Harbor: Difference between revisions

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{{MapInfobox
|image1 = <tabber>
|-|Icon = [[File:Harbor NewHarborIcon.png|thumb|125px]]
|-|View = [[File:HV2HarborView.png|thumb|125px]]
|-|2ⁿᵈTop ViewDown = [[File:HViewHarborTopDown2.png|thumb|125px]]
|-|1ˢᵗ Icon = [[File:Harbor.png|thumb|125px]]
|-|1ˢᵗ View = [[File:Harbour.png|thumb]]
</tabber>
|developer = ''Current'' - GlitchedGadget & rhyssko<br>''1ˢᵗ – 3ʳᵈ'' - BlameItOnElijah & Ba_bbles
|difficulty = {{Colour|32CD32|Easy}}
|length_measurement = 00:53.36
|length = [[:Category:Medium_Maps|Medium]]
|wave_structure = Normal
|rewards = {{RewardsList|Easy|Hardcore = Hide|Voidcore = Hide}}
}}
__TOC__
==SummaryDescription==
'''Harbor''' is an island [[Maps|map]], that is completely surrounded by water. TheIt mapis resembles a trading island, with two harbor piers at each end and a warehouse in the middleone of the map.older Twomaps boats areof the entrance and exit of this mapgame, withbut varioushas containersreceived beinga scatteredfew aroundminor thechanges, map.along Tallwith lightsa and containers cranes canremake, alsosince beits seenaddition.
 
==Design & Path==
The path effectively goes around the perimeter of the map with a straight cutback through the middle of the map, past the warehouse. There are lots of corners on this map, meaning that you shouldn't struggle too much.
{{Tabber
|Current
|The current version of '''Harbor''' is a two-island port; with a cargo vessel docking in between the two islands. There are two harbor piers at each end with a warehouse on the far right side of the map. There is also an industrial complex on the left end of the map. Two boats are seen docked to the island, along with various containers scattered around the map. Multiple container cranes could be seen around the map.
 
The path goes around the perimeter of the map with a straight cutback through the middle of the map, through the boat docked in the middle and past the warehouse.
|Version 3
|The third version of '''Harbor''' was an industrial island. It resembled a trading island, with two harbor piers at each end and a warehouse in the middle of the map. Two boats were seen docked to the island, with various containers being scattered around the map. Tall floodlights and container cranes could also be seen.
 
The grey stone path effectively went around the perimeter of the map with a straight cutback through the middle of the map, past the warehouse.
|Version 2
|The second version of '''Harbor''' is identical to the third version, except baseplate water surrounded the map, instead of terrain water.
|Version 1
|The first version of '''Harbor''' was identical to the third version of this map, except that the skybox was brighter.
}}
 
==Interactive Map==
{{Tabber
|Current
|{{Map:Harbor}}
|Version 3
|{{Map:HarborV3}}
}}
 
==Rewards==
The game calculates how many {{Coins|Coins}}, {{Gem|Gems}} and {{Exp|}} you receive based on how many waves you survived and if you won a match. During periods of 100% more {{Exp|}} (Friday – Sunday), any {{Exp|}} earned is multiplied by 2x through the [[XP Boost]] modifier. The VIP [[Gamepasses|gamepass]] also multiplies any {{Exp|}} earned by 1.25x through the [[VIP Boost]] modifier. These two boosts are additive. Regular {{Exp|}} boosts are multiplicative with other modifiers present on this map.
 
Any rewards that end in a decimal point is rounded down, no matter the first figure of the leading decimal.
 
{{Rewards|Easy}}
 
==Strategy==
*Cliff spots are scattered everywhere on the shipping containers. The best spot is the one on the middle ship.
*The warehouse is a good place to place cliff towers as they can cover most the [[Maps|map]] from this spot.
**Cliff towers can cover most of the map from this spot, making them quite useful even without the help of the [[DJ Booth]].
**If you plan to place cliff towers on the warehouse, you should maximize the amount of towers that can be placed by stacking. This is done by placing cliff towers from the bottom before making your way up the roof.
*Be careful when placing towers on the first turn as you may block a second tower from being placed efficiently.
**Cliff towers can also be placed on top of the cranes, on top of the warehouse or on the shipping containers.
*TheYou middleare of the map is a good spotunable to place ground towers ason theythe canship cover most of theenemies mapspawn herefrom.
 
**As such, a well placed [[Commander]] or [[DJ Booth]] can be vital on this map near this spot.
==Gallery==
{{Gallery|
{{GalleryHeader|Map Icons}}
<gallery>
Harbor.png|First version (29 June 2019 – 13 October 2019)
Harbor New.png|Second and third versions (13 October 2019 – 31 October 2022)
</gallery>
 
{{GalleryHeader|View}}
<gallery>
Harbour.png|First version (29 June 2019 – 13 October 2019)
HView.png|Second version (13 October 2019 – 29 October 2020)
HV2.png|Third version (29 October 2020– 31 October 2022)
</gallery>
 
{{GalleryHeader|Top Down}}
<gallery>
HarborTopDown.png|Third version (22 July 2021 – 31 October 2022)
</gallery>
 
{{GalleryHeader|Icons}}
<gallery>
IconD.png|First version on the game icon.
</gallery>
 
{{GalleryHeader|Promotional Image}}
<gallery>
TDSArsenal.jpg|Second version on a promotional image.
</gallery>
 
{{GalleryHeader|Promotional Videos}}
<gallery>
Rocketeer Rework - Tower Defense Simulator|Current version on a promotional video.
</gallery>
 
{{GalleryHeader|Trailers}}
<gallery>
OFFICIAL Tower Defense Simulator Trailer|First version in the game trailer.
OFFICIAL Tower Defense Simulator Trailer 2|First version in the game trailer.
Skill Tree Trailer - Tower Defense Simulator|Current version in the game trailer.
</gallery>
 
{{GalleryHeader|Development Images}}
<gallery>
FourRegMapsDI.png|Current version on a development image.
</gallery>
}}
 
==Trivia==
* After the [[Release v1.0|MEGA Update]], this [[Maps|map]] was slightly remade, though not as heavily as some other maps (like [[Forest Camp]]).
*On past versions of the map, an ingrained dog image could have been seen on the side of the island.
**The skybox was changed from day to night and more detail was added to the map (such as with the containers).
*On past versions of the map, one of the ships was named "''Dog Academy (babs & elijah)''" after the creators of the map.
* An ingrained dog image can be seen on the side of the island.
* One of the ships is named "''Dog Academy (babs & elijah)''" after the creators of the map.
 
==Update History==
*'''29 June 2019''' - [[BETA v1.3|BETA v1.3.0]]
**'''Harbor''' added.
*'''5 August 2019''' - [[BETA v1.8|BETA v1.8.0]]
**{{ColourColor|FFF|NormalOldNormal}} difficulty removed.
*'''13 October 2019''' - [[Release v1.0|Release v1.0.0]]
**'''Harbor''' remade.
*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]]
**{{Colour|32CD32Color|Easy}} difficulty added.
**Baseplate water replaced with terrain water.
**No longer gives a badge upon first triumph.
*'''31 October 2022''' - [[v1.4.2]]
**'''Harbor''' remade.
**Made playable on Hardcore mode.
**[[Enemies Beta]] modifier added.
**{{Bug}} Cliff spaces are not highlighted.
**{{Bug}} [[Mortar]] is heavily inaccurate on this map.
*'''5 June 2026''' - [[v2.0.0]]
**[[Enemies Beta]] removed.
**No longer playable in [[Hardcore Mode|Hardcore]] mode.
 
 
 
{{MapNavBox}}
[[Category:Maps]]
[[Category:Medium Maps]]
[[Category:Easy Maps]]
Retrieved from "https://tds.wiki/w/Harbor"