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{{EnemyTabs}} {{ZombieLegacy |image1 = Husk.png |first_wave_appearance = 13 |mode_appearance = [[Badlands II|{{Color|WesternMode}}]] |base_hp = [[File:HealthIcon.png|20px|Health]]200 |speed = [[File:SpeedIcon.png|20px|Speed]]Fast (6) |cash = {{Money|400}} on death |hidden = No |ghost = No |lead = No |fly = No |immunity = {{Attr|Corpse}}<br/>{{Attr|Bloated}} (Variable) |legacy_base_hp = [[File:HealthIcon.png|20px|Health]]200 |legacy_speed = [[File:SpeedIcon.png|20px|Speed]]Fast (6) |legacy_hidden = No |legacy_ghost = No |legacy_lead = No |legacy_fly = No |legacy_immunity = None }} {{QuoteContainer| {{QuoteBox|Quick and tough enemies are coming in quick!<br>Get ready for FALLENS!|[[Commander (Narrator)|Commander]] dialogue on Wave 20 (Formerly, [[Badlands II|Western]])}} }} __TOC__ ==Description== The '''Husk''' is a fast enemy that appears in [[Badlands II]]. It has a decent amount of health and a fast speed, making it a relatively strong enemy. Its modern version always spawns with [[Corpse (Attribute)|Corpse]], meaning it turns into a [[Corpse (Enemy)|Corpse]] upon death. The '''Husk''' replaces the [[Fallen]] in [[Badlands II]]. ==Appearance== The '''Husk''' has a very desaturated green skin color and a dark khaki torso and legs. It has a patch of missing skin on its head, exposing its skull. It also has a hole in its torso, exposing a chest cavity, as well as its ribs. It has dark green veins on its arms and it emits tan particles from its torso. ==Strategy== *These enemies are strong and fast, and are quite a step up from the [[Necromancer (Modern Enemy)|Necromancer]]. Cheap towers with high DPS are the best way to fend these enemies off. **Such towers include Level 3 [[Minigunner]]s, Level 2 [[Ranger]]s and Level 3 [[Golden Crook Boss]]es. **It is recommended to use both [[Commander]] and [[DJ Booth]] for their respective boosts. ***The [[Accelerator]] can also be used, but is inconsistent due to its long charge-up and cooldown times. Only the Level 5 [[Accelerator]] can hold off '''Husks''' without additional support. ***Level 0-4 [[Accelerator]]s can still be very strong with support from slowing towers. *The [[Military Base]] can be quite strong against '''Husks''' due to the [[Tank (Unit)|Tank]] and [[Railgun Tank]]'s high health. **Be aware that only one unit spawns per [[Military Base]] on [[Badlands II]], which will go down a random path. The [[units]] may not go on the path where you need them. *Multiple Level 4 [[Gladiator]]s or Level 5 [[Ace Pilot]]s can also effectively deal with the '''Husk''', although they may need supports depending on how many are on the map. *Towers that can damage multiple enemies at a time are very effective here, as the '''Husk''' spawns in large hordes. Such towers include the [[Executioner]], [[Rocketeer]] and [[Mortar]]. *Slowing towers are recommended due to the '''Husk's''' high speed. The [[Frost Blaster]] and [[Freezer]] are by far the most useful against this. ==Gallery== {{Gallery| {{GalleryHeader|Corpse Variants}} <gallery> HuskCorpse.png|Second [[Corpse (Enemy)|Corpse]] variant, current version (12 March 2025 β Present) </gallery> {{GalleryHeader|Trailers}} <gallery> Tower Defense Simulator- π΅ BADLANDS Trailer! π΅|'''Husk''' in the game trailer. </gallery> {{GalleryHeader|Miscellaneous}} <gallery> IndexHusk.png|'''Husk''' on its [[Index]] icon. </gallery> }} ==Trivia== *The Level 0-4 {{Color|Other|Badlands}} skin for the [[Cowboy]] and [[Golden Cowboy]] is based on this enemy. ==Update History== *'''30 September 2022''' - [[v1.4.0]] **'''Husk''' added. *'''5 February 2025''' - [[V1.52.0]] **Modern version added. ***None of the changes are applied to the legacy version. **Now gives {{Money|400}} on death. **[[Corpse (Attribute)|Corpse]] added. **{{Bug}} Appears twice in the [[Index]], one of them not loading in any model for the preview. *'''5 June 2026''' - [[v2.0.0]] **{{Bugfix}} No longer appears twice in the [[Index]]. {{Badlands|[[Breaker2]]|Wave 11|Husk|Wave 13|[[Giant Skeleton]]|Wave 15}} {{ZombieNavBox}} [[Category:Mid-Game]]
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