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Hardcore Testing BETA
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==Changes & Bugfixes== ===Towers=== *All humanoid towers now have different skin tones, instead of every single one having yellow skin. *All towers' firerate decreased because of the [[Firerate Bug]] being made less severe. *Equation for [[Splash Damage]] reworked. *[[Damage Buff]] now can boost damage of splash damage and secondary attacks. *[[Scout]] rebalanced. **'''Base''' ***Cost decreased from {{Money|250}} to {{Money|200}}. ***Firerate increased from 1.05 to 1.53. **'''Level 1''' ***Cost decreased from {{Money|100}} to {{Money|50}}. **'''Level 2''' ***Cost decreased from {{Money|200}} to {{Money|85}}. ***Renamed from ''Cool Shades'' to ''Precise Aiming''. **'''Level 3''' ***Cost decreased from {{Money|500}} to {{Money|250}}. ***Damage increased from +2 to +3. ***Renamed from ''Scounting Vest'' to ''Stronger Bullets''. **'''Level 4''' ***Cost decreased from {{Money|1,000}} to {{Money|600}}. ***Firerate changed from {{Tooltip|1.05 > 0.55|0.5}} to {{Tooltip|1.53 > 0.78|0.75}}. ***Renamed from ''Dual-Wield'' to ''Double Tap''. **'''Level 5''' ***Cost decreased from {{Money|1,500}} to {{Money|1,000}}. ***Range increased from +1 to +2. ***Renamed from ''Bullet Proof Helmet'' to ''Professional Field Operator''. *[[Sniper]] nerfed. **Upgrade names added. **Statistical changes: ***'''Base''' ****Cost increased from {{Money|300}} to {{Money|350}}. ****Firerate increased from 4 to 6. ****Flying detection added. ***'''Level 3''' ****Firerate changed from {{Tooltip|4.05 > 3.55|0.5}} to {{Tooltip|6.03 > 5.03|1}}. ***'''Level 4''' ****Firerate changed from {{Tooltip|3.55 > 2.05|1.5}} to {{Tooltip|5.03 > 2.03|3}}. ***'''Level 5''' ****Firerate changed from {{Tooltip|2.05 > 1.8|0.25}} to {{Tooltip|2.03 > 4.03|+2}}. ****Lead detection added. *[[Paintballer]] nerfed. **Now has upgrade names. **Statistical changes: ***'''Base''' ****Firerate decreased from 2.05 to 2.03 ****Lead detection added. ****Hidden detection removed. ***'''Level 3''' ****Firerate changed from {{Tooltip|2.05 > 1.55|-0.5}} to {{Tooltip|2.03 > 1.53|-0.5}}. ***'''Level 4''' ****Firerate changed from {{Tooltip|1.55 > 1.05|-0.5}} to {{Tooltip|1.53 > 1.03|-0.5}}. *[[Demoman]] rebalanced. **Unlock cost decreased from {{Coins|500}} to {{Coins|250}}. **Statistical changes: ***'''Base''' ****Firerate decreased from 2.55 to 2.53. ****Lead detection added. ***'''Level 1''' ****Renamed from ''Gloves'' to ''Steil Grenade''. ***'''Level 2''' ****Hidden detection removed. ****Renamed from ''Epic Shades'' to ''Chinalake''. ***'''Level 4''' ****Firerate changed from {{Tooltip|2.55 > 2.05|-0.5}} to {{Tooltip|2.53 > 2.03|-0.5}}. ***'''Level 5''' ****Firerate changed from {{Tooltip|2.05 > 1.3|-0.75}} to {{Tooltip|2.03 > 1.28|-0.75}}. ****Renamed from ''Dual Wield'' to ''Stronger Launcher''. *[[Soldier]]'s all skins appearance changed. *[[Soldier]] rebalanced. **Unlock cost increased from {{Coins|250}} to {{Coins|500}}. **Upgrade names added. **Statistical changes: ***'''Base''' ****Range decreased from 12 to 10. ****Cooldown increased from 1 to 1.2. ***'''Level 3''' ****Cost decreased from {{Money|1,500}} to {{Money|1,200}}. ****Damage decreased from +2 to +1. ****Cooldown changed from 1 to {{Tooltip|1.2 > 0.85|-0.35}} ***'''Level 4''' ****Cost increased from {{Money|3,100}} to {{Money|3,300}}. ***'''Level 5''' ****Burst increased from +0 to +1. *[[Freezer]] rebalanced. **No longer fires an explosive projectile. **Freeze mechanic changed. **Statistical changes: ***'''Base''' ****Cost decreased from {{Money|450}} to {{Money|350}}. ****Damage decreased from 1 to 0. ****Range decreased from 10 to 8. ****Maximum Freeze Time increased from 0.75 to 0.8. ****Mininum Freeze Time of 0.35 added. ****Firerate decreased from 3.05 to 3.03 ***'''Level 1''' ****Freeze time changed from 0.75 to 0.8 > 1.35. ***'''Level 2''' ****Range increased from +1 to +2. ****Damage decreased from +1 to +0. ****Firerate changed from {{Tooltip|3.05 > 2.3|-0.75}} to 3.03. ***'''Level 3''' ****Damage increased from +1 to +2. ****''Frost Mark'' removed. ****Now drops 1 defense every hit. ****Renamed from ''Winter Attire'' to ''Cold Snap''. ***'''Level 4''' ****Firerate changed from {{Tooltip|2.3 > 1.05|-1.25}} to {{Tooltip|3.03 > 1.53|-1.5}}. ****Renamed from ''Subarctic Vest'' to ''Arctic Commando''. ***'''Level 5''' ****Damage decreased from +2 to +0. ****Freeze time changed from 0.75 > 1 to 1.35 > 1.5. ****Firerate changed from 1.05 to {{Tooltip|1.53 > 1.03|-0.5}}. ****''Ice Age'' ability removed. ****Now drops 2 defense every hit. *[[Militant|John]] buffed. **New ''Enraging Shout'' ability animation. **New {{Color|Premium|Ace Pilot}} ''Enraging Shout'' voiceline. **Statistical changes: ***'''Base''' ****Firerate decreased from 0.85 to 0.83. ***'''Level 2''' ****Firerate changed from {{Tooltip|0.85 > 0.65|-0.2}} to {{Tooltip|0.83 > 0.63|-0.2}}. ***'''Level 4''' ****Firerate changed from {{Tooltip|0.65 > 0.25|-0.4}} to {{Tooltip|0.63 > 0.23|-0.2}}. ***'''Level 5''' ****Firerate changed from {{Tooltip|0.25 > 0.2|-0.05}} to {{Tooltip|0.23 > 0.18|-0.2}}. ****''Gorilla Noises'' renamed to ''Enraging Shout''. *[[Pyromancer]]'s all skins appearance changed. *[[Pyromancer]] rebalanced. **Upgrade names added. **Does not attack enemies due to a bug. **Unlock cost decreased from {{Coins|1,500}} to {{Coins|1,000}}. **Enemies on fire are now 15% faster. **Statistical changes: ***'''Base''' ****Damage decreased from 1 to 0. ****Range decreased from 9 to 7. ****Firerate decreased from 0.3 to 0.28. ****Cost decreased from {{Money|850}} to {{Money|800}}. ****Lead detection added. ***'''Level 1''' ****Cost increased from {{Money|200}} to {{Money|350}}. ****Bigger flames added. ***'''Level 2''' ****Burn slowness decreased from 0% > 10% to 0%. ****Now drops 1 defense every tick. ****Range decreased from +1 to +0. ****Damage increased from +0 to +1. ****Cost increased from {{Money|500}} to {{Money|850}}. ***'''Level 3''' ****Damage decreased from +1 to +0. ****Burn damage decreased from +1 to +0. ****Burn time changed from 3 > 4 to 3 > 5. ***'''Level 4''' ****Range decreased from +2 to +0. ****Burn damage decreased from +1 to +0. ****Cost increased from {{Money|3,200}} to {{Money|4,200}}. ****Burn slowness decreased from 10% > 20% to 0%. ****Burn time changed from 4 > 6 to 5 > 3. ****Tick changed from 1 to {{Tooltip|1 > 0.5|-0.5}}. ***'''Level 5''' ****Damage decreased from +2 to +0. ****Burn damage decreased from +7 to +0. ****Bigger flames added. ****Now drops 2 defense every tick. ****Burn slowness decreased from 20% > 30% to 0%. ****Burn time changed from 6 > 10 to 3 > 4. ****Cost increased from {{Money|8,001}} to {{Money|9,000}}. *[[Shotgunner]]'s all skins appearance changed. *[[Shotgunner]] nerfed. **Renamed from ''Enforcer'' to ''Shotgunner''. **Unlock cost increased from {{Coins|1,000}} to {{Coins|1,250}}. **Statistical changes: ***'''Base''' ****Firerate decreased from 2.55 to 2.53 ***'''Level 1''' ****Renamed from ''Handling'' to ''Better Handling'' ***'''Level 2''' ****Renamed from ''Legit Badge'' to ''Radio Communications'' ***'''Level 3''' ****Renamed from ''Bullet Proof Vest'' to ''Combat Ready'' ****Firerate changed from {{Tooltip|2.55 > 2.05|-0.5}} to {{Tooltip|2.53 > 2.03|-0.5}}. ***'''Level 4''' ****Renamed from ''SWAT Armor'' to ''Rebel Leader''. ***'''Level 5''' ****Firerate changed from {{Tooltip|2.05 > 1.55|-0.5}} to {{Tooltip|2.03 > 1.53|-0.5}}. ****''[[SWAT Van]]'' ability removed. ****Renamed from ''SWAT Force'' to ''Apocalypse Slayer''. *[[Farm]]'s all skins appearance changed. *[[Farm]] nerfed. **Upgrade names added. **Placement limit of 6 added. **Statistical Changes: ***'''Base''' ****Cost increased from {{Money|200}} to {{Money|250}}. ***'''Level 1''' ****Cost decreased from {{Money|250}} to {{Money|200}}. *[[Medic]] buffed. **Unlock cost decreased from {{Coins|2,000}} to {{Coins|1,500}}. **Statistical changes: ***'''Base''' ****Firerate decreased from 1.05 to 1.03 ***'''Level 2''' ****Firerate changed from {{Tooltip|1.05 > 0.85|-0.2}} to {{Tooltip|1.03 > 0.83|-0.2}}. ***'''Level 3''' ****Damage decreased from +2 to +0. ****Firerate changed from {{Tooltip|0.85 > 0.55|-0.3}} to {{Tooltip|0.83 > 0.53|-0.3}}. ***'''Level 5''' ****Firerate changed from {{Tooltip|0.55 > 0.35|-0.2}} to {{Tooltip|0.53 > 0.33|-0.2}}. *[[Ace Pilot]]'s all skins appearance changed. *[[Ace Pilot]] rebalanced. **Unlock cost decreased from {{Coins|1,600}} to {{Coins|1,500}}. **Bombs now only drop when an enemy is in range. **Statistical changes: ***'''Base''' ****Firerate decreased from 0.25 to 0.18. ****Range increased from 5 to 7. ****Flying detection added. ***'''Level 1''' ****Damage decreased from +2 to +1. ***'''Level 2''' ****Bombs can damage lead enemies. ***'''Level 3''' ****Firerate changed from {{Tooltip|0.25 > 0.15|-0.1}} to {{Tooltip|0.18 > 0.13|-0.05}}. ****Renamed from ''Better Plane'' to ''Aerial Ace''. ***'''Level 5''' ****Cost increased from {{Money|6,500}} to {{Money|7,500}}. ****Firerate changed from {{Tooltip|0.15 > 0.1|-0.05}} to {{Tooltip|0.13 > 0.08|-0.05}}. ****Now fires missiles instead of dropping bombs. *[[Military Base]]'s default skin appearance changed. *[[Military Base]] rebalanced. **Unlock cost decreased from {{Coins|2,750}} to {{Coins|2,500}}. **Statistical changes: ***'''Base''' ****Cost increased from {{Money|350}} to {{Money|400}}. ****Range increased from 3 to 5. ****Now can damage lead enemies upon collision. ***'''Level 1''' ****Cost decreased from {{Money|300}} to {{Money|200}} ****Spawnrate changed from 60 > 45 to 60 > 40. ***'''Level 2''' ****Cost decreased from {{Money|800}} to {{Money|400}}. ****Range increased from 3 to 5. ****Health decreased from 75 to 60. ***'''Level 3''' ****Cost decreased from {{Money|1,500}} to {{Money|1,200}}. ****Damage increased from 2 to 3. ****Health decreased from 75 to 60. ****Range increased from 18 to 30. ****Firerate decreased from 0.25 to 0.23. ***'''Level 4''' ****Damage increased from 3 to 6. ****Range increased from 22 to 30. ****Cannon splash damage decreased from 30 to 25. ****Collision splash damage decreased from 100 to 55. ****Firerate decreased from 0.25 to 0.23. ****Cannon explosion range increased from 6 to 12. ****Destruction explosion range increased from 6 to 12. ****Splash damage now deals damage to lead enemies. ***'''Level 5''' ****Damage increased from 5 to 16. ****Range increased from 25 to 30. ****Cannon splash damage decreased from 120 to 60. ****Collision splash damage decreased from 400 to 155. ****Firerate increased from 0.15 to 0.23. ****Cannon explosion range increased from 6 to 14. ****Destruction explosion range increased from 6 to 10. *[[Rocketeer]]'s all skins appearance changed. *[[Rocketeer]] nerfed. **Unlock cost decreased from {{Coins|2,650}} to {{Coins|2,500}}. **Upgrade names added. **Placement limit increased from 5 to 8. **Statistical changes: ***'''Base''' ****Range decreased from 15 to 10. ****Firerate decreased from 6.05 to 6.03. ****Explosion range decreased from 12 to 9. ****Lead detection added. ***'''Level 1''' ****Cost decreased from {{Money|500}} to {{Money|200}}. ****Damage decreased from +2 to +0. ****Range increased from +1 to +4. ***'''Level 2''' ****Cost decreased from {{Money|1,200}} to {{Money|350}}. ****Damage increased from +4 to +5. ****Range decreased from +2 to +0. ****Firerate changed from {{Tooltip|6.05 > 5.05|-1}} to 6.03. ***'''Level 3''' ****Cost decreased from {{Money|3,000}} to {{Money|1,200}}. ****Damage decreased from +23 to +5. ****Range increased from +1 to +4. ****Firerate changed from {{Tooltip|5.05 > 4.05|-1}} to {{Tooltip|6.03 > 5.03|-1}}. ****Explosion range changed from 12 > 17 to 9 > 10. ***'''Level 4''' ****Cost decreased from {{Money|7,200}} to {{Money|4,000}}. ****Damage decreased from +30 to +15. ****Firerate changed from {{Tooltip|4.05 > 3.05|-1}} to 5.03. ***'''Level 5''' ****Cost decreased from {{Money|15,000}} to {{Money|8,500}}. ****Damage decreased from +55 to +30. ****Explosion range changed from 17 > 20 to 10 > 13. *A bug where a Level 0 and 1 [[Commander]] does not grant the 10% [[Firerate Buff]] fixed. *[[Commander]] nerfed. **Unlock cost increased from {{Coins|1,500}} to {{Coins|2,750}}. **Level requirement of {{Level|5}} added. **Statistical changes: ***'''Base''' ****Firerate decreased from 1.05 to 1.03. ***'''Level 4''' ****Firerate changed from <abbr title=0.25>1.05 > 0.7</abbr> to 1.05. ***'''Level 5''' ****Firerate changed from <abbr title=0.25>0.8 > 0.55</abbr> to 1.05. *[[Electroshocker]]'s all skins appearance changed. *[[Electroshocker]] rebalanced. **Unlock cost decreased from {{Coins|3,500}} to {{Coins|3,000}}. **{{Level|15}} requirement added. **Placement limit increased from 2 to 4. **Shock mechanic changed. ***Shock time is now proportional to enemy size. ***Shocking now slows down and stops an enemy instead of slowing down enemies by 30% (or 15% for enemies with partial electric immunity). **Statistical changes: ***'''Base''' ****Damage decreased from 1 to 0. ****Max hits decreased from 3 to 1. ****Chain range decreased from 6 to 3. ****Shock time increased from 0.25 to 1. ****Firerate decreased from 3.05 to 3.03 ****Cost decreased from {{Money|500}} to {{Money|400}}. ****Lead detection added. ***'''Level 1''' ****Cost decreased from {{Money|350}} to {{Money|250}}. ***'''Level 2''' ****Damage decreased from +1 to +0. ****Range decreased from +2 to +1. ****Hidden detection added. ****Cost decreased from {{Money|525}} to {{Money|400}}. ****Renamed from ''Tesla Tower 3000'' to ''Outside Support''. ***'''Level 3''' ****Damage decreased from +4 to +2. ****Max hits decreased from +2 to +0. ****Chain range decreased from +3 to +0. ****Firerate changed from {{Tooltip|3.05 > 2.05|-1}} to 3.03. ****Shock time changed from 0.25 to 1 > 1.5. ****Cost decreased from {{Money|1,250}} to {{Money|1,000}}. ***'''Level 4''' ****Damage decreased from +6 to +2. ****Max hits increased from +1 to +2. ****Shock time changed from 0.25 > 0.35 to 1.5. ****Firerate changed from 2.05 to {{Tooltip|3.03 > 2.03|-1}}. ****Cost decreased from {{Money|4,250}} to {{Money|3,000}}. ****Renamed from ''MOAR POWER'' to ''Lightning Cannon''. ***'''Level 5''' ****Range decreased from +4 to +2. ****Damage decreased from +10 to +0. ****Max hits decreased from +4 to +1. ****Chain range decreased from +6 to +0. ****Shock time changed from 0.35 to 1.5 > 2. ****Now drops 1 defense every hit. ****Cost decreased from {{Money|8,500}} to {{Money|6,500}}. ****Renamed from ''Ultra Violet Lightning'' to ''Shock Force''. *[[Minigunner]]'s all skins appearance changed. *[[Minigunner]] rebalanced. **Now needs to rev up to start firing. **Unlock cost increased from {{Coins|2,500}} to {{Coins|3,500}}. **{{Level|5}} requirement added. **Statistical changes: ***'''Base''' ****Firerate decreased from 0.2 to 0.18. ***'''Level 1''' ****Cost increased from {{Money|250}} to {{Money|350}}. ***'''Level 2''' ****Damage decreased from +1 to +0. ****Cost increased from {{Money|525}} to {{Money|650}}. ***'''Level 3''' ****Firerate changed from {{Tooltip|0.2 > 0.17|-0.3}} to {{Tooltip|0.18 > 0.13|-0.05}}. ****Damage increased from +0 to +1. ****Cost decreased from {{Money|2,000}} to {{Money|1,500}}. ****Renamed from ''Bandolier'' to ''Well Geared''. ***'''Level 4''' ****Firerate changed from {{Tooltip|0.17 > 0.09|-0.08}} to {{Tooltip|0.13 > 0.08|-0.05}}. ****Cost decreased from {{Money|5,500}} to {{Money|4,600}}. ****Renamed from ''DUAL MINIGUNS'' to ''Dual Vulcans''. ***'''Level 5''' ****Range increased from +1 to +2 ****Cost increased from {{Money|8,500}} to {{Money|9,000}}. ****Renamed from ''High Tech Super Soldier'' to ''Futuristic Armory''. *[[DJ Booth]]'s all skins appearance changed. *[[DJ Booth]]'s Level 5 upgrade cost decreased from {{Money|9,001}} to {{Money|9,000}}. *[[Ranger|Outlaw]]'s all skins appearance changed. *[[Ranger|Outlaw]] rebalanced. **Unlock cost increased from {{Coins|4,250}} to {{Coins|4,500}}. **{{Level|15}} requirement added. **Statistical changes: ***'''Base''' ****Damage increased from 10 to 40. ****Firerate increased from 2.05 to 5.03. ****Cost increased from {{Money|2,000}} to {{Money|3,500}}. ****Hidden detection removed. ****Flying detection added. ***'''Level 1''' ****Damage decreased from +5 to +0. ****Renamed from ''Gloves'' to ''Improved Handling''. ***'''Level 2''' ****Cost decreased from {{Money|3,500}} to {{Money|1,500}}. ****Damage decreased from +30 to +25. ****Renamed from ''Upgraded Eye Tech'' to ''Steady Aiming''. ***'''Level 3''' ****Cost decreased from {{Money|7,500}} to {{Money|3,500}}. ****Firerate changed from {{Tooltip|2.05 > 4.05|+2}} to 5.03. ****Damage decreased from +80 to +60. ****Renamed from ''Bigger Gun'' to ''Railgunner''. ****Lead detection added. ***'''Level 4''' ****Damage decreased from +100 to +80. ****Firerate changed from 4.05 to {{Tooltip|5.03 > 4.03|-1}}. ****Renamed from ''Star Lord'' to ''Trained Assassin''. ***'''Level 5''' ****Damage increased from +65 to +100. ****Firerate changed from {{Tooltip|4.05 > 3.05|-1}} to {{Tooltip|4.03 > 3.53|-0.5}}. ****Renamed from ''Even Bigger Gun'' to ''Cyber Assassin''. *[[Crook Boss]]' all skins appearance changed. *[[Crook Boss]] units now have a death animation *[[Crook Boss]] buffed. **Limit of 2 minions per '''Crook Boss''' added. **Statistical changes: ***'''Base''' ****Firerate decreased from 0.85 to 0.83 ***'''Level 2''' ****Firerate changed from {{Tooltip|0.85 > 0.65|-0.2}} to {{Tooltip|0.83 > 0.63|-0.2}}. ***'''Level 3''' ****Damage decreased from +1 to +0. ****Firerate changed from {{Tooltip| 0.65 > 0.35|-0.3}} to {{Tooltip| 0.63 > 0.33|-0.3}}. ***'''Level 4''' ****[[Crook]] firerate decreased from 0.45 to 0.33. ****[[Crook]] range increased from 20 to 25. ****[[Crook]] speed increased. ****[[Golden Crook]] firerate decreased from 0.45 to 0.33. ****[[Golden Crook]] range increased from 20 to 25. ****[[Golden Crook]] speed increased. ****Units can now damage lead enemies upon collision. ***'''Level 5''' ****Firerate changed from {{Tooltip| 0.35 > 0.2|-0.15}} to {{Tooltip| 0.33 > 0.18|-0.15}}. ****[[Mafia]] firerate decreased from 0.25 to 0.15. ****[[Mafia]] range increased from 24 to 25. ****[[Mafia]] speed increased. ****[[Golden Mafia]] firerate decreased from 0.25 to 0.18. ****[[Golden Mafia]] range increased from 24 to 25. ****[[Golden Mafia]] speed increased. *[[Turret]] buffed. **Now has upgrade names. **Statistical changes: ***'''Base''' ****Firerate decreased from 0.55 to 0.53. ***'''Level 3''' ****Firerate changed from {{Tooltip|0.55 > 0.425|-0.125}} to {{Tooltip|0.53 > 0.405|-0.125}}. ***'''Level 4''' ****Firerate changed from {{Tooltip|0.425 > 0.25|-0.175}} to {{Tooltip|0.405 > 0.23|-0.175}}. *[[Mortar]] negative cash bug fixed. *[[Mortar]]'s Level 5 explosion is now a mushroom cloud. *[[Mortar]] nerfed. **'''Base''' ***Damage decreased from 6 to 5. ***Firerate decreased from 5.05 to 5.03. ***Explosion range decreased from 12 to 8. ***Flying detection added. ***Lead detection added. **'''Level 1''' ***Damage decreased from +2 to +0. ***Range increased from +0 to +2. ***Cost decreased from {{Money|500}} to {{Money|250}}. **'''Level 2''' ***Damage decreased from +6 to +0. ***Firerate changed from 5.05 to {{Tooltip|5.03 > 4.53|-0.5}}. ***Cost decreased from {{Money|1,000}} to {{Money|400}}. ***Renamed from ''Safety Gear'' to ''Quick Reloading'' **'''Level 3''' ***Damage decreased from +25 to +10. ***Range decreased from +6 to +0. ***Firerate changed from {{Tooltip|5.05 > 4.05|-1}} to 4.53. ***Renamed from ''BIGGER CANNON'' to ''Bigger Cannon''. **'''Level 4''' ***Damage decreased from +60 to +10. ***Explosion range changed from 12 > 17 to 8 > 12. ***Renamed from ''BETTER BOMBS'' to ''Stronger Shells''. **'''Level 5''' ***Range decreased from +8 to +2. ***Damage decreased from +65 to +35. ***Cost decreased from {{Money|13,000}} to {{Money|12,000}}. ***Explosion range changed from 17 > 25 to 12. ***Firerate changed from {{Tooltip|4.05 > 3.05|-1}} to {{Tooltip|4.53 > 3.03|-1.5}}. ***Renamed from ''NUCLEAR CANNON'' to ''Nuclear Devistation''{{Sic}}. *[[Pursuit]]'s appearance changed. *[[Pursuit]] rebalanced. **Placement limit decreased from 10 to 6. **Statistical changes: ***'''Base''' ****Cost increased from {{Money|800}} to {{Money|1,000}}. ****Firerate decreased from 0.35 to 0.33. ****Flying detection added. ***'''Level 1''' ****Cost increased from {{Money|250}} to {{Money|500}}. ***'''Level 2''' ****Cost increased from {{Money|500}} to {{Money|650}}. ****Missile damage decreased from 8x2 to 3x2. ****Missiles now deal damage to lead enemies. ***'''Level 3''' ****Cost decreased from {{Money|2,500}} to {{Money|1,500}}. ****Firerate changed from {{Tooltip|0.35 > 0.2|-0.15}} to {{Tooltip|0.33 > 0.18|-0.15}}. ****Damage decreased from +1 to +0. ****Missile damage increased from 8x2 to 30x2. ***'''Level 4''' ****Cost increased from {{Money|4,000}} to {{Money|6,000}}. ****Missile damage increased from 8x4 to 30x4. ***'''Level 5''' ****Cost increased from {{Money|9,000}} to {{Money|9,500}}. ****Firerate changed from {{Tooltip|0.2 > 0.1|-0.1}} to {{Tooltip|0.18 > 0.13|-0.05}}. ****Missile damage increased from 8x6 to 30x6. *[[Cowboy]]'s all skins appearance changed. *[[Cowboy]] rebalanced. **Amount of money gained decreased. **Ability to give money is no longer percentage based; now gives money every few shots. **Firerate decreased due to the [[Firerate Bug]] being made less severe. **Statistical changes: ***'''Base''' ****Damage decreased from 4 to 1. ****Firerate decreased from 1.7 to 4.03. ****Ability to gain cash removed. ***'''Level 1''' ****Cost decreased from {{Money|350}} to {{Money|250}}. ****Hidden detection removed. ****Firerate changed from 1.7 to {{Tooltip|4.03 > 1.33|-2.7}}. ****Renamed from ''Improved Handling'' to ''Quick Shot''. ***'''Level 2''' ****Cost decreased from {{Money|525}} to {{Money|300}}. ****Damage decreased from +2 to +0. ****Firerate changed from {{Tooltip|1.7 > 1.25|-0.45}} to 1.33. ****Cash shot of 5 added. ****Renamed from ''Wanted'' to ''Gold Shot''. ***'''Level 3''' ****Cost decreased from {{Money|1,350}} to {{Money|1,250}}. ****Firerate changed from {{Tooltip|1.25 > 1.05|-0.2}} to 1.33. ****Hidden detection added. ****Renamed from ''Bandito'' to ''Dualing Instincts''. ***'''Level 4''' ****Damage decreased from +8 to +0. ****Firerate changed from {{Tooltip|1.05 > 0.6|-0.45}} to {{Tooltip|1.33 > 0.68|-0.65}}. ****Renamed from ''Dual Wield'' to ''Double Tap''. ***'''Level 5''' ****Damage increased from -9 to +13. ****Firerate changed from {{Tooltip|0.6 > 0.2|-0.4}} to {{Tooltip|0.68 > 0.53|-0.15}}. ****''The Wildest of the West'' ability removed. ****Renamed from ''Gold Rush'' to ''Gunslinger of Death''. *{{Color|Golden}} [[Cowboy]] now has a -1 cash shot buff. *[[Gladiator]] buffed. **Upgrade names added. **Can now block stuns. **Statistical changes: ***'''Base''' ****Range increased from 4 to 5. ****Swingrate decreased from 1.05 to 1.03. ***'''Level 4''' ****Swingrate changed from {{Tooltip|1.05 > 0.8|-0.25}} to {{Tooltip|1.03 > 0.78|-0.25}}. ***'''Level 5 ****Swingrate changed from {{Tooltip|0.8 > 0.55|-0.25}} to {{Tooltip|0.78 > 0.53|-0.25}}. *[[Commando]] rebalanced. ***'''Base''' ****Firerate decreased from 0.55 to 0.53. ***'''Level 2''' ****Explosion range decreased from 12 to 8. ****Missiles damage lead enemies. ***'''Level 5''' ****Range decreased from +4 to +3. ****''Cool gold armor'' removed. *[[Slasher|Shredder]] buffed. **'''Base''' ***Swingrate decreased from 0.75 to 0.73. **'''Level 2''' ***Swingrate changed from {{Tooltip|0.75 > 0.45|-0.3}} to {{Tooltip|0.73 > 0.43|-0.3}}. **'''Level 5''' ***Price decreased from {{Money|7,500}} to {{Money|7,000}}. ***Swingrate changed from {{Tooltip|0.45 > 0.15|-0.3}} to {{Tooltip|0.43 > 0.13|-0.3}}. *[[Frost Blaster]] nerfed. **'''Base''' ***Damage decreased from 3 to 1. ***Firerate increased from 2.05 to 3.03. ***Range decreased from 12 to 10. **'''Level 1''' ***Cost increased from {{Money|200}} to {{Money|350}}. ***Renamed from ''Arctic Gear'' to ''Endurance''. **'''Level 2''' ***Cost increased from {{Money|300}} to {{Money|600}}. **'''Level 3''' ***''Frost Mark'' removed. ***Now drops 1 defense every hit. ***Firerate changed from <abbr title=0.5>2.05 > 1.55</abbr> to <abbr title=1.5>3.03 > 1.53</abbr>. ***Cost increased from {{Money|1,200}} to {{Money|1,500}}. **'''Level 4''' ***Firerate changed from <abbr title=0.5>1.55 > 1.05</abbr> to 1.53. **'''Level 5''' ***Cost decreased from {{Money|7,500}} to {{Money|6,500}}. *[[Swarmer]] buffed. **'''Base''' ***Firerate decreased from 2.05 to 2.03. **'''Level 3''' ***Firerate changed from {{Tooltip|2.05 > 1.05|-1}} to {{Tooltip|2.03 > 1.03|-1}}. **'''Level 4''' ***''Beehive Grenade'' ability can now damage lead enemies. **'''Level 5''' ***Firerate changed from {{Tooltip|1.05 > 0.55|-0.5}} to {{Tooltip|1.03 > 0.53|-1}}. *[[Hunter]] buffed. **'''Base''' ***Firerate decreased from 2.05 to 2.03 **'''Level 4''' ***Firerate changed from {{Tooltip|2.05 > 1.7|-0.35}} to {{Tooltip|2.03 > 1.68|-0.35}}. **'''Level 5''' ***Firerate changed from {{Tooltip|1.7 > 1.05|-0.65}} to {{Tooltip|1.68 > 1.03|-0.35}} *[[Archer|Holiday Archer]] buffed. **Now purchasable in the Hardcore lobby for {{Coins|1}}. **Statistical changes: ***'''Base''' ****Firerate increased from 2.05 to 2.03. ***'''Level 4''' ****Firerate changed from {{Tooltip|2.05 > 1.05|-1}} to {{Tooltip|2.03 > 1.03|-1}}. *[[Mecha Base]] buffed. **Now purchasable in the hardcore lobby for {{Gem|3,500}}. **Statistical changes: ***'''Base''' ****Now spawns [[Mark I]] instead of [[XR600]]. *****Health increased from 100 to 400. *****Firerate decreased from 0.45 to 0.23. *****Range decreased from 32 to 30. ***'''Level 1''' ****Cost decreased from {{Money|750}} to {{Money|400}}. ****Now adds a missile launcher that fires missiles with 8 damage, 10 explosion range and 5 reload. ****Spawnrate changed from 60 > 45 to 60. ***'''Level 2''' ****Cost decreased from {{Money|3,000}} to {{Money|900}}. ****Now spawns [[Mark II]] instead of [[Armored XR600]]. *****Health increased from 250 to 750. *****Damage increased from 8 to 12. *****Firerate increased from 0.15 to 0.18. *****Range decreased from 32 to 25. ****Renamed from ''Armored Plates'' to ''Missile Launcher''. ***'''Level 3''' ****Cost decreased from {{Money|6,000}} to {{Money|2,400}}. ****Now spawns [[Mark III]] instead of [[XR700]]. *****Health increased from 500 to 1,200. *****Damage increased from 8 to 10. *****Firerate decreased from 0.15 to 0.11. *****Range decreased from 32 to 25. ****Renamed from ''Minigun'' to ''Minigun Mech''. ***'''Level 4''' ****Cost decreased from {{Money|25,000}} to {{Money|4,500}}. ****Now spawns [[Mark IV]] instead of [[XR900]]. *****Health increased from 1,500 to 2,000. *****Firerate decreased from 0.1 to 0.08. *****Range increased from 32 to 100. *****Now increases the amount of missiles fired from 1 to 4. ****Renamed from ''DESTROYER'' to ''Destroyer Mech''. ***'''Level 5''' ****Cost decreased from {{Money|75,000}} to {{Money|6,500}}. ****Now is meant to spawn [[Mark V]] instead of [[XR901]], though due to bugs it spawned the [[Mark IV]] instead. *****Health increased from 4,500 to 5,000. *****Damage increased from 15 to 20. *****Firerate decreased from 0.1 to 0.08. *****Range increased from 32 to 100. ****Renamed from ''MOAR DAMAGE'' to ''Void Walker''. ***All units can now be damaged by abilities, if that ability deals damage. ***All units are not affected by debuffs. *Fixed [[War Machine]] having incorrect descriptions. *[[War Machine]] rebalanced. **'''Base''' ***Firerate decreased from 0.15 to 0.13. **'''Level 1''' ***Range increased from +2 to +6. **'''Level 2''' ***Damage increased from +0 to +12 **'''Level 3''' ***Damage decreased from +3 to -9. **'''Level 4''' ***Damage increased from +5 to +6. ***Range decreased from +4 to +2. ===Enemies=== *Summoned enemies no longer give cash when damaged, with the exception of Hardcore mode. *[[Normal]] appearance changed. *[[Abnormal]] appearance changed. *[[Speedy]] appearance changed. *[[Quick]] appearance changed. *[[Slow]] changed. **Appearance changed. **Health decreased from 20 to 8. **Defense of 2 added. *[[Heavy]] changed. **Appearance changed. **Health decreased from 35 to 12. **Defense of 3 added. *[[Normal Boss]] changed. **Appearance changed. **Health decreased from 180 to 160. *[[Abnormal Boss]] changed. **Appearance changed. **Health decreased from 200 to 175. **Defense of 3 added. *[[Hidden]] changed. **Appearance changed. **Health decreased from 15 to 10. *[[Mystery]] changed. **Health decreased. ***Health decreased from 25 to 10 in [[Molten Mode|Molten]] mode. ***Health decreased from 60 to 20 in [[Fallen Mode|Fallen]] mode. **Enemies it spawns changed. ***New enemies it spawns: ****Fallen mode: [[Shadow]] ****Hardcore mode: [[Hefty]], [[Invisible]], [[Balloon]], [[Lead (Legacy Enemy)|Lead]], [[Lead Boss]], [[Lava]], [[Lead Balloon]], [[Error]], [[Circuit (Hardcore)|Circuit]] and [[Soul]]. ***Enemies it no longer spawns: ****Fallen mode: [[Ninja]] ****Regular Fallen mode: [[Rusher (Polluted Wasteland)|Rusher]] *[[Mystery]] and [[Mystery Boss]] negative health bug fixed. *[[Necromancer (Legacy Enemy)|Necromancer]] changed. **Appearance changed. **Health decreased from 350 to 250. **No longer has [[Freeze Immunity]]. *[[Dark Necromancer]] changed. **Appearance changed. **Health decreased from 600 to 400. **Speed decreased from Above Average to Below Average **No longer has [[Freeze Immunity]]. **Now spawns [[Shadow]] instead of [[Ninja]]. *[[Strong]]'s animation changed. *[[Molten]] changed. **Animation changed. **Now has [[Burn Immunity]]. *[[Fallen]] changed. **Animation changed. **Health decreased from 222 to 180. **No longer has [[Freeze Immunity|Freeze]] and [[Splash Damage Immunity|Splash Damage]] immunities. **Now has [[Energy Immunity]]. *[[Slow Boss]] changed. **Animation changed. **Health decreased from 1,800 to 1,600. **Defense of 10 added. **No longer has [[Partial Electric Immunity]]. *[[Giant Boss]] changed. **Animation changed. **Health decreased from 3,000 to 2,000. **Defense of 25 added. **Speed decreased from Average to Below Average. **[[Partial Electric Immunity]] replaced with [[Energy Immunity]]. *[[Hidden Boss]] changed. **Appearance changed. **Health decreased from 600 to 450. *[[Shadow Boss]] changed. **Appearance changed. **Health decreased from 1,000 to 750. *[[Bolt]]'s appearance changed. *[[Shock]] changed. **Appearance changed. **No longer has [[Partial Electric Immunity]]. *[[Glitch]] changed. **Animation changed. **[[Partial Electric Immunity]] replaced with [[Energy Immunity]]. *[[Hazard]] changed. **Animation changed. **Health decreased from 400 to 50. **Shield health of 50 added. **Defense of 15 added. **Speed increased from Fast to Very Fast. *[[Speedy Boss]] changed. **Appearance changed. **[[Partial Electric Immunity]] replaced with [[Energy Immunity]]. *[[Tank]] health decreased from 12,000 to 6,000. *[[Mystery Boss]] changed. **Health decreased from 100 to 75 in Molten mode. **Animation changed. **New enemies it spawns ([[Hardcore Mode|Hardcore]] mode): [[Lead Boss]], [[Mega Slow]], [[Slow King (Legacy)|Slow King]], [[Speedy King (Legacy)|Speedy King]] and [[Soul Boss]]. *[[Boomer (Legacy)|Boomer]]'s animation changed. *[[Splitter (Polluted Wasteland)|Splitter]]'s [[Partial Electric Immunity]] replaced with [[Energy Immunity]]. *[[Split (Polluted Wasteland)|Split]]'s [[Partial Electric Immunity]] replaced with [[Energy Immunity]]. *[[Templar]] changed. **Health decreased from 12,000 to 6,000. **Shield of 2,000 added. **Defense of 40 added. **''Permanent Shield'' ability removed. **Now has [[Energy Immunity]]. *[[Mystery Summoner]] changed. **Animation changed. **[[Mystery Boss]] spawn chance decreased. **[[Partial Electric Immunity]] replaced with [[Energy Immunity]]. *[[Summoner Boss]] changed. **Animation changed. **Health decreased from 15,000 to 8,000. **''Permanent Shield'' ability removed. **''Summon'' no longer gives a temporary shield. **Speed decreased from Above Average to Below Average. **[[Mystery Boss]] spawn chance decreased. **[[Partial Electric Immunity]] replaced with [[Energy Immunity]]. *[[Error]] changed. **Animation changed. **Now leaves a glitch trail as it runs. **Health decreased from 800 to 500. **Shield health of 400 added. **[[Partial Electric Immunity]] replaced with [[Energy Immunity]]. *[[Circuit (Hardcore)|Circuit]] changed. **Animation changed. **[[Partial Electric Immunity]] replaced with [[Energy Immunity]]. *[[Molten Titan]] changed. **Animation changed. **Now has [[Burn Immunity]]. **[[Partial Electric Immunity]] replaced with [[Energy Immunity]]. *[[Fallen Hero (Legacy)|Fallen Hero]] changed. **Defense of 50 added. **[[Partial Electric Immunity]] replaced with [[Energy Immunity]]. *[[Fallen Guardian (Legacy)|Fallen Guardian]] changed. **Appearance changed. **Health decreased from 18,000 to 14,000. **Defense of 80 added. **Now has [[Energy Immunity]]. *[[Grave Digger (Legacy)|Grave Digger]] changed. **Animation changed. **Health increased from 35,000 to 40,000. **''Stomp'' now deals 100 damage to [[units]]. **Now spawns [[Lead (Legacy Enemy)|Lead]], [[Invisible]], [[Hefty]], [[Lead Boss]], [[Balloon]] and [[Mega Slow]] in [[Hardcore Mode|Hardcore]] mode. **Now spawns [[Normal]] and [[Speedy]] in [[Easy Mode|Easy]] mode. **[[Burn Immunity]] removed. **[[Partial Electric Immunity]] replaced with [[Energy Immunity]]. *[[Molten Boss]] changed. **Appearance changed. **Health increased from 55,000 to 70,000. **''Stomp'' now deals 250 damage to [[units]]. **''Fireball'' speed increased. **Can now spawn [[Lava]] in [[Hardcore Mode|Hardcore]] mode. **[[Partial Electric Immunity]] replaced with [[Energy Immunity]]. *[[Fallen King (Legacy)|Fallen King]] changed. **Appearance changed. **''Permanent Shield'' ability removed. **[[Burn Immunity]] removed. **[[Partial Electric Immunity]] replaced with [[Energy Immunity]]. **[[Units]] no longer deal damage to [[Fallen King (Legacy)|Fallen King]] during ''Rage Mode'' and ''Block'' ability, but instead pass through it. **''Stomp'' now deals 500 damage to [[units]]. **''Rage Mode'' no longer gives [[Fallen King (Legacy)|Fallen King]] a shield, but instead gains 15,000 shield health. *[[Glitched Giant]] changed. **Animation changed. **[[Partial Electric Immunity]] replaced with [[Energy Immunity]]. *[[Bug]] changed. **Animation changed. **Now leaves a glitch trail as it runs. *[[Creator]] now has [[Energy Immunity]]. ===Maps=== *[[Abyssal Trench]] changed. **Map remade. **{{Color|Hard}} difficulty added. *[[Autumn Falling]] changed. **Baseplate water replaced with terrain water. **{{Color|Easy}} difficulty added. *{{Color|Insane}} difficulty added to [[Badlands]]. *[[Candy Valley]] changed. **Baseplate water replaced with terrain water. **{{Color|Insane}} difficulty added. *{{Color|Hard}} difficulty added to [[Chess Board]]. *[[Crossroads]] changed. **Map remade. **Made playable in Hardcore mode. **{{Color|Easy}} difficulty added. *[[Cyber City]] changed. **Baseplate water replaced with terrain water. **{{Color|Easy}} difficulty added. *[[Dead Ahead]] changed. **Map remade. **{{Color|Insane}} difficulty added. *{{Color|Normal}} difficulty added to [[Deserted Village]]. *{{Color|Hard}} difficulty added to [[Dusty Bridges]]. *[[Farm Lands]] changed. **Baseplate water replaced with terrain water. **{{Color|Normal}} difficulty added. *[[Forest Camp]] changed. **Baseplate water replaced with terrain water. **{{Color|Normal}} difficulty added. *[[Four Seasons]] changed. **Map remade. **{{Color|Normal}} difficulty added. *{{Color|Easy}} difficulty added to [[Grass Isle]]. *[[Harbor]] changed. **Baseplate water replaced with terrain water. **{{Color|Easy}} difficulty added. *[[Iceville]] changed. **Map remade. **{{Color|Hard}} difficulty added. *[[Infernal Abyss]] changed. **Baseplate water replaced with terrain water. **{{Color|Insane}} difficulty added. *[[Medieval Times]] changed. **Baseplate water replaced with terrain water. **{{Color|Normal}} difficulty added. *[[Moon Base]] changed. **Map remade. **{{Color|Normal}} difficulty added. *[[Nether]] changed. **Map remade. **Made playable in Hardcore mode. **{{Color|Normal}} difficulty added. *{{Color|Hard}} difficulty added to [[Polluted Wasteland]]. *[[Portland]] changed. **Baseplate water replaced with terrain water. **{{Color|Easy}} difficulty added. *{{Color|Easy}} difficulty added to [[Rocket Arena]]. *{{Color|Insane}} difficulty added to [[Space City]]. *{{Color|Normal}} difficulty added to [[Spring Fever]]. *{{Color|Normal}} difficulty added to [[The Heights]]. *{{Color|Easy}} difficulty added to [[Toyboard]]. *[[Tropical Isles]] changed. **Map remade. **{{Color|Normal}} difficulty added. *[[Winter]] changed. **Baseplate water replaced with terrain water. **{{Color|Easy}} difficulty added. *[[Winter Bridges]] changed. **Baseplate water replaced with terrain water. **{{Color|Normal}} difficulty added. *[[Winter Stronghold]] changed. **Baseplate water replaced with terrain water. **{{Color|Insane}} difficulty added. ===Skincrates=== *Skincrates now have an opening animation. *All skincrates appearance except [[Basic Crate]] changed. *All skincrates now can give duplicates. *All skincrates can now be purchased for {{Coins|1,000}} in the Hardcore lobby. ===Emotes=== *Amount of emote slots increased from 4 to 6. *All emotes animation changed from R6 to R15. **Players still used R6. *[[Classic Party]] changed. **Music removed. **Cost decreased from {{Coins|500}} to {{Coins|300}}. *[[Monster Mash]] changed. **Music removed. **Cost decreased from {{Coins|500}} to {{Coins|300}}. *[[Russian]] removed from the store, becoming unobtainable. *[[Boston Breakdance]] changed. **Music removed. **Now looped. *[[Garry's Dance]] cost increased from {{Coins|800}} to {{Coins|1,000}}. *[[Transcendence]] music replaced. *[[Comeback]] cost increased from {{Coins|800}} to {{Coins|1,250}}. *[[Beggin]] cost increased from {{Coins|1,000}} to {{Coins|1,500}}. *You can no longer move while performing [[Mannrobics]] emote. *[[Rat]] music removed. *All robux emotes ([[Orange Justice]], [[Revenge]], [[Whip]], [[Breakdown]] and [[Cat Dance]]) are now obtainable from the Meme Emotes gamepass. **Since you could not purchase any gamepasses in Hardcore Testing BETA, they were unobtainable there. *[[Revenge]] music replaced. *[[Whip]] music replaced. *You can no longer move while performing [[Cat Dance]] emote. *[[Lazy Couch]] changed. **Now has sound effects. **Can now be bought for {{Coins|10,000}} in the Hardcore lobby. *[[Firework]] can now be bought for {{Coins|10,000}} in the Hardcore lobby. ===Miscellaneous=== *New UI. *New coins and cash icons. *Tower placement limits changed. **Solo placement limit increased from 30 to 40. **Duo placement limit increased from 20 to 30. **Trio placement limit increased from 20 to 25. **5+ players placement limit decreased from 20 to 16. *Wave layouts for all gamemodes changed. *Wave bonuses changed for all gamemodes. *Revamped leaderboards. *Revamped [[Codes|code]] system. *{{Coins|Coins}} and {{Exp|}} rewards changed for all gamemodes. *[[Login Rewards]] now gives a [[Basic Crate]] on the fifth day instead of {{Coins|250}}. *[[Login Rewards]] now runs on a 24-hour system instead of a 12-hour system. *[[Rewards]] system revamped. *Changed base health formula. *All maps triumphed before this update have been removed from the [[Rewards#Scores|Scores]] tab in [[Rewards]]. *[[Elevators]] now lower down after 20 seconds instead of 30. *[[MEGA Servers]] no longer increase the tower placement and upgrade costs by 20%. *During difficulty selection, the timer for the match to start now starts the moment one player votes for a gamemode, instead of starting the moment you join. *Formula for levelling up changed. *New icons for Level [[badges]], Event [[badges]] and ''Western Action'' [[badges|badge]]. *Multiple attributes are now shown under enemy health bars with tags. *[[Units]] now pass through enemies when they have the [[Full Immunity]]. *[[Boss]] enemies now have purple health bars that appears on the top of the screen. *[[Boss]] enemies now have [[Energy Immunity]] by default. *[[Boss]] enemies no longer have [[Burn Immunity]] by default. *Sound setting options now use sliders which allow you to change the volume of something to anything between 0% and 200%, instead of just muting the sound completely. *Changed appearance of the [[Default Nametag]]. **Player's level no longer appears above it.
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