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==Strategy==
==Strategy==
*Most early game towers tend to gain hidden detection on one of its upgrades; these towers are sufficient to deal with early '''Hiddens'''. Such towers include the [[Soldier]], [[Sniper]], [[Shotgunner]], [[Militant]], [[Assassin]], and [[Golden Scout]].
*Most early game towers tend to gain hidden detection on one of its upgrades; these towers are sufficient to deal with early '''Hiddens'''. Such towers include the [[Soldier]], [[Sniper]], [[Shotgunner]], [[Militant]], [[Gladiator]], and [[Golden Scout]].
**As '''Hiddens''' spawn in hordes, the [[Golden Pyromancer]] is particularly useful, being able to damage multiple enemies at once and having hidden detection by default. The regular [[Pyromancer]] also gains hidden detection at Level 2 and is a less effective, but still strong tower against '''Hiddens'''.
**As '''Hiddens''' spawn in hordes, the [[Golden Pyromancer]] is particularly useful, being able to damage multiple enemies at once and having hidden detection by default. The regular [[Pyromancer]] also gains hidden detection at Level 2 and is a less effective, but still strong tower against '''Hiddens'''.
**If you can use the [[Farm]] well, the [[Minigunner]] and [[Accelerator]] are feasible choices, though they are not necessary and are fairly expensive, especially in [[Easy Mode|Easy]] mode.
**If you can use the [[Farm]] well, the [[Minigunner]] and [[Accelerator]] are feasible choices, though they are not necessary and are fairly expensive, especially in [[Easy Mode|Easy]] mode.
*For splash damage towers that cannot target '''Hiddens''', such as the [[Mortar]] and [[Demoman]], if a '''Hidden''' is caught up in an explosion, they will be dealt splash damage.
*For splash damage towers that cannot target '''Hiddens''', such as the [[Mortar]], if a '''Hidden''' is caught up in an explosion, they will be dealt splash damage.
**This means that another detectable enemy must be near the '''Hidden''' for a splash damage tower to hit it.
**This means that another detectable enemy must be near the '''Hidden''' for a splash damage tower to hit it.
**While the [[Rocketeer]] has hidden detection, it should not be used early on due to its high upgrade and placement costs.
**While the [[Rocketeer]] has hidden detection, it should not be used early on due to its high upgrade and placement costs.
*Although the Level 0-1 [[Pyromancer]] does not have hidden detection, its flames can pierce through enemies, so the '''Hidden''' can be damaged if there is another detectable enemy near it.
**This should not be relied on, as some waves have '''Hiddens''' as the only enemies appearing.
***Additionally, the [[Pyromancer]] gains hidden detection at Level 2, making it viable against it.
*On wave 16 of [[Molten Mode|Molten]] mode, you can choose to not kill the corpse that the '''Hidden''' leaves, and since it is still on the map, the wave will not end. This allows you to make as much money as you want using the [[DJ Booth]]'s ''Drop the Beat'' ability on Green track.


==Gallery==
==Gallery==
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