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==Gameplay== [[File:Gameplay1.png|thumb|center|600px|Mode Vote]] When you first enter a Survival match, you can choose the mode for the match you are about to play. You can choose [[Easy Mode|Easy]], [[Casual Mode|Casual]], [[Intermediate Mode|Intermediate]], [[Molten Mode|Molten]], [[Fallen Mode|Fallen]] and [[Frost Mode|Frost]]. From left to right, the mode becomes harder as enemies with more health and special abilities appear. Overall, the defeat/triumph rewards are greater for harder modes per wave. If you enter a Survival map via [[Elevators]], you will vote for the difficulty as you spawn in the map. If you enter Survival mode via [[Matchmaking]], you will vote for the map using the four given maps or, if you have the VIP Gamepass, can override a map of your choosing. If you entered a [[Hardcore Mode|Hardcore]] or [[Voidcore Mode|Voidcore]] match, you cannot choose the gamemode. It will always be [[Hardcore Mode|Hardcore]] or [[Voidcore Mode|Voidcore]] mode, respectively. If you are playing on a special mode like [[Polluted Wasteland II]], [[Pizza Party]] or [[Badlands II]], you cannot choose the gamemode. It will always be their own special mode. The mode with the most votes is selected. If nobody votes, then the timer to the beginning of Wave 0 does not count down. If people vote and there is a tie, easiest mode is selected. Using the ready button under the modes skips the timer to five seconds. In [[Hardcore Mode|Hardcore]] mode, special maps and events, a ready button appears instead, which when most players select that they are ready starts the match. After this, all players start with a set amount of cash, based on the mode. With it you can purchase towers and their upgrades. Joining the [https://www.roblox.com/communities/4914494/Paradoxum-Games#!/about Paradoxum Games group] also increases it by {{Money|100}}. *In [[Easy Mode|Easy]], [[Casual Mode|Casual]], [[Intermediate Mode|Intermediate]], [[Molten Mode|Molten]], [[Fallen Mode|Fallen]], [[Challenge Trials]], [[Frost Mode|Frost]] and [[Pizza Party]] modes, players start with {{Money|500}}. *In [[Hardcore Mode|Hardcore]] and [[Voidcore Mode|Voidcore]] modes, players start with {{Money|900}} in solo, {{Money|750}} in duo and {{Money|600}} in trio. *In [[Badlands II]], players start with {{Money|800}}. *In [[Polluted Wasteland II]], players start with {{Money|850}}. *[[Events|Event]] and [[Challenge Maps|Challenge]] maps have varied starting amounts of money. You get additional money by damaging enemies yourself, if someone else damages enemies, wave rewards or economy towers like [[Cowboy]] and [[Farm]]. At the beginning, multiple arrows will appear on the path and move through it, showing the path taken by enemies. After the starting wave, arrows indicating the path enemies take stop appearing until the next wave ends. Enemies follow the path. They do not variate and follow a set pattern, which more or less follows that found on the [[Waves]] page. The exceptions are event maps. Certain enemies have attributes and abilities. For example, [[Molten]]s cannot be burnt by [[Pyromancer]]s, [[Hidden]]s cannot be attacked by towers without hidden detection and the [[Warden (Modern Enemy)|Warden]] can stun towers. <gallery widths="350" columns="2" position="center"> Gameplay2.png|Incorrect Ground Placement Gameplay3.png|Correct Ground placement Gameplay4.png|Incorrect Cliff Placement Gameplay5.png|Correct Cliff placement </gallery> You can only place towers down if their primary range circle is white. Ground towers, such as the [[Scout]] or [[Soldier]], can be placed on ground spots, where there are no red spots from other towers. Cliff towers, such as the [[Sniper]] or [[Ranger]] can be placed on cliff spots, where there are no red spots from other towers. You may not be able to place towers even if the range circle is white due to other towers being present or obstacles on the map. Cliff spots will become highlighted while placing down a cliff tower. The white circle of the tower indicates the range of the tower. If an enemy crosses this white circle, the tower will be able to attack the enemy, so long the enemy does not have an immunity to that tower or the enemy requires [[Hidden (Attribute)|Hidden]] detection, [[Flying]] detection or [[Lead (Attribute)|Lead]] detection and your tower does not have it. Some towers, such as the [[Rocketeer]], also have a red range circle called the deadzone range. Enemies in this range cannot be targeted by the tower. Some other towers like the [[Necromancer]] or [[Engineer]] have additional orange range circles which have varied functionality. To place down a tower, click the tower icon you want to place down, or a specific keybind. You can use the ''Q'' key to cancel placement and the ''R'' key to rotate placement. For tablet/mobile users, you need to double tap to select and place down towers. You can place down 40 towers in a solo, 30 in a duo, 25 in a trio and 20 in a quad. Certain towers, like the [[Military Base]], have placement limits. [[File:Gameplay7.png|thumb|center|600px|Health Bar & Skip Wave Vote]] The main bar is the amount of health you have. By default, it is 100, but this can be changed either using the Fortify [[Skills|Skill]] or by the map or mode having [[HP Locked]]. The image above shows the base having 200 health, assuming that [[Skills|Fortify]] is at Level 20. The left text is the current wave. The right text is the remaining amount of time for the wave to end/wave to start. After a certain amount of time, a skip wave box appears which you can accept or decline. It requires the stated amount of votes for the vote to continue. For example, 0/2 means that 0 players have voted to skip the wave and 2 players are required to skip the wave. Skipping the wave means that you get the wave reward early but that also means that the next wave starts early, meaning that enemies can create huge hordes. Completing a wave results in the wave reward being granted to place or upgrade towers. See the [[Waves]] page for more information about timers and skip wave vote. [[File:Gameplay10.png|thumb|center|600px|Modifiers]] There may be small icons on the bottom left side of your screen while playing a match. These are [[modifiers]], which are special attributes applied to maps and gamemodes, that can affect gameplay. [[Modifiers]] can be purely cosmetic, like for example the [[Cowboy (Modifier)|Cowboy]] modifier, which adds cowboy hats to all enemies in [[Badlands II]]. Additionally, some cosmetic [[modifiers]] are applied to all matches during holidays, such as the [[Fireworks]] modifier, which is active in all matches on the 4th of July and New Year's Day. [[Modifiers]] can also make the match harder, such as the [[HP Locked]] modifier, which when active sets the base health to 100, regardless of the player's levels. [[Modifiers]] can also increase the amount of currency rewards, like {{Coins|Coins}} or {{Exp|}}. Only [[modifiers]] that make the match harder increase the rewards. [[File:Gameplay6.png|thumb|center|600px|Tower Upgrade]] If you tap or click on a placed tower, you open up its upgrade box. There you can see various information about the tower. The next upgrade changes are shown, as well as the next upgrade's name, level and icon. Around the icon, icons for hidden, lead and flying detections can be seen. Under the upgrade name, a progress bar can be seen, which shows how many upgrades are left until the last level. Depending on the tower, it can have from three to six upgrades. The upgrade cost is also shown. You can click it to buy the upgrade. If the tower is on its last level, the upgrade button is greyed out. You can sell towers to remove them, but only get the stated amount of money back. Next to the sell button, the targeting of the tower can be seen. There are seven targeting options: *'''First''' targets the first enemy and is the default setting for all towers. *'''Last''' targets the last enemy. *'''Strongest''' targets the strongest enemy. *'''Weakest''' targets the weakest enemy. *'''Closest''' targets the closest enemy. *'''Farthest''' targets the farthest enemy. *'''Random''' targets a random enemy. Under the tower's model preview, you can see the total amount of damage the tower has dealt, current Level and the total amount of {{Money|Cash}} you spent on the tower. Additionally, you can also see the tower's current statistics on the right of the upgrade box. This does not show every statistic for a tower, but only the basic statistics such as damage, firerate, range or income. [[File:Gameplay11.png|thumb|center|600px|Consumables]] Consumables are another way to combat the enemies. Consumables like the [[AirStrike]] can be used to kill the enemies, consumables like the [[Flash Bang]] can be used to debuff enemies while consumables like the [[Damage Flag]] can be used to help the player. There is a limit on how many consumables can be used in a match and each has a cooldown when the match starts and after being used. Consumables are disabled in [[Hardcore Mode|Hardcore]] mode and some [[Challenge Maps]]. <gallery widths="350" columns="2" position="center"> Sep3rdWinScreen.png|Triumph Screen Sep3rdlosescreen.png|You Lost Screen </gallery> After the round ends, you are given one of two results, whether it would be a triumph or a loss. If players successfully defeat all enemies, you will receive a triumph. However, if all base health and overheal are gone, you will receive a loss. The match length, mode type and map name is shown below the result as well as the round rewards for all players. Any additional reward for beating the map (such as consumables, towers or UGC accessories) are also shown. You are given a certain amount of {{Coins|Coins}}/{{Gem|Gems}} and {{Exp|}}. The {{Coins|Coins}} and {{Gem|Gems}} can be used to buy [[Crates|Skincrates]], [[Towers]] or [[Emotes]]. After this, everyone is teleported back to the lobby. __NOTOC__ {{BrowseNavBox}} [[Category:Miscellaneous]]
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