5px; text-align: center" colspan="2" |4
|-
| colspan="6" scope="col" style="padding: 5px; text-align: center" colspan="2" |[[File:M16A1Mag1.png|thumb|center|150px|M16A1]]
| colspan="6" scope="col" style="padding: 5px; text-align: center" colspan="2" |[[File:M16A1Drum1.png|thumb|center|150px|M16A1]]
| colspan="6" scope="col" style="padding: 5px; text-align: center" colspan="2" |[[File:ScarFN9.png|thumb|center|150px|FN SCAR]]
|}
</center>
|-|Blue =
<center>
{| class="article-table" border="1" cellspacing="1" cellpadding="1" style="width:95%;" align="center"
|-
! colspan="6" scope="col" style="padding: 5px; text-align: center" |Current
|-
! colspan="6" scope="col" style="padding: 5px; text-align: center" colspan="2" |0-2
! colspan="6" scope="col" style="padding: 5px; text-align: center" colspan="2" |3
! colspan="6" scope="col" style="padding: 5px; text-align: center" colspan="2" |4
|-
| colspan="6" scope="col" style="padding: 5px; text-align: center" colspan="2" |[[File:M16A1Mag1.png|thumb|center|150px|M16A1]]
| colspan="6" scope="col" style="padding: 5px; text-align: center" colspan="2" |[[File:M16A1Drum1.png|thumb|center|150px|M16A1]]
| colspan="6" scope="col" style="padding: 5px; text-align: center" colspan="2" |[[File:ScarFN9.png|thumb|center|150px|FN SCAR]]
|}
</center>
|-|Red =
<center>
{| class="article-table" border="" cellspacing="1" cellpadding="1" style="width:95%;" align="center"
|-
! colspan="6" scope="col" style="padding: 5px; text-align: center" |Current
|-
! colspan="6" scope="col" style="padding: 5px; text-align: center" colspan="2" |0-2
! colspan="6" scope="col" style="padding: 5px; text-align: center" colspan="2" |3
! colspan="6" scope="col" style="padding: 5px; text-align: center" colspan="2" |4
|-
| colspan="6" scope="col" style="padding: 5px; text-align: center" colspan="2" |[[File:M16A1Mag1.png|thumb|center|150px|M16A1]]
| colspan="6" scope="col" style="padding: 5px; text-align: center" colspan="2" |[[File:M16A1Drum1.png|thumb|center|150px|M16A1]]
| colspan="6" scope="col" style="padding: 5px; text-align: center" colspan="2" |[[File:ScarFN9.png|thumb|center|150px|FN SCAR]]
|}
</center>
|-|Cold Soldier =
<center>
{| class="article-table" border="1" cellspacing="1" cellpadding="1" style="width:95%;" align="center"
|-
! colspan="6" scope="col" style="padding: 5px; text-align: center" |Current
|-
! colspan="6" scope="col" style="padding: 5px; text-align: center" colspan="2" |0-2
! colspan="6" scope="col" style="padding: 5px; text-align: center" colspan="2" |3
! colspan="6" scope="col" style="padding: 5px; text-align: center" colspan="2" |4
|-
| colspan="6" scope="col" style="padding: 5px; text-align: center" colspan="2" |[[File:M16A1Mag1.png|thumb|center|150px|M16A1]]
| colspan="6" scope="col" style="padding: 5px; text-align: center" colspan="2" |[[File:M16A1Drum1.png|thumb|center|150px|M16A1]]
| colspan="6" scope="col" style="padding: 5px; text-align: center" colspan="2" |[[File:ScarFN9.png|thumb|center|150px|FN SCAR]]
|}
</center>
|-|Party =
<center>
{| class="article-table" border="1" cellspacing="1" cellpadding="1" style="width:95%;" align="center"
|-
! colspan="6" scope="col" style="padding: 5px; text-align: center" |Current
|-
! colspan="6" scope="col" style="padding: 5px; text-align: center" colspan="2" |0-2
! colspan="6" scope="col" style="padding: 5px; text-align: center" colspan="2" |3
! colspan="6" scope="col" style="padding: 5px; text-align: center" colspan="2" |4
|-
| colspan="6" scope="col" style="padding: 5px; text-align: center" colspan="2" |[[File:M16A1Mag1.png|thumb|center|150px|M16A1]]
| colspan="6" scope="col" style="padding: 5px; text-align: center" colspan="2" |[[File:M16A1Drum1.png|thumb|center|150px|M16A1]]
| colspan="6" scope="col" style="padding: 5px; text-align: center" colspan="2" |[[File:ScarFN9.png|thumb|center|150px|FN SCAR]]
|}
</center>
|-|Toy =
<center>
{| class="article-table" border="1" cellspacing="1" cellpadding="1" style="width:95%;" align="center"
|-
! colspan="6" scope="col" style="padding: 5px; text-align: center" |Current
|-
! colspan="6" scope="col" style="padding: 5px; text-align: center" colspan="2" |0-2
! colspan="6" scope="col" style="padding: 5px; text-align: center" colspan="2" |3
! colspan="6" scope="col" style="padding: 5px; text-align: center" colspan="2" |4
|-
| colspan="6" scope="col" style="padding: 5px; text-align: center" colspan="2" |[[File:M16A1Mag1.png|thumb|center|150px|M16A1]]
| colspan="6" scope="col" style="padding: 5px; text-align: center" colspan="2" |[[File:M16A1Drum1.png|thumb|center|150px|M16A1]]
| colspan="6" scope="col" style="padding: 5px; text-align: center" colspan="2" |[[File:ScarFN11.png|thumb|center|150px|FN SCAR]]
|}
</center>
|-|Golden =
<center>
{| class="article-table" border="1" cellspacing="1" cellpadding="1" style="width:95%;" align="center"
|-
! colspan="6" scope="col" style="padding: 5px; text-align: center" |Current
|-
! colspan="6" scope="col" style="padding: 5px; text-align: center" colspan="2" |0-2
! colspan="6" scope="col" style="padding: 5px; text-align: center" colspan="2" |3
! colspan="6" scope="col" style="padding: 5px; text-align: center" colspan="2" |4
|-
| colspan="6" scope="col" style="padding: 5px; text-align: center" colspan="2" |[[File:M16A1Mag2.png|thumb|center|150px|M16A1]]
| colspan="6" scope="col" style="padding: 5px; text-align: center" colspan="2" |[[File:M16A1Drum2.png|thumb|center|150px|M16A1]]
| colspan="6" scope="col" style="padding: 5px; text-align: center" colspan="2" |[[File:ScarFN10.png|thumb|center|150px|FN SCAR]]
|}
</center>
|-|Doughboy =
<center>
{| class="article-table" border="1" cellspacing="1" cellpadding="1" style="width:95%;" align="center"
|-
! colspan="6" scope="col" style="padding: 5px; text-align: center" |Current
|-
! colspan="6" scope="col" style="padding: 5px; text-align: center" colspan="2" |0-2
! colspan="6" scope="col" style="padding: 5px; text-align: center" colspan="2" |3
! colspan="6" scope="col" style="padding: 5px; text-align: center" colspan="2" |4
|-
| colspan="6" scope="col" style="padding: 5px; text-align: center" colspan="2" |[[File:M16A1Mag1.png|thumb|center|150px|M16A1]]
| colspan="6" scope="col" style="padding: 5px; text-align: center" colspan="2" |[[File:M16A1Drum1.png|thumb|center|150px|M16A1]]
| colspan="6" scope="col" style="padding: 5px; text-align: center" colspan="2" |[[File:ScarFN9.png|thumb|center|150px|FN SCAR]]
|}
</center>
|-| Valentines =
<center>
{| class="article-table" border="1" cellspacing="1" cellpadding="1" style="width:95%;" align="center"
|-
! colspan="6" scope="col" style="padding: 5px; text-align: center" |Current
|-
! colspan="6" scope="col" style="padding: 5px; text-align: center" colspan="2" |0-2
! colspan="6" scope="col" style="padding: 5px; text-align: center" colspan="2" |3
! colspan="6" scope="col" style="padding: 5px; text-align: center" colspan="2" |4
|-
| colspan="6" scope="col" style="padding: 5px; text-align: center" colspan="2" |[[File:M16A1Mag3.png|thumb|center|150px|M16A1]]
| colspan="6" scope="col" style="padding: 5px; text-align: center" colspan="2" |[[File:M16A1Drum3.png|thumb|center|150px|M16A1]]
| colspan="6" scope="col" style="padding: 5px; text-align: center" colspan="2" |[[File:ScarFN12.png|thumb|center|150px|FN SCAR]]
|}
</center>
|-|Ducky =
<center>
{| class="article-table" border="1" cellspacing="1" cellpadding="1" style="width:95%;" align="center"
|-
! colspan="6" scope="col" style="padding: 5px; text-align: center" |Current
|-
! colspan="6" scope="col" style="padding: 5px; text-align: center" colspan="2" |0-2
! colspan="6" scope="col" style="padding: 5px; text-align: center" colspan="2" |3
! colspan="6" scope="col" style="padding: 5px; text-align: center" colspan="2" |4
|-
| colspan="6" scope="col" style="padding: 5px; text-align: center" colspan="2" |[[File:M16A1Mag1.png|thumb|center|150px|M16A1]]
| colspan="6" scope="col" style="padding: 5px; text-align: center" colspan="2" |[[File:M16A1Drum1.png|thumb|center|150px|M16A1]]
| colspan="6" scope="col" style="padding: 5px; text-align: center" colspan="2" |[[File:ScarFN9.png|thumb|center|150px|FN SCAR]]
|}
</center>
</tabber>
==Skin Trivia==
*The {{ColourDark|4C7ECF|Cold Soldier}} skin was originally based on the [[w:c:marvelcinematicuniverse:Winter Soldier|Winter Soldier]] in the Marvel Universe.
**The {{ColourDark|4C7ECF|Cold Soldier}} was originally planned to be named Bucky Barnes or Winter Soldier.
*The Default, {{Colour|F3B05F|Red}}, {{Colour|F3B05F|Green}}, {{Colour|F3B05F|Blue}}, {{Colour|F39DF3|Bunny}}, {{ColourDark|4C7ECF|Cold Soldier}}, {{Colour|FFFF00|Golden}} and {{Colour|F3485B|Toy}} skins' cap is a re-textured version of the [https://www.roblox.com/catalog/13746089/French-Brimmed-Cap French Brimmed Cap] accessory from the Roblox catalog.
*The Level 2-3 shades used by the {{ColourDark|4C7ECF|Cold Soldier}} is the {{RLinkC|30331986|Midnight Shades}} accessory from the Roblox catalog.
*The {{Colour|F3485B|Toy}} skin is based on the [[wp:Army men|Army men plastic soldiers]].
*The Doughboy Skin is a reference to the American Infantrymen during WWI, who were popularly called doughboys.
*The Level 4 beret used by multiple '''Golden Soldier''' skins is the {{RLinkC|7243869732|Shotgunner's Beret}} accessory from the Roblox catalog.
**This item can actually be gotten from the [[Roblox Mystery Figure - Shotgunner]] roblox toy.
*The {{ColourDark|4C7ECF|Cold Soldier}} skin's Level 4 ushanka is the {{RLinkC|6341769324|Very Black Ushanka}} from the roblox catalog.
*Uniquely, unlike all other '''Soldier''' skins, the {{Colour|219EC4|Grand Theft}} and {{Colour|FFFF00|Golden}} skins have an idle animation similar to the [[Hunter]] or [[Militant]].
== Update History==
''This only refers to cosmetic changes to the [[Golden Soldier]]. Check the main article for statistical changes.''
*'''13 May 2022'''
**'''Golden Soldier''' added.
*'''30 September 2022'''
**New skin: {{Colour|219EC4|Grand Theft}}
*'''31 October 2022'''
**New {{Colour|FFFF00|Golden}} skin idle and firing animations.
{{TowerNavBox}}
__NOTOC__
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